Re: Autodesk acquires Solid Angle

2016-04-21 Thread Steven Caron
Pushing the topic back to the Solid Angle purchase...

https://twitter.com/arnoldrenderer/status/723139036517261313

For me, when or if Marcos and his team stop publishing to SIGGRAPH and
releasing papers without patenting first I will know Autodesk cares more
about "patents" than the talent and product they bought.


On Thu, Apr 21, 2016 at 4:22 PM, Guy Rabiller 
wrote:

>
> You do not need to be in the business of licensing patents to benefit from
> acquiring some. First they don't get in your way anymore, second they get
> in the way of your concurrents, third they don't quit if they don't like
> what they see. Companies like Autodesk are quite sensitive about legal
> issues. At least the patents are still in their hands.
>
> On another hand, where is that $35 millions dollars team now ?  Tell me.
> No offense here but it seems the most valuable (tech speaking) members of
> the XSI dev team have left the boat by now. What a wise move from Autodesk
> if she really was after that team ! And where is that working business now
> ? No comment.
>
> All those millions for.. what for btw, fairy tails aside ?
> --
>
> guy rabiller | radfac founder | linkedin.com/in/guyrabiller
>
>
> On 21/04/16 14:39, Luc-Eric Rousseau wrote:
>
> Oh my god, parents again?  Patents are worth nothing if you are not in
> the
> business of licensing patents, which Autodesk isn't in.  Where these
> millions dollar
> patents exactly, and how is that worth 35 miliions?  Hiring dozens of
> people in one
> shot plus a working business is worth millions, not some useless region
> dumb ass
> patent they never used.   Softimage`s I.P. was worth exactly zero.
>
>
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Jason S

  
  

  
              On 04/21/16 1:42, Tenshi .
wrote:
            > There are a lot of blind people here. ..
  
  I personally don't believe that.
  
  __
  
  

  
On 04/21/16 9:22,
Luc-Eric Rousseau wrote: 
  Also, starting in 2008 was the downfall of xsibase, which was beginning
to be blocked by google and web browser due to frequent malware infection.

I think xsibase's job count didn't represent japan or larger studios
(about 70% of softimage seats), so I indeed wouldn't use it to extrapolate things.


  

  
  I may be mistaken, but I don't think I recall the more serious
  XSIBase issues until
  somwhat later (2010-11?), or at that earlyer time, I don't think
  enough to affect posting which otherwise seemed to be going-on
  fine.
  
  And of course XSIBase job posts wasn't a measure of 'XSI job
  market', (which I'm quite positive was also doing pretty good in
  Japan)
  but as a slight, yet I think reasonable indicator of 'community
  activity'.
  
  
  __
  

  
On 04/21/16 5:26,
Matt Lind wrote:
  
  I never said XSI was on death row, I said it was viable with a small 
cushion, but long term it's fate was already determined from the miscues 
which occurred during the Sumatra release


  

  
  I don't know, but an 'already determined (& rather
bleak) fate'  sounds alot to me like 'death row',
  which I really don't think at-all ever applied to XSI until..
  (ice)
  
  

  
On 04/21/16 5:26,
Matt Lind wrote:
  
  XSI v6.0 was released on the last day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's history.  Granted, cause of the problem was a screw-up at Avid HQ erroneously divulging a release when one wasn't planned forcing the team to put humpty dumpty together again in an insanely short time, but the damage was done.


  

  
  I don't either recall that, I would think that if anything,
  whichever it's state, would have had a growth somewhat relative to
  what ICE seemed to bring, as opposed to the other way around, or
  -maybe- with a time delay if the prior version happened to have
  some issue (?)
  
  Or it would'nt account for the continuing dwindle specifically
  from that point-on (which there is no need for numbers to confirm
  that),  while the purchase announcement was quite unanimously
  interpreted with an ultimately quite fitting "oh no!" as a first
  reaction (for some reason)
  
  
  Otherwise if SI still has stuff going for it today, (while not
  having changed much)  if you recall back then,  ...
  Moondust was right around the corner, and XSI was in quite a few
  bigger and smaller places, with all it's (both new & old yet
  futuristic) things/aspects, some of which only later made their
  way in different DCC's, (and with other things that either only
  just came, or are still not there yet often by a considerable
  measure) 
  
  While Maya (Up-t'il 2011?)  depite it's high customisability (like
  a big script), was arguably mostly riding on it's previously
  established presence (bigger shops typically had their own self
  made versions and still do), it looked like Win95, there was no
  Nex, shader networks were square nodes with drawings and multiple
  crisscrossing lines between them, subds were quite crappy &
  slow , RenderLayers (up to last week), and was somewhat more
  awkward for a bunch of things in modeling etc.. 
   (quite a bit more tedious than it already is today except with
  the same construction stack and other things) 
  so I'm not arguing that it didn't come some way from there since,
  but..
  
  But I would think it was at least partly why SI (with brand new
  ICE) was snatched just before it would have otherwise surely have
  further taken-off to -some- degree.
  
  Nevertheless,  people are still looking to get back to square 1 in
  regards to a bunch of things using combinations to the measure of
  what's possible using what's out there now (often with some way to
  go for the more elaborate things, or whenever stepping outside the
  few fairly small and patchy areas that have been paved or
  'humanized' )
  
  But for that it doesn't really matter now anyways, in light of
  Arnold, let's just hope for the best with one main company further
  steering the bulk of the industry, or that shareholders won't
  elect to (further) steer it too much in their favor, only
  because.. 

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Bradley Gabe
Just as everybody else, my comments are based on speculation synthesized
from tidbits of info gathered before, during, and since the SI acquisition.
Take that for what it's worth (Sorry if I am taking the thread too far off
topic).

Why did they buy SI? As with every other acquisition decision, it boils
down to the whims of a very small handful of executives, each with his own
plans and motivations. You could have one exec who loved SI because of past
associations, and another who loathed SI because of a history of nasty
competition. Both could agree to acquire SI because each could achieve a
goal by having it under their corporate control. You might have even had an
exec at Soft who would be willing to sacrifice the whole thing if it meant
he could get a foothold into a different company. It doesn't matter if
their end goals for SI were in opposition, only that it got acquired.

There's a simple explanation for why the acquisition didn't make sense to
the user base or many of the employees, it's because it actually didn't
make sense. It was never really about any of us, we're all just downstream
effects. Keeping that in mind, once the acquisition was made, there were a
handful of simple requirements:

1) Tell the employees whatever they need to hear, as long as we can keep
the good ones... or not, who cares. They don't have many choices to go
elsewhere anyways.
2) Tell the user base whatever they need to hear, as long as we can keep
the good ones... or not, who cares. They don't have many choices to go
elsewhere anyways.
3) Do the minimum necessary to not get in trouble for breaking anti trust
laws.

These 3 requirements were followed and met, especially number 3, and that's
that. Mission accomplished.


PS - Tinfoil makes you sweat if you wear the hat long enough.
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Guy Rabiller


It makes sense for historians.

--

guy rabiller | radfac founder | linkedin.com/in/guyrabiller



On 22/04/16 01:35, Mario Reitbauer wrote:
No real sense in discussing why Autodesk bought something or will buy 
something. They just did and will continue to do so.


