Re: Fabric at Siggraph details

2014-07-30 Thread Sebastien Sterling
OmygodOmygodOmygod ! :-)


On 30 July 2014 02:01, Paul Doyle technove...@gmail.com wrote:

 we're working to have a setup so we can capture everything with good
 audio, so hopefully we will have most/all talks online the week after Sigg


 On 29 July 2014 20:55, Steven Caron car...@gmail.com wrote:

 awesome stuff... won't know for sure which i can attend quite yet. wish i
 could attend them all...


 On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com
 wrote:

 Hi everyone - Siggraph is approaching at a scary speed, so we'd better
 start trying to make sure people come and see us. We've got an entire day
 of user group sessions on Tuesday 12th August - and lots of cool stuff to
 show (as well as some pretty awesome announcements that you guys will love).

 http://fabricengine.com/siggraph/

 Main highlights are the Kraken open source rigging system (project lead
 by Eric Thivierge), the new visual programming system going into Fabric
 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu
 Leclaire from Hybride that will cover how they've been using Fabric for
 production.

 Looking forward to catching up with people - ping me directly if you
 want to setup a meeting.

 Cheers!

 Paul






Re: SI and Houdini

2014-07-30 Thread Jordi Bares
No there is not, I discuss at the beginning the workflow in which I suggest you 
still use XSI for modelling or a combination of Zbrush and Topogun (or the 
likes) for a retopology approach as that is the normal workflow.

:-/

Jordi Bares
jordiba...@gmail.com

On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote:

 There is no modelling chapter in the previous documents, which is why I asked.
  
  
 Matt
  
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
 Sent: Tuesday, July 29, 2014 3:19 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini
  
 All the previous documents are
  
 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132
  
 And yes, they are big files.. will try to reduce them a bit but I guess a 
 future task will be to put them inside an eBook or something… let's see
  
 Jordi Bares
 jordiba...@gmail.com
  
 On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote:
 
 
 Where is modeling?
  
  
 Also, any chance of making these documents a little lighter in file size?  
 Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to 
 download where bandwidth is restricted.
  
  
 Matt
  
  
  
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
 Sent: Tuesday, July 29, 2014 3:09 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini
  
 Thanks so much, almost there.
  
 Last Houdini compositing guide ready
  
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389
  
 I am a day or two away from finishing it all off (Except the ICE guide to 
 Houdini which will take some extra time)
  
 enjoy
  
 Jordi Bares
 jordiba...@gmail.com
  
 On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote:
 
 
 
 Thanks again Jordi, this is priceless.
  
 
 On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote:
 Compositing 1, 2 and 3 ready… follow the discussion and get the link here..
  
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235
  
 Enjoy
  
 Jordi Bares
 jordiba...@gmail.com
  
 On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote:
 
 
 
 Well, texturing is now finished, moving into rendering guides. 1 2 now online
  
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456
  
 Enjoy
  
 Jordi Bares
 jordiba...@gmail.com
  
 On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote:
 
 
 
 A bit slower than I wanted but finally found a bit of time to wrap the 
 animation chapter. Moving now into procedural texturing.
  
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644
  
 Please let me know if you guys miss something and I will do my best to add it.
  
 Enjoy
  
 Jordi Bares
 jordiba...@gmail.com
  
 On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote:
 
 
 
 Jordi thank you!  I've been checking out the first few chapters and 
 thoroughly appreciating all the time and effort you put into these.
 
 A truly kind act.
 
 Cheers,
  -Dave
  
  
  
 
 On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote:
 Thank you Mr Bares!
 
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares 
 [jordiba...@gmail.com]
 Sent: 29 May 2014 08:34
 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini
 
 Well, seems finally found a gap to add another guide
 
 Houdini procedural animation introduciton aka CHOPs ready to download
 
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote:
 
  I am experiencing the same. Amazed by it actually.
  And all the sexy things one can do in a ROP Network..
  Never would thought of XSI pass system being too rigid.
 
 
 
  Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com:
 
 
 
  On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote:
 
  Mantra aint too shabby...
 
  I'm running a test scene and surprisingly Mantra keeps pace with Arnold 
  speed/quality wise (brute force). I really like all the options that 
  Mantra brings along. There's is an unmatched flexibility with lights, 
  objects and shaders with Mantra all inside Houdini without having to 
  resort to external C++ IDEs.
 
  Andy
 
 
 
 
 
 
  
  
  
  
  



Re: SI and Houdini

2014-07-30 Thread Sebastien Sterling
Thanks Jordi Bears :)


On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote:

 No there is not, I discuss at the beginning the workflow in which I
 suggest you still use XSI for modelling or a combination of Zbrush and
 Topogun (or the likes) for a retopology approach as that is the normal
 workflow.

 :-/

 Jordi Bares
 jordiba...@gmail.com

 On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote:

 There is no modelling chapter in the previous documents, which is why I
 asked.


 Matt



 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Tuesday, July 29, 2014 3:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI and Houdini

 All the previous documents are


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132

 And yes, they are big files.. will try to reduce them a bit but I guess a
 future task will be to put them inside an eBook or something… let's see

 Jordi Bares
 jordiba...@gmail.com

 On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote:


 Where is modeling?


 Also, any chance of making these documents a little lighter in file size?
 Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to
 download where bandwidth is restricted.


 Matt





 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Tuesday, July 29, 2014 3:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI and Houdini

 Thanks so much, almost there.

