RE: Colin Piggot Namechecked...
Title: RE: Colin Piggot Namechecked... Nope! Ha! > -Original Message- > From: Edwin Blink [mailto:[EMAIL PROTECTED]] > Sent: 15 January 2004 17:12 > To: sam-users@nvg.ntnu.no > Subject: Re: Colin Piggot Namechecked... > Importance: Low > > > He gets a mention on like page 6 of the new retro gamer magazine along > > with a nice picture of a Sam Coupé, but who is it sat at it? > > This picture perhaps ? > > http://www.amiga.org/modules/myalbum/photo.php?lid=1467 > > Edwin
RE: Colin Piggot Namechecked...
Title: RE: Colin Piggot Namechecked... Well, the SAM appears to have something chunky plugged into the back of it and proper speakers attached so I'm guessing it's your stand at least. > -Original Message- > From: Colin Piggot [mailto:[EMAIL PROTECTED]] > Sent: 15 January 2004 10:01 > To: sam-users@nvg.ntnu.no > Subject: Re: Colin Piggot Namechecked... > Importance: Low > > > He gets a mention on like page 6 of the new retro gamer magazine along > > with a nice picture of a Sam Coupé, but who is it sat at it? > > Ooh! Will be from the Micromart show where I spoke to the Editor for about > 15 mins. I've got to go into town later and try and get my hands on the > magazine which is out today, so I've not seen the photo yet. > > Could be anyone I guess - a friend was with me at the show (to bring me a > TV!) and there was also a few other Sam owners I met there.. > > Colin > > Quazar : Hardware, Software, Spares and Repairs for the Sam > Website: http://www.quazar.clara.net/sam/ > Issue Seven of "Sam Revival" Magazine Out Now !
Colin Piggot Namechecked...
Title: Colin Piggot Namechecked... He gets a mention on like page 6 of the new retro gamer magazine along with a nice picture of a Sam Coupé, but who is it sat at it? Graham
RE: ZXF
Title: RE: ZXF And more importantly, Head Over Heels gets a glowing review. ;) > -Original Message- > From: Gavin Smith [mailto:[EMAIL PROTECTED]] > Sent: 19 December 2003 22:46 > To: sam-users@nvg.ntnu.no > Subject: ZXF > Importance: Low > > http://www.zxf.cjb.net/ > > The latest issue (Christmas) is good, including a show report from > Norwich - worth a glance through, download it as a PDF. > > Gavin
RE: Sam Disk TOCs
Title: RE: Sam Disk TOCs Ooh, ta' muchly I'll give it a read. I wanna' basically make a MODE 4 graphic viewer (assuming the graphics aren't stored in some horrid manner) which I suppose means writing summat to look for palettes, too. Could be interesting. :) Graham > -Original Message- > From: Edwin Blink [mailto:[EMAIL PROTECTED]] > Sent: 18 October 2003 17:27 > To: sam-users@nvg.ntnu.no > Subject: Re: Sam Disk TOCs > > > Read about SAMDOS in: > > ftp://ftp.nvg.ntnu.no/pub/sam-coupe/docs/Sam_Manual.doc > > and search in the document for 'DISK FORMAT' > > A new screen utillity is welcome. But before you start have a look at: > > http://home.wanadoo.nl/edwin.blink/samcoupe/software/scrviewer/scrviewer.h > tm > > Edwin
Sam Disk TOCs
Um, how hard is it to read a file listing from a SAM DISK image (either SAMDOS or MasterDOS) and how does the TOC work so I can figure out how to load it on the PC? Only I'm thinking of writing summat to load and convert screens and graphics and the like and was wondering if it's more hassle than it's worth? Ta' Graham
RE: Blobby
Title: RE: Blobby > Every few months I like to check up on our old fat bearded con-artist > friend, Mr Brenchley, to see if he is still posting nonsense on the net. > Well of course he is! I thought this FAQ for alt.cats was very funny - > there's even a picture of Bob at a SAM show (I can see Persona, Mungus and > Quazar posters on the wall behind him!) That's great! I've posted a note of thanks to the FAQ author. :) Excellent find, there. Graham
RE: FAQ (Was: Sam Coupe Scrapbook - new location)
Title: RE: FAQ (Was: Sam Coupe Scrapbook - new location) >-Original Message- >From: Tim P [mailto:[EMAIL PROTECTED]] >Sent: 21 April 2003 20:19 >To: sam-users@nvg.ntnu.no >Subject: FAQ (Was: Sam Coupe Scrapbook - new location) >Well Graham G used to do it, and then stopped (can't remember why) - since >all the information was already elsewhere, didn't seem worth adding to it. >Are there any "frequently" asked questions these days though? I expect it was my bone-idleness which did for me. Usually does. :) Graham
RE: Dust cover
Title: RE: Dust cover >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >Sent: 07 April 2003 16:55 >To: sam-users@nvg.ntnu.no >Subject: Re: Dust cover > > >> MGT did a SAM dust cover didn't they? Or was it SAMCo? Anyone have one? > >It was a third party - There was a review in Fred of them although the name >of who made the best one eludes me. > >Dan. Haha! I remember some of the crappier ones were pretty much held together with sellotape. :) Graham
RE: Hi all!
Title: RE: Hi all! >> RUMSOFT > >Rumsoft?! Name is very familiar but my memory is a blank this morning and I >can't think why... RUMSOFT/SAPOSOFT file packer. That's where you probably remember it from. T'was ace. Graham
RE: Waterworks
Title: RE: Waterworks Well, lemme try and see if I've got it right, first. It seems to partially work in my head but I'm not 100% there yet. Blimey, writing a tile-map to vector mesh and physics system was easier than this... Graham -Original Message- From: Adrian Brown [mailto:[EMAIL PROTECTED] Sent: 10 February 2003 15:01 To: sam-users@nvg.ntnu.no Subject: RE: Waterworks There is always an article there - even if its only half a page, be good to see some people writing stuff like that J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Goring Sent: 10 February 2003 14:59 To: 'sam-users@nvg.ntnu.no' Subject: RE: Waterworks It wasn't really that complex, but I'm damned if I could figure out how to program it myself. Bah! I don't think there's an entire article in it, though. And I only wanted to know really as I wanted to do a game along the lines of Diggers on the PC/Archimedes and include water in it that acted in a simlar way that the stuff in waterworks. -Original Message- From: Adrian Brown [mailto:[EMAIL PROTECTED] Sent: 10 February 2003 14:57 To: sam-users@nvg.ntnu.no Subject: RE: Waterworks Why not write an article in Sam Revival about it J. Btw, am I missing something about this water, I don't see it being complex, but ive only played the demo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Goring Sent: 10 February 2003 14:52 To: 'sam-users@nvg.ntnu.no' Subject: RE: Waterworks He used actual water inside the SAM Coupé. ;) It's actually dead simple and relies upon the water being really compressible. I'll write a demo in good ol' Blitz if anyone wants to see the principle in action. Once I fully understand it... Graham >-Original Message- >From: Tobermory [mailto:[EMAIL PROTECTED]] >Sent: 10 February 2003 14:49 >To: sam-users@nvg.ntnu.no >Subject: RE: Waterworks > >Don't keep us waiting, spill beans! spill beans! > > >Graham Goring said: >> He did indeed tell me, so nerr! ;) >> >> Graham >> >>>-Original Message- >>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >>>Sent: 10 February 2003 14:27 >>>To: sam-users@nvg.ntnu.no >>>Subject: Re: Waterworks >>> >>>> Well, it turns out that I managed to track down Martin Bell and >>>> he is the chap who worked at EA/Bullfrog/BigBlueBox so at last >>>> I shall know how he did >>>> the water in Waterworks! Hurrah! >>>> >>>> Graham >>>> >>> >>>That is, assuming he'll tell you ! >>> >>>:-) > > >--- >http://www.cookingcircle.co.uk - Staying in >http://www.evilheartedme.co.uk - Going out >---
RE: Waterworks
Title: RE: Waterworks Sure, no problem. >-Original Message- >From: Colin Piggot [mailto:[EMAIL PROTECTED]] >Sent: 10 February 2003 15:04 >To: sam-users@nvg.ntnu.no >Subject: Re: Waterworks > >Graham Goring said: > >> I don't think there's an entire article in it, though. And I only wanted >to >> know really as I wanted to do a game along the lines of Diggers on the >> PC/Archimedes and include water in it that acted in a simlar way that the >> stuff in waterworks. > >Graham.. .could pass on my email address and web url to him - and ask him >to get >in touch if would like to answer some questions about his Sam work for an >short >interview / article for the magazine. > >Colin > >Quazar : Hardware, Software, Spares and Repairs for the Sam >Website: http://www.quazar.clara.net/sam/ >Issue Three of "Sam Revival" Magazine Out Now !
