Re: Yeti: converting grrom to geo

2016-01-30 Thread Jacob Gonzalez
Yes,* convert groom to maya object* will bake you yetui setup to mesh
objects

J



On Sat, Jan 30, 2016 at 8:59 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Het guys, it's another question about yeti
>
>
> is it possible to convert a groom made up of instanced ellements to geo ?
>
> so if my instanced subject was a leef and i wanted to use yeti to populate
> a bush, but then wanted to convert the intances back to regular geo ?
>
> there is a command in the teti menu called convert groom to maya object,
> is that what it does ?
>
> all help much appreciated.
>


Re: query shader parameters

2015-03-03 Thread Jacob Gonzalez
Not sure if this is what you are trying to do, hope it helps:

for param in oNode.NestedObjects:
if  param.Name == surface:
surfaceParam = param

myOutputShader = surfaceParam.NestedObjects(0)

print   myOutputShader
 sphere.Material.Lambert


On Tue, Mar 3, 2015 at 7:53 AM, Jan Dubied j.dub...@onlinevideo.ch wrote:

  hi guys
 any idea how i can sort out output ports and just query shader input
 parameters?

 i tried this:

 for i in oNode.Parameters :
 if ( i.PortType == siPortInput ) :
 print i

 where oNode is the selected shader node in the render tree.
 but it seems that PortInput is not defined...

 thanks in advance


 --

  --

 Jan Dubied
 2D/3D Artist

 *ON LINE VIDEO 46 AG*
  Leutschenbachstr. 46 / 8050 Zurich / Switzerland
 Phone +41 44 305 73 73 / Fax +41 44 305 73 00
 www.onlinevideo.ch



Re: Sad days...

2015-02-01 Thread Jacob Gonzalez
sad indeed!!

it was certainly great stuff what you guys put together with SIC!!

J

On Sunday, 1 February 2015, a...@andynicholas.com a...@andynicholas.com
wrote:

  One last tribute as our web hosting is about to run out...

 http://www.softimagecreatives.com


 A huge thanks to all of you who supported us.

 Andy



Re: orangutan - the mill

2014-10-05 Thread Jacob Gonzalez
Nice work!! Well done!

On Sun, Oct 5, 2014 at 6:04 PM, gareth bell garethb...@outlook.com wrote:

 https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw
 --
 Date: Sun, 5 Oct 2014 17:17:49 +0100
 Subject: Re: orangutan - the mill
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 Nice, Orangutan's are pretty hip these days.

 On 5 October 2014 16:50, Matt Morris matt...@gmail.com wrote:

 Just saw this last night, absolutely mind-blowing! Stunning work guys. So
 much character and real life in that face.

 http://www.themill.com/work/sse-orangutan.aspx



 --
 www.matinai.com





Re: Nike The Last Game

2014-06-10 Thread Jacob Gonzalez
wrong place, sorry


On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com
wrote:

 from the softimge mailing list:


 Primarily Modo, Zbrush, Mudbox for modelling
 Mari and Photoshop for texturing
 Softimage for animation, crowds, fx
 Rendered with Arnold for Softimage
 Nuke for comping
 Marvelous Designer for cloth
 Houdini was used for stuff too
 Maya had a bit part (in modelling)


 J


 On Tue, Jun 10, 2014 at 9:48 AM, David Saber davidsa...@sfr.fr wrote:

 Wow, a whole short movie as a commercial?
 I loved it!
 David





Re: What use is ICE really?

2014-03-21 Thread Jacob Gonzalez
Besides the all the amazing stuff you can do with (like some stuff Alistair
has mentioned), ICE is also great to convert simple but tedious everyday
tasks into flexible/easy to tweak workflows:

An small example: right now I am lighting a Stadium. So instead of placing
rows of lights manually (both the geo and the actual arnold_spot_light) I
populate the lights with ICE (simply emitting from a curve). I make changes
to the setup very fast.

The traditional way would be: the modeller places all the lights by hand,
and I place all the light sources by hand. And every change we make, we
change every thing by handEven with a Python script will never as
fast/ flexible and re-usable as with ICE!