2016-04-21 16:22 GMT-07:00 Guy Rabiller >:



You do not need to be in the business of licensing patents to
benefit from acquiring some. First they don't get in your way
anymore, second they get in the way of your concurrents, third
they don't quit if they don't like what they see. Companies like
Autodesk are quite sensitive about legal issues. At least the
patents are still in their hands.

On another hand, where is that $35 millions dollars team now ? 
Tell me. No offense here but it seems the most valuable (tech

speaking) members of the XSI dev team have left the boat by now.
What a wise move from Autodesk if she really was after that team !
And where is that working business now ? No comment.

All those millions for.. what for btw, fairy tails aside ?
--

guy rabiller | radfac founder |linkedin.com/in/guyrabiller 



On 21/04/16 14:39, Luc-Eric Rousseau wrote:

Oh my god, parents again?  Patents are worth nothing if you are
not in the
business of licensing patents, which Autodesk isn't in.  Where
these millions dollar
patents exactly, and how is that worth 35 miliions?  Hiring
dozens of people in one
shot plus a working business is worth millions, not some useless
region dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller > wrote:


All until Autodesk came.

Here is what happened in 2008:

http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was
definitely the end of ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for
XSI or for the developers team. It was all for the patents.
The rest is "accessory".

How many patents Solid Angle had ?



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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Guy Rabiller


You do not need to be in the business of licensing patents to benefit 
from acquiring some. First they don't get in your way anymore, second 
they get in the way of your concurrents, third they don't quit if they 
don't like what they see. Companies like Autodesk are quite sensitive 
about legal issues. At least the patents are still in their hands.


On another hand, where is that $35 millions dollars team now ?  Tell me. 
No offense here but it seems the most valuable (tech speaking) members 
of the XSI dev team have left the boat by now. What a wise move from 
Autodesk if she really was after that team ! And where is that working 
business now ? No comment.


All those millions for.. what for btw, fairy tails aside ?
--

guy rabiller | radfac founder | linkedin.com/in/guyrabiller


On 21/04/16 14:39, Luc-Eric Rousseau wrote:
Oh my god, parents again?  Patents are worth nothing if you are not in 
the
business of licensing patents, which Autodesk isn't in. Where these 
millions dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of 
people in one
shot plus a working business is worth millions, not some useless 
region dumb ass

patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller > wrote:



All until Autodesk came.

Here is what happened in 2008:

http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was
definitely the end of ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for XSI
or for the developers team. It was all for the patents. The rest
is "accessory".

How many patents Solid Angle had ?



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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Matt Lind
Luc-Eric,

XSI 6.5 was a lemon if you were in games development.  One of the issues 
being it was not possible to get an OpenGL context.  Basically the 
equivalent of not having mental ray available to do previews, render 
regions, and so on.  How something that obvious gets past testing undetected 
is beyond me, but that's what happened.


Matt




Date: Thu, 21 Apr 2016 09:22:00 -0400
From: Luc-Eric Rousseau 
Subject: Re: Autodesk acquires Solid Angle
To: "softimage@listproc.autodesk.com"



On 21 April 2016 at 05:26, Matt Lind  wrote:
> So what happened to cause the numbers to drop significantly in 2008?
> Hmmmlet me think...Oh, that's right, XSI v6.0 was released on the last
> day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's
> history.  Granted, cause of the problem was a screw-up at Avid HQ
> erroneously divulging a release when one wasn't planned forcing the team 
> to
> put humpty dumpty together again in an insanely short time, but the damage
> was done.

I cannot recall if XSI 6.5 was a lemon or fixed a lot of 6.0 trouble,
but it what it also did was raised the price of XSI by 1000$ for most 
people.

Also, starting in 2008 was the downfall of xsibase, which was beginning
to be blocked by google and web browser due to frequent malware infection.

I think xsibase's job count didn't represent japan or larger studios
(about 70% of softimage
seats), so I indeed wouldn't use it to extrapolate things.

Foundation was first released in 2004 and peaked around 5.11 and could cause
a SMB bump around 2006/2007

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RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Softimage has begun littering my remote file system with files.

The file is
0 bytes
No extension
Gets created in the Scenes directory of whatever is set to be 
the default database
Creates the file when Softimage is started, assuming a default 
database is defined
It will only create it in a database on a remote system (ie 
SMBD)
If the default database is defined on a filepath on the 
localhost, no file is created, ever.
If no default database is defined no file is created
The files do not get deleted when SI closes.

The naming convention is very similar to that of the dmp file 
SI creates upon startup in the user directory
For example:
[hostname][14random numbers]
But with no extension

It is created at practically the same time as the dmp file
SI 2013, 2014, and 2015 are doing it
It has never done this before, there is no evidence of any file 
like this having been left behind before.
Changing the default database causes the file to be created in 
the Scenes directory of that database when it restarts.
The dmp files are being deleted properly on close, but these 
are not.

I’m entertaining the idea that Softimage is not creating the 
file, but I can’t see how.

Maybe this is normal but it is unable to delete the file for some bizarre 
reason?

Has anyone seen this before?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES II]
Sent: Thursday, April 21, 2016 1:46 PM
To: softimage@listproc.autodesk.com
Subject: RE: file load error

So this is bizarre…

I can save files into the remote database from inside SI. That scene which was 
just saved is readable until I close and reopen SI, at which point the newly 
saved scene is a share violation after restart.

I can save something new again after the restart, the saved file is immediately 
readable while the other files in the same Scenes folder are off limits.

Wash rinse repeat, same deal. It’s like the only files that are readable are 
those created during a session. What’s up with this???


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES II]
Sent: Thursday, April 21, 2016 1:27 PM
To: softimage@listproc.autodesk.com
Subject: RE: file load error

Not at the moment.

I’ve rebooted several times. No improvement.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
Sent: Thursday, April 21, 2016 1:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: file load error

Hi Joey,

From time to time we get this here at Element X as well, even when a lock file 
was not there. One of the hypotheses is that it might be latency issues from 
when the network is getting thrashed during heavy renders. In all cases 
however, we have been able to try again and it will work without a share 
violation after another try or three. Will it eventually open without a share 
violation for you as well?

Cheers,
-=Eric

On Thu, Apr 21, 2016 at 12:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> wrote:
Today I went to load a scene inside Softimage (2014SP2) and got this error:


A share violation has occurred for
DL:\path\filename.scn.

OK


It occurs for all databases and paths located on a remote system, but does not 
fail for any database locally.

I can access the drive and file via windows, the error only occurs inside SI.

It occurs 

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-21 Thread Matt Lind
Seriously, write a scripted (or C++) operator.  For this specific task you 
get a lot of the pieces for free in the SDK (including curve length) and is 
significantly easier than trying to make it work in ICE where the pieces are 
half-implemented and dodgy at best.

Even if you're not a savvy coder, the heavy lifting will be done by the SDK. 
The part you'll likely need the most help with is defining the parameters 
and how to install the plugin - but there are wizards for that.  It's not as 
hard as you think it is.

