Re: For each ?

2015-09-11 Thread Rares Halmagean


Maybe you could ice model some instanced stone bricks over your castle. Here's a video showing a tool that does just that; https://vimeo.com/69068732.The link to the example scene is broken unfortunately. You can make out the ice tree though, hopefully to be able to build your own version somehow. For myself, I would export my castle in zbrush and extract individual bricks using a good texture as mask. -RaresOn September 11, 2015 at 4:09 AM Olivier Jeannel  wrote:Hi gang,I'm working on a project that involves a lot of brick wall construction. I'm building castles !I was wondering if someone had a method to cut a grid in an irregular way. A bit like an old castle wall with his squarred stones having different size.I've tried some implosia  setup having nice enough result, but it only function with closed polymesh like "cubes".I'm looking for a more elegant wait to divide / split polygons once or twice with a random value.So I thought (this morning) maybe the Houdini For Each primitive (+stamp) could be ported to Ice.I was wondering if someone has already tried this. 


Re: For each ?

2015-09-11 Thread Adam Sale
Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a
while back?

On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean 
wrote:

> Maybe you could ice model some instanced stone bricks over your castle.
> Here's a video showing a tool that does just that;
> https://vimeo.com/69068732.
>
>
> The link to the example scene is broken unfortunately. You can make out
> the ice tree though, hopefully to be able to build your own version
> somehow. For myself, I would export my castle in zbrush and extract
> individual bricks using a good texture as mask.
>
>
> -Rares
>
> On September 11, 2015 at 4:09 AM Olivier Jeannel 
> wrote:
>
> Hi gang,
>
> I'm working on a project that involves a lot of brick wall construction.
> I'm building castles !
> I was wondering if someone had a method to cut a grid in an irregular way.
> A bit like an old castle wall with his squarred stones having different
> size.
>
> I've tried some implosia  setup having nice enough result, but it only
> function with closed polymesh like "cubes".
> I'm looking for a more elegant wait to divide / split polygons once or
> twice with a random value.
>
> So I thought (this morning) maybe the Houdini For Each primitive (+stamp)
> could be ported to Ice.
>
> I was wondering if someone has already tried this.
>
>
>
>
>


Re: For each ?

2015-09-11 Thread Olivier Jeannel
The 2nd reality is really impressive, but yep links are dead.
Chris if you have any idea  ?

On Fri, Sep 11, 2015 at 8:29 PM, Adam Sale  wrote:

> Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a
> while back?
>
> On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean 
> wrote:
>
>> Maybe you could ice model some instanced stone bricks over your castle.
>> Here's a video showing a tool that does just that;
>> https://vimeo.com/69068732.
>>
>>
>> The link to the example scene is broken unfortunately. You can make out
>> the ice tree though, hopefully to be able to build your own version
>> somehow. For myself, I would export my castle in zbrush and extract
>> individual bricks using a good texture as mask.
>>
>>
>> -Rares
>>
>> On September 11, 2015 at 4:09 AM Olivier Jeannel 
>> wrote:
>>
>> Hi gang,
>>
>> I'm working on a project that involves a lot of brick wall construction.
>> I'm building castles !
>> I was wondering if someone had a method to cut a grid in an irregular
>> way. A bit like an old castle wall with his squarred stones having
>> different size.
>>
>> I've tried some implosia  setup having nice enough result, but it only
>> function with closed polymesh like "cubes".
>> I'm looking for a more elegant wait to divide / split polygons once or
>> twice with a random value.
>>
>> So I thought (this morning) maybe the Houdini For Each primitive (+stamp)
>> could be ported to Ice.
>>
>> I was wondering if someone has already tried this.
>>
>>
>>
>>
>>
>
>


For each ?

2015-09-11 Thread Olivier Jeannel
Hi gang,

I'm working on a project that involves a lot of brick wall construction.
I'm building castles !
I was wondering if someone had a method to cut a grid in an irregular way.
A bit like an old castle wall with his squarred stones having different
size.

I've tried some implosia  setup having nice enough result, but it only
function with closed polymesh like "cubes".
I'm looking for a more elegant wait to divide / split polygons once or
twice with a random value.

So I thought (this morning) maybe the Houdini For Each primitive (+stamp)
could be ported to Ice.

I was wondering if someone has already tried this.


Re: For each ?

