Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
Right - good thought and that's better than nothing. But now my usual 
workflow is restored after setting that environment variable.



On 4/18/2018 10:35 AM, Andi Farhall wrote:


or just use the null selection filter...



...
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.hackneyeffects.com_=DwMF-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI=stcvsP83adD-s5WKxEc-Tov5ZKRhbOx7tVVCxXcsQBk=>
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<https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_user4174293=DwMF-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI=U_E8_tnBzKvPe4fWmFMppAudc6HYofTWs6J73ufgCB8=>
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_pub_andi-2Dfarhall_b_496_b21=DwMF-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI=c0_87GXNv9-3tceqLDG85AWiRIVTEU_XNHltTH6MmfU=>



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*Subject:* RE: selecting nulls inside of geometry when xray is on

You need to set a variable in the bat file.
They disabled this to optimize the viewport responsiveness.
A UI workaround: If you hold don’t CTRL while clicking, or SHIFT, or 
ALT, I think this alternates the selections under mouse. I don’t recall.


Here is the variable:

*File Location*
C:\Program Files\Autodesk\Softimage 2015\Application\bin\setenv.bat

*Append: *

:Fix selection block

set XSI_DISABLE_NEW_PICK=1

-Draise

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*Sent:* Wednesday, April 18, 2018 11:27:49 AM
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*Subject:* Re: selecting nulls inside of geometry when xray is on
Make the outer object unselectable?
Is that enough for what you want?
Cheers
Lawrence

> On 18 Apr 2018, at 17:21, David Gallagher Softimage 
<davegsoftimagel...@gmail.com> wrote:

>
>
> Hello!
> Au

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
Yes, that's what I was doing as a workaround, thanks.

On 4/18/2018 10:27 AM, Softimage wrote:
> Make the outer object unselectable?
> Is that enough for what you want?
> Cheers
> Lawrence
>
>> On 18 Apr 2018, at 17:21, David Gallagher Softimage 
>> <davegsoftimagel...@gmail.com> wrote:
>>
>>
>> Hello!
>> Autodesk wouldn't issue me a license for Softimage 2014 on my new
>> computer so I'm forced to use Softimage 2015 on it now.
>> Unfortunately now I don't seem to be able to select objects inside of
>> polygon models. It always selects the outermost object which is the
>> geometry. In previous versions I would turn the camera to xray which
>> would then allow me to select nulls and objects inside/behind the geo.
>>
>> I'm looking for some option that would restore this workflow but so far
>> no luck.
>>
>> Ideas?
>> Thanks,
>> Dave G
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
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Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage


The environment variable worked. Thanks so much for telling me about that!
Dave G

On 4/18/2018 10:30 AM, Andres Stephens wrote:


You need to set a variable in the bat file.
They disabled this to optimize the viewport responsiveness.
A UI workaround: If you hold don’t CTRL while clicking, or SHIFT, or 
ALT, I think this alternates the selections under mouse. I don’t recall.


Here is the variable:

*File Location*
C:\Program Files\Autodesk\Softimage 2015\Application\bin\setenv.bat

*Append: *

:Fix selection block

set XSI_DISABLE_NEW_PICK=1

-Draise


*From:* softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Softimage 
<lp3ds...@gmail.com>

*Sent:* Wednesday, April 18, 2018 11:27:49 AM
*To:* Official Softimage Users Mailing List. 
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*Subject:* Re: selecting nulls inside of geometry when xray is on
Make the outer object unselectable?
Is that enough for what you want?
Cheers
Lawrence

> On 18 Apr 2018, at 17:21, David Gallagher Softimage 
<davegsoftimagel...@gmail.com> wrote:

>
>
> Hello!
> Autodesk wouldn't issue me a license for Softimage 2014 on my new
> computer so I'm forced to use Softimage 2015 on it now.
> Unfortunately now I don't seem to be able to select objects inside of
> polygon models. It always selects the outermost object which is the
> geometry. In previous versions I would turn the camera to xray which
> would then allow me to select nulls and objects inside/behind the geo.
>
> I'm looking for some option that would restore this workflow but so far
> no luck.
>
> Ideas?
> Thanks,
> Dave G
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with "unsubscribe" in the 
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Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Softimage
Make the outer object unselectable?
Is that enough for what you want?
Cheers 
Lawrence 

> On 18 Apr 2018, at 17:21, David Gallagher Softimage 
> <davegsoftimagel...@gmail.com> wrote:
> 
> 
> Hello!
> Autodesk wouldn't issue me a license for Softimage 2014 on my new 
> computer so I'm forced to use Softimage 2015 on it now.
> Unfortunately now I don't seem to be able to select objects inside of 
> polygon models. It always selects the outermost object which is the 
> geometry. In previous versions I would turn the camera to xray which 
> would then allow me to select nulls and objects inside/behind the geo.
> 
> I'm looking for some option that would restore this workflow but so far 
> no luck.
> 
> Ideas?
> Thanks,
> Dave G
> ------
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> "unsubscribe" in the subject, and reply to confirm.

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selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage

Hello!
Autodesk wouldn't issue me a license for Softimage 2014 on my new 
computer so I'm forced to use Softimage 2015 on it now.
Unfortunately now I don't seem to be able to select objects inside of 
polygon models. It always selects the outermost object which is the 
geometry. In previous versions I would turn the camera to xray which 
would then allow me to select nulls and objects inside/behind the geo.

I'm looking for some option that would restore this workflow but so far 
no luck.

Ideas?
Thanks,
Dave G
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Re: Softimage - not going away...

2017-10-24 Thread David Gallagher Softimage

Great work!

Big high-five for using Softimage still. I do too!
Curious though, how do you handle new employees? Do you only bring in 
people who know Softimage already? I'm just imagining a new employee 
learning your pipeline with EOL software and how they handle that.


On 10/24/2017 7:16 AM, Jean-Louis wrote:

Hi list,

Softimage still alive and well over here at Digital Golem: 
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIC-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_-4bGgzUpCFbHoQUmrjzVsFQovWtbGnW19exoPS8oXk=QHCpv6DOvgONJ2wkF6zM_lEPp3wd461Nj2jkQ0e7u-Q= 
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Cheers,
JL


Jean-Louis Billard
-
*Digital Golem*
BE: +32 (0) 484 263 563
jean-lo...@digitalgolem.com <mailto:jean-lo...@digitalgolem.com>
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Re: Maya plug-in developers

2017-09-06 Thread David Gallagher Softimage

Thanks!

On 9/6/2017 7:12 AM, Alan Fregtman wrote:

Hey David,

I think you might have better luck with the "Python Inside Maya" list 
here:
https://groups.google.com/forum/?#!forum/python_inside_maya 
<https://groups.google.com/forum/?#%21forum/python_inside_maya>


I know it has "Python" in the name but C++ developers exist among the 
crowd as well.


If that fails you can also try the "Highend3D Maya" list:
https://groups.google.com/forum/?#!forum/maya_he3d 
<https://groups.google.com/forum/?#%21forum/maya_he3d>

(It's probably the most popular Maya-focused general mailing list.)

Cheers,
   -- Alan


On Tue, Sep 5, 2017 at 5:53 PM David Gallagher Softimage 
<davegsoftimagel...@gmail.com <mailto:davegsoftimagel...@gmail.com>> 
wrote:



Hello!
Some of you might know about our free AnimSchool Picker plug-in
enjoyed by thousands of Maya users and many studios. We also have
a Softimage version!

Anyone here interested in this? Or know where I could post it on a
similar Maya list?

http://www.animschool.com/DownloadOffer.aspx
<http://www.animschool.com/PickerInfo.aspx>
http://www.animschool.com/PickerInfo.aspx

 We are looking for a programmer to help compile the plug-in for
the different versions and platforms (PC, Mac, multiple versions
of Linux). There is usually quite a bit of troubleshooting and
setup issues to overcome for each version of Maya.

part-time/contract work
If you are interested, please email j...@animschool.com
<mailto:j...@animschool.com>
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Maya plug-in developers

2017-09-05 Thread David Gallagher Softimage


Hello!
Some of you might know about our free AnimSchool Picker plug-in enjoyed 
by thousands of Maya users and many studios. We also have a Softimage 
version!