Matt



Date: Thu, 21 Apr 2016 18:45:04 +0100
From: pedro santos 
Subject: Re: Distribute between knots? Know the percentage position of
a knot?
To: Softimage Mailing List 

Ended up having quite the fun with Variable FK too.
https://gfycat.com/AgileInsidiousGrebe


But now I have a different problem and I need actually Path Percentage
constrain x) But, there's no percentage curve constrain via ICE. It seems
that I have to calculate it with repeat node like I've see in other
compounds so they add distances of samples until they get the desired
distance. I'm guessing this is what Cesar was talking about. But that slows
down performance.
Unfortunately ICE also seems flaky to update some parameters, basically I
solve all the Path% in a solver null and at each constrained null I get the
correct value from the array and set it on "self.object.kine.pathcns.perc".
But it seems that only if I inspect the values it "refreshes and works :/ I
guess this is the construction bit Matt was talking about. I'll try to
change the order of things.

But there's no known good performance constrain to path curve lenght wise,
right?

Thanks 

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RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
So this is bizarre…

I can save files into the remote database from inside SI. That scene which was 
just saved is readable until I close and reopen SI, at which point the newly 
saved scene is a share violation after restart.

I can save something new again after the restart, the saved file is immediately 
readable while the other files in the same Scenes folder are off limits.

Wash rinse repeat, same deal. It’s like the only files that are readable are 
those created during a session. What’s up with this???


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES II]
Sent: Thursday, April 21, 2016 1:27 PM
To: softimage@listproc.autodesk.com
Subject: RE: file load error

Not at the moment.

I’ve rebooted several times. No improvement.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
Sent: Thursday, April 21, 2016 1:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: file load error

Hi Joey,

From time to time we get this here at Element X as well, even when a lock file 
was not there. One of the hypotheses is that it might be latency issues from 
when the network is getting thrashed during heavy renders. In all cases 
however, we have been able to try again and it will work without a share 
violation after another try or three. Will it eventually open without a share 
violation for you as well?

Cheers,
-=Eric

On Thu, Apr 21, 2016 at 12:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> wrote:
Today I went to load a scene inside Softimage (2014SP2) and got this error:


A share violation has occurred for
DL:\path\filename.scn.

OK


It occurs for all databases and paths located on a remote system, but does not 
fail for any database locally.

I can access the drive and file via windows, the error only occurs inside SI.

It occurs whether 2014 or 2013 so is not specific to an install.


In the Scenes directory of the default database I see files generated with the 
machine name and a 14 digit number appended to the name. These files are 0 
bytes and they never get deleted when the software closes. A lock file maybe? 
The files just keep accumulating. Deleting them never helps, they return the 
minute the software is started. No change in access to the files.


I’m sure this must have has come up before. Any ideas?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.


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Re: Distribute between knots? Know the percentage position of a knot?

2016-04-21 Thread pedro santos
Ended up having quite the fun with Variable FK too.
https://gfycat.com/AgileInsidiousGrebe


But now I have a different problem and I need actually Path Percentage
constrain x) But, there's no percentage curve constrain via ICE. It seems
that I have to calculate it with repeat node like I've see in other
compounds so they add distances of samples until they get the desired
distance. I'm guessing this is what Cesar was talking about. But that slows
down performance.
Unfortunately ICE also seems flaky to update some parameters, basically I
solve all the Path% in a solver null and at each constrained null I get the
correct value from the array and set it on "self.object.kine.pathcns.perc".
But it seems that only if I inspect the values it "refreshes and works :/ I
guess this is the construction bit Matt was talking about. I'll try to
change the order of things.

But there's no known good performance constrain to path curve lenght wise,
right?

Thanks




On Mon, Apr 18, 2016 at 9:56 PM, pedro santos  wrote:

> Does XSI allow one to have an IK solve with any arbitrary chain of
> objects, or skeletons are the only way?
>
> Thanks
>
> @Olivier the only odd thing is the scaling the rest is just two curves
> deformed doing a surface strip and deformers constrained on them.
>
> Cheers
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
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RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Not at the moment.

I’ve rebooted several times. No improvement.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
Sent: Thursday, April 21, 2016 1:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: file load error

Hi Joey,

From time to time we get this here at Element X as well, even when a lock file 
was not there. One of the hypotheses is that it might be latency issues from 
when the network is getting thrashed during heavy renders. In all cases 
however, we have been able to try again and it will work without a share 
violation after another try or three. Will it eventually open without a share 
violation for you as well?

Cheers,
-=Eric

On Thu, Apr 21, 2016 at 12:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> wrote:
Today I went to load a scene inside Softimage (2014SP2) and got this error:


A share violation has occurred for
DL:\path\filename.scn.

OK


It occurs for all databases and paths located on a remote system, but does not 
fail for any database locally.

I can access the drive and file via windows, the error only occurs inside SI.

It occurs whether 2014 or 2013 so is not specific to an install.


In the Scenes directory of the default database I see files generated with the 
machine name and a 14 digit number appended to the name. These files are 0 
bytes and they never get deleted when the software closes. A lock file maybe? 
The files just keep accumulating. Deleting them never helps, they return the 
minute the software is started. No change in access to the files.


I’m sure this must have has come up before. Any ideas?


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LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
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Re: file load error

2016-04-21 Thread Eric Turman
Hi Joey,

>From time to time we get this here at Element X as well, even when a lock
file was not there. One of the hypotheses is that it might be latency
issues from when the network is getting thrashed during heavy renders. In
all cases however, we have been able to try again and it will work without
a share violation after another try or three. Will it eventually open
without a share violation for you as well?

Cheers,
-=Eric

On Thu, Apr 21, 2016 at 12:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
 wrote:

> Today I went to load a scene inside Softimage (2014SP2) and got this error:
>
>
>
>
>
> A share violation has occurred for
>
> DL:\path\filename.scn.
>
>
>
> OK
>
>
>
>
>
> It occurs for all databases and paths located on a remote system, but does
> not fail for any database locally.
>
>
>
> I can access the drive and file via windows, the error only occurs inside
> SI.
>
>
>
> It occurs whether 2014 or 2013 so is not specific to an install.
>
>
>
>
>
> In the Scenes directory of the default database I see files generated with
> the machine name and a 14 digit number appended to the name. These files
> are 0 bytes and they never get deleted when the software closes. A lock
> file maybe? The files just keep accumulating. Deleting them never helps,
> they return the minute the software is started. No change in access to the
> files.
>
>
>
>
>
> I’m sure this must have has come up before. Any ideas?
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Today I went to load a scene inside Softimage (2014SP2) and got this error:


A share violation has occurred for
DL:\path\filename.scn.

OK


It occurs for all databases and paths located on a remote system, but does not 
fail for any database locally.

I can access the drive and file via windows, the error only occurs inside SI.

It occurs whether 2014 or 2013 so is not specific to an install.


In the Scenes directory of the default database I see files generated with the 
machine name and a 14 digit number appended to the name. These files are 0 
bytes and they never get deleted when the software closes. A lock file maybe? 
The files just keep accumulating. Deleting them never helps, they return the 
minute the software is started. No change in access to the files.


I'm sure this must have has come up before. Any ideas?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

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Re: New render layers in maya

2016-04-21 Thread Photon3
Ok thanks for the clarification. 


