Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Hey Chris, was that script of any use?  Just curious! :)

It's quite slow, as I'm sure you've noticed as you said it was a large file!

Never could find a way to speed it up.  I just put it down to Python being
slow in the end... :/

DAN



On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.comwrote:

 ok thanks guys. I'll see how this goes. I can always break the file down
 into smaller pieces maybe. Or if Dan's script works well, take a percentage
 of the point instead.
 I'll report back!



 On 7 January 2013 16:51, Vladimir Jankijevic 
 vladi...@elefantstudios.chwrote:

 oh, all right. If it's huge then this won't work that well I think :(


 On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com
  wrote:

 That's what I was thinking. Once I get the file into soft, I'll know
 what I'm dealing with. It's a pretty huge file of points.


 On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:

 With that, then you can use ICE on a grid of sufficient points and set
 up a tree like...

 Get Point ID and pointcloud getdata -- ID To Location --
 .PointPosition -- Set Point Position

 (Who knows how the terrain is ordered though. It might look horrid.)



 On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.comwrote:

 Hey Chris, I quickly (read - some things may not work!) refactored my
 old .PLY importer for you. should work...

 Just rename as .py and run in the script editor.

 Like Alan suggested though, it's just point data so it just makes a
 pointcloud.

 Hope it helps.

 DAN



 On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall 
 chrismarshal...@gmail.com wrote:

 Hi,
 Sorry for the slow reply on this. We have an xyz file, which is just
 a grid of points, like this:-

 -105.25,39.75,1757.129
 -105.25,39.749958,1758.791
 -105.25,39.749917,1760.882
 -105.25,39.749875,1763.025
 -105.25,39.749833,1765.183
 -105.25,39.7497916667,1767.467
 -105.25,39.749750,1768.741
 -105.25,39.749708,1771.766
 -105.25,39.749667,1773.832
 -105.25,39.749625,1775.873
 -105.25,39.749583,1777.84
 -105.25,39.7495416667,1779.369
 -105.25,39.749500,1781.255
 -105.25,39.749458,1783.423
 -105.25,39.749417,1785.815
 -105.25,39.749375,1788.552
 -105.25,39.749333,1791.749
 -105.25,39.7492916667,1795.332
 -105.25,39.749250,1800.269
 -105.25,39.749208,1804.516
 -105.25,39.749167,1808.3

 So it must be relatively easy to convert this into a grid? Anyone got
 any ideas or can supply a simple script we can modify that'll read this
 data and generate a new grid or adjust the height of an existing grid?

 Thanks

 Chris




 On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.comwrote:

 If it’s ASCII, an importer can probably be written fairly easily.***
 *

 ** **

 Do you have a sample file?

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris
 Marshall
 *Sent:* Friday, December 14, 2012 5:19 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* terrain ascii xyz import

 ** **

 Hello,

 Anyone know how to get these into soft?

 ** **

 Cheers

 ** **

 Chris

 ** **




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk






 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20

 www.elefantstudios.ch
 ---




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Change default settings?

2013-01-09 Thread Arvid Björn
Hi,

Is it possible to change default settings of the rendering ppg,
architectural shader settings, geo approx, lights etc?

There are so many things that I constantly edit because the default
settings isn't really up to date. I've made a few script buttons for it,
but I'd rather just have different default settings.

I'd be interested in hearing how you all solve this on a daily basis. Can
you dig up the SPDLs and just edit those? Could it even be put in a
workgroup so it works globally?


Cheers


RE: terrain ascii xyz import

2013-01-09 Thread adrian wyer
Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i
always get the error message;  Error - no points found or not a valid XYZ
file!!!

 

have you got an xyz file that works for you, that you caould strip to just a
couple of lines so i can see the format?

 

the one i'm trying is like this;



 

647680.01, 508967.136, 185.622

647680.099, 508967.133, 185.609

647680.124, 508953.779, 184.757

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 09 January 2013 09:34
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import

 

Hey Chris, was that script of any use?  Just curious! :)

 

It's quite slow, as I'm sure you've noticed as you said it was a large file!

 

Never could find a way to speed it up.  I just put it down to Python being
slow in the end... :/

 

DAN

 

 

On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

ok thanks guys. I'll see how this goes. I can always break the file down
into smaller pieces maybe. Or if Dan's script works well, take a percentage
of the point instead.

I'll report back!

 

 

On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch
wrote:

oh, all right. If it's huge then this won't work that well I think :(

 

On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

That's what I was thinking. Once I get the file into soft, I'll know what
I'm dealing with. It's a pretty huge file of points.

 

On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:

With that, then you can use ICE on a grid of sufficient points and set up a
tree like...

Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition
-- Set Point Position

 

(Who knows how the terrain is ordered though. It might look horrid.)

 

On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote:

Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...

 

Just rename as .py and run in the script editor.

 

Like Alan suggested though, it's just point data so it just makes a
pointcloud.

 

Hope it helps.

 

DAN

 

 

On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

Hi,

Sorry for the slow reply on this. We have an xyz file, which is just a grid
of points, like this:-

 

-105.25,39.75,1757.129 

-105.25,39.749958,1758.791 

-105.25,39.749917,1760.882 

-105.25,39.749875,1763.025 

-105.25,39.749833,1765.183 

-105.25,39.7497916667,1767.467 

-105.25,39.749750,1768.741 

-105.25,39.749708,1771.766 

-105.25,39.749667,1773.832 

-105.25,39.749625,1775.873 

-105.25,39.749583,1777.84 

-105.25,39.7495416667,1779.369 

-105.25,39.749500,1781.255 

-105.25,39.749458,1783.423 

-105.25,39.749417,1785.815 

-105.25,39.749375,1788.552 

-105.25,39.749333,1791.749 

-105.25,39.7492916667,1795.332 

-105.25,39.749250,1800.269 

-105.25,39.749208,1804.516 

-105.25,39.749167,1808.3 

 

So it must be relatively easy to convert this into a grid? Anyone got any
ideas or can supply a simple script we can modify that'll read this data and
generate a new grid or adjust the height of an existing grid?

 

Thanks 

 

Chris

 

 

 

On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.com wrote:

If it’s ASCII, an importer can probably be written fairly easily.

 

Do you have a sample file?

 

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, December 14, 2012 5:19 AM
To: softimage@listproc.autodesk.com
Subject: terrain ascii xyz import

 

Hello,

Anyone know how to get these into soft?

 

Cheers

 

Chris

 





 

-- 



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 

 

 





 

-- 



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 





 

-- 
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 tel:%2B41%2044%20500%2048%2020  44 500 48 20

www.elefantstudios.ch
--- 





 

-- 

  http://mintmotion.co.uk/img/mint.png 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2637/5519 - Release Date: 01/08/13



Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Hi Adrian.

I used the data that Chris pasted into his mail to test with and that had
no spaces...

I use huge regular expression to parse the file for valid point data lines
and it doesn't expect spaces.  I'll tweak it and send it again if you
like...

DAN



On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

 ** ** ** **

 Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i
 always get the error message;  Error - no points found or not a valid XYZ
 file!!!

 ** **

 have you got an xyz file that works for you, that you caould strip to just
 a couple of lines so i can see the format?

 ** **

 the one i'm trying is like this;

 

 ** **

 647680.01, 508967.136, 185.622

 647680.099, 508967.133, 185.609

 647680.124, 508953.779, 184.757

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 09:34
 *To:* **softimage@listproc.autodesk.com**
 *Subject:* Re: terrain ascii xyz import

 ** **

 Hey Chris, was that script of any use?  Just curious! :)

 ** **

 It's quite slow, as I'm sure you've noticed as you said it was a large
 file!

 ** **

 Never could find a way to speed it up.  I just put it down to Python being
 slow in the end... :/

 ** **

 DAN

 ** **

 ** **

 On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 ok thanks guys. I'll see how this goes. I can always break the file down
 into smaller pieces maybe. Or if Dan's script works well, take a percentage
 of the point instead.

 I'll report back!

 ** **

 ** **

 On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch
 wrote:

 oh, all right. If it's huge then this won't work that well I think :(

 ** **

 On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 That's what I was thinking. Once I get the file into soft, I'll know what
 I'm dealing with. It's a pretty huge file of points.

 ** **

 On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:***
 *

 With that, then you can use ICE on a grid of sufficient points and set up
 a tree like...

 Get** **Point** **ID and pointcloud getdata -- ID To Location
 -- .PointPosition -- Set Point Position

 ** **

 (Who knows how the terrain is ordered though. It might look horrid.)

 ** **

 On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote:
 

 Hey Chris, I quickly (read - some things may not work!) refactored my old
 .PLY importer for you. should work...

 ** **

 Just rename as .py and run in the script editor.

 ** **

 Like Alan suggested though, it's just point data so it just makes a
 pointcloud.

 ** **

 Hope it helps.

 ** **

 DAN

 ** **

 ** **

 On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 Hi,

 Sorry for the slow reply on this. We have an xyz file, which is just a
 grid of points, like this:-

 ** **

 -105.25,39.75,1757.129 

 -105.25,39.749958,1758.791 

 -105.25,39.749917,1760.882 

 -105.25,39.749875,1763.025 

 -105.25,39.749833,1765.183 

 -105.25,39.7497916667,1767.467 

 -105.25,39.749750,1768.741 

 -105.25,39.749708,1771.766 

 -105.25,39.749667,1773.832 

 -105.25,39.749625,1775.873 

 -105.25,39.749583,1777.84 

 -105.25,39.7495416667,1779.369 

 -105.25,39.749500,1781.255 

 -105.25,39.749458,1783.423 

 -105.25,39.749417,1785.815 

 -105.25,39.749375,1788.552 

 -105.25,39.749333,1791.749 

 -105.25,39.7492916667,1795.332 

 -105.25,39.749250,1800.269 

 -105.25,39.749208,1804.516 

 -105.25,39.749167,1808.3 

 ** **

 So it must be relatively easy to convert this into a grid? Anyone got any
 ideas or can supply a simple script we can modify that'll read this data
 and generate a new grid or adjust the height of an existing grid?

 ** **

 Thanks 

 ** **

 Chris

 ** **

 ** **

 ** **

 On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.com wrote:

 If it’s ASCII, an importer can probably be written fairly easily.

  

 Do you have a sample file?

  

  

 Matt

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* Friday, December 14, 2012 5:19 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* terrain ascii xyz import

  

 Hello,

 Anyone know how to get 

RE: terrain ascii xyz import

2013-01-09 Thread adrian wyer
if you can be bothered, i know as much about Python as i do about open heart
surgery.!

 

it's just testing stuff at the moment, waiting to get some proper Lidar data
from the client

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 09 January 2013 10:30
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import

 

Hi Adrian.

 

I used the data that Chris pasted into his mail to test with and that had no
spaces...

 

I use huge regular expression to parse the file for valid point data lines
and it doesn't expect spaces.  I'll tweak it and send it again if you
like...

 

DAN

 

 

On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:

Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i
always get the error message;  Error - no points found or not a valid XYZ
file!!!

 

have you got an xyz file that works for you, that you caould strip to just a
couple of lines so i can see the format?

 

the one i'm trying is like this;



 

647680.01, 508967.136, 185.622

647680.099, 508967.133, 185.609

647680.124, 508953.779, 184.757

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 09 January 2013 09:34
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import

 

Hey Chris, was that script of any use?  Just curious! :)

 

It's quite slow, as I'm sure you've noticed as you said it was a large file!

 

Never could find a way to speed it up.  I just put it down to Python being
slow in the end... :/

 

DAN

 

 

On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

ok thanks guys. I'll see how this goes. I can always break the file down
into smaller pieces maybe. Or if Dan's script works well, take a percentage
of the point instead.

I'll report back!

 

 

On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch
wrote:

oh, all right. If it's huge then this won't work that well I think :(

 

On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

That's what I was thinking. Once I get the file into soft, I'll know what
I'm dealing with. It's a pretty huge file of points.

 

On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:

With that, then you can use ICE on a grid of sufficient points and set up a
tree like...

Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition
-- Set Point Position

 

(Who knows how the terrain is ordered though. It might look horrid.)

 

On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote:

Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...

 

Just rename as .py and run in the script editor.

 

Like Alan suggested though, it's just point data so it just makes a
pointcloud.

 

Hope it helps.

 

DAN

 

 

On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

Hi,

Sorry for the slow reply on this. We have an xyz file, which is just a grid
of points, like this:-

 

-105.25,39.75,1757.129 

-105.25,39.749958,1758.791 

-105.25,39.749917,1760.882 

-105.25,39.749875,1763.025 

-105.25,39.749833,1765.183 

-105.25,39.7497916667,1767.467 

-105.25,39.749750,1768.741 

-105.25,39.749708,1771.766 

-105.25,39.749667,1773.832 

-105.25,39.749625,1775.873 

-105.25,39.749583,1777.84 

-105.25,39.7495416667,1779.369 

-105.25,39.749500,1781.255 

-105.25,39.749458,1783.423 

-105.25,39.749417,1785.815 

-105.25,39.749375,1788.552 

-105.25,39.749333,1791.749 

-105.25,39.7492916667,1795.332 

-105.25,39.749250,1800.269 

-105.25,39.749208,1804.516 

-105.25,39.749167,1808.3 

 

So it must be relatively easy to convert this into a grid? Anyone got any
ideas or can supply a simple script we can modify that'll read this data and
generate a new grid or adjust the height of an existing grid?

 

Thanks 

 

Chris

 

 

 

On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.com wrote:

If it’s ASCII, an importer can probably be written fairly easily.

 

Do you have a sample file?

 

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, December 14, 2012 5:19 AM
To: softimage@listproc.autodesk.com
Subject: terrain ascii xyz import

 

Hello,

Anyone know how to get these into soft?

 

Cheers

 

Chris

 





 

-- 



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 

 

 





 

Lagoa: filling a bottle quickly

2013-01-09 Thread David Saber
Hi all!

My task is an animation of a bottle that fills with oil.
Currently, with a “resolution per unit” of 0.3, the bottle fills up in about 40 
seconds, which wouldn’t be dynamic enough in a video presentation  
What parameter should I increase to get the bottle to fill in 10 seconds max?
Increasing the emitter size does not increase the speed I presume?
I have cheated a bit by scaling down the inside of the bottle, but that does 
not save enough filling time...
Thanks,

DavidwlEmoticon-winkingsmile[1].png

Re: Change default settings?

2013-01-09 Thread Stephen Blair

You could use events eg OnNewScene.
Or create your own presets?

I'd avoid editing the factory SPDLs and presets (I think you can 
probably find a number of posts from Luc-Eric about defaults and spdls 
and the factory location)


For shaders, you can use events to override SPDL defaults with a 
OnCreateShaderDef

http://xsisupport.com/2012/02/27/overriding-spdl-defaults/




On 09/01/2013 5:20 AM, Arvid Björn wrote:

Hi,

Is it possible to change default settings of the rendering ppg, 
architectural shader settings, geo approx, lights etc?


There are so many things that I constantly edit because the default 
settings isn't really up to date. I've made a few script buttons for 
it, but I'd rather just have different default settings.


I'd be interested in hearing how you all solve this on a daily basis. 
Can you dig up the SPDLs and just edit those? Could it even be put in 
a workgroup so it works globally?



Cheers




Re: Lagoa: filling a bottle quickly

2013-01-09 Thread Gustavo Eggert Boehs
Increase the speed at wich the liquid is emited, as Lagoa will try to fill
empty spaces in the next simulation sample.


2013/1/9 David Saber davidsabe...@sfr.fr

   Hi all!

 My task is an animation of a bottle that fills with oil.
 Currently, with a “resolution per unit” of 0.3, the bottle fills up in
 about 40 seconds, which wouldn’t be dynamic enough in a video presentation 
 [image:
 Winking smile]
 What parameter should I increase to get the bottle to fill in 10 seconds
 max?
 Increasing the emitter size does not increase the speed I presume?
 I have cheated a bit by scaling down the inside of the bottle, but that
 does not save enough filling time...
 Thanks,

 David




-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog
wlEmoticon-winkingsmile[1].png

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Yeah, it's actually quite amazing how slow it is!