Anyone here interested in this? Or know where I could post it on a 
similar Maya list?


http://www.animschool.com/DownloadOffer.aspx 
<http://www.animschool.com/PickerInfo.aspx>

http://www.animschool.com/PickerInfo.aspx

 We are looking for a programmer to help compile the plug-in for the 
different versions and platforms (PC, Mac, multiple versions of Linux). 
There is usually quite a bit of troubleshooting and setup issues to 
overcome for each version of Maya.


part-time/contract work
If you are interested, please email j...@animschool.com
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redshift rendering help

2017-08-23 Thread David Gallagher Softimage

Hello! I'm looking for a really good redshift Softimage lighter to help 
with something I'm trying to materialize/render. Remote! Maybe a day or 
less of work.

Reply to me if you're interested.
Thanks!
Dave Gallagher
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Re: New iMac Pro? Yay or Nay?

2017-06-07 Thread David Gallagher Softimage

How do you see prices on those?


On 6/7/2017 6:15 AM, Andreas Böinghoff wrote:

For new machines we're going for supermicro.

https://www.supermicro.nl/products/system/4U/7048/SYS-7048GR-TR.cfm

We always had HP Z800-840 - Since we were doing more and more jobs on 
redshift his workstations are the best machines we ever had.


A

On 07/06/2017 14:02, Rob Wuijster wrote:


I agree, although some of my friends who are into 2D design and a tad 
of AfterEffects will probably running to the store as soon as they 
can get their hands on it ;-)


Rob

\/-\/\/
On 7-6-2017 13:45, Jonathan Moore wrote:
Now more than ever I think of OS X and Apple hardware as the luxury 
end of the consumer PC market. There’s so much about OS X that I 
prefer to Windows but I’m also aware that I’m paying an extreme 
premium for the experience.


However, It’s been a long time since I’ve considered Apple hardware 
to be an optimal choice for creative professionals per se, never 
mind 3d professionals. The iMac Pro is a lustful piece of consumer 
electronics for sure but it would be a exceptionally odd choice for 
a 3d professional.


On 7 Jun 2017, at 12:17, Christopher Crouzet 
<christopher.crou...@gmail.com 
<mailto:christopher.crou...@gmail.com>> wrote:


Something to consider beyond the hardware is the software.

During the years that I've been using MacOS, Apple often shined at 
only supporting outdated OpenGL versions in their OS, or poorly 
implementing it. To make things worse, they decided to go their own 
way with their Metal API without providing any support for Vulkan 
(unless I missed something). I don't think many developers are 
willing to write their software using the Metal API to boost 
rendering performances when the 3D market is fairly small on Mac.


Surely it's a bit cocky from them to be boasting their graphics 
marketing when they seem to be hated by graphics developers.



On 7 June 2017 at 17:37, Rob Wuijster <r...@casema.nl 
<mailto:r...@casema.nl>> wrote:


One of the first reviews, and it's not really a glowing one:


https://www.slashgear.com/imac-pro-still-doesnt-give-the-one-thing-pros-want-06487652/

<https://www.slashgear.com/imac-pro-still-doesnt-give-the-one-thing-pros-want-06487652/>

Rob

\/-\/\/

On 6-6-2017 21:50, Angus Davidson wrote:

Unfortunately Apple has defined pro market to mean , FCP X and
a little bit of after effects. Its the only reason I can think
of for some of the dumb decisions made in the last two years.
Up to and including today.

At least dell gives decent EDU discounts. Going to make the
move from apple far less painful for us

--
ICT Project Manager
Digital Arts
Wits School of the Arts
angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za>
011 717 4683










*From:* Stanley Mpofu
*Sent:* 31 May 2017 03:14 PM
*To:* Collen Rasalanavho; Angus Davidson; Brian Maistry;
Shunmuga Pillay; Andrew Sam; Tumishi Madihlaba; Donald
Dandawa; Bekir Genc; Arinavho Tshifularo; Simon Mofokeng;
Charl Roberts; Mark Allen; James Mokoka; Ernest Maluleke;
Shereen Jacobs
*Subject:* Wits ICT Strategy.pptx

Colleagues

As discussed this morning, Please note the attached strategic
direction as well intended service catalogue that will talk to
the SLAs between ICT and the University. Please respond with
comments and more ideas around what I have proposed for Wits
going forward.