A small, simple example but it makes my day :)

J


On Fri, Mar 21, 2014 at 11:41 AM, Dan Yargici danyarg...@gmail.com wrote:

 Shall we just keep this thread for it's original purpose and not turn it
 into a discussion?  i.e. posting work with descriptions of how ICE was used.

 DAN


 On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.comwrote:

 We tried that for the last couple of years. Ice was self promoting and
 self evolving entity that seemed to be a splinter in the Autodesk's eye.
 I think Ice was the most amazing feature that was developed within the
 Main Three and yet they still marketed the viewcube and viewport 2 to
 simplify the comparison.
 I don't thing there is any chance of communication parallel (can I say
 that?) between Autodesk and the community. They killed it and now they only
 keep kicking the corpse while everybody watches.

 I will stay with SI for as long as I can. I will use Maya, learn C4D and
 Houdini (modo I know a bit already), but I say, let move on. I don't want
 fake promises just to be disappointed again. You wanna talk to someone who
 listens (The Foundry, SideFX).

 Artur


 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 It might help with the transition time period with support and bug
 fixing, it's a tool that is not available in another Autodesk software,
 it's a point for consideration on the transition period.


 On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  The point is to get Autodesk to understand the power and all
 pervading nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of
 surprise at one use of ICE that I mentioned in passing. I think we over
 estimate the understanding of what ICE gets used for and its all pervading
 usefulness. I'd like to invite people to share their ice work especially if
 its more obscure (without giving away your trade secrets obviously). Here
 are some starters for us. Please keep the explanations as short as possible
 to attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the
 shot number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd


 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of
 supermarket aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in 

Re: A confession

2014-03-19 Thread Jacob Gonzalez
@ Cristobal

Yes, 5 other shots - No you don't have to split your shots into different
scenes (per pass) this days - is not that bad!

@ Neil

All I hear is how shit Maya is... surely it does some things well?

Agreed, I think Maya does have some good stuff. Ncloth is pretty good, and
although I don't like Maya's interface I love the fact that it's Qt based.
Very coo for integrating your custom layouts/toolbars.

But overall, I am of the opinion that moving to Maya from Soft means taking
a step back.

J


On Wed, Mar 19, 2014 at 11:03 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Cristobal:

 Not necessarily: you can actually reference render layers into scenes
 AFAIK, which is what I'm doing with my student film. Render layers
 themselves are buggier than a beehive, but by rendering via batch instead
 of through the GUI solves most of these issues. Well, mine, anyway. :P

 However, if referencing workflow wasn't followed at the start, then
 yea...might be difficult/tedious to swap/propogate across scene files after
 that. The good thing is that it IS still possible to script/automate the
 process across scenes, most renderLayer/layerOverride functions are still
 exposed via MEL (although some are not, which I'm finding out to my dismay,
 but most of the commands I want exposed to Python are quite esoteric so I
 doubt most people will need them), so it's not impossible to do so...just
 very annoying. :P

 Yours sincerely,
 Siew Yi Liang

 On 3/19/2014 3:41 AM, Cristobal Infante wrote:

 he probably meant 5 other shots right?


 On 19 March 2014 10:40, Cristobal Infante cgc...@gmail.com wrote:

 my other 5 render scenes

  this was the bit that shocked my the most, do you still need to break
 scene per passes?


 On 19 March 2014 10:29, Emilio Hernandez emi...@e-roja.com wrote:

  Ohh you really don't have to worry.  Maya has a single state of the
 art button solution!

  Send to Softimage -

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-19 4:23 GMT-06:00 Martin Contel martin3d...@gmail.com:

  Sad but true, Jacob... The worst thing is that Maya users who have
 never tried something else don't know that the grass was greener on the
 other side.

  Saludetes!