 Last Houdini compositing guide ready


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389

 I am a day or two away from finishing it all off (Except the ICE guide to
 Houdini which will take some extra time)

 enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com
 wrote:



 Thanks again Jordi, this is priceless.


 On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote:
 Compositing 1, 2 and 3 ready… follow the discussion and get the link here..


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote:



 Well, texturing is now finished, moving into rendering guides. 1 2 now
 online


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote:



 A bit slower than I wanted but finally found a bit of time to wrap the
 animation chapter. Moving now into procedural texturing.


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644

 Please let me know if you guys miss something and I will do my best to add
 it.

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote:



 Jordi thank you!  I've been checking out the first few chapters and
 thoroughly appreciating all the time and effort you put into these.

 A truly kind act.
 Cheers,
  -Dave




 On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote:
 Thank you Mr Bares!
 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [
 jordiba...@gmail.com]
 Sent: 29 May 2014 08:34
 To: softimage@listproc.autodesk.com

 Subject: Re: SI and Houdini

 Well, seems finally found a gap to add another guide

 Houdini procedural animation introduciton aka CHOPs ready to download


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076

 Jordi Bares
 jordiba...@gmail.com

 On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote:

  I am experiencing the same. Amazed by it actually.
  And all the sexy things one can do in a ROP Network..
  Never would thought of XSI pass system being too rigid.
 
 
 
  Am 21.05.2014 um 20:33 schrieb Andy Goehler 
 lists.andy.goeh...@gmail.com:
 
 
 
  On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com
 wrote:
 
  Mantra aint too shabby...
 
  I'm running a test scene and surprisingly Mantra keeps pace with Arnold
 speed/quality wise (brute force). I really like all the options that Mantra
 brings along. There's is an unmatched flexibility with lights, objects and
 shaders with Mantra all inside Houdini without having to resort to external
 C++ IDEs.
 
  Andy
 
 













Re: Fabric at Siggraph details

2014-07-30 Thread Jordi Bares
Looks really interesting… shame I won't be there… would it be possible to 
record everything for later viewing?

thanks

Jordi Bares
jordiba...@gmail.com

On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote:

 Hi everyone - Siggraph is approaching at a scary speed, so we'd better start 
 trying to make sure people come and see us. We've got an entire day of user 
 group sessions on Tuesday 12th August - and lots of cool stuff to show (as 
 well as some pretty awesome announcements that you guys will love).
 
 http://fabricengine.com/siggraph/
 
 Main highlights are the Kraken open source rigging system (project lead by 
 Eric Thivierge), the new visual programming system going into Fabric 2.0, 
 plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire 
 from Hybride that will cover how they've been using Fabric for production.
 
 Looking forward to catching up with people - ping me directly if you want to 
 setup a meeting.
 
 Cheers!
 
 Paul



Re: SI and Houdini

2014-07-30 Thread Cristobal Infante
Polygonal modeling in Houdini does feel a bit clunky and slow, mostly
because of the viewpoirt interaction. However there are some really cool
procedural modeling tools that I know miss when going back to softimage.

The bad news is that you will need a second app to do most of your assets,
but this could be any app c4d, maya, xsi, etc.




On 30 July 2014 08:35, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 Thanks Jordi Bears :)


 On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote:

 No there is not, I discuss at the beginning the workflow in which I
 suggest you still use XSI for modelling or a combination of Zbrush and
 Topogun (or the likes) for a retopology approach as that is the normal
 workflow.

 :-/

  Jordi Bares
 jordiba...@gmail.com

 On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote:

 There is no modelling chapter in the previous documents, which is why I
 asked.


 Matt



 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Tuesday, July 29, 2014 3:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI and Houdini

 All the previous documents are


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132

 And yes, they are big files.. will try to reduce them a bit but I guess a
 future task will be to put them inside an eBook or something… let's see

 Jordi Bares
 jordiba...@gmail.com

 On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote:


 Where is modeling?


 Also, any chance of making these documents a little lighter in file
 size?  Most of the .pdf’s are 50+ Mb each making them a bit bloated and
 hard to download where bandwidth is restricted.


 Matt





 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Tuesday, July 29, 2014 3:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI and Houdini

 Thanks so much, almost there.

 Last Houdini compositing guide ready


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389

 I am a day or two away from finishing it all off (Except the ICE guide to
 Houdini which will take some extra time)

 enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com
 wrote:



  Thanks again Jordi, this is priceless.


 On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com
 wrote:
 Compositing 1, 2 and 3 ready… follow the discussion and get the link
 here..


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote:



  Well, texturing is now finished, moving into rendering guides. 1 2 now
 online


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote:



  A bit slower than I wanted but finally found a bit of time to wrap the
 animation chapter. Moving now into procedural texturing.


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644

 Please let me know if you guys miss something and I will do my best to
 add it.

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote:



  Jordi thank you!  I've been checking out the first few chapters and
 thoroughly appreciating all the time and effort you put into these.

 A truly kind act.
 Cheers,
  -Dave




 On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote:
 Thank you Mr Bares!
 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [
 jordiba...@gmail.com]
 Sent: 29 May 2014 08:34
 To: softimage@listproc.autodesk.com

 Subject: Re: SI and Houdini

 Well, seems finally found a gap to add another guide

 Houdini procedural animation introduciton aka CHOPs ready to download


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076

 Jordi Bares
 jordiba...@gmail.com

 On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote:

  I am experiencing the same. Amazed by it actually.
  And all the sexy things one can do in a ROP Network..
  Never would thought of XSI pass system being too rigid.
 
