Re: Do you reckon this might be made with fabric ?

2016-09-05 Thread Martin Contel
We used that tool at Square Enix. Very useful.


On Monday 5 September 2016, Jordi Bares  wrote:

> I am afraid it is not and the interface is a bit of a rip off from
> Houdini, even the icons are “inspired” but there you go.
> jg
>
> On 5 Sep 2016, at 16:00, Sebastien Sterling  > wrote:
>
> https://vimeo.com/181450922
>
> it looks a little like the interface, that said i't probably isnt, still
> cool stuff.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> 
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>

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--
Martin Contel
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Re: Goodbyes (was this is the end...)

2016-02-04 Thread Martin Contel
I'm one of those still lurking around... :)

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Fri, Feb 5, 2016 at 9:12 AM, Jason S  wrote:

> I think everyone here can get an impression of the active members, and
> there is also good portion of readers that only lurk the background.
>
> The foremost google groups page itself shows between 10 and 150 thread
> views, perhaps I'm missing something, but surprisingly just about the same
> amount of views as the CGTalk Maya forum for example, and that doesn't
> count people viewing though email.
>
> hum..
>
>
> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>
>> There is about 950 members, but unfortunately that includes tons of
>> people with invalid email addresses. I don't know how to extract the
>> active members, and there are also people that I know are subscribed
>> but don't read.
>>
>> On 4 February 2016 at 14:15, Stephen Blair 
>> wrote:
>>
>>> 1314 according to
>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>
>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog 
>>> wrote:
>>>
>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>> subscribed to this mailing list currently?
>>>>
>>>> Greetz
>>>> Leendert
>>>> AKA Hirazi Blue
>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>>>
>>>
>


Re: GATOR - A feature in Softimage since 2008

2015-05-27 Thread Martin Contel
Really, for Square?! :)

There are still lots of XSI seats here, all of them on the game development
teams. At Visual Works (the CG cinematics division) everything is Maya and
a tinny bit of Houdini.

Cheers,

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau 
wrote:

> GATOR was developed for/with one of our main game customers, Square I
> think.
> I'm not aware of a Gator "sdk", what is that?
> There are attribute transfers in other apps, but it's generally
> separate tools for textures
> vs rigging things, reflecting on their architecture vs XSI
>
> On 27 May 2015 at 19:27, Matt Lind  wrote:
> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not in
> > 2008.
> >
> > GATOR was largely tailored for those switching applications and doing
> > rigging in a film/video pipeline.  For games development, GATOR has less
> use
> > out-of-the-box as the very things that made it nice for exchanging data
> > between XSI and Maya, for example, were the very same features that
> tripped
> > up game artists trying to do simpler things quickly in heavy repetition.
> >
> > I wrote a command based version of the tool using the GATOR SDK as
> artists
> > needed more micro-management of meshes and transfers.  Artists used it to
> > transfer UV's, normals, vertex colors, envelope weights, and many other
> > features.  I also extended, as well as exposed, many features from the
> SDK
> > GATOR did not expose directly such as transferring attributes in local
> > space, by raycasting, distance limits, transferring only selected
> > subcomponents, correcting numerical flaws found in UV transfer, and so
> on.
> > However, my use of the GATOR SDK was not limited to replicating the tool
> as
> > a command.  I also used it heavily for other tasks which weren't strictly
> > related to attribute transfer tasks such as animation remapping, pose
> > transfer, mesh fitting, and interactive editing of normals and
> symmetrical
> > envelope weighting of asymmetrical characters.
> >
> > To hear other applications don't have a GATOR equivalent in this day and
> age
> > is surprising considering it's so universally useful and isn't rocket
> > science to develop.  If you know anything about tree data structures and
> > linear algebra, you can write your own (even if it's not as efficient as
> > GATOR).  What makes the GATOR SDK nice is the algorithm is very fast,
> > accurate, and relatively easy to use.  Reverse lookups of subcomponents
> is a
> > pain as GATOR worked on triangles, not polygons, but that's minor
> compared
> > to all the benefits it provides.
>


Re: Friday Flashback #223

2015-05-13 Thread Martin Contel
I started with XSI 3.0. I was a Maya artist back then and I absolutely fell
in love with XSI when our reseller made us a presentation.
XSI 4.2 was the first release I bought as freelancer, best purchase ever.

As Alan said, good times!!!

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Thu, May 14, 2015 at 7:57 AM, Alan Fregtman 
wrote:

> Myself I started with XSI 4.2. I still remember the big heavy box of
> manuals with the liquidy orangey flower art. :) Good times.
>
>
> On Wed, May 13, 2015 at 12:13 PM Adam Sale  wrote:
>
>> Ah yes, we can't forget Ms Charette.
>>
>> On Wed, May 13, 2015 at 6:31 AM, christian  wrote:
>>
>>> maggie and christine were always on fire on the list..
>>>
>>>
>>> On Wed, May 13, 2015 at 6:34 AM, Adam Sale  wrote:
>>>
>>>> I began with Softimage 3d v3.0 in 1997. We ran it on r1's.
>>>> Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few.
>>>> Good times.
>>>>
>>>> On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto 
>>>> wrote:
>>>>
>>>>> I start with Softimage 3D 1.5.2 back then, running on Personal IRIS
>>>>> Still come as QIC Tapes, and a bunch of hard cover manuals and with
>>>>> IRIX manuals, that took a lot of space on the shelves.
>>>>> Must be somewhere in 1990
>>>>>
>>>>> Go through terrible 2.0, which fix with 2.0.3
>>>>> My last version on Softimage 3D was 3.7
>>>>>
>>>>>
>>>>> On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G.
>>>>> (LARC-E1A)[LITES]  wrote:
>>>>>
>>>>>> It must have been 2.6 to 2.65 then.  It would have been Mar 94,
>>>>>> whatever was current then.
>>>>>>
>>>>>> I'll certainly never forget 2.66. And 2.66b, and 2.66c, and..
>>>>>>
>>>>>> --
>>>>>> Joey Ponthieux
>>>>>> LaRC Information Technology Enhanced Services (LITES)
>>>>>> MYMIC Technical Services
>>>>>> NASA Langley Research Center
>>>>>> __
>>>>>> Opinions stated here-in are strictly those of the author and do not
>>>>>> represent the opinions of NASA or any other party.
>>>>>>
>>>>>> > -Original Message-
>>>>>> > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
>>>>>> > boun...@listproc.autodesk.com] On Behalf Of Matt Lind
>>>>>> > Sent: Tuesday, May 12, 2015 3:03 PM
>>>>>> > To: softimage@listproc.autodesk.com
>>>>>> > Subject: RE: Friday Flashback #223
>>>>>> >
>>>>>> > Joey, if you started in 1994, then you likely began with v2.65 as
>>>>>> that was the
>>>>>> > first version released under Microsoft ownership and a lemon of a
>>>>>> release
>>>>>> > that took many patches to fix.  On the other hand if you began with
>>>>>> v2.4,
>>>>>> > then you likely started in 1991 or 1992 because I started in July
>>>>>> 1993 just after
>>>>>> > Jurassic Park hit theaters.  v2.6 was current at the time.
>>>>>> >
>>>>>> >
>>>>>> > Matt
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > Date: Mon, 11 May 2015 13:46:42 +
>>>>>> > From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <
>>>>>> j.ponthi...@nasa.gov>
>>>>>> > Subject: RE: Friday Flashback #223
>>>>>> > To: "softimage@listproc.autodesk.com"
>>>>>> >
>>>>>> > Actually for me it was 94. Softimage 3D 2.4 or something like that.
>>>>>> It was the
>>>>>> > SGI version in early 94 right before they switched to the Microsoft
>>>>>> compiler
>>>>>> > and all hell broke loose.
>>>>>> >
>>>>>> > Prior to that I had been using Cubicomp from 88-94. What a
>>>>>> difference a day
>>>>>> > made, the day I started on Soft!
>>>>>> >
>>>>>> > --
>>>>>> > Joey Ponthieux
>>>>>> > LaRC Information Technology Enhanced Services (LITES) MYMIC
>>>>>> Technical
>>>>>> > Services NASA Langley Research Center
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Daniel Harjanto
>>>>> Infinite Frameworks Studios
>>>>> TD
>>>>> http://misterdi.cgpot.com
>>>>>
>>>>
>>>>
>>>
>>


Re: test

2015-04-23 Thread Martin Contel
4,5,6

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker  wrote:

> 1,2,3
>


Re: [PLUG] mGear Teaser

2015-01-26 Thread Martin Contel
So cool, Miquel!!! :D

--
Martin Contel
Square Enix (Visual Works)

On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff <
boeingh...@themarmalade.com> wrote:

>  Nice Stuff Miquel!
>
>
> On 26/01/2015 17:25, Miquel Campos wrote:
>
>  Hello,
>
>  I didn't post in the Softimage list since long time. But today I have
> some news. Not for Softimage, but I hope it helps to make less painful the
> transition to Maya (if you decide to make it, of course!)
>
>  The Gear version for Maya is ready. The public release will be next
> Monday, February 2nd.
>
>  More info about mGear and a little teaser:
>
>  http://www.miquel-campos.com/post/109208179003/mgear
>
>  Best regards,
> Miquel
>
>  
>
> Miquel Campos
> www.miquel-campos.com
>
>
>
>


Re: ping (testing new mail account)

2015-01-21 Thread Martin Contel
It works. :)

--
Martin Contel
Square Enix (Visual Works)

On Thu, Jan 22, 2015 at 12:47 PM, Fabian Schnuer Gohde 
wrote:

> testing
>
> -Fabian
>


Re: ADSK going Subscription only?

2014-10-02 Thread Martin Contel
Autodesk is currently doing a big campaign on Twitter with promoted tweets
about renting options for Maya and 3dsmax






-- 
--
Martin Contel
Square Enix (Visual Works)


Re: SI and Houdini

2014-04-08 Thread Martin Contel
Data management makes sense to me.

Thanks Jordi!

--
Martin Contel
Square Enix (Visual Works)


On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares  wrote:

> I got that feeling... will do that first then.
>
> thx
>
>
> BTW, for all of you following this thread AND living in London or nearby,
> I will ask you to *please email me privately* as I want to test something
> I have been working on... nothing weird, don't worry.  ;-)  I simply don't
> want to add noise for those that don't live in London.
>
> thx
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 8 Apr 2014, at 17:59, Oscar Juarez  wrote:
>
> I would say Data management since is a bigger scope, which has
> repercusions on everything else.
>
>
> On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante wrote:
>
>> what ever feels more natural for you Jordi...
>>
>>
>> On Tuesday, 8 April 2014, Peter Agg  wrote:
>>
>>> Rigging before data management?
>>>
>>> I think the phrase cart before horse comes to mind! :)
>>>
>>>
>>> On 8 April 2014 17:26, Jordi Bares  wrote:
>>>
>>> My aim with Data Management was to discuss the benefits of approaching
>>> the workflow given all the files are external to the scene, from models,
>>> textures, animation caches, motion, etc...
>>>
>>> Referencing is great but brings some major organisation and
>>> infrastructure problems too... for example, we have just finished a job with
>>> fluids and has taken 14 Tb of data!
>>>
>>> This was a ver small 80 shots movie done but a couple of guy only so you
>>> can imagine the implications...
>>>
>>> Because some of these are not obvious may be Rigging would be a good
>>> start given that you will see the face of caching things out so later when
>>> I talk about that it will make sense...
>>>
>>> :-P
>>>
>>> On the other hand it may be a good thing to go through that before so
>>> the concepts make sense when rigging...
>>>
>>> Difficult decision...
>>>
>>> Still up for rigging then?
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>> On 8 Apr 2014, at 16:08, wavo  wrote:
>>>
>>>  RIGGING...RIGGING...RIGGING
>>>
>>>
>>> Am 4/8/2014 11:07 AM, schrieb Jordi Bares:
>>>
>>> And another one!!!
>>>
>>>  Please let me know if you prefer me to jump to Data management for the
>>> next one or Rigging...
>>>
>>>
>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=200
>>>
>>>
>>>  Cheers
>>>
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>>  On 4 Apr 2014, at 23:26, Christian Lattuada <
>>> christian.lattu...@gmail.com> wrote:
>>>
>>>  Cheers mate!
>>>  Have a beer, we owe you.
>>>
>>>   .:.
>>> Christian Lattuada
>>>
>>>  tel +39 3331277475
>>> ...
>>>
>>>
>>> On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares wrote:
>>>
>>>  :-)))
>>>
>>>  In the meantime check the
>>>
>>>
>
>


Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-02 Thread Martin Contel
That's 3:00 AM here in Tokyo... :(

--
Martin Contel
Square Enix (Visual Works)


On Thu, Apr 3, 2014 at 7:40 AM, Tim Crowson
wrote:

>  Trying to find out now...
> -Tim
>
>
> On 4/2/2014 5:20 PM, James De Colling wrote:
>
> will this be put online for those of us who aren't able to watch it at
> 4am?
>
>  james,
>
>
> On Thu, Apr 3, 2014 at 9:16 AM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  This is really short-notice (as in... it was just set up today) Brad
>> Peebler has set up a webinar for *TOMORROW, April 3, at 11:00 AM Pacific
>> time*. *Since this is very short notice, he's also setting up a **second**
>> one that will happen at a later date.* As it stands now, that second
>> webinar will be April 17. I'll update you if that changes, and I'll post
>> the registration once it's confirmed.
>>
>> Register here...
>> https://www2.gotomeeting.com/register/346898498
>>
>>
>>
>


Re: SI and Houdini

2014-04-02 Thread Martin Contel
Cool!

--
Martin Contel
Square Enix (Visual Works)


On Wed, Apr 2, 2014 at 6:14 PM, Jordi Bares  wrote:

> Latest news, now hosted by Side Effects after my dropbox account was
> blocked by excessive traffic!!!
>
> X-DDD
>
>
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 28 Mar 2014, at 18:19, Jordi Bares  wrote:
>
> You may want to keep checking my dropbox folder or the SI users forum...
> things are moving fast.
>
>
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 27 Mar 2014, at 16:24, Meng-Yang Lu  wrote:
>
> I didn't like the expressions at first either.  But you kinda lean on them
> after awhile.  Say you had a particle emission that you wanted to turn on
> at frame 35.  Most other packages you'd key a 0 at frame 34, move a frame,
> then key it on at frame 35.  You can absolutely do it this way in Houdini.
>  OR you can just type $FF > 34 in the activation field.
>
> You can make your own randomize nodes using VOPSOPs and yes, save them for
> later.  And you can build the parameters and promote them, meaning you can
> make them more accessible at the top level to tweak and adjust without
> having to always dive down into the lower level nodes themselves.  So say
> you built a noise and want to pass it off to another artist, you can only
> promote say the Amplitude field and let them play with that, but not
> promote the frequency field because they have no business touching that.
>
> In the past few days, I've learned you can pretty much control everything
> from within Houdini and quickly build an interface to do so.  It's not
> called an operating system for 3D for nothing.  Truly powerful stuff.
>
> -Lu
>
>
>
>
> On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante wrote:
>
>> I could be wrong but those expressions are part of the "houdini" way, so
>> instead of adding a "randomize value" you insert a rnd() function in the
>> box.
>>
>> this is probably a bit more complex for our ICY eyes, but faster then
>> plugin nodes all the time.
>>
>>
>> On 27 March 2014 15:44, Perry Harovas  wrote:
>>
>>> Yeah, and from what I understand, you don't really need to do the
>>> expressions, you could still connect everything in a nodal way,
>>> he just seems to be comfortable with some of the quick shortcuts using
>>> those short expressions.
>>>
>>>
>>>
>>>
>>> On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall wrote:
>>>
>>>> Apart from all the "dollar blah blah" abstract typing stuff  which is
>>>> off putting at first it does seem to provide a way of doing stuff that has
>>>> an Ice approach. Probably the most interesting Houdini sequence i've seen
>>>> from an ICE users point of view.
>>>>
>>>> cheers,
>>>>
>>>> A>
>>>>
>>>>
>>>> ...
>>>> http://www.hackneyeffects.com/
>>>> https://vimeo.com/user4174293
>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>
>>>>
>>>> http://www.flickr.com/photos/lord_hackney/
>>>> http://spylon.tumblr.com/
>>>>
>>>> This email and any attachments to it may be confidential and are
>>>> intended solely for the use of the individual to whom it is addressed. Any
>>>> views or opinions expressed are solely those of the author and do not
>>>> necessarily represent those of Hackney Effects Ltd.
>>>>
>>>> If you are not the intended recipient of this email, you must neither
>>>> take any action based upon its contents, nor copy or show it to anyone.
>>>>
>>>> Please contact the sender if you believe you have received this email
>>>> in error.
>>>> 
>>>>
>>>>
>>>> --
>>>> Date: Thu, 27 Mar 2014 10:39:01 -0400
>>>>
>>>> Subject: Re: SI and Houdini
>>>> From: perryharo...@gmail.com
>>>> To: softimage@listproc.autodesk.com
>>>>
>>>>
>>>> I just watched this tutorial and it REALLY made me feel like this was
>>>> ICE on steroids (as someone put it yesterday).
>>>> Some 

Re: SI and Houdini

2014-03-24 Thread Martin Contel
LOL!!! I love it:

*halfdan wrote:*  Fixed in tomorrow's build.

tomorrow, like the day after today?


then...

*Quote:*  tomorrow, like the day after today?

Thats how we roll here in Houdini land 




--
Martin Contel
Square Enix (Visual Works)


On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares  wrote:

> My pleasure, I am bit by bit chipping away and will certainly finish it.
>
> And what you highlighted is very true, support and bug fixing is
> spectacular. I can't jump on a job now without knowing these guys have my
> back and if that means it is a bi more expensive so be it. Ultimately it's
> the client that pays right?
>
> Jb
>
> Sent from my iPhone
>
> On 24 Mar 2014, at 16:54, Cristobal Infante  wrote:
>
> Thanks for all the guides Jordi, going thorugh them now!
>
> The sidefx softimage forum is going quite strong, and I am VERY impreseed
> with the way they respond to their users.
>
> Check out how fast this bug was fixed:
>
>
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181
>
>
>
>
>
>
> On 20 March 2014 11:19, Jordi Bares  wrote:
>
>> Shading comparision mia material vs mantrasurface
>>
>>
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
>>
>> I am sure you guys are going to like this one.
>>
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 7 Mar 2014, at 16:59, Jordi Bares  wrote:
>>
>> For those that are looking at Houdini for rigging and animation... some
>> tiny examples
>>
>> http://www.youtube.com/watch?v=sOTBdRdClFE
>>
>> http://www.youtube.com/watch?v=I-cKnahxkUo
>>
>> https://www.youtube.com/watch?v=uCjsaut_XKk
>>
>> http://www.youtube.com/watch?v=Eo6Lue1TMZU
>>
>> https://www.youtube.com/watch?v=X9gHw3jsGMI
>>
>> https://www.youtube.com/watch?v=RR1gt9BkIw4
>>
>> https://www.youtube.com/watch?v=J_YVx69zub0
>>
>>
>> Sure, the animation toolset is not great yet but the rigging toolset is
>> very very very powerful (imho much
>>
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 7 Mar 2014, at 16:34, Jordi Bares  wrote:
>>
>> I have prepared already 2 big ones, will finish them tomorrow and post...
>> stay put.
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 7 Mar 2014, at 16:16, Arvid Björn  wrote:
>>
>> Fantastic work Jordi, this is exactly the perspective we need!
>>
>>
>> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs > > wrote:
>>
>>> Thanks for your generosity Mr. Bares. Great homework for the weekend!
>>>
>>> Gustavo E Boehs
>>> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
>>> http://www.gustavoeb.com.br/
>>>
>>>
>>> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) :
>>>
>>>>  You até fast. Will take a look. Thanls for the efforts.
>>>>  --
>>>> From: Jordi Bares 
>>>> Sent: 07/03/2014 06:57
>>>>
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: SI and Houdini
>>>>
>>>>  The wheels are moving... if you go to the forum
>>>>
>>>>
>>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25
>>>>
>>>> you will have access to my dropbox PDFs so you can download them..
>>>>
>>>> More to come.
>>>>
>>>>  Jordi Bares
>>>> jordiba...@gmail.com
>>>>
>>>>  On 6 Mar 2014, at 23:40, Javier El Elástico 
>>>> wrote:
>>>>
>>>>  That it is very interesting. Jordi, where you will putting this basic
>>>> guides? In the Houdini Forums?
>>>>
>>>> El 06/03/2014 20:22, olivier jeannel escribió:
>>>>
>>>> Please, drop a line here when you have something ready.
>>>>
>>>> Le 06/03/2014 11:52, Morten Bartholdy a écrit :
>>>>
>>>> Wow, that is very geerous of you Jordi - much appreciated.
>>>>
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>>
>>>> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
>>>> :
>>>>
>>>>
>>>>  for those who have not read what is going on in the Houdini forums, I
>>>> will be putting together some basic guides to transit

Re: Softimage user "migrating" to Maya

2014-03-20 Thread Martin Contel
*"If you really want to fight for it, you should stop the aggression, and
think in solutions that Autodesk "may" accept like they did with changing
the 2 years license to permanent."*

Why doesn't Autodesk include Softimage 2015 with Maya & Max 2016, 2017...
to all customers for free? Is it really a better option to leave it on the
shelf as it doesn't exist anymore or is not good enough for today's (and
tomorrow's) market needs?

--
Martin Contel
Square Enix (Visual Works)


On Fri, Mar 21, 2014 at 2:02 PM, Martin  wrote:

> I'm also tired of all this BS. I'm not a very active member but this list
> has been my source of inspiration and knowledge for years and now it is
> full of rant and bs. We are receiving hundreds of emails daily now, and
> being 80% of them BS flooding my inbox, is just too much.
>
> I misread the topic and though it was going to be an interesting and
> productive thread about SI users migrating to Maya. And although it was
> funny, I was disappointed with another useless thread.
>
> Personally I don't dislike this thread as much as all the aggressive posts
> that have even posted before (talking in general, not only about Emilio's
> ), but agree that it is enough.
>
> And btw, "fighting" for a lost cause like trying to bring softimage back
> to life or Autodesk selling it is not really fighting, insulting Autodesk
> every single email isn't productive either, it was fine the first week, we
> all were upset and angry, now it's just a waste of time and bandwidth. If
> you really want to fight for it, you should stop the aggression, and think
> in solutions that Autodesk "may" accept like they did with changing the 2
> years license to permanent.
>
>
> Martin
> Sent from my iPhone
>
>


Re: A confession

2014-03-19 Thread Martin Contel
Sad but true, Jacob... The worst thing is that Maya users who have never
tried something else don't know that the grass was greener on the other
side.

Saludetes!

--
Martin Contel
Square Enix (Visual Works)


On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez wrote:

> I had a very short expierence with Maya a while ago (mainly driven by
> curiosity). It was to do with rendering. It went something like this:
>
> *Maya user*: I need to replace all the characters in my scene because
> they are not referenced and there has been topology, shader  changes
> (objects are called the same)
> *Me*: That's cool. Bring the new characters, match Partitions and done :)
> *Maya use*r:  . what?
> *Me*: Match Render Layer Overrides ?
> *Maya Use*r: not possible.
> *Me *: Wow! what are you going to do.
> *Maya User*: I will bring the characters one by one . And character by
> character, render layer by render layer, object by object I will re-assign
> all the relevant overrides or changes made in  this and my other 5 render
> scenes!
> *Me*: Ok. Let me know when you are done with this. You are
> staying late?
> 
>
> J
>
>
>
>
> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Apt analogy, but you omitted that each nest is covered in bird shit :P
>>
>>
>> On 19 March 2014 09:54, Nick Angus  wrote:
>>
>>>  First rule of Maya: forget ergonomics, the engine is powerful but the
>>> cockpit is a giant birds nest constructed from thousands of tiny birds
>>> nests.
>>>
>>> Sent from my Windows Phone
>>>  --
>>> From: Alastair Hearsum 
>>> Sent: 19/03/2014 7:33 PM
>>>
>>> To: softimage@listproc.autodesk.com
>>> Subject: A confession
>>>
>>>  Folks
>>>
>>>  Here is a confession. I've never used Maya! Not really. I've had a
>>> little poke every now and again but no more than make a sphere and spin
>>> round it.
>>>
>>>  Now, the lack of Maya knowledge may diminish the value of my comments
>>> in some eyes but I think that , on the contrary, it puts me in quite a good
>>> position to appraise the software at a certain level. Here is an example of
>>> the trouble I'm having that may bring a smile to people's faces. But first
>>> just a couple of more sentences before I reveal my difficulty. I like to
>>> bill myself as the sensitive artist/animator who is technically all fingers
>>> and thumbs, like the woman by the side of her broken down car waiting on a
>>> big strong man to help her out. The truth is that its not true. I do have a
>>> degree in Fine Art but I also studied maths and physics at university and
>>> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>>>
>>>  *I'm on my third night trying to adjust the resolution of a sphere
>>> after I have applied n-cloth to it!*
>>>
>>>  Isn't that incredible?  Its one example plucked from many experienced
>>> by people I work with who can and have used Maya. Its symptomatic of the
>>> all encompassing interface workflow issues that Maya has that I think are
>>> really fundamental problems and more important in some ways than headline
>>> large features.  Admittedly I had had a couple of glasses of wine by that
>>> point and it was a casual , before bedtime attempt to try something out but
>>> I had already twice asked my colleague at work to explain what the
>>> procedure was and I followed what he was doing at the time.
>>>
>>>  So there you have it. Is it me.?
>>>
>>>  Alastair
>>>
>>>  --
>>> Alastair Hearsum
>>> Head of 3d
>>> [image: GLASSWORKS]
>>> 33/34 Great Pulteney Street
>>> London
>>> W1F 9NP
>>> +44 (0)20 7434 1182
>>> glassworks.co.uk <http://www.glassworks.co.uk/>
>>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>> (Company registered in England with number 04759979. Registered office
>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>> Please consider the environment before you print this email.
>>> DISCLAIMER: This e-mail and attachments are strictly privileged, private
>>> and confidential and are intended solely for the stated recipient(s). Any
>>> views or opinions presented are solely those of the author and do not
>>> necessarily represent those of the Company. If you are not the intended
>>> recipient, be advised that you have received this e-mail in error and that
>>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>>> strictly prohibited. If this transmission is received in error please
>>> kindly return it to the sender and delete this message from your system.
>>>
>>
>>
>


Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread Martin Contel
I wish I could be there, Jordi... :-/

--
Martin Contel
Square Enix (Visual Works)


On Tue, Mar 18, 2014 at 3:30 AM, Jordi Bares  wrote:

> For those of you in London this Thursday, just to let know now the London
> Houdini User Group are meeting
>
> 6.30 Jerusalem bar, on Rathbone place
>
> Feel free to come and drink with us, if you have questions bring them
> along, you will have some of the best Houdini minds there to fire left
> right and centre.
>
> cheers
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 17 Mar 2014, at 17:18, Ognjen Vukovic  wrote:
>
> The webinar looks more like its stillborn then it EOL, a bit like maya and
> bitfrost.
>
>
> On Mon, Mar 17, 2014 at 6:03 PM, Alan Fregtman wrote:
>
>> You guys didn't hear? The webinar is EOL'ed... :p
>>
>>
>>
>> On Mon, Mar 17, 2014 at 1:00 PM, Ognjen Vukovic wrote:
>>
>>> Up for anyone yet?
>>>
>>>
>>> On Mon, Mar 17, 2014 at 5:46 PM, Sofronis Efstathiou <
>>> sefstath...@bournemouth.ac.uk> wrote:
>>>
>>>> It just started from the beginning...forwarded to 38mins then back to
>>>> crappy soundtrack...guess time for the pub?
>>>>
>>>> Sofronis Efstathiou
>>>>
>>>> Postgraduate Framework Leader and BFX Festival Director
>>>> Computer Animation Academic Group
>>>> National Centre for Computer Animation
>>>>
>>>> Email: sefstath...@bournemouth.ac.uk
>>>>
>>>> Tel: +44 (0) 1202 965805
>>>>
>>>> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>>>>
>>>> Student Work:
>>>> http://www.youtube.com/NCCA3DAnimation
>>>> http://www.youtube.com/NCCADigitalFX
>>>> http://www.youtube.com/NCCAAnimation
>>>>
>>>>
>>>>
>>>>
>>>> -Original Message-
>>>> From: Perry Harovas [perryharo...@gmail.com]
>>>> Received: Monday, 17 Mar 2014, 4:42PM
>>>> To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
>>>> Subject: Re: Softimage transition webinar is starting in 10 minutes
>>>>
>>>> Lost it here too.
>>>> Ironically, it probably has saved my life, since my blood pressure was
>>>> rising to catastrophic levels watching it.
>>>>
>>>> Wow, can't even get a webinar right to answer questions?
>>>>
>>>> Really amazing how little has been put into this entire thing, at least
>>>> publicly.
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Mar 17, 2014 at 12:36 PM, Nick Martinelli <
>>>> n...@nickmartinelli.net<mailto:n...@nickmartinelli.net>> wrote:
>>>> "Maybe a problem with their new chatbox in Maya"
>>>>
>>>> lol, that one got me good
>>>>
>>>>
>>>> On Mon, Mar 17, 2014 at 12:34 PM, Andy Jones >>> <mailto:andy.jo...@gmail.com>> wrote:
>>>> Maybe they turned off the Softimage webinar right in the middle of us
>>>> watching it in order to free up some bandwidth for a Maya webinar?
>>>>
>>>>
>>>> On Mon, Mar 17, 2014 at 9:28 AM, Dan Pejril >>> <mailto:d...@upbeatunique.com>> wrote:
>>>> Great job Autodesk! You can't even get a webinar to work properly and
>>>> we are supposed to believe you can fix Maya by gutting Softimage
>>>> Useless so far!
>>>>
>>>>
>>>> On 3/17/2014 12:18 PM, Ognjen Vukovic wrote:
>>>> Thanks autodesk, i just put my foot through a 500 $ dell monitor.
>>>>
>>>>
>>>> On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito <3dv...@gmail.com
>>>> <mailto:3dv...@gmail.com>> wrote:
>>>> Smooth streaming here...they look a bit scared though
>>>> SPOLIER: Softimage go open source will never happen
>>>>
>>>>
>>>> 2014-03-17 17:08 GMT+01:00 Rob Chapman >>> tekano@gmail.com>>:
>>>>
>>>> it stutters - have to keep clicking on it for playback. hopefully this
>>>> will be recorded right?
>>>>
>>>>
>>>> On 17 March 2014 16:05, Marc-Andre Carbonneau <
>>>> marc-andre.carbonn...@ubisoft.com>>> marc-andre.carbonn...@ubisoft.com>> wrote:
>>>> It's actually not working for me. :( anyone got it to work?
>>>>
>>>> From: softimage-bou

Re: Stand up and be counted

2014-03-17 Thread Martin Contel
Done.

--
Martin Contel
Square Enix (Visual Works)


On Tue, Mar 18, 2014 at 12:02 AM, Alastair Hearsum  wrote:

>  I've tried but need an introduction
> Can anyone introduce me?
>
>
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk <http://www.glassworks.co.uk/>
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>  On 17/03/2014 14:14, Halim Negadi wrote:
>
> Alastair, how about starting the same thread on 3D pro ?
>
>
> On Mon, Mar 17, 2014 at 3:11 PM, Michal Doniec  wrote:
>
>> I meant "he is not on the list"
>>
>>
>> On 17 March 2014 14:10, Michal Doniec  wrote:
>>
>>> Dave is on the list. He's be thrown off the list 15 years ago :)
>>>
>>>
>>> On 17 March 2014 13:35, Andi Farhall  wrote:
>>>
>>>>  I wonder what Dave Levy thinks? I'm sure he's listening?
>>>>
>>>>  you there Dave?
>>>>
>>>>  Do I need to tempt you with a spoon?
>>>>
>>>>  A.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ...
>>>> http://www.hackneyeffects.com/
>>>>  https://vimeo.com/user4174293
>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>
>>>>
>>>>  http://www.flickr.com/photos/lord_hackney/
>>>> http://spylon.tumblr.com/
>>>>
>>>>  This email and any attachments to it may be confidential and are
>>>> intended solely for the use of the individual to whom it is addressed. Any
>>>> views or opinions expressed are solely those of the author and do not
>>>> necessarily represent those of Hackney Effects Ltd.
>>>>
>>>> If you are not the intended recipient of this email, you must neither
>>>> take any action based upon its contents, nor copy or show it to anyone.
>>>>
>>>> Please contact the sender if you believe you have received this email
>>>> in error.
>>>> 
>>>>
>>>>
>>>>  --
>>>> From: perryharo...@gmail.com
>>>> Subject: Re: Stand up and be counted
>>>> Date: Mon, 17 Mar 2014 08:10:14 -0400
>>>> To: softimage@listproc.autodesk.com
>>>>
>>>>
>>>> Alastair,
>>>>
>>>>  This is exactly what is needed. Thank you for stating this (and
>>>> STARTING this)!
>>>>
>>>>  Perry
>>>>
>>>>
>>>>
>>>> On Mar 17, 2014, at 4:32 AM, Alastair Hearsum 
>>>> wrote:
>>>>
>>>>   Hello
>>>>
>>>> Could I be so bold as to encourage everyone out there to petition the
>>>> prominent people in their organisations to stand up and make a statement.
>>>> Outside the list would be most beneficial. Do they have journalistic
>>>> contacts, open letters etc. The deed may be done but we want to have a
>>>> voice, if Maya is a choice, into what the development priorities are. And,
>>>> I may be being melodramatic here, we want them to look into our eyes are
>>>> they are twisting the knife.
>>>>
>>>> Thanks
>>>>
>>>>
>>>> Alastair Hearsum
>>>>
>>>>
>>>> --
>>>>  Alastair Hearsum
>>>>  Head of 3d
>>>> [image: GLASSWORKS]
>>>>  33/34 Great Pulteney Street
>>>> London
>>>> W1F 9NP
>>>> +

Re: Open letter to Autodesk

2014-03-13 Thread Martin Contel
Psyop maybe? I love their work too.

And I don't want to tell you how many XSI seats we have at Square Enix: a
lot!



On Friday, March 14, 2014, Jordi Bares  wrote:

> Indeed, I was also hoping for other key high profile post production
> facilities to be at the forefront together with Glassworks in an official
> way.
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 13 Mar 2014, at 17:42, Rob Wuijster  wrote:
>
>  Kudos for writing that letter Alastair!
> I hope there will be more noise on the web, so AD has to listen more
> carefully what is happening atm...
>
> Rob
>
> \/-\/\/
>
> On 13-3-2014 17:20, Alastair Hearsum wrote:
>
> Folks
>
> This letter precipitated a little bit of publicity
>
>
> http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967
>
> Alastair
>
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk <http://www.glassworks.co.uk/>
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>  On 10/03/2014 10:20, Alastair Hearsum wrote:
>
> Folks
> Dan Y and other folks, I hope this comes across as firm but reasonable. I
> will post it on other appropriate sites. Any ideas on that front?
>
>
>
> *An open letter to Autodesk. Dear Autodesk *
>
>

-- 
--
Martin Contel
Square Enix (Visual Works)


Re: Migrate Ice

2014-03-09 Thread Martin Contel
I'm interested in this "private discussion" too.

--
Martin Contel
Square Enix (Visual Works)


On Mon, Mar 10, 2014 at 6:32 AM, Chris Marshall
wrote:

> Sorry, how do we sign up for a private discussion?
>
>
>
> On Sunday, 9 March 2014, Chris Vienneau 
> wrote:
>
>> Talking about this very topic and what we could do with this new
>> framework is where we want contributors. The big thing we have tried to
>> deal with this in this new framework is scale. A decent machine is chunking
>> through 30-40 m particles and displaying that in the viewport which is
>> impossible in Maya 2014. A great machine with lots of RAM (64 g) was
>> working with 200 m flip particles. We are literally rendering out the
>> scenes that will make up the new feature videos to show this off and I will
>> probably just leak it here to keep the conversation going. The best
>> starting point for the discussion is this article:
>>
>>
>>
>>
>> https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
>>
>>
>>
>> But for those of that have signed up for a private discussion we will
>> talk much more about what we are doing and what we could do to in the
>> transition time frame so you can compare your options.
>>
>>
>>
>> cv/
>>
>>
>>
>> 
>> From: softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert
>> Boehs [gustav...@gmail.com]
>> Sent: Sunday, March 09, 2014 10:51 AM
>> To: SI mailing list
>> Subject: Re: Migrate Ice
>>
>> I hope it gets as broad a scope as ICE and can be used for other things
>> than flip fluid sims...
>> Although just those great flip fluid sims will attract much attention by
>> itself I bet...
>>
>> ducks
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>


Re: SI and Houdini

2014-03-06 Thread Martin Contel
Axis Animation is one of the largest Houdini houses, and they run
everything on Windows.

--
Martin Contel
Square Enix (Visual Works)


Re: Retirement.....

2014-03-04 Thread Martin Contel
A sad day indeed. :_(

I'm still grateful to Jordi Bares for introducing me to XSI 10 years ago.
It showed me how wrong Maya was.

My current company uses Maya but I still use Softimage for modeling and UV
stuff daily. I don't know what my next tool will be, but I will not stick
to Maya for sure: it can go to hell and stay there forever.




On Tuesday, March 4, 2014, Maurício PC  wrote:

> I just hope companies don't change to anything AD. Freelancers have to
> learn whatever a job asks for, but a company can choose it's way of working.
>
> So please ... no more money for AD, they don't deserve it.
>
>
> On Tue, Mar 4, 2014 at 9:24 AM, John Clausing wrote:
>
> It also says "support till April 2016"
>
> As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and
> Houdini
>
> Sent from my iPhone
>
> On Mar 4, 2014, at 7:22 AM, Daniel Sweeney 
> wrote:
>
> So they have spoken.
> Slow transition to another DCC then it is. I will use soft for as long as
> possible, But time to get the thinking hat on.
>
> What is everyone thinking of going too? I am going to look into modo for
> my own work I think but will probably need to know a bit about maya for
> freelance work.
>
> utter bullshit, but not a shock to be honest. probably the worse thing
> that could do is alienate there user base. like the blind leading the blind.
>
>
>
>
>
> Daniel Sweeney
> 3D Creative Director
>
> *Mobile:* +44 (0)7743429771
> *Email:* dan...@northforge.co.uk
>  *Web:* http://northforge.co.uk
>
>
> On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek wrote:
>
> Not that I know of. And it says at the top: "Slated for release in 2015?"
> What?
>
>
> Was it announced - been in lectures all morning?
>
> Arse
>
> http://www.jigsaw24.com/news/news/11949-autodesk-
> softimages-retirement-what-you-need-to-know/
>
>
>
> Sofronis Efstathiou
>
> Postgraduate Framework Leader and BFX Competition & Festival Director
> Computer Animation Academic Group
> National Centre for Computer Animation
>
> Email: sefstath...@bournemouth.ac.uk<mailto:sefstath...@bournemouth.ac.uk>
>
>
> Tel: +44 (0) 1202 965805
>
> Profile: <http://uk.linkedin.com/in/sofronisefstathiou>
>
> --
> gonebadfx.com
> - your source for bad fx
>


-- 
--
Martin Contel
Square Enix (Visual Works)


Re: Softimage Devs petition

2014-03-03 Thread Martin Contel
:__(

--
Martin Contel
Square Enix (Visual Works)


On Tue, Mar 4, 2014 at 9:18 AM, Eric Thivierge wrote:

> I suspect somewhere around 12-16 hrs from now-ish.
>
>
> On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
>
>> Wait a minute, are you serious that today (March 4th) Autodesk will
>> announce that Softimage 2015 is the last version they will release?!?!
>>
>> --
>> Martin Contel
>> Square Enix (Visual Works)
>>
>
>


Re: Softimage Devs petition

2014-03-03 Thread Martin Contel
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!

--
Martin Contel
Square Enix (Visual Works)


Re: rumor, Soft dead within the next year

2014-01-06 Thread Martin Contel
I'm one of those poor souls using Maya on a daily basis. The experience is
even more miserable considering I've been happily using XSI since v3.0 till
last year. I think a lot of times how good XSI already was ten years ago,
when Maya 4.0 was just a big pile of sh!t. XSI had already nailed the
modeling tools, the rendertree, the passes system, the scene explorer, the
render-on-viewport, the workflow, things that Maya still only dreams
of. Future looked brighter when v7.0 brought us ICE.

The industry chose Maya as the "de facto" standard. During my time
freelancing I dodged it but on the recent years it's been more difficult to
find Softimage jobs or Softimage artists.

If I had the money, I would buy Maya from Autodesk and bury it in the
dessert together with those E.T. the Extra-Terrestrial Atari video-game
cartridges, making the world a better place. :)

Cheers,



--
Martin Contel
Square Enix (Visual Works)


On Mon, Jan 6, 2014 at 6:51 PM, Szabolcs Matefy wrote:

> Actually Stefan you’re just right. I converted many hardcore Max and Maya
> artists to Softimage, and they would never ever look back. However industry
> might force them (like me)…
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Kubicek
> *Sent:* Monday, January 06, 2014 10:21 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>
>
> Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
>
> It could of course be that there are more Maya based studios closing than
> Softimage based ones simply because there are more Maya based studios, but
> I still smell a pattern there.
>
>
>
> I always felt that the number of  users on Softimage is directly related
> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
> the early days of Maya in this regard. I never saw anything like that
> happening for Softimage at any time of it's existence.
>
> Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
>
>
>
>
>
>
>
>
>
>
>
>
>
> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?*
>
>
> This is the same question I always ask myself after using Maya when
> required...  and Maya being the "Industry Standard" makes you understand so
> many things about the industry standards...
>
>
>
>
> 2014/1/6 Szabolcs Matefy 
>
> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?
>
>
>
> Ok, I can use Maya, I have a quite solid background working with Maya, but
> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
> almost everything is just fine (OK, we need development), but in Maya, the
> easiest task takes quite long compared to SI…Finally I found myself fixing
> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
> take a big breath, and continue working with Maya…But seriously, Softimage
> is way better in many point of view. It has no artisan, has no PaintFX, but
> for example rendering is way faster (with MR), shading setup is way faster,
> modeling is lot faster, and so on. So I really don’t understand, how come
> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
> the Word of Softimage
>
>
>
>
>
> Cheers
>
>
>
> Szabolcs
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
> *Sent:* Sunday, January 05, 2014 8:18 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>
>
> Good thing I asked.
>
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>
> Softimage doesn't support Python 3.x
>
>
>
>
>
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>
> Steve,
>
> No issues with python 3.3 as well, before I bruise my knuckles on the
> bleeding edge?
>
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
>
> really?
>
>
>
> install pyqt
>
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with softimage
>
> run the example scripts pyqtforsoftimage plugin provides. or just 'import
> PyQt4'
>
>
>
> s
>
>
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
> wrote:
>
> A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>
>
>
>
>
>
>
>
>
>
>
>
>
> --
>
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>


Re: softimage.tv - Hello World!

2013-09-10 Thread Martin Contel
+1


On Tue, Sep 10, 2013 at 7:04 PM, Octavian Ureche  wrote:

> To be honest, i'd like to know more about what has been said at that
> meeting.
> Maybe someone could pop another thread up.
>
> I believe this stuff pretty much affects everyone that uses this
> application.
>
>
> On Tue, Sep 10, 2013 at 12:57 PM, Cristobal Infante wrote:
>
>> Can we please keep this thread about positive things coming out of
>> softimage.
>> If you would you like to vent your anger towards Autodesk please do it on
>> another thread, there are plenty already out there.
>>
>>
>> On 10 September 2013 10:47, Mario Domingos wrote:
>>
>>> ...
>>> —
>>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone
>>>
>>>
>>> On Tue, Sep 10, 2013 at 10:44 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>>> and after all of this...
>>>>
>>>>
>>>> *autodesk had a meeting with all the studios in london who use xsi and
>>>> said they arent really going to develop it for the film/advert side of
>>>> things, now all development is from a small team in asia and they will
>>>> develop mainly for games*
>>>> *
>>>> *
>>>> From a source... well someone here probably was on that meeting I
>>>> guess... and nothing new really but...
>>>> ty AD.
>>>>
>>>>
>>>> On Fri, Sep 6, 2013 at 11:56 PM, Cesar Saez  wrote:
>>>>
>>>>> Ooops, actually there's no button to see absolutelly everything at
>>>>> once (we'll add that asap).
>>>>> For the moment, you can use a search (for ".") to do it (
>>>>> http://softimage.tv/?s=.)
>>>>>
>>>>>
>>>>> On Fri, Sep 6, 2013 at 5:49 PM, Jeremie Passerin 
>>>>> wrote:
>>>>>
>>>>>> Nice !
>>>>>> Thank you ;-)
>>>>>>
>>>>>>
>>>>>> On 6 September 2013 14:34, Cesar Saez  wrote:
>>>>>>
>>>>>>> Hi Jeremie,
>>>>>>> Pressing the "Gallery" button you should be able to see a complete
>>>>>>> list (sorted by date).
>>>>>>> We are still trying to improve the layout and tweaking the site, so
>>>>>>> suggestions are always welcome :)
>>>>>>>
>>>>>>> Cheers!
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
> Octavian Ureche
>  +40 732 774 313 (GMT+2)
>  Animation & Visual Effects
>   www.okto.ro
>



-- 
Martin Contel
Square Enix Visual Works


Re: capturing spherical HDRi's?

2013-01-17 Thread Martin Contel
l be
>> much happier too.
>>
>> The chrome ball comes in to use in tight spaces where it is hard to fit
>> in a camera on a tripod, but it is mostly sttting and collecting dust on a
>> shelf these days. Mind you, if we had more time on a shoot I would like to
>> have a chrome ball and a grey ball and have them in front of the liveaction
>> camera just after the clapper - it would help setting up HDRI's and lights
>> and balance the whole thing faster when lighting your scenes.
>>
>> Morten
>>
>>
>>
>> Den 16. januar 2013 kl. 12:11 skrev Anthony Martin <
>> anthonymarti...@googlemail.com>:
>>
>>   These days I use the chrome ball just for light positioning reference.
>> For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
>> ninja attached to a tripod and then shoot between 8-10 images (including
>> direct above and direct below) covering the scene.
>>  Then load these into PTGui Pro and let it stitch them into a LongLat
>> HDRI. Works like a charm. Both quick to do on set and quick to assemble
>> when you get back to the office.
>>  Digital Tutors actually have a good set of lessons on this.
>> http://www.digitaltutors.com/11/training.php?pid=599&autoplay=1
>>
>>  On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante < cgc...@gmail.com >
>> wrote:
>> It really depends how much time you think you will have on set. Most of
>> the times this can be a major issue, since they may need to move
>> the lighting setup several times in one day and you don't want to be the
>> guy slowing everything down!
>>
>>  the chrome ball is probably the fastest method and still does the
>> trick. So if you need to capture a lighting setup fast this will be your
>> best bet. Defently worth getting one in any case (garden mirror balls).
>>
>>
>>
>> On Wednesday, 16 January 2013, Rob Wuijster wrote:
>>  Yes, there's a version 2 out of the book, there's a page on the hdrlabs
>> website explaining the book and has links to Amazon for the paperback and
>> ebook.
>>
>> The site, forum and book are -the- main sources of information on this.
>> Of course there are other sites dealing with this, but hdrlabs has it
>> condensed into one big package.
>>
>>Rob Wuijster
>>
>>E
>>
>>
>>  r...@casema.nl
>>
>>\/-\/\/
>>
>>
>>
>> On 15-1-2013 23:09, Byron Nash wrote:
>>
>>  I found the book HDRI Handbook really helpful on that site. I think
>> they have a newer version since I read it.
>>
>>  On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com > wrote:
>>  Hey guys -
>>
>>  I've been asked to help out on the show "Film Riot", and one of the
>> things we were discussing is creating your own HDR images.
>>
>>  I know HDRLabs has a ton of great info, but I was curious to know if
>> anyone else had any good info or resources on the subject that I could pass
>> along.
>>
>>  It's not something I normally do, so I wanted to make sure I was giving
>> them up-to-date info.
>>
>>  Thanks,
>>
>>  Paul
>>
>>   No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
>>
>>
>>
>>
>>
>>
>>  --
>>  No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.2221 / Virus Database: 2638/5536 - Release Date: 01/15/13
>>
>>
>>
>>
>
>


-- 
Martin Contel
http://seminoize.com


Re: everybody's favorite question...

2013-01-13 Thread Martin Contel
Hi Matt,

I don't think you need a Quadro card, specially with the forgiving
Softimage. I've been using Geforce for +10 years, from the very first basic
Geforce2Go (around 2001) till high-en GTX580 (2 years ago) and I've never
faced a problem.

I you want a laptop, the Mabook Pro is the slickest around, but I miss a
lot the numerical keyboad (specially the "+" and "-" keys, you have to
remap them somewhere else).

8 years ago I bought a powerful but 4 Kg (9 pounds) "transportable"
(definitely can't call it portable or laptop) computer I regreted it a lot.
Carrying such a beast here and there could be nightmare weight-wise.

Regarding the Surface Pro, I'm totally in love with it, but I don't think
it's a machine conceived for heavy 3D work (or any) at all. I can see it
replacing my iPad and my laptop for all the internet and digital life
stuff, though.

Regards,

-- 
Martin Contel
http://seminoize.com


Re: Rumors

2012-12-20 Thread Martin Contel
Thanks for the info! :)


On Thu, Dec 20, 2012 at 3:58 PM, Szabolcs Matefy wrote:

> We in Budapest use Softimage, in the rest of the studios Max is the
> primary, but I know guys who uses Softimage and Maya as well. But Crysis is
> created mostly with Max (bah!)
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin Contel
> *Sent:* Thursday, December 20, 2012 4:45 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Rumors
>
> ** **
>
> Sorry for the offtopic question Szabolcs, but does Crytec use Softimage? I
> just saw your email address
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> On Thu, Dec 20, 2012 at 3:38 PM, Szabolcs Matefy 
> wrote:
>
> Now I started to consider Montreal with my family…We have relatives in
> Canada (Toronto), but the first steps..Who knows, maybe Montreal is what I
> need…
>
>  
>
> So anyone needs a character artist with massive Softimage and ZBrush
> experience, with rigging and scripting knowledge ;) ?
>
>  
>
>  
>
>  
>
>  
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Manuel Huertas
> Marchena
> *Sent:* Thursday, December 20, 2012 4:36 PM
> *To:* softimage list
> *Subject:* RE: Rumors
>
>  
>
> I've worked so far at 4 studios here in Montreal, I can say that most
> people are fully bilingual and foreign friendly!
> I myself, speak spanish as mother tongue, coming from Peru,  but learned
> french some years ago when I came to Quebec,
> until it gradually became my main speaking language... sure it took some
> years..
>
> But for those thinking to come, again English is very much used
> everywhere, at least from my personal experience..
> There's also many talents coming from overseas, so its not uncommon to use
> English to communicate.
>
> Although once you are here I'll Really encourage you to learn french, at
> least at a colloquial level to feel more at home...
>
> One thing I noticed sometimes is that some discussions might well start in
> english and all of the sudden turn into french
> and back again into english, and back again into french and...
> This at the beginning was quite confusing to me, as I solely spoke spanish
> and english, but gradually I became used to that...
> that kind of practice is REALLY common here in Montreal, which imo makes
> it really fun as well!
>
> cheers.
>
>
>
>
>
>
>
> *Manuel Huertas Marchena*
> IMDB <http://www.imdb.com/name/nm4755969/>|Portfolio
> <http://envmanu.carbonmade.com/>|Vimeo<http://vimeo.com/manuelhuertasmarchena>|
> Linkedin <http://www.linkedin.com/in/manuelhuertas>
> --
>
> Subject: RE: Rumors
> Date: Thu, 20 Dec 2012 16:23:31 +0100
> From: szabol...@crytek.com
> To: softimage@listproc.autodesk.com
>
> I heard about 2m of snow sometimes…And what about the language, I don’t
> speak French (yet)
>
>  
>
> *From:* softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan
> Fregtman
> *Sent:* Thursday, December 20, 2012 4:13 PM
> *To:* XSI Mailing List
> *Subject:* Re: Rumors
>
>  
>
> Not to sound sexist, but I must say the ladies here in Montreal are quite
> lovely, too. One more reason to move here. ;)
>
>  
>
>  
>
> On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle  wrote:
> 
>
> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here, but I stayed for the
> winters.
>
>  
>
> On 20 December 2012 08:29, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
> Guys, don't forget Montreal. Hometown of Softimage.
> Nearly half the studios here are Softimage. Hybride, Shed, Oblique, Vision
> Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc...
> So if you ever want to move somewhere and keep using Softimage, consider
> Montreal!
>
> Besides, more and more European studios open their door here now. They're
> not all Softimage but they might have to switch if they want talent.
> I'm thinking Mikkros Image, Framestore and some others...
>
> Plus, Montreal is one of the cheapest place to live in Canada.
> Sales pitch over. (You're welcome Tourisme Quebec! ;))
>
> MAC
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.

Re: Rumors

2012-12-20 Thread Martin Contel
ya nor Max are difficult to use and a two week run-up (at
> home,selfpaced?) would sure make you feel you use it comfortably enough to
> solve technical issues in a project.
>
> Everything else you can´t controll, deadlines and expectations clash
> against each other more and more.
> It seems there´s less and less preparation or thinking through with
> generation iphone, getting everything now.
> That is in no way related to your personal skillset but a price a great
> many seasoned artists have to pay currently. The guys you have to talk to
> check their bullet points but don´t understand the content any more...
>
>
> If you want to get a nice, well funded, high quality output place to work,
> check out Scanline VFX Vancouver.
>
> A couple of my friends and collegues went there and are very, very happy
> at work and in Vancouver in general.
>
> It´s expensive to live there and have an occasional round of beers but you
> have around 30 companies there that give you any flavour, ranging from fire
> and forget to hire and fire and actually valuing their artists as more than
> an asset.
>
> I´d go there now if I would have already managed to stop smoking :-)
>
>
> Cheers,
>
>
> tim
>
>
>
> On 20.12.2012 09:44, Sandy Sutherland wrote:
> > All jobs - VFX/Animation/etc pretty much all of the big players who
> used to list any high end 3d software and cross-train - pretty much all
> asking for experienced Maya now.
> >
> > S.
> >
> > __
> > Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> |
> Technical Supervisor
> > <http://triggerfish.co.za/en>
> > <http://www.facebook.com/triggerfishanimation>
> > <http://www.twitter.com/triggerfishza>
> >
> > --
> > --
> > 
> > *From:* softimage-boun...@listproc.autodesk.com
> > [softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares
> > [softim...@keyvis.at]
> > *Sent:* 20 December 2012 10:36
> > *To:* softimage@listproc.autodesk.com
> > *Subject:* Re: Rumors
> >
> > 99% of what listings, VFX jobs? That's Maya country for sure, but there
> are more fields of application than that in 3d - games, visualization,
> motion graphics...
> > Everbody wants to do VFX... loud, fancy, cool... the most rewarding
> playground for the ego...
> > Softimage probably shouldn't try too hard to shine just there, because
> that's only building up more and more pressure and competition with Maya.
> > Why not go for a more widespread clientele, as a general purpose 3d
> application? Loose market share here, gain it there...
> > It's a good thing not to filter opportunities at hand too much...
> >
> >
> > Am 2012-12-20 08:07, schrieb Sandy Sutherland:
> >> OK my take on this - whatever AD is doing is pretty pointless
> >> worrying about or complaining about, it only winds you up - so all I
> >> want to add is this -
> >>
> >> I have found that it is very difficult to find work as a Softimage
> >> veteran now, pretty much 99% of listings are for Maya users, and unlike
> the older days when they would cross-train, they are looking for veteran
> Maya users, obviously to try and weed out the hordes of Maya wannabees -
> one of the drawbacks of Maya being so popular and accessible.
> >> Anyway - even if they are not going to do any of the 'rumoured'
> >> actions, AD's marketing direction is possibly drying up the
> >> opportunities for us older experienced softies. This in itself is the
> biggest worry for me, even if Softimage carries on as it is now, to get
> work opportunities, it has come to the stage where one has to consider
> jumping into something else!
> >>
> >> my feeble 0.02c
> >>
> >> S.
> >>
> >> __
> >> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> |
> Technical Supervisor
> >> <http://triggerfish.co.za/en>
> >> <http://www.facebook.com/triggerfishanimation>
> >>
> >
>
>  
>
>  
>



-- 
Martin Contel
http://seminoize.com


Re: Rumors

2012-12-19 Thread Martin Contel
It would be a shame if Softimage disappears. It's not just ICE what makes
XSI an amazing product, but its whole workflow.



On Wed, Dec 19, 2012 at 5:03 PM, Tim Marinov  wrote:

> And if Maya gets something like ICE no point for autodesk to keep SI if
> doesn't make enough money from it.
> But who cares as someone said the world will end in a couple of days :)
>
>
>
> On Wed, Dec 19, 2012 at 6:52 PM, Tim Marinov wrote:
>
>> If this really happens they are not going to remove the ICE from
>> Softimage but Softimage will fade out slowly from Autodesk.ICE is the only
>> reason Softimage is still around.
>>
>> On Wed, Dec 19, 2012 at 5:32 PM, Francois Lord wrote:
>>
>>> Are you surprised to hear that the best tool in Softimage is being
>>> ported to Maya?
>>> Really?
>>>
>>> Luc-Eric said publicly that they were working on something for Maya. But
>>> it wasn't ICE. It was different and it addressed different needs. But we
>>> all now it will be some kind of procedural operator building thingy.
>>>
>>> I personnaly don't care. As long as they don't remove ICE in Softimage.
>>>
>>> --
>>> Francois
>>>
>>>
>>> On 19/12/2012 09:18, Tim Marinov wrote:
>>>
>>>> I've heard that ICE and Naid are going to Maya..This rumor is coming
>>>>  from one of the latest events .I am not going to specify, all I can say is
>>>> from reliable source. I hope is not true for the ICE but I can't keep rely
>>>> only on hopes.
>>>>
>>>> No more Autodesk for us that for sure ..We (my company) recently
>>>> started to realize that our industry is just fine without Autodesk and
>>>> every day work is much more fun and productive.Houdini,Modo,**Cinema4D,Nuke
>>>> are some of the tools that are much better from what autodesk has to
>>>> offer(buying and adding plugins,almost none development, introducing more
>>>> and more bugs with each version, innovation and development are not their
>>>> driving force but only moneymaking ).
>>>> Let's guys support this companies that care and love what they do as a
>>>> product, this companies that are growing not only of making money but also
>>>> of making innovations . We have to stop to be controlled from evil
>>>> corporations and don't forget that we little people can make the difference
>>>> and stay against the money sucking monsters.We are not zombies.This is
>>>> the only  way to see progress...
>>>>
>>>>
>>>>
>>>
>>
>


-- 
Martin Contel
http://seminoize.com


Re: Marc Petit leaves Autodesk

2012-12-14 Thread Martin Contel
I hope you're right, Eugen. I would hate to go back to Maya permanently!




On Fri, Dec 14, 2012 at 1:52 PM, Eugen Sares  wrote:

> Nah... let's relax and keep the good spirit this time. The new developers
> are doing fine. Quite idealistic fellows, by the looks.
> Despite the fact Maya and Max get more manpower, there's progress here,
> too, and better some than none.
>
> Am 14.12.2012 14:41, schrieb Marc-Andre Carbonneau:
>
>  What puzzles me all this time is that I've worked with M.Petit and Marc
>> Stevens and they were both great Softimage warriors back then...
>> I don't know why he's leaving but I secretly hope it was because he
>> realized he still loved Softimage and feel sorry for what's happening and
>> couldn't take seeing it be treated like that. Lol!
>> Happy Friday all.
>> MAC
>>
>> -Original Message-
>> From: 
>> softimage-bounces@listproc.**autodesk.com[mailto:
>> softimage-bounces@**listproc.autodesk.com]
>> On Behalf Of Rob Chapman
>> Sent: 14 décembre 2012 04:41
>> To: softimage@listproc.autodesk.**com 
>> Subject: Re: Marc Petit leaves Autodesk
>>
>> I really do not know what to make of that! good luck to him wherever he
>> goes , are we allowed to speculate on here or keep it over there??
>>   :)   I hope he got in a bare rage with the board of shareholders
>> dishing out  financials to themselves where they blatantly belong to the
>> paying customers.
>>
>> On 14 December 2012 02:29, Eric Thivierge  wrote:
>>
>>> Saw this linked on SI-Community
>>>
>>> http://www.cgchannel.com/2012/**12/media-entertainment-boss-**
>>> marc-petit-l<http://www.cgchannel.com/2012/12/media-entertainment-boss-marc-petit-l>
>>> eaves-autodesk/
>>>
>>>
>>> --**--
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>


-- 
Martin Contel
http://seminoize.com


Re: [OT] Just out of random curiosity...

2012-12-06 Thread Martin Contel
Interesting question. He did the "dirtmap" shader back when I started using
XSI

Hope he's doing fine.



On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici  wrote:

> Daniel Rind




-- 
Martin Contel
http://seminoize.com


Justice "New Lands" music video

2012-07-12 Thread Martin Contel
Hi!

Here is our latest work from Glassworks Barcelona. It's a music video for
the french duo Justice, directed by CANADA (not the country, the
Barcelonian directors collective):

http://vimeo.com/45568048

And here is a split screen version, showing the final result vs the
original footage:

http://vimeo.com/45571409


We built the stadium and the crowds using Softimage 2012. We rendered
everything with Arnold.


C&C welcomed!

-- 
Martin Contel
Glassworks Barcelona