Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
:)

On Mon, Apr 4, 2016 at 8:12 PM,  wrote:

> > ...make me want to commit sudoku ...
>
> hilarious typo.
> or is it?
>
>
>
> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde 
> wrote:
>
>> Yes, writing out the mapping info from max and then matching it back is
>> possible but it introduces more things that can go wrong, especially with
>> complex multi-sub material setups and clashing node names that get renamed
>> on export.
>>
>> According to the crate exporter the material name should be written out
>> somehow. I'll try loading the abc file via python and see if i can
>> access/map it via that.
>>
>> Thank you,
>> Fabian
>>
>> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>>
>>> You could use write a script in max to write a external file on disk
>>> with a dictionary of what mat goes to what geo. Read it into soft with
>>> python and have it distribute the shaders based on the external file.
>>>
>>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
>>> wrote:
>>>
 Do you have the latets Speedtree version? We ran in to something
 similar some
 years ago and they actually came up with a fix inside of a day or so.
 It is too
 long ago so I don't remember the details, but it is worth checking I
 guess.

 Morten



 > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
 > :
 >
 >
 > Hi,
 > is there a straightforward way of getting the material assignment
 info from
 > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
 > materials with matching names? I'm exporting materials info from
 3dsmax
 > seperately and need to re-integrate that with the geometry. I have a
 > "working" version with FBX but the FBX export/import screws up a lot.
 Thus
 > I wanted to try using crate for the geo instead.
 >
 > Thank you,
 > Fabian
 > --
 > Softimage Mailing List.
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 softimage-requ...@listproc.autodesk.com with
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread peter_b
> ...make me want to commit sudoku ...
hilarious typo.
or is it?


On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde  wrote:

  Yes, writing out the mapping info from max and then matching it back is 
possible but it introduces more things that can go wrong, especially with 
complex multi-sub material setups and clashing node names that get renamed on 
export.  

  According to the crate exporter the material name should be written out 
somehow. I'll try loading the abc file via python and see if i can access/map 
it via that.  

  Thank you, 
  Fabian

  On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:

You could use write a script in max to write a external file on disk with a 
dictionary of what mat goes to what geo. Read it into soft with python and have 
it distribute the shaders based on the external file. 

On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy  
wrote:

  Do you have the latets Speedtree version? We ran in to something similar 
some
  years ago and they actually came up with a fix inside of a day or so. It 
is too
  long ago so I don't remember the details, but it is worth checking I 
guess.

  Morten



  > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
  > :

  >
  >
  > Hi,
  > is there a straightforward way of getting the material assignment info 
from
  > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
  > materials with matching names? I'm exporting materials info from 3dsmax
  > seperately and need to re-integrate that with the geometry. I have a
  > "working" version with FBX but the FBX export/import screws up a lot. 
Thus
  > I wanted to try using crate for the geo instead.
  >
  > Thank you,
  > Fabian

  > --
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
Oh , multisub materials &  Softimage clusters™   make me want to commit
sudoku by dehydration of sitting in the render farm.

Best of luck with it.

On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde 
wrote:

> Yes, writing out the mapping info from max and then matching it back is
> possible but it introduces more things that can go wrong, especially with
> complex multi-sub material setups and clashing node names that get renamed
> on export.
>
> According to the crate exporter the material name should be written out
> somehow. I'll try loading the abc file via python and see if i can
> access/map it via that.
>
> Thank you,
> Fabian
>
> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>
>> You could use write a script in max to write a external file on disk with
>> a dictionary of what mat goes to what geo. Read it into soft with python
>> and have it distribute the shaders based on the external file.
>>
>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
>> wrote:
>>
>>> Do you have the latets Speedtree version? We ran in to something similar
>>> some
>>> years ago and they actually came up with a fix inside of a day or so. It
>>> is too
>>> long ago so I don't remember the details, but it is worth checking I
>>> guess.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>> > :
>>> >
>>> >
>>> > Hi,
>>> > is there a straightforward way of getting the material assignment info
>>> from
>>> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
>>> > materials with matching names? I'm exporting materials info from 3dsmax
>>> > seperately and need to re-integrate that with the geometry. I have a
>>> > "working" version with FBX but the FBX export/import screws up a lot.
>>> Thus
>>> > I wanted to try using crate for the geo instead.
>>> >
>>> > Thank you,
>>> > Fabian
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with
>>> > "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Fabian Schnuer Gohde
Yes, writing out the mapping info from max and then matching it back is
possible but it introduces more things that can go wrong, especially with
complex multi-sub material setups and clashing node names that get renamed
on export.

According to the crate exporter the material name should be written out
somehow. I'll try loading the abc file via python and see if i can
access/map it via that.

Thank you,
Fabian

On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:

> You could use write a script in max to write a external file on disk with
> a dictionary of what mat goes to what geo. Read it into soft with python
> and have it distribute the shaders based on the external file.
>
> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
> wrote:
>
>> Do you have the latets Speedtree version? We ran in to something similar
>> some
>> years ago and they actually came up with a fix inside of a day or so. It
>> is too
>> long ago so I don't remember the details, but it is worth checking I
>> guess.
>>
>> Morten
>>
>>
>>
>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>> > :
>> >
>> >
>> > Hi,
>> > is there a straightforward way of getting the material assignment info
>> from
>> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
>> > materials with matching names? I'm exporting materials info from 3dsmax
>> > seperately and need to re-integrate that with the geometry. I have a
>> > "working" version with FBX but the FBX export/import screws up a lot.
>> Thus
>> > I wanted to try using crate for the geo instead.
>> >
>> > Thank you,
>> > Fabian
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
You could use write a script in max to write a external file on disk with a
dictionary of what mat goes to what geo. Read it into soft with python and
have it distribute the shaders based on the external file.

On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
wrote:

> Do you have the latets Speedtree version? We ran in to something similar
> some
> years ago and they actually came up with a fix inside of a day or so. It
> is too
> long ago so I don't remember the details, but it is worth checking I guess.
>
> Morten
>
>
>
> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
> > :
> >
> >
> > Hi,
> > is there a straightforward way of getting the material assignment info
> from
> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> > materials with matching names? I'm exporting materials info from 3dsmax
> > seperately and need to re-integrate that with the geometry. I have a
> > "working" version with FBX but the FBX export/import screws up a lot.
> Thus
> > I wanted to try using crate for the geo instead.
> >
> > Thank you,
> > Fabian
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Morten Bartholdy
Do you have the latets Speedtree version? We ran in to something similar some
years ago and they actually came up with a fix inside of a day or so. It is too
long ago so I don't remember the details, but it is worth checking I guess.

Morten



> Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
> :
> 
> 
> Hi,
> is there a straightforward way of getting the material assignment info from
> an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> materials with matching names? I'm exporting materials info from 3dsmax
> seperately and need to re-integrate that with the geometry. I have a
> "working" version with FBX but the FBX export/import screws up a lot. Thus
> I wanted to try using crate for the geo instead.
> 
> Thank you,
> Fabian
> --
> Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.
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Re: Growth in ICE

2016-04-04 Thread Morten Bartholdy
Thanks Jason - I will take a closer look at that one.