Jean-Louis


> On 21 Apr 2016, at 16:36, Luc-Eric Rousseau  wrote:
> 
> Hello, layers are passes, and collections are groups. There is no
> equivalent of partitions.
> Collections are interpreted with the last rule overriding what came
> before, and can be re-ordered.
> http://tinyurl.com/j3orwg4
> 
>> On 21 April 2016 at 06:42, Jean-Louis Billard  wrote:
>> Just a thought - in Soft partitions are exclusive: an object can only exist 
>> in one partition and if it’s assigned to another it gets removed from its 
>> previous partition.
>> In the Maya implementation it looks as if we can have objects in multiple 
>> collections (=partitions, if I understand correctly), thus with potentially 
>> numerous overrides.
>> 
>> So how does the Maya system deal with potentially conflicting overrides?
> 
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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
Hi Maurice.

Thats right. I remember it correctly now.



From: Maurice Patel [maurice.pa...@autodesk.com]
Sent: 21 April 2016 04:58 PM
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk acquires Solid Angle

I doubt it - issues with open source tend to lie in the fact that products 
often contain source code licensed from other companies or reused from other 
products that would need to be extracted and replaced requiring extensive 
rework and testing. That would have been the case with Softimage.

Maurice

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, April 21, 2016 10:51 AM
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk acquires Solid Angle

*Sigh*  I am very well aware of what a patent is, However it was one of the 
arguments raised when AD was backpedaling with such ferocity when they realized 
just how badly they had PR'ed Up.



From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 21 April 2016 03:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

On 21 April 2016 at 08:50, Angus Davidson  wrote:
>
> Wasn’t patents the excuse AD used to not sell it / Open source it ?

What? No.  It looks like you don't understand what a patent is.  A patent is 
published and documented, it's not protected by hiding source code that 
implements it. It's protected by being filed with the patent office.

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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Eric Thivierge
On Thu, Apr 21, 2016 at 10:58 AM, Maurice Patel 
wrote:

> I doubt it - issues with open source tend to lie in the fact that products
> often contain source code licensed from other companies or reused from
> other products that would need to be extracted and replaced requiring
> extensive rework and testing. That would have been the case with Softimage.


That is how I remember it when the discussion was had years ago about it.


Eric Thivierge
http://www.ethivierge.com
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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Maurice Patel
I doubt it - issues with open source tend to lie in the fact that products 
often contain source code licensed from other companies or reused from other 
products that would need to be extracted and replaced requiring extensive 
rework and testing. That would have been the case with Softimage.

Maurice

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, April 21, 2016 10:51 AM
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk acquires Solid Angle

*Sigh*  I am very well aware of what a patent is, However it was one of the 
arguments raised when AD was backpedaling with such ferocity when they realized 
just how badly they had PR'ed Up. 



From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 21 April 2016 03:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

On 21 April 2016 at 08:50, Angus Davidson  wrote:
>
> Wasn't patents the excuse AD used to not sell it / Open source it ?

What? No.  It looks like you don't understand what a patent is.  A patent is 
published and documented, it's not protected by hiding source code that 
implements it. It's protected by being filed with the patent office.

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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
*Sigh*  I am very well aware of what a patent is, However it was one of the 
arguments raised when AD was backpedaling with such ferocity when they realized 
just how badly they had PR'ed Up. 



From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 21 April 2016 03:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

On 21 April 2016 at 08:50, Angus Davidson  wrote:
>
> Wasn’t patents the excuse AD used to not sell it / Open source it ?

What? No.  It looks like you don't understand what a patent is.  A
patent is published and documented, it's not protected by hiding
source code that implements it. It's protected by being filed with the
patent office.

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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
I agree with you. Autodesks decision to EOL instead of EOD Softimage totally 
screwed up a lot of EDu institutions as well. We didnt even come into their 
thinking at all.

From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 21 April 2016 03:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

sry I mean 100% for artists

On Thu, Apr 21, 2016 at 3:09 PM, Mirko Jankovic 
>
 wrote:
it is fracion of AD's stream, but that software is 100% revenue from a lot of 
artist s that gets hit but their decisions...



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Re: New render layers in maya

2016-04-21 Thread Luc-Eric Rousseau
Hello, layers are passes, and collections are groups. There is no
equivalent of partitions.
Collections are interpreted with the last rule overriding what came
before, and can be re-ordered.
http://tinyurl.com/j3orwg4

On 21 April 2016 at 06:42, Jean-Louis Billard  wrote:
> Just a thought - in Soft partitions are exclusive: an object can only exist 
> in one partition and if it’s assigned to another it gets removed from its 
> previous partition.
> In the Maya implementation it looks as if we can have objects in multiple 
> collections (=partitions, if I understand correctly), thus with potentially 
> numerous overrides.
>
> So how does the Maya system deal with potentially conflicting overrides?

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Re: New render layers in maya

2016-04-21 Thread Tom Kleinenberg
That's something I'm interested in too - XSI Groups are analogous to Maya
Selection Sets. Hopefully there are "exclusive" collections or something
similar.

On 21 April 2016 at 11:42, Jean-Louis Billard 
wrote:

> Just a thought - in Soft partitions are exclusive: an object can only
> exist in one partition and if it’s assigned to another it gets removed from
> its previous partition.
> In the Maya implementation it looks as if we can have objects in multiple
> collections (=partitions, if I understand correctly), thus with potentially
> numerous overrides.
>
> So how does the Maya system deal with potentially conflicting overrides?
>
> Thanks,
> Jean-Louis
>
> ---
> Digital Golem
> +32 2256 9734
> http://www.digitalgolem.com/
> 53 Rue Gustave Huberti
> 1030 Brussels
> ---
>
>
>
> > On 20 Apr 2016, at 02:59, Francois Lord  wrote:
> >
> > Ok I just watched the video and I must admit this is pretty cool!
> > Expressions for collection members, relative overrides with multiplier
> > and offset, overrides that can be deactivated...
> >
> > It looks like Autodesk got some hints from studios that were using
> > Softimage.
> >
> > We'll see how it behaves in production, but I say it's promising.
> >
> > F
> >
> > On 2016-04-19 02:58 PM, Francois Lord wrote:
> >> This is the key to success. It made it very simple to work with
> >> overrides in XSI but it didn't deal well (at all) with references that
> >> change all the time. Using expressions is the way forward. Houdini is
> >> using expressions in its stylesheets, Katana is using the equivalent
> >> with nodes, we are using expressions in our in-house tool at Framestore.
> >>
> >> I remember we had to use very precise workflow rules in XSI to keep
> >> scenes clean (back objects partitions always being hidden, foreground
> >> partitions always being visible, object matte partitions being called
> >> MATTE, etc.)
> >>
> >> When you deal with expressions, you need even more rigid rules.
> >> Otherwise it quickly become an unusable mess. Also, all objects must
> >> respect the naming conventions. And artists who don't follow them must
> >> be executed.
> >>
> >> F
> >>
> >> On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
> >>
> >>> Overrides are procedural in XSI (i.e. string-based) but in this
> >>> everything else is expression-based and late-bound, which means it can
> >>> deal with references and changing scenes.
> >>
> >
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Luc-Eric Rousseau
On 21 April 2016 at 08:50, Angus Davidson  wrote:
>
> Wasn’t patents the excuse AD used to not sell it / Open source it ?