  --
 Martin Contel
 Square Enix (Visual Works)


 On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez 
 jacobgo...@gmail.comwrote:

 I had a very short expierence with Maya a while ago (mainly driven by
 curiosity). It was to do with rendering. It went something like this:

  *Maya user*: I need to replace all the characters in my scene
 because they are not referenced and there has been topology, shader
  changes (objects are called the same)
 *Me*: That's cool. Bring the new characters, match Partitions and
 done :)
 *Maya use*r:  . what?
 *Me*: Match Render Layer Overrides ?
 *Maya Use*r: not possible.
 *Me *: Wow! what are you going to do.
 *Maya User*: I will bring the characters one by one . And character
 by character, render layer by render layer, object by object I will
 re-assign all the relevant overrides or changes made in  this and my other
 5 render scenes!
 *Me*: Ok. Let me know when you are done with this. You are
 staying late?
 

  J




  On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Apt analogy, but you omitted that each nest is covered in bird shit :P


  On 19 March 2014 09:54, Nick Angus n...@altvfx.com wrote:

   First rule of Maya: forget ergonomics, the engine is powerful but
 the cockpit is a giant birds nest constructed from thousands of tiny 
 birds
 nests.

 Sent from my Windows Phone
   --
 From: Alastair Hearsum hear...@glassworks.co.uk
 Sent: 19/03/2014 7:33 PM

 To: softimage@listproc.autodesk.com
 Subject: A confession

 Folks

  Here is a confession. I've never used Maya! Not really. I've had a
 little poke every now and again but no more than make a sphere and spin
 round it.

  Now, the lack of Maya knowledge may diminish the value of my
 comments in some eyes but I think that , on the contrary, it puts me in
 quite a good position to appraise the software at a certain level. Here 
 is
 an example of the trouble I'm having that may bring a smile to people's
 faces. But first just a couple of more sentences before I reveal my
 difficulty. I like to bill myself as the sensitive artist/animator who 
 is
 technically all fingers and thumbs, like the woman by the side of her
 broken down car waiting on a big strong man to help her out. The truth 
 is
 that its not true. I do have a degree in Fine Art but I also studied 
 maths
 and physics at university and programmed extensively in Lisp in my first
 job. So I'm not stupid BUT:

  *I'm on my third night trying to adjust the resolution of a sphere
 after I have applied n-cloth to it!*

  Isn't that incredible?  Its one example plucked from many
 experienced by people I work with who can and have used Maya

Re: A confession

2014-03-19 Thread Jacob Gonzalez
The point I was trying to make is that not having partitions makes
rendering in Maya much more difficult and less efficient than rendering in
XSI. This is one the features I am put off by when switching to Maya.

 Agreed,  different 3D applications behave in different manners, and so you
just need to change your way of working to adapt to it. Then it's not as
horrible as you thought it was at first.But in the case of partitions I
haven't come across any Maya user who had a workaround or method which was
even close to XSI's built in features. And I have worked 4 years on a Maya
/ XSI based post house.

J


On Wed, Mar 19, 2014 at 11:31 AM, Graham Bell graham.b...@autodesk.comwrote:

 I've use both Maya and Softimage (XSI) for years, and the problem (imo)
 that many will make is that they're two different applications. You simply
 can't go into one and expect it to work in the same way to something else.
 This is no different to when jumping to Modo, Houdini, or Max.


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
 Sent: 19 March 2014 11:19
 To: softimage@listproc.autodesk.com
 Subject: Re: A confession

 You shouldn't rely too much on the outliners, they are nowhere near what
 SI Explorer is. But if you must, and want to open multiple outliners ala
 Softimage, you can do it with something like this:

 // MEL
 //-
 window -t Outliner -wh 200 500;
 frameLayout -labelVisible false;
 string $panel = `outlinerPanel`;
 showWindow;
 //-

 Yeah, you have to script a lot in Maya. Even for stupid things like this.

 Knowing basic scripting in SI is very useful, but in Maya, not knowing
 basic scripting may be critical.

 Martin


 On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic klebed...@gmail.com
 mailto:klebed...@gmail.com wrote:
 You should go with something more simpler for start:
 Try opening few outliners as you would often have few explorer opened in
 SI.




Re: A confession

2014-03-19 Thread Jacob Gonzalez
Hi Graham

Apart from a shot experience using Maya I also did the same with Houdini.
And again i was rendering. With Houdini I was frustrated the first few days
as I felt I could do things quicker in Soft. But it was much more
interesting than Maya since I could see the potential. After 3 weeks
rendering with houdini I was actually quite happy about it. It's flexible,
powerful and let's the artist enjoy a rendering workflow. My experience
with Maya was totally the opposite.