Morten



> Den 2. april 2016 klokken 01:52 skrev Jason S :
> 
> 
> This may also be of help,
> 
> Detailing the creation of wheightmap growth driven by turbulence, in this case
> to drive particle emissions,
> 
> Vimeo - Particle grow effect using Softimage ICE
> 
> this is at 9;15 showing the weightmap growing
> 
> 
> 
> Cheers,
> -J
> 
> On 04/01/16 10:37, Morten Bartholdy wrote:
> 
> > 
> > BTW Francois - a fractal weightmap, how do I do that?
> > 
> > Also, how do I trigger the first point?
> > 
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > 
> > > > 
> > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > :
> > > 
> > > 
> > > Here is something I did a few years back to reveal a map.
> > > https://vimeo.com/26487726
> > > 
> > > It's a simulated weightmap. You take an irregular geo (polygon
> > > reduction
> > > is perfect to create these) and apply a fractal weightmap to it.
> > > Then
> > > you create a new weightmap and add a simulated ICE tree to it. For
> > > each
> > > point, check the value of the simulated weightmap on the
> > > neighbors. If
> > > it's 1, add the value of the first weightmap to yourself.
> > > 
> > > This way, each point gets contaminated by its neighbors at
> > > different
> > > speeds.
> > > 
> > > You only need to trigger the first point manually.
> > > 
> > > F
> > > 
> > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > 
> > > > > > 
> > > > Hi Morten,
> > > >  
> > > > maybe you could tweak this a bit to your liking:
> > > > https://vimeo.com/21223643
> > > >  
> > > > cheers,
> > > > Thomas
> > > > 
> > > > 
> > > > > > > > 
> > > > > Morten Bartholdy  hat am 1. 
> > > > > April
> > > > > 2016 um 12:11
> > > > > 
> > > > > > > > 
> > > > geschrieben:
> > > > 
> > > > > > > > 
> > > > > 
> > > > > 
> > > > > I am doing some RnD on creating a frosty growth effect
> > > > > in ICE. I have
> > > > > 
> > > > > > > > 
> > > > looked at
> > > > 
> > > > > > > > 
> > > > > Andy Moorers DLA which looks promising and tinkered
> > > > > with using
> > > > > 
> > > > > > > > 
> > > > animated mattes
> > > > 
> > > > > > > > 
> > > > > for emitting particles with frostlike instances, but
> > > > > would like to
> > > > > 
> > > > > > > > 
> > > > perhaps use
> > > > 
> > > > > > > > 
> > > > > fractal patterns og procedurals to control the growth,
> > > > > so I would like
> > > > > 
> > > > > > > > 
> > > > to ask
> > > > 
> > > > > > > > 
> > > > > here if someone could point me to some useful tools or
> > > > > tutorials
> > > > > 
> > > > > > > > 
> > > > regarding this?
> > > > 
> > > > > > > > 
> > > > > 
> > > > > Thanks - Morten
> > > > > --
> > > > > Softimage Mailing List.
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> > > > > 
> > > > > > > > 
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > 
> > > > > > > > 
> > > > > 
> > > > > 
> > > > > > > > 
> > > > 
> > > > 
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Re: Growth in ICE

2016-04-04 Thread Morten Bartholdy
I thought you were the Softimage fairy Brad ;)

Morten





> Den 2. april 2016 klokken 02:36 skrev Bradley Gabe :
> 
> 
> Do not fret my dear John, the Softimage Fairy is here to bring happiness
> and joy, and make your magical dreams come true.
> 
> Haha, just kidding. There is no Sotimage Fairy.
> 
> April Fools!
> 
> 
> On Fri, Apr 1, 2016 at 7:32 PM, John Clausing  wrote:
> 
> > Id like to point out that I have this EXACT challenge right now in Maya
> > and it stinks
> >
> > I wish I were still on Softimage
> >
> > Harrumph
> >
> > :(
> > \
> >
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Re: Match moving newbie!

2016-04-04 Thread David Saber
Thanks everyone for these suggestions!
yes I want a matte object to block out the particles when they're behind 
the arm, I think I'll model a rough 3d woman that will act as the 
painter in 3d space.
I may have more questions soon :)
David
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Thomas Volkmann
How does it behave right now? You import the fbx, trash the geo and keep the
materials. Then you import abc, that has the same material-names that get
renamed with a number at the end? In that case it should be easy to iterate over
the materials/geo and reassign to the unnumbered material.
Just a shot in the dark, as I can't test anything atm.
 
cheers,
Thomas 

> Fabian Schnuer Gohde  hat am 4. April 2016 um 00:24
> geschrieben:
> 
>  Hi,
>  is there a straightforward way of getting the material assignment info from
> an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> materials with matching names? I'm exporting materials info from 3dsmax
> seperately and need to re-integrate that with the geometry. I have a "working"
> version with FBX but the FBX export/import screws up a lot. Thus I wanted to
> try using crate for the geo instead.
>   
>  Thank you,
>  Fabian
>  --
>  Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.
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