The 2nd reality is really impressive, but yep links are dead.
Chris if you have any idea  ?

On Fri, Sep 11, 2015 at 8:29 PM, Adam Sale <adamfs...@gmail.com> wrote:

> Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a
> while back?
>
> On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean <ra...@rarebrush.com>
> wrote:
>
>> Maybe you could ice model some instanced stone bricks over your castle.
>> Here's a video showing a tool that does just that;
>> https://vimeo.com/69068732.
>>
>>
>> The link to the example scene is broken unfortunately. You can make out
>> the ice tree though, hopefully to be able to build your own version
>> somehow. For myself, I would export my castle in zbrush and extract
>> individual bricks using a good texture as mask.
>>
>>
>> -Rares
>>
>> On September 11, 2015 at 4:09 AM Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>> Hi gang,
>>
>> I'm working on a project that involves a lot of brick wall construction.
>> I'm building castles !
>> I was wondering if someone had a method to cut a grid in an irregular
>> way. A bit like an old castle wall with his squarred stones having
>> different size.
>>
>> I've tried some implosia  setup having nice enough result, but it only
>> function with closed polymesh like "cubes".
>> I'm looking for a more elegant wait to divide / split polygons once or
>> twice with a random value.
>>
>> So I thought (this morning) maybe the Houdini For Each primitive (+stamp)
>> could be ported to Ice.
>>
>> I was wondering if someone has already tried this.
>>
>>
>>
>>
>>
>
>

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