Hi gang,

I'm working on a project that involves a lot of brick wall construction.
I'm building castles !
I was wondering if someone had a method to cut a grid in an irregular way.
A bit like an old castle wall with his squarred stones having different
size.

I've tried some implosia  setup having nice enough result, but it only
function with closed polymesh like "cubes".
I'm looking for a more elegant wait to divide / split polygons once or
twice with a random value.

So I thought (this morning) maybe the Houdini For Each primitive (+stamp)
could be ported to Ice.

I was wondering if someone has already tried this.

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