Re: [Pool] Any interest for a grease pencil tool?

2013-04-22 Thread Enrique Caballero
Hey Ahmidou, I will ask the animators for their feedback and forward you
the results.

That sounds pretty awesome already :)



On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 i just gota say this is pretty heart warming to see, i think I'll buy one
 on principal even if I'm not necessarily an animator these days, i can use
 it to mark stuff out on models :)


 On 19 April 2013 09:50, Ahmidou Lyazidi ahmidou@gmail.com wrote:

 Hi Enrique, good to know :)
 Do you have any special special expectation on it? currently I'm planning
 those features:

 2D paint and erase
 screen space
 onion skin
 scene persistance
 ability to move frames on the timeline

 I'll eventually add those in a second time:
 multi layers
 per layer depth distance
 per layer opacity
 surface object space strokes (to draw on objects)
 wacom presure


 Cheers
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/4/18 Enrique Caballero enriquecaball...@gmail.com

 Not to drive the point too strongly, but if you make this tool Ahmidou
 and you do a really good job on it, and price it reasonably, I can promise
 to buy between 30-40 licenses of it.

 The animators here are driving me absolutely insane about the topic







RE: AMD MAXON Cinema 4D.

2013-04-22 Thread Angus Davidson
Normally it comes to to a bit of both. Ideally openGL should have been the del 
facto standard, but however due to squabbling and poor implementations of the 
standard (Microsoft wanting to punt  directX and Apple with not supporting all 
the required calls) have lead to it use been minimal compared to what it should 
have been. 

Hopefully the community at large can now see the benefits of having standards 
that works both cross application and cross operating systems. Hopefully 
OpenEXR2 and OpenVDB will lead the way on this. Maybe openGL will make a 
comeback ;)

NVIDIA have been very aggressive in getting their CUDA tech working in a wide 
range of places. ATI was very low key and has suffered because of it ( I am 
assuming because of the change of owners a few times tends to muddy the road 
map) Unfortunately because of its market dominance NVIDIA now has a very 
compelling reason to try and squash openCL where it can ;(





From: Jason S [jasonsta...@gmail.com]
Sent: 21 April 2013 08:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: AMD  MAXON Cinema 4D.

Apart from one card which I had to boot twice to boot my computer,
I never had many problems specific with ATI,
except of course for CG shaders and Cuda things not working. (being
quite a biggie)

But what puzzles me is why developpers predominantly choose Cuda as
opposed to OpenCL
since OpenCL works on both platforms?

Is it technical reasons? or it's a Marketing thing? (Cuda sounding cooler?)

But for me, questionable ATI driver quality mostly has to do with the
interface, or general presentation.
(not that I often go fiddle with driver settings but..)

Everything is so tacky or like WindowsXP-y

Maybe Mr. Kodury might bring some influence from Mac on that side :)


On 21/04/2013 1:44 PM, Tim Leydecker wrote:
 A bit of news:

 Raja Koduri is going from Apple to AMD, becoming orporate Vice
 President Visual Computing.

 His tasks will include hardsoftware development for mobile and
 desktop GPUs.

 He´s been with AMD from 2001-2009, working on the R300 chips (Radeon
 HD9700/Pro) and
 it´s successors.

 Personally, I can´t say much about ATI cards but the one that came
 with my MacPro2008.
 It wasn´t fast but Maya worked on it without glitches. Generally, the
 AMD/ATI windows drivers
 are said to have be frustrating in the past.

 I would hope that the OpenGL and general driver quality for AMD
 graphics cards gets a better
 reputation by putting in more quality control.

 I would think that there is a good chance this will happen as at least
 one next generation console
 is going to use AMD chips and the tests including the technical
 specifications and burn-in of such
 a plattform may benefit any related products, if only for a rigorous
 testing pipeline in place already...

 Cheers,

 tim



 On 21.04.2013 07:59, Sam wrote:
 I said I haven’t bought one, but I’ve dealt with many of them, both
 from friends and Family (which is why I haven’t bought one). I would
 think that after 20 years they would get
 their issues straightened out, but from what I’ve seen they haven’t
 learned anything over the years.  The last one I dealt with was about
 6 months ago and I was shocked at how
 dated the driver panel seemed. I felt like I was dealing with windows
 3.1 technology by the way the thing was put together. Using it just
 felt like the person or people who created
 it just didn’t care how well it worked.  If AMD (ATI) cards work for
 you, great, but it’s going to take some pretty massive changes for me
 to seriously consider using them again.

 I think with programs like C4d and Modo, the developers go out of
 their way to write their programs to work with them. I remember Modo
 1.0 worked well with ATI (from what I heard
 on the forums), but it had a lot of problems with NVidia cards. I
 seem to remember that the developers were all using ATI cards at the
 time…

 *From:*softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
 *Raffaele Fragapane
 *Sent:* Friday, April 19, 2013 12:37 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: AMD  MAXON Cinema 4D.