RE: Waterworks
Title: RE: Waterworks It wasn't really that complex, but I'm damned if I could figure out how to program it myself. Bah! I don't think there's an entire article in it, though. And I only wanted to know really as I wanted to do a game along the lines of Diggers on the PC/Archimedes and include water in it that acted in a simlar way that the stuff in waterworks. -Original Message- From: Adrian Brown [mailto:[EMAIL PROTECTED] Sent: 10 February 2003 14:57 To: sam-users@nvg.ntnu.no Subject: RE: Waterworks Why not write an article in Sam Revival about it J. Btw, am I missing something about this water, I don't see it being complex, but ive only played the demo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Goring Sent: 10 February 2003 14:52 To: 'sam-users@nvg.ntnu.no' Subject: RE: Waterworks He used actual water inside the SAM Coupé. ;) It's actually dead simple and relies upon the water being really compressible. I'll write a demo in good ol' Blitz if anyone wants to see the principle in action. Once I fully understand it... Graham >-Original Message- >From: Tobermory [mailto:[EMAIL PROTECTED]] >Sent: 10 February 2003 14:49 >To: sam-users@nvg.ntnu.no >Subject: RE: Waterworks > >Don't keep us waiting, spill beans! spill beans! > > >Graham Goring said: >> He did indeed tell me, so nerr! ;) >> >> Graham >> >>>-Original Message- >>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >>>Sent: 10 February 2003 14:27 >>>To: sam-users@nvg.ntnu.no >>>Subject: Re: Waterworks >>> >>>> Well, it turns out that I managed to track down Martin Bell and >>>> he is the chap who worked at EA/Bullfrog/BigBlueBox so at last >>>> I shall know how he did >>>> the water in Waterworks! Hurrah! >>>> >>>> Graham >>>> >>> >>>That is, assuming he'll tell you ! >>> >>>:-) > > >--- >http://www.cookingcircle.co.uk - Staying in >http://www.evilheartedme.co.uk - Going out >---
RE: Waterworks
Title: RE: Waterworks He used actual water inside the SAM Coupé. ;) It's actually dead simple and relies upon the water being really compressible. I'll write a demo in good ol' Blitz if anyone wants to see the principle in action. Once I fully understand it... Graham >-Original Message- >From: Tobermory [mailto:[EMAIL PROTECTED]] >Sent: 10 February 2003 14:49 >To: sam-users@nvg.ntnu.no >Subject: RE: Waterworks > >Don't keep us waiting, spill beans! spill beans! > > >Graham Goring said: >> He did indeed tell me, so nerr! ;) >> >> Graham >> >>>-Original Message- >>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >>>Sent: 10 February 2003 14:27 >>>To: sam-users@nvg.ntnu.no >>>Subject: Re: Waterworks >>> >>>> Well, it turns out that I managed to track down Martin Bell and >>>> he is the chap who worked at EA/Bullfrog/BigBlueBox so at last >>>> I shall know how he did >>>> the water in Waterworks! Hurrah! >>>> >>>> Graham >>>> >>> >>>That is, assuming he'll tell you ! >>> >>>:-) > > >--- >http://www.cookingcircle.co.uk - Staying in >http://www.evilheartedme.co.uk - Going out >---
RE: Waterworks
Title: RE: Waterworks He did indeed tell me, so nerr! ;) Graham >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >Sent: 10 February 2003 14:27 >To: sam-users@nvg.ntnu.no >Subject: Re: Waterworks > >> Well, it turns out that I managed to track down Martin Bell and he is the >> chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he >> did >> the water in Waterworks! Hurrah! >> >> Graham >> > >That is, assuming he'll tell you ! > >:-)
Waterworks
Title: Waterworks Well, it turns out that I managed to track down Martin Bell and he is the chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he did the water in Waterworks! Hurrah! Graham
RE: Freds wanted
Title: RE: Freds wanted >On Wednesday, February 5, 2003, at 01:52 pm, Colin Piggot wrote: > >>> I seem to recall it now, yeah. I think I probably typed about 3 words >>> into >>> the demo and never bothered again (text adventures weren't my bag). >> >> Don't think that was the D.O.S. demo ... as that was just watchable as >> the text >> talked about the adventure and the parser, colour options etc.. etc... > >Yeah, but I think there's a bit where you can type a few lines near the >end of the demo. Just to see how the text looked or something. What a crappy demo! Graham
RE: Freds wanted
Title: RE: Freds wanted >There was later adventure stuff on the Fred mag from what I remember - >around >issue 40 I seem to remember a BASIC adventure writing program, or the >infamous >'Spam Soufflé' adventure from the Sam Newsdisk. > >Colin I love the term "Spam Soufflé". :) The best ever adventure thing was William McGugan's unfinished MasterBasic adventure program. It was great but thanks to SAM BASIC's somewhat unstable nature his saved version of it got kinda' munged. It was really great, though. I wrote a little adventure in it and really liked it. Graham
RE: Freds wanted
Title: RE: Freds wanted >> What was Days Of Sorcery? It rings a bell for some reason... > >A text / graphics Adventure game released in 1993 by Nigel Kettlewell - a >viewable info demo is on Fred34 iirc and SCPDU 5. I seem to recall it now, yeah. I think I probably typed about 3 words into the demo and never bothered again (text adventures weren't my bag). I have a weird memory of seeing the box for it, so either James Curry had a copy of it or I just saw it at a S&S Show... Graham
RE: Freds wanted
What was Days Of Sorcery? It rings a bell for some reason... -Original Message- From: Gavin Smith [mailto:[EMAIL PROTECTED] Sent: 05 February 2003 13:33 To: sam-users@nvg.ntnu.no Subject: Re: Freds wanted She was when I finished with her. *coughs* Anyone wanna sell me a copy of Days of Sorcery? :) On Wednesday, February 5, 2003, at 01:31 pm, Graham Goring wrote: Was she as loose as your mum was with me? Thanks! I've never been to his site before! PS. I've already had her
RE: Freds wanted
Was she as loose as your mum was with me? Thanks! I've never been to his site before! PS. I've already had her
RE: Freds wanted
Last time I e-mailed him (a while ago) it was [EMAIL PROTECTED] His webpage is still there, so it probably still works. Graham -Original Message- From: Gavin Smith [mailto:[EMAIL PROTECTED] Sent: 05 February 2003 13:25 To: sam-users@nvg.ntnu.no Subject: Re: Freds wanted For Matt...(honestly, I will leave your ma alone tonight...) On Wednesday, February 5, 2003, at 01:21 pm, Graham Goring wrote: For which one? -Original Message- From: Gavin Smith [mailto:[EMAIL PROTECTED] Sent: 05 February 2003 13:19 To: sam-users@nvg.ntnu.no Subject: Re: Freds wanted On Wednesday, February 5, 2003, at 01:16 pm, Graham Goring wrote: Ah. Well, I could easily contact Matt Round but Martin Bell is another proposition altogether as I've no idea what he did after the SAM. There's a Martin Bell who worked for Bullfrog and Lionhead for a while (now at Big Blue Box) but I dunno' if it's the same one at all... Do you have an email address for him? Can I have it? (I'll leave your ma alone, promise) Gavin
RE: Freds wanted
For which one? -Original Message- From: Gavin Smith [mailto:[EMAIL PROTECTED] Sent: 05 February 2003 13:19 To: sam-users@nvg.ntnu.no Subject: Re: Freds wanted On Wednesday, February 5, 2003, at 01:16 pm, Graham Goring wrote: Ah. Well, I could easily contact Matt Round but Martin Bell is another proposition altogether as I've no idea what he did after the SAM. There's a Martin Bell who worked for Bullfrog and Lionhead for a while (now at Big Blue Box) but I dunno' if it's the same one at all... Do you have an email address for him? Can I have it? (I'll leave your ma alone, promise) Gavin
RE: Freds wanted
Title: RE: Freds wanted Ah. Well, I could easily contact Matt Round but Martin Bell is another proposition altogether as I've no idea what he did after the SAM. There's a Martin Bell who worked for Bullfrog and Lionhead for a while (now at Big Blue Box) but I dunno' if it's the same one at all... Graham >-Original Message- >From: Colin Piggot [mailto:[EMAIL PROTECTED]] >Sent: 05 February 2003 13:15 >To: sam-users@nvg.ntnu.no >Subject: Re: Freds wanted > >> Anyone know the copyright status on things like TnT and Waterworks 1/2 >these >> days? > >I would assume that the copyright would have long gone back to the original >authors - Matt Round and Martin Bell. > >Colin > >Quazar : Hardware, Software, Spares and Repairs for the Sam >Website: http://www.quazar.clara.net/sam/ >Issue Three of "Sam Revival" Magazine Out Now !