Many thanks


Dr Mpofu Mgobansimbi SB

*Chief Information Officer (Wits)*

+27117171662

+27733779947

stanley.mp...@wits.ac.za <mailto:stanley.mp...@wits.ac.za>

"Lions Don’t Worry About The Opinion Of Sheep"


*PA*

Celesse-Ann Brandt-Jacobs

Tel  : +2711 717 1602

Email  : celesse.brandt-jac...@wits.ac.za
<mailto:celesse.brandt-jac...@wits.ac.za>





*From:* Marc-Andre Carbonneau
[marc-andre.carbonn...@ubisoft.com
<mailto:marc-andre.carbonn...@ubisoft.com>]
*Sent:* 06 June 2017 09:38 PM
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>
*Subject:* RE: New iMac Pro? Yay or Nay?

Heheheh thanks everyone. I’m not so much using powerful pcs
anymore but was interested in getting the low down on these
“new” contenders.

MAC


*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf
Of *Jonathan Moore
*Sent:* June-06-17 3:36 PM
*To:* Offic

unity animation export

2017-02-14 Thread David Gallagher Softimage


Is anyone here familiar with Unity? I'm trying to export a rig and an 
animation to unity.
I've made a rig with all the bind joints in a separate heirarchy, all 
parent constrained to the rig parts. I exported that and it seems ok.


Then I tried to plot the animations, Plot>All Transformations like this.

It created a 2.5 MB file so it may have the info but I don't think it's 
importing it correctly. Instead of a single animation file, it is 
getting a list of objects -possibly. Dragging it onto the character 
doesn't seem to be working like the few tutorials I've done.


Any help welcome.
Thanks,
Dave G
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Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Softimage
Yes about five of us coming down.

> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
> 
> And here! Might make it down the pub first depending on timing.
> 
>> On 01/02/2017 15:24, Cristobal Infante wrote:
>> Same here!
>> 
>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>>> Gonna be heading straight from work, so probably can't make the pub... But 
>>> I'm definitely going to be there.
>>> 
>>> 
>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>> Will aim to get into London in time to share a pre-event beer or 3, pub 
>>> looks good. 
>>> 
>>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com> 
>>> wrote:
>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>> 
>>> I'm thinking around 5pm for the pub but I might have wander round the show 
>>> earlier to see the Redshift boys.
>>> 
>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de> wrote:
>>> Hey there!
>>> 
>>> I´ll be there and hitting London around 11 a.m.
>>> Hope to see some old Softies over there!
>>> 
>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>> 
>>> cheers,
>>> oli
>>> 
>>> 
>>> 
>>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>>> Hi All,
>>>> 
>>>> Just wondering who of our London contingent are going to the Houdini 16 
>>>> launch event at Rich Mix next Monday.
>>>> 
>>>> I used to work just around the corner at Mother and tend to use a pub on 
>>>> Redchurch Street as a meeting place for Rich Mix - The Own & The Pussycat 
>>>> https://goo.gl/fIQdSj -.
>>>> 
>>>> Anybody up for pre event swift half? Open to suggestions for an 
>>>> alternative meeting place too.
>>>> 
>>>> jm
>>>> 
>>>> 
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Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Softimage
Hi Perry,

Out of interest what did you move to?

