Storing Plugins in a UserPath

2014-02-21 Thread Andreas Böinghoff

Hey,

all our scripting stuff is mixed between the WG-Plugins-Folder and a 
custom Python-Module-Folder. That was ok all the time, but now we are 
switching between SI2013 and SI2014 and I found it annoying to sync the 
pipeline plugins between the Version-WGs.


I'm thinking of storing all plugins inside the python module and add 
this Path to the XSI_Plugins Environment Variable. Is this the 
recommended way to do that, or are there smarter ways?


Andy

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Re: Storing Plugins in a UserPath

2014-02-21 Thread Cesar Saez
Hey Andreas,

I used to work with a similar setup until I discovered that there are real
symbolic links in Windows since Vista (mklink in a prompt).
Now I simply symlink plugin files to any location is needed keeping
everything in sync by free. It works great :)

Cheers


GEar again

2014-02-21 Thread Szabolcs Matefy
Ok, you must annoyed, but...

How can I set a different hand orientation? I mean, now the arm plane defines 
the orientation of the hand, and thanks to the character artists, they invented 
some idiot pose for the arms and hands that is quite impossible to rig normally 
(just for visualize the issue. Stand up, drop your arm. When your hand is quite 
relaxed, raise your hand only, trying to maintain a more or less 45 degree 
angle between your arm and body. Now, move your hand closer to your body along 
an imaginary line between your wrist and shoulder, but maintain the hand 
orientation (the back of the hand points about the sky, no tilt, no pitch. If 
you are doing it fine, your elbow start to drop. Now that's the pose I need to 
rig)

So how can I do it with Gear, where the hand orientation is achieved apparently 
from the arm's IK resolution plane?


Cheers


Szabolcs

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OT: particle insanity

2014-02-21 Thread adrian wyer
im trying to render a lot of particles 
the particle clouds are generated from LIDAR scans, new header data added to
the original scan format, imported into SPARTA, exported as realflow bin
files, imported into soft  (i know, pain)
 
each scan has about 10 million particles (and this is only 10percent of the
original data) and there are 25 scans i need to render in one scene
as you can imagine, soft is being a royal pain in the a$$
 
anyone have any experience with rendering lots of particles?
 
open to suggestions at this point, including krakatoa, maya, you name it!
 
someone suggested partIO, into maya, then out to krakatoa (via partIO --
prt files)
 
anyone had to render a billion points before?
 
a
 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


 blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
adrian.w...@fluid-pictures.com

www.fluid-pictures.com
blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 


Friday Flashback #160

2014-02-21 Thread Stephen Blair
Friday Flashback #160

*Softimage. For years those three little syllables rolled off the tongues
of 3D artists everywhere with wonder. But then something happened. 3D
Studio became 3D Studio Max. PowerAnimator became Maya. And Softimage ...
well, Softimage remained the same.*
-- Gamasutra, 2001

http://wp.me/powV4-2Z8


Re: Friday Flashback #160

2014-02-21 Thread Christoph Muetze
...ooh the lack of polygon tools in 1.0 was such a pain... And coming 
from Power Animator doubly so... (Just like the author wrote: I had to 
learn Soft|3D AND XSI at the same time...)


luckily, though later on XSI became such an amazing polymodeller... Imho 
still unbeaten to this very day.


o/

-Chris

On 21/02/14 18:13, Stephen Blair wrote:

Friday Flashback #160

/Softimage. For years those three little syllables rolled off the 
tongues of 3D artists everywhere with wonder. But then something 
happened. 3D Studio became 3D Studio Max. PowerAnimator became Maya. 
And Softimage … well, Softimage remained the same./

-- Gamasutra, 2001

http://wp.me/powV4-2Z8





Re: OT: particle insanity

2014-02-21 Thread Rob Wuijster

Not sure if it will help, but what about Mootzoid's emRPC tool?