RE: Freds wanted
Title: RE: Freds wanted >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >Sent: 05 February 2003 13:06 >To: sam-users@nvg.ntnu.no >Subject: RE: Freds wanted > > >> I assume that includes WinME? > >I believe so. Hurrah! Anyone know the copyright status on things like TnT and Waterworks 1/2 these days? Graham
RE: Freds wanted
You can grab those FRED's then. They're upstairs in the box-room. ;) -Original Message- From: Gavin Smith [mailto:[EMAIL PROTECTED] Sent: 05 February 2003 13:02 To: sam-users@nvg.ntnu.no Subject: Re: Freds wanted I assume that includes WinME? Only my discs are at my mum's house and so when I see her in a month I'll have to use her 'pooter. I can get the discs for you, as I'll be seeing her tonight *f'nar*
RE: Freds wanted
Title: RE: Freds wanted >> I'd love to find a TnT disc image. > >TnT - Wasn't that the BombJack clone? Yup, and very lovely it was, too. Mind you, I remember Santa Goes Psycho 2 as being great but I replayed it recently and it wasn't. At all. Of all the GM games, I reckon "Blast!" was one of the better ones. >> I'm afraid my PC won't make an image of my SAM disc of it because it's >not > >> a manky old 486 which seems to be the only thing I could get that disc >imaging program to work on... Bah > >If you have access to a W9x machine try this: > >http://home.wanadoo.nl/edwin.blink/samcoupe/software/diskmanager/diskmanage >r.htm I assume that includes WinME? Only my discs are at my mum's house and so when I see her in a month I'll have to use her 'pooter. I wonder if there's anything else in my collection I'll need to disc-image? Stuff like Waterworks 1 & 2 and Sam Strikes Out would be nice... Graham
RE: Freds wanted
Title: RE: Freds wanted >Yeah, Retros looked fab. All his games were so neat, well presented and >often quite original. He made Gamesmaster look good! :) > >Remember One Man And His Frog? I'd love to find a TnT disc image. I'm afraid my PC won't make an image of my SAM disc of it because it's not a manky old 486 which seems to be the only thing I could get that disc imaging program to work on... Bah! Graham
RE: E-Tunes
Title: RE: E-Tunes No I didn't. That's my full name. >-Original Message- >From: Colin Piggot [mailto:[EMAIL PROTECTED]] >Sent: 23 January 2003 15:37 >To: sam-users@nvg.ntnu.no >Subject: Re: E-Tunes > >> Grahamof "Sam Revival" Magazine Out Now ! > >You forgot to delete all of my email/sig when replying there! > >Colin > >Quazar : Hardware, Software, Spares and Repairs for the Sam >Website: http://www.quazar.clara.net/sam/ >Issue Three of "Sam Revival" Magazine Out Now !
RE: E-Tunes
Title: RE: E-Tunes >SAA32 is the executable to use, and use it through a command prompt. Gah! The very idea! Waah! Still, it's better than nowt. :) Grahamof "Sam Revival" Magazine Out Now !
RE: E-Tunes
Title: RE: E-Tunes >> It's a pity there ain't summat like SID Play for E-Tunes... Though I >> wonder how hard it'd be to write one... Hmm... > >There is... Aley Keprt has written 'SamPlay' for playing compiled Etracker >tunes >on the PC http://www.keprt.cz/progs/saaemu/ Hey-hey! That's great, that is. Is there a Windows GUI for those of us who hate typing at all? Only it says summat about SAMPlay but that's not in the zipfile at all, just the CLI-ey "SAA32.EXE". Anyway it sounds lovely. I shall have to compile every single E-Tune I can find now and set up a repository on the 'net. Graham
RE: E-Tunes
Title: RE: E-Tunes Importing isn't so important, thanks. I'll just sift through the memory dump with summat I knock up in Blitz. Ta' though. It's a pity there ain't summat like SID Play for E-Tunes... Though I wonder how hard it'd be to write one... Hmm... >-Original Message- >From: Simon Owen [mailto:[EMAIL PROTECTED]] >Sent: 23 January 2003 11:29 >To: sam-users@nvg.ntnu.no >Subject: RE: E-Tunes > >Graham Goring wrote: >> Can you get SimCoupé to do a memory dump, d'you know? > >Shift-F4 (by default) is Export Data - just give it a filename, start >address and length. > >Unfortunately, Import Data is broken in the 0.81a release, so gimme a shout >if you need a working version! > >Si
RE: E-Tunes
Title: RE: E-Tunes >Ah, my memory is addled. That's not the program I meant (I've just had >a look, and it's actually on issue 52) but that is indeed where his >article about the ETracker file format is. That's the issue with the best drawn menu ever. ;) Well, maybe 51... Graham
RE: E-Tunes
Title: RE: E-Tunes Ta', that'll save me some searching around. :) >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] >Sent: 22 January 2003 22:09 >To: sam-users@nvg.ntnu.no >Subject: Re: E-Tunes > >Try this: > >http://www.podboy.demon.co.uk/coupe/fred/ > >and download Fred issue 34. > >Hope, this is what you ment. > >- Wolfgang > > > > >Andrew Collier schrieb: > >> On Tuesday 21 Jan 2003 5:31 pm, Graham Goring wrote: >> >> > Do the compressed e-tunes still contain all the data necessary >> > to reconstruct the original big 80K files? >> >> Stefan Drissen wrote a decompressor which did exactly that. It was on >> some >> issue of Fred. >> >> > And is the file format of those >> > big files known at all? >> >> As I recall, he wrote a short article about the file format, which >> appeared >> in the same issue. >> >> Andrew >> >> -- >> --- Andrew Collier >> http://www.intensity.org.uk/ --- >> -- >> r<2+ T<4* cSEL dMS hEn/CB >> 1.1.4
RE: E-Tunes
Title: RE: E-Tunes Hurrah! I shall have to search through all my FRED's and find it. Can you get SimCoupé to do a memory dump, d'you know? Only then I could load all the buggers into memory and grab 'em all easily with summat else. >-Original Message- >From: Andrew Collier [mailto:[EMAIL PROTECTED]] >Sent: 22 January 2003 20:27 >To: sam-users@nvg.ntnu.no >Subject: Re: E-Tunes > >On Tuesday 21 Jan 2003 5:31 pm, Graham Goring wrote: > >> Do the compressed e-tunes still contain all the data necessary >> to reconstruct the original big 80K files? > >Stefan Drissen wrote a decompressor which did exactly that. It was on >some >issue of Fred. > >> And is the file format of those >> big files known at all? > >As I recall, he wrote a short article about the file format, which >appeared >in the same issue. > >Andrew > >-- > --- Andrew Collier > http://www.intensity.org.uk/ --- > -- >r<2+ T<4* cSEL dMS hEn/CB >1.1.4
E-Tunes
Title: E-Tunes How easy d'you think it'd be to convert an E-Tune to a mod format like XM/S3M/IT? Do the compressed e-tunes still contain all the data necessary to reconstruct the original big 80K files? And is the file format of those big files known at all? Graham
RE: Free SAM Coupé (he's innocent)
Title: RE: Free SAM Coupé (he's innocent) I'm afraid it's already spoken-for by Luke. Sorry. >-Original Message- >From: Matt Shaw [mailto:[EMAIL PROTECTED]] >Sent: 17 January 2003 16:13 >To: sam-users@nvg.ntnu.no >Subject: Re: Free SAM Coupé (he's innocent) > >Hi Graham > >I have been trying to get hold of a SAM for years, and refuse to pay stupid >Ebay prices.. > >I live in Coventry, and therefore can pick it up whenever it >is ready. I would also be willing to slip you a note for your nice >generosity, and also offer you first refusal on a batch of surplus >486/early pentium PC's/various spectrums when I have my loft conversion >done, in a few months. > >Regards >Matt Shaw >[EMAIL PROTECTED] > >> >> From: Graham Goring <[EMAIL PROTECTED]> >> Date: 2003/01/17 Fri AM 10:11:40 GMT >> To: "'sam-users@nvg.ntnu.no'" >> Subject: Free SAM Coupé (he's innocent) >> >> Righty, it seems to me that there are a lot more deserving owners of a >SAM >> on this list than myself (ie, people who'll actually use one even if it's >> just cannibalised and used for surgery). So, I'm giving mine up for >adoption >> (even if the adopters do rip it apart and bury the rest in the back >garden >> like a serial killer). >> >> So, it's currently living in Stratford Upon Avon with my mum (who I'm >sure >> I'll visit soon after she's back from the Galapagos islands) but it needs >> digging out, wrapping up and leaving in an obvious place. >> >> Quite frankly I can't be arsed with the rigmarole of sending it via the >post >> so it'll be a collection or nothing situation but if anyone is in the >> Warwickshire area and wants it, it'll be available gratis some time in >the >> coming months. >> >> So, any takers? >> >> Graham >> >>
RE: Free SAM Coupé (he's innocent)
Righty, well I'll have to arrange a time and date when I'm at my mum's ideally for you to grab it (or maybe thereafter if my mum doesn't mind me leaving it somewhere accessable). You're welcome to my stupidly huge collection of discs, too, though I'm not sure that they'll still work. Just think of them as a C90 stuff with games. ;) Graham -Original Message- From: Luke Trevorrow [mailto:[EMAIL PROTECTED] Sent: 17 January 2003 10:26 To: 'sam-users@nvg.ntnu.no' Subject: RE: Free SAM Coupé (he's innocent) I would love it too. I am in the Warwickshire area and could also pick it up. Luke -Original Message- From: Graham Goring [mailto:[EMAIL PROTECTED] Sent: 17 January 2003 10:12 To: 'sam-users@nvg.ntnu.no' Subject: Free SAM Coupé (he's innocent) Righty, it seems to me that there are a lot more deserving owners of a SAM on this list than myself (ie, people who'll actually use one even if it's just cannibalised and used for surgery). So, I'm giving mine up for adoption (even if the adopters do rip it apart and bury the rest in the back garden like a serial killer). So, it's currently living in Stratford Upon Avon with my mum (who I'm sure I'll visit soon after she's back from the Galapagos islands) but it needs digging out, wrapping up and leaving in an obvious place. Quite frankly I can't be arsed with the rigmarole of sending it via the post so it'll be a collection or nothing situation but if anyone is in the Warwickshire area and wants it, it'll be available gratis some time in the coming months. So, any takers? Graham ** This e-mail is private and confidential and is for the addressee only. You are prohibited from using, printing, distributing or disseminating it or any information contained in it, save to the intended recipient. **
Free SAM Coupé (he's innocent)
Righty, it seems to me that there are a lot more deserving owners of a SAM on this list than myself (ie, people who'll actually use one even if it's just cannibalised and used for surgery). So, I'm giving mine up for adoption (even if the adopters do rip it apart and bury the rest in the back garden like a serial killer). So, it's currently living in Stratford Upon Avon with my mum (who I'm sure I'll visit soon after she's back from the Galapagos islands) but it needs digging out, wrapping up and leaving in an obvious place. Quite frankly I can't be arsed with the rigmarole of sending it via the post so it'll be a collection or nothing situation but if anyone is in the Warwickshire area and wants it, it'll be available gratis some time in the coming months. So, any takers? Graham
RE: Moment of truth
Title: RE: Moment of truth >1) Do you have an actual Sam Coupe: Yes. >2) Does it work? Yes. (though the DD whines) >3) Do you still use it? No! >4) How many bits of sam software have you got? Every single FRED, WATERWORKS 1&2, TNT, SAMPaint, LEMMINGS and some others. >5) Do you still actively seek new sam bits and pieces? No. >6) Would you buy a new game for the sam coupe if the price was right? No. >7) What price would be right if you would? N/A >8) Would you develop a title for the sam still? No. >9) Would you help develop a title for the sam? Graphically, yes. >10) Do you think that all the work put in to keep the sam alive is a waste >of time? Yes, but none-the-less very admirable and heart-warming. >11) if yes to 10 then why? "Well, duh!" Graham
RE: SAM games written (Was: (no subject))
Title: RE: (no subject) You'll be glad to know I've dropped the black lines of late, but only in the last few months. J -Original Message- From: Stefan Drissen [mailto:[EMAIL PROTECTED] Sent: 07 January 2003 11:04 To: sam-users@nvg.ntnu.no Subject: Re: SAM games written (Was: (no subject)) But they did have that beautiful speccy look... ;-) Did one game (Sophistry) which was nothing more than a port of the speccy source code to SAM and then rewriting all graphics routines and removing the odd bug or too. Stefan -Original Message----- From: Graham Goring [mailto:[EMAIL PROTECTED] Sent: dinsdag 7 januari 2003 11:24 To: 'sam-users@nvg.ntnu.no' Subject: RE: (no subject) I did a fair few crappy little ones for FRED in my time, mostly with GamesMaster but a few pure, unadulterated BASIC ones. :) Graham
RE: (no subject)
Title: RE: (no subject) I did a fair few crappy little ones for FRED in my time, mostly with GamesMaster but a few pure, unadulterated BASIC ones. :) Graham
RE: Hi ho
Title: RE: Hi ho >So how does Chris White explain the disaster that was PS1 Speedball? Zing! Hahaha! Graham
RE: Hi ho
Title: RE: Hi ho Well, that's the thing innit? Pentium processors are bastard-fast so it's the last thing you think of. Obviously coding on the SAM is far more of an artform than anything I do on the PC because every T-state (or multiple of 4, anyway :) ) counts. The only assembler I did on the SAM Coupé scrolled a message and played a e-tune so it wasn't that taxing. :) Graham >-Original Message- >From: Colin Piggot [mailto:[EMAIL PROTECTED]] >Sent: 03 January 2003 17:07 >To: sam-users@nvg.ntnu.no >Subject: Re: Hi ho > >> I'd rather concentrate on the game design part of it myself, for me >that's >> the interesting bit about making games. :) > >Well, that has to be the main part but on the other hand, saving a few >t-states isn't important when you have some 2GHz + monster to work with! > >Colin > >Quazar : Hardware, Software, Spares and Repairs for the Sam >Website: http://www.quazar.clara.net/sam/ >Issue Three of "Sam Revival" Magazine Out Now !
RE: Hi ho
Title: RE: Hi ho When you don't have the power, you have to limit your options and while that sometimes leads to better design, it mostly leads to arse games. J I mean if you look at most of the SAM Coupé's software it was generally not that great with only a few standout games that showed signs of ingeniousness (such as Water Works which was brilliant - what happened to Martin Bell?). Maybe it was down to a lot of people using stuff like SCADs (which sounded like a disease at the best of times) which produced flawed software (and similarly GamesMaster had some vile limitations) instead of coding their own from scratch, but the fact remains that most SAM games weren't exactly stellar. However I'd argue that the problem with most PC games these days is that they're either all "me too" products or they're infuriatingly over-designed to the point that unless you're familiar with the genre, they're impenetrable. These days games are generally far better put together and designed than they used to be, but our expectation levels are similarly higher so we don't really notice it. Graham -Original Message- From: Adrian Brown [mailto:[EMAIL PROTECTED] Sent: 03 January 2003 17:04 To: sam-users@nvg.ntnu.no Subject: RE: Hi ho Thats the problem with PC games these days though - most dont have any design :) when you dont have the power you have to have better design to compensate. *Start Flame War* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Graham Goring Sent: 03 January 2003 17:02 To: 'sam-users@nvg.ntnu.no' Subject: RE: Hi ho >Optimisation is the fun part! Getting down to the nitty gritty in assembler >is a >great way to spend the night ;) I'd rather concentrate on the game design part of it myself, for me that's the interesting bit about making games. :) Graham
RE: Hi ho
Title: RE: Hi ho Right, you're clearly ALL mad. ;) -Original Message- From: Adrian Brown [mailto:[EMAIL PROTECTED] Sent: 03 January 2003 17:03 To: sam-users@nvg.ntnu.no Subject: RE: Hi ho Dont have to worry about optimising... Now where is the fun in not optimising, the best bit of programming is watching little coloured timer bars flicker on the screen, and counting t states :D
RE: Hi ho
Title: RE: Hi ho >Optimisation is the fun part! Getting down to the nitty gritty in assembler >is a >great way to spend the night ;) I'd rather concentrate on the game design part of it myself, for me that's the interesting bit about making games. :) Graham
RE: Hi ho
Title: RE: Hi ho >And remember, not every one is doing stuff for Sam for a financial gain. Well, I never did anything for FRED for money, it was all for the love of the machine on the SAM. Same thing with PC games, I only write 'em for fun and to remake Speccy classics. Graham
RE: Hi ho
Title: RE: Hi ho >Well disk drives can be easily replaced I'll stick with my PC for now I think... Far more fun writing games on the PC than the SAM (I don't have to worry about optimising ;) ). >Oh don't sound so pessemistic :) > >There is still life in the Sam world! In fact, over the last 2 years I've >been >busier and busier things have really been on the up. Judging by all the >correspondance i receive more and more people are coming back to the Sam >scene , >and there is certainly still demand for software and hardware - if there >wasn't >I could hardly see myself working on more and more new stuff - especially a >magazine and new hardware (of which there are one or two new bits of >hardware to >be released later this month..!) I must admit I'm surprised, the last Quedgely show I went to (are they still going?) seemed to be populated by about 30 people with the remainder of the space filled by tumbleweeds rolling forlornly in the desert breeze. ;) >Although, on the otherhand, I was described as being quite insane in an >email >to the list a few days ago - to quote: "The man's quite clearly insane! I >think >his SAM in a can project is really fantastic and is clearly the work of a >madman. It's well worth getting this issue to read the article" Nowt wrong with being made. The idea of a SAM in a nice case is a good one. It's one of those things that will always seem like a great idea, like a portable Speccy with games on FlashRAM. Graham
RE: Hi ho
Title: RE: Hi ho Ta'. I think my actual SAM is in Stratford Upon Avon at the moment (I'm in Manchester) and I'm not even sure if it works any more. Certainly the disc drive made odd whining sounds last time I tried using it... I'm surprised that Colin's working on a FPS game for the SAM, though, as I'd have thought it was impossible to recoup the costs on it? Graham -Original Message- From: Adrian Brown [mailto:[EMAIL PROTECTED]] Sent: 03 January 2003 16:25 To: sam-users@nvg.ntnu.no Subject: RE: Hi ho His site can be found at http://www.quazar.clara.net/sam/ If you have an actual Sam its worth digging it out and supporting it :)
RE: Hi ho
Title: RE: Hi ho I've not, but I did hear that Colin was still producing hardware for the SAM. Are there many active users still? The only time I look at SAM stuff is via emulation. I'm thinking of compiling a disc of all the best e-tunes in one lump... What's his website addy then? Graham -Original Message- From: Frans v. Egmond [mailto:[EMAIL PROTECTED]] Sent: 03 January 2003 16:25 To: sam-users@nvg.ntnu.no Subject: Re: Hi ho Welcome back! Colin has launched a new paper Sam Coupe magazine, you could check that out, as well as several interesting new hardware bits... Have you looked at his site yet? Frans
Hi ho
Title: Hi ho Blimey, I was looking around for old Sam Coupé sites and I suddenly remembered the mailing list. So I just thought I'd drop in and see how/what everyone was doing? Obviously me and James Curry are still in contact but I've not heard hide nor hair from most ex Spam Soufflé owners in ages! Graham
Re:
In message <[EMAIL PROTECTED]>, David L <[EMAIL PROTECTED]> writes >whatever ^ >- Original Message - >From: Andrew Collier <[EMAIL PROTECTED]> >To: >Sent: Thursday, November 25, 1999 11:44 PM >Subject: Re: > > >> At 11:34 pm + 25/11/99, David L wrote: >> >Pleased to see the overwhelming support for Stewarts work on his site. >> > >> >My mail box has never seen so much mail! >> >> Oh lawks - give it a rest, will you David? sam-users would get terribly >> boring if people sent hundreds of messages saying not much more than "Yes >> very nice". And why are *you* the one getting up-tight about it? Well Dave seems to like messages of the one-word variety, Andrew. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Andrew Collier <[EMAIL PROTECTED]> writes >And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. Yes, it would have been if it wasn't a GamesMaster game. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >>>The lecturer turns up to unlock the lab at the start of a gaming lecture >and >>>then sods off, apparently. The choice of game is decided by what the >>>uni/students have got hold of and like playing and as far as I know there >is >>>no class analysis or essay-writing as such, it's just for inspiration. >> >>Has anyone got any money? Only I've got some old rope here going spare. > > >No pleasing some people is there? :-) Nope. :) Graham Goring -- /\ Cheeses That | "And lo, it came to pass that The Evil One eventually | I Have Eaten | uploaded his most despicable of web pages. And there |No. 06 | befell a time of much wailing and gnashing of teeth." | | Book Of Brevelation - The New Toastament | Thick Spread \ http://www.duketastrophy.demon.co.uk/index.htm / Philadelphia
