Re: Do you reckon this might be made with fabric ?
We used that tool at Square Enix. Very useful. On Monday 5 September 2016, Jordi Bares wrote: > I am afraid it is not and the interface is a bit of a rip off from > Houdini, even the icons are “inspired” but there you go. > jg > > On 5 Sep 2016, at 16:00, Sebastien Sterling > wrote: > > https://vimeo.com/181450922 > > it looks a little like the interface, that said i't probably isnt, still > cool stuff. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > -- -- Martin Contel -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Goodbyes (was this is the end...)
I'm one of those still lurking around... :) -- Martin Contel CG Supervisor Square Enix (Visual Works Division) On Fri, Feb 5, 2016 at 9:12 AM, Jason S wrote: > I think everyone here can get an impression of the active members, and > there is also good portion of readers that only lurk the background. > > The foremost google groups page itself shows between 10 and 150 thread > views, perhaps I'm missing something, but surprisingly just about the same > amount of views as the CGTalk Maya forum for example, and that doesn't > count people viewing though email. > > hum.. > > > On 02/04/16 14:32, Luc-Eric Rousseau wrote: > >> There is about 950 members, but unfortunately that includes tons of >> people with invalid email addresses. I don't know how to extract the >> active members, and there are also people that I know are subscribed >> but don't read. >> >> On 4 February 2016 at 14:15, Stephen Blair >> wrote: >> >>> 1314 according to >>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list >>> >>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog >>> wrote: >>> >>>> @Luc-Eric - Out of curiosity: can you tell me how many people are >>>> subscribed to this mailing list currently? >>>> >>>> Greetz >>>> Leendert >>>> AKA Hirazi Blue >>>> Softimage hobbyist, admin at si-community.com & xsiforum.de >>>> >>> >
Re: GATOR - A feature in Softimage since 2008
Really, for Square?! :) There are still lots of XSI seats here, all of them on the game development teams. At Visual Works (the CG cinematics division) everything is Maya and a tinny bit of Houdini. Cheers, -- Martin Contel CG Supervisor Square Enix (Visual Works Division) On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau wrote: > GATOR was developed for/with one of our main game customers, Square I > think. > I'm not aware of a Gator "sdk", what is that? > There are attribute transfers in other apps, but it's generally > separate tools for textures > vs rigging things, reflecting on their architecture vs XSI > > On 27 May 2015 at 19:27, Matt Lind wrote: > > For the record, GATOR was introduced in late 2005 with XSI v5.0, not in > > 2008. > > > > GATOR was largely tailored for those switching applications and doing > > rigging in a film/video pipeline. For games development, GATOR has less > use > > out-of-the-box as the very things that made it nice for exchanging data > > between XSI and Maya, for example, were the very same features that > tripped > > up game artists trying to do simpler things quickly in heavy repetition. > > > > I wrote a command based version of the tool using the GATOR SDK as > artists > > needed more micro-management of meshes and transfers. Artists used it to > > transfer UV's, normals, vertex colors, envelope weights, and many other > > features. I also extended, as well as exposed, many features from the > SDK > > GATOR did not expose directly such as transferring attributes in local > > space, by raycasting, distance limits, transferring only selected > > subcomponents, correcting numerical flaws found in UV transfer, and so > on. > > However, my use of the GATOR SDK was not limited to replicating the tool > as > > a command. I also used it heavily for other tasks which weren't strictly > > related to attribute transfer tasks such as animation remapping, pose > > transfer, mesh fitting, and interactive editing of normals and > symmetrical > > envelope weighting of asymmetrical characters. > > > > To hear other applications don't have a GATOR equivalent in this day and > age > > is surprising considering it's so universally useful and isn't rocket > > science to develop. If you know anything about tree data structures and > > linear algebra, you can write your own (even if it's not as efficient as > > GATOR). What makes the GATOR SDK nice is the algorithm is very fast, > > accurate, and relatively easy to use. Reverse lookups of subcomponents > is a > > pain as GATOR worked on triangles, not polygons, but that's minor > compared > > to all the benefits it provides. >
Re: Friday Flashback #223
I started with XSI 3.0. I was a Maya artist back then and I absolutely fell in love with XSI when our reseller made us a presentation. XSI 4.2 was the first release I bought as freelancer, best purchase ever. As Alan said, good times!!! -- Martin Contel CG Supervisor Square Enix (Visual Works Division) On Thu, May 14, 2015 at 7:57 AM, Alan Fregtman wrote: > Myself I started with XSI 4.2. I still remember the big heavy box of > manuals with the liquidy orangey flower art. :) Good times. > > > On Wed, May 13, 2015 at 12:13 PM Adam Sale wrote: > >> Ah yes, we can't forget Ms Charette. >> >> On Wed, May 13, 2015 at 6:31 AM, christian wrote: >> >>> maggie and christine were always on fire on the list.. >>> >>> >>> On Wed, May 13, 2015 at 6:34 AM, Adam Sale wrote: >>> >>>> I began with Softimage 3d v3.0 in 1997. We ran it on r1's. >>>> Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few. >>>> Good times. >>>> >>>> On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto >>>> wrote: >>>> >>>>> I start with Softimage 3D 1.5.2 back then, running on Personal IRIS >>>>> Still come as QIC Tapes, and a bunch of hard cover manuals and with >>>>> IRIX manuals, that took a lot of space on the shelves. >>>>> Must be somewhere in 1990 >>>>> >>>>> Go through terrible 2.0, which fix with 2.0.3 >>>>> My last version on Softimage 3D was 3.7 >>>>> >>>>> >>>>> On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G. >>>>> (LARC-E1A)[LITES] wrote: >>>>> >>>>>> It must have been 2.6 to 2.65 then. It would have been Mar 94, >>>>>> whatever was current then. >>>>>> >>>>>> I'll certainly never forget 2.66. And 2.66b, and 2.66c, and.. >>>>>> >>>>>> -- >>>>>> Joey Ponthieux >>>>>> LaRC Information Technology Enhanced Services (LITES) >>>>>> MYMIC Technical Services >>>>>> NASA Langley Research Center >>>>>> __ >>>>>> Opinions stated here-in are strictly those of the author and do not >>>>>> represent the opinions of NASA or any other party. >>>>>> >>>>>> > -Original Message- >>>>>> > From: softimage-boun...@listproc.autodesk.com [mailto:softimage- >>>>>> > boun...@listproc.autodesk.com] On Behalf Of Matt Lind >>>>>> > Sent: Tuesday, May 12, 2015 3:03 PM >>>>>> > To: softimage@listproc.autodesk.com >>>>>> > Subject: RE: Friday Flashback #223 >>>>>> > >>>>>> > Joey, if you started in 1994, then you likely began with v2.65 as >>>>>> that was the >>>>>> > first version released under Microsoft ownership and a lemon of a >>>>>> release >>>>>> > that took many patches to fix. On the other hand if you began with >>>>>> v2.4, >>>>>> > then you likely started in 1991 or 1992 because I started in July >>>>>> 1993 just after >>>>>> > Jurassic Park hit theaters. v2.6 was current at the time. >>>>>> > >>>>>> > >>>>>> > Matt >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > Date: Mon, 11 May 2015 13:46:42 + >>>>>> > From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" < >>>>>> j.ponthi...@nasa.gov> >>>>>> > Subject: RE: Friday Flashback #223 >>>>>> > To: "softimage@listproc.autodesk.com" >>>>>> > >>>>>> > Actually for me it was 94. Softimage 3D 2.4 or something like that. >>>>>> It was the >>>>>> > SGI version in early 94 right before they switched to the Microsoft >>>>>> compiler >>>>>> > and all hell broke loose. >>>>>> > >>>>>> > Prior to that I had been using Cubicomp from 88-94. What a >>>>>> difference a day >>>>>> > made, the day I started on Soft! >>>>>> > >>>>>> > -- >>>>>> > Joey Ponthieux >>>>>> > LaRC Information Technology Enhanced Services (LITES) MYMIC >>>>>> Technical >>>>>> > Services NASA Langley Research Center >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Daniel Harjanto >>>>> Infinite Frameworks Studios >>>>> TD >>>>> http://misterdi.cgpot.com >>>>> >>>> >>>> >>> >>
Re: test
4,5,6 -- Martin Contel CG Supervisor Square Enix (Visual Works Division) On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker wrote: > 1,2,3 >
Re: [PLUG] mGear Teaser
So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff < boeingh...@themarmalade.com> wrote: > Nice Stuff Miquel! > > > On 26/01/2015 17:25, Miquel Campos wrote: > > Hello, > > I didn't post in the Softimage list since long time. But today I have > some news. Not for Softimage, but I hope it helps to make less painful the > transition to Maya (if you decide to make it, of course!) > > The Gear version for Maya is ready. The public release will be next > Monday, February 2nd. > > More info about mGear and a little teaser: > > http://www.miquel-campos.com/post/109208179003/mgear > > Best regards, > Miquel > > > > Miquel Campos > www.miquel-campos.com > > > >
Re: ping (testing new mail account)
It works. :) -- Martin Contel Square Enix (Visual Works) On Thu, Jan 22, 2015 at 12:47 PM, Fabian Schnuer Gohde wrote: > testing > > -Fabian >
Re: ADSK going Subscription only?