DAN



On Wed, Jan 9, 2013 at 2:43 PM, adrian wyer
adrian.w...@fluid-pictures.comwrote:

 ** ** ** ** **

 it works, but on a 4 million point Lidar scan it's VERY SLOW.
 hehehe

 ** **

 i found another way to import, renamed the .xyz to .asc opened it in
 Meshlab, which converts it into an explosion of polygons, export an obj,
 create an empty point cloud and add points at the point locations of the
 exploded mesh

 ** **

 bit of a run around, but it's fast

 ** **

 thanks

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 10:56

 *To:* **softimage@listproc.autodesk.com**
 *Subject:* Re: terrain ascii xyz import
 

  ** **

 Try that.

 ** **

 ** **

 On Wed, Jan 9, 2013 at 12:46 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 if you can be bothered, i know as much about Python as i do about open
 heart surgery.!

  

 it's just testing stuff at the moment, waiting to get some proper Lidar
 data from the client

  

 a

  
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 10:30


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: terrain ascii xyz import

  

 Hi Adrian.

  

 I used the data that Chris pasted into his mail to test with and that had
 no spaces...

  

 I use huge regular expression to parse the file for valid point data lines
 and it doesn't expect spaces.  I'll tweak it and send it again if you
 like...

  

 DAN

  

  

 On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i
 always get the error message;  Error - no points found or not a valid XYZ
 file!!!

  

 have you got an xyz file that works for you, that you caould strip to just
 a couple of lines so i can see the format?

  

 the one i'm trying is like this;

 

  

 647680.01, 508967.136, 185.622

 647680.099, 508967.133, 185.609

 647680.124, 508953.779, 184.757

  
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 09:34
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: terrain ascii xyz import

  

 Hey Chris, was that script of any use?  Just curious! :)

  

 It's quite slow, as I'm sure you've noticed as you said it was a large
 file!

  

 Never could find a way to speed it up.  I just put it down to Python being
 slow in the end... :/

  

 DAN

  

  

 On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 ok thanks guys. I'll see how this goes. I can always break the file down
 into smaller pieces maybe. Or if Dan's script works well, take a percentage
 of the point instead.

 I'll report back!

  

  

 On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch
 wrote:

 oh, all right. If it's huge then this won't work that well I think :(

  

 On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 That's what I was thinking. Once I get the file into soft, I'll know what
 I'm dealing with. It's a pretty huge file of points.

  

 On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:***
 *

 With that, then you can use ICE on a grid of sufficient points and set up
 a tree like...

 Get** **Point** **ID and pointcloud getdata -- ID To Location
 -- .PointPosition -- Set Point Position

  

 (Who knows how the terrain is ordered though. It might look horrid.)

  

 On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote:
 

 Hey Chris, I quickly (read - some things may not work!) refactored my old
 .PLY importer for you. should work...

  

 Just rename as .py and run in the script editor.

  

 Like Alan suggested though, it's just point data so it just makes a
 pointcloud.

  

 Hope it helps.

  

 DAN

  

  

 On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 Hi,

 Sorry for the slow reply on this. We have an xyz file, which is just a
 grid of points, like this:-

  

 -105.25,39.75,1757.129 

 -105.25,39.749958,1758.791 

 -105.25,39.749917,1760.882 

 -105.25,39.749875,1763.025 

 -105.25,39.749833,1765.183 

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
I should add that it was never intended to work with that many points, it's
probably slow to even open the PPG right?  I wrote it to get the number of
points first to display in the PPG...


On Wed, Jan 9, 2013 at 2:57 PM, Dan Yargici danyarg...@gmail.com wrote:

 Yeah, it's actually quite amazing how slow it is!

 DAN



 On Wed, Jan 9, 2013 at 2:43 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 ** ** ** ** **

 it works, but on a 4 million point Lidar scan it's VERY SLOW.
 hehehe

 ** **

 i found another way to import, renamed the .xyz to .asc opened it in
 Meshlab, which converts it into an explosion of polygons, export an obj,
 create an empty point cloud and add points at the point locations of the
 exploded mesh

 ** **

 bit of a run around, but it's fast

 ** **

 thanks

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 10:56

 *To:* **softimage@listproc.autodesk.com**
 *Subject:* Re: terrain ascii xyz import
 

  ** **

 Try that.

 ** **

 ** **

 On Wed, Jan 9, 2013 at 12:46 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 if you can be bothered, i know as much about Python as i do about open
 heart surgery.!

  

 it's just testing stuff at the moment, waiting to get some proper Lidar
 data from the client

  

 a

  
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 10:30


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: terrain ascii xyz import

  

 Hi Adrian.

  

 I used the data that Chris pasted into his mail to test with and that had
 no spaces...

  

 I use huge regular expression to parse the file for valid point data
 lines and it doesn't expect spaces.  I'll tweak it and send it again if you
 like...

  

 DAN

  

  

 On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i
 always get the error message;  Error - no points found or not a valid XYZ
 file!!!

  

 have you got an xyz file that works for you, that you caould strip to
 just a couple of lines so i can see the format?

  

 the one i'm trying is like this;

 

  

 647680.01, 508967.136, 185.622

 647680.099, 508967.133, 185.609

 647680.124, 508953.779, 184.757

  
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici
 *Sent:* 09 January 2013 09:34
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: terrain ascii xyz import

  

 Hey Chris, was that script of any use?  Just curious! :)

  

 It's quite slow, as I'm sure you've noticed as you said it was a large
 file!

  

 Never could find a way to speed it up.  I just put it down to Python
 being slow in the end... :/

  

 DAN

  

  

 On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 ok thanks guys. I'll see how this goes. I can always break the file down
 into smaller pieces maybe. Or if Dan's script works well, take a percentage
 of the point instead.

 I'll report back!

  

  

 On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch
 wrote:

 oh, all right. If it's huge then this won't work that well I think :(

  

 On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 That's what I was thinking. Once I get the file into soft, I'll know what
 I'm dealing with. It's a pretty huge file of points.

  

 On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:**
 **

 With that, then you can use ICE on a grid of sufficient points and set up
 a tree like...

 Get** **Point** **ID and pointcloud getdata -- ID To Location
 -- .PointPosition -- Set Point Position

  

 (Who knows how the terrain is ordered though. It might look horrid.)

  

 On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com
 wrote:

 Hey Chris, I quickly (read - some things may not work!) refactored my old
 .PLY importer for you. should work...

  

 Just rename as .py and run in the script editor.

  

 Like Alan suggested though, it's just point data so it just makes a
 pointcloud.

  

 Hope it helps.

  

 DAN

  

  

 On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com
 wrote:

 Hi,

 Sorry for the slow reply on this. We have an xyz file, which is just a

Re: Change default settings?

2013-01-09 Thread Arvid Björn
Thanks, sounds good! A default scene takes care of everything except
default shader definitions.

Can't get it to work though, I'm using the example in that article to try
and change the architectural shader, but using the examples and looking
through the SDK I can't figure out how to actually set the values, which
method or syntax should I use?

if Softimage.mia_material_phen.1.0 in sProgID:
oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ???



On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 You could use events eg OnNewScene.
 Or create your own presets?

 I'd avoid editing the factory SPDLs and presets (I think you can probably
 find a number of posts from Luc-Eric about defaults and spdls and the
 factory location)

 For shaders, you can use events to override SPDL defaults with a
 OnCreateShaderDef
 http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/http://xsisupport.com/2012/02/27/overriding-spdl-defaults/





 On 09/01/2013 5:20 AM, Arvid Björn wrote:

 Hi,

 Is it possible to change default settings of the rendering ppg,
 architectural shader settings, geo approx, lights etc?

 There are so many things that I constantly edit because the default
 settings isn't really up to date. I've made a few script buttons for it,
 but I'd rather just have different default settings.