 
 
  Am 21.05.2014 um 20:33 schrieb Andy Goehler 
 lists.andy.goeh...@gmail.com:
 
 
 
  On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com
 wrote:
 
  Mantra aint too shabby...
 
  I'm running a test scene and surprisingly Mantra keeps pace with
 Arnold speed/quality wise (brute force). I really like all the options that
 Mantra brings along. There's is an unmatched flexibility with lights,
 objects and shaders with 

Re: uv queries in ice

2014-07-30 Thread Thomas Volkmann
Hi,

probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's
hard to tell exactly without seeing what you are doing.
I guess you figured that much yourself :)


 Matt Morris matt...@gmail.com hat am 30. Juli 2014 um 13:08 geschrieben:
 
  Hi chaps, having a context brain fart.
 
  I've got a set of texture coordinates on a mesh, and would like to drive a
 weightmap by the V values, but am struggling to switch the context of the data
 from sample to vertex. Would love any pointers in the right direction.
 
  cheers,
  matt
 
 
  --
  http://www.matinai.com
 



Re: uv queries in ice

2014-07-30 Thread Eric Mootz

In emTools you have compound called Per Node to Per Point.
Just take a look at it, it's only a few nodes.

Am 30.07.2014 13:44, schrieb Thomas Volkmann:

Hi,
probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, 
but it's hard to tell exactly without seeing what you are doing.

I guess you figured that much yourself :)
Matt Morris matt...@gmail.com hat am 30. Juli 2014 um 13:08 
geschrieben:


Hi chaps, having a context brain fart.
I've got a set of texture coordinates on a mesh, and would like to 
drive a weightmap by the V values, but am struggling to switch the 
context of the data from sample to vertex. Would love any pointers in 
the right direction.

cheers,
matt

--
www.matinai.com http://www.matinai.com






Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a
screen capture but doing everything off of laptops (and people with their
damn Macs) makes it tricky - we'll do our best though.

Thanks,

Paul


On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote:

 Looks really interesting… shame I won't be there… would it be possible to
 record everything for later viewing?

 thanks

  Jordi Bares
 jordiba...@gmail.com

 On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote:

 Hi everyone - Siggraph is approaching at a scary speed, so we'd better
 start trying to make sure people come and see us. We've got an entire day
 of user group sessions on Tuesday 12th August - and lots of cool stuff to
 show (as well as some pretty awesome announcements that you guys will love).

 http://fabricengine.com/siggraph/

 Main highlights are the Kraken open source rigging system (project lead by
 Eric Thivierge), the new visual programming system going into Fabric 2.0,
 plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire
 from Hybride that will cover how they've been using Fabric for production.

 Looking forward to catching up with people - ping me directly if you want
 to setup a meeting.

 Cheers!

 Paul





Simple CrowdFX question

2014-07-30 Thread Ognjen Vukovic
This is going to be really basic so i hope i don't get on anyone's nerves :)

How would one get about inserting two or more paths for a crowd to follow,
basically just get the pedestrians to lock onto the closest curve from
their emitter and stick to it?
And then at the end of the curve, or the goal, have them transition into a
idle state?


Re: Fabric at Siggraph details

2014-07-30 Thread Juhani Karlsson
The recording sounds good!
I`m looking foward to see what you guys have done lately : )
Neato,
- J


On 30 July 2014 15:05, Paul Doyle technove...@gmail.com wrote:

 Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a
 screen capture but doing everything off of laptops (and people with their
 damn Macs) makes it tricky - we'll do our best though.

 Thanks,

 Paul


 On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote:

 Looks really interesting… shame I won't be there… would it be possible to
 record everything for later viewing?

 thanks

  Jordi Bares
 jordiba...@gmail.com

 On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote:

 Hi everyone - Siggraph is approaching at a scary speed, so we'd better
 start trying to make sure people come and see us. We've got an entire day
 of user group sessions on Tuesday 12th August - and lots of cool stuff to
 show (as well as some pretty awesome announcements that you guys will love).

 http://fabricengine.com/siggraph/

 Main highlights are the Kraken open source rigging system (project lead
 by Eric Thivierge), the new visual programming system going into Fabric
 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu
 Leclaire from Hybride that will cover how they've been using Fabric for
 production.

 Looking forward to catching up with people - ping me directly if you want
 to setup a meeting.

 Cheers!

 Paul






-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi


RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Hi Ivan, I got it working after some mucking around by using a cached version 
of the strands and using the 'cage deform' node from Paul's tools.

Works like a charm as long as you aren't doing dynamics!
Let me know if you need a scene file or a diagram etc...

Cheers, Nick

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic 
[klebed...@gmail.com]
Sent: 30 July 2014 01:52
To: softimage@listproc.autodesk.com
Subject: Re: Rendering Fuzz on farm flicker problem

So after testing various options I can say that my Fuzz setup always flickers 
inside view-port too, so nothing to do with rendering stuff.
I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776).
Did anyone had luck setting it up for animation without any flicker here?

Thanks.
Ivan


On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:
I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. 
Still flickering!!!
I'll investigate further... With smaller strand count but the problem seems not 
to be consistent with smaller strand count if I remember correctly.

Ivan


On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:
Yeah caching will definitely help, and is a proper way to go, it's just that it 
goes real slow with 4mil strands and I am not sure if caching on multiple 
machines would 'cause flicker, I'll go through that process on Monday, and keep 
updates here.

Thanks for suggestions everyone.
Ivan


On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp 
p...@bustykelp.commailto:p...@bustykelp.com wrote:
Cache out the strands and it should work.

Sent from my iPad

On 25 Jul 2014, at 15:53, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:

Hello list,

Did anyone had problems rendering Fuzz on the farm in terms of flickering 
strands?
Rendering in local goes fine.

Cheers.
Ivan

--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com




Re: uv queries in ice

2014-07-30 Thread Matt Morris
Thanks Eric, that did the job! Appreciate the help :)


On 30 July 2014 12:52, Eric Mootz e...@mootzoid.com wrote:

  In emTools you have compound called Per Node to Per Point.
 Just take a look at it, it's only a few nodes.

 Am 30.07.2014 13:44, schrieb Thomas Volkmann:

  Hi,

  probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but
 it's hard to tell exactly without seeing what you are doing.
  I guess you figured that much yourself :)


 Matt Morris matt...@gmail.com matt...@gmail.com hat am 30. Juli 2014
 um 13:08 geschrieben:

  Hi chaps, having a context brain fart.

  I've got a set of texture coordinates on a mesh, and would like to drive
 a weightmap by the V values, but am struggling to switch the context of the
 data from sample to vertex. Would love any pointers in the right direction.

  cheers,
  matt


 --
 www.matinai.com








-- 
www.matinai.com


Re: Fabric at Siggraph details

2014-07-30 Thread Andy Goehler
On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote:

 …(and people with their damn Macs)…

Instead of criticizing peoples excellent taste for hardware and operation 
system, get to work on those ‘damn’ rounded rectangles :-)
May the hexagon be with you.

Andy


Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Ivan Vasiljevic
Hi Nick,

Thanks for reply.
When setting up fuzz for animation it automatically set's up cage
strands(if that's what you were thinking of under cage deform?)
compound. So yes it's in my setup. I am also caching strands and not
simulating them. It is so not predictable for me. Sometimes it works,
sometimes not, so if you have anything that might help I would really
appreciate it!

Thanks.
Ivan


On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus n...@altvfx.com wrote:

  Hi Ivan, I got it working after some mucking around by using a cached
 version of the strands and using the 'cage deform' node from Paul's tools.

  Works like a charm as long as you aren't doing dynamics!
 Let me know if you need a scene file or a diagram etc...

  Cheers, Nick
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic [
 klebed...@gmail.com]
 *Sent:* 30 July 2014 01:52
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Rendering Fuzz on farm flicker problem

 So after testing various options I can say that my Fuzz setup always
 flickers inside view-port too, so nothing to do with rendering stuff.
  I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776).
  Did anyone had luck setting it up for animation without any flicker here?

  Thanks.
  Ivan


 On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.com
 wrote:

  I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size
 per frame. Still flickering!!!
  I'll investigate further... With smaller strand count but the problem
 seems not to be consistent with smaller strand count if I remember
 correctly.

  Ivan


 On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.com
 wrote:

 Yeah caching will definitely help, and is a proper way to go, it's just
 that it goes real slow with 4mil strands and I am not sure if caching on
 multiple machines would 'cause flicker, I'll go through that process on
 Monday, and keep updates here.

  Thanks for suggestions everyone.
  Ivan


 On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.com wrote:

  Cache out the strands and it should work.

 Sent from my iPad

 On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote:

Hello list,

  Did anyone had problems rendering Fuzz on the farm in terms of
 flickering strands?
  Rendering in local goes fine.

  Cheers.
  Ivan

 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.com
email:  i...@digitalassettailors.com
   ivan_vasilje...@hotmail.com


Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
#Windows4Life #NonUniformScalingIsBestScaling etc etc :)


On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote:

  …(and people with their damn Macs)…

 Instead of criticizing peoples excellent taste for hardware and operation
 system, get to work on those ‘damn’ rounded rectangles :-)
 May the hexagon be with you.

 Andy



Re: Fabric at Siggraph details

2014-07-30 Thread Christopher Crouzet
Sounds like we'll never have Splice on Mac! :)


On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote:

 #Windows4Life #NonUniformScalingIsBestScaling etc etc :)


 On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote:

  …(and people with their damn Macs)…

 Instead of criticizing peoples excellent taste for hardware and operation
 system, get to work on those ‘damn’ rounded rectangles :-)
 May the hexagon be with you.

 Andy





-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
I might ask Rob Pieke to release his build :) I think we'll get it in for
2.0, but it's still going to be limited due to OGL nonsense:
https://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ


On 30 July 2014 09:20, Christopher Crouzet christopher.crou...@gmail.com
wrote:

 Sounds like we'll never have Splice on Mac! :)


 On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote:

 #Windows4Life #NonUniformScalingIsBestScaling etc etc :)


 On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote:

  …(and people with their damn Macs)…

 Instead of criticizing peoples excellent taste for hardware and
 operation system, get to work on those ‘damn’ rounded rectangles :-)
 May the hexagon be with you.

 Andy





 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: Fabric at Siggraph details

2014-07-30 Thread Christopher Crouzet
Provocation 1 - 0 Paul :)

Awesome news and best luck for the Siggraph!



