@ Cristobal

Yes, 5 other shots - No you don't have to split your shots into different
scenes (per pass) this days - is not that bad!

@ Neil

All I hear is how shit Maya is... surely it does some things well?

Agreed, I think Maya does have some good stuff. Ncloth is pretty good, and
although I don't like Maya's interface I love the fact that it's Qt based.
Very coo for integrating your custom layouts/toolbars.

But overall, I am of the opinion that moving to Maya from Soft means taking
a step back.

J


On Wed, Mar 19, 2014 at 11:03 AM, Siew Yi Liang <soni...@gmail.com> wrote:

>  Hi Cristobal:
>
> Not necessarily: you can actually reference render layers into scenes
> AFAIK, which is what I'm doing with my student film. Render layers
> themselves are buggier than a beehive, but by rendering via batch instead
> of through the GUI solves most of these issues. Well, mine, anyway. :P
>
> However, if referencing workflow wasn't followed at the start, then
> yea...might be difficult/tedious to swap/propogate across scene files after
> that. The good thing is that it IS still possible to script/automate the
> process across scenes, most renderLayer/layerOverride functions are still
> exposed via MEL (although some are not, which I'm finding out to my dismay,
> but most of the commands I want exposed to Python are quite esoteric so I
> doubt most people will need them), so it's not impossible to do so...just
> very annoying. :P
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/19/2014 3:41 AM, Cristobal Infante wrote:
>
> he probably meant 5 other shots right?
>
>
> On 19 March 2014 10:40, Cristobal Infante <cgc...@gmail.com> wrote:
>
>> "my other 5 render scenes"
>>
>>  this was the bit that shocked my the most, do you still need to break
>> scene per passes?
>>
>>
>> On 19 March 2014 10:29, Emilio Hernandez <emi...@e-roja.com> wrote:
>>
>>>  Ohh you really don't have to worry.  Maya has a single state of the
>>> art button solution!
>>>
>>>  Send to Softimage ->
>>>
>>>  -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-19 4:23 GMT-06:00 Martin Contel <martin3d...@gmail.com>:
>>>
>>>  Sad but true, Jacob... The worst thing is that Maya users who have
>>>> never tried something else don't know that the grass was greener on the
>>>> other side.
>>>>
>>>>  Saludetes!
>>>>
>>>>  --
>>>> Martin Contel
>>>> Square Enix (Visual Works)
>>>>
>>>>
>>>> On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez 
>>>> <jacobgo...@gmail.com>wrote:
>>>>
>>>>> I had a very short expierence with Maya a while ago (mainly driven by
>>>>> curiosity). It was to do with rendering. It went something like this:
>>>>>
>>>>>  *Maya user*: I need to replace all the characters in my scene
>>>>> because they are not referenced and there has been topology, shader
>>>>>  changes (objects are called the same)
>>>>> *Me*: That's cool. Bring the new characters, match Partitions and
>>>>> done :)
>>>>> *Maya use*r:  mmmm. what?
>>>>> *Me*: Match Render Layer Overrides ?
>>>>> *Maya Use*r: not possible.
>>>>> *Me *: Wow! what are you going to do.....
>>>>> *Maya User*: I will bring the characters one by one . And character
>>>>> by character, render layer by render layer, object by object I will
>>>>> re-assign all the relevant overrides or changes made in  this and my other
>>>>> 5 render scenes!
>>>>> *Me*: Ok. Let me know when you are done with this......... You are
>>>>> staying late?
>>>>> ........
>>>>>
>>>>>  J
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>
>>>>>> Apt analogy, but you omitted that each nest is covered in bird shit :P
>>>>>>
>>>>>>
>>>>>>  On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote:
>>>>>>
>>>>>>>   First rule of Maya: forget ergonomics, the engine is powerful but
>>>>>>> the cockpit is a giant birds nest constructed from thousands of tiny 
>>>>>>> birds
>>>>>>> nests.
>>>>>>>
>>>>>>> Sent from my Windows Phone
>>>>>>>   ------------------------------
>>>>>>> From: Alastair Hearsum <hear...@glassworks.co.uk>
>>>>>>> Sent: 19/03/2014 7:33 PM
>>>>>>>
>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>> Subject: A confession
>>>>>>>
>>>>>>>     Folks
>>>>>>>
>>>>>>>  Here is a confession. I've never used Maya! Not really. I've had a
>>>>>>> little poke every now and again but no more than make a sphere and spin
>>>>>>> round it.
>>>>>>>
>>>>>>>  Now, the lack of Maya knowledge may diminish the value of my
>>>>>>> comments in some eyes but I think that , on the contrary, it puts me in
>>>>>>> quite a good position to appraise the software at a certain level. Here 
>>>>>>> is
>>>>>>> an example of the trouble I'm having that may bring a smile to people's
>>>>>>> faces. But first just a couple of more sentences before I reveal my
>>>>>>> difficulty. I like to bill myself as the sensitive artist/animator who 
>>>>>>> is
>>>>>>> technically all fingers and thumbs, like the woman by the side of her
>>>>>>> broken down car waiting on a big strong man to help her out. The truth 
>>>>>>> is
>>>>>>> that its not true. I do have a degree in Fine Art but I also studied 
>>>>>>> maths
>>>>>>> and physics at university and programmed extensively in Lisp in my first
>>>>>>> job. So I'm not stupid BUT:
>>>>>>>
>>>>>>>  *I'm on my third night trying to adjust the resolution of a sphere
>>>>>>> after I have applied n-cloth to it!*
>>>>>>>
>>>>>>>  Isn't that incredible?  Its one example plucked from many
>>>>>>> experienced by people I work with who can and have used Maya. Its
>>>>>>> symptomatic of the all encompassing interface workflow issues that Maya 
>>>>>>> has
>>>>>>> that I think are really fundamental problems and more important in some
>>>>>>> ways than headline large features.  Admittedly I had had a couple of
>>>>>>> glasses of wine by that point and it was a casual , before bedtime 
>>>>>>> attempt
>>>>>>> to try something out but I had already twice asked my colleague at work 
>>>>>>> to
>>>>>>> explain what the procedure was and I followed what he was doing at the 
>>>>>>> time.
>>>>>>>
>>>>>>>  So there you have it. Is it me.........?
>>>>>>>
>>>>>>>  Alastair
>>>>>>>
>>>>>>>  --
>>>>>>> Alastair Hearsum
>>>>>>> Head of 3d
>>>>>>> [image: GLASSWORKS]
>>>>>>> 33/34 Great Pulteney Street
>>>>>>> London
>>>>>>> W1F 9NP
>>>>>>> +44 (0)20 7434 1182 <%2B44%20%280%2920%207434%201182>
>>>>>>> glassworks.co.uk <http://www.glassworks.co.uk/>
>>>>>>> Glassworks Terms and Conditions of Sale can be found at
>>>>>>> glassworks.co.uk
>>>>>>> (Company registered in England with number 04759979. Registered
>>>>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number:
>>>>>>> 867290000)
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>>
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