The 2nd reality is really impressive, but yep links are dead. Chris if you have any idea ?
On Fri, Sep 11, 2015 at 8:29 PM, Adam Sale <adamfs...@gmail.com> wrote: > Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a > while back? > > On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean <ra...@rarebrush.com> > wrote: > >> Maybe you could ice model some instanced stone bricks over your castle. >> Here's a video showing a tool that does just that; >> https://vimeo.com/69068732. >> >> >> The link to the example scene is broken unfortunately. You can make out >> the ice tree though, hopefully to be able to build your own version >> somehow. For myself, I would export my castle in zbrush and extract >> individual bricks using a good texture as mask. >> >> >> -Rares >> >> On September 11, 2015 at 4:09 AM Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >> Hi gang, >> >> I'm working on a project that involves a lot of brick wall construction. >> I'm building castles ! >> I was wondering if someone had a method to cut a grid in an irregular >> way. A bit like an old castle wall with his squarred stones having >> different size. >> >> I've tried some implosia setup having nice enough result, but it only >> function with closed polymesh like "cubes". >> I'm looking for a more elegant wait to divide / split polygons once or >> twice with a random value. >> >> So I thought (this morning) maybe the Houdini For Each primitive (+stamp) >> could be ported to Ice. >> >> I was wondering if someone has already tried this. >> >> >> >> >> > >