 I'm not an ATI fan, but if you haven't tried one in 20 years maybe
 you might be a bit unreasonable :)

 While drivers wise nVIDIA still has an edge, and usually every
 generation they are the top performer for a while longer (although
 that's a chasing game), AMD has been on top of
 bang for buck for quite a while, and once you find a decent driver
 you can stick with it for quite a while with good success, just they
 are fewer and further apart than nVIDIA's,
 which also has had many messed up releases.

 It's not healthy to be so strongly prejudiced, while I don't think
 it's there yet for me to consider as a viable alternative, but I also
 have some time invested in CUDA and none in
 OCL, AMD is worth keeping an eye out for, and it's far from the
 catastrophic experience it was five years ago on 

Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-22 Thread Benjamin Paschke

Have a look at DeVIDE http://graphics.tudelft.nl/Projects/DeVIDE
It uses, among other libraries, VTK for visualisation and processing.
I managed to convert custom-made slices into MRI type formats using this.
From memory, you can make processing graphs with a node editor, and I'm 
pretty sure you could use these graphs to then process stuff from the 
commandline, but I could be wrong.


Good luck!

On 19/04/13 20:23, Darren Blencowe | VA wrote:

Hi Folks,

Just putting this out there in case anyone has done this thing before - Does
anyone know how/tried to turn any ultra sound scan file types or MRI data
into something remotely 3D - and in a format that is 3D package friendly?

I am still digging but it appears the majority of scan formats are 2D
sections/plans not *really* 3D?

I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/   This
is quite a common scan data format but again on skimming appears to be only
2D/sectional.

Useful nuggets would be:

scan file formats that are definitely 3D
any small apps/programs that can change these into .stl .vrml .obj or even
.dxf

any help gratefully received!

Thanks,

D.







PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Andreas Böinghoff

Hey Everyone,

I'm working on a Model/Asset Management system for our Company.  As base 
for my UI I'm using the PPG logic example of Stephen Blair:
Google Group Link 
https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ
Everything is working fine so far, except one annoying thing: If I click 
into my Model-Listbox I have to fire a PPG.Refesh() to refresh the 
preview picture. This leads to an deselection of the Listbox and the 
user can't click throw the List with the arrow down key to get a fast 
preview.


Is it possible to change the Bitmap of my siControlBitmap UI Item on the 
fly without firing a PPG.Refresh()?


Somthing like that:
def ppgLogic_oModelList_OnChanged():
myPPG = PPG.Inspected(0)
myLayout = PPG.PPGLayout
myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath )

--




ANDREAS BÖINGHOFF

3D Artist




schönheitsfarm production

GmbH  Co. KG


schönheitsfarm

hamburg



  lippmannstrasse 79

  22769 hamburg



  t   +4940 432 91 200

  f   +4940 432 91 222



schönheitsfarm

düsseldorf



  steinstraße 11

  40212 düsseldorf



  t   +49211 913 701 0

  f   +49211 913 701 99



schönheitsfarm

frankfurt



  hanauer landstrasse 151-153

  60314 frankfurt



  t   +4969 484 484 90






  w www.s-farm.de http://www.s-farm.de/



Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793








Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Enrique Caballero
wish i could help ya, i do everything with Steven Caron and Jo's PyQT
plugin now.  Working with PPG's makes my head hurt


On Mon, Apr 22, 2013 at 4:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote:

  Hey Everyone,

 I'm working on a Model/Asset Management system for our Company.  As base
 for my UI I'm using the PPG logic example of Stephen Blair:
 Google Group 
 Linkhttps://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ
 Everything is working fine so far, except one annoying thing: If I click
 into my Model-Listbox I have to fire a PPG.Refesh() to refresh the preview
 picture. This leads to an deselection of the Listbox and the user can't
 click throw the List with the arrow down key to get a fast preview.

 Is it possible to change the Bitmap of my siControlBitmap UI Item on the
 fly without firing a PPG.Refresh()?

 Somthing like that:
 def ppgLogic_oModelList_OnChanged():
 myPPG = PPG.Inspected(0)
 myLayout = PPG.PPGLayout
 myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath )

 --




  ANDREAS BÖINGHOFF

 3D Artist




  schönheitsfarm production

 GmbH  Co. KG


schönheitsfarm

 hamburg

   lippmannstrasse 79

   22769 hamburg

   t   +4940 432 91 200

   f   +4940 432 91 222





 schönheitsfarm

 düsseldorf

   steinstraße 11

   40212 düsseldorf

   t   +49211 913 701 0

   f   +49211 913 701 99





 schönheitsfarm

 frankfurt

   hanauer landstrasse 151-153

   60314 frankfurt

   t   +4969 484 484 90








w   www.s-farm.de



  Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793











Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Stefan Kubicek

Most of the PPG widget types need a PPG.Refresh() when changed, e.g. all the 
enum types (list widget etc), and most likely also the bitmap type. What's 
strange is that the selection in the listbox changes/disappears when refreshing 
the PPG. If that widget is related to an actual parameter that holds a value on 
the PPG it should be properly reselected I think.