What? No.  It looks like you don't understand what a patent is.  A
patent is published and documented, it's not protected by hiding
source code that implements it. It's protected by being filed with the
patent office.

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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Luc-Eric Rousseau
On 21 April 2016 at 05:26, Matt Lind  wrote:
> So what happened to cause the numbers to drop significantly in 2008?
> Hmmmlet me think...Oh, that's right, XSI v6.0 was released on the last
> day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's
> history.  Granted, cause of the problem was a screw-up at Avid HQ
> erroneously divulging a release when one wasn't planned forcing the team to
> put humpty dumpty together again in an insanely short time, but the damage
> was done.

I cannot recall if XSI 6.5 was a lemon or fixed a lot of 6.0 trouble,
but it what it also did was raised the price of XSI by 1000$ for most people.

Also, starting in 2008 was the downfall of xsibase, which was beginning
to be blocked by google and web browser due to frequent malware infection.

I think xsibase's job count didn't represent japan or larger studios
(about 70% of softimage
seats), so I indeed wouldn't use it to extrapolate things.

Foundation was first released in 2004 and peaked around 5.11 and could cause
a SMB bump around 2006/2007
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
sry I mean 100% for artists

On Thu, Apr 21, 2016 at 3:09 PM, Mirko Jankovic 
wrote:

> it is fracion of AD's stream, but that software is 100% revenue from a lot
> of artist s that gets hit but their decisions...
>



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*

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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
it is fracion of AD's stream, but that software is 100% revenue from a lot
of artist s that gets hit but their decisions...
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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
True, but you don’t become a big business and stay there , if you don’t care 
about the 3.5-4%



From: christian [mailto:papag...@gmail.com]
Sent: Thursday, 21 April 2016 3:07 PM
To: XSILIST 
Subject: Re: Autodesk acquires Solid Angle

autodesk is a huge company with a wide range of programs and apps. stuff like 
maya and xsi is just a tiny fraction of their overall revenue stream (in the 
range of 3.5 to 4%).

On Thu, Apr 21, 2016 at 2:53 PM, Angus Davidson 
> wrote:
No they never cared about the business long term

From: Srecko Micic 
[mailto:srecko.mi...@gmail.com]
Sent: Thursday, 21 April 2016 2:51 PM
To: softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

So at the end AD just wanted devs and working business?

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---
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Skype: srecko.micic
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On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
Oh my god, parents again?  Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in.  Where these millions 
dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of people in 
one
shot plus a working business is worth millions, not some useless region dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller 
> wrote:

All until Autodesk came.

Here is what happened in 2008:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was definitely the end of 
ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for XSI or for the 
developers team. It was all for the patents. The rest is "accessory".

How many patents Solid Angle had ?
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread christian
autodesk is a huge company with a wide range of programs and apps. stuff
like maya and xsi is just a tiny fraction of their overall revenue stream
(in the range of 3.5 to 4%).

On Thu, Apr 21, 2016 at 2:53 PM, Angus Davidson 
wrote:

> No they never cared about the business long term
>
>
>
> *From:* Srecko Micic [mailto:srecko.mi...@gmail.com]
> *Sent:* Thursday, 21 April 2016 2:51 PM
> *To:* softimage@listproc.autodesk.com
> *Cc:* softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk acquires Solid Angle
>
>
>
> So at the end AD just wanted devs and working business?
>
>
>
> --
>
> *Micic Srecko*
> ---
> *Mail:* srecko.mi...@gmail.com
> *Skype*: srecko.micic
> ---
>
>
>
> On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
>
> Oh my god, parents again?  Patents are worth nothing if you are not in the
>
> business of licensing patents, which Autodesk isn't in.  Where these
> millions dollar
>
> patents exactly, and how is that worth 35 miliions?  Hiring dozens of
> people in one
>
> shot plus a working business is worth millions, not some useless region
> dumb ass
>
> patent they never used.   Softimage`s I.P. was worth exactly zero.
>
>
>
> On 21 April 2016 at 01:30, Guy Rabiller  wrote:
>
>
> All until Autodesk came.
>
> Here is what happened in 2008:
>
> http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589
>
> Then when Ronald Beirouti left (who created ICE), it was definitely the
> end of ICE (and Softimage).
> (https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)
>
> Peoples still think Autodesk acquired Softimage from Avid for XSI or for
> the developers team. It was all for the patents. The rest is "accessory".
>
> How many patents Solid Angle had ?
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
You have to see it as a process though. If you have invested 8 + years in 
people salaries setting up a pipeline to your specific needs its very difficult 
to change. There sheer amount of company IP and development you loose will 
probably cost a few people their jobs. Time = Money and there are a lot of 
firms that simply cannot afford to switch. Even if in the longer term it will 
be better, cheaper , faster etc.



From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
Sent: Thursday, 21 April 2016 3:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

So even large seats with TD's will start paying subscription AND paying ton of 
their own TDs to do development.
Who is crazy here then?
They can get  Blender or even more realistically Fabric and develop their own 
tools then without spending and depending on AD at all


On Thu, Apr 21, 2016 at 2:55 PM, Angus Davidson 
> wrote:
I agree. But we are not the target market. That is companies with large numbers 
of seats with TDs who can scripts and tweak it what they need. The solo person 
or small studio has never been their concern.

From: Mirko Jankovic 
[mailto:mirkoj.anima...@gmail.com]
Sent: Thursday, 21 April 2016 2:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

and looking at current tempo of actually making maya worth human interaction it 
could be usefull in how many decades?
it wont even reach intuitive level of Softimage in years

On Thu, Apr 21, 2016 at 2:51 PM, Srecko Micic 
> wrote:
So at the end AD just wanted devs and working business?

--
Micic Srecko
---
Mail: srecko.mi...@gmail.com
Skype: srecko.micic
---

On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
Oh my god, parents again?  Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in.  Where these millions 
dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of people in 
one
shot plus a working business is worth millions, not some useless region dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller 
> wrote:

All until Autodesk came.

Here is what happened in 2008:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was definitely the end of 
ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for XSI or for the 
developers team. It was all for the patents. The rest is "accessory".

How many patents Solid Angle had ?

--
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 with "unsubscribe" in the subject, and reply to confirm.



--
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
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destroy the original message. You may not copy or disseminate this 
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and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.



