I'm interested in this "private discussion" too. -- Martin Contel Square Enix (Visual Works)
On Mon, Mar 10, 2014 at 6:32 AM, Chris Marshall <[email protected]>wrote: > Sorry, how do we sign up for a private discussion? > > > > On Sunday, 9 March 2014, Chris Vienneau <[email protected]> > wrote: > >> Talking about this very topic and what we could do with this new >> framework is where we want contributors. The big thing we have tried to >> deal with this in this new framework is scale. A decent machine is chunking >> through 30-40 m particles and displaying that in the viewport which is >> impossible in Maya 2014. A great machine with lots of RAM (64 g) was >> working with 200 m flip particles. We are literally rendering out the >> scenes that will make up the new feature videos to show this off and I will >> probably just leak it here to keep the conversation going. The best >> starting point for the discussion is this article: >> >> >> >> >> https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/ >> >> >> >> But for those of that have signed up for a private discussion we will >> talk much more about what we are doing and what we could do to in the >> transition time frame so you can compare your options. >> >> >> >> cv/ >> >> >> >> ________________________________ >> From: [email protected] [ >> [email protected]] on behalf of Gustavo Eggert >> Boehs [[email protected]] >> Sent: Sunday, March 09, 2014 10:51 AM >> To: SI mailing list >> Subject: Re: Migrate Ice >> >> I hope it gets as broad a scope as ICE and can be used for other things >> than flip fluid sims... >> Although just those great flip fluid sims will attract much attention by >> itself I bet... >> >> ducks >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > > >

