I'm interested in this "private discussion" too.

--
Martin Contel
Square Enix (Visual Works)


On Mon, Mar 10, 2014 at 6:32 AM, Chris Marshall
<[email protected]>wrote:

> Sorry, how do we sign up for a private discussion?
>
>
>
> On Sunday, 9 March 2014, Chris Vienneau <[email protected]>
> wrote:
>
>> Talking about this very topic and what we could do with this new
>> framework is where we want contributors. The big thing we have tried to
>> deal with this in this new framework is scale. A decent machine is chunking
>> through 30-40 m particles and displaying that in the viewport which is
>> impossible in Maya 2014. A great machine with lots of RAM (64 g) was
>> working with 200 m flip particles. We are literally rendering out the
>> scenes that will make up the new feature videos to show this off and I will
>> probably just leak it here to keep the conversation going. The best
>> starting point for the discussion is this article:
>>
>>
>>
>>
>> https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
>>
>>
>>
>> But for those of that have signed up for a private discussion we will
>> talk much more about what we are doing and what we could do to in the
>> transition time frame so you can compare your options.
>>
>>
>>
>> cv/
>>
>>
>>
>> ________________________________
>> From: [email protected] [
>> [email protected]] on behalf of Gustavo Eggert
>> Boehs [[email protected]]
>> Sent: Sunday, March 09, 2014 10:51 AM
>> To: SI mailing list
>> Subject: Re: Migrate Ice
>>
>> I hope it gets as broad a scope as ICE and can be used for other things
>> than flip fluid sims...
>> Although just those great flip fluid sims will attract much attention by
>> itself I bet...
>>
>> ducks
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>

Reply via email to