Cheers 

Lawrence 

> On 25 Jan 2017, at 14:05, Perry Harovas <perryharo...@gmail.com> wrote:
> 
> From my POV, I moved on years ago (right when the EOL was announced, for the 
> most part) because the writing was on the wall. If I stuck with Softimage I 
> would be delaying the inevitable, which is to say: having to learn a new app. 
> It's going to happen that one day you will just not be able to do something 
> you want to in Softimage, or it won't run in some OS you need to upgrade to 
> for some other reason. 
> 
> Autodesk ensured that Softimage would have no future when it EOL'd it. 
> 
> Don't let the same thing happen to you.
> Ensure your own future and learn another app. 
> The best way to learn? By doing. Trial by fire. 
> Sink or swim. Watching tutorials for hours while something renders isn't the 
> same. 
> 
> I implore you all to pick an application and just start using it. Look, I 
> love(d) Softimage. It was my favorite application ever, in a career that was 
> well over 20 years long at the point it was killed. By then, I had used it 
> about 10 years! 
> 
> But I found joy in a new application and have been surprised how much I love 
> it now. Honestly, it does get better after you make the leap to another app. 
> 
> Just ball up your fists, and jump.
> 
> My 2 cents. 
> 
> Sent from my iPhone
> 
>> On Jan 25, 2017, at 8:17 AM, Jonathan Moore <jonathan.moo...@gmail.com> 
>> wrote:
>> 
>> I have two views here.
>> 
>> For personal work, I will continue to use XSI as long as it functions with 
>> my operating system. But I could never advise a studio of 3 or more artists 
>> to base their business model on an XSI based pipeline for all the reasons 
>> that Jordi Bares mentioned in a similar thread just before Xmas.
>> 
>> If there's anyone with the technical knowhow and willingness to pump some 
>> new blood into XSI, I'd say it's Eric Mootz. If people are serious about 
>> crowdfunding some enhancements, Eric would be a good man to sound out. The 
>> fact that he's now a part of the Fabric Engine team is a bonus as FE is just 
>> the sort of tool that could be leveraged to enhance XSI from its frozen 
>> state (2015 SP2).
>> 
>>> On 25 January 2017 at 12:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>>> Amen to that Marcus :)
>>> Everything that will give me news that SI and its community is still alive 
>>> and doing "stuff" is GOOD.
>>> 
>>> Le 25 janv. 2017 13:03, "Mirko Jankovic" <mirkoj.anima...@gmail.com> a 
>>> écrit :
>>>> Are you working directly for client creating animated  and CG content?
>>>> Do they care what are you using to create it as long as it is done at 
>>>> quality level and on time?
>>>> 
>>>> A lot of people will find them self in this situation and moving to 
>>>> anything any time soon would be probably killing for their business. 
>>>> So each to his own POV and needs.
>>>> 
>>>> 
>>>> ᐧ
>>>> 
>>>>> On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak <cer...@leiss.at> wrote:
>>>>> Just to give a different POV
>>>>> 
>>>>> I would be very happy to support and pay for features added to Softimage.
>>>>> 
>>>>> I know that a lot ppl say its time to move on Softimage is dead etc. but 
>>>>> not all of us are working in a big Studio or as Freelancers.
>>>>> 
>>>>> So for us as a small studio Softimage is still and will be for a long 
>>>>> time the best tool for our Jobs.
>>>>> 
>>>>> Which span from 1 day to a couple of days deadlines. 
>>>>> There is nothing out there which can replace Softimage atm period.
>>>>> 
>>>>> So all I´m saying is plz don´t only put your POV on the subject and tell 
>>>>> ppl to move on because, there is still enough life in Softimage for me 
>>>>> and a few others.
>>>>> 
>>>>> So I would be willing to pay for development for a few features or even 
>>>>> workflow improvements (scripts,etc) and that would add a   lot more 
>>>>> value do my work then switching DCC.
>>>>> 
>>>>> So even most of you thing the thoughts behind it are admirable, but not 
>>>>> worth it I think it is worth it.
>>>>> 
>>>>> 
>>>>> 
>>>>> cheers
>>>&

Re: Ping

2016-10-04 Thread Softimage
Yep, not many though!

> On 4 Oct 2016, at 08:46, Rob Wuijster <r...@casema.nl> wrote:
> 
> nope :-P
> 
> Rob
> 
> \/-\/\/
>> On 4-10-2016 9:42, Thomas Volkmann wrote:
>> anybody out there?
>> 
>> 
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Re: OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Dave Gallagher Softimage


They haven't stopped me from using it. A new character I rigged all in 
Softimage (then ported to Maya):


http://www.animschoolblog.com/2016/09/animschools-new-character-maggie.html


On 9/22/2016 8:37 AM, Pierre Schiller wrote:

What´s up everyone? How do you do?
Go to behance. Try to select (or suggest) you made something with 
Autodesk Softimage, the item list on the subject erases itself, and 
Autodesk Softimage doesn´t get input as a product anymore.