 I'd be interested in hearing how you all solve this on a daily basis. Can
 you dig up the SPDLs and just edit those? Could it even be put in a
 workgroup so it works globally?


 Cheers





Re: Change default settings?

2013-01-09 Thread César Sáez
Or just use the preset manager :)


On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Thanks, sounds good! A default scene takes care of everything except
 default shader definitions.

 Can't get it to work though, I'm using the example in that article to try
 and change the architectural shader, but using the examples and looking
 through the SDK I can't figure out how to actually set the values, which
 method or syntax should I use?

 if Softimage.mia_material_phen.1.0 in sProgID:
 oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ???




 On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 You could use events eg OnNewScene.
 Or create your own presets?

 I'd avoid editing the factory SPDLs and presets (I think you can probably
 find a number of posts from Luc-Eric about defaults and spdls and the
 factory location)

 For shaders, you can use events to override SPDL defaults with a
 OnCreateShaderDef
 http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/http://xsisupport.com/2012/02/27/overriding-spdl-defaults/





 On 09/01/2013 5:20 AM, Arvid Björn wrote:

 Hi,

 Is it possible to change default settings of the rendering ppg,
 architectural shader settings, geo approx, lights etc?

 There are so many things that I constantly edit because the default
 settings isn't really up to date. I've made a few script buttons for it,
 but I'd rather just have different default settings.

 I'd be interested in hearing how you all solve this on a daily basis.
 Can you dig up the SPDLs and just edit those? Could it even be put in a
 workgroup so it works globally?


 Cheers






Re: Change default settings?

2013-01-09 Thread Arvid Björn
Honestly didn't know that existed, but I'd rather have it as a plugin on
the workgroup so I can keep it general across our workstations and future
versions, thanks though. =)




On Wed, Jan 9, 2013 at 2:39 PM, César Sáez cesa...@gmail.com wrote:

 Or just use the preset manager :)


 On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Thanks, sounds good! A default scene takes care of everything except
 default shader definitions.

 Can't get it to work though, I'm using the example in that article to try
 and change the architectural shader, but using the examples and looking
 through the SDK I can't figure out how to actually set the values, which
 method or syntax should I use?

 if Softimage.mia_material_phen.1.0 in sProgID:
 oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ???




 On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair 
 stephenrbl...@gmail.comwrote:

 You could use events eg OnNewScene.
 Or create your own presets?

 I'd avoid editing the factory SPDLs and presets (I think you can
 probably find a number of posts from Luc-Eric about defaults and spdls and
 the factory location)

 For shaders, you can use events to override SPDL defaults with a
 OnCreateShaderDef
 http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/http://xsisupport.com/2012/02/27/overriding-spdl-defaults/





 On 09/01/2013 5:20 AM, Arvid Björn wrote:

 Hi,

 Is it possible to change default settings of the rendering ppg,
 architectural shader settings, geo approx, lights etc?

 There are so many things that I constantly edit because the default
 settings isn't really up to date. I've made a few script buttons for it,
 but I'd rather just have different default settings.

 I'd be interested in hearing how you all solve this on a daily basis.
 Can you dig up the SPDLs and just edit those? Could it even be put in a
 workgroup so it works globally?


 Cheers







RE: Autodesk acquires Pi-VR

2013-01-09 Thread Marc-Andre Carbonneau
I had never heard of them before.
If you look at the new features of v6, they now support animation and editing 
them. Of course this is far from what Softimage users expect from an animation 
package but it is interesting nonetheless.

I guess their biggest competitor around the corner will be TeamUp!

Cheers,
MAC

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 9 janvier 2013 09:07
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Pi-VR

I notice though that this is likely more related to their engineering side of 
their business.  Although I keep seeing VRED advertisements in 3D World, I've 
never heard of anyone using it in visual effects production.
-ben

On Wed, Jan 9, 2013 at 8:52 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:
 Interesting move on the part of Autodesk.



 http://www.pi-vr.de/en/company/news/news-detail/article/autodesk-acqui
 res-pi-vr.html



--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom 
http://Exocortex.com - Passionate CG Software Professionals.



Re: Autodesk acquires Pi-VR

2013-01-09 Thread Stefan Kubicek

I think I have seen a presentation of their rendering tech at the Softimage 
Ubertage 2010.
What was cool was that they could raytrace NURBS directly without having to 
tesselate first. Super smooth
and artefact-free reflections all the time. It was quite fast too.
Their presentation was a bit in vain though, as the market they seem to be 
catering too is mostly
the product design and automotive industry, and in addition right after their 
talk, Marcos and Borja would enter the stage and give us a presentation of 
Arnold and SiToA, and nobody ever thought of PIVR again.



I had never heard of them before.
If you look at the new features of v6, they now support animation and editing 
them. Of course this is far from what Softimage users expect from an animation 
package but it is interesting nonetheless.

I guess their biggest competitor around the corner will be TeamUp!

Cheers,
MAC

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 9 janvier 2013 09:07
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Pi-VR

I notice though that this is likely more related to their engineering side of 
their business.  Although I keep seeing VRED advertisements in 3D World, I've 
never heard of anyone using it in visual effects production.
-ben

On Wed, Jan 9, 2013 at 8:52 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

Interesting move on the part of Autodesk.



http://www.pi-vr.de/en/company/news/news-detail/article/autodesk-acqui
res-pi-vr.html




--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom 
http://Exocortex.com - Passionate CG Software Professionals.




--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: Change default settings?

2013-01-09 Thread Arvid Björn
Great! I was a bit confused by the example as it did it all on one line of
code. This wouldn't work:

oDef.InputParamDefs.GetParamDefByName( reflectivity ).DefaultValue = 0.3

I'll try yours, thanks!


On Wed, Jan 9, 2013 at 3:32 PM, Stephen Blair stephenrbl...@gmail.comwrote:

  Hi

 If you wanted to change the default value, you do something like this:


 from siutils import si# Application
 from siutils import log# LogMessage
 from siutils import disp# win32com.client.Dispatch
 from siutils import C# win32com.client.constants

 # Get ShaderDef for the Environment shader
 sProgID = Softimage.mia_material_phen.1.0
 oDef = si.GetShaderDef( sProgID )

 # Get ShaderParamDef for the Tranformation parameter
 oReflectivity = oDef.InputParamDefs.GetParamDefByName( reflectivity )

 # Change the default value
 oReflectivity.DefaultValue = 0.333









 On 09/01/2013 8:58 AM, Arvid Björn wrote:


 Honestly didn't know that existed, but I'd rather have it as a plugin on
 the workgroup so I can keep it general across our workstations and future
 versions, thanks though. =)




  On Wed, Jan 9, 2013 at 2:39 PM, César Sáez cesa...@gmail.com wrote:

 Or just use the preset manager :)


 On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Thanks, sounds good! A default scene takes care of everything except
 default shader definitions.

 Can't get it to work though, I'm using the example in that article to
 try and change the architectural shader, but using the examples and looking
 through the SDK I can't figure out how to actually set the values, which
 method or syntax should I use?

 if Softimage.mia_material_phen.1.0 in sProgID:
 oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ???




  On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.com
  wrote:

 You could use events eg OnNewScene.
 Or create your own presets?

 I'd avoid editing the factory SPDLs and presets (I think you can
 probably find a number of posts from Luc-Eric about defaults and spdls and
 the factory location)

 For shaders, you can use events to override SPDL defaults with a
 OnCreateShaderDef
 http://xsisupport.com/2012/02/27/overriding-spdl-defaults/





 On 09/01/2013 5:20 AM, Arvid Björn wrote:

 Hi,

 Is it possible to change default settings of the rendering ppg,
 architectural shader settings, geo approx, lights etc?

 There are so many things that I constantly edit because the default
 settings isn't really up to date. I've made a few script buttons for it,
 but I'd rather just have different default settings.

 I'd be interested in hearing how you all solve this on a daily basis.
 Can you dig up the SPDLs and just edit those? Could it even be put in a
 workgroup so it works globally?