I don't have a massive experience with either Houdini or Maya, just a short
one. But I am very experienced with Soft and I now what it works for me and
what it doesnt.

If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya,
etc. I would be very happy, sincemost likely I will be switching to
Maya -  but I doubt they will.

J


On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas perryharo...@gmail.comwrote:

 Maya = WorkDrip
 Softimage = WorkFlow




 On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez g...@nozon.com wrote:

 We are using maya here for a dozen of years, but we are still trying to
 run away from it on every occasion possible.

 Today, we read the what's new page for maya 2015.

 Maya 2015 addresses at least 30 workflow obstacles identified as high
 priority by customers.

 That sentence make us laugh during all launch break. I don't know what
 customers you asked, but I can tell you 30 workflow problems in the color
 picker alone.

 I just hope you forgot a 0 somewhere.




 On 19/03/2014 14:25, Graham Bell wrote:

 I'm not being disingenuous at all, only that this is a common problem
 when people jump from one software to another. I've seen this many times
 from users where they start in another package and try to do the exact same
 workflow, only to then become frustrated.

 You can't jump to something else and expect it to work in the same way,
 you simply can't. It's a recipe for disaster. And it's all too easy to
 label something as being bad.
 I'm not saying that Maya's workflow is superior either. There are things
 I like and hate about Maya, but you could also say the same about Softimage
 and any software package to be fair.
 I think it was Luc-Eric who said in a previous post that apps have their
 set of compromises, which we essentially accept.

 Chris has mention on work starting to improve Maya's UI and I welcome
 that. And if there some Softimage goodness in there, then I welcome that
 too.


 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Alastair Hearsum
 Sent: 19 March 2014 12:45
 To: softimage@listproc.autodesk.com
 Subject: Re: A confession

 Graham

 I think its disingenuous to ascribe the difficulties people have in
 doing things in Maya only to the workflow being different. It was simple
 example I gave and I would have hoped that it would have highlighted the
 Maya workflow as being, dare I say, bad. I hope you don't mind the analogy
 here but the first step to an alcoholics recovery is admitting the problem.
 Marc Stevens went as far as he could in the webinar in conceding that there
 may be qualitative differences in the Maya/Softimage interface workflow
 scenario and that it is something that you are looking at

 So yes, different, but lets not shy away from calling a spade a spade.

 Alastair

 Alastair Hearsum
 Head of 3d
 [GLASSWORKS]
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.ukhttp://www.glassworks.co.uk/
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
 On 19/03/2014 11:31, Graham Bell wrote:

 I've use both Maya and Softimage (XSI) for years, and the problem (imo)
 that many will make is that they're two different applications. You simply
 can't go into one and expect it to work in the same way to something else.
 This is no different to when jumping to Modo, Houdini, or Max.





 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Martin Yara

 Sent: 19 March 2014 11:19

 To: softimage@listproc.autodesk.commailto:softimage@listproc.
 autodesk.com

 Subject: Re: A 

Re: a NEW open letter to Autodesk

2014-03-14 Thread Jacob Gonzalez
great stuff.


On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 really good one.
 just wondering does it ever gets to anyone that has really any decision
 power in AD what so ever?


 On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Good stuff


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 14/03/2014 11:52, adrian wyer wrote:

 at David Saber's suggestion, i'll start a new thread so it doesn't get
 lost in the noise;


 Autodesk,



 you probably don't know me, beyond a yearly
 subscription payment, so allow me to tell you about myself.

 I started in the 3D industry in the 1990s, using Softimage 3D at a small
 games company, before that I'd been training myself on a 'demo' copy of 3DS
 on Dos.

 From day one using Softimage it was obvious the pedigree and artist
 driven interface was light-years ahead of anything else I'd seen. When i
 moved to the post industry in Soho a few years later, i made sure that,
 even though i was working in a Lightwave house, they got me a copy of
 Softimage. Against a backdrop of Lightwave evangelists, i consistently
 produced work faster, and more elegantly than my peers. (this is purely
 down to the software, not my abilities)

 For a few years i was a senior artist at the Hive, i was adrift in a seaof
 Maya users, but slowly convinced my peers that Softimage (and then XSI,
 as i was involved in the beta program) was the better package for quick
 turnaround commercial work. Gaining a regular stream of repeat clients,
 asking for me by name.

