Re: [OT] Autodesk - another angry customer

2017-03-09 Thread Demian Kurejwowski
that's why companies like luxology and side effects succeed,  no secrets or 
lies behind, you pay for what they have done,   no convoluted ways,  
if they cant handle 2 electronic ways of payment, how is like companies like 
home depot are able to maintain billions of products from several thousand 
providers, millions of consumers, form different part of the world,  and they 
cant with 2 electronic pay methods?  how we can trust that they care for us?


 

El Jueves, 9 de marzo, 2017 11:18:41, Martin  escribió:
 

 They have only announced an increase in the maintenance price, not subs so I 
asume the price won't change. The price would of course depend on where do you 
live. Right now, the subscription (rental) costs about 2.5 times a maintenance 
(old subscription) if we don't count the initial price of a perpetual license.
Switching from Maintenance to Subs this year in June will make you save a few 
hundreds until 2020 while losing your perpetual license.
>From then on, the subs price will be x2.5 again and it would be more expensive 
>than staying in maintenance, unless of course they increase the maintenance 
>price even more or just stop offering it at all. It wouldn't make sense, 
>business wise, to keep a low income maintenance when you can force everyone to 
>pay you 2.5 times more with subscription.
Those who can't really choose outside Autodesk, will be paying more, and lose 
their perpetual licenses.
MartinSent from my iPhone
On Mar 9, 2017, at 21:28, Cristobal Infante  wrote:


What would be the cost of Maya in 2019 if you are on subscription?
On 9 March 2017 at 08:13, Andi Farhall  wrote:



...and once you're all on subscription see what we do to the sub prices then
even more reason to be on the Houdini boatFrom: softimage-bounces@listproc. 
autodesk.com  on behalf of gareth 
bell 
Sent: 08 March 2017 20:04:39
To: softimage@listproc.autodesk. com
Subject: [OT] Autodesk - another angry customer https://solidedging.wordpress. 
com/2017/03/07/autodesks- patronizing-screw-you-love- letter/
|  | Autodesk’s Patronizing Screw You Love Lettersolidedging.wordpress.comSo 
today it was my turn to get the notice from Autodesk of their new and improved 
upcoming subscription only paradigm. I really wonder what goes on in the minds 
of corporate and marketing officers … |



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Re: Workgroup equivilent for Maya

2017-03-09 Thread Eric Thivierge
Also look into Maya Modules which is as close to a plugin directory /
package as you're probably going to get.


Eric Thivierge
http://www.ethivierge.com

On Thu, Mar 9, 2017 at 12:22 PM, Sandy Sutherland  wrote:

> Hi Darren,
>
> You can launch Maya with a set of environment variables set before launch,
> as Andy mentioned you can use Rez or we are using a modified version of
> Ecosystem here.
>
> Starting from this page, you can see which ones you might need to set.
>
> https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/
> cloudhelp/2016/ENU/Maya/files/GUID-925EB3B5-1839-45ED-AA2E-
> 3184E3A45AC7-htm.html
>
> You could also write a small python script that sets these, then launches
> Maya using Popen or similar.
>
> Cheers
>
> Sandy
>
> On Thu, Mar 9, 2017 at 11:21 AM, Darren Macpherson 
> wrote:
>
>> Hi all,
>>
>> Its been awhile since I was around these parts. I know this has been
>> covered a fair amount and I have been going through previous posts and
>> general looking around on line, so sorry if there's a bit of overlap and
>> noise.
>>
>> We're looking to give Maya a try on a shot with a current project. I was
>> hoping some of you might have some advice when it comes to working with
>> maya on a project server. Right now my biggest question is how people are
>> structuring there maya workflow when it comes to plugins or setting up the
>> equivalent of a workgroup for maya.
>>
>> We would prefer to work with absolute paths (//servername/projects/) if
>> possible. Currently we create a workgroup per project in the relevant
>> project folder. That way the workgroup for that project looks at all the
>> relevant addons, keeps the correct addon version for the project and helps
>> with keeping everything consolidated when the project is backed up. Has
>> anyone done something similar with maya where a project only points to the
>> plugins that are relevant to the project?
>>
>> I might have a few more questions that I think of as I go along but any
>> advice or help would be appreciated.
>>
>> Cheers
>>
>> Darren
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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RE: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-09 Thread Jonathan Moore
Just a thought with regards to the creation of the ‘up vector’ via the Point 
SOP. This has been deprecated in H16 and in its place you would use the 
Attribute Expression SOP (you can still call it on the tab menu via Point…) as 
this is multithreaded. The workflows a little different but just a simple.

 



 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: 09 March 2017 13:40
To: softimage@listproc.autodesk.com
Subject: Houdini tutorial | Building the orientation matrix for local rotation

 

I made a little tutorial on how to get local rotation when working in houdini.

https://vimeo.com/207626604

 

Build an orientation matrix

Rotate using the orient attribute before the copy sop

Rotate objects after the copy sop.

 

And it's all VOP !

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Re: Workgroup equivilent for Maya

2017-03-09 Thread Sandy Sutherland
Hi Darren,

You can launch Maya with a set of environment variables set before launch,
as Andy mentioned you can use Rez or we are using a modified version of
Ecosystem here.

Starting from this page, you can see which ones you might need to set.

https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-925EB3B5-1839-45ED-AA2E-3184E3A45AC7-htm.html

You could also write a small python script that sets these, then launches
Maya using Popen or similar.

Cheers

Sandy

On Thu, Mar 9, 2017 at 11:21 AM, Darren Macpherson 
wrote:

> Hi all,
>
> Its been awhile since I was around these parts. I know this has been
> covered a fair amount and I have been going through previous posts and
> general looking around on line, so sorry if there's a bit of overlap and
> noise.
>
> We're looking to give Maya a try on a shot with a current project. I was
> hoping some of you might have some advice when it comes to working with
> maya on a project server. Right now my biggest question is how people are
> structuring there maya workflow when it comes to plugins or setting up the
> equivalent of a workgroup for maya.
>
> We would prefer to work with absolute paths (//servername/projects/) if
> possible. Currently we create a workgroup per project in the relevant
> project folder. That way the workgroup for that project looks at all the
> relevant addons, keeps the correct addon version for the project and helps
> with keeping everything consolidated when the project is backed up. Has
> anyone done something similar with maya where a project only points to the
> plugins that are relevant to the project?
>
> I might have a few more questions that I think of as I go along but any
> advice or help would be appreciated.
>
> Cheers
>
> Darren
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Workgroup equivilent for Maya

2017-03-09 Thread jentzen mooney
Thank you Andy!!

On Thu, Mar 9, 2017 at 3:42 AM, Andy Nicholas  wrote:

> Hi Darren,
> I would highly recommend looking into Rez as it'll let you configure your
> environment on a per project (or per anything) basis:
>
>https://github.com/nerdvegas/rez
>
> You can use it to define which project uses which plugins and takes care
> of any complex interdependencies (e.g. v1.5 of plugin works with Maya 2015,
> but not v1.6).
>
> There's quite a bit of a learning curve if you've not done anything like
> this before, but start by keeping it simple and go from there.
>
> A
>
>
>
> On 09/03/2017 11:21, Darren Macpherson wrote:
>
> Hi all,
>
> Its been awhile since I was around these parts. I know this has been
> covered a fair amount and I have been going through previous posts and
> general looking around on line, so sorry if there's a bit of overlap and
> noise.
>
> We're looking to give Maya a try on a shot with a current project. I was
> hoping some of you might have some advice when it comes to working with
> maya on a project server. Right now my biggest question is how people are
> structuring there maya workflow when it comes to plugins or setting up the
> equivalent of a workgroup for maya.
>
> We would prefer to work with absolute paths (//servername/projects/) if
> possible. Currently we create a workgroup per project in the relevant
> project folder. That way the workgroup for that project looks at all the
> relevant addons, keeps the correct addon version for the project and helps
> with keeping everything consolidated when the project is backed up. Has
> anyone done something similar with maya where a project only points to the
> plugins that are relevant to the project?
>
> I might have a few more questions that I think of as I go along but any
> advice or help would be appreciated.
>
> Cheers
>
> Darren
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: [OT] Autodesk - another angry customer

2017-03-09 Thread Martin
They have only announced an increase in the maintenance price, not subs so I 
asume the price won't change. The price would of course depend on where do you 
live. Right now, the subscription (rental) costs about 2.5 times a maintenance 
(old subscription) if we don't count the initial price of a perpetual license.

Switching from Maintenance to Subs this year in June will make you save a few 
hundreds until 2020 while losing your perpetual license.

From then on, the subs price will be x2.5 again and it would be more expensive 
than staying in maintenance, unless of course they increase the maintenance 
price even more or just stop offering it at all. It wouldn't make sense, 
business wise, to keep a low income maintenance when you can force everyone to 
pay you 2.5 times more with subscription.

Those who can't really choose outside Autodesk, will be paying more, and lose 
their perpetual licenses.

Martin
Sent from my iPhone

> On Mar 9, 2017, at 21:28, Cristobal Infante  wrote:
> 
> What would be the cost of Maya in 2019 if you are on subscription?
> 
>> On 9 March 2017 at 08:13, Andi Farhall  wrote:
>> 
>> 
>> ...and once you're all on subscription see what we do to the sub prices 
>> then
>> 
>> even more reason to be on the Houdini boat
>> From: softimage-boun...@listproc.autodesk.com 
>>  on behalf of gareth bell 
>> 
>> Sent: 08 March 2017 20:04:39
>> To: softimage@listproc.autodesk.com
>> Subject: [OT] Autodesk - another angry customer
>>  
>> https://solidedging.wordpress.com/2017/03/07/autodesks-patronizing-screw-you-love-letter/
>> 
>> 
>> Autodesk’s Patronizing Screw You Love Letter
>> solidedging.wordpress.com
>> So today it was my turn to get the notice from Autodesk of their new and 
>> improved upcoming subscription only paradigm. I really wonder what goes on 
>> in the minds of corporate and marketing officers …
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
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> "unsubscribe" in the subject, and reply to confirm.
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RE: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-09 Thread Jonathan Moore
Nice clear explanation Oliver.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: 09 March 2017 13:40
To: softimage@listproc.autodesk.com
Subject: Houdini tutorial | Building the orientation matrix for local rotation

 

I made a little tutorial on how to get local rotation when working in houdini.

https://vimeo.com/207626604

 

Build an orientation matrix

Rotate using the orient attribute before the copy sop

Rotate objects after the copy sop.