Autodesk is currently doing a big campaign on Twitter with promoted tweets about renting options for Maya and 3dsmax -- -- Martin Contel Square Enix (Visual Works)
Re: SI and Houdini
Data management makes sense to me. Thanks Jordi! -- Martin Contel Square Enix (Visual Works) On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares wrote: > I got that feeling... will do that first then. > > thx > > > BTW, for all of you following this thread AND living in London or nearby, > I will ask you to *please email me privately* as I want to test something > I have been working on... nothing weird, don't worry. ;-) I simply don't > want to add noise for those that don't live in London. > > thx > > Jordi Bares > jordiba...@gmail.com > > On 8 Apr 2014, at 17:59, Oscar Juarez wrote: > > I would say Data management since is a bigger scope, which has > repercusions on everything else. > > > On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante wrote: > >> what ever feels more natural for you Jordi... >> >> >> On Tuesday, 8 April 2014, Peter Agg wrote: >> >>> Rigging before data management? >>> >>> I think the phrase cart before horse comes to mind! :) >>> >>> >>> On 8 April 2014 17:26, Jordi Bares wrote: >>> >>> My aim with Data Management was to discuss the benefits of approaching >>> the workflow given all the files are external to the scene, from models, >>> textures, animation caches, motion, etc... >>> >>> Referencing is great but brings some major organisation and >>> infrastructure problems too... for example, we have just finished a job with >>> fluids and has taken 14 Tb of data! >>> >>> This was a ver small 80 shots movie done but a couple of guy only so you >>> can imagine the implications... >>> >>> Because some of these are not obvious may be Rigging would be a good >>> start given that you will see the face of caching things out so later when >>> I talk about that it will make sense... >>> >>> :-P >>> >>> On the other hand it may be a good thing to go through that before so >>> the concepts make sense when rigging... >>> >>> Difficult decision... >>> >>> Still up for rigging then? >>> >>> Jordi Bares >>> jordiba...@gmail.com >>> >>> On 8 Apr 2014, at 16:08, wavo wrote: >>> >>> RIGGING...RIGGING...RIGGING >>> >>> >>> Am 4/8/2014 11:07 AM, schrieb Jordi Bares: >>> >>> And another one!!! >>> >>> Please let me know if you prefer me to jump to Data management for the >>> next one or Rigging... >>> >>> >>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=200 >>> >>> >>> Cheers >>> >>> >>> Jordi Bares >>> jordiba...@gmail.com >>> >>> On 4 Apr 2014, at 23:26, Christian Lattuada < >>> christian.lattu...@gmail.com> wrote: >>> >>> Cheers mate! >>> Have a beer, we owe you. >>> >>> .:. >>> Christian Lattuada >>> >>> tel +39 3331277475 >>> ... >>> >>> >>> On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares wrote: >>> >>> :-))) >>> >>> In the meantime check the >>> >>> > >
Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...
That's 3:00 AM here in Tokyo... :( -- Martin Contel Square Enix (Visual Works) On Thu, Apr 3, 2014 at 7:40 AM, Tim Crowson wrote: > Trying to find out now... > -Tim > > > On 4/2/2014 5:20 PM, James De Colling wrote: > > will this be put online for those of us who aren't able to watch it at > 4am? > > james, > > > On Thu, Apr 3, 2014 at 9:16 AM, Tim Crowson < > tim.crow...@magneticdreams.com> wrote: > >> This is really short-notice (as in... it was just set up today) Brad >> Peebler has set up a webinar for *TOMORROW, April 3, at 11:00 AM Pacific >> time*. *Since this is very short notice, he's also setting up a **second** >> one that will happen at a later date.* As it stands now, that second >> webinar will be April 17. I'll update you if that changes, and I'll post >> the registration once it's confirmed. >> >> Register here... >> https://www2.gotomeeting.com/register/346898498 >> >> >> >
Re: SI and Houdini
Cool! -- Martin Contel Square Enix (Visual Works) On Wed, Apr 2, 2014 at 6:14 PM, Jordi Bares wrote: > Latest news, now hosted by Side Effects after my dropbox account was > blocked by excessive traffic!!! > > X-DDD > > > http://www.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166 > > Jordi Bares > jordiba...@gmail.com > > On 28 Mar 2014, at 18:19, Jordi Bares wrote: > > You may want to keep checking my dropbox folder or the SI users forum... > things are moving fast. > > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175 > > Jordi Bares > jordiba...@gmail.com > > On 27 Mar 2014, at 16:24, Meng-Yang Lu wrote: > > I didn't like the expressions at first either. But you kinda lean on them > after awhile. Say you had a particle emission that you wanted to turn on > at frame 35. Most other packages you'd key a 0 at frame 34, move a frame, > then key it on at frame 35. You can absolutely do it this way in Houdini. > OR you can just type $FF > 34 in the activation field. > > You can make your own randomize nodes using VOPSOPs and yes, save them for > later. And you can build the parameters and promote them, meaning you can > make them more accessible at the top level to tweak and adjust without > having to always dive down into the lower level nodes themselves. So say > you built a noise and want to pass it off to another artist, you can only > promote say the Amplitude field and let them play with that, but not > promote the frequency field because they have no business touching that. > > In the past few days, I've learned you can pretty much control everything > from within Houdini and quickly build an interface to do so. It's not > called an operating system for 3D for nothing. Truly powerful stuff. > > -Lu > > > > > On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante wrote: > >> I could be wrong but those expressions are part of the "houdini" way, so >> instead of adding a "randomize value" you insert a rnd() function in the >> box. >> >> this is probably a bit more complex for our ICY eyes, but faster then >> plugin nodes all the time. >> >> >> On 27 March 2014 15:44, Perry Harovas wrote: >> >>> Yeah, and from what I understand, you don't really need to do the >>> expressions, you could still connect everything in a nodal way, >>> he just seems to be comfortable with some of the quick shortcuts using >>> those short expressions. >>> >>> >>> >>> >>> On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall wrote: >>> >>>> Apart from all the "dollar blah blah" abstract typing stuff which is >>>> off putting at first it does seem to provide a way of doing stuff that has >>>> an Ice approach. Probably the most interesting Houdini sequence i've seen >>>> from an ICE users point of view. >>>> >>>> cheers, >>>> >>>> A> >>>> >>>> >>>> ... >>>> http://www.hackneyeffects.com/ >>>> https://vimeo.com/user4174293 >>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>> >>>> >>>> http://www.flickr.com/photos/lord_hackney/ >>>> http://spylon.tumblr.com/ >>>> >>>> This email and any attachments to it may be confidential and are >>>> intended solely for the use of the individual to whom it is addressed. Any >>>> views or opinions expressed are solely those of the author and do not >>>> necessarily represent those of Hackney Effects Ltd. >>>> >>>> If you are not the intended recipient of this email, you must neither >>>> take any action based upon its contents, nor copy or show it to anyone. >>>> >>>> Please contact the sender if you believe you have received this email >>>> in error. >>>> >>>> >>>> >>>> -- >>>> Date: Thu, 27 Mar 2014 10:39:01 -0400 >>>> >>>> Subject: Re: SI and Houdini >>>> From: perryharo...@gmail.com >>>> To: softimage@listproc.autodesk.com >>>> >>>> >>>> I just watched this tutorial and it REALLY made me feel like this was >>>> ICE on steroids (as someone put it yesterday). >>>> Some