 Moving on i went to head up the 3D department at MillTV, producing work
 well above the level of the budget, for television documentaries and drama.
 I worked on the tests which would convince the BBC to bring Doctor Who back
 from the dead.



 My colleague and friend Dave Throssell, who again, you probably don't
 know, but who was responsible for the success of Mill3D and their many
 award winning commercials during the 1990s, all produced on Softimage, left
 the mill with me, and we started Fluid Pictures in 2006.

 The decision to use XSI as our primary application was a no-brainer, the
 end-to-end ability of this software, to let an artist hit the ground
 running, without fighting the interface, or having to be a programmer,
 allowed us to produce work far in excess of the quality that the shrinking
 budgets of television should have allowed.

 There is LITERALLY NO WAY we could have competed in our market, with a
 small team, using ANY other package.

 Over the years ICE has become one of the reasons i come to work in the
 morning! The challenges presented by our clients become a joy to solve when
 i know i can jump into ICE, and figure out some clever way to shave hours
 or even days off production time. For us as a company, there really is NO
 alternative package, nothing does everything that Softimage does, nothing
 comes close.



 And when i get stuck, i have the Softimage community.

 The mailing list has been my online home since 1999, and i count some of
 its members as dear friends, without whom, again, i would have struggled to
 compete in the market place. The members are always there with words of
 encouragement and advice (and no small amount of ribbing!) the atmosphere
 is one of enlightened, grown up camaraderie.

 A place where you can ask the simplest, or most complicated of questions,
 and someone will usually be there to help you out.



 Finally, i would like to posit a suggestion, that may be too late, but
 would impress upon you to consider;



 Softimage, with a little love, and a little investment, coupled with
 better marketing strategy, could well be your missing effects pipeline.
 Your Houdini.

 Is there a way for the developers, and the third party guys, to work
 together with you, to take Softimage forward, to bridge the gap until
 Bifrost is mature, and become your fx software? By all means keep it in the
 suites, 

Re: YOUR TOP 5

2014-03-13 Thread Jacob Gonzalez
1 - Render Passes Partitions
2 - *ICE*
3 -  UI in general: specially the Render Tree
4 - Animation Toolset
5 - Not intuitive. Most people learn XSI faster than they learn Maya.

J

On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 It would be more fair to regroup the list of top5 into distinct
 categories: modelling, rigging, animation, rendering, FX ... and a general
 one for the workflow, UI, and such.

 Here's a quickie from my experience of using Maya in rigging/dev:

 *Rigging*
 - friendly weights painting and spreadsheet that works just the way they
 are supposed to
 - GATOR. And please don't compare this wonder to the Transfer Attributes
 of Maya.
 - being able to do *live* corrective shapes on a deformed mesh

 *General*
 - ICE
 - the API... seriously, having a logical and consistent API that is easy
 to use and don't need additional efforts to do simple dev tasks won't go in
 the way of flexibility. I don't know of any dev who didn't complain
 about Maya's API.
 - proper and complete port of the API to Python


 On 13 March 2014 04:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: Open letter to Autodesk

2014-03-10 Thread Jacob Gonzalez
great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.

J


On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:

 Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both switch
 to 3ds or maya and still continue to use softimage as long as we want. So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author 

Re: Maya feature request from Softimage users

2014-03-07 Thread Jacob Gonzalez
best feature to copy from softimage to Maya : make 2015 the last release :)


On Fri, Mar 7, 2014 at 11:10 PM, Steven Caron car...@gmail.com wrote:

 i guess it is just a safe bet that all plugin devs just compile for new
 versions anyways.


 On Fri, Mar 7, 2014 at 3:04 PM, Joe Laffey j...@laffey.tv wrote:


 This depends on the version. PLugins for MAX 2013 work perfectly in Max
 2014...





Re: Maya feature request from Softimage users

2014-03-07 Thread Jacob Gonzalez
Many things, but the most important for me:

1 - Partitions for the Render Layers
2-  ICE!
3-  The Render Tree - (I see they are making improvements on that) - The
hypershade is
4-  Consistency overall - Maya is a very wild and disorganize software :)

J


On Fri, Mar 7, 2014 at 10:23 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Well, in xsi you can't even reconnect, or rename, or reorder a constraint.
 WTF? :)

 But yeah, utter lack of atomic primitives for properties of many kind is a
 severe issue in Maya.
 You can have them and paint them, mind, but always only one per (some)
 nodes and it's opaque to the graph.

 Wait till you find a Maya rig chokes on just a few dozen constraints if
 you think lack of wmaps is bad :p
 On 8 Mar 2014 09:14, Gustavo Eggert Boehs gustav...@gmail.com wrote:

 Maya doesn't even have a real attribute map primitive


 seriously?! WTF!

 Gustavo E Boehs
 Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
 http://www.gustavoeb.com.br/


 2014-03-07 16:23 GMT-03:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Clusters aren't really the key part to it, you do have equivalents in
 Maya after all and they do work and allow for isolation.
 The problem is XSI was the perfect storm for Shapes, some of its
 qualities that are shortcomings in some regards (stack instead of open
 nodes and so on) simply shone when it came to shapes.
 Its propertyToObject approach, diametrically opposite to Maya's, can be
 a pain in the arse some times, but it's so damn perfect for Shapes.
 Its more atomic components and the whole user experience around it,
 attribute maps, has always been top notch and catered for, building a slew
 of versatile tools and UIs around it, Maya doesn't even have a real
 attribute map primitive and only recently added blind data.

 Don't expect anything to even barely scratch the surface of what Soft
 could do with shapes for years to come.


 On Sat, Mar 8, 2014 at 6:17 AM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Perhaps this is one of the features we should have AD take a look at.
  Though I think clusters is the foundation that allows shapes in Soft to be
 so powerful.  Are we still decapitating heads in 2014?

 -Lu


 On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Bear in mind when dealing with shape work in Maya, and this is in
 general, that anything outside of Soft is primitive, half arsed, and
 generally painful.
 In those regards (shapes) Soft was and will probably always remain
 unbeaten. Prepare yourself for vast amounts of pain on every front. The
 difference between -anything- and Soft is a gaping chasm.

 I know of some very large, very prominent shops that are known to NOT
 use Soft that picked it up solely for that at times.


 On Sat, Mar 8, 2014 at 6:11 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Another one.

 That I don't need to specify the blendshape node if there is only one
 blend shape node in that object, while I have other objects with 
 blendshape
 nodes, each time I add a new blend shape to an object, if I have other
 objects with blendshapes nodes.  I need to specify to which blendshape 
 node
 I want to add, even if the object that I want to add the shape only has 
 one
 blendshape node.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 13:07 GMT-06:00 Chris Covelli ch...@polygonpusherinc.com
 :

 I would be very happy to see Maya make their hypershade more like the
 XSI rendertree.  The hypershade  feels like its trying to be node 
 based,
 but not quite getting it.  In XSI ou can see the ports and know 
 instantly
 how everything is connected, whereas the hypershade just has boxes with
 lines between them.  Not very helpful if you ask me.

 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


 On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau 
 luceri...@gmail.com wrote:

 no UI way to open two outliners, however there is a splitter bar at
 the bottom of the outliner that you can drag to get two outliner
 panes.

 On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com
 wrote:
  Indeed there is:
 
  As MEL:
 
  tearOffPanel Outliner2 outlinerPanel false;
 
  This is because UI windows in Maya afaik are given specific names
 and you
  cannot have two open 'viewports' which share the same name, so
 just create a
  new one! And tear that off instead. And I agree, this should be
 part of the
  default GUI, though right now I just save this to my shelf as a
 script and
  increment the counter when I need a new one. :)
 
  Yours sincerely,






 --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and 

Re: Softimage 2015 Last Release Announcement

2014-03-05 Thread Jacob Gonzalez
I have been reading all the posts and thinking about what everyone said. In
the next few month freelancers and companies will have to decide which way
to go:

1 - Stick with softimage for the next 2 years or so  -  Mainly hoping
something new come across, or maybe  Houdini, Modo, Fabric become a safe
option (some of you think Houdini already is -  but depends the type of
projects you do)
2-  Switch to Houdini
3 - Switch to Maya -  this may be the safer bet. Maya has some good stuff
but overall Softimage it's a much better 3D Applcation so it hurts!