 Cheers









Re: Falling Hairs or Fibers

2013-01-09 Thread Andy Moorer
:) A link to the scene is at the bottom of the post (I started doing that
rather than just putting stuff on the download page of my site so that
there will be a bit of context with files I give folks.)

I doubt it fully solves your specific challenges but hopefully it will
help. :D


On Tue, Jan 8, 2013 at 11:24 PM, Bryan Scibelli cinema...@gmail.com wrote:

 Hi Andy,

 Thanks for the great materials to use and reference!!  Was there a scene
 file that you wanted me to download specifically?  I haven't had a chance
 to really dig in to this fully, but I will have more time later on this
 week and I will share what I come up with.

 Thanks!
 Bryan


 On Mon, Jan 7, 2013 at 3:18 PM, Andy Moorer andymoo...@gmail.com wrote:

 Here you go - not sure it's exactly what you need, but hope it's handy
 and that you don't mind me putting it on my site publicly (trying to
 accumulate a host of simple examples like these for new ICE users.).

 http://andy.moonbase.net/


 On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer andymoo...@gmail.com wrote:

 Actually, I just tried what I was getting at and it seems to work...
 I'll post a scene in a sec.
 - AM


 On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.comwrote:

 I've animated airborne dust as little wadded up strands and it looks
 pretty cool. For rotation I took the center of the bounding box of the
 wadded up strands as a point around which I would rotate both the particle
 and strand as a post-simulation effect (similar to the recent tutorial on
 my site andy.moonbase.net).

 I didn't have to worry about collisions between particles and was able
 to get away with simple spherical collisions for the dust in general, which
 could happen in the simulation tree, so it was easy in that sense. Haven't
 looked at the falling leaves compound in ages but I suspect you could hack
 into it and isolate out the bits you need, if I remember right you might
 even be able to simply put the leaf falling motion on the simulated
 particle just as I put a spin particle node on in the tutorial.

  But if you just want a straight fiber and to use the falling leaf
 compound, an instance would be simple and direct, as Alan suggests.


  On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli cinema...@gmail.comwrote:

 Hi Sandy,

 Thanks for the quick reply.  That looks pretty straight forward from
 the documentation.

 Where I would like to go with it would be to use something like the
 falling leaves preset, but use the strands in place of the leaves because
 most of the falling motion and physics are already in place.

 Thanks!
 Bryan
 --
 Bryan E. Scibelli
 cinema...@gmail.com
 www.cinemanix.com

 On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

  Well you can create strands from particles so they do not need to
 get stuck on a surface - so should be perfectly doable in ICE - do you 
 have
 Softimage available?  I will check the sample scenes and see if there is
 anything there!

 Something to look at -
 http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm

 S.

   *   *
 Sandy Sutherland sandy.sutherl...@triggerfish.co.za | Technical
 Supervisor
http://triggerfish.co.za/en
  http://www.facebook.com/triggerfishanimation
http://www.twitter.com/triggerfishza
   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli
 [cinema...@gmail.com]
 *Sent:* 07 January 2013 19:30
 *To:* softimage@listproc.autodesk.com
 *Subject:* Falling Hairs or Fibers

  I am looking into animating falling fibers such as fiberglass
 fibers that would fall into a liquid and interact.  It seems that ICE has
 all of the properties that I need to build the fiber like strands, but I
 would require them to act without being anchored to a surface or a curve.

  There may be an obvious solution to this, but I thought that I
 would check with the list since problems tend to get solved quickly when
 posted.

 Thanks!!
 Bryan
 --
 Bryan E. Scibelli
 cinema...@gmail.com
 www.cinemanix.com










Re: OT Utopia people

2013-01-09 Thread Olwen Nash
Hi folks,

I recently had a very bad experience with an 'agent' (using the term
loosely, as parasite / shark would be a much better description).  He
consistently withheld payment, despite having been paid by the client for
the work I was doing.  I am still currently owed over £2k for final
invoices that were paid by my client back in October.

I will name names in due course. In the meantime, be vary wary people.

Cheers,
  Olly : )

On Tue, Jan 8, 2013 at 9:54 PM, Len Krenzler l...@creativecontrol.ca wrote:

  I would assume that sites like this need a critical mass of people using
 them to be effective.  I'm not sure SI only would be enough and would it be
 much different from the Jobs section of the si-community?  As a note,
 there hasn't been a new job posted there in about 3 months so not exactly
 highly active thing.



 On 1/8/2013 2:28 PM, olivier jeannel wrote:

 Exactly, we should have something similar *and free.*

 Le 08/01/2013 21:04, Eric Lampi a écrit :

 Perhaps I am misunderstanding you? (If so, sorry) You're not advocating
 using this service but think a similar, free service should be set up?

 On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

  That was my point, no need to pay.
 But the site interface is well done. I was thinking something like that
 for us could be cool.
 Maybe hosted @ si community or RRay.
 That's just an idea. But I pretty like what's happening at the moment
 with the softimage community. Small community, very helpfull and active
 (lots of tuts and giveaways). I believe this kind of tool could help being
 even more organized.

 Just a thought


 Le 08/01/2013 20:34, Eric Lampi a écrit :

 From the website:

 Working with TV, Film, VFX or New media?

 It's free to join utopiapeople and we represent you on a non-exclusive
 basis.
 We take a 15% fee on agency bookings (not permanent).
 I am absolutely against this sort of thing. Paying someone else a hefty
 fee just to get introduced to a company that desperately needs you? Be
 careful what you wish for, it might not work out for us in the long run,
 and I think that as an industry, we really better off discouraging these
 people as much as possible.

 What's next? You supply your own software and workstation? Oh yeah,
 wait... That's already happening to some people.

 Eric



 On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote:

  It's free to register, but they take 15% commission from your daily
 rate.



 On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote:

  it is a paying service? Im user of Utopia People, but I think that is
 a paying
  service just for the companies that search freelancers here. For the
  freelancers is free.
 
  Javier Vega
  jav...@zao3d.com
  http://www.zao3d.com
  http://blog.zao3d.com
 
  El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr
  escribió:
 
   Does anyone know this site service ?
   http://www.utopiapeople.com/
  
   I think the concept is great. I won't use it since this is a paying
 service
   (for what I've red).
  
   Would be nice to have something similar for xsi lancers around the
 globe.
  
  
   Olivier
 
 




 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work





 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work




 --
 _

 Len Krenzler - Creative Control Media Productions

 Phone: 780.463.3126
 www.creativecontrol.ca - l...@creativecontrol.ca




Re: Place Highlight Tool

2013-01-09 Thread julian

On 04/12/2012 10:23, Brent McPherson wrote:

Hi Eugen,

Yes, it would be simple to do with the Tool SDK.

In fact, we already have a spot light creation tool example that ships with 
Softimage (search for SpotLightCreateTool in the custom tools addon) so only 
the reflected ray part would need to be added.

Anyone up for the challenge? ;-)


Belatedly picking up the gauntlet and thread. Had some time to fiddle 
around with the Tool SDK over the Christmas holidays and cannibalised 
the SpotLightCreateTool as Brent suggested. Tool SDK has been great to 
work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft 
Transform) using the SDK. First usable stab linked below (addon and movie).


http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html

Julian




Re: Place Highlight Tool

2013-01-09 Thread Eugen Sares

That's cool, Julian, thanks!
I wonder why it only works on mental ray lights... I'm using VRay.
After all, it's not possible to create custom lights with the SDK. 
VRay/Arnold lights are practically regular lights with an additional 
shader attached. Should be working too, no?

Cheers,
Eugen

Am 09.01.2013 19:56, schrieb julian:

On 04/12/2012 10:23, Brent McPherson wrote:

Hi Eugen,

Yes, it would be simple to do with the Tool SDK.

In fact, we already have a spot light creation tool example that 
ships with Softimage (search for SpotLightCreateTool in the custom 
tools addon) so only the reflected ray part would need to be added.