On 30 July 2014 09:28, Paul Doyle technove...@gmail.com wrote:

 I might ask Rob Pieke to release his build :) I think we'll get it in for
 2.0, but it's still going to be limited due to OGL nonsense:
 https://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ


 On 30 July 2014 09:20, Christopher Crouzet christopher.crou...@gmail.com
 wrote:

 Sounds like we'll never have Splice on Mac! :)


 On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote:

 #Windows4Life #NonUniformScalingIsBestScaling etc etc :)


 On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com
 wrote:

 On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote:

  …(and people with their damn Macs)…

 Instead of criticizing peoples excellent taste for hardware and
 operation system, get to work on those ‘damn’ rounded rectangles :-)
 May the hexagon be with you.

 Andy





 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: SI and Houdini

2014-07-30 Thread Cristobal Infante
One thing I would say is refreshing about Houdini, it has yet to crash on
me when rendering ;)


On 30 July 2014 10:10, Cristobal Infante cgc...@gmail.com wrote:

 Polygonal modeling in Houdini does feel a bit clunky and slow, mostly
 because of the viewpoirt interaction. However there are some really cool
 procedural modeling tools that I know miss when going back to softimage.

 The bad news is that you will need a second app to do most of your assets,
 but this could be any app c4d, maya, xsi, etc.




 On 30 July 2014 08:35, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:

 Thanks Jordi Bears :)


 On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote:

 No there is not, I discuss at the beginning the workflow in which I
 suggest you still use XSI for modelling or a combination of Zbrush and
 Topogun (or the likes) for a retopology approach as that is the normal
 workflow.

 :-/

  Jordi Bares
 jordiba...@gmail.com

 On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote:

 There is no modelling chapter in the previous documents, which is why I
 asked.


 Matt



 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Tuesday, July 29, 2014 3:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI and Houdini

 All the previous documents are


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132

 And yes, they are big files.. will try to reduce them a bit but I guess
 a future task will be to put them inside an eBook or something… let's see

 Jordi Bares
 jordiba...@gmail.com

 On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote:


 Where is modeling?


 Also, any chance of making these documents a little lighter in file
 size?  Most of the .pdf’s are 50+ Mb each making them a bit bloated and
 hard to download where bandwidth is restricted.


 Matt





 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Tuesday, July 29, 2014 3:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI and Houdini

 Thanks so much, almost there.

 Last Houdini compositing guide ready


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389

 I am a day or two away from finishing it all off (Except the ICE guide
 to Houdini which will take some extra time)

 enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com
 wrote:



  Thanks again Jordi, this is priceless.


 On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com
 wrote:
 Compositing 1, 2 and 3 ready… follow the discussion and get the link
 here..


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote:



  Well, texturing is now finished, moving into rendering guides. 1 2 now
 online


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote:



  A bit slower than I wanted but finally found a bit of time to wrap the
 animation chapter. Moving now into procedural texturing.


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644

 Please let me know if you guys miss something and I will do my best to
 add it.

 Enjoy

 Jordi Bares
 jordiba...@gmail.com

 On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote:



  Jordi thank you!  I've been checking out the first few chapters and
 thoroughly appreciating all the time and effort you put into these.

 A truly kind act.
 Cheers,
  -Dave




 On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote:
 Thank you Mr Bares!
 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [
 jordiba...@gmail.com]
 Sent: 29 May 2014 08:34
 To: softimage@listproc.autodesk.com

 Subject: Re: SI and Houdini

 Well, seems finally found a gap to add another guide

 Houdini procedural animation introduciton aka CHOPs ready to download


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076

 Jordi Bares
 jordiba...@gmail.com

 On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote:

  I am experiencing the same. Amazed by it actually.
  And all the sexy things one can do in a ROP Network..
  Never would thought of XSI pass system being too rigid.
 
 
 
  Am 21.05.2014 um 20:33 schrieb Andy Goehler 
 lists.andy.goeh...@gmail.com:
 
 
 
  On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com
 wrote:
 
  Mantra aint too shabby...
 
  I'm running a test scene and surprisingly Mantra keeps pace with
 

Re: Cinema 4D an option?

2014-07-30 Thread Cristobal Infante
Arnold announced for C4D:

http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html


On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 Quite sure a lot of things are faster with 7 titans...


 On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:

 Another interesting demo with C4D, octane and 7 titans ;). How fast is
 that!

 https://vimeo.com/82836433


 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote:

 Hi,

 Tim Clapham from hellolux has been kind enough to share a code for 50%
 discount on some of this training in case anyone is interested:

 use code: softimagetv-c4d

 learn. Mastering Materials in Cinema4D
 http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/
 learn. Idents for Cinema4D: TV
 http://www.helloluxx.com/product/learn-idents-tv/
 learn. Cinema4D Dynamics
 http://www.helloluxx.com/product/cinema4d-dynamics/



 On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote:

 No idea on the temps - I was talking to them about Fabric stuff a few
 years back and they were great to work with. I'm sure if you approach them
 they'll have a formal eval program...


 On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote:

  Regarding the free CC… You are right. But the free version in
 combination with their 42 day demo will be a good way to test the C4D
 waters to see if it will indeed be worth buying the full version to add to
 our pipeline.



 The plan would be to use the free version to get an understanding of how
 it works in our environment, then install the demo to see what we are
 missing. (Even though the demo does still have some limitations.)



 Good to hear that the C4D guys are passionate/willing to listen.

 I wonder if they give out temp licenses? ;) That way our evaluation
 won’t be restricted by the limitations of the demo or the free CC version.





 Ed



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
 *Sent:* Thursday, March 13, 2014 11:27 AM
 *To:* softimage@listproc.autodesk.com

 *Subject:* Re: Cinema 4D an option?