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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
So even large seats with TD's will start paying subscription AND paying ton
of their own TDs to do development.
Who is crazy here then?
They can get  Blender or even more realistically Fabric and develop their
own tools then without spending and depending on AD at all


On Thu, Apr 21, 2016 at 2:55 PM, Angus Davidson 
wrote:

> I agree. But we are not the target market. That is companies with large
> numbers of seats with TDs who can scripts and tweak it what they need. The
> solo person or small studio has never been their concern.
>
>
>
> *From:* Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
> *Sent:* Thursday, 21 April 2016 2:53 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk acquires Solid Angle
>
>
>
> and looking at current tempo of actually making maya worth human
> interaction it could be usefull in how many decades?
>
> it wont even reach intuitive level of Softimage in years
>
>
>
> On Thu, Apr 21, 2016 at 2:51 PM, Srecko Micic 
> wrote:
>
> So at the end AD just wanted devs and working business?
>
>
>
> --
>
> *Micic Srecko*
> ---
> *Mail:* srecko.mi...@gmail.com
> *Skype*: srecko.micic
> ---
>
>
>
> On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
>
> Oh my god, parents again?  Patents are worth nothing if you are not in the
>
> business of licensing patents, which Autodesk isn't in.  Where these
> millions dollar
>
> patents exactly, and how is that worth 35 miliions?  Hiring dozens of
> people in one
>
> shot plus a working business is worth millions, not some useless region
> dumb ass
>
> patent they never used.   Softimage`s I.P. was worth exactly zero.
>
>
>
> On 21 April 2016 at 01:30, Guy Rabiller  wrote:
>
>
> All until Autodesk came.
>
> Here is what happened in 2008:
>
> http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589
>
> Then when Ronald Beirouti left (who created ICE), it was definitely the
> end of ICE (and Softimage).
> (https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)
>
> Peoples still think Autodesk acquired Softimage from Avid for XSI or for
> the developers team. It was all for the patents. The rest is "accessory".
>
> How many patents Solid Angle had ?
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> *
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>
> --
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>



-- 
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*

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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
I agree. But we are not the target market. That is companies with large numbers 
of seats with TDs who can scripts and tweak it what they need. The solo person 
or small studio has never been their concern.

From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
Sent: Thursday, 21 April 2016 2:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

and looking at current tempo of actually making maya worth human interaction it 
could be usefull in how many decades?
it wont even reach intuitive level of Softimage in years

On Thu, Apr 21, 2016 at 2:51 PM, Srecko Micic 
> wrote:
So at the end AD just wanted devs and working business?

--
Micic Srecko
---
Mail: srecko.mi...@gmail.com
Skype: srecko.micic
---

On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
Oh my god, parents again?  Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in.  Where these millions 
dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of people in 
one
shot plus a working business is worth millions, not some useless region dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller 
> wrote:

All until Autodesk came.

Here is what happened in 2008:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was definitely the end of 
ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for XSI or for the 
developers team. It was all for the patents. The rest is "accessory".

How many patents Solid Angle had ?

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



--
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
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enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 

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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Graham Bell
We're still ok with it and I think we're doing some nice stuff with it
considering we're not in the vfx/game space.

But yeah, often it's like 'cmon guys, pick up the pace abit'.
I wonder now that AD is subs based, if that will have any baring at all.

On Wed, Apr 20, 2016 at 8:16 PM Greg Punchatz  wrote:

> "We use Shotgun here and the general perception is that the development
> pace has appeared to slow since the acquisition. There has been updates and
> some nice stuff, but at the same time larger chunks that seem to be still
> pending."
>
> This has been our observation as well... some basic things like
> the scheduling part of a production management software has been left to
> die. It seems that they have slowed WAY down since the acquisition.
> So disappointed, I pushed for shotgun in our company, now I am looking for
> other solutions while Shotgun tries to get there shit together.
>
>
>
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
and looking at current tempo of actually making maya worth human
interaction it could be usefull in how many decades?
it wont even reach intuitive level of Softimage in years

On Thu, Apr 21, 2016 at 2:51 PM, Srecko Micic 
wrote:

> So at the end AD just wanted devs and working business?
>
> --
> *Micic Srecko*
> ---
> *Mail:* srecko.mi...@gmail.com
> *Skype*: srecko.micic
> ---
>
> On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
>
>> Oh my god, parents again?  Patents are worth nothing if you are not in
>> the
>> business of licensing patents, which Autodesk isn't in.  Where these
>> millions dollar
>> patents exactly, and how is that worth 35 miliions?  Hiring dozens of
>> people in one
>> shot plus a working business is worth millions, not some useless region
>> dumb ass
>> patent they never used.   Softimage`s I.P. was worth exactly zero.
>>
>> On 21 April 2016 at 01:30, Guy Rabiller  wrote:
>>
>>
>> All until Autodesk came.
>>
>> Here is what happened in 2008:
>>
>> http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589
>>
>> Then when Ronald Beirouti left (who created ICE), it was definitely the
>> end of ICE (and Softimage).
>> (https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)
>>
>> Peoples still think Autodesk acquired Softimage from Avid for XSI or for
>> the developers team. It was all for the patents. The rest is "accessory".
>>
>> How many patents Solid Angle had ?
>>
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
No they never cared about the business long term

From: Srecko Micic [mailto:srecko.mi...@gmail.com]
Sent: Thursday, 21 April 2016 2:51 PM
To: softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

So at the end AD just wanted devs and working business?

--
Micic Srecko
---
Mail: srecko.mi...@gmail.com
Skype: srecko.micic
---


On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau 
> wrote:
Oh my god, parents again?  Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in.  Where these millions 
dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of people in 
one
shot plus a working business is worth millions, not some useless region dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller 
> wrote:

All until Autodesk came.

Here is what happened in 2008:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was definitely the end of 
ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for XSI or for the 
developers team. It was all for the patents. The rest is "accessory".

How many patents Solid Angle had ?



This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 


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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Srecko Micic
So at the end AD just wanted devs and working business?

  

\--  

**Micic Srecko**  
\---  
**Mail:** [srecko.mi...@gmail.com](mailto:srecko.mi...@gmail.com)  
**Skype**: srecko.micic  
\---

  

On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau luceri...@gmail.com
wrote:  

> Oh my god, parents again?  Patents are worth nothing if you are not in the

>

> business of licensing patents, which Autodesk isn't in.  Where these
millions dollar

>

> patents exactly, and how is that worth 35 miliions?  Hiring dozens of people
in one

>

> shot plus a working business is worth millions, not some useless region dumb
ass

>

> patent they never used.   Softimage`s I.P. was worth exactly zero.

>

>  

>

> On 21 April 2016 at 01:30, Guy Rabiller
[guy.rabil...@radfac.com](mailto:guy.rabil...@radfac.com) wrote:  

>

>>  
All until Autodesk came.  
  
Here is what happened in 2008:  
[http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=12030177l
inkID=14271589](http://usa.autodesk.com/adsk/servlet/item?siteID=123112=120
30177=14271589)  
  
Then when Ronald Beirouti left (who created ICE), it was definitely the end of
ICE (and Softimage).  
()  
  
Peoples still think Autodesk acquired Softimage from Avid for XSI or for the
developers team. It was all for the patents. The rest is "accessory".  
  
How many patents Solid Angle had ?  

--
Softimage Mailing List.
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RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
Wasn’t patents the excuse AD used to not sell it / Open source it ?

Softimage was bought and kept around until it could be killed because it wanted 
what was inside the devs heads.

Think of it this way. Think of how much better Maya has become since Soft was 
EOL’ed. Yes there are still underlying issues but it doesn’t totally suck the 
big one out the box  anymore.



From: Luc-Eric Rousseau [mailto:luceri...@gmail.com]
Sent: Thursday, 21 April 2016 2:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

Oh my god, parents again?  Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in.  Where these millions 
dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of people in 
one
shot plus a working business is worth millions, not some useless region dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller 
> wrote:

All until Autodesk came.