Anyone up for the challenge? ;-)


Belatedly picking up the gauntlet and thread. Had some time to fiddle 
around with the Tool SDK over the Christmas holidays and cannibalised 
the SpotLightCreateTool as Brent suggested. Tool SDK has been great to 
work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, 
Soft Transform) using the SDK. First usable stab linked below (addon 
and movie).


http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html 



Julian





SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Gideon Klindt
Hi-

Just modeling in another package (modo) and came into a bit of an argument
over a tool that was incorrectly merging points on a mesh when sliced.

I was told the issue was that I had points, on the same layer/mesh that
were in the same place (was trying to make a forced SDS hard edge).

Now, AFAIK, in SI, points, at least on the same geo, can't technically
exist in the same spot- correct? Or am I wrong and misinformed?

Just checking a slight technicality...

Thanks,
-g

-- 
Gideon D. Klindt
gideonklindt.com


Re: Place Highlight Tool

2013-01-09 Thread Eugen Sares
Ok,  tested it. What you do is create a new light every time the tool is 
called.
May I suggest something? It would be better if you allowed selected 
lights to be moved instead of creating new ones, keeping the distance 
between the light and the surface.
This way, you could also ignore the light type (spot, omni, directional, 
VRay, Arnold, whatever). Light is light...

Would that be possible?
For convenience, you could also attach the command to the Transform menu.
Best,
Eugen


Am 09.01.2013 21:01, schrieb Eugen Sares:

That's cool, Julian, thanks!
I wonder why it only works on mental ray lights... I'm using VRay.
After all, it's not possible to create custom lights with the SDK. 
VRay/Arnold lights are practically regular lights with an additional 
shader attached. Should be working too, no?

Cheers,
Eugen

Am 09.01.2013 19:56, schrieb julian:

On 04/12/2012 10:23, Brent McPherson wrote:

Hi Eugen,

Yes, it would be simple to do with the Tool SDK.

In fact, we already have a spot light creation tool example that 
ships with Softimage (search for SpotLightCreateTool in the custom 
tools addon) so only the reflected ray part would need to be added.


Anyone up for the challenge? ;-)


Belatedly picking up the gauntlet and thread. Had some time to fiddle 
around with the Tool SDK over the Christmas holidays and cannibalised 
the SpotLightCreateTool as Brent suggested. Tool SDK has been great 
to work with. I'm in renewed awe of Piotrek Marczak's work 
(Meshpaint, Soft Transform) using the SDK. First usable stab linked 
below (addon and movie).


http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html 



Julian





Re: SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Leonard Koch
Of course they can. Whenever you select a face on a geometry and hit ctrl+d
you have at least 3 points that each have an identical twin. SI is totally
fine with it.


On Wed, Jan 9, 2013 at 9:08 PM, Gideon Klindt gideon.kli...@gmail.comwrote:

 Hi-

 Just modeling in another package (modo) and came into a bit of an argument
 over a tool that was incorrectly merging points on a mesh when sliced.

 I was told the issue was that I had points, on the same layer/mesh that
 were in the same place (was trying to make a forced SDS hard edge).

 Now, AFAIK, in SI, points, at least on the same geo, can't technically
 exist in the same spot- correct? Or am I wrong and misinformed?

 Just checking a slight technicality...

 Thanks,
 -g

 --
 Gideon D. Klindt
 gideonklindt.com


RE: Place Highlight Tool

2013-01-09 Thread Brent McPherson
Congratulations. Looks very cool Julian.

Just get ready for the inevitable flood of feature requests! ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian
Sent: 09 January 2013 18:56
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool

On 04/12/2012 10:23, Brent McPherson wrote:
 Hi Eugen,

 Yes, it would be simple to do with the Tool SDK.

 In fact, we already have a spot light creation tool example that ships with 
 Softimage (search for SpotLightCreateTool in the custom tools addon) so only 
 the reflected ray part would need to be added.

 Anyone up for the challenge? ;-)

Belatedly picking up the gauntlet and thread. Had some time to fiddle around 
with the Tool SDK over the Christmas holidays and cannibalised the 
SpotLightCreateTool as Brent suggested. Tool SDK has been great to work with. 
I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft
Transform) using the SDK. First usable stab linked below (addon and movie).

http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html

Julian


attachment: winmail.dat

Re: Place Highlight Tool

2013-01-09 Thread Julian

On 09/01/2013 20:15, Eugen Sares wrote:
Ok, tested it. What you do is create a new light every time the tool 
is called.
May I suggest something? It would be better if you allowed selected 
lights to be moved instead of creating new ones, keeping the distance 
between the light and the surface.
This way, you could also ignore the light type (spot, omni, 
directional, VRay, Arnold, whatever). Light is light...

Would that be possible?
For convenience, you could also attach the command to the Transform 
menu.



Hi Eugen,

Thanks for the great feedback! As you say, it's relatively 
straightforward to swap out the light shader for a third party one. In 
Arnold's case some of the light rigs require a bit more hand tweaking 
e.g. they automatically come with expressions set on area scale etc. 
Would be good to either have a preference setting or context menu to 
select the light type you want to add and then build those presets into 
the tool so that they're available.


The core code is based on the SDK SpotLightCreateTool which behaves 
exactly in the way you're seeing. Moving existing lights is a priority 
and coming next :-) but it might have to wait for another holiday period!


Thanks again,
Julian



Re: SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Gideon Klindt
OK, well either way, I was getting some flack blown at me about co-points
and SDS modeling and how it's a horrible practice. I've been creating
forced hard edges in other packages (and Si) this way for some time on low
density models with no issues other then it being harder to select points
when a model is not sub-divided.

See- the slice tool and several other tools auto merge points in a funky
way in modo if you have some points living in the same place. They say I'm
a horrible modeler (which I have no defense against ;) ) and I say no- this
tool has a bug- so fix it or list it as a known limitation!

Luckily, the developer (lux) seems to agree it's an issue.

Anyway, thanks for the clarification on the co-points!

-g

On Wed, Jan 9, 2013 at 12:27 PM, Leonard Koch leonardkoch...@gmail.comwrote:

 Of course they can. Whenever you select a face on a geometry and hit
 ctrl+d you have at least 3 points that each have an identical twin. SI is
 totally fine with it.


 On Wed, Jan 9, 2013 at 9:08 PM, Gideon Klindt gideon.kli...@gmail.comwrote:

 Hi-

 Just modeling in another package (modo) and came into a bit of an
 argument over a tool that was incorrectly merging points on a mesh when
 sliced.

 I was told the issue was that I had points, on the same layer/mesh that
 were in the same place (was trying to make a forced SDS hard edge).

 Now, AFAIK, in SI, points, at least on the same geo, can't technically
 exist in the same spot- correct? Or am I wrong and misinformed?

 Just checking a slight technicality...

 Thanks,
 -g

 --
 Gideon D. Klindt
 gideonklindt.com





-- 
Gideon D. Klindt
gideonklindt.com


RE: Place Highlight Tool

2013-01-09 Thread Amaan Akram
Julian, really cool tool!
 On 9 Jan 2013 20:28, Brent McPherson brent.mcpher...@autodesk.com
wrote:

 Congratulations. Looks very cool Julian.

 Just get ready for the inevitable flood of feature requests! ;-)
 --
 Brent

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of julian
 Sent: 09 January 2013 18:56
 To: softimage@listproc.autodesk.com
 Subject: Re: Place Highlight Tool

 On 04/12/2012 10:23, Brent McPherson wrote:
  Hi Eugen,
 
  Yes, it would be simple to do with the Tool SDK.
 
  In fact, we already have a spot light creation tool example that ships
 with Softimage (search for SpotLightCreateTool in the custom tools addon)
 so only the reflected ray part would need to be added.
 
  Anyone up for the challenge? ;-)

 Belatedly picking up the gauntlet and thread. Had some time to fiddle
 around with the Tool SDK over the Christmas holidays and cannibalised the
 SpotLightCreateTool as Brent suggested. Tool SDK has been great to work
 with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft
 Transform) using the SDK. First usable stab linked below (addon and movie).


 http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html

 Julian





RE: Place Highlight Tool

2013-01-09 Thread Brent McPherson
Just curious.