Rob

\/-\/\/

On 21-2-2014 18:02, adrian wyer wrote:

im trying to render a lot of particles
the particle clouds are generated from LIDAR scans, new header data 
added to the original scan format, imported into SPARTA, exported as 
realflow bin files, imported into soft (i know, pain)
each scan has about 10 million particles (and this is only 10percent 
of the original data) and there are 25 scans i need to render in one scene

as you can imagine, soft is being a royal pain in the a$$
anyone have any experience with rendering lots of particles?
open to suggestions at this point, including krakatoa, maya, you name it!
someone suggested partIO, into maya, then out to krakatoa (via partIO 
-- prt files)

anyone had to render a billion points before?
a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com


www.fluid-pictures.com 
blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/


Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

No virus found in this message.
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Re: Friday Flashback #160

2014-02-21 Thread Rob Wuijster

That's a line I haven't seen in a long, long time... ;-)

/The XSI Interface with an imported polygonal model from Softimage 3D./


Rob

\/-\/\/

On 21-2-2014 18:13, Stephen Blair wrote:

Friday Flashback #160

/Softimage. For years those three little syllables rolled off the 
tongues of 3D artists everywhere with wonder. But then something 
happened. 3D Studio became 3D Studio Max. PowerAnimator became Maya. 
And Softimage ... well, Softimage remained the same./

-- Gamasutra, 2001

http://wp.me/powV4-2Z8

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2014.0.4259 / Virus Database: 3705/7114 - Release Date: 02/21/14





Re: OT: particle insanity

2014-02-21 Thread Ben Houston
You can also use Exocortex Fury which has the ability to use proxies
to load the data at render time only -- I think that proxies are only
available in Maya at this point.  I wrote Krakatoa to render billion
particle data sets originally (we were rendering Doc Bailey's
fractals: http://www.imagesavant.com/ with +1B particle counts ) so I
suspect it still works for that use case.
-ben

On Fri, Feb 21, 2014 at 12:02 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
 im trying to render a lot of particles
 the particle clouds are generated from LIDAR scans, new header data added to
 the original scan format, imported into SPARTA, exported as realflow bin
 files, imported into soft  (i know, pain)

 each scan has about 10 million particles (and this is only 10percent of the
 original data) and there are 25 scans i need to render in one scene
 as you can imagine, soft is being a royal pain in the a$$

 anyone have any experience with rendering lots of particles?

 open to suggestions at this point, including krakatoa, maya, you name it!

 someone suggested partIO, into maya, then out to krakatoa (via partIO --
 prt files)

 anyone had to render a billion points before?

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71





-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation


RE: OT: particle insanity

2014-02-21 Thread adrian wyer
 
Thanks Ben, interesting about working with Richard, I had the pleasure of
talking with him a few times about his fractal projects, he is deeply
missed...

Interesting about Fury using proxies (would my Softimage Fury license let me
run a maya version?)

a


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 21 February 2014 17:40
To: softimage@listproc.autodesk.com
Subject: Re: OT: particle insanity

You can also use Exocortex Fury which has the ability to use proxies to load
the data at render time only -- I think that proxies are only available in
Maya at this point.  I wrote Krakatoa to render billion particle data sets
originally (we were rendering Doc Bailey's
fractals: http://www.imagesavant.com/ with +1B particle counts ) so I
suspect it still works for that use case.
-ben

On Fri, Feb 21, 2014 at 12:02 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
 im trying to render a lot of particles
 the particle clouds are generated from LIDAR scans, new header data 
 added to the original scan format, imported into SPARTA, exported as 
 realflow bin files, imported into soft  (i know, pain)

 each scan has about 10 million particles (and this is only 10percent 
 of the original data) and there are 25 scans i need to render in one 
 scene as you can imagine, soft is being a royal pain in the a$$

 anyone have any experience with rendering lots of particles?

 open to suggestions at this point, including krakatoa, maya, you name it!

 someone suggested partIO, into maya, then out to krakatoa (via partIO 
 -- prt files)

 anyone had to render a billion points before?

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71





--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation



Re: OT: particle insanity

2014-02-21 Thread Ben Houston
Hi Adrian,

Richard was a genius in what he was creating, so far ahead of everyone else.

If you have a license for Fury 2, it will work with Maya. :)

Rendering a billion particles is challenging.  If you want to do
volumetric lighting on it, that requires all of the particles to be
loaded at once, it isn't really going to work with Fury.  But if you
just want to render them with mattes and light objects you can do that
with Fury.  If you wanted to do complex per-point lighting, you can
load each data set into ICE, do arbitrary per particle color
calculations, save it out to *.icecache files which Fury for Maya can
load in its proxies and render directly those colors.

