Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread David Saber
Sounds great. It seems they don't develop it only for sims now, there 
are new stuff in modelling and character animation.

Go Houdimage!


Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Nice one Leendert, refering to Total Recall ;-)
Originally I had the Matrix in mind, because once you free your mind in Houdini 
you won’t have to dodge the bullets ;-) 

> On Dec 05, 2014, at 15:54, Leendert A. Hartog  wrote:
> 
> Andy Goehler schreef op 5-12-2014 7:00:
>> 
>> Yeah, depending on how your brain is wired, it IS the 'red pill' ;-)
>> 
> "Matrix" red pill or "Total Recall" red pill? 
> There is a subtle difference, but trying to explain that would be way beyond 
> OT...
> (which this remark already is)
> ;)
> 
> Greetz
> Leendert
> 
> 
> 
> -- 
> 
> Leendert A. Hartog AKA Hirazi Blue 
> Administrator NOT the owner of si-community.com
> 




Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Just as others commented. For a CPU renderer Mantras speed is up there with the 
big ones, but it’s also enormously flexible without having to resort to 
external compiling. And most importantly: my shading and lighting sessions are 
stable! Often times I forget to stop the IPR, switch to the viewport, modify 
geometry only to come back to the IPR pane and see it rendering my changes 
already. 
Glass was not straight forward at first, but I’ve managed to reduce my noise to 
an acceptable level.

Coming from a GPU renderer you’ll have a hard time bearing the render times of 
a CPU renderer ;-)

> On Dec 05, 2014, at 17:09, olivier jeannel  wrote:
> 
> I find it slow.
> Rendering glass without noise seems impossible.
> I confess I'm use to Redshift speed, and just saw a friend using Octane for 
> C4D.
> Results are costless compared to the effort Mantra requires.
> 
> Don't you agree ?
> 
> 
> 
> Le 05/12/2014 14:45, Andy Goehler a écrit :
>> What’s your beef with Mantra?
>> 
>>> On 05.12.2014, at 14:02, olivier jeannel >> > wrote:
>>> 
>>> The big problem for me is mantra. Just not usable without a renderfarm (In 
>>> my unexperienced opinion, of course)
>> 
> 



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Simon van de Lagemaat
I've found that Mantra is a little slower than Arnold overall but is faster
in some cases and is infinitely more flexible due to its tight integration
with the rest of the package.  Keep in mind that Mantra is many things at
once, a traditional reyes rendeerer or full blown PBR, take your pick.

Mantra can really bend over backwards for you at times, it's impressive and
refreshing.


On Fri, Dec 5, 2014 at 8:22 AM, Cristobal Infante  wrote:

> Mantra might be a bit slower, but is comparable to Arnold. It can do
> displacement, motion blur hair, etc. Remember you can request additional
> Mantra licenses at no cost.
>
> Houdini's learning curve is steep, but the more you learn, the more you
> want to know. You start thinking differently, looking for procedural ways
> of building stuff. I am personally heading that way as well.
>
>
>
>


Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Cristobal Infante
Mantra might be a bit slower, but is comparable to Arnold. It can do
displacement, motion blur hair, etc. Remember you can request additional
Mantra licenses at no cost.

Houdini's learning curve is steep, but the more you learn, the more you
want to know. You start thinking differently, looking for procedural ways
of building stuff. I am personally heading that way as well.



On 5 December 2014 at 16:17, Cristobal Infante  wrote:

> If you want GPU action, you will have it with octane/houdini very soon ;)
>
>
> http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/
>
> On 5 December 2014 at 16:09, olivier jeannel 
> wrote:
>
>>  I find it slow.
>> Rendering glass without noise seems impossible.
>> I confess I'm use to Redshift speed, and just saw a friend using Octane
>> for C4D.
>> Results are costless compared to the effort Mantra requires.
>>
>> Don't you agree ?
>>
>>
>>
>> Le 05/12/2014 14:45, Andy Goehler a écrit :
>>
>> What’s your beef with Mantra?
>>
>>  On 05.12.2014, at 14:02, olivier jeannel 
>> wrote:
>>
>> The big problem for me is mantra. Just not usable without a renderfarm
>> (In my unexperienced opinion, of course)
>>
>>
>>
>>
>


Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Srecko Micic
I do not agree with that . It is fast as every other CPU render engine.  Really 
same as Vray or MR or MODO render. Can not compare with Redshift though, but 
Redshift is far more behind Mantra in flexibility.

Care to share some scenes you had problems with?

I did this completely in Houdini, and did 3k render in less than 30 min on 
4770K.
http://sreckom.webworkman.com/?portfolio=beer-bottle


> On Dec 5, 2014, at 17:09, olivier jeannel  wrote:
> 
> I find it slow.
> Rendering glass without noise seems impossible.
> I confess I'm use to Redshift speed, and just saw a friend using Octane for 
> C4D.
> Results are costless compared to the effort Mantra requires.
> 
> Don't you agree ?
> 
> 
> 
> Le 05/12/2014 14:45, Andy Goehler a écrit :
>> What’s your beef with Mantra?
>> 
>>> On 05.12.2014, at 14:02, olivier jeannel >> > wrote:
>>> 
>>> The big problem for me is mantra. Just not usable without a renderfarm (In 
>>> my unexperienced opinion, of course)
>> 
> 



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Cristobal Infante
If you want GPU action, you will have it with octane/houdini very soon ;)

http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/

On 5 December 2014 at 16:09, olivier jeannel 
wrote:

>  I find it slow.
> Rendering glass without noise seems impossible.
> I confess I'm use to Redshift speed, and just saw a friend using Octane
> for C4D.
> Results are costless compared to the effort Mantra requires.
>
> Don't you agree ?
>
>
>
> Le 05/12/2014 14:45, Andy Goehler a écrit :
>
> What’s your beef with Mantra?
>
>  On 05.12.2014, at 14:02, olivier jeannel  wrote:
>
> The big problem for me is mantra. Just not usable without a renderfarm (In
> my unexperienced opinion, of course)
>
>
>
>


Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel

I find it slow.
Rendering glass without noise seems impossible.
I confess I'm use to Redshift speed, and just saw a friend using Octane 
for C4D.