Did you keep the shift modifier key from the original tool as a way to adjust 
the distance of the light from the surface? (Don't have a build I can use to 
install the tool right now...)
--
Brent


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Julian
Sent: 09 January 2013 20:34
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool

On 09/01/2013 20:15, Eugen Sares wrote:
 Ok, tested it. What you do is create a new light every time the tool 
 is called.
 May I suggest something? It would be better if you allowed selected 
 lights to be moved instead of creating new ones, keeping the distance 
 between the light and the surface.
 This way, you could also ignore the light type (spot, omni, 
 directional, VRay, Arnold, whatever). Light is light...
 Would that be possible?
 For convenience, you could also attach the command to the Transform 
 menu.

Hi Eugen,

Thanks for the great feedback! As you say, it's relatively straightforward to 
swap out the light shader for a third party one. In Arnold's case some of the 
light rigs require a bit more hand tweaking e.g. they automatically come with 
expressions set on area scale etc. 
Would be good to either have a preference setting or context menu to select the 
light type you want to add and then build those presets into the tool so that 
they're available.

The core code is based on the SDK SpotLightCreateTool which behaves exactly in 
the way you're seeing. Moving existing lights is a priority and coming next :-) 
but it might have to wait for another holiday period!

Thanks again,
Julian

attachment: winmail.dat

Crystallize

2013-01-09 Thread Marco Levantaci
Hi all,

First of all I want to send out my best wishes!

Now my question...

I`m looking for a freelance ICE TD who`s not afraid of some crystallization 
effects
on an ongoing commercial for a famous Belgian beer brand.

Feel free to contact me if you`re interested and available.
The time frame would be to start on 14/01 until the 01/02

Cheers,

Marco Levantaci

VFX Producer / Business Development
Digital Golem
Tel +32 (0)2 256 97 34
Mobile +32 (0)483 022 798
ma...@digitalgolem.com
http://www.digitalgolem.com/
53 Rue Gustave Huberti
1030 Brussels



Re: Place Highlight Tool

2013-01-09 Thread Julian

On 09/01/2013 21:00, Brent McPherson wrote:

Just curious.

Did you keep the shift modifier key from the original tool as a way to adjust 
the distance of the light from the surface? (Don't have a build I can use to 
install the tool right now...)
--
Brent
Hi Brent,  I intended all along to do that but I couldn't figure out how 
to resolve the fact that if you adjusted the mouse position with the 
Shift key down (adjusting the distance the light travelled from the 
intersection point) and then released the Shift key the specular 
highlight would then snap to the new mouse position. Ideally, it would 
be nice if the scroll wheel on the mouse could be used to control the 
light 'height'...

Julian


Re: OT Utopia people

2013-01-09 Thread Luca!!!!
@David Saber

I sent the website, a letter, about the UI that seems not to have a search
by category, software and so on, and I received the response :

*Hi,

Thanks for sharing your thoughts with us!
The website that you see is different than what our clients see. They are
able to search as narrow as they want, for example, you can serach on
software or particular skills as ability to make great steam, hair, fur and
so on, or a specific camera, sound equipment.
However, our site is getting dated and we are launching a new version in
the very near future!
Take care,
Hanna Kallin*

So, maybe one needs to registers...


2013/1/9 Olwen Nash ollimat...@googlemail.com

 Hi folks,

 I recently had a very bad experience with an 'agent' (using the term
 loosely, as parasite / shark would be a much better description).  He
 consistently withheld payment, despite having been paid by the client for
 the work I was doing.  I am still currently owed over £2k for final
 invoices that were paid by my client back in October.

 I will name names in due course. In the meantime, be vary wary people.

 Cheers,
   Olly : )


 On Tue, Jan 8, 2013 at 9:54 PM, Len Krenzler l...@creativecontrol.cawrote:

  I would assume that sites like this need a critical mass of people
 using them to be effective.  I'm not sure SI only would be enough and would
 it be much different from the Jobs section of the si-community?  As a
 note, there hasn't been a new job posted there in about 3 months so not
 exactly highly active thing.



 On 1/8/2013 2:28 PM, olivier jeannel wrote:

 Exactly, we should have something similar *and free.*

 Le 08/01/2013 21:04, Eric Lampi a écrit :

 Perhaps I am misunderstanding you? (If so, sorry) You're not advocating
 using this service but think a similar, free service should be set up?

 On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

  That was my point, no need to pay.
 But the site interface is well done. I was thinking something like that
 for us could be cool.
 Maybe hosted @ si community or RRay.
 That's just an idea. But I pretty like what's happening at the moment
 with the softimage community. Small community, very helpfull and active
 (lots of tuts and giveaways). I believe this kind of tool could help being
 even more organized.

 Just a thought


 Le 08/01/2013 20:34, Eric Lampi a écrit :

 From the website:

 Working with TV, Film, VFX or New media?

 It's free to join utopiapeople and we represent you on a non-exclusive
 basis.
 We take a 15% fee on agency bookings (not permanent).
 I am absolutely against this sort of thing. Paying someone else a hefty
 fee just to get introduced to a company that desperately needs you? Be
 careful what you wish for, it might not work out for us in the long run,
 and I think that as an industry, we really better off discouraging these
 people as much as possible.

 What's next? You supply your own software and workstation? Oh yeah,
 wait... That's already happening to some people.

 Eric



 On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote:

  It's free to register, but they take 15% commission from your daily
 rate.



 On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com
 wrote:

  it is a paying service? Im user of Utopia People, but I think that is
 a paying
  service just for the companies that search freelancers here. For the
  freelancers is free.
 
  Javier Vega
  jav...@zao3d.com
  http://www.zao3d.com
  http://blog.zao3d.com
 
  El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr
  escribió:
 
   Does anyone know this site service ?
   http://www.utopiapeople.com/
  
   I think the concept is great. I won't use it since this is a paying
 service
   (for what I've red).
  
   Would be nice to have something similar for xsi lancers around the
 globe.
  
  
   Olivier
 
 




 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work





 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work




 --
 _

 Len Krenzler - Creative Control Media Productions

 Phone: 780.463.3126
 www.creativecontrol.ca - l...@creativecontrol.ca





-- 
...superpositiviii...qualunque cosa accada!...


Re: 2 graphic cards for SLI

2013-01-09 Thread Alan Fregtman
[The list bounced my message earlier because I attempted to attach the gif.
It's linked this time. Hope it goes through.]


On Sun, Jan 6, 2013 at 12:13 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey Dan,

 Not all SSDs are created equal. Some are better than others.

 Best place to get some detailed reviews and benchmarks is AnandTech. He's
 the king of SSD reviews.
 http://www.anandtech.com/Bench/SSD (you can compare models and stuff)
 http://www.anandtech.com/tag/storage (has all the reviews and SSD news)

 PC Perspective has great reviews (and a hardware podcast) also:
 http://www.pcper.com/subject/storage


 Most SSDs have an estimated lifespan based on data written. Sounds freaky,
 but the lifespans these days are quite intense. My *OLD* Intel X25M SSD is
 rated to begin failing after around 100GB per day for continuous 5 years. I
 don't write that much on my C drive, so it should last me some time,
 probably until my next computer. Some newer Samsung models are estimated at
 10GB per day from 10 to 70 continous years, varying per technology and
 model. Not so bad either, at least for a C drive usage.

 I suggest an SSD for your C drive and if you want to be writing tons of
 gigs of video or something really intense, get a second one, should that
 one fail you won't cry.

 Of course, you *DO* backup, right?? have you backed up? All drives fail
 eventually. I repeat, ALL!! Solid or moving, they all walk the plank.

 I've had enough die on me to opt for cloud backups for peace of mind.
 Currently I use the services CrashPlan and Backblaze. (Backblaze is my
 favourite in terms of being light, though it's all inclusive unless you
 exclude folders. CrashPlan gives you more bang for your buck with their
 cheap 5 computer family plan, but you choose what folders to include
 instead of what to exclude.)