 

And it's all VOP !

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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Houdini tutorial | Building the orientation matrix for local rotation

2017-03-09 Thread Olivier Jeannel
I made a little tutorial on how to get local rotation when working in
houdini.
https://vimeo.com/207626604

Build an orientation matrix
Rotate using the orient attribute before the copy sop
Rotate objects after the copy sop.

And it's all VOP !
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: [OT] Autodesk - another angry customer

2017-03-09 Thread Cristobal Infante
What would be the cost of Maya in 2019 if you are on subscription?

On 9 March 2017 at 08:13, Andi Farhall  wrote:

>
>
> ...and once you're all on subscription see what we do to the sub prices
> then
>
> even more reason to be on the Houdini boat
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of gareth bell <
> garethb...@outlook.com>
> *Sent:* 08 March 2017 20:04:39
> *To:* softimage@listproc.autodesk.com
> *Subject:* [OT] Autodesk - another angry customer
>
>
> https://solidedging.wordpress.com/2017/03/07/autodesks-
> patronizing-screw-you-love-letter/
>
> 
> Autodesk’s Patronizing Screw You Love Letter
> 
> solidedging.wordpress.com
> So today it was my turn to get the notice from Autodesk of their new and
> improved upcoming subscription only paradigm. I really wonder what goes on
> in the minds of corporate and marketing officers …
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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Re: Workgroup equivilent for Maya

2017-03-09 Thread Andy Nicholas

Hi Darren,
I would highly recommend looking into Rez as it'll let you configure 
your environment on a per project (or per anything) basis:


   https://github.com/nerdvegas/rez

You can use it to define which project uses which plugins and takes care 
of any complex interdependencies (e.g. v1.5 of plugin works with Maya 
2015, but not v1.6).


There's quite a bit of a learning curve if you've not done anything like 
this before, but start by keeping it simple and go from there.


A


On 09/03/2017 11:21, Darren Macpherson wrote:

Hi all,

Its been awhile since I was around these parts. I know this has been 
covered a fair amount and I have been going through previous posts and 
general looking around on line, so sorry if there's a bit of overlap 
and noise.


We're looking to give Maya a try on a shot with a current project. I 
was hoping some of you might have some advice when it comes to working 
with maya on a project server. Right now my biggest question is how 
people are structuring there maya workflow when it comes to plugins or 
setting up the equivalent of a workgroup for maya.


We would prefer to work with absolute paths (//servername/projects/) 
if possible. Currently we create a workgroup per project in the 
relevant project folder. That way the workgroup for that project looks 
at all the relevant addons, keeps the correct addon version for the 
project and helps with keeping everything consolidated when the 
project is backed up. Has anyone done something similar with maya 
where a project only points to the plugins that are relevant to the 
project?


I might have a few more questions that I think of as I go along but 
any advice or help would be appreciated.


Cheers

Darren


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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


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Workgroup equivilent for Maya

2017-03-09 Thread Darren Macpherson
Hi all,

Its been awhile since I was around these parts. I know this has been
covered a fair amount and I have been going through previous posts and
general looking around on line, so sorry if there's a bit of overlap and
noise.

We're looking to give Maya a try on a shot with a current project. I was
hoping some of you might have some advice when it comes to working with
maya on a project server. Right now my biggest question is how people are
structuring there maya workflow when it comes to plugins or setting up the
equivalent of a workgroup for maya.

We would prefer to work with absolute paths (//servername/projects/) if
possible. Currently we create a workgroup per project in the relevant
project folder. That way the workgroup for that project looks at all the
relevant addons, keeps the correct addon version for the project and helps
with keeping everything consolidated when the project is backed up. Has
anyone done something similar with maya where a project only points to the
plugins that are relevant to the project?

I might have a few more questions that I think of as I go along but any
advice or help would be appreciated.

Cheers

Darren
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: [OT] Autodesk - another angry customer

2017-03-09 Thread Andi Farhall


...and once you're all on subscription see what we do to the sub prices then

even more reason to be on the Houdini boat

From: softimage-boun...@listproc.autodesk.com 
 on behalf of gareth bell 

Sent: 08 March 2017 20:04:39
To: softimage@listproc.autodesk.com
Subject: [OT] Autodesk - another angry customer


https://solidedging.wordpress.com/2017/03/07/autodesks-patronizing-screw-you-love-letter/

[https://solidedging.files.wordpress.com/2017/03/screenhunter_283-mar-07-13-25.jpg]

Autodesk’s Patronizing Screw You Love 
Letter
solidedging.wordpress.com
So today it was my turn to get the notice from Autodesk of their new and 
improved upcoming subscription only paradigm. I really wonder what goes on in 
the minds of corporate and marketing officers …


--
Softimage Mailing List.
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