Re: SI and Houdini
LOL!!! I love it: *halfdan wrote:* Fixed in tomorrow's build. tomorrow, like the day after today? then... *Quote:* tomorrow, like the day after today? Thats how we roll here in Houdini land -- Martin Contel Square Enix (Visual Works) On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares wrote: > My pleasure, I am bit by bit chipping away and will certainly finish it. > > And what you highlighted is very true, support and bug fixing is > spectacular. I can't jump on a job now without knowing these guys have my > back and if that means it is a bi more expensive so be it. Ultimately it's > the client that pays right? > > Jb > > Sent from my iPhone > > On 24 Mar 2014, at 16:54, Cristobal Infante wrote: > > Thanks for all the guides Jordi, going thorugh them now! > > The sidefx softimage forum is going quite strong, and I am VERY impreseed > with the way they respond to their users. > > Check out how fast this bug was fixed: > > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181 > > > > > > > On 20 March 2014 11:19, Jordi Bares wrote: > >> Shading comparision mia material vs mantrasurface >> >> >> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207 >> >> I am sure you guys are going to like this one. >> >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 7 Mar 2014, at 16:59, Jordi Bares wrote: >> >> For those that are looking at Houdini for rigging and animation... some >> tiny examples >> >> http://www.youtube.com/watch?v=sOTBdRdClFE >> >> http://www.youtube.com/watch?v=I-cKnahxkUo >> >> https://www.youtube.com/watch?v=uCjsaut_XKk >> >> http://www.youtube.com/watch?v=Eo6Lue1TMZU >> >> https://www.youtube.com/watch?v=X9gHw3jsGMI >> >> https://www.youtube.com/watch?v=RR1gt9BkIw4 >> >> https://www.youtube.com/watch?v=J_YVx69zub0 >> >> >> Sure, the animation toolset is not great yet but the rigging toolset is >> very very very powerful (imho much >> >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 7 Mar 2014, at 16:34, Jordi Bares wrote: >> >> I have prepared already 2 big ones, will finish them tomorrow and post... >> stay put. >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 7 Mar 2014, at 16:16, Arvid Björn wrote: >> >> Fantastic work Jordi, this is exactly the perspective we need! >> >> >> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs > > wrote: >> >>> Thanks for your generosity Mr. Bares. Great homework for the weekend! >>> >>> Gustavo E Boehs >>> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | >>> http://www.gustavoeb.com.br/ >>> >>> >>> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) : >>> >>>> You até fast. Will take a look. Thanls for the efforts. >>>> -- >>>> From: Jordi Bares >>>> Sent: 07/03/2014 06:57 >>>> >>>> To: softimage@listproc.autodesk.com >>>> Subject: Re: SI and Houdini >>>> >>>> The wheels are moving... if you go to the forum >>>> >>>> >>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25 >>>> >>>> you will have access to my dropbox PDFs so you can download them.. >>>> >>>> More to come. >>>> >>>> Jordi Bares >>>> jordiba...@gmail.com >>>> >>>> On 6 Mar 2014, at 23:40, Javier El Elástico >>>> wrote: >>>> >>>> That it is very interesting. Jordi, where you will putting this basic >>>> guides? In the Houdini Forums? >>>> >>>> El 06/03/2014 20:22, olivier jeannel escribió: >>>> >>>> Please, drop a line here when you have something ready. >>>> >>>> Le 06/03/2014 11:52, Morten Bartholdy a écrit : >>>> >>>> Wow, that is very geerous of you Jordi - much appreciated. >>>> >>>> >>>> Morten >>>> >>>> >>>> >>>> >>>> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares >>>> : >>>> >>>> >>>> for those who have not read what is going on in the Houdini forums, I >>>> will be putting together some basic guides to transit
Re: Softimage user "migrating" to Maya
*"If you really want to fight for it, you should stop the aggression, and think in solutions that Autodesk "may" accept like they did with changing the 2 years license to permanent."* Why doesn't Autodesk include Softimage 2015 with Maya & Max 2016, 2017... to all customers for free? Is it really a better option to leave it on the shelf as it doesn't exist anymore or is not good enough for today's (and tomorrow's) market needs? -- Martin Contel Square Enix (Visual Works) On Fri, Mar 21, 2014 at 2:02 PM, Martin wrote: > I'm also tired of all this BS. I'm not a very active member but this list > has been my source of inspiration and knowledge for years and now it is > full of rant and bs. We are receiving hundreds of emails daily now, and > being 80% of them BS flooding my inbox, is just too much. > > I misread the topic and though it was going to be an interesting and > productive thread about SI users migrating to Maya. And although it was > funny, I was disappointed with another useless thread. > > Personally I don't dislike this thread as much as all the aggressive posts > that have even posted before (talking in general, not only about Emilio's > ), but agree that it is enough. > > And btw, "fighting" for a lost cause like trying to bring softimage back > to life or Autodesk selling it is not really fighting, insulting Autodesk > every single email isn't productive either, it was fine the first week, we > all were upset and angry, now it's just a waste of time and bandwidth. If > you really want to fight for it, you should stop the aggression, and think > in solutions that Autodesk "may" accept like they did with changing the 2 > years license to permanent. > > > Martin > Sent from my iPhone > >
Re: A confession
Sad but true, Jacob... The worst thing is that Maya users who have never tried something else don't know that the grass was greener on the other side. Saludetes! -- Martin Contel Square Enix (Visual Works) On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez wrote: > I had a very short expierence with Maya a while ago (mainly driven by > curiosity). It was to do with rendering. It went something like this: > > *Maya user*: I need to replace all the characters in my scene because > they are not referenced and there has been topology, shader changes > (objects are called the same) > *Me*: That's cool. Bring the new characters, match Partitions and done :) > *Maya use*r: . what? > *Me*: Match Render Layer Overrides ? > *Maya Use*r: not possible. > *Me *: Wow! what are you going to do. > *Maya User*: I will bring the characters one by one . And character by > character, render layer by render layer, object by object I will re-assign > all the relevant overrides or changes made in this and my other 5 render > scenes! > *Me*: Ok. Let me know when you are done with this. You are > staying late? > > > J > > > > > On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Apt analogy, but you omitted that each nest is covered in bird shit :P >> >> >> On 19 March 2014 09:54, Nick Angus wrote: >> >>> First rule of Maya: forget ergonomics, the engine is powerful but the >>> cockpit is a giant birds nest constructed from thousands of tiny birds >>> nests. >>> >>> Sent from my Windows Phone >>> -- >>> From: Alastair Hearsum >>> Sent: 19/03/2014 7:33 PM >>> >>> To: softimage@listproc.autodesk.com >>> Subject: A confession >>> >>> Folks >>> >>> Here is a confession. I've never used Maya! Not really. I've had a >>> little poke every now and again but no more than make a sphere and spin >>> round it. >>> >>> Now, the lack of Maya knowledge may diminish the value of my comments >>> in some eyes but I think that , on the contrary, it puts me in quite a good >>> position to appraise the software at a certain level. Here is an example of >>> the trouble I'm having that may bring a smile to people's faces. But first >>> just a couple of more sentences before I reveal my difficulty. I like to >>> bill myself as the sensitive artist/animator who is technically all fingers >>> and thumbs, like the woman by the side of her broken down car waiting on a >>> big strong man to help her out. The truth is that its not true. I do have a >>> degree in Fine Art but I also studied maths and physics at university and >>> programmed extensively in Lisp in my first job. So I'm not stupid BUT: >>> >>> *I'm on my third night trying to adjust the resolution of a sphere >>> after I have applied n-cloth to it!* >>> >>> Isn't that incredible? Its one example plucked from many experienced >>> by people I work with who can and have used Maya. Its symptomatic of the >>> all encompassing interface workflow issues that Maya has that I think are >>> really fundamental problems and more important in some ways than headline >>> large features. Admittedly I had had a couple of glasses of wine by that >>> point and it was a casual , before bedtime attempt to try something out but >>> I had already twice asked my colleague at work to explain what the >>> procedure was and I followed what he was doing at the time. >>> >>> So there you have it. Is it me.? >>> >>> Alastair >>> >>> -- >>> Alastair Hearsum >>> Head of 3d >>> [image: GLASSWORKS] >>> 33/34 Great Pulteney Street >>> London >>> W1F 9NP >>> +44 (0)20 7434 1182 >>> glassworks.co.uk <http://www.glassworks.co.uk/> >>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >>> (Company registered in England with number 04759979. Registered office >>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) >>> Please consider the environment before you print this email. >>> DISCLAIMER: This e-mail and attachments are strictly privileged, private >>> and confidential and are intended solely for the stated recipient(s). Any >>> views or opinions presented are solely those of the author and do not >>> necessarily represent those of the Company. If you are not the intended >>> recipient, be advised that you have received this e-mail in error and that >>> any use, dissemination, forwarding, printing, or copying of this e-mail is >>> strictly prohibited. If this transmission is received in error please >>> kindly return it to the sender and delete this message from your system. >>> >> >> >
Re: Softimage transition webinar is starting in 10 minutes
I wish I could be there, Jordi... :-/ -- Martin Contel Square Enix (Visual Works) On Tue, Mar 18, 2014 at 3:30 AM, Jordi Bares wrote: > For those of you in London this Thursday, just to let know now the London > Houdini User Group are meeting > > 6.30 Jerusalem bar, on Rathbone place > > Feel free to come and drink with us, if you have questions bring them > along, you will have some of the best Houdini minds there to fire left > right and centre. > > cheers > > Jordi Bares > jordiba...@gmail.com > > On 17 Mar 2014, at 17:18, Ognjen Vukovic wrote: > > The webinar looks more like its stillborn then it EOL, a bit like maya and > bitfrost. > > > On Mon, Mar 17, 2014 at 6:03 PM, Alan Fregtman wrote: > >> You guys didn't hear? The webinar is EOL'ed... :p >> >> >> >> On Mon, Mar 17, 2014 at 1:00 PM, Ognjen Vukovic wrote: >> >>> Up for anyone yet? >>> >>> >>> On Mon, Mar 17, 2014 at 5:46 PM, Sofronis Efstathiou < >>> sefstath...@bournemouth.ac.uk> wrote: >>> >>>> It just started from the beginning...forwarded to 38mins then back to >>>> crappy soundtrack...guess time for the pub? >>>> >>>> Sofronis Efstathiou >>>> >>>> Postgraduate Framework Leader and BFX Festival Director >>>> Computer Animation Academic Group >>>> National Centre for Computer Animation >>>> >>>> Email: sefstath...@bournemouth.ac.uk >>>> >>>> Tel: +44 (0) 1202 965805 >>>> >>>> Profile: http://uk.linkedin.com/in/sofronisefstathiou >>>> >>>> Student Work: >>>> http://www.youtube.com/NCCA3DAnimation >>>> http://www.youtube.com/NCCADigitalFX >>>> http://www.youtube.com/NCCAAnimation >>>> >>>> >>>> >>>> >>>> -Original Message- >>>> From: Perry Harovas [perryharo...@gmail.com] >>>> Received: Monday, 17 Mar 2014, 4:42PM >>>> To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] >>>> Subject: Re: Softimage transition webinar is starting in 10 minutes >>>> >>>> Lost it here too. >>>> Ironically, it probably has saved my life, since my blood pressure was >>>> rising to catastrophic levels watching it. >>>> >>>> Wow, can't even get a webinar right to answer questions? >>>> >>>> Really amazing how little has been put into this entire thing, at least >>>> publicly. >>>> >>>> >>>> >>>> >>>> On Mon, Mar 17, 2014 at 12:36 PM, Nick Martinelli < >>>> n...@nickmartinelli.net<mailto:n...@nickmartinelli.net>> wrote: >>>> "Maybe a problem with their new chatbox in Maya" >>>> >>>> lol, that one got me good >>>> >>>> >>>> On Mon, Mar 17, 2014 at 12:34 PM, Andy Jones >>> <mailto:andy.jo...@gmail.com>> wrote: >>>> Maybe they turned off the Softimage webinar right in the middle of us >>>> watching it in order to free up some bandwidth for a Maya webinar? >>>> >>>> >>>> On Mon, Mar 17, 2014 at 9:28 AM, Dan Pejril >>> <mailto:d...@upbeatunique.com>> wrote: >>>> Great job Autodesk! You can't even get a webinar to work properly and >>>> we are supposed to believe you can fix Maya by gutting Softimage >>>> Useless so far! >>>> >>>> >>>> On 3/17/2014 12:18 PM, Ognjen Vukovic wrote: >>>> Thanks autodesk, i just put my foot through a 500 $ dell monitor. >>>> >>>> >>>> On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito <3dv...@gmail.com >>>> <mailto:3dv...@gmail.com>> wrote: >>>> Smooth streaming here...they look a bit scared though >>>> SPOLIER: Softimage go open source will never happen >>>> >>>> >>>> 2014-03-17 17:08 GMT+01:00 Rob Chapman >>> tekano@gmail.com>>: >>>> >>>> it stutters - have to keep clicking on it for playback. hopefully this >>>> will be recorded right? >>>> >>>> >>>> On 17 March 2014 16:05, Marc-Andre Carbonneau < >>>> marc-andre.carbonn...@ubisoft.com>>> marc-andre.carbonn...@ubisoft.com>> wrote: >>>> It's actually not working for me. :( anyone got it to work? >>>> >>>> From: softimage-bou
