@ Cristobal Yes, 5 other shots - No you don't have to split your shots into different scenes (per pass) this days - is not that bad!
@ Neil All I hear is how shit Maya is... surely it does some things well? Agreed, I think Maya does have some good stuff. Ncloth is pretty good, and although I don't like Maya's interface I love the fact that it's Qt based. Very coo for integrating your custom layouts/toolbars. But overall, I am of the opinion that moving to Maya from Soft means taking a step back. J On Wed, Mar 19, 2014 at 11:03 AM, Siew Yi Liang <soni...@gmail.com> wrote: > Hi Cristobal: > > Not necessarily: you can actually reference render layers into scenes > AFAIK, which is what I'm doing with my student film. Render layers > themselves are buggier than a beehive, but by rendering via batch instead > of through the GUI solves most of these issues. Well, mine, anyway. :P > > However, if referencing workflow wasn't followed at the start, then > yea...might be difficult/tedious to swap/propogate across scene files after > that. The good thing is that it IS still possible to script/automate the > process across scenes, most renderLayer/layerOverride functions are still > exposed via MEL (although some are not, which I'm finding out to my dismay, > but most of the commands I want exposed to Python are quite esoteric so I > doubt most people will need them), so it's not impossible to do so...just > very annoying. :P > > Yours sincerely, > Siew Yi Liang > > On 3/19/2014 3:41 AM, Cristobal Infante wrote: > > he probably meant 5 other shots right? > > > On 19 March 2014 10:40, Cristobal Infante <cgc...@gmail.com> wrote: > >> "my other 5 render scenes" >> >> this was the bit that shocked my the most, do you still need to break >> scene per passes? >> >> >> On 19 March 2014 10:29, Emilio Hernandez <emi...@e-roja.com> wrote: >> >>> Ohh you really don't have to worry. Maya has a single state of the >>> art button solution! >>> >>> Send to Softimage -> >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> >>> 2014-03-19 4:23 GMT-06:00 Martin Contel <martin3d...@gmail.com>: >>> >>> Sad but true, Jacob... The worst thing is that Maya users who have >>>> never tried something else don't know that the grass was greener on the >>>> other side. >>>> >>>> Saludetes! >>>> >>>> -- >>>> Martin Contel >>>> Square Enix (Visual Works) >>>> >>>> >>>> On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez >>>> <jacobgo...@gmail.com>wrote: >>>> >>>>> I had a very short expierence with Maya a while ago (mainly driven by >>>>> curiosity). It was to do with rendering. It went something like this: >>>>> >>>>> *Maya user*: I need to replace all the characters in my scene >>>>> because they are not referenced and there has been topology, shader >>>>> changes (objects are called the same) >>>>> *Me*: That's cool. Bring the new characters, match Partitions and >>>>> done :) >>>>> *Maya use*r: mmmm. what? >>>>> *Me*: Match Render Layer Overrides ? >>>>> *Maya Use*r: not possible. >>>>> *Me *: Wow! what are you going to do..... >>>>> *Maya User*: I will bring the characters one by one . And character >>>>> by character, render layer by render layer, object by object I will >>>>> re-assign all the relevant overrides or changes made in this and my other >>>>> 5 render scenes! >>>>> *Me*: Ok. Let me know when you are done with this......... You are >>>>> staying late? >>>>> ........ >>>>> >>>>> J >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling < >>>>> sebastien.sterl...@gmail.com> wrote: >>>>> >>>>>> Apt analogy, but you omitted that each nest is covered in bird shit :P >>>>>> >>>>>> >>>>>> On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote: >>>>>> >>>>>>> First rule of Maya: forget ergonomics, the engine is powerful but >>>>>>> the cockpit is a giant birds nest constructed from thousands of tiny >>>>>>> birds >>>>>>> nests. >>>>>>> >>>>>>> Sent from my Windows Phone >>>>>>> ------------------------------ >>>>>>> From: Alastair Hearsum <hear...@glassworks.co.uk> >>>>>>> Sent: 19/03/2014 7:33 PM >>>>>>> >>>>>>> To: softimage@listproc.autodesk.com >>>>>>> Subject: A confession >>>>>>> >>>>>>> Folks >>>>>>> >>>>>>> Here is a confession. I've never used Maya! Not really. I've had a >>>>>>> little poke every now and again but no more than make a sphere and spin >>>>>>> round it. >>>>>>> >>>>>>> Now, the lack of Maya knowledge may diminish the value of my >>>>>>> comments in some eyes but I think that , on the contrary, it puts me in >>>>>>> quite a good position to appraise the software at a certain level. Here >>>>>>> is >>>>>>> an example of the trouble I'm having that may bring a smile to people's >>>>>>> faces. But first just a couple of more sentences before I reveal my >>>>>>> difficulty. I like to bill myself as the sensitive artist/animator who >>>>>>> is >>>>>>> technically all fingers and thumbs, like the woman by the side of her >>>>>>> broken down car waiting on a big strong man to help her out. The truth >>>>>>> is >>>>>>> that its not true. I do have a degree in Fine Art but I also studied >>>>>>> maths >>>>>>> and physics at university and programmed extensively in Lisp in my first >>>>>>> job. So I'm not stupid BUT: >>>>>>> >>>>>>> *I'm on my third night trying to adjust the resolution of a sphere >>>>>>> after I have applied n-cloth to it!* >>>>>>> >>>>>>> Isn't that incredible? Its one example plucked from many >>>>>>> experienced by people I work with who can and have used Maya. Its >>>>>>> symptomatic of the all encompassing interface workflow issues that Maya >>>>>>> has >>>>>>> that I think are really fundamental problems and more important in some >>>>>>> ways than headline large features. Admittedly I had had a couple of >>>>>>> glasses of wine by that point and it was a casual , before bedtime >>>>>>> attempt >>>>>>> to try something out but I had already twice asked my colleague at work >>>>>>> to >>>>>>> explain what the procedure was and I followed what he was doing at the >>>>>>> time. >>>>>>> >>>>>>> So there you have it. Is it me.........? >>>>>>> >>>>>>> Alastair >>>>>>> >>>>>>> -- >>>>>>> Alastair Hearsum >>>>>>> Head of 3d >>>>>>> [image: GLASSWORKS] >>>>>>> 33/34 Great Pulteney Street >>>>>>> London >>>>>>> W1F 9NP >>>>>>> +44 (0)20 7434 1182 <%2B44%20%280%2920%207434%201182> >>>>>>> glassworks.co.uk <http://www.glassworks.co.uk/> >>>>>>> Glassworks Terms and Conditions of Sale can be found at >>>>>>> glassworks.co.uk >>>>>>> (Company registered in England with number 04759979. Registered >>>>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number: >>>>>>> 867290000) >>>>>>> Please consider the environment before you print this email. >>>>>>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>>>>>> private and confidential and are intended solely for the stated >>>>>>> recipient(s). Any views or opinions presented are solely those of the >>>>>>> author and do not necessarily represent those of the Company. If you are >>>>>>> not the intended recipient, be advised that you have received this >>>>>>> e-mail >>>>>>> in error and that any use, dissemination, forwarding, printing, or >>>>>>> copying >>>>>>> of this e-mail is strictly prohibited. If this transmission is received >>>>>>> in >>>>>>> error please kindly return it to the sender and delete this message from >>>>>>> your system. >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> > >