Darn. AD did a brilliant job erasing us from the map on America.

Fortunately on the other side of the planet, Softimage continues to 
hit hard. Another game conference, and CG production, shows how ROBUST 
(and I want it emphasize it on a Schwarzenegger accent) is Softimage 
in Japan!


Open this URL so that this post is not only about bad news...
https://entry.cgworld.jp/column/post/201609-cedec-cell.html

The CG World JP workbook on 2016 is about street fighter V and guilty 
gear XXrd. A lot of tech screencaps and concepts, just in case you´re 
wondering how HIGH concept ASIA always had of softimage.


Cheers.

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Re: redshift materials show gray in viewport

2016-08-16 Thread Dave Gallagher Softimage


Thanks Mirko and Stephen and Matt! I will try these.


On 8/15/2016 11:33 PM, Mirko Jankovic wrote:
just to remove this case, did you try assigning proper UV space for 
texture in image node?
I've sen sometimes that happens, mostly when more objects share same 
material, after assigning proper UV space in node material then it 
shows fine.
Also in open GL settings of material choosing "Use specific image/UV 
pair" or "Track shader" instead of "Track shader tree" works.

ᐧ

On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage 
<davegsoftimagel...@gmail.com <mailto:davegsoftimagel...@gmail.com>> 
wrote:


Yes, it renders great. It's only the viewport that isn't showing
the colors I'll hunt around more, thanks!


On 8/15/2016 7:39 PM, Stephen Davidson wrote:

If you are talking about the viewport and not the render,  then
it is probably you viewport settings.  There are a lot of them.
Does it render ok?  If so,  it is not Redshift.

On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage
<davegsoftimagel...@gmail.com
<mailto:davegsoftimagel...@gmail.com>> wrote:


Good thought Matt. But in Softimage 2011 it appears to work
fine when
applying a texture to a Phong, but not when I switch to the
redshift
material.

However, when I remove the material and reapply it in
Softimage 2014, I
do see the texture after all, so it looks like it is a
version issue.

On 8/15/2016 5:52 PM, Matt Lind wrote:
> If the texture only displays in the viewport when the
texture editor is
> open, then it means that object doesn't have a texture
officially assigned
> to it.  This is true for all materials/textures, not just
redshift.
>
> I'm not a redshift user, but the symptoms indicate you
haven't applied the
> material to the object, and therefore the object defaults
to using the scene
> material.
>
>
> Matt
>
>
>
    >
> Date: Mon, 15 Aug 2016 17:43:51 -0600
> From: Dave Gallagher Softimage
<davegsoftimagel...@gmail.com
<mailto:davegsoftimagel...@gmail.com>>
> Subject: redshift materials show gray in viewport
> To: "softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>"
>
>
> Hey you Redshift users. I have a question about using
redshift with
> Softimage 2011's viewport.
>
> When I apply a redshift shader, the object then shows as
gray in the
> viewport regardless of the render color. There doesn't
appear to be
> setting to change that.
>
> Then adding redshift materials to the eyes make it very
hard to see anymore.
>
>
> I notice opening the file in Softimage 2014, the shaders
show correctly
> (sort of- the color is pretty skewed). So, do I need to
upgrade to see
> the shaders?
>
>
> And, regardless of the version, the textures don't display
unless I open
> the texture editor and fiddle with the settings. That seems
to wake it
> up and it suddenly displays the texture. BUT! As soon as I
close the
    > Texture Editor, the skin turns gray again. I haven't seen
this behavior
> before.
>
> Thanks for any help!
> Dave G
>
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__
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Need some help with

Re: redshift materials show gray in viewport

2016-08-15 Thread Dave Gallagher Softimage
Yes, it renders great. It's only the viewport that isn't showing the 
colors I'll hunt around more, thanks!