- If I was a small Soft house with not a huge pipeline I would stick with
Softimage for at least 2 years. Who knows? you may be able to avoid
switching to Maya after all and instead go for a more XXI century DCC.
There would be a lot of freelancers out of there who would want to work for
you :)

- As a freelancer I think I will eventually go for Maya if the  market
dictates so. Try to enjoy what's good in Maya and buy lots of Paracetamol
for the headaches :). Bu if there is enough nice softimage work I would
stick with it for the next couple of years hoping for the new Softimage
to make it! Houdini is tempting as well, but I am unsure at the moment.

It's interested to read what everyone is saying as we all have to make a
decission!


J




On Wed, Mar 5, 2014 at 8:56 AM, Arvid Björn arvidbj...@gmail.com wrote:

 Hehe :)

 :(



 On Wed, Mar 5, 2014 at 8:33 AM, Sam Cuttriss tea...@gmail.com wrote:

 http://www.youtube.com/watch?v=WcDn8gVPY_8


 On Tue, Mar 4, 2014 at 6:39 PM, Leoung O'Young digim...@digimata.comwrote:

 Hi Maurice,

 I know you are in a very difficult situation with a lot of angry XSI
 users.
 It is a sad day for us here since been using since the early 1990 but
 didn't upgrade when Autodesk bought XSI so we are still using Version 7.1
 due to number of circumstances.
 Is there a chance for us to upgrade to Softimage/XSI 2014 at this time?
 We are in a very difficult position since we have a lot of assets in XSI.

 Thanks for you time.
 Leoung


 On 04/03/2014 7:21 PM, Maurice Patel wrote:

 Hi Eric,
 Yes you will. Service packs and hot fixes are provided to all customers
 whether they are on Subscription or not. It is only extension releases that
 were exclusive to Subscription customers
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
 Sent: Tuesday, March 04, 2014 7:17 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Last Release Announcement

 Maurice,

 I am on maintenance through April of this year. If I choose not to
 upgrade my license because I do not want to lose my perpetual license, will
 I be entitled to the mentioned service pack(s) hotfixes, and beta
 participation for said packs? How is that supposed to work?

 -=Eric Turman

 On Tue, Mar 4, 2014 at 6:10 PM, Maurice Patel 
 maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
 Hi Sven
 Yes you can upgrade. The price list will contain upgrade paths to
 either bundle. These will be at standard upgrade price rates though (not
 for free). As was mentioned on a previous thread next year those will go
 away too - but for all Autodesk products
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134tel:514%20954-7134

 -Original Message-
 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Sven Constable
 Sent: Tuesday, March 04, 2014 6:27 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.
 autodesk.com
 Subject: RE: Softimage 2015 Last Release Announcement

 Maurice,
 It is still unclear to me. Is it possible to upgrade an existing
 perpetual network/floating license from previous versions to version  2015
 (perpetual
 +network/floating license). Without any subscription or bundles?

 -Original Message-
 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.commailto:s
 oftimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
 Sent: Tuesday, March 04, 2014 9:55 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.
 autodesk.com
 Subject: RE: Softimage 2015 Last Release Announcement

 Autodesk will stop selling Softimage licenses to customers on March
 28th (which is when the new 2014 price list goes into effect for all
 Autodesk products worldwide).
 Basically there will no longer be any Softimage SKUs in that price list.

 -   Softimage 2015 will be delivered to all customers who have
 purchased
 Softimage prior to that date and who are on Subscription.

 -   After March 28th, existing customers who are not on
 Subscription,
 will be able to upgrade their Softimage licenses to the Maya+Softimage
 or 3ds Max+Softimage bundle

 -