Hey Everyone,

I'm working on a Model/Asset Management system for our Company.  As base
for my UI I'm using the PPG logic example of Stephen Blair:
Google Group Link
https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ
Everything is working fine so far, except one annoying thing: If I click
into my Model-Listbox I have to fire a PPG.Refesh() to refresh the
preview picture. This leads to an deselection of the Listbox and the
user can't click throw the List with the arrow down key to get a fast
preview.

Is it possible to change the Bitmap of my siControlBitmap UI Item on the
fly without firing a PPG.Refresh()?

Somthing like that:
def ppgLogic_oModelList_OnChanged():
 myPPG = PPG.Inspected(0)
 myLayout = PPG.PPGLayout
 myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath )




--
---
   Stefan Kubicek
---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
 Phone:+43/699/12614231
  www.keyvis.at  ste...@keyvis.at
--  This email and its attachments are   --
--confidential and for the recipient only--



Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Andreas Böinghoff

Hey Stefan,

SI reselects the selection of the Listbox properly, but doesn't reenter 
the Listbox. If I press the arrow down key SI does the 
Application.PlaybackStop() command.


Andreas



On 4/22/2013 10:32 AM, Stefan Kubicek wrote:
Most of the PPG widget types need a PPG.Refresh() when changed, e.g. 
all the enum types (list widget etc), and most likely also the bitmap 
type. What's strange is that the selection in the listbox 
changes/disappears when refreshing the PPG. If that widget is related 
to an actual parameter that holds a value on the PPG it should be 
properly reselected I think.





Hey Everyone,

I'm working on a Model/Asset Management system for our Company. As base
for my UI I'm using the PPG logic example of Stephen Blair:
Google Group Link
https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ 


Everything is working fine so far, except one annoying thing: If I click
into my Model-Listbox I have to fire a PPG.Refesh() to refresh the
preview picture. This leads to an deselection of the Listbox and the
user can't click throw the List with the arrow down key to get a fast
preview.

Is it possible to change the Bitmap of my siControlBitmap UI Item on the
fly without firing a PPG.Refresh()?

Somthing like that:
def ppgLogic_oModelList_OnChanged():
 myPPG = PPG.Inspected(0)
 myLayout = PPG.PPGLayout
 myPreviewPic.SetAttribute(c.siUIFilePath, 
oPicturePath )








--




ANDREAS BÖINGHOFF

3D Artist




schönheitsfarm production

GmbH  Co. KG


schönheitsfarm

hamburg



  lippmannstrasse 79

  22769 hamburg



  t   +4940 432 91 200

  f   +4940 432 91 222



schönheitsfarm

düsseldorf



  steinstraße 11

  40212 düsseldorf



  t   +49211 913 701 0

  f   +49211 913 701 99



schönheitsfarm

frankfurt



  hanauer landstrasse 151-153

  60314 frankfurt



  t   +4969 484 484 90






  w www.s-farm.de http://www.s-farm.de/



Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793








Re: ICE: stick to surface without overlapping particles

2013-04-22 Thread David Saber

Thanks Stephen, this seems very interesting.
I partly managed to set up the thing by plugging a sphere in the Dart 
Throw node , then in add point then in the ice tree node. But the 
points do not have any shape, they're just black dots. I don't know what 
to do with the size output.
On Julian's blog there's not manual and the example scene is outdated. 
Anyone knows where I could learn to use it?

Thanks
David

On 2013-04-19 17:09, Stephen Blair wrote:

Dart throw?
http://julianjohnsonsblog.blogspot.ca/2010/07/dart-throwing-with-weight-maps.html 



On 19/04/2013 10:56 AM, David Saber wrote:

Hello

I'm throwing a lot of spheres on a surface where they should stick. 
Everything works, but is there a way to have the spheres not overlap 
each other?
I've tried neighboring particle force and put some negative value 
in attraction strength, but this does not seem to have any effect...

Thanks

David




RE: Loop playback in animation sequencer

2013-04-22 Thread Songqiong Yang
Hi Ronald,

It's not supported in Camera Sequencer.

Thanks,
Joany

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish
Sent: Friday, April 19, 2013 11:04 PM
To: softimage@listproc.autodesk.com
Subject: Loop playback in animation sequencer

Is the playback loop setting broken in the shiny new Camera Sequence Editor in 
2014 ?

It does not seem to matter if I toggle it on or off in the Playback Options.

