Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a while back?
On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean <ra...@rarebrush.com> wrote: > Maybe you could ice model some instanced stone bricks over your castle. > Here's a video showing a tool that does just that; > https://vimeo.com/69068732. > > > The link to the example scene is broken unfortunately. You can make out > the ice tree though, hopefully to be able to build your own version > somehow. For myself, I would export my castle in zbrush and extract > individual bricks using a good texture as mask. > > > -Rares > > On September 11, 2015 at 4:09 AM Olivier Jeannel <facialdel...@gmail.com> > wrote: > > Hi gang, > > I'm working on a project that involves a lot of brick wall construction. > I'm building castles ! > I was wondering if someone had a method to cut a grid in an irregular way. > A bit like an old castle wall with his squarred stones having different > size. > > I've tried some implosia setup having nice enough result, but it only > function with closed polymesh like "cubes". > I'm looking for a more elegant wait to divide / split polygons once or > twice with a random value. > > So I thought (this morning) maybe the Houdini For Each primitive (+stamp) > could be ported to Ice. > > I was wondering if someone has already tried this. > > > > >