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >>But the problem is that gaming is a matter of opinion, so you don't >>want some idiot lecturer insisting that one game is good, whereas an >>equally valid one isn't. > > >The lecturer turns up to unlock the lab at the start of a gaming lecture and >then sods off, apparently. The choice of game is decided by what the >uni/students have got hold of and like playing and as far as I know there is >no class analysis or essay-writing as such, it's just for inspiration. Has anyone got any money? Only I've got some old rope here going spare. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >Better than that there's 2 hour lecture on Tuesdays where you HAVE to play >computer games. Market research I spose b4 they let you loose on the >cupboardfull of Net Yarozes :-) Pah! What a f*ckin' joke! But the problem is that gaming is a matter of opinion, so you don't want some idiot lecturer insisting that one game is good, whereas an equally valid one isn't. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >>Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at >>the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? >>Ha! Wayne keeps promising, but I reckon hell will freeze over first. > > >Woow! Now that is one cool coding group. We've waited too long for a >retro gaming renaissance. I just wish my skills were up to the standards to >do Head Over Heels for you. Craig Rothwell is already doing Head Over Heels, actually. And some bod has just released a conversion of Batman called Watman. Go to the links page on Retrospec and pop over to Borgar Wade's page for all the latest info on PC updates of old games. > If you're still around in a couple of years I >might try to blag my way into retrospec after I learn some PC stuff at Uni >(Abertay - Computer Games Technologies and Virtual Environments, no less >Oho yeah baby) :-) Ooh, proper videogaming course. "Now class, for homework I want you to write a paper on why it's inconceivable that such an original product like Waterworks hasn't been updated for a modern computer or console." :) >Do I take it from the fact that Graham is the only person who's replied to >this topic that nobody else on sam-users knows who I am? Not famous enough. >Bummer :-( Yup. You're a nobody with an inflated sense of self-worth, Stephen. You should be right at home on sam-users. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, James R Curry <[EMAIL PROTECTED]> writes > >> Do I take it from the fact that Graham is the only person who's replied to >> this topic that nobody else on sam-users knows who I am? Not famous enough. >> Bummer :-( > >I know who you are. > >You wrote "Imposters" and I kept finding bugs in it at Sam shows. >Hmm, didn't you once have a letter on Digitizer, too? Yeah, a review of summat, IIRC. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >I stupidly put up free versions of games with Colin Piggot's Quazar sample >player code which isn't supposed to be distributed free Tsk! >Have you done anything since the gfx to Stax (or whatever that rather funky >tetrisesque game was called)? And is there any news at all on the release of >Kaboom (of which I had the privelidge of owning a working demo to until the >disk got corrupted), other than we'll probably get it just after Statues of >Ice? Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? Ha! Wayne keeps promising, but I reckon hell will freeze over first. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >Gremlins??? They were imps (although James thought they were dragons). Did >you ever see Wabbitz which was just as cute but involved mindless amounts of >blood? Never saw that, no. >As some peeps know (and as is advertised on my link on the SamCoupe webring) >I've been distributing my old games on my site for free. I've been reminded >that I wasn't the only one who contributed code to these games and I've been >breaking copyright laws. The games have been taken down while these issues >are resolved but I hope to get them back on the site ASAP (and legal this >time) :-) Which sour-puss complained, then? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message <[EMAIL PROTECTED]>, Stephen McGreal <[EMAIL PROTECTED]> writes >Hello. I've wondered what's happened to all the SAM users since FRED died. >It was only the other day I found the webring and the users group... > >I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our >stupidly cheap looking stalls at the Gloucester shows and the computer game >featuring Colin Anderton in a pair of red rubber time travelling trousers >that appeared in FRED once? NO??? Sod ya then :-) ) Ha! I remember that Gremlins game. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: SAM Community Newsletter Issue 2
In message <[EMAIL PROTECTED]>, James R Curry <[EMAIL PROTECTED]> writes >> > >Shut up. You have evidence that I've been coding lately. No, I have evidence that *somebody* has been coding lately. For all I know, you could have kidnapped some poor sap and enslaved him as a DOS coder. >> I believe that the Russian can supply them with the launchers for a >> very reasonable fee. Only last week I got a nuclear submarine for using >> along the canal. > >Shouldn't cost too much. After all, the entire Russian economy is >worth what? UKP2.50 these days? Slightly less. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: SAM Community Newsletter Issue 2
In message <[EMAIL PROTECTED]>, James R Curry <[EMAIL PROTECTED]> writes >Hmm, if you were to raise FRED from the dead, then the moment I get a >decent PC capable of running an emulator at a decent speed, I may >well finish some stuff off. >If only I had a real SAM over here... I believe that the Russian can supply them with the launchers for a very reasonable fee. Only last week I got a nuclear submarine for using along the canal. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Goodbye
In message <[EMAIL PROTECTED]>, Thomas Harte <[EMAIL PROTECTED]> writes >Hi, > > just to announce that I'm winding down all internet activity before I > go >to >university, and so am un-subscribing from this list. I know it won't really >matter to anyone, but I thought it polite to say. Are you leaving the Retrospec list as well, then? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Might be interested
In message <[EMAIL PROTECTED]>, James R Curry <[EMAIL PROTECTED]> writes > >> Unlike places such as Bala, Barmouth, Barry, Brecon, Cardiff, Cardigan, >> Conway, Harlech, Holyhead, Knighton, Lampeter, Mold, Montgomery, Newtown, >> Oswestry, Pembroke, Porthmadog, Portmeirion, Rhyl or Welshpool, you mean? >> :o) >> >> imc > >Yeah. Point well made and taken. > >My experiences of a lot of Wales involve memories of my youth on >those camping holidays, driving through some welsh backwater about >200 miles from any signs of civilization and ocassionally reaching a >small town consisting of about 2 houses whose name seems to have been >invented by a man being choked with a bicycle chain while smashing >his head onto a keyboard. > >Aaah, where did those childhood years go? ;) I keep mine in a small box by my chair. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Ian Collier <[EMAIL PROTECTED]> writes >On Tue, Aug 31, 1999 at 12:48:56AM +0100, Graham Goring wrote: >> Don't be silly. Wayne works for Reflections, he's used to programming >> games for a viable software environment. :) > >That's dangerous talk on a Sam list... Cor lummy, you're right. You don't get much less viable than the SAM Coupé. >Anyway, ask Red Hat whether Linux is a viable software environment. Red Hat? Never heard of them. Do they do children's educational software or summat? :) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Anybody know who Anonymity Smith was?
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick <[EMAIL PROTECTED]> writes > > >Johnna Teare wrote: >> >> I thought possibly graham because I remember he did some scifi >> stuff for SAM2Sam. >> >> I remember them being quite funny and sending up the hackneyed >> plots of scifi really well. Which is just the kind of stuff I'm after. > >Was it him who did the Star Trek thing on FRED (or maybe Outlet?) >the one with the thing about the red jerseys etc. etc.? Sort of >animation thing? No, I wasn't behind that "red-jersey" thing you speak of! How dare you accuse me of that? ;) I did the thing based on The Next Generation, not the original one. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Ian Collier <[EMAIL PROTECTED]> writes >On Mon, Aug 30, 1999 at 11:21:32AM +0100, Graham Goring wrote: >> >But it is 32-bit already... > >> I think he means a version he can easily use on the desktop, a la zx32. > >But you can... on your Linux desktop. Don't be silly. Wayne works for Reflections, he's used to programming games for a viable software environment. :) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Anybody know who Anonymity Smith was?
In message <[EMAIL PROTECTED]>, Johnna Teare <[EMAIL PROTECTED]> writes >On 30 Aug 99, at 19:18, Me wrote: > >> >I know who it was, but I think it would spoil the fun to tell you :) >> >> >He wrote under a few other psuedonyms too, but no - it wasn't Bob >> >Brenchley. >> >> Wasnt it graham whatsit? Whatsit? Cor blimey... >I thought possibly graham because I remember he did some scifi >stuff for SAM2Sam. That review of The Tripods, for a start. :) >I remember them being quite funny and sending up the hackneyed >plots of scifi really well. Which is just the kind of stuff I'm after. Cor! How nice of you. :) Well, I wouldn't hold your breath for much new stuff in that vein (I only just finished a 23,000 word novella less than an hour ago to accompany the excellent Klass Of 99 - a PC update of Skool Daze with a whole new plot and new cast members) but you're welcome to publish all the old stuff, after all only about 20 people ever read it. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Anybody know who Anonymity Smith was?
In message <[EMAIL PROTECTED]>, Johnna Teare <[EMAIL PROTECTED]> writes >Who was Anonymity Smith? The bloke (i am assuming it was a >bloke) who wrote those spoof sci-fi stories on Fred from years >back? Me. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Ian Collier <[EMAIL PROTECTED]> writes >On Sun, Aug 29, 1999 at 05:30:45PM +0100, Graham Goring wrote: >> NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when >> there's a 32bit version of SIM Coupé to do it on... ;) > >But it is 32-bit already... I think he means a version he can easily use on the desktop, a la zx32. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Andrew Collier <[EMAIL PROTECTED]> writes >Talking about GamesMaster shooters, I was always rather impressed by DMZ's >"FADE" (Fred 49). Yeah, that was a nice game. Had nice music on the title screen too, IIRC. DMZ's brother wrote it, didn't he? >"Infection" wasn't bad, either (Fred 42). Yeah. I wonder what Matt Round is doing these days? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Gordon Wallis <[EMAIL PROTECTED]> writes >Graham Goring wrote: >> >> Was there ever a _better_ shooter, though? >> > >> > >> >Space Invaders. On a later issue of Fred. By me ;-) >> >> Pah! James Curry's Dark Vortex was far better... And Diggory Gray >> produced a fair few fine shooters. > >Wow. Guess I missed 'em all... Which was Dark Vortex? Dark Vortex was on FRED 62, IIRC. Or was it 60? Um... Whichever one Wayne Coles did the menu for. NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when there's a 32bit version of SIM Coupé to do it on... ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Johnna Teare <[EMAIL PROTECTED]> writes > > >On 29 Aug 99, at 16:14, Gordon Wallis wrote: > > >> > >> Was there ever a _better_ shooter, though? > > >Space Invaders. On a later issue of Fred. By me ;-) Pah! James Curry's Dark Vortex was far better... And Diggory Gray produced a fair few fine shooters. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Dan Dooré <[EMAIL PROTECTED]> writes >> I'd have given it to the game's predecessor, whose name escapes me >> at the moment. Now THAT was a shit game. > >No Way Back? Nope. I was give to understanding that Parallax was the sequel to that vertically scrolling abomination with mode 2 levels and mode 4 bosses, wunnit? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Andrew Collier <[EMAIL PROTECTED]> writes >At 12:33 pm +0100 29/8/99, Thomas Harte wrote: >>> Anybody played vegetable vacation recently? ha ha ha > >> Is it really a terrible game, or do you suddenly understand it if >>you buy >>with instructions? > >No, I'm pretty sure it really was a terrible game. > >But I don't think it was Sam's worst ever game for my money, that >"honor" goes to... > >Parallax. I'd have given it to the game's predecessor, whose name escapes me at the moment. Now THAT was a shit game. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Who Wants To Be An unnapreciated contributor?
In message <[EMAIL PROTECTED]>, Simon Cooke <[EMAIL PROTECTED]> writes >From: Johnna Teare <[EMAIL PROTECTED]> >> Anybody fancy writing some stuff for a cult tv magazine I'm putting >> together? Sci-fi, soap opera etc. It's going up on the net and getting >> distributed in caporial form aswell. >> >> Mail me if you're intersted. > >Bagsy the Prisoner :) D'you have something for blokes in stripy clothes then, Simon? ;) Bagsy Doctor Who, btw! Oh, and the BBC adaption of The Tripods. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: SAM DEFENDER
In message , Andrew Collier <[EMAIL PROTECTED]> writes >I'd hate to think >that Sam's tenth birthday may go by without a proper "party"... Don't you mean "wake"? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Paul Walker <[EMAIL PROTECTED]> writes >> problem. What about that other word I invented, "Dukelicious"? No- >> one's using it?! What a Duketastrophy! > >Mm. Sounds like The Tick was a damn sight funnier. Orders of magnitude, in >fact. No taste at all... Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick <[EMAIL PROTECTED]> writes >HTH : Hand To Heart (I'm being honest) Surely that'd be HOH, Hand *ON* Heart? (Or Head Over Heels... Eek!) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, James R Curry <[EMAIL PROTECTED]> writes > > >> Graham Goring wrote: >> >> > www.duketastrophy.demon.co.uk >> >> Should that be read "duke catastrophe" or "duck catasrophe"? > >Hmm, that's a real quizibuk. Hello? Webster? How much to make dukelicious a word? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick <[EMAIL PROTECTED]> writes >Funnier than The Simpsons? I dont believe it. Is is around in the UK >then?... Besides, I hate TMNT (or more accurately TMHT) I can't >believe there was talk of putting "Cowabunga" in the dictionary. It's only been run on The Paramount Comedy channel and Bravo, I'm afraid. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick <[EMAIL PROTECTED]> writes > > >Graham Goring wrote: >> >Should that be read "duke catastrophe" or "duck catasrophe"? >> >> :) >> Neither. >> Duke-tast-roff-ee >> It's a word taken from the excellent cartoon "The Critic". > >Well, you learn something everyday In a similar vein.. > >"Cowabunga, dudes" :o) Classic... Hmm Tsk! How could you compare TMNT to The Critic (which was consistently funnier than The Simpsons during it's short 23 episode life)? Pah! Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Rob Smith <[EMAIL PROTECTED]> writes > >>Hmm, can't help with any of the SAM stuff, tbh (oh, and it's Legend Of >>Eshan, btw). But I've pretty much finished Strontium Dog in the past, >>but again Slaine I'm useless at. Have you tried paging the Spectrum >>Oracle, yet? >> >>Graham Goring > >In Strontium Dog I used to get passed the door where the guy (mutie) comes >out shooting, but I can't work out how to do it anymore. Any sugestions? You have to be brilliant at timing, basically, and get into his stream of fire and shoot him back. VERY difficult. >Er and what or who is the Spectrum Oracle? SPOT-ON, the Spectrum Oracle On Trumpton. And sorta' massive database of Speccy information that has huge amounts of information. I forget the URL, but if you go to WOS (www.void.demon.nl/spectrum, IIRC) you'll be able to find a link to it, no doubt. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Rob Smith <[EMAIL PROTECTED]> writes >Thanks for the offer of help > >For the Speccy "Slaine" and "Stontium Dog" >For the Sam "Manic Miner" and the lords of Midnight clone which name alludes >me and "Days of Sorcery" Hmm, can't help with any of the SAM stuff, tbh (oh, and it's Legend Of Eshan, btw). But I've pretty much finished Strontium Dog in the past, but again Slaine I'm useless at. Have you tried paging the Spectrum Oracle, yet? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Martin Fitzpatrick <[EMAIL PROTECTED]> writes > > >Graham Goring wrote: > >> www.duketastrophy.demon.co.uk > >Should that be read "duke catastrophe" or "duck catasrophe"? :) Neither. Duke-tast-roff-ee It's a word taken from the excellent cartoon "The Critic". Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Fred n' speccy