 Just to chime in - I've met a lot of the C4D guys over the past few
 years and I have to say they are a really impressive, passionate bunch of
 guys that are investing heavily in their technology. Even if they don't
 have what you need today, it might be worth contacting them and asking
 about long-term plans and roadmap.



 On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote:

  the free CC version doesnt have all the mograph features you'd want to
 be using.



 On 13 March 2014 15:1





Rendermap SSS albedo

2014-07-30 Thread Christian Freisleder

hey list,

is there a way to get a albedo map from a mr sss shader?
Rendermap/ultimapper seems to just support the old mr phong, blinn ... 
shaders.

any ideas???

Cheers
Christian


Re: Fabric at Siggraph details

2014-07-30 Thread Jordi Bares
Screenium or Camtasia are your friends.

;-)

thanks so much

Jordi Bares
jordiba...@gmail.com

On 30 Jul 2014, at 13:05, Paul Doyle technove...@gmail.com wrote:

 Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a 
 screen capture but doing everything off of laptops (and people with their 
 damn Macs) makes it tricky - we'll do our best though.
 
 Thanks,
 
 Paul
 
 
 On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote:
 Looks really interesting… shame I won't be there… would it be possible to 
 record everything for later viewing?
 
 thanks
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote:
 
 Hi everyone - Siggraph is approaching at a scary speed, so we'd better start 
 trying to make sure people come and see us. We've got an entire day of user 
 group sessions on Tuesday 12th August - and lots of cool stuff to show (as 
 well as some pretty awesome announcements that you guys will love).
 
 http://fabricengine.com/siggraph/
 
 Main highlights are the Kraken open source rigging system (project lead by 
 Eric Thivierge), the new visual programming system going into Fabric 2.0, 
 plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire 
 from Hybride that will cover how they've been using Fabric for production.
 
 Looking forward to catching up with people - ping me directly if you want to 
 setup a meeting.
 
 Cheers!
 
 Paul
 
 



Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Busty kelp
If you cache, (strandsize, strand position, strand colour) then apply the cache 
before the cage, getting rid of the fuzz compound entirely as you won't need it 
once styling is done, Then it will won't flicker and should be generally faster 
too.


Sent from my iPad

 On 30 Jul 2014, at 14:13, Ivan Vasiljevic klebed...@gmail.com wrote:
 
 Hi Nick,
 
 Thanks for reply.
 When setting up fuzz for animation it automatically set's up cage 
 strands(if that's what you were thinking of under cage deform?) compound. 
 So yes it's in my setup. I am also caching strands and not simulating them. 
 It is so not predictable for me. Sometimes it works, sometimes not, so if you 
 have anything that might help I would really appreciate it! 
 
 Thanks.
 Ivan
 
 
 On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus n...@altvfx.com wrote:
 Hi Ivan, I got it working after some mucking around by using a cached 
 version of the strands and using the 'cage deform' node from Paul's tools.
 
 Works like a charm as long as you aren't doing dynamics!
 Let me know if you need a scene file or a diagram etc...
 
 Cheers, Nick
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic 
 [klebed...@gmail.com]
 Sent: 30 July 2014 01:52
 To: softimage@listproc.autodesk.com
 Subject: Re: Rendering Fuzz on farm flicker problem
 
 So after testing various options I can say that my Fuzz setup always 
 flickers inside view-port too, so nothing to do with rendering stuff.
 I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776).
 Did anyone had luck setting it up for animation without any flicker here?
 
 Thanks.
 Ivan
 
 
 On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.com 
 wrote:
 I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per 
 frame. Still flickering!!!
 I'll investigate further... With smaller strand count but the problem seems 
 not to be consistent with smaller strand count if I remember correctly.
 
 Ivan
 
 
 On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.com 
 wrote:
 Yeah caching will definitely help, and is a proper way to go, it's just 
 that it goes real slow with 4mil strands and I am not sure if caching on 
 multiple machines would 'cause flicker, I'll go through that process on 
 Monday, and keep updates here.
 
 Thanks for suggestions everyone.
 Ivan
 
 
 On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.com wrote:
 Cache out the strands and it should work.
 
 Sent from my iPad
 
 On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote:
 
 Hello list,
 
 Did anyone had problems rendering Fuzz on the farm in terms of 
 flickering strands?
 Rendering in local goes fine.
 
 Cheers.
 Ivan
 
 -- 
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
 
 
 
 -- 
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
 
 
 
 -- 
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
 
 
 
 -- 
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
 
 
 
 -- 
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
 
 


RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
Just wondering if anyone has done any real character animation in C4D. I bought 
version 9 when I dumped Lightwave and the character animation tools were pretty 
much crap (which is why I own Softimage now). I heard they updated them a while 
back, but I can’t really find any tutorials or even examples that look anything 
but amateur at best. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, July 30, 2014 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Cinema 4D an option?

 

Arnold announced for C4D:

 

http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html

 

On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

Quite sure a lot of things are faster with 7 titans...

 

On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:

Another interesting demo with C4D, octane and 7 titans ;). How fast is that!

 

https://vimeo.com/82836433



On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote:

Hi,

 

Tim Clapham from hellolux has been kind enough to share a code for 50% discount 
on some of this training in case anyone is interested:

 

use code: softimagetv-c4d

 

learn. Mastering Materials in Cinema4D 
http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/
 

learn. Idents for Cinema4D: TV 
http://www.helloluxx.com/product/learn-idents-tv/ 

learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ 

 

 

On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote:

No idea on the temps - I was talking to them about Fabric stuff a few years 
back and they were great to work with. I'm sure if you approach them they'll 
have a formal eval program...

 

On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote:

Regarding the free CC… You are right. But the free version in combination with 
their 42 day demo will be a good way to test the C4D waters to see if it will 
indeed be worth buying the full version to add to our pipeline. 

 

The plan would be to use the free version to get an understanding of how it 
works in our environment, then install the demo to see what we are missing. 
(Even though the demo does still have some limitations.)

 

Good to hear that the C4D guys are passionate/willing to listen.

I wonder if they give out temp licenses? ;) That way our evaluation won’t be 
restricted by the limitations of the demo or the free CC version. 

 

 

Ed

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, March 13, 2014 11:27 AM
To: softimage@listproc.autodesk.com


Subject: Re: Cinema 4D an option?

 

Just to chime in - I've met a lot of the C4D guys over the past few years and I 
have to say they are a really impressive, passionate bunch of guys that are 
investing heavily in their technology. Even if they don't have what you need 
today, it might be worth contacting them and asking about long-term plans and 
roadmap.

 

On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote:

the free CC version doesnt have all the mograph features you'd want to be using.

 

On 13 March 2014 15:1

 

 



Re: Rendermap SSS albedo

2014-07-30 Thread James De Colling
there was a sss shader a while ago we used to do rendermaps with, cant
remember exactly but it bypassed/ignored the lightmap input and was normal
shader input. kin or something is all I rememeber.

cheers,

james,


On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder m...@buntepixel.eu
wrote:

 hey list,

 is there a way to get a albedo map from a mr sss shader?
 Rendermap/ultimapper seems to just support the old mr phong, blinn ...
 shaders.
 any ideas???

 Cheers
 Christian



RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Yes that is exactly the advice I followed and it worked every time after that!

Thanks Paul

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Busty kelp 
[p...@bustykelp.com]
Sent: 31 July 2014 08:44
To: softimage@listproc.autodesk.com
Subject: Re: Rendering Fuzz on farm flicker problem

If you cache, (strandsize, strand position, strand colour) then apply the cache 
before the cage, getting rid of the fuzz compound entirely as you won't need it 
once styling is done, Then it will won't flicker and should be generally faster 
too.


Sent from my iPad

On 30 Jul 2014, at 14:13, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:

Hi Nick,

Thanks for reply.
When setting up fuzz for animation it automatically set's up cage strands(if 
that's what you were thinking of under cage deform?) compound. So yes it's in 
my setup. I am also caching strands and not simulating them. It is so not 
predictable for me. Sometimes it works, sometimes not, so if you have anything 
that might help I would really appreciate it!

Thanks.
Ivan


On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus 
n...@altvfx.commailto:n...@altvfx.com wrote:
Hi Ivan, I got it working after some mucking around by using a cached version 
of the strands and using the 'cage deform' node from Paul's tools.

Works like a charm as long as you aren't doing dynamics!
Let me know if you need a scene file or a diagram etc...

Cheers, Nick

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Ivan Vasiljevic [klebed...@gmail.commailto:klebed...@gmail.com]
Sent: 30 July 2014 01:52
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Rendering Fuzz on farm flicker problem

So after testing various options I can say that my Fuzz setup always flickers 
inside view-port too, so nothing to do with rendering stuff.
I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776).
Did anyone had luck setting it up for animation without any flicker here?

Thanks.
Ivan


On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:
I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. 
Still flickering!!!
I'll investigate further... With smaller strand count but the problem seems not 
to be consistent with smaller strand count if I remember correctly.

Ivan


On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:
Yeah caching will definitely help, and is a proper way to go, it's just that it 
goes real slow with 4mil strands and I am not sure if caching on multiple 
machines would 'cause flicker, I'll go through that process on Monday, and keep 
updates here.

Thanks for suggestions everyone.
Ivan


On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp 
p...@bustykelp.commailto:p...@bustykelp.com wrote:
Cache out the strands and it should work.

Sent from my iPad

On 25 Jul 2014, at 15:53, Ivan Vasiljevic 
klebed...@gmail.commailto:klebed...@gmail.com wrote:

Hello list,

Did anyone had problems rendering Fuzz on the farm in terms of flickering 
strands?
Rendering in local goes fine.

Cheers.
Ivan

--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com





--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.comhttp://ivasiljevic.com
email:  i...@digitalassettailors.commailto:i...@digitalassettailors.com
   ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com




RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
I’m not so sure this guy is professional but it gives a decent overview of 
setting up a very basic rig. Looks much better than the mess that you have to 
deal with in Modo.

http://www.youtube.com/watch?v=Hs8AfIIy6HU

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Wednesday, July 30, 2014 6:32 PM
To: softimage@listproc.autodesk.com
Subject: RE: Cinema 4D an option?

 

Just wondering if anyone has done any real character animation in C4D. I bought 
version 9 when I dumped Lightwave and the character animation tools were pretty 
much crap (which is why I own Softimage now). I heard they updated them a while 
back, but I can’t really find any tutorials or even examples that look anything 
but amateur at best. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, July 30, 2014 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Cinema 4D an option?

 

Arnold announced for C4D:

 

http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html

 

On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

Quite sure a lot of things are faster with 7 titans...

 

On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:

Another interesting demo with C4D, octane and 7 titans ;). How fast is that!

 

https://vimeo.com/82836433



On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote:

Hi,

 

Tim Clapham from hellolux has been kind enough to share a code for 50% discount 
on some of this training in case anyone is interested:

 

use code: softimagetv-c4d

 

learn. Mastering Materials in Cinema4D 
http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/
 

learn. Idents for Cinema4D: TV 
http://www.helloluxx.com/product/learn-idents-tv/ 

learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ 

 

 

On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote:

No idea on the temps - I was talking to them about Fabric stuff a few years 
back and they were great to work with. I'm sure if you approach them they'll 
have a formal eval program...

 

On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote:

Regarding the free CC… You are right. But the free version in combination with 
their 42 day demo will be a good way to test the C4D waters to see if it will 
indeed be worth buying the full version to add to our pipeline. 

 

The plan would be to use the free version to get an understanding of how it 
works in our environment, then install the demo to see what we are missing. 
(Even though the demo does still have some limitations.)

 

Good to hear that the C4D guys are passionate/willing to listen.

I wonder if they give out temp licenses? ;) That way our evaluation won’t be 
restricted by the limitations of the demo or the free CC version. 

 

 

Ed

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, March 13, 2014 11:27 AM
To: softimage@listproc.autodesk.com


Subject: Re: Cinema 4D an option?

 

Just to chime in - I've met a lot of the C4D guys over the past few years and I 
have to say they are a really impressive, passionate bunch of guys that are 
investing heavily in their technology. Even if they don't have what you need 
today, it might be worth contacting them and asking about long-term plans and 
roadmap.

 

On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote:

the free CC version doesnt have all the mograph features you'd want to be using.

 

On 13 March 2014 15:1

 

 



Re: Cinema 4D an option?

2014-07-30 Thread Sergio Mucino
I'll be curious Sam. How do you find Modo messy for rigging? Genuine question. 
Cheers!

Sergio Muciño.
Sent from my iPad.

 On Jul 30, 2014, at 10:18 PM, Sam Bowling sbowl...@cox.net wrote:
 
 I’m not so sure this guy is professional but it gives a decent overview of 
 setting up a very basic rig. Looks much better than the mess that you have to 
 deal with in Modo.
 http://www.youtube.com/watch?v=Hs8AfIIy6HU
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
 Sent: Wednesday, July 30, 2014 6:32 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Cinema 4D an option?
  
 Just wondering if anyone has done any real character animation in C4D. I 
 bought version 9 when I dumped Lightwave and the character animation tools 
 were pretty much crap (which is why I own Softimage now). I heard they 
 updated them a while back, but I can’t really find any tutorials or even 
 examples that look anything but amateur at best.
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal 
 Infante
 Sent: Wednesday, July 30, 2014 9:26 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Cinema 4D an option?
  
 Arnold announced for C4D:
  
 http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html
  
 
 On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com 
 wrote:
 Quite sure a lot of things are faster with 7 titans...
  
 
 On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:
 Another interesting demo with C4D, octane and 7 titans ;). How fast is that!
  
 https://vimeo.com/82836433
 
 
 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote:
 Hi,
  
 Tim Clapham from hellolux has been kind enough to share a code for 50% 
 discount on some of this training in case anyone is interested:
  
 use code: softimagetv-c4d
  
 learn. Mastering Materials in Cinema4D
 learn. Idents for Cinema4D: TV
 learn. Cinema4D Dynamics
  
  
 
 On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote:
 No idea on the temps - I was talking to them about Fabric stuff a few years 
 back and they were great to work with. I'm sure if you approach them they'll 
 have a formal eval program...
  
 
 On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote:
 Regarding the free CC… You are right. But the free version in combination 
 with their 42 day demo will be a good way to test the C4D waters to see if it 
 will indeed be worth buying the full version to add to our pipeline.
 
  
 
 The plan would be to use the free version to get an understanding of how it 
 works in our environment, then install the demo to see what we are missing. 
 (Even though the demo does still have some limitations.)
 
  
 
 Good to hear that the C4D guys are passionate/willing to listen.
 
 I wonder if they give out temp licenses? ;) That way our evaluation won’t be 
 restricted by the limitations of the demo or the free CC version.
 
  
 
  
 
 Ed
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
 Sent: Thursday, March 13, 2014 11:27 AM
 To: softimage@listproc.autodesk.com
 
 
 Subject: Re: Cinema 4D an option?
  
 
 Just to chime in - I've met a lot of the C4D guys over the past few years and 
 I have to say they are a really impressive, passionate bunch of guys that are 
 investing heavily in their technology. Even if they don't have what you need 
 today, it might be worth contacting them and asking about long-term plans and 
 roadmap.
 
  
 
 On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote:
 
 the free CC version doesnt have all the mograph features you'd want to be 
 using.
 
  
 
 On 13 March 2014 15:1
 
  
  


Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Jason S

  
  

  
On 07/30/14 21:58, Nick Angus
  wrote:

- hide quoted text -

  Yes that is exactly the advice I
followed and it worked every time after that!


Thanks Paul
  
  

From:
Busty kelp [p...@bustykelp.com]
Subject: Re: Rendering Fuzz on farm flicker
problem
  


  If you cache, (strandsize, strand position,
strand colour) then apply the cache before the cage,
getting rid of the fuzz compound entirely as you
won't need it once styling is done, Then it will
won't flicker and should be generally faster too.
  
  

  

  

Hi Paul, perhaps making a note of that in 'set up instructions.txt' ?
  


By the way the next best 'fuzz' rendering I could find (anywhere,
ever) was actual pictures. :)