Re: Stand up and be counted
Done. -- Martin Contel Square Enix (Visual Works) On Tue, Mar 18, 2014 at 12:02 AM, Alastair Hearsum wrote: > I've tried but need an introduction > Can anyone introduce me? > > > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 86729) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 17/03/2014 14:14, Halim Negadi wrote: > > Alastair, how about starting the same thread on 3D pro ? > > > On Mon, Mar 17, 2014 at 3:11 PM, Michal Doniec wrote: > >> I meant "he is not on the list" >> >> >> On 17 March 2014 14:10, Michal Doniec wrote: >> >>> Dave is on the list. He's be thrown off the list 15 years ago :) >>> >>> >>> On 17 March 2014 13:35, Andi Farhall wrote: >>> >>>> I wonder what Dave Levy thinks? I'm sure he's listening? >>>> >>>> you there Dave? >>>> >>>> Do I need to tempt you with a spoon? >>>> >>>> A. >>>> >>>> >>>> >>>> >>>> >>>> ... >>>> http://www.hackneyeffects.com/ >>>> https://vimeo.com/user4174293 >>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>> >>>> >>>> http://www.flickr.com/photos/lord_hackney/ >>>> http://spylon.tumblr.com/ >>>> >>>> This email and any attachments to it may be confidential and are >>>> intended solely for the use of the individual to whom it is addressed. Any >>>> views or opinions expressed are solely those of the author and do not >>>> necessarily represent those of Hackney Effects Ltd. >>>> >>>> If you are not the intended recipient of this email, you must neither >>>> take any action based upon its contents, nor copy or show it to anyone. >>>> >>>> Please contact the sender if you believe you have received this email >>>> in error. >>>> >>>> >>>> >>>> -- >>>> From: perryharo...@gmail.com >>>> Subject: Re: Stand up and be counted >>>> Date: Mon, 17 Mar 2014 08:10:14 -0400 >>>> To: softimage@listproc.autodesk.com >>>> >>>> >>>> Alastair, >>>> >>>> This is exactly what is needed. Thank you for stating this (and >>>> STARTING this)! >>>> >>>> Perry >>>> >>>> >>>> >>>> On Mar 17, 2014, at 4:32 AM, Alastair Hearsum >>>> wrote: >>>> >>>> Hello >>>> >>>> Could I be so bold as to encourage everyone out there to petition the >>>> prominent people in their organisations to stand up and make a statement. >>>> Outside the list would be most beneficial. Do they have journalistic >>>> contacts, open letters etc. The deed may be done but we want to have a >>>> voice, if Maya is a choice, into what the development priorities are. And, >>>> I may be being melodramatic here, we want them to look into our eyes are >>>> they are twisting the knife. >>>> >>>> Thanks >>>> >>>> >>>> Alastair Hearsum >>>> >>>> >>>> -- >>>> Alastair Hearsum >>>> Head of 3d >>>> [image: GLASSWORKS] >>>> 33/34 Great Pulteney Street >>>> London >>>> W1F 9NP >>>> +
Re: Open letter to Autodesk
Psyop maybe? I love their work too. And I don't want to tell you how many XSI seats we have at Square Enix: a lot! On Friday, March 14, 2014, Jordi Bares wrote: > Indeed, I was also hoping for other key high profile post production > facilities to be at the forefront together with Glassworks in an official > way. > > Jordi Bares > jordiba...@gmail.com > > On 13 Mar 2014, at 17:42, Rob Wuijster wrote: > > Kudos for writing that letter Alastair! > I hope there will be more noise on the web, so AD has to listen more > carefully what is happening atm... > > Rob > > \/-\/\/ > > On 13-3-2014 17:20, Alastair Hearsum wrote: > > Folks > > This letter precipitated a little bit of publicity > > > http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967 > > Alastair > > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 86729) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 10/03/2014 10:20, Alastair Hearsum wrote: > > Folks > Dan Y and other folks, I hope this comes across as firm but reasonable. I > will post it on other appropriate sites. Any ideas on that front? > > > > *An open letter to Autodesk. Dear Autodesk * > > -- -- Martin Contel Square Enix (Visual Works)
Re: Migrate Ice
I'm interested in this "private discussion" too. -- Martin Contel Square Enix (Visual Works) On Mon, Mar 10, 2014 at 6:32 AM, Chris Marshall wrote: > Sorry, how do we sign up for a private discussion? > > > > On Sunday, 9 March 2014, Chris Vienneau > wrote: > >> Talking about this very topic and what we could do with this new >> framework is where we want contributors. The big thing we have tried to >> deal with this in this new framework is scale. A decent machine is chunking >> through 30-40 m particles and displaying that in the viewport which is >> impossible in Maya 2014. A great machine with lots of RAM (64 g) was >> working with 200 m flip particles. We are literally rendering out the >> scenes that will make up the new feature videos to show this off and I will >> probably just leak it here to keep the conversation going. The best >> starting point for the discussion is this article: >> >> >> >> >> https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/ >> >> >> >> But for those of that have signed up for a private discussion we will >> talk much more about what we are doing and what we could do to in the >> transition time frame so you can compare your options. >> >> >> >> cv/ >> >> >> >> >> From: softimage-boun...@listproc.autodesk.com [ >> softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert >> Boehs [gustav...@gmail.com] >> Sent: Sunday, March 09, 2014 10:51 AM >> To: SI mailing list >> Subject: Re: Migrate Ice >> >> I hope it gets as broad a scope as ICE and can be used for other things >> than flip fluid sims... >> Although just those great flip fluid sims will attract much attention by >> itself I bet... >> >> ducks >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > > >
Re: SI and Houdini
Axis Animation is one of the largest Houdini houses, and they run everything on Windows. -- Martin Contel Square Enix (Visual Works)
Re: Retirement.....
A sad day indeed. :_( I'm still grateful to Jordi Bares for introducing me to XSI 10 years ago. It showed me how wrong Maya was. My current company uses Maya but I still use Softimage for modeling and UV stuff daily. I don't know what my next tool will be, but I will not stick to Maya for sure: it can go to hell and stay there forever. On Tuesday, March 4, 2014, Maurício PC wrote: > I just hope companies don't change to anything AD. Freelancers have to > learn whatever a job asks for, but a company can choose it's way of working. > > So please ... no more money for AD, they don't deserve it. > > > On Tue, Mar 4, 2014 at 9:24 AM, John Clausing wrote: > > It also says "support till April 2016" > > As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and > Houdini > > Sent from my iPhone > > On Mar 4, 2014, at 7:22 AM, Daniel Sweeney > wrote: > > So they have spoken. > Slow transition to another DCC then it is. I will use soft for as long as > possible, But time to get the thinking hat on. > > What is everyone thinking of going too? I am going to look into modo for > my own work I think but will probably need to know a bit about maya for > freelance work. > > utter bullshit, but not a shock to be honest. probably the worse thing > that could do is alienate there user base. like the blind leading the blind. > > > > > > Daniel Sweeney > 3D Creative Director > > *Mobile:* +44 (0)7743429771 > *Email:* dan...@northforge.co.uk > *Web:* http://northforge.co.uk > > > On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek wrote: > > Not that I know of. And it says at the top: "Slated for release in 2015?" > What? > > > Was it announced - been in lectures all morning? > > Arse > > http://www.jigsaw24.com/news/news/11949-autodesk- > softimages-retirement-what-you-need-to-know/ > > > > Sofronis Efstathiou > > Postgraduate Framework Leader and BFX Competition & Festival Director > Computer Animation Academic Group > National Centre for Computer Animation > > Email: sefstath...@bournemouth.ac.uk<mailto:sefstath...@bournemouth.ac.uk> > > > Tel: +44 (0) 1202 965805 > > Profile: <http://uk.linkedin.com/in/sofronisefstathiou> > > -- > gonebadfx.com > - your source for bad fx > -- -- Martin Contel Square Enix (Visual Works)
Re: Softimage Devs petition
:__( -- Martin Contel Square Enix (Visual Works) On Tue, Mar 4, 2014 at 9:18 AM, Eric Thivierge wrote: > I suspect somewhere around 12-16 hrs from now-ish. > > > On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote: > >> Wait a minute, are you serious that today (March 4th) Autodesk will >> announce that Softimage 2015 is the last version they will release?!?! >> >> -- >> Martin Contel >> Square Enix (Visual Works) >> > >
Re: Softimage Devs petition
Wait a minute, are you serious that today (March 4th) Autodesk will announce that Softimage 2015 is the last version they will release?!?! -- Martin Contel Square Enix (Visual Works)
Re: rumor, Soft dead within the next year
I'm one of those poor souls using Maya on a daily basis. The experience is even more miserable considering I've been happily using XSI since v3.0 till last year. I think a lot of times how good XSI already was ten years ago, when Maya 4.0 was just a big pile of sh!t. XSI had already nailed the modeling tools, the rendertree, the passes system, the scene explorer, the render-on-viewport, the workflow, things that Maya still only dreams of. Future looked brighter when v7.0 brought us ICE. The industry chose Maya as the "de facto" standard. During my time freelancing I dodged it but on the recent years it's been more difficult to find Softimage jobs or Softimage artists. If I had the money, I would buy Maya from Autodesk and bury it in the dessert together with those E.T. the Extra-Terrestrial Atari video-game cartridges, making the world a better place. :) Cheers, -- Martin Contel Square Enix (Visual Works) On Mon, Jan 6, 2014 at 6:51 PM, Szabolcs Matefy wrote: > Actually Stefan you’re just right. I converted many hardcore Max and Maya > artists to Softimage, and they would never ever look back. However industry > might force them (like me)… > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Kubicek > *Sent:* Monday, January 06, 2014 10:21 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: rumor, Soft dead within the next year > > > > Is it just my biased point of view that all studios that closed or filed > for bancruptcy last year were Maya based? > > It could of course be that there are more Maya based studios closing than > Softimage based ones simply because there are more Maya based studios, but > I still smell a pattern there. > > > > I always felt that the number of users on Softimage is directly related > to marketing efforts. I remember Alias/Wavefront doing a remarkable job in > the early days of Maya in this regard. I never saw anything like that > happening for Softimage at any time of it's existence. > > Ultimately, there are only two types of 3D artists: those who use > Softimage, and those who have never tried. -> Get more prople to seriously > try it. > > > > > > > > > > > > > > *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS > USED IN PRODUCTION?* > > > This is the same question I always ask myself after using Maya when > required... and Maya being the "Industry Standard" makes you understand so > many things about the industry standards... > > > > > 2014/1/6 Szabolcs Matefy > > So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS > USED IN PRODUCTION? > > > > Ok, I can use Maya, I have a quite solid background working with Maya, but > seriously guys…It’s so overcomplicated, and brainkilling…In Softimage > almost everything is just fine (OK, we need development), but in Maya, the > easiest task takes quite long compared to SI…Finally I found myself fixing > UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I > take a big breath, and continue working with Maya…But seriously, Softimage > is way better in many point of view. It has no artisan, has no PaintFX, but > for example rendering is way faster (with MR), shading setup is way faster, > modeling is lot faster, and so on. So I really don’t understand, how come > that Softimage is not acknowledged at all. I swear guys, that I’ll spread > the Word of Softimage > > > > > > Cheers > > > > Szabolcs > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz > *Sent:* Sunday, January 05, 2014 8:18 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: rumor, Soft dead within the next year > > > > Good thing I asked. > > On 01/04/2014 05:40 PM, Stephen Blair wrote: > > Softimage doesn't support Python 3.x > > > > > > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz wrote: > > Steve, > > No issues with python 3.3 as well, before I bruise my knuckles on the > bleeding edge? > > Cheers, > Henry > On 01/03/2014 02:47 AM, Steven Caron wrote: > > really? > > > > install pyqt > > set softimage to use system python, uncheck... > file>preferences>scripting>use python installed with softimage > > run the example scripts pyqtforsoftimage plugin provides. or just 'import > PyQt4' > > > > s > > > > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson > wrote: > > A non nonsense guide to installing pYQT would be great. So many great > tools are never used because people cant get past trying to get the install > to work. > > > > > > > > > > > > > > -- > > --- > Stefan Kubicek > --- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43/699/12614231 > www.keyvis.at ste...@keyvis.at > -- This email and its attachments are -- > --confidential and for the recipient only-- >
Re: softimage.tv - Hello World!
+1 On Tue, Sep 10, 2013 at 7:04 PM, Octavian Ureche wrote: > To be honest, i'd like to know more about what has been said at that > meeting. > Maybe someone could pop another thread up. > > I believe this stuff pretty much affects everyone that uses this > application. > > > On Tue, Sep 10, 2013 at 12:57 PM, Cristobal Infante wrote: > >> Can we please keep this thread about positive things coming out of >> softimage. >> If you would you like to vent your anger towards Autodesk please do it on >> another thread, there are plenty already out there. >> >> >> On 10 September 2013 10:47, Mario Domingos wrote: >> >>> ... >>> — >>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone >>> >>> >>> On Tue, Sep 10, 2013 at 10:44 AM, Mirko Jankovic < >>> mirkoj.anima...@gmail.com> wrote: >>> >>>> and after all of this... >>>> >>>> >>>> *autodesk had a meeting with all the studios in london who use xsi and >>>> said they arent really going to develop it for the film/advert side of >>>> things, now all development is from a small team in asia and they will >>>> develop mainly for games* >>>> * >>>> * >>>> From a source... well someone here probably was on that meeting I >>>> guess... and nothing new really but... >>>> ty AD. >>>> >>>> >>>> On Fri, Sep 6, 2013 at 11:56 PM, Cesar Saez wrote: >>>> >>>>> Ooops, actually there's no button to see absolutelly everything at >>>>> once (we'll add that asap). >>>>> For the moment, you can use a search (for ".") to do it ( >>>>> http://softimage.tv/?s=.) >>>>> >>>>> >>>>> On Fri, Sep 6, 2013 at 5:49 PM, Jeremie Passerin >>>>> wrote: >>>>> >>>>>> Nice ! >>>>>> Thank you ;-) >>>>>> >>>>>> >>>>>> On 6 September 2013 14:34, Cesar Saez wrote: >>>>>> >>>>>>> Hi Jeremie, >>>>>>> Pressing the "Gallery" button you should be able to see a complete >>>>>>> list (sorted by date). >>>>>>> We are still trying to improve the layout and tweaking the site, so >>>>>>> suggestions are always welcome :) >>>>>>> >>>>>>> Cheers! >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> > > > -- > Octavian Ureche > +40 732 774 313 (GMT+2) > Animation & Visual Effects > www.okto.ro > -- Martin Contel Square Enix Visual Works
Re: capturing spherical HDRi's?
l be >> much happier too. >> >> The chrome ball comes in to use in tight spaces where it is hard to fit >> in a camera on a tripod, but it is mostly sttting and collecting dust on a >> shelf these days. Mind you, if we had more time on a shoot I would like to >> have a chrome ball and a grey ball and have them in front of the liveaction >> camera just after the clapper - it would help setting up HDRI's and lights >> and balance the whole thing faster when lighting your scenes. >> >> Morten >> >> >> >> Den 16. januar 2013 kl. 12:11 skrev Anthony Martin < >> anthonymarti...@googlemail.com>: >> >> These days I use the chrome ball just for light positioning reference. >> For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal >> ninja attached to a tripod and then shoot between 8-10 images (including >> direct above and direct below) covering the scene. >> Then load these into PTGui Pro and let it stitch them into a LongLat >> HDRI. Works like a charm. Both quick to do on set and quick to assemble >> when you get back to the office. >> Digital Tutors actually have a good set of lessons on this. >> http://www.digitaltutors.com/11/training.php?pid=599&autoplay=1 >> >> On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante < cgc...@gmail.com > >> wrote: >> It really depends how much time you think you will have on set. Most of >> the times this can be a major issue, since they may need to move >> the lighting setup several times in one day and you don't want to be the >> guy slowing everything down! >> >> the chrome ball is probably the fastest method and still does the >> trick. So if you need to capture a lighting setup fast this will be your >> best bet. Defently worth getting one in any case (garden mirror balls). >> >> >> >> On Wednesday, 16 January 2013, Rob Wuijster wrote: >> Yes, there's a version 2 out of the book, there's a page on the hdrlabs >> website explaining the book and has links to Amazon for the paperback and >> ebook. >> >> The site, forum and book are -the- main sources of information on this. >> Of course there are other sites dealing with this, but hdrlabs has it >> condensed into one big package. >> >>Rob Wuijster >> >>E >> >> >> r...@casema.nl >> >>\/-\/\/ >> >> >> >> On 15-1-2013 23:09, Byron Nash wrote: >> >> I found the book HDRI Handbook really helpful on that site. I think >> they have a newer version since I read it. >> >> On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold < >> pgrisw...@fusiondigitalproductions.com > wrote: >> Hey guys - >> >> I've been asked to help out on the show "Film Riot", and one of the >> things we were discussing is creating your own HDR images. >> >> I know HDRLabs has a ton of great info, but I was curious to know if >> anyone else had any good info or resources on the subject that I could pass >> along. >> >> It's not something I normally do, so I wanted to make sure I was giving >> them up-to-date info. >> >> Thanks, >> >> Paul >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13 >> >> >> >> >> >> >> -- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2221 / Virus Database: 2638/5536 - Release Date: 01/15/13 >> >> >> >> > > -- Martin Contel http://seminoize.com
Re: everybody's favorite question...
Hi Matt, I don't think you need a Quadro card, specially with the forgiving Softimage. I've been using Geforce for +10 years, from the very first basic Geforce2Go (around 2001) till high-en GTX580 (2 years ago) and I've never faced a problem. I you want a laptop, the Mabook Pro is the slickest around, but I miss a lot the numerical keyboad (specially the "+" and "-" keys, you have to remap them somewhere else). 8 years ago I bought a powerful but 4 Kg (9 pounds) "transportable" (definitely can't call it portable or laptop) computer I regreted it a lot. Carrying such a beast here and there could be nightmare weight-wise. Regarding the Surface Pro, I'm totally in love with it, but I don't think it's a machine conceived for heavy 3D work (or any) at all. I can see it replacing my iPad and my laptop for all the internet and digital life stuff, though. Regards, -- Martin Contel http://seminoize.com
Re: Rumors
Thanks for the info! :) On Thu, Dec 20, 2012 at 3:58 PM, Szabolcs Matefy wrote: > We in Budapest use Softimage, in the rest of the studios Max is the > primary, but I know guys who uses Softimage and Maya as well. But Crysis is > created mostly with Max (bah!) > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin Contel > *Sent:* Thursday, December 20, 2012 4:45 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Rumors > > ** ** > > Sorry for the offtopic question Szabolcs, but does Crytec use Softimage? I > just saw your email address > > ** ** > > ** ** > > ** ** > > ** ** > > On Thu, Dec 20, 2012 at 3:38 PM, Szabolcs Matefy > wrote: > > Now I started to consider Montreal with my family…We have relatives in > Canada (Toronto), but the first steps..Who knows, maybe Montreal is what I > need… > > > > So anyone needs a character artist with massive Softimage and ZBrush > experience, with rigging and scripting knowledge ;) ? > > > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Manuel Huertas > Marchena > *Sent:* Thursday, December 20, 2012 4:36 PM > *To:* softimage list > *Subject:* RE: Rumors > > > > I've worked so far at 4 studios here in Montreal, I can say that most > people are fully bilingual and foreign friendly! > I myself, speak spanish as mother tongue, coming from Peru, but learned > french some years ago when I came to Quebec, > until it gradually became my main speaking language... sure it took some > years.. > > But for those thinking to come, again English is very much used > everywhere, at least from my personal experience.. > There's also many talents coming from overseas, so its not uncommon to use > English to communicate. > > Although once you are here I'll Really encourage you to learn french, at > least at a colloquial level to feel more at home... > > One thing I noticed sometimes is that some discussions might well start in > english and all of the sudden turn into french > and back again into english, and back again into french and... > This at the beginning was quite confusing to me, as I solely spoke spanish > and english, but gradually I became used to that... > that kind of practice is REALLY common here in Montreal, which imo makes > it really fun as well! > > cheers. > > > > > > > > *Manuel Huertas Marchena* > IMDB <http://www.imdb.com/name/nm4755969/>|Portfolio > <http://envmanu.carbonmade.com/>|Vimeo<http://vimeo.com/manuelhuertasmarchena>| > Linkedin <http://www.linkedin.com/in/manuelhuertas> > -- > > Subject: RE: Rumors > Date: Thu, 20 Dec 2012 16:23:31 +0100 > From: szabol...@crytek.com > To: softimage@listproc.autodesk.com > > I heard about 2m of snow sometimes…And what about the language, I don’t > speak French (yet) > > > > *From:* softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan > Fregtman > *Sent:* Thursday, December 20, 2012 4:13 PM > *To:* XSI Mailing List > *Subject:* Re: Rumors > > > > Not to sound sexist, but I must say the ladies here in Montreal are quite > lovely, too. One more reason to move here. ;) > > > > > > On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle wrote: > > > There is also smoked meat and poutine. These are important factors to > consider. They were the main reason I moved here, but I stayed for the > winters. > > > > On 20 December 2012 08:29, Marc-Andre Carbonneau < > marc-andre.carbonn...@ubisoft.com> wrote: > > Guys, don't forget Montreal. Hometown of Softimage. > Nearly half the studios here are Softimage. Hybride, Shed, Oblique, Vision > Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc... > So if you ever want to move somewhere and keep using Softimage, consider > Montreal! > > Besides, more and more European studios open their door here now. They're > not all Softimage but they might have to switch if they want talent. > I'm thinking Mikkros Image, Framestore and some others... > > Plus, Montreal is one of the cheapest place to live in Canada. > Sales pitch over. (You're welcome Tourisme Quebec! ;)) > > MAC > > > -Original Message- > From: softimage-boun...@listproc.autodesk.
Re: Rumors
ya nor Max are difficult to use and a two week run-up (at > home,selfpaced?) would sure make you feel you use it comfortably enough to > solve technical issues in a project. > > Everything else you can´t controll, deadlines and expectations clash > against each other more and more. > It seems there´s less and less preparation or thinking through with > generation iphone, getting everything now. > That is in no way related to your personal skillset but a price a great > many seasoned artists have to pay currently. The guys you have to talk to > check their bullet points but don´t understand the content any more... > > > If you want to get a nice, well funded, high quality output place to work, > check out Scanline VFX Vancouver. > > A couple of my friends and collegues went there and are very, very happy > at work and in Vancouver in general. > > It´s expensive to live there and have an occasional round of beers but you > have around 30 companies there that give you any flavour, ranging from fire > and forget to hire and fire and actually valuing their artists as more than > an asset. > > I´d go there now if I would have already managed to stop smoking :-) > > > Cheers, > > > tim > > > > On 20.12.2012 09:44, Sandy Sutherland wrote: > > All jobs - VFX/Animation/etc pretty much all of the big players who > used to list any high end 3d software and cross-train - pretty much all > asking for experienced Maya now. > > > > S. > > > > __ > > Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | > Technical Supervisor > > <http://triggerfish.co.za/en> > > <http://www.facebook.com/triggerfishanimation> > > <http://www.twitter.com/triggerfishza> > > > > -- > > -- > > > > *From:* softimage-boun...@listproc.autodesk.com > > [softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares > > [softim...@keyvis.at] > > *Sent:* 20 December 2012 10:36 > > *To:* softimage@listproc.autodesk.com > > *Subject:* Re: Rumors > > > > 99% of what listings, VFX jobs? That's Maya country for sure, but there > are more fields of application than that in 3d - games, visualization, > motion graphics... > > Everbody wants to do VFX... loud, fancy, cool... the most rewarding > playground for the ego... > > Softimage probably shouldn't try too hard to shine just there, because > that's only building up more and more pressure and competition with Maya. > > Why not go for a more widespread clientele, as a general purpose 3d > application? Loose market share here, gain it there... > > It's a good thing not to filter opportunities at hand too much... > > > > > > Am 2012-12-20 08:07, schrieb Sandy Sutherland: > >> OK my take on this - whatever AD is doing is pretty pointless > >> worrying about or complaining about, it only winds you up - so all I > >> want to add is this - > >> > >> I have found that it is very difficult to find work as a Softimage > >> veteran now, pretty much 99% of listings are for Maya users, and unlike > the older days when they would cross-train, they are looking for veteran > Maya users, obviously to try and weed out the hordes of Maya wannabees - > one of the drawbacks of Maya being so popular and accessible. > >> Anyway - even if they are not going to do any of the 'rumoured' > >> actions, AD's marketing direction is possibly drying up the > >> opportunities for us older experienced softies. This in itself is the > biggest worry for me, even if Softimage carries on as it is now, to get > work opportunities, it has come to the stage where one has to consider > jumping into something else! > >> > >> my feeble 0.02c > >> > >> S. > >> > >> __ > >> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | > Technical Supervisor > >> <http://triggerfish.co.za/en> > >> <http://www.facebook.com/triggerfishanimation> > >> > > > > > > > -- Martin Contel http://seminoize.com
Re: Rumors
It would be a shame if Softimage disappears. It's not just ICE what makes XSI an amazing product, but its whole workflow. On Wed, Dec 19, 2012 at 5:03 PM, Tim Marinov wrote: > And if Maya gets something like ICE no point for autodesk to keep SI if > doesn't make enough money from it. > But who cares as someone said the world will end in a couple of days :) > > > > On Wed, Dec 19, 2012 at 6:52 PM, Tim Marinov wrote: > >> If this really happens they are not going to remove the ICE from >> Softimage but Softimage will fade out slowly from Autodesk.ICE is the only >> reason Softimage is still around. >> >> On Wed, Dec 19, 2012 at 5:32 PM, Francois Lord wrote: >> >>> Are you surprised to hear that the best tool in Softimage is being >>> ported to Maya? >>> Really? >>> >>> Luc-Eric said publicly that they were working on something for Maya. But >>> it wasn't ICE. It was different and it addressed different needs. But we >>> all now it will be some kind of procedural operator building thingy. >>> >>> I personnaly don't care. As long as they don't remove ICE in Softimage. >>> >>> -- >>> Francois >>> >>> >>> On 19/12/2012 09:18, Tim Marinov wrote: >>> >>>> I've heard that ICE and Naid are going to Maya..This rumor is coming >>>> from one of the latest events .I am not going to specify, all I can say is >>>> from reliable source. I hope is not true for the ICE but I can't keep rely >>>> only on hopes. >>>> >>>> No more Autodesk for us that for sure ..We (my company) recently >>>> started to realize that our industry is just fine without Autodesk and >>>> every day work is much more fun and productive.Houdini,Modo,**Cinema4D,Nuke >>>> are some of the tools that are much better from what autodesk has to >>>> offer(buying and adding plugins,almost none development, introducing more >>>> and more bugs with each version, innovation and development are not their >>>> driving force but only moneymaking ). >>>> Let's guys support this companies that care and love what they do as a >>>> product, this companies that are growing not only of making money but also >>>> of making innovations . We have to stop to be controlled from evil >>>> corporations and don't forget that we little people can make the difference >>>> and stay against the money sucking monsters.We are not zombies.This is >>>> the only way to see progress... >>>> >>>> >>>> >>> >> > -- Martin Contel http://seminoize.com
Re: Marc Petit leaves Autodesk
I hope you're right, Eugen. I would hate to go back to Maya permanently! On Fri, Dec 14, 2012 at 1:52 PM, Eugen Sares wrote: > Nah... let's relax and keep the good spirit this time. The new developers > are doing fine. Quite idealistic fellows, by the looks. > Despite the fact Maya and Max get more manpower, there's progress here, > too, and better some than none. > > Am 14.12.2012 14:41, schrieb Marc-Andre Carbonneau: > > What puzzles me all this time is that I've worked with M.Petit and Marc >> Stevens and they were both great Softimage warriors back then... >> I don't know why he's leaving but I secretly hope it was because he >> realized he still loved Softimage and feel sorry for what's happening and >> couldn't take seeing it be treated like that. Lol! >> Happy Friday all. >> MAC >> >> -Original Message- >> From: >> softimage-bounces@listproc.**autodesk.com[mailto: >> softimage-bounces@**listproc.autodesk.com] >> On Behalf Of Rob Chapman >> Sent: 14 décembre 2012 04:41 >> To: softimage@listproc.autodesk.**com >> Subject: Re: Marc Petit leaves Autodesk >> >> I really do not know what to make of that! good luck to him wherever he >> goes , are we allowed to speculate on here or keep it over there?? >> :) I hope he got in a bare rage with the board of shareholders >> dishing out financials to themselves where they blatantly belong to the >> paying customers. >> >> On 14 December 2012 02:29, Eric Thivierge wrote: >> >>> Saw this linked on SI-Community >>> >>> http://www.cgchannel.com/2012/**12/media-entertainment-boss-** >>> marc-petit-l<http://www.cgchannel.com/2012/12/media-entertainment-boss-marc-petit-l> >>> eaves-autodesk/ >>> >>> >>> --**-- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> > -- Martin Contel http://seminoize.com
Re: [OT] Just out of random curiosity...
Interesting question. He did the "dirtmap" shader back when I started using XSI Hope he's doing fine. On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici wrote: > Daniel Rind -- Martin Contel http://seminoize.com
Justice "New Lands" music video
Hi! Here is our latest work from Glassworks Barcelona. It's a music video for the french duo Justice, directed by CANADA (not the country, the Barcelonian directors collective): http://vimeo.com/45568048 And here is a split screen version, showing the final result vs the original footage: http://vimeo.com/45571409 We built the stadium and the crowds using Softimage 2012. We rendered everything with Arnold. C&C welcomed! -- Martin Contel Glassworks Barcelona