Here is what happened in 2008:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589

Then when Ronald Beirouti left (who created ICE), it was definitely the end of 
ICE (and Softimage).
(https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)

Peoples still think Autodesk acquired Softimage from Avid for XSI or for the 
developers team. It was all for the patents. The rest is "accessory".

How many patents Solid Angle had ?

 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Luc-Eric Rousseau
Oh my god, parents again?  Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in.  Where these
millions dollar
patents exactly, and how is that worth 35 miliions?  Hiring dozens of
people in one
shot plus a working business is worth millions, not some useless region
dumb ass
patent they never used.   Softimage`s I.P. was worth exactly zero.

On 21 April 2016 at 01:30, Guy Rabiller  wrote:

>
> All until Autodesk came.
>
> Here is what happened in 2008:
>
> http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589
>
> Then when Ronald Beirouti left (who created ICE), it was definitely the
> end of ICE (and Softimage).
> (https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)
>
> Peoples still think Autodesk acquired Softimage from Avid for XSI or for
> the developers team. It was all for the patents. The rest is "accessory".
>
> How many patents Solid Angle had ?
>
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Re: New render layers in maya

2016-04-21 Thread Jean-Louis Billard
Just a thought - in Soft partitions are exclusive: an object can only exist in 
one partition and if it’s assigned to another it gets removed from its previous 
partition. 
In the Maya implementation it looks as if we can have objects in multiple 
collections (=partitions, if I understand correctly), thus with potentially 
numerous overrides. 

So how does the Maya system deal with potentially conflicting overrides?

Thanks,
Jean-Louis

---
Digital Golem
+32 2256 9734
http://www.digitalgolem.com/
53 Rue Gustave Huberti
1030 Brussels
---



> On 20 Apr 2016, at 02:59, Francois Lord  wrote:
> 
> Ok I just watched the video and I must admit this is pretty cool!
> Expressions for collection members, relative overrides with multiplier
> and offset, overrides that can be deactivated...
> 
> It looks like Autodesk got some hints from studios that were using
> Softimage.
> 
> We'll see how it behaves in production, but I say it's promising.
> 
> F
> 
> On 2016-04-19 02:58 PM, Francois Lord wrote:
>> This is the key to success. It made it very simple to work with
>> overrides in XSI but it didn't deal well (at all) with references that
>> change all the time. Using expressions is the way forward. Houdini is
>> using expressions in its stylesheets, Katana is using the equivalent
>> with nodes, we are using expressions in our in-house tool at Framestore.
>> 
>> I remember we had to use very precise workflow rules in XSI to keep
>> scenes clean (back objects partitions always being hidden, foreground
>> partitions always being visible, object matte partitions being called
>> MATTE, etc.)
>> 
>> When you deal with expressions, you need even more rigid rules.
>> Otherwise it quickly become an unusable mess. Also, all objects must
>> respect the naming conventions. And artists who don't follow them must
>> be executed.
>> 
>> F
>> 
>> On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
>> 
>>> Overrides are procedural in XSI (i.e. string-based) but in this
>>> everything else is expression-based and late-bound, which means it can
>>> deal with references and changing scenes.
>> 
> 
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Re: New render layers in maya

2016-04-21 Thread Tom Kleinenberg
It seems like a lot of stuff to cram into an "extension" release which
makes me a bit nervous...

On 21 April 2016 at 10:56, Rob Wuijster  wrote:

> In true Maya tradition, version 1 probably will be... well... temperament
> full ;-)
> Despite being Maya, this is a step forward render wise.
>
> Rob
>
> \/-\/\/
>
> On 21-4-2016 11:39, Tom Kleinenberg wrote:
>
> Select Shaders in the Outliner, eh? I've missed that feature. Interested
> to see how they deal with multiple materials on one objects. Clusters
> were... not great, but it's a tricky thing.
>
> Pretty solid improvements all around, from the looks of it. I hope it's
> not really crashy.
>
> On 20 April 2016 at 21:32, Ed Schiffer  wrote:
>
>> a better video
>> https://www.youtube.com/watch?v=AZu-zjtd6PQ
>>
>>
>>
>> On 20 April 2016 at 01:59, Francois Lord < 
>> flordli...@gmail.com> wrote:
>>
>>> Ok I just watched the video and I must admit this is pretty cool!
>>> Expressions for collection members, relative overrides with multiplier
>>> and offset, overrides that can be deactivated...
>>>
>>> It looks like Autodesk got some hints from studios that were using
>>> Softimage.
>>>
>>> We'll see how it behaves in production, but I say it's promising.
>>>
>>> F
>>>
>>> On 2016-04-19 02:58 PM, Francois Lord wrote:
>>> > This is the key to success. It made it very simple to work with
>>> > overrides in XSI but it didn't deal well (at all) with references that
>>> > change all the time. Using expressions is the way forward. Houdini is
>>> > using expressions in its stylesheets, Katana is using the equivalent
>>> > with nodes, we are using expressions in our in-house tool at
>>> Framestore.
>>> >
>>> > I remember we had to use very precise workflow rules in XSI to keep
>>> > scenes clean (back objects partitions always being hidden, foreground
>>> > partitions always being visible, object matte partitions being called
>>> > MATTE, etc.)
>>> >
>>> > When you deal with expressions, you need even more rigid rules.
>>> > Otherwise it quickly become an unusable mess. Also, all objects must
>>> > respect the naming conventions. And artists who don't follow them must
>>> > be executed.
>>> >
>>> > F
>>> >
>>> > On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
>>> >
>>> > >  Overrides are procedural in XSI (i.e. string-based) but in this
>>> > > everything else is expression-based and late-bound, which means it
>>> can
>>> > > deal with references and changing scenes.
>>> >
>>>
>>> --
>>> Softimage Mailing List.
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>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
>>
>>
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>
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> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4556/12072 - datum van uitgifte:
> 04/21/16
>
>
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Re: New render layers in maya

2016-04-21 Thread Rob Wuijster
In true Maya tradition, version 1 probably will be... well... 
temperament full ;-)

Despite being Maya, this is a step forward render wise.

Rob

\/-\/\/

On 21-4-2016 11:39, Tom Kleinenberg wrote:
Select Shaders in the Outliner, eh? I've missed that feature. 
Interested to see how they deal with multiple materials on one 
objects. Clusters were... not great, but it's a tricky thing.


Pretty solid improvements all around, from the looks of it. I hope 
it's not really crashy.


On 20 April 2016 at 21:32, Ed Schiffer > wrote:


a better video
https://www.youtube.com/watch?v=AZu-zjtd6PQ



On 20 April 2016 at 01:59, Francois Lord > wrote:

Ok I just watched the video and I must admit this is pretty cool!
Expressions for collection members, relative overrides with
multiplier
and offset, overrides that can be deactivated...

It looks like Autodesk got some hints from studios that were using
Softimage.

We'll see how it behaves in production, but I say it's promising.