Best regards,
Ben Houston

On Fri, Feb 21, 2014 at 1:08 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:

 Thanks Ben, interesting about working with Richard, I had the pleasure of
 talking with him a few times about his fractal projects, he is deeply
 missed...

 Interesting about Fury using proxies (would my Softimage Fury license let me
 run a maya version?)

 a


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
 Sent: 21 February 2014 17:40
 To: softimage@listproc.autodesk.com
 Subject: Re: OT: particle insanity

 You can also use Exocortex Fury which has the ability to use proxies to load
 the data at render time only -- I think that proxies are only available in
 Maya at this point.  I wrote Krakatoa to render billion particle data sets
 originally (we were rendering Doc Bailey's
 fractals: http://www.imagesavant.com/ with +1B particle counts ) so I
 suspect it still works for that use case.
 -ben

 On Fri, Feb 21, 2014 at 12:02 PM, adrian wyer
 adrian.w...@fluid-pictures.com wrote:
 im trying to render a lot of particles
 the particle clouds are generated from LIDAR scans, new header data
 added to the original scan format, imported into SPARTA, exported as
 realflow bin files, imported into soft  (i know, pain)

 each scan has about 10 million particles (and this is only 10percent
 of the original data) and there are 25 scans i need to render in one
 scene as you can imagine, soft is being a royal pain in the a$$

 anyone have any experience with rendering lots of particles?

 open to suggestions at this point, including krakatoa, maya, you name it!

 someone suggested partIO, into maya, then out to krakatoa (via partIO
 -- prt files)

 anyone had to render a billion points before?

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71





 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Clara.io - Professional-Grade WebGL-based 3D Content Creation




-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation


Re: OT: particle insanity

2014-02-21 Thread Rob Chapman
Here's a pretty high amount that rendered ok in fury 1

http://www.flickr.com/photos/60938335@N03/5552294835/


Re: Friday Flashback #160

2014-02-21 Thread Luc-Eric Rousseau
When you first start XSI, you realize it is not your average Windows
application. It appears as if Avid's Macintosh legacy has heavily
influenced the interface.

I want to slap that guy in the face.

On Fri, Feb 21, 2014 at 12:38 PM, Rob Wuijster r...@casema.nl wrote:

 On 21-2-2014 18:13, Stephen Blair wrote:

 Friday Flashback #160

 Softimage. For years those three little syllables rolled off the tongues of
 3D artists everywhere with wonder. But then something happened. 3D Studio
 became 3D Studio Max. PowerAnimator became Maya. And Softimage ... well,
 Softimage remained the same.
 -- Gamasutra, 2001

 http://wp.me/powV4-2Z8


Re: Friday Flashback #160

2014-02-21 Thread Eric Thivierge

I'm guessing you're bringing some of that to Maya now Luc-Eric?

On Friday, February 21, 2014 3:40:45 PM, Luc-Eric Rousseau wrote:

When you first start XSI, you realize it is not your average Windows
application. It appears as if Avid's Macintosh legacy has heavily
influenced the interface.

I want to slap that guy in the face.

On Fri, Feb 21, 2014 at 12:38 PM, Rob Wuijster r...@casema.nl wrote:


On 21-2-2014 18:13, Stephen Blair wrote:

Friday Flashback #160

Softimage. For years those three little syllables rolled off the tongues of
3D artists everywhere with wonder. But then something happened. 3D Studio
became 3D Studio Max. PowerAnimator became Maya. And Softimage ... well,
Softimage remained the same.
-- Gamasutra, 2001

http://wp.me/powV4-2Z8




RE: Friday Flashback #160

2014-02-21 Thread Matt Lind
I'll keep that as evidence.   ;-)


Matt


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, February 21, 2014 12:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #160

When you first start XSI, you realize it is not your average Windows 
application. It appears as if Avid's Macintosh legacy has heavily influenced 
the interface.

I want to slap that guy in the face.

On Fri, Feb 21, 2014 at 12:38 PM, Rob Wuijster r...@casema.nl wrote:

 On 21-2-2014 18:13, Stephen Blair wrote:

 Friday Flashback #160

 Softimage. For years those three little syllables rolled off the 
 tongues of 3D artists everywhere with wonder. But then something 
 happened. 3D Studio became 3D Studio Max. PowerAnimator became Maya. 
 And Softimage ... well, Softimage remained the same.
 -- Gamasutra, 2001

 http://wp.me/powV4-2Z8