In message <[EMAIL PROTECTED]>, Rob Smith <[EMAIL PROTECTED]> writes >Couple of questions to anyone who can answer them... > >What are Colin McDonald and Colin Anderson of FRED fame up to these days? > >Can anyone recommend a web site with hints, tips, cheats etc for SAM and >SPECCY games?... I have searched and searched for them and all I can find >are tips for modern platforms... so much for the dawning of the retro gaming >(and er.. cheating) era. I've got a few cheats and maps on my site... But only a few. What are you stuck on? www.duketastrophy.demon.co.uk Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: A dumb and ill considered idea
In message <[EMAIL PROTECTED]>, Tim <[EMAIL PROTECTED]> writes >> Hmm, that's true. I ain't played anything like EGGBuM on the PC. Are you >> using Allegro to program it? > >VB - I think - though I have a feeling he's doing a lot of the screen access >directly for speed. > >No idea really, I just provide the odd creative input (like reminding him to >make the ball a spinning beach-ball) as it happens, by chance I happened to recently download an extremely EGGBuM-like game called Crillion. Written using Allegro, as it happens... Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: A dumb and ill considered idea
In message <[EMAIL PROTECTED]>, Tim <[EMAIL PROTECTED]> writes >From: Graham Goring <[EMAIL PROTECTED]> >> Okay, I imagined it, then I thought about the tons of PC software that's >> either cheaper or free, and that's far better than Matt Round's game. I >> don't think there's anything that's available on the SAM that hasn't >> been done better on the PC. (The only exception being the sublime >> Waterworks) > >What about EGGBuM? (admittedly it's still in the process of being written >for the PC, and I might even give in to the notation it will be better...) Hmm, that's true. I ain't played anything like EGGBuM on the PC. Are you using Allegro to program it? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: A dumb and ill considered idea
In message <[EMAIL PROTECTED]>, Gasson <[EMAIL PROTECTED]> writes >Imagine this: > >== > >T'n'T > >A game packed with humour :-) , colour @-> , sound * , and _above_all_ >ACTION! >Loosely based on Bomb Jack. As well as the normal one player game, T'n'T >has gone one better by giving you _TWO_ player action > >(...) > >$10 -- Available for Mac / PC and Sam. Okay, I imagined it, then I thought about the tons of PC software that's either cheaper or free, and that's far better than Matt Round's game. I don't think there's anything that's available on the SAM that hasn't been done better on the PC. (The only exception being the sublime Waterworks) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Manual
In message <[EMAIL PROTECTED]>, James R Curry <[EMAIL PROTECTED]> writes >Testify! Testify! Bit late for that, OJ was found innocent, y'know... Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Manual
In message <[EMAIL PROTECTED]>, Stuart Brady <[EMAIL PROTECTED]> writes >On Tue, 25 May 1999, Graham Goring wrote: > >>Of course it'd be clean HTML, but I reckon on a white background as >>opposed to the dreary grey... > >DREARY GREY? Configure your browser if you hate the colour. Most >browsers let you change the background colour - it should only take ten >seconds. Netscape Navigator *used* to have a default backgound *image*, >but they removed that feature for some reason. Background image? Bonkers! >HTML was doing fairly well until Microsoft and Netscape screwed it up - >as soon as you get commercial interest, you get splits in the standard. >Netscape added some screwey frames support, and Microsoft added >scrolling text and fonts. I remember when this was all fields, y'know. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Manual
In message <[EMAIL PROTECTED]>, Justin Skists <[EMAIL PROTECTED]> writes >> >On Tue, 25 May 1999, Stuart Brady wrote: >> > >> >> Make sure it's clean html, then. Plain and simple, too - no background >> >> images (certainly not gif) and colours and all of that... I don't >> really >> >> want the cartoons, to be honest. And no rubbish frames or anything. >> It'd >> >> be a good idea to have a version with seperate files for chapters, and >> >> an all-in-one-page version. >> >Seriously, isn't there a few diagrams that will need to be >included? Won't they need to be as gifs? I should co-co. Like the picture of that back of the SAM Coupé which lists what you can plug into it. Lovely 2-colour GIFs, yes. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Manual
In message <[EMAIL PROTECTED]>, Stuart Brady <[EMAIL PROTECTED]> writes >On Mon, 24 May 1999, Graham Goring wrote: > >>I'll be happy to HTML-ise it and host it on my page, once it's done. >>Hell, if Ian gets bored of doing it, I'll gladly take over the task... > >Make sure it's clean html, then. Plain and simple, too - no background >images (certainly not gif) and colours and all of that... I don't really >want the cartoons, to be honest. And no rubbish frames or anything. It'd >be a good idea to have a version with seperate files for chapters, and >an all-in-one-page version. > >Btw, is there an html viewer (even a quick port of lynx) for the SAM? Of course it'd be clean HTML, but I reckon on a white background as opposed to the dreary grey... Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Manual
In message <[EMAIL PROTECTED]>, [EMAIL PROTECTED] writes >It's good to hear that Ian Dalziel is currently trying to scan in the SAM >manual, given the time, inclination and motivation. (I could scan in some >bits from my manual, but I don't want to damage it.) > >Once it's been converted to a nice big text file, it may allow people to >submit notes that could expand and improve on the original. It'll be worth >staying with the Sam user group just to obtain such notes, as the original >manual left a lot of room for improvement and detailed explanations. I'll be happy to HTML-ise it and host it on my page, once it's done. Hell, if Ian gets bored of doing it, I'll gladly take over the task... Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: comp.sys.sinclair... jesus...
In message <[EMAIL PROTECTED]>, Simon Cooke <[EMAIL PROTECTED]> writes >> What was said? I don't have access to usenet... > >Loads of crap about "Gates and his programmers" shouldn't breathe the same >air as the rest of us, NT crashing 3 times a day (I'd expect a loose >hardware card, or shitty drivers in that case - I've been running NT >non-stop for months at a time without seeing even a slight glitch - and when >I finally did it was because the SCSI card had worked loose), MS charging >for product support (which is rubbish)... etc etc etc. One of the most vocal of the people is Paul Irvine, a good mate of mine from uk.games.video.playstation! Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: comp.sys.sinclair... jesus...
In message <[EMAIL PROTECTED]>, Simon Cooke <[EMAIL PROTECTED]> writes >Well... you don't think that with all his money, he's going to settle for >tomayto juice in his Bloody Mary do you? You say tomayto... ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: comp.sys.sinclair... jesus...
In message <[EMAIL PROTECTED]>, Simon Cooke <[EMAIL PROTECTED]> writes >Hmmm... beginning to wonder if I should just do what 99% of people here at >MS do -- ignore it all, and just don't get involved in online debates. > >Sheesh. > >So much bloody disinformation, FUD and crap out there Re: Microsoft that >it's frightening. Is it true that Bill Gates drinks goat's blood? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: something different.....
In message <[EMAIL PROTECTED]>, [EMAIL PROTECTED] writes >Have a nice MELISSA-FREE Easter! Y'know, I hear the Melissa brought down COMPAQ's HQ a few days back... Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/