 Both have personal unlimited plans (in the sense that it doesn't matter
 how much you have to backup for one given computer.) I also used to be on
 MozyHome, another service, but they bailed on the unlimitedness a while
 back and lost many customers, including me. Carbonite is another big
 popular one; I confess I never tried them, but I got scared when they lost
 about 7k customers' backups data due to some glitch back in 2009. (For
 reals, google it.) It was a long time ago, but... meh.

 I don't care if you backup or not, but *you should.* It's affordable. Try
 all the services, weigh your options and choose one that suits you, or do
 you want your face to look like this below next time your hardware dies? :p
 [image: Inline image 1]
 (^ I think this guy forgot to backup.)


 Cheers, ;)

-- Alan




 On Sun, Jan 6, 2013 at 8:42 AM, Dan Yargici danyarg...@gmail.com wrote:

 Just an update to let you know that I've taken the plunge and
 re-installed my system disk onto an SSD, and sweet jesus is it fast. :)

 Can't see myself going back now...

 Thanks,

 DAN



 On Mon, Oct 15, 2012 at 3:22 PM, Adam Seeley adam_see...@yahoo.comwrote:


 The Vaio I bought early 2010 uses a 240Gb SSD for boot  storage. I've
 used it as a mobile workstation (3d,sims,comping) and it's been rock solid
 (and fast of course).

 Running comps with lot's of layers using SSD is great.

 No idea what brand it is...

 I'm tempted to have a couple of local data SSD in RAID to run whatever
 job is current and backup daily to a disk for safety.
 Waiting for those prices to drop a bit more.

 A.



   --
 *From:* Ben Houston b...@exocortex.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Monday, 15 October 2012, 13:02
 *Subject:* Re: 2 graphic cards for SLI

 Exocortex owns 8 SSDs in our Ottawa office.  We have not had any
 failures.  We
 use SSDs as boot
 drives for 3 machines and we use SSDs for source code (it speeds
 up C++ compilations tremendously) on 5 machines.  We have not had any
 failures since we started adopting SSDs in the summer of 2011.
 We may be just lucky.

 We are fully backed up so that if any hard drive here goes, we are
 okay -- that made it easier to adopt SSDs even with their bad
 reputation for reliability.

 Brands we use:

 OCZ Vertex 2 (2)
 OCZ Vertex 3 (2)
 OCZ Force 3 (4)

 I choose those brands because they were cheap.

 Best regards,
 -ben

 On Mon, Oct 15, 2012 at 3:29 AM, Dan Yargici danyarg...@gmail.com
 wrote:
  This is the second time in two days I've heard people raving about
 SSDs, are
  they less prone to failure these days?  I gave up being excited about
 them a
  while back after seeing a string of friends have nothing but
 nightmares...
 
  DAN
 
 
  On Mon, Oct 15, 2012 at 7:56 AM, Alan Fregtman 
 alan.fregt...@gmail.com
  wrote:
 
  I can't stress SSDs enough either. Best computer upgrade ever.
 
  There is something magical about booting in ~20 seconds. Apps start so
  fast!
 
  On Oct 14, 2012 8:21 PM, Ben Houston b...@exocortex.com wrote:
 
  Regarding SSDs, I can't recommend them enough.  I'd recommend an SSD
  as your boot drive and for your 

Re: 2 graphic cards for SLI

2013-01-09 Thread Ben Davis
Thanks Alan, your advice is perfect in its timing as the cloud backup
option is something I'm looking into right now :)

Ben

--
Benjamin Clifford Davis

www.moondog-animation.com

office:   +33 9 50 04 76 15
mobile: +33 6 88 48 54 50

6 bis avenue des Iles
74000 Annecy
FRANCE


On Wed, Jan 9, 2013 at 11:59 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 [The list bounced my message earlier because I attempted to attach the
 gif. It's linked this time. Hope it goes through.]


 On Sun, Jan 6, 2013 at 12:13 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey Dan,

 Not all SSDs are created equal. Some are better than others.

  Best place to get some detailed reviews and benchmarks is AnandTech.
 He's the king of SSD reviews.
 http://www.anandtech.com/Bench/SSD (you can compare models and stuff)
 http://www.anandtech.com/tag/storage (has all the reviews and SSD news)

 PC Perspective has great reviews (and a hardware podcast) also:
 http://www.pcper.com/subject/storage


 Most SSDs have an estimated lifespan based on data written. Sounds
 freaky, but the lifespans these days are quite intense. My *OLD* Intel X25M
 SSD is rated to begin failing after around 100GB per day for continuous 5
 years. I don't write that much on my C drive, so it should last me some
 time, probably until my next computer. Some newer Samsung models are
 estimated at 10GB per day from 10 to 70 continous years, varying per
 technology and model. Not so bad either, at least for a C drive usage.

 I suggest an SSD for your C drive and if you want to be writing tons of
 gigs of video or something really intense, get a second one, should that
 one fail you won't cry.

 Of course, you *DO* backup, right?? have you backed up? All drives fail
 eventually. I repeat, ALL!! Solid or moving, they all walk the plank.

 I've had enough die on me to opt for cloud backups for peace of mind.
 Currently I use the services CrashPlan and Backblaze. (Backblaze is my
 favourite in terms of being light, though it's all inclusive unless you
 exclude folders. CrashPlan gives you more bang for your buck with their
 cheap 5 computer family plan, but you choose what folders to include
 instead of what to exclude.)

 Both have personal unlimited plans (in the sense that it doesn't matter
 how much you have to backup for one given computer.) I also used to be on
 MozyHome, another service, but they bailed on the unlimitedness a while
 back and lost many customers, including me. Carbonite is another big
 popular one; I confess I never tried them, but I got scared when they lost
 about 7k customers' backups data due to some glitch back in 2009. (For
 reals, google it.) It was a long time ago, but... meh.

 I don't care if you backup or not, but *you should.* It's affordable.
 Try all the services, weigh your options and choose one that suits you, or
 do you want your face to look like this below next time your hardware dies?
 :p
 [image: Inline image 1]
 (^ I think this guy forgot to backup.)


 Cheers, ;)

-- Alan




 On Sun, Jan 6, 2013 at 8:42 AM, Dan Yargici danyarg...@gmail.com wrote:

 Just an update to let you know that I've taken the plunge and
 re-installed my system disk onto an SSD, and sweet jesus is it fast. :)

 Can't see myself going back now...

 Thanks,

 DAN



 On Mon, Oct 15, 2012 at 3:22 PM, Adam Seeley adam_see...@yahoo.comwrote:


 The Vaio I bought early 2010 uses a 240Gb SSD for boot  storage. I've
 used it as a mobile workstation (3d,sims,comping) and it's been rock solid
 (and fast of course).

 Running comps with lot's of layers using SSD is great.

 No idea what brand it is...

 I'm tempted to have a couple of local data SSD in RAID to run whatever
 job is current and backup daily to a disk for safety.
 Waiting for those prices to drop a bit more.

 A.



   --
 *From:* Ben Houston b...@exocortex.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Monday, 15 October 2012, 13:02
 *Subject:* Re: 2 graphic cards for SLI

 Exocortex owns 8 SSDs in our Ottawa office.  We have not had any
 failures.  We
 use SSDs as boot
 drives for 3 machines and we use SSDs for source code (it speeds
 up C++ compilations tremendously) on 5 machines.  We have not had any
 failures since we started adopting SSDs in the summer of 2011.
 We may be just lucky.

 We are fully backed up so that if any hard drive here goes, we are
 okay -- that made it easier to adopt SSDs even with their bad
 reputation for reliability.

 Brands we use:

 OCZ Vertex 2 (2)
 OCZ Vertex 3 (2)
 OCZ Force 3 (4)

 I choose those brands because they were cheap.

 Best regards,
 -ben

 On Mon, Oct 15, 2012 at 3:29 AM, Dan Yargici danyarg...@gmail.com
 wrote:
  This is the second time in two days I've heard people raving about
 SSDs, are
  they less prone to failure these days?  I gave up being excited about
 them a
  while back after seeing a string of friends have nothing but
 nightmares...
 
  DAN
 
 
  On Mon, Oct 15, 2012 at 7:56 AM, Alan Fregtman