Results are costless compared to the effort Mantra requires.

Don't you agree ?



Le 05/12/2014 14:45, Andy Goehler a écrit :

What’s your beef with Mantra?

On 05.12.2014, at 14:02, olivier jeannel > wrote:


The big problem for me is mantra. Just not usable without a 
renderfarm (In my unexperienced opinion, of course)






Re: Friday Flashback #201

2014-12-05 Thread Leendert A. Hartog

The MEKARATE video: Somewhat disturbing. Very entertaining.
Thanks for "unearthing" it.

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Friday Flashback #201

2014-12-05 Thread Stephen Blair
SOFTIMAGE|3D screenshots of MotherDroid
cgworld 2000
http://wp.me/powV4-38s


Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Leendert A. Hartog

Andy Goehler schreef op 5-12-2014 7:00:

Yeah, depending on how your brain is wired, it IS the 'red pill' ;-)


"Matrix" red pill or "Total Recall" red pill?
There is a subtle difference, but trying to explain that would be way 
beyond OT...

(which this remark already is)
;)

Greetz
Leendert



--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
What’s your beef with Mantra?

> On 05.12.2014, at 14:02, olivier jeannel  wrote:
> 
> The big problem for me is mantra. Just not usable without a renderfarm (In my 
> unexperienced opinion, of course)



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Oscar Juarez
The first weeks with them are a bit painful then everything starts coming
together, I now find myself thinking that this particular task would be
much easier in Houdini, I started to love the PointWrangle and
AttribWrangle nodes and how you have access to a lot of stuff.

On Fri, Dec 5, 2014 at 2:02 PM, olivier jeannel 
wrote:

>  Eeer same here.
> watched hours and hours of tutorials, the learning curve is tough, but now
> although I'm not yet experienced with it (still looking for node names and
> syntax) I'm just amazed by it's flexibility.
> Thinking a 3d project differently feels awkward.
>
> The big problem for me is mantra. Just not usable without a renderfarm (In
> my unexperienced opinion, of course)
>
>
>
>
>
> Le 05/12/2014 04:53, Simon van de Lagemaat a écrit :
>
> I don't know about everyone else but I've been learning Houdini for a
> couple months now and I am totally awestruck by it despite some weak areas
> that it looks like it's improving on.The flow of data through the program
> is wonderful and far better than Soft.  I got comfortable quite quickly
> with it.  Helps to have a few guys around that know it ;-)
>
>  You can move compounds and vex nodes all over the place with very little
> transition work i.e. I'm moving a deformer sop over to a shader with just
> some coordinate conversions and I can easily build interfaces and
> connections with uniformity and predictability.  I'm very happy with it and
> I haven't even touched the dynamics or volume tools at all.
>
>
> On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez 
> wrote:
>
>> UX improvements seem like something much needed.
>>
>> https://vimeo.com/113441818
>>
>
>
>


Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel

Eeer same here.
watched hours and hours of tutorials, the learning curve is tough, but 
now although I'm not yet experienced with it (still looking for node 
names and syntax) I'm just amazed by it's flexibility.

Thinking a 3d project differently feels awkward.

The big problem for me is mantra. Just not usable without a renderfarm 
(In my unexperienced opinion, of course)






Le 05/12/2014 04:53, Simon van de Lagemaat a écrit :
I don't know about everyone else but I've been learning Houdini for a 
couple months now and I am totally awestruck by it despite some weak 
areas that it looks like it's improving on.The flow of data through 
the program is wonderful and far better than Soft.  I got comfortable 
quite quickly with it.  Helps to have a few guys around that know it ;-)


You can move compounds and vex nodes all over the place with very 
little transition work i.e. I'm moving a deformer sop over to a shader 
with just some coordinate conversions and I can easily build 
interfaces and connections with uniformity and predictability.  I'm 
very happy with it and I haven't even touched the dynamics or volume 
tools at all.



On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez 
mailto:tridi.animei...@gmail.com>> wrote:


UX improvements seem like something much needed.

https://vimeo.com/113441818






UK London Softimage<>Maya training

2014-12-05 Thread Graham Bell
I know this is crap and apologies for this being very last minute

Due to some last drop outs, we have 3 places left on the last of our Softimage 
<> Maya training classes, next week Dec 8th-12th.
The training is classroom based, all week at Escape Studios, London. No cost to 
you other than travel, lunch, etc.

First come, first served. Email me off list.



Graham



P.s. Sorry no debate or discussion as to the context of this, location, future 
training, etc, etc. It is what it is. I’m just the messenger here.




<>

Re: Reddit Thread with Carl Bass, CEO of Autodesk, on 3D printers...

2014-12-05 Thread Simon Reeves
interesting  !



Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com *
*www.analogstudio.co.uk *

On 5 December 2014 at 00:56, Eric Turman  wrote:

>
> http://www.reddit.com/r/IAmA/comments/2oaei2/carl_bass_here_ceo_of_autodesk_designer/
>
> Looks to be a currently active thread.
>
> Of course there are comments about Softimage, Max, and Maya; some humorous
> ones if you skim.
>
>
> --
>
>
>
>
> -=T=-
>