2015-09-11 Thread Adam Sale
http://rray.de/xsi/

Do a search for brick wall compound

Its a private compound though ;-)

On Fri, Sep 11, 2015 at 11:36 AM, Olivier Jeannel 
wrote:

> The 2nd reality is really impressive, but yep links are dead.
> Chris if you have any idea  ?
>
> On Fri, Sep 11, 2015 at 8:29 PM, Adam Sale  wrote:
>
>> Didn't Chris Marshall do some sort of Quick Brick or stone wall compound
>> a while back?
>>
>> On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean 
>> wrote:
>>
>>> Maybe you could ice model some instanced stone bricks over your castle.
>>> Here's a video showing a tool that does just that;
>>> https://vimeo.com/69068732.
>>>
>>>
>>> The link to the example scene is broken unfortunately. You can make out
>>> the ice tree though, hopefully to be able to build your own version
>>> somehow. For myself, I would export my castle in zbrush and extract
>>> individual bricks using a good texture as mask.
>>>
>>>
>>> -Rares
>>>
>>> On September 11, 2015 at 4:09 AM Olivier Jeannel 
>>> wrote:
>>>
>>> Hi gang,
>>>
>>> I'm working on a project that involves a lot of brick wall construction.
>>> I'm building castles !
>>> I was wondering if someone had a method to cut a grid in an irregular
>>> way. A bit like an old castle wall with his squarred stones having
>>> different size.
>>>
>>> I've tried some implosia  setup having nice enough result, but it only
>>> function with closed polymesh like "cubes".
>>> I'm looking for a more elegant wait to divide / split polygons once or
>>> twice with a random value.
>>>
>>> So I thought (this morning) maybe the Houdini For Each primitive
>>> (+stamp) could be ported to Ice.
>>>
>>> I was wondering if someone has already tried this.
>>>
>>>
>>>
>>>
>>>
>>
>>
>


Re: Softimage job!

2015-09-11 Thread Ed Schiffer
Thanks for the alert, Lawrence. I'm moving to London next month, so that
would be a great opportunity for me.

I've already applied. Much appreciated.

On Thu, Sep 10, 2015 at 5:07 PM, Tenshi .  wrote:

> I'm so damn interested in that job, but i'm from southamerica and right
> now i don't have the possibilities $ to do a trip to london and stablished
> myself there, but i'm crying for that job, it's ideal i think.. :(
>
> On Thu, Sep 10, 2015 at 11:41 AM, Softimage  wrote:
>
>> Hi,
>>
>> We can offer advice regarding a move but there is no relocation package
>> with this job!
>>
>> The job is for a staff in house position only, we are not looking to
>> outsource.
>>
>> Cheers
>>
>> Lawrence
>>
>> On 10 Sep 2015, at 08:52, Tenshi .  wrote:
>>
>> Does Sky offers relocation package or some kind of help for international
>> artists?
>>
>> On Thu, Sep 10, 2015 at 2:17 AM, Lawrence Pankhurst 
>> wrote:
>>
>>> Hi,
>>>
>>> We are are currently looking for someone to join our team here at Sky to
>>> specifically work on sports content CG.  The job is permanent and the work
>>> has historically been done in Softimage, there are no plans to change from
>>> Soft for this project in the near future!
>>>
>>> Link to job description below,
>>>
>>>
>>> https://bskyb.taleo.net/careersection/bskyb_external/jobdetail.ftl?job=27031=JB-10900
>>>
>>> or on linkedin
>>>
>>>
>>> https://www.linkedin.com/jobs2/view/71892520?trk=vsrp_jobs_res_name=VSRPsearchId%3A1588063191441792169371%2CVSRPtargetId%3A71892520%2CVSRPcmpt%3Aprimary
>>>
>>>
>>> anyone interested please apply online.
>>>
>>> Cheers
>>>
>>> Lawrence
>>>
>>
>>
>


-- 
www.edschiffer.com


RE: Friday Flashback #239

2015-09-11 Thread Ed Harriss
Haha!! it isn’t, but it very well could have been.
Nice pic.

Ed

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, September 04, 2015 2:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #239

photo looks familiar to me. Isn't that from Ed Harriss at his home? :)
Nice weekend all.

sven

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, September 04, 2015 8:21 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #239

Vintage Softimage software CDs and docs, and some vintage SGI boxes
http://wp.me/powV4-3dX


Friday Flashback #240

2015-09-11 Thread Stephen Blair
1996 article about Daniel Langois and Digital Studio
http://wp.me/powV4-3e0