On 8/15/2016 7:39 PM, Stephen Davidson wrote:
If you are talking about the viewport and not the render,  then it is 
probably you viewport settings.  There are a lot of them. Does it 
render ok?  If so,  it is not Redshift.


On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage 
<davegsoftimagel...@gmail.com <mailto:davegsoftimagel...@gmail.com>> 
wrote:



Good thought Matt. But in Softimage 2011 it appears to work fine when
applying a texture to a Phong, but not when I switch to the redshift
material.

However, when I remove the material and reapply it in Softimage
2014, I
do see the texture after all, so it looks like it is a version issue.

On 8/15/2016 5:52 PM, Matt Lind wrote:
> If the texture only displays in the viewport when the texture
editor is
> open, then it means that object doesn't have a texture
officially assigned
> to it.  This is true for all materials/textures, not just redshift.
>
> I'm not a redshift user, but the symptoms indicate you haven't
applied the
> material to the object, and therefore the object defaults to
using the scene
> material.
>
>
> Matt
>
>
>
>
> Date: Mon, 15 Aug 2016 17:43:51 -0600
> From: Dave Gallagher Softimage <davegsoftimagel...@gmail.com
<mailto:davegsoftimagel...@gmail.com>>
> Subject: redshift materials show gray in viewport
> To: "softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>"
>
>
> Hey you Redshift users. I have a question about using redshift with
> Softimage 2011's viewport.
>
> When I apply a redshift shader, the object then shows as gray in the
> viewport regardless of the render color. There doesn't appear to be
> setting to change that.
>
> Then adding redshift materials to the eyes make it very hard to
see anymore.
>
>
> I notice opening the file in Softimage 2014, the shaders show
correctly
> (sort of- the color is pretty skewed). So, do I need to upgrade
to see
> the shaders?
>
>
> And, regardless of the version, the textures don't display
unless I open
> the texture editor and fiddle with the settings. That seems to
wake it
> up and it suddenly displays the texture. BUT! As soon as I close the
> Texture Editor, the skin turns gray again. I haven't seen this
behavior
    > before.
>
> Thanks for any help!
> Dave G
>
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<mailto:softimage-requ...@listproc.autodesk.com> with
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Re: redshift materials show gray in viewport

2016-08-15 Thread Dave Gallagher Softimage

Good thought Matt. But in Softimage 2011 it appears to work fine when 
applying a texture to a Phong, but not when I switch to the redshift 
material.

However, when I remove the material and reapply it in Softimage 2014, I 
do see the texture after all, so it looks like it is a version issue.

On 8/15/2016 5:52 PM, Matt Lind wrote:
> If the texture only displays in the viewport when the texture editor is
> open, then it means that object doesn't have a texture officially assigned
> to it.  This is true for all materials/textures, not just redshift.
>
> I'm not a redshift user, but the symptoms indicate you haven't applied the
> material to the object, and therefore the object defaults to using the scene
> material.
>
>
> Matt
>
>
>
>
> Date: Mon, 15 Aug 2016 17:43:51 -0600
> From: Dave Gallagher Softimage <davegsoftimagel...@gmail.com>
> Subject: redshift materials show gray in viewport
> To: "softimage@listproc.autodesk.com"
>
>
> Hey you Redshift users. I have a question about using redshift with
> Softimage 2011's viewport.
>
> When I apply a redshift shader, the object then shows as gray in the
> viewport regardless of the render color. There doesn't appear to be
> setting to change that.
>
> Then adding redshift materials to the eyes make it very hard to see anymore.
>
>
> I notice opening the file in Softimage 2014, the shaders show correctly
> (sort of- the color is pretty skewed). So, do I need to upgrade to see
> the shaders?
>
>
> And, regardless of the version, the textures don't display unless I open
> the texture editor and fiddle with the settings. That seems to wake it
> up and it suddenly displays the texture. BUT! As soon as I close the
> Texture Editor, the skin turns gray again. I haven't seen this behavior
> before.
>
> Thanks for any help!
> Dave G
>
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> Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.

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shape mirror scripting need (paid)

2016-07-20 Thread Dave Gallagher Softimage

Hello! I would like to pay someