Hi Graham

Apart from a shot experience using Maya I also did the same with Houdini.
And again i was rendering. With Houdini I was frustrated the first few days
as I felt I could do things quicker in Soft. But it was much more
interesting than Maya since I could see the potential. After 3 weeks
rendering with houdini I was actually quite happy about it. It's flexible,
powerful and let's the artist enjoy a rendering workflow. My experience
with Maya was totally the opposite.

I don't have a massive experience with either Houdini or Maya, just a short
one. But I am very experienced with Soft and I now what it works for me and
what it doesnt.

If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya,
etc..... I would be very happy, sincemost likely I will be switching to
Maya -  but I doubt they will.

J


On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas <[email protected]>wrote:

> Maya = WorkDrip
> Softimage = WorkFlow
>
>
>
>
> On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez <[email protected]> wrote:
>
>> We are using maya here for a dozen of years, but we are still trying to
>> run away from it on every occasion possible.
>>
>> Today, we read the what's new page for maya 2015.
>>
>> "Maya 2015 addresses at least 30 workflow obstacles identified as high
>> priority by customers".
>>
>> That sentence make us laugh during all launch break. I don't know what
>> customers you asked, but I can tell you 30 workflow problems in the color
>> picker alone.
>>
>> I just hope you forgot a 0 somewhere.
>>
>>
>>
>>
>> On 19/03/2014 14:25, Graham Bell wrote:
>>
>>> I'm not being disingenuous at all, only that this is a common problem
>>> when people jump from one software to another. I've seen this many times
>>> from users where they start in another package and try to do the exact same
>>> workflow, only to then become frustrated.
>>>
>>> You can't jump to something else and expect it to work in the same way,
>>> you simply can't. It's a recipe for disaster. And it's all too easy to
>>> label something as being bad.
>>> I'm not saying that Maya's workflow is superior either. There are things
>>> I like and hate about Maya, but you could also say the same about Softimage
>>> and any software package to be fair.
>>> I think it was Luc-Eric who said in a previous post that apps have their
>>> set of compromises, which we essentially accept.
>>>
>>> Chris has mention on work starting to improve Maya's UI and I welcome
>>> that. And if there some Softimage goodness in there, then I welcome that
>>> too.
>>>
>>>
>>> From: [email protected] [mailto:softimage-bounces@
>>> listproc.autodesk.com] On Behalf Of Alastair Hearsum
>>> Sent: 19 March 2014 12:45
>>> To: [email protected]
>>> Subject: Re: A confession
>>>
>>> Graham
>>>
>>> I think its disingenuous to ascribe the difficulties people have in
>>> doing things in Maya only to the workflow being different. It was simple
>>> example I gave and I would have hoped that it would have highlighted the
>>> Maya workflow as being, dare I say, bad. I hope you don't mind the analogy
>>> here but the first step to an alcoholics recovery is admitting the problem.
>>> Marc Stevens went as far as he could in the webinar in conceding that there
>>> may be qualitative differences in the Maya/Softimage interface workflow
>>> scenario and that it is something that you are looking at
>>>
>>> So yes, different, but lets not shy away from calling a spade a spade.
>>>
>>> Alastair
>>>
>>> Alastair Hearsum
>>> Head of 3d
>>> [GLASSWORKS]
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>>> On 19/03/2014 11:31, Graham Bell wrote:
>>>
>>> I've use both Maya and Softimage (XSI) for years, and the problem (imo)
>>> that many will make is that they're two different applications. You simply
>>> can't go into one and expect it to work in the same way to something else.
>>> This is no different to when jumping to Modo, Houdini, or Max.
>>>
>>>
>>>
>>>
>>>
>>> From: [email protected]<mailto:softimage-
>>> [email protected]> [mailto:softimage-bounces@
>>> listproc.autodesk.com] On Behalf Of Martin Yara
>>>
>>> Sent: 19 March 2014 11:19
>>>
>>> To: [email protected]<mailto:softimage@listproc.
>>> autodesk.com>
>>>
>>> Subject: Re: A confession
>>>
>>>
>>>
>>> You shouldn't rely too much on the outliners, they are nowhere near what
>>> SI Explorer is. But if you must, and want to open multiple outliners ala
>>> Softimage, you can do it with something like this:
>>>
>>>
>>>
>>> // MEL
>>>
>>> //-------------------------------------
>>>
>>> window -t "Outliner" -wh 200 500;
>>>
>>> frameLayout -labelVisible false;
>>>
>>> string $panel = `outlinerPanel`;
>>>
>>> showWindow;
>>>
>>> //-------------------------------------
>>>
>>>
>>>
>>> Yeah, you have to script a lot in Maya. Even for stupid things like this.
>>>
>>>
>>>
>>> Knowing basic scripting in SI is very useful, but in Maya, not knowing
>>> basic scripting may be critical.
>>>
>>>
>>>
>>> Martin
>>>
>>>
>>>
>>>
>>>
>>> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <[email protected]
>>> <mailto:[email protected]><mailto:[email protected]><mailto:klebed
>>> [email protected]>> wrote:
>>>
>>> You should go with something more simpler for start:
>>>
>>> Try opening few outliners as you would often have few explorer opened in
>>> SI.
>>>
>>>
>>>
>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
>

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