F

On 2016-04-19 02:58 PM, Francois Lord wrote:
> This is the key to success. It made it very simple to work with
> overrides in XSI but it didn't deal well (at all) with
references that
> change all the time. Using expressions is the way forward.
Houdini is
> using expressions in its stylesheets, Katana is using the
equivalent
> with nodes, we are using expressions in our in-house tool at
Framestore.
>
> I remember we had to use very precise workflow rules in XSI
to keep
> scenes clean (back objects partitions always being hidden,
foreground
> partitions always being visible, object matte partitions
being called
> MATTE, etc.)
>
> When you deal with expressions, you need even more rigid rules.
> Otherwise it quickly become an unusable mess. Also, all
objects must
> respect the naming conventions. And artists who don't follow
them must
> be executed.
>
> F
>
> On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
>
> >  Overrides are procedural in XSI (i.e. string-based) but
in this
> > everything else is expression-based and late-bound, which
means it can
> > deal with references and changing scenes.
>

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Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7539 / Virusdatabase: 4556/12072 - datum van uitgifte: 
04/21/16




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Re: New render layers in maya

2016-04-21 Thread Tom Kleinenberg
Select Shaders in the Outliner, eh? I've missed that feature. Interested to
see how they deal with multiple materials on one objects. Clusters were...
not great, but it's a tricky thing.

Pretty solid improvements all around, from the looks of it. I hope it's not
really crashy.

On 20 April 2016 at 21:32, Ed Schiffer  wrote:

> a better video
> https://www.youtube.com/watch?v=AZu-zjtd6PQ
>
>
>
> On 20 April 2016 at 01:59, Francois Lord  wrote:
>
>> Ok I just watched the video and I must admit this is pretty cool!
>> Expressions for collection members, relative overrides with multiplier
>> and offset, overrides that can be deactivated...
>>
>> It looks like Autodesk got some hints from studios that were using
>> Softimage.
>>
>> We'll see how it behaves in production, but I say it's promising.
>>
>> F
>>
>> On 2016-04-19 02:58 PM, Francois Lord wrote:
>> > This is the key to success. It made it very simple to work with
>> > overrides in XSI but it didn't deal well (at all) with references that
>> > change all the time. Using expressions is the way forward. Houdini is
>> > using expressions in its stylesheets, Katana is using the equivalent
>> > with nodes, we are using expressions in our in-house tool at Framestore.
>> >
>> > I remember we had to use very precise workflow rules in XSI to keep
>> > scenes clean (back objects partitions always being hidden, foreground
>> > partitions always being visible, object matte partitions being called
>> > MATTE, etc.)
>> >
>> > When you deal with expressions, you need even more rigid rules.
>> > Otherwise it quickly become an unusable mess. Also, all objects must
>> > respect the naming conventions. And artists who don't follow them must
>> > be executed.
>> >
>> > F
>> >
>> > On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
>> >
>> > >  Overrides are procedural in XSI (i.e. string-based) but in this
>> > > everything else is expression-based and late-bound, which means it can
>> > > deal with references and changing scenes.
>> >
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
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>
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Re: Autodesk acquires Solid Angle

2016-04-21 Thread Matt Lind
Don't put words in my mouth, Jason.

I never said XSI was on death row, I said it was viable with a small 
cushion, but long term it's fate was already determined from the miscues 
which occurred during the Sumatra release, and further exacerbated from 
later misreads and missteps in the market such as raising prices when 
everybody was dropping prices.

As for your assessment, your analysis is flawed.

I don’t' know where you got the XSIBase numbers considering the site has 
been offline for years.  In any event, I don't consider those numbers very 
valid, but for the sake of argument I'll go with it.

According to your numbers, 2007 was the peak with 275 jobs available.  It 
was followed in 2008 with a ~40% drop to 168 jobs - the biggest 
year-over-year change in the entire data set.  You point out ICE was 
released in 2008, which is true, but that didn't happen until August at 
Siggraph.  You pointed out Autodesk bought Softimage in 2008, which is also 
true, but that wasn't announced until October.  So, by your assessment, 40% 
of the annual jobs were lost in the months October, November, and December 
of 2008 because people dropped usage of Softimage overnight upon the 
announcement of the acquisition?  I don't buy that - here's why:

Let's assume 2008 was on the same pace as 2007 even though the trend in 
prior years was ascending.  With simple arithmetic 275 / 12 = 22.91 --> ~23 
jobs per month available.  3 x 23 = 69 jobs lost during last 3 months of 
2008.  275 - 69 = 206 jobs for 2008 if Autodesk were the driving factor for 
the reduction.  OK, but that still leaves 38 jobs unaccounted for (206 - 168 
= 38).

So what happened to cause the numbers to drop significantly in 2008? 
Hmmmlet me think...Oh, that's right, XSI v6.0 was released on the last 
day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's 
history.  Granted, cause of the problem was a screw-up at Avid HQ 
erroneously divulging a release when one wasn't planned forcing the team to 
put humpty dumpty together again in an insanely short time, but the damage 
was done.  It required several service packs on short order to bail all the 
water out, and for many customers, like my company, we literally could not 
function on XSI 6.x with all it's bugs and corruptions, and the service 
packs often made things worse.  Our production almost shut down because of 
it.  We didn't get any relief until XSI 7.5 was released 18 months later in 
March 2008.  I think that's a better cause/effect explanation for the drop 
in jobs -  customers were turned off by the instability and irresponsibility 
of a company claiming to be a market leader making such a release.  Autodesk 
and co. added their 2 cents later and certainly didn't help matters, but 
they weren't the driving force.  If it weren't for ICE, Softimage would've 
been dead a lot sooner.


Matt




Date: Wed, 20 Apr 2016 21:01:30 -0400
From: Jason S 
Subject: Re: Autodesk acquires Solid Angle
To: softimage@listproc.autodesk.com


On 04/20/16 7:27, Matt Lind wrote:
> The couple of versions of extra dev was just the benefit of having the 
> larger
> staff for a short period of time.
>
> You can look at Softimage's market share any way you like, but it all 
> comes
> back to they dropped the ball with 'Sumatra'.

So it was already on death row?

Soft may not have had the largest userbase, but despite it's previous 
growing pains, it was not only doing just fine, (because it was pretty good) 
it was climbing up t'il 2007-08 regardless of how avid was doing  ... All 
until ICE came.

2003  90
2004  145

2005 160

2006  198
  2007 275


2008  168  <--  ICE
  2009  119
2010  109
2011  62
  2012   26

I-I-I-C-C-C-E!

(wait. what came practically at the same time as ICE?)

Today it's less of everything that's awkward about both Maya and 3ds, (now 
with passes? Match transforms? UV Unwrap tools?)
and it seems that it's to an extent because of the missing third,  but I 
wouldn't say that it exactly makes-up for it, and would qualify it as 
largely still missing for what it had going for it most.

But whatever now. 

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Re: Autodesk acquires Solid Angle

2016-04-21 Thread David Saber
Thanks for these numbers they represents what I felt in the industry 
around me as for XSI's popularity.
What year was foundation out? 2006? I think it propelled XSI's adoption, 
despite what some people say. The company I was working in at the time, 
switched from Max to XSI, partly thanks to Foundation. There were 50 Max 
seats, all changed to Softimage Essential, Advanced, and a lot of 
Foundations. And XSI gained ground thanks to that.
*This *is what happens when a company is independent and is fighting for 
its survival. It can't happen in a big administration such as Autodesk, 
so I.M.O. all Autodesk acquisitions are bad news.

David

On 2016-04-21 03:01, Jason S wrote:


** The 2003-2012 list was XSIBase job post count.



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