Hi Graham Apart from a shot experience using Maya I also did the same with Houdini. And again i was rendering. With Houdini I was frustrated the first few days as I felt I could do things quicker in Soft. But it was much more interesting than Maya since I could see the potential. After 3 weeks rendering with houdini I was actually quite happy about it. It's flexible, powerful and let's the artist enjoy a rendering workflow. My experience with Maya was totally the opposite.
I don't have a massive experience with either Houdini or Maya, just a short one. But I am very experienced with Soft and I now what it works for me and what it doesnt. If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya, etc..... I would be very happy, sincemost likely I will be switching to Maya - but I doubt they will. J On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas <[email protected]>wrote: > Maya = WorkDrip > Softimage = WorkFlow > > > > > On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez <[email protected]> wrote: > >> We are using maya here for a dozen of years, but we are still trying to >> run away from it on every occasion possible. >> >> Today, we read the what's new page for maya 2015. >> >> "Maya 2015 addresses at least 30 workflow obstacles identified as high >> priority by customers". >> >> That sentence make us laugh during all launch break. I don't know what >> customers you asked, but I can tell you 30 workflow problems in the color >> picker alone. >> >> I just hope you forgot a 0 somewhere. >> >> >> >> >> On 19/03/2014 14:25, Graham Bell wrote: >> >>> I'm not being disingenuous at all, only that this is a common problem >>> when people jump from one software to another. I've seen this many times >>> from users where they start in another package and try to do the exact same >>> workflow, only to then become frustrated. >>> >>> You can't jump to something else and expect it to work in the same way, >>> you simply can't. It's a recipe for disaster. And it's all too easy to >>> label something as being bad. >>> I'm not saying that Maya's workflow is superior either. There are things >>> I like and hate about Maya, but you could also say the same about Softimage >>> and any software package to be fair. >>> I think it was Luc-Eric who said in a previous post that apps have their >>> set of compromises, which we essentially accept. >>> >>> Chris has mention on work starting to improve Maya's UI and I welcome >>> that. And if there some Softimage goodness in there, then I welcome that >>> too. >>> >>> >>> From: [email protected] [mailto:softimage-bounces@ >>> listproc.autodesk.com] On Behalf Of Alastair Hearsum >>> Sent: 19 March 2014 12:45 >>> To: [email protected] >>> Subject: Re: A confession >>> >>> Graham >>> >>> I think its disingenuous to ascribe the difficulties people have in >>> doing things in Maya only to the workflow being different. It was simple >>> example I gave and I would have hoped that it would have highlighted the >>> Maya workflow as being, dare I say, bad. I hope you don't mind the analogy >>> here but the first step to an alcoholics recovery is admitting the problem. >>> Marc Stevens went as far as he could in the webinar in conceding that there >>> may be qualitative differences in the Maya/Softimage interface workflow >>> scenario and that it is something that you are looking at >>> >>> So yes, different, but lets not shy away from calling a spade a spade. >>> >>> Alastair >>> >>> Alastair Hearsum >>> Head of 3d >>> [GLASSWORKS] >>> 33/34 Great Pulteney Street >>> London >>> W1F 9NP >>> +44 (0)20 7434 1182 >>> glassworks.co.uk<http://www.glassworks.co.uk/> >>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >>> (Company registered in England with number 04759979. Registered office >>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>> Please consider the environment before you print this email. >>> DISCLAIMER: This e-mail and attachments are strictly privileged, private >>> and confidential and are intended solely for the stated recipient(s). Any >>> views or opinions presented are solely those of the author and do not >>> necessarily represent those of the Company. If you are not the intended >>> recipient, be advised that you have received this e-mail in error and that >>> any use, dissemination, forwarding, printing, or copying of this e-mail is >>> strictly prohibited. If this transmission is received in error please >>> kindly return it to the sender and delete this message from your system. >>> On 19/03/2014 11:31, Graham Bell wrote: >>> >>> I've use both Maya and Softimage (XSI) for years, and the problem (imo) >>> that many will make is that they're two different applications. You simply >>> can't go into one and expect it to work in the same way to something else. >>> This is no different to when jumping to Modo, Houdini, or Max. >>> >>> >>> >>> >>> >>> From: [email protected]<mailto:softimage- >>> [email protected]> [mailto:softimage-bounces@ >>> listproc.autodesk.com] On Behalf Of Martin Yara >>> >>> Sent: 19 March 2014 11:19 >>> >>> To: [email protected]<mailto:softimage@listproc. >>> autodesk.com> >>> >>> Subject: Re: A confession >>> >>> >>> >>> You shouldn't rely too much on the outliners, they are nowhere near what >>> SI Explorer is. But if you must, and want to open multiple outliners ala >>> Softimage, you can do it with something like this: >>> >>> >>> >>> // MEL >>> >>> //------------------------------------- >>> >>> window -t "Outliner" -wh 200 500; >>> >>> frameLayout -labelVisible false; >>> >>> string $panel = `outlinerPanel`; >>> >>> showWindow; >>> >>> //------------------------------------- >>> >>> >>> >>> Yeah, you have to script a lot in Maya. Even for stupid things like this. >>> >>> >>> >>> Knowing basic scripting in SI is very useful, but in Maya, not knowing >>> basic scripting may be critical. >>> >>> >>> >>> Martin >>> >>> >>> >>> >>> >>> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <[email protected] >>> <mailto:[email protected]><mailto:[email protected]><mailto:klebed >>> [email protected]>> wrote: >>> >>> You should go with something more simpler for start: >>> >>> Try opening few outliners as you would often have few explorer opened in >>> SI. >>> >>> >>> >>> >> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > >

