Maybe you could ice model some instanced stone bricks over your castle. Here's a video showing a tool that does just that; https://vimeo.com/69068732.


The link to the example scene is broken unfortunately. You can make out the ice tree though, hopefully to be able to build your own version somehow. For myself, I would export my castle in zbrush and extract individual bricks using a good texture as mask.


-Rares

On September 11, 2015 at 4:09 AM Olivier Jeannel <[email protected]> wrote:

Hi gang,

I'm working on a project that involves a lot of brick wall construction. I'm building castles !
I was wondering if someone had a method to cut a grid in an irregular way. A bit like an old castle wall with his squarred stones having different size.

I've tried some implosia  setup having nice enough result, but it only function with closed polymesh like "cubes".
I'm looking for a more elegant wait to divide / split polygons once or twice with a random value.

So I thought (this morning) maybe the Houdini For Each primitive (+stamp) could be ported to Ice.

I was wondering if someone has already tried this.



 

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