Re: Fabric at Siggraph details
OmygodOmygodOmygod ! :-) On 30 July 2014 02:01, Paul Doyle technove...@gmail.com wrote: we're working to have a setup so we can capture everything with good audio, so hopefully we will have most/all talks online the week after Sigg On 29 July 2014 20:55, Steven Caron car...@gmail.com wrote: awesome stuff... won't know for sure which i can attend quite yet. wish i could attend them all... On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: SI and Houdini
No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the normal workflow. :-/ Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote: There is no modelling chapter in the previous documents, which is why I asked. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, July 29, 2014 3:19 PM To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini All the previous documents are http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132 And yes, they are big files.. will try to reduce them a bit but I guess a future task will be to put them inside an eBook or something… let's see Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote: Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, July 29, 2014 3:09 PM To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with Mantra all inside Houdini without having to resort to external C++ IDEs. Andy
Re: SI and Houdini
Thanks Jordi Bears :) On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote: No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the normal workflow. :-/ Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote: There is no modelling chapter in the previous documents, which is why I asked. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Tuesday, July 29, 2014 3:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini All the previous documents are http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132 And yes, they are big files.. will try to reduce them a bit but I guess a future task will be to put them inside an eBook or something… let's see Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote: Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Tuesday, July 29, 2014 3:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [ jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with Mantra all inside Houdini without having to resort to external C++ IDEs. Andy
Re: Fabric at Siggraph details
Looks really interesting… shame I won't be there… would it be possible to record everything for later viewing? thanks Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: SI and Houdini
Polygonal modeling in Houdini does feel a bit clunky and slow, mostly because of the viewpoirt interaction. However there are some really cool procedural modeling tools that I know miss when going back to softimage. The bad news is that you will need a second app to do most of your assets, but this could be any app c4d, maya, xsi, etc. On 30 July 2014 08:35, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Thanks Jordi Bears :) On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote: No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the normal workflow. :-/ Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote: There is no modelling chapter in the previous documents, which is why I asked. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Tuesday, July 29, 2014 3:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini All the previous documents are http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132 And yes, they are big files.. will try to reduce them a bit but I guess a future task will be to put them inside an eBook or something… let's see Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote: Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Tuesday, July 29, 2014 3:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [ jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with
Re: uv queries in ice
Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :) Matt Morris matt...@gmail.com hat am 30. Juli 2014 um 13:08 geschrieben: Hi chaps, having a context brain fart. I've got a set of texture coordinates on a mesh, and would like to drive a weightmap by the V values, but am struggling to switch the context of the data from sample to vertex. Would love any pointers in the right direction. cheers, matt -- http://www.matinai.com
Re: uv queries in ice
In emTools you have compound called Per Node to Per Point. Just take a look at it, it's only a few nodes. Am 30.07.2014 13:44, schrieb Thomas Volkmann: Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :) Matt Morris matt...@gmail.com hat am 30. Juli 2014 um 13:08 geschrieben: Hi chaps, having a context brain fart. I've got a set of texture coordinates on a mesh, and would like to drive a weightmap by the V values, but am struggling to switch the context of the data from sample to vertex. Would love any pointers in the right direction. cheers, matt -- www.matinai.com http://www.matinai.com
Re: Fabric at Siggraph details
Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and people with their damn Macs) makes it tricky - we'll do our best though. Thanks, Paul On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote: Looks really interesting… shame I won't be there… would it be possible to record everything for later viewing? thanks Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Simple CrowdFX question
This is going to be really basic so i hope i don't get on anyone's nerves :) How would one get about inserting two or more paths for a crowd to follow, basically just get the pedestrians to lock onto the closest curve from their emitter and stick to it? And then at the end of the curve, or the goal, have them transition into a idle state?