  Thanks,

- Ronald
attachment: winmail.dat

Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Simon Anderson
Its been a while since I had to do any PPG editing but ill try rack my
memory. Have you tried inpecting the parameter after you have reloaded it,
not sure if that would work, but maybe give it a try

What I would suggest if your making if for your studio is look into pyQt, I
had to design a similar asset management/tracking tool for about 150
artists and we utilized pyQt for alot of things, we also used PPG's but in
the case of plugins that required images we used pyQt, else if you dont
want to do that, I would suggest C++.

Si.


On Mon, Apr 22, 2013 at 6:51 PM, Andreas Böinghoff boeingh...@s-farm.dewrote:

  Hey Stefan,

 SI reselects the selection of the Listbox properly, but doesn't reenter
 the Listbox. If I press the arrow down key SI does the
 Application.PlaybackStop() command.

 Andreas




 On 4/22/2013 10:32 AM, Stefan Kubicek wrote:

 Most of the PPG widget types need a PPG.Refresh() when changed, e.g. all
 the enum types (list widget etc), and most likely also the bitmap type.
 What's strange is that the selection in the listbox changes/disappears when
 refreshing the PPG. If that widget is related to an actual parameter that
 holds a value on the PPG it should be properly reselected I think.



 Hey Everyone,

 I'm working on a Model/Asset Management system for our Company.  As base
 for my UI I'm using the PPG logic example of Stephen Blair:
 Google Group Link
 https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJhttps://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ
 Everything is working fine so far, except one annoying thing: If I click
 into my Model-Listbox I have to fire a PPG.Refesh() to refresh the
 preview picture. This leads to an deselection of the Listbox and the
 user can't click throw the List with the arrow down key to get a fast
 preview.

 Is it possible to change the Bitmap of my siControlBitmap UI Item on the
 fly without firing a PPG.Refresh()?

 Somthing like that:
 def ppgLogic_oModelList_OnChanged():
  myPPG = PPG.Inspected(0)
  myLayout = PPG.PPGLayout
  myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath )





 --




  ANDREAS BÖINGHOFF

 3D Artist




  schönheitsfarm production

 GmbH  Co. KG


schönheitsfarm

 hamburg

   lippmannstrasse 79

   22769 hamburg

   t   +4940 432 91 200

   f   +4940 432 91 222





 schönheitsfarm

 düsseldorf

   steinstraße 11

   40212 düsseldorf

   t   +49211 913 701 0

   f   +49211 913 701 99





 schönheitsfarm

 frankfurt

   hanauer landstrasse 151-153

   60314 frankfurt

   t   +4969 484 484 90








w   www.s-farm.de



  Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793











-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


OT: surround sound placement using 3d

2013-04-22 Thread Adam Seeley
Hi folks,

A bit OT but thought I'd tap the collective genius here in case anyone can 
point me in the right direction.

I'm creating some animation that will be projected onto screens to the front 
and sides of an audience.
We'll be creating some 5.1 surround sound type FX to go with the graphics.


Does anyone know if there's a 3d package that will help place a sound within 
surround sound space?

i.e. If I animate something go woosh past the audience on the right , can I 
export those coordinates to a package that will position the audio in the right 
place?

Many thanks,

Adam.

-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk

https://vimeo.com/adamseeley

Re: OT: surround sound placement using 3d

2013-04-22 Thread Stephan Haidacher
i think C4D has such a feature and there are probably plugins for 
other 3d apps aswell.. (blender may aswell?)


--stephan

On 4/22/2013 12:46 PM, Adam Seeley wrote:

Hi folks,

A bit OT but thought I'd tap the collective genius here in case anyone 
can point me in the right direction.


I'm creating some animation that will be projected onto screens to the 
front and sides of an audience.

We'll be creating some 5.1 surround sound type FX to go with the graphics.

Does anyone know if there's a 3d package that will help place a sound 
within surround sound space?


i.e. If I animate something go woosh past the audience on the right , 
can I export those coordinates to a package that will position the 
audio in the right place?


Many thanks,

Adam.
-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk 
http://www.linkedin.com/profile/view?id=21162305

https://vimeo.com/adamseeley https://vimeo.com/album/2280465

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3272 / Virus Database: 3162/6263 - Release Date: 04/21/13




--
Untitled Document
Stephan Haidacher
Freelance 3D Artist/Compositor
www.shaidacher.com http://www.shaidacher.com



Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Enrique Caballero
im with Simon. We only use PPG's here on very minor occasions  We have been
using PYQT heavily simply due to how much time it saves. We have very few
TD's here. I hate seeing them spend a week on a PPG that even if done
incredibly well cant hold a candle to something thats made in PYQT in less
then half the time.



On Mon, Apr 22, 2013 at 6:40 PM, Simon Anderson 
simonbenandersonl...@gmail.com wrote:

 Its been a while since I had to do any PPG editing but ill try rack my
 memory. Have you tried inpecting the parameter after you have reloaded it,
 not sure if that would work, but maybe give it a try

 What I would suggest if your making if for your studio is look into pyQt,
 I had to design a similar asset management/tracking tool for about 150
 artists and we utilized pyQt for alot of things, we also used PPG's but in
 the case of plugins that required images we used pyQt, else if you dont
 want to do that, I would suggest C++.

 Si.


 On Mon, Apr 22, 2013 at 6:51 PM, Andreas Böinghoff 
 boeingh...@s-farm.dewrote:

  Hey Stefan,

 SI reselects the selection of the Listbox properly, but doesn't reenter
 the Listbox. If I press the arrow down key SI does the
 Application.PlaybackStop() command.

 Andreas




 On 4/22/2013 10:32 AM, Stefan Kubicek wrote:

 Most of the PPG widget types need a PPG.Refresh() when changed, e.g. all
 the enum types (list widget etc), and most likely also the bitmap type.
 What's strange is that the selection in the listbox changes/disappears when
 refreshing the PPG. If that widget is related to an actual parameter that
 holds a value on the PPG it should be properly reselected I think.



 Hey Everyone,

 I'm working on a Model/Asset Management system for our Company.  As base
 for my UI I'm using the PPG logic example of Stephen Blair:
 Google Group Link

 https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJhttps://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ
 Everything is working fine so far, except one annoying thing: If I click
 into my Model-Listbox I have to fire a PPG.Refesh() to refresh the
 preview picture. This leads to an deselection of the Listbox and the
 user can't click throw the List with the arrow down key to get a fast
 preview.

 Is it possible to change the Bitmap of my siControlBitmap UI Item on the
 fly without firing a PPG.Refresh()?

 Somthing like that:
 def ppgLogic_oModelList_OnChanged():
  myPPG = PPG.Inspected(0)
  myLayout = PPG.PPGLayout
  myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath )





 --




  ANDREAS BÖINGHOFF

 3D Artist




  schönheitsfarm production

 GmbH  Co. KG


schönheitsfarm

 hamburg

   lippmannstrasse 79

   22769 hamburg

   t   +4940 432 91 200

   f   +4940 432 91 222





 schönheitsfarm

 düsseldorf

   steinstraße 11

   40212 düsseldorf

   t   +49211 913 701 0

   f   +49211 913 701 99





 schönheitsfarm

 frankfurt

   hanauer landstrasse 151-153

   60314 frankfurt

   t   +4969 484 484 90








w   www.s-farm.de



  Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793











 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/



Re: Vray promotion for freelancers

2013-04-22 Thread Pingo van der Brinkloev
Solidangle recently changed their policy which made it possible to buy only 
one license - which makes it within price range.

Cheers!

Pingo

On 19/04/2013, at 22.30, Andy Moorer andymoo...@gmail.com wrote:

 http://www.chaosgroup.com/en/2/usa_promo.html
 
 FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
 looking at.
 
 Discussion... I wish Arnold was even available at any kind of reasonable cost 
 for freelancers. 
 
 The majority of the studios I encounter use one or the other and I am 
 noticing a trend where boutique
 studios which would like to use Arnold instead turn to Vray simply because of 
 the high cost. I'm sure 
 SolidAngle has their reasons but I note that ChaosGroup is making very 
 serious efforts to be
 competitive and has gained some traction with this kind of outreach. Vray is 
 quite a capable
 renderer which I've enjoyed using, I just wish the price difference didn't 
 become the basis for choosing
 between the two.
 
 All that aside, kudos to ChaosGroup for their efforts to support Softimage 
 and the freelance community!



Re: Vray promotion for freelancers

2013-04-22 Thread Massimo Galluzzo
Is this public? Because on their website there is still nothing official. Just 
a form to contact them.

cheers

Massimo

From: Pingo van der Brinkloev 
Sent: Monday, April 22, 2013 4:37 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Vray promotion for freelancers

Solidangle recently changed their policy which made it possible to buy only 
one license - which makes it within price range. 

Cheers!

Pingo


On 19/04/2013, at 22.30, Andy Moorer andymoo...@gmail.com wrote:


  http://www.chaosgroup.com/en/2/usa_promo.html 


  FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
looking at.


  Discussion... I wish Arnold was even available at any kind of reasonable cost 
for freelancers. 


  The majority of the studios I encounter use one or the other and I am 
noticing a trend where boutique
  studios which would like to use Arnold instead turn to Vray simply because of 
the high cost. I'm sure 
  SolidAngle has their reasons but I note that ChaosGroup is making very 
serious efforts to be
  competitive and has gained some traction with this kind of outreach. Vray is 
quite a capable
  renderer which I've enjoyed using, I just wish the price difference didn't 
become the basis for choosing
  between the two.


  All that aside, kudos to ChaosGroup for their efforts to support Softimage 
and the freelance community!


Re: Wots changed w/ cmd and/or bat rendering..

2013-04-22 Thread Pete Edmunds
This works fine for me

xsibatch -r -scene path_to_scene_with_backslashes\*.scn -pass pass_name
-startframe 1 -endframe 100 -step 1



On 19 April 2013 22:42, Stephen Blair stephenrbl...@gmail.com wrote:

 Hi

 Why don't you use xsibatch instead of xsi?


 On 19/04/2013 7:56 PM, rob...@texturelighting.com wrote:

 I used to be perfectly content to make a quick little .bat file, save to
 desktop, and render XSI
 in the background with one click.
 My syntax, ever since  XSI v5 or 6 was:

 xsi  -render  path_to_scene_with_**backslashes\ myscene.scn  -pass
 passName

 Now, there is no joy, and I am not sure why. (Besides it is Friday and I
 will be working all weekend)

 Win 7
 XSI 2013 and 2012 installed.

 Thank you,
 -Robert





Pixar OpenSubdiv and Autodesk webinar

2013-04-22 Thread Daniel Brassard
Originally posted by Graham on Si-community.

Next Tuesday, the 23th, yours truly will be hosting a webinar with special
guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima,
David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU team, to
show how Autodesk and Pixar are working together to build technology with
stunning real-time results and how real time display of subdivision
surfaces helps artists be more productive, and how this code is open source
and engineered for ease of integration.

OpenSubdiv is a set of open source libraries that implement
high-performance subdivision surface (subdiv) evaluation on massively
parallel CPU and GPU architectures. The code embodies decades of research
and experience by Pixar.

Here's a link to the webinar: Join Pixar Animation Studios, to learn about
the OpenSubdiv 
Projecthttp://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365siteID=452932mktvar001=558804mktvar002=558804

The webinar page has different links depending on what general time zone
you're in, so be sure to choose the right one.

Webinar will be in English only.

_
Graham Bell - Technical Specialist
Autodesk Media  Entertainment - EMEA

---
Should be informative.

OpenSubdiv website and access to Github:

http://graphics.pixar.com/opensubdiv/

Cheers!

Daniel Brassard


Did I over-complicate this?

2013-04-22 Thread Paul Griswold
I wanted to ask for your collective wisdom on this.

I have a project where I'm animating around 30 different cables.  Some are
USB, some Firewire, and so on.  Initially for the storyboards I use
PowerExtrude to lay out all the designs, but now I need to fly the cables
down my curves.

If I didn't need the connectors, I could just animate PowerExtrude and be
done with it, but all the various connectors need to be there as they
extrude.

My thought was, constrain a null to the curve, animate the null down the
curve and use that to drive PowerExtrude.  I then parent the connector to
the null.

I can't just build the cables beforehand and then deform them with a curve
(AFAIK) because they need to appear to be growing from the client's product
and the connectors can't be deformed by the curve in any way - just the
cables can bend.

So does my method seem ok, or is that overly complicated for what I'm doing?

Sometimes I can't see the forest for the trees.

-Paul


RE: Did I over-complicate this?

2013-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Create a cylinder surface with the base at zero and the height at 1. You'll 
want to freeze transforms to get this right.

Deform the cylinder to curve uising AnimateDeformDeform By Curve.

Create a cluster at the end of the deformed cylinder

Constrain the connector to the cluster using Object to Cluster and use the 
normal constraing in Obj2Cls to align the connector to the end of the cable.


You can use the curve deform scale to extrude along the curve, but for best 
results the source mesh or surface needs to be one unit in length in Y. 
Therefore scaling the curve deform to two will make it two units long along the 
curve, etc.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Monday, April 22, 2013 1:30 PM
To: softimage@listproc.autodesk.com
Subject: Did I over-complicate this?

I wanted to ask for your collective wisdom on this.

I have a project where I'm animating around 30 different cables.  Some are USB, 
some Firewire, and so on.  Initially for the storyboards I use PowerExtrude to 
lay out all the designs, but now I need to fly the cables down my curves.

If I didn't need the connectors, I could just animate PowerExtrude and be done 
with it, but all the various connectors need to be there as they extrude.

My thought was, constrain a null to the curve, animate the null down the curve 
and use that to drive PowerExtrude.  I then parent the connector to the null.

I can't just build the cables beforehand and then deform them with a curve 
(AFAIK) because they need to appear to be growing from the client's product and 
the connectors can't be deformed by the curve in any way - just the cables can 
bend.

So does my method seem ok, or is that overly complicated for what I'm doing?

Sometimes I can't see the forest for the trees.

-Paul




Re: A must see

2013-04-22 Thread pingo van der brinkloev
Absolutely fantastic. Thanks for sharing.

On 26/03/2013, at 22.41, olivier jeannel wrote:

 If you're on Vimeo and more specially in the Softimage Ice Video don't miss
 https://vimeo.com/60296337
 It's the making of this
 https://vimeo.com/59230893
 
 Awarded at Annecy, Ice poetry...



Re: Did I over-complicate this?

2013-04-22 Thread Paul Griswold
I
thought about constrained clusters, but for some reason thought they didn't
work with deform by curve.  That's basically where my hair-brained scheme
came from.

Thanks!

Paul


On Mon, Apr 22, 2013 at 2:22 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

 Create a cylinder surface with the base at zero and the height at 1.
 You’ll want to freeze transforms to get this right.

 ** **

 Deform the cylinder to curve uising AnimateDeformDeform By Curve.

 ** **

 Create a cluster at the end of the deformed cylinder

 ** **

 Constrain the connector to the cluster using Object to Cluster and use the
 normal constraing in Obj2Cls to align the connector to the end of the cable.
 

 ** **

 ** **

 You can use the curve deform scale to extrude along the curve, but for
 best results the source mesh or surface needs to be one unit in length in
 Y. Therefore scaling the curve deform to two will make it two units long
 along the curve, etc. 

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
 *Sent:* Monday, April 22, 2013 1:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Did I over-complicate this?

 ** **

 I wanted to ask for your collective wisdom on this.

 ** **

 I have a project where I'm animating around 30 different cables.  Some are
 USB, some Firewire, and so on.  Initially for the storyboards I use
 PowerExtrude to lay out all the designs, but now I need to fly the cables
 down my curves.

 ** **

 If I didn't need the connectors, I could just animate PowerExtrude and be
 done with it, but all the various connectors need to be there as they
 extrude.  

 ** **

 My thought was, constrain a null to the curve, animate the null down the
 curve and use that to drive PowerExtrude.  I then parent the connector to
 the null.

 ** **

 I can't just build the cables beforehand and then deform them with a curve
 (AFAIK) because they need to appear to be growing from the client's product
 and the connectors can't be deformed by the curve in any way - just the
 cables can bend.

 ** **

 So does my method seem ok, or is that overly complicated for what I'm
 doing?

 ** **

 Sometimes I can't see the forest for the trees.

 ** **

 -Paul

 ** **

 ** **



Product Activation Wizard issues

2013-04-22 Thread Adam Sale
Hey everyone. I thought I would ask here first before digging further,
Many of my students have complained about this issue with the Product
activation wizard, with Softimage and with Maya. they simply can't get an
activation beyond the 30 day trial.

The link i have found is here.

http://usa.autodesk.com/adsk/servlet/ps/dl/item?linkID=9240617id=6404339siteID=123112

There appear to be about 7 ways to fix this issue.
I had the issue myself with a MotionBuilder 2013.

Has anyone else come across this, and without having to dig into each and
every fix or hack my registry, was there a quick fix?

Do the latest version of Autodesk have this same issue?

Any help or thoughts on this would be most welcome.

Thanks

Adam


RE: Wots changed w/ cmd and/or bat rendering..

2013-04-22 Thread Matt Lind
Our licenses expired last November and we had to get replacements.  Upon doing 
so some of our batch scripts no longer functioned.  Apparently something has 
changed with licensing.  We had to revise all our scripts by appending 
-processing as an argument to xsibatch.exe before anything would work again.


Try that.

Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
rob...@texturelighting.com
Sent: Monday, April 22, 2013 4:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Wots changed w/ cmd and/or bat rendering..

Yes, I have it working as before with a call to setenv.bat (thanks to Dan 
Yarguci), on all my other computers and a few remote servers, it is just
my main do it here computer w/ various vanilla installs of 2011, 2012, 2013 
that fails. I have checked all the setenv.bats and related w/
User  Tools and also checked my paths and env vars.., nothing yet however. I 
also re-registered jscript.dll and vbscript.dll, ran runonce.bat, and
all the Stupid User Tricks I know from  way back to Softimage 2 or 3..   My 
last hope will be to un-install the XSI's, and the Python, and etc, start fresh 
and see when it fails. No big deal at present, but it bugs me.
-Robert


On 4/22/2013 9:46 AM, Pete Edmunds wrote:
This works fine for me

xsibatch -r -scene path_to_scene_with_backslashes\*.scn -pass pass_name 
-startframe 1 -endframe 100 -step 1

On 19 April 2013 22:42, Stephen Blair 
stephenrbl...@gmail.commailto:stephenrbl...@gmail.com wrote:
Hi

Why don't you use xsibatch instead of xsi?



stl export and plugin to see size of object

2013-04-22 Thread Doeke Wartena
Is there any FREE plugin to export to stl format?
And is there any plugin to see the size of objects in softimage.
By that i mean the width, height and depth of an object.

I know the story of softimage units is whatever unit you want it to be, but
this isn't really helping if you can't see it. And counting the grid is
kinda time consuming.

hope service pack 1 will bring this :)


Re: stl export and plugin to see size of object

2013-04-22 Thread Vladimir Jankijevic
here is a plugin I wrote that you can use. It's all in python so there
should not be any problems with it. You'll find it under
File-Export-Export STL. Exporting through the menu allows only for binary
STLs but the command itself has a switch to export in ascii format too.

hope this helps

cheers
vladimir


On Mon, Apr 22, 2013 at 4:46 PM, Doeke Wartena clankil...@gmail.com wrote:

 Is there any FREE plugin to export to stl format?
 And is there any plugin to see the size of objects in softimage.
 By that i mean the width, height and depth of an object.

 I know the story of softimage units is whatever unit you want it to be,
 but this isn't really helping if you can't see it. And counting the grid is
 kinda time consuming.

 hope service pack 1 will bring this :)





-- 
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---


STL_ExportPlugin.py
Description: Binary data


Re: stl export and plugin to see size of object

2013-04-22 Thread Alan Fregtman
Just download MeshLab, (it's free and opensource)
http://meshlab.sourceforge.net/
It can import OBJs.

Here's a tutorial about using MeshLab to figure out and adjust scaling for
a 3D print:
http://www.shapeways.com/tutorials/how_to_use_meshlab_and_netfabb

When you figure out how much a 1x1x1 Softimage cube is in real units
according to MeshLab, let us know! :)



On Mon, Apr 22, 2013 at 4:46 PM, Doeke Wartena clankil...@gmail.com wrote:

 Is there any FREE plugin to export to stl format?
 And is there any plugin to see the size of objects in softimage.
 By that i mean the width, height and depth of an object.

 I know the story of softimage units is whatever unit you want it to be,
 but this isn't really helping if you can't see it. And counting the grid is
 kinda time consuming.

 hope service pack 1 will bring this :)





Re: stl export and plugin to see size of object

2013-04-22 Thread Alok
This simple script will also work for finding width, height and depth, 
of the bounding box of course:


ret = Application.GetBBox(Application.Selection(0))
print 'Width: %s' % (ret('UpperBoundX') - ret('LowerBoundX'))
print 'Height: %s' % (ret('UpperBoundY') - ret('LowerBoundY'))
print 'Depth: %s' % (ret('UpperBoundZ') - ret('LowerBoundZ'))

ALOK

GANDHI

/ chef directeur technique - lead technical director


alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**
On 22/04/2013 4:46 PM, Doeke Wartena wrote:

Is there any FREE plugin to export to stl format?
And is there any plugin to see the size of objects in softimage.
By that i mean the width, height and depth of an object.

I know the story of softimage units is whatever unit you want it to 
be, but this isn't really helping if you can't see it. And counting 
the grid is kinda time consuming.


hope service pack 1 will bring this :)


No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2012.0.2241 / Virus Database: 3162/5757 - Release Date: 04/19/13





Finding Duplicate Vertices in a mesh

2013-04-22 Thread Adrian Lopez
Folks,

Whats easiest way to find duplicate vertices in a model?  Seems like
something that should be easy to find, but I'm drawing a blank...

Anyone have any ideas?


-- 
Adrian Lopez
CEO.Producer.Director
Liquid Light Digital
www.liquidlightdigital.com


Controlling Strand length using flow along curve?

2013-04-22 Thread Morten Bartholdy
I am emitting particles which flow along curves, and I need a strand to
trail after the particle, so I use Align Strand to Particle trajectory. My
problem is that at the start of the curve, the strand, which is rather
long, points straight down until the particle has traveled the length of
the curve which corresponds to the trail length, after which the strand
follows the curve nicely.

I have tried animating the length of the strand so it grows from zero
length, which is what I would prefer, but this leaves me with a very short
strand trail for the whole animation.

How can I fix the strand so it doesn't point straight down in the
beginning, and is there a way to make the strand animate longer as the
particle moves along the curve it flows along?

Thanks!

Morten Bartholdy
Tired particle pusher

Re: ICE: stick to surface without overlapping particles

2013-04-22 Thread Julian

On 22/04/2013 10:40, David Saber wrote:

Thanks Stephen, this seems very interesting.
I partly managed to set up the thing by plugging a sphere in the Dart 
Throw node , then in add point then in the ice tree node. But the 
points do not have any shape, they're just black dots. I don't know 
what to do with the size output.
On Julian's blog there's not manual and the example scene is outdated. 
Anyone knows where I could learn to use it?

Thanks
David


David - to use the size output, plug the size array into the array port 
of a 'select in array' node. Get 'self.id' and plug that into the index 
port of the 'select in array' node. Set 'self.size' using the output of 
the select in array node.