Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a
while back?

On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean <ra...@rarebrush.com>
wrote:

> Maybe you could ice model some instanced stone bricks over your castle.
> Here's a video showing a tool that does just that;
> https://vimeo.com/69068732.
>
>
> The link to the example scene is broken unfortunately. You can make out
> the ice tree though, hopefully to be able to build your own version
> somehow. For myself, I would export my castle in zbrush and extract
> individual bricks using a good texture as mask.
>
>
> -Rares
>
> On September 11, 2015 at 4:09 AM Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
> Hi gang,
>
> I'm working on a project that involves a lot of brick wall construction.
> I'm building castles !
> I was wondering if someone had a method to cut a grid in an irregular way.
> A bit like an old castle wall with his squarred stones having different
> size.
>
> I've tried some implosia  setup having nice enough result, but it only
> function with closed polymesh like "cubes".
> I'm looking for a more elegant wait to divide / split polygons once or
> twice with a random value.
>
> So I thought (this morning) maybe the Houdini For Each primitive (+stamp)
> could be ported to Ice.
>
> I was wondering if someone has already tried this.
>
>
>
>
>

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