Re: Fabric at Siggraph details
The recording sounds good! I`m looking foward to see what you guys have done lately : ) Neato, - J On 30 July 2014 15:05, Paul Doyle technove...@gmail.com wrote: Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and people with their damn Macs) makes it tricky - we'll do our best though. Thanks, Paul On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote: Looks really interesting… shame I won't be there… would it be possible to record everything for later viewing? thanks Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 juhani.karls...@talvi.fi www.vimeo.com/talvi
RE: Rendering Fuzz on farm flicker problem
Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic [klebed...@gmail.com] Sent: 30 July 2014 01:52 To: softimage@listproc.autodesk.com Subject: Re: Rendering Fuzz on farm flicker problem So after testing various options I can say that my Fuzz setup always flickers inside view-port too, so nothing to do with rendering stuff. I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776). Did anyone had luck setting it up for animation without any flicker here? Thanks. Ivan On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. Still flickering!!! I'll investigate further... With smaller strand count but the problem seems not to be consistent with smaller strand count if I remember correctly. Ivan On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: Yeah caching will definitely help, and is a proper way to go, it's just that it goes real slow with 4mil strands and I am not sure if caching on multiple machines would 'cause flicker, I'll go through that process on Monday, and keep updates here. Thanks for suggestions everyone. Ivan On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.commailto:p...@bustykelp.com wrote: Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms of flickering strands? Rendering in local goes fine. Cheers. Ivan -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com
Re: uv queries in ice
Thanks Eric, that did the job! Appreciate the help :) On 30 July 2014 12:52, Eric Mootz e...@mootzoid.com wrote: In emTools you have compound called Per Node to Per Point. Just take a look at it, it's only a few nodes. Am 30.07.2014 13:44, schrieb Thomas Volkmann: Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :) Matt Morris matt...@gmail.com matt...@gmail.com hat am 30. Juli 2014 um 13:08 geschrieben: Hi chaps, having a context brain fart. I've got a set of texture coordinates on a mesh, and would like to drive a weightmap by the V values, but am struggling to switch the context of the data from sample to vertex. Would love any pointers in the right direction. cheers, matt -- www.matinai.com -- www.matinai.com
Re: Fabric at Siggraph details
On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy
Re: Rendering Fuzz on farm flicker problem
Hi Nick, Thanks for reply. When setting up fuzz for animation it automatically set's up cage strands(if that's what you were thinking of under cage deform?) compound. So yes it's in my setup. I am also caching strands and not simulating them. It is so not predictable for me. Sometimes it works, sometimes not, so if you have anything that might help I would really appreciate it! Thanks. Ivan On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus n...@altvfx.com wrote: Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic [ klebed...@gmail.com] *Sent:* 30 July 2014 01:52 *To:* softimage@listproc.autodesk.com *Subject:* Re: Rendering Fuzz on farm flicker problem So after testing various options I can say that my Fuzz setup always flickers inside view-port too, so nothing to do with rendering stuff. I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776). Did anyone had luck setting it up for animation without any flicker here? Thanks. Ivan On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.com wrote: I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. Still flickering!!! I'll investigate further... With smaller strand count but the problem seems not to be consistent with smaller strand count if I remember correctly. Ivan On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.com wrote: Yeah caching will definitely help, and is a proper way to go, it's just that it goes real slow with 4mil strands and I am not sure if caching on multiple machines would 'cause flicker, I'll go through that process on Monday, and keep updates here. Thanks for suggestions everyone. Ivan On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.com wrote: Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms of flickering strands? Rendering in local goes fine. Cheers. Ivan -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com
Re: Fabric at Siggraph details
#Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy
Re: Fabric at Siggraph details
Sounds like we'll never have Splice on Mac! :) On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote: #Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Fabric at Siggraph details
I might ask Rob Pieke to release his build :) I think we'll get it in for 2.0, but it's still going to be limited due to OGL nonsense: https://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ On 30 July 2014 09:20, Christopher Crouzet christopher.crou...@gmail.com wrote: Sounds like we'll never have Splice on Mac! :) On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote: #Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Fabric at Siggraph details
Provocation 1 - 0 Paul :) Awesome news and best luck for the Siggraph! On 30 July 2014 09:28, Paul Doyle technove...@gmail.com wrote: I might ask Rob Pieke to release his build :) I think we'll get it in for 2.0, but it's still going to be limited due to OGL nonsense: https://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ On 30 July 2014 09:20, Christopher Crouzet christopher.crou...@gmail.com wrote: Sounds like we'll never have Splice on Mac! :) On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote: #Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: SI and Houdini
One thing I would say is refreshing about Houdini, it has yet to crash on me when rendering ;) On 30 July 2014 10:10, Cristobal Infante cgc...@gmail.com wrote: Polygonal modeling in Houdini does feel a bit clunky and slow, mostly because of the viewpoirt interaction. However there are some really cool procedural modeling tools that I know miss when going back to softimage. The bad news is that you will need a second app to do most of your assets, but this could be any app c4d, maya, xsi, etc. On 30 July 2014 08:35, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Thanks Jordi Bears :) On 30 July 2014 08:32, Jordi Bares jordiba...@gmail.com wrote: No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the normal workflow. :-/ Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:31, Matt Lind ml...@carbinestudios.com wrote: There is no modelling chapter in the previous documents, which is why I asked. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Tuesday, July 29, 2014 3:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini All the previous documents are http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132 And yes, they are big files.. will try to reduce them a bit but I guess a future task will be to put them inside an eBook or something… let's see Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote: Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Tuesday, July 29, 2014 3:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [ jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with
Re: Cinema 4D an option?
Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TV http://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Thursday, March 13, 2014 11:27 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Rendermap SSS albedo
hey list, is there a way to get a albedo map from a mr sss shader? Rendermap/ultimapper seems to just support the old mr phong, blinn ... shaders. any ideas??? Cheers Christian
Re: Fabric at Siggraph details
Screenium or Camtasia are your friends. ;-) thanks so much Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 13:05, Paul Doyle technove...@gmail.com wrote: Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and people with their damn Macs) makes it tricky - we'll do our best though. Thanks, Paul On 30 July 2014 03:35, Jordi Bares jordiba...@gmail.com wrote: Looks really interesting… shame I won't be there… would it be possible to record everything for later viewing? thanks Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Rendering Fuzz on farm flicker problem
If you cache, (strandsize, strand position, strand colour) then apply the cache before the cage, getting rid of the fuzz compound entirely as you won't need it once styling is done, Then it will won't flicker and should be generally faster too. Sent from my iPad On 30 Jul 2014, at 14:13, Ivan Vasiljevic klebed...@gmail.com wrote: Hi Nick, Thanks for reply. When setting up fuzz for animation it automatically set's up cage strands(if that's what you were thinking of under cage deform?) compound. So yes it's in my setup. I am also caching strands and not simulating them. It is so not predictable for me. Sometimes it works, sometimes not, so if you have anything that might help I would really appreciate it! Thanks. Ivan On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus n...@altvfx.com wrote: Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic [klebed...@gmail.com] Sent: 30 July 2014 01:52 To: softimage@listproc.autodesk.com Subject: Re: Rendering Fuzz on farm flicker problem So after testing various options I can say that my Fuzz setup always flickers inside view-port too, so nothing to do with rendering stuff. I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776). Did anyone had luck setting it up for animation without any flicker here? Thanks. Ivan On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.com wrote: I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. Still flickering!!! I'll investigate further... With smaller strand count but the problem seems not to be consistent with smaller strand count if I remember correctly. Ivan On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.com wrote: Yeah caching will definitely help, and is a proper way to go, it's just that it goes real slow with 4mil strands and I am not sure if caching on multiple machines would 'cause flicker, I'll go through that process on Monday, and keep updates here. Thanks for suggestions everyone. Ivan On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.com wrote: Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms of flickering strands? Rendering in local goes fine. Cheers. Ivan -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com
RE: Cinema 4D an option?
Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, July 30, 2014 9:26 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TV http://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Re: Rendermap SSS albedo
there was a sss shader a while ago we used to do rendermaps with, cant remember exactly but it bypassed/ignored the lightmap input and was normal shader input. kin or something is all I rememeber. cheers, james, On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder m...@buntepixel.eu wrote: hey list, is there a way to get a albedo map from a mr sss shader? Rendermap/ultimapper seems to just support the old mr phong, blinn ... shaders. any ideas??? Cheers Christian
RE: Rendering Fuzz on farm flicker problem
Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Busty kelp [p...@bustykelp.com] Sent: 31 July 2014 08:44 To: softimage@listproc.autodesk.com Subject: Re: Rendering Fuzz on farm flicker problem If you cache, (strandsize, strand position, strand colour) then apply the cache before the cage, getting rid of the fuzz compound entirely as you won't need it once styling is done, Then it will won't flicker and should be generally faster too. Sent from my iPad On 30 Jul 2014, at 14:13, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: Hi Nick, Thanks for reply. When setting up fuzz for animation it automatically set's up cage strands(if that's what you were thinking of under cage deform?) compound. So yes it's in my setup. I am also caching strands and not simulating them. It is so not predictable for me. Sometimes it works, sometimes not, so if you have anything that might help I would really appreciate it! Thanks. Ivan On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic [klebed...@gmail.commailto:klebed...@gmail.com] Sent: 30 July 2014 01:52 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Rendering Fuzz on farm flicker problem So after testing various options I can say that my Fuzz setup always flickers inside view-port too, so nothing to do with rendering stuff. I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776). Did anyone had luck setting it up for animation without any flicker here? Thanks. Ivan On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. Still flickering!!! I'll investigate further... With smaller strand count but the problem seems not to be consistent with smaller strand count if I remember correctly. Ivan On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: Yeah caching will definitely help, and is a proper way to go, it's just that it goes real slow with 4mil strands and I am not sure if caching on multiple machines would 'cause flicker, I'll go through that process on Monday, and keep updates here. Thanks for suggestions everyone. Ivan On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.commailto:p...@bustykelp.com wrote: Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.commailto:klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms of flickering strands? Rendering in local goes fine. Cheers. Ivan -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.comhttp://ivasiljevic.com email: i...@digitalassettailors.commailto:i...@digitalassettailors.com ivan_vasilje...@hotmail.commailto:ivan_vasilje...@hotmail.com
RE: Cinema 4D an option?
I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic rig. Looks much better than the mess that you have to deal with in Modo. http://www.youtube.com/watch?v=Hs8AfIIy6HU From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling Sent: Wednesday, July 30, 2014 6:32 PM To: softimage@listproc.autodesk.com Subject: RE: Cinema 4D an option? Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, July 30, 2014 9:26 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TV http://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Re: Cinema 4D an option?
I'll be curious Sam. How do you find Modo messy for rigging? Genuine question. Cheers! Sergio Muciño. Sent from my iPad. On Jul 30, 2014, at 10:18 PM, Sam Bowling sbowl...@cox.net wrote: I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic rig. Looks much better than the mess that you have to deal with in Modo. http://www.youtube.com/watch?v=Hs8AfIIy6HU From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling Sent: Wednesday, July 30, 2014 6:32 PM To: softimage@listproc.autodesk.com Subject: RE: Cinema 4D an option? Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, July 30, 2014 9:26 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D learn. Idents for Cinema4D: TV learn. Cinema4D Dynamics On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Re: Rendering Fuzz on farm flicker problem
On 07/30/14 21:58, Nick Angus wrote: - hide quoted text - Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul From: Busty kelp [p...@bustykelp.com] Subject: Re: Rendering Fuzz on farm flicker problem If you cache, (strandsize, strand position, strand colour) then apply the cache before the cage, getting rid of the fuzz compound entirely as you won't need it once styling is done, Then it will won't flicker and should be generally faster too. Hi Paul, perhaps making a note of that in 'set up instructions.txt' ? By the way the next best 'fuzz' rendering I could find (anywhere, ever) was actual pictures. :)