RE: [osg-users] help ... white texture bug

2007-03-28 Thread S.Wasi Mohsin Raza
Hello,
   
  Thanks for the reply. I've tried different texture sizes, so I think texture 
dimensions do not matter. It's definitely something else.

Gilbert, Daniel R. [EMAIL PROTECTED] wrote:
  Hi,
   
  What is the size (dimensions) of the texture in question?  I encountered a 
similar sounding problem in the past which was caused by using a 4096x4096 
texture.  This texture rendered just fine on machines with Nvidia cards as they 
support textures up to this size.  Machines with ATI cards could not, as they 
only supported up to 2048x2048.
   
  This might not be the same issue for you, but you could at least rule this 
out as the culprit.
   
  -- Dan

  
-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of S.Wasi Mohsin 
Raza
Sent: Monday, March 26, 2007 7:58 AM
To: osg-users@openscenegraph.net
Subject: [osg-users] help ... white texture bug


  
  Hello,
   
  I'm having a serious issue using textures in my 3d application that is using 
osglib. the code is using TextureRectangle class of osg. Instead of displaying 
the texture mapped rectangle, it shows a white rectangle without any texture. 
This does not happen on all computers. The application works fine and displays 
the texture correctly on my development machine.
   
  Platform: Windows XP, Visual C++ 2003, osglib 1.2
  Other libraries used: MFC, Qt
   
  Please help!

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Re: [osg-users] help ... white texture bug

2007-03-28 Thread S.Wasi Mohsin Raza
Hello Robert,
   
  Thanks for the reply. We have tried the program on different cards, it has 
worked on NvidiaFX5600, NvidiaGo7800, Mobility Radeon9200 , but has failed on 
relatively newer Quadro 1300 and Millenium, amongst other professional cards.
  Moreover, if we replace the same image with the image used in the example 
texture2D, the example program works on an intel built-in graphic card on 
Windows XP, but almost the same code does not work on that machine, when used 
with Qt or WxWidgets, which leads me to believe that there may be something 
wrong with the OpenGL (QGLWidget) window initialization (though since the same 
executable is working on other machines so it can't be the code alone that has 
the problem). The solution may be relatively simple, but nothing we have tried 
so far has worked, so I am looking for possible causes of this problem.
   
  Regards
  +Wasi
  
Robert Osfield [EMAIL PROTECTED] wrote:
  Hi,

On the machines that the texturing don't work it would be worth
checking to see if the TextureRectangle extension is supported. What
hardware is that doesn't work? Do you get any errors?

Robert.

On 3/26/07, S.Wasi Mohsin Raza wrote:
 Hello,

 I'm having a serious issue using textures in my 3d application that is using
 osglib. the code is using TextureRectangle class of osg. Instead of
 displaying the texture mapped rectangle, it shows a white rectangle without
 any texture. This does not happen on all computers. The application works
 fine and displays the texture correctly on my development machine.

 Platform: Windows XP, Visual C++ 2003, osglib 1.2
 Other libraries used: MFC, Qt

 Please help!

 
 Bored stiff? Loosen up...
 Download and play hundreds of games for free on Yahoo! Games.


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Re: [osg-users] help ... white texture bug

2007-03-28 Thread Robert Osfield

Hi Wasi,

Everything your report points to driver bugs and such will be hard to
pinpoint and workaround.  Try to find updated drivers.

Robert.

On 3/28/07, S.Wasi Mohsin Raza [EMAIL PROTECTED] wrote:

Hello Robert,

Thanks for the reply. We have tried the program on different cards, it has
worked on NvidiaFX5600, NvidiaGo7800, Mobility Radeon9200 , but has failed
on relatively newer Quadro 1300 and Millenium, amongst other professional
cards.
Moreover, if we replace the same image with the image used in the example
texture2D, the example program works on an intel built-in graphic card on
Windows XP, but almost the same code does not work on that machine, when
used with Qt or WxWidgets, which leads me to believe that there may be
something wrong with the OpenGL (QGLWidget) window initialization (though
since the same executable is working on other machines so it can't be the
code alone that has the problem). The solution may be relatively simple, but
nothing we have tried so far has worked, so I am looking for possible causes
of this problem.

Regards
+Wasi

Robert Osfield [EMAIL PROTECTED] wrote:
Hi,

On the machines that the texturing don't work it would be worth
checking to see if the TextureRectangle extension is supported. What
hardware is that doesn't work? Do you get any errors?

Robert.

On 3/26/07, S.Wasi Mohsin Raza wrote:
 Hello,

 I'm having a serious issue using textures in my 3d application that is
using
 osglib. the code is using TextureRectangle class of osg. Instead of
 displaying the texture mapped rectangle, it shows a white rectangle
without
 any texture. This does not happen on all computers. The application works
 fine and displays the texture correctly on my development machine.

 Platform: Windows XP, Visual C++ 2003, osglib 1.2
 Other libraries used: MFC, Qt

 Please help!

 
 Bored stiff? Loosen up...
 Download and play hundreds of games for free on Yahoo! Games.


 ___
 osg-users mailing list
 osg-users@openscenegraph.net
 http://openscenegraph.net/mailman/listinfo/osg-users
 http://www.openscenegraph.org/

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Re: [osg-users] help ... white texture bug

2007-03-26 Thread Robert Osfield

Hi,

On the machines that the texturing don't work it would be worth
checking to see if the TextureRectangle extension is supported.  What
hardware is that doesn't work?  Do you get any errors?

Robert.

On 3/26/07, S.Wasi Mohsin Raza [EMAIL PROTECTED] wrote:

Hello,

I'm having a serious issue using textures in my 3d application that is using
osglib. the code is using TextureRectangle class of osg. Instead of
displaying the texture mapped rectangle, it shows a white rectangle without
any texture. This does not happen on all computers. The application works
fine and displays the texture correctly on my development machine.

Platform: Windows XP, Visual C++ 2003, osglib 1.2
Other libraries used: MFC, Qt

Please help!

 
Bored stiff? Loosen up...
Download and play hundreds of games for free on Yahoo! Games.


___
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RE: [osg-users] help ... white texture bug

2007-03-26 Thread Gilbert, Daniel R.
Hi,
 
What is the size (dimensions) of the texture in question?  I encountered
a similar sounding problem in the past which was caused by using a
4096x4096 texture.  This texture rendered just fine on machines with
Nvidia cards as they support textures up to this size.  Machines with
ATI cards could not, as they only supported up to 2048x2048.
 
This might not be the same issue for you, but you could at least rule
this out as the culprit.
 
-- Dan




From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of S.Wasi Mohsin
Raza
Sent: Monday, March 26, 2007 7:58 AM
To: osg-users@openscenegraph.net
Subject: [osg-users] help ... white texture bug


Hello,
 
I'm having a serious issue using textures in my 3d application
that is using osglib. the code is using TextureRectangle class of osg.
Instead of displaying the texture mapped rectangle, it shows a white
rectangle without any texture. This does not happen on all computers.
The application works fine and displays the texture correctly on my
development machine.
 
Platform: Windows XP, Visual C++ 2003, osglib 1.2
Other libraries used: MFC, Qt
 
Please help!




Bored stiff?
http://us.rd.yahoo.com/evt=49935/*http://games.yahoo.com  Loosen up...
Download and play hundreds of games for free
http://us.rd.yahoo.com/evt=49935/*http://games.yahoo.com  on Yahoo!
Games.

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