Sad but true, Jacob... The worst thing is that Maya users who have never
tried something else don't know that the grass was greener on the other
side.

Saludetes!

--
Martin Contel
Square Enix (Visual Works)


On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez <[email protected]>wrote:

> I had a very short expierence with Maya a while ago (mainly driven by
> curiosity). It was to do with rendering. It went something like this:
>
> *Maya user*: I need to replace all the characters in my scene because
> they are not referenced and there has been topology, shader  changes
> (objects are called the same)
> *Me*: That's cool. Bring the new characters, match Partitions and done :)
> *Maya use*r:  mmmm. what?
> *Me*: Match Render Layer Overrides ?
> *Maya Use*r: not possible.
> *Me *: Wow! what are you going to do.....
> *Maya User*: I will bring the characters one by one . And character by
> character, render layer by render layer, object by object I will re-assign
> all the relevant overrides or changes made in  this and my other 5 render
> scenes!
> *Me*: Ok. Let me know when you are done with this......... You are
> staying late?
> ........
>
> J
>
>
>
>
> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling <
> [email protected]> wrote:
>
>> Apt analogy, but you omitted that each nest is covered in bird shit :P
>>
>>
>> On 19 March 2014 09:54, Nick Angus <[email protected]> wrote:
>>
>>>  First rule of Maya: forget ergonomics, the engine is powerful but the
>>> cockpit is a giant birds nest constructed from thousands of tiny birds
>>> nests.
>>>
>>> Sent from my Windows Phone
>>>  ------------------------------
>>> From: Alastair Hearsum <[email protected]>
>>> Sent: 19/03/2014 7:33 PM
>>>
>>> To: [email protected]
>>> Subject: A confession
>>>
>>>  Folks
>>>
>>>  Here is a confession. I've never used Maya! Not really. I've had a
>>> little poke every now and again but no more than make a sphere and spin
>>> round it.
>>>
>>>  Now, the lack of Maya knowledge may diminish the value of my comments
>>> in some eyes but I think that , on the contrary, it puts me in quite a good
>>> position to appraise the software at a certain level. Here is an example of
>>> the trouble I'm having that may bring a smile to people's faces. But first
>>> just a couple of more sentences before I reveal my difficulty. I like to
>>> bill myself as the sensitive artist/animator who is technically all fingers
>>> and thumbs, like the woman by the side of her broken down car waiting on a
>>> big strong man to help her out. The truth is that its not true. I do have a
>>> degree in Fine Art but I also studied maths and physics at university and
>>> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>>>
>>>  *I'm on my third night trying to adjust the resolution of a sphere
>>> after I have applied n-cloth to it!*
>>>
>>>  Isn't that incredible?  Its one example plucked from many experienced
>>> by people I work with who can and have used Maya. Its symptomatic of the
>>> all encompassing interface workflow issues that Maya has that I think are
>>> really fundamental problems and more important in some ways than headline
>>> large features.  Admittedly I had had a couple of glasses of wine by that
>>> point and it was a casual , before bedtime attempt to try something out but
>>> I had already twice asked my colleague at work to explain what the
>>> procedure was and I followed what he was doing at the time.
>>>
>>>  So there you have it. Is it me.........?
>>>
>>>  Alastair
>>>
>>>  --
>>> Alastair Hearsum
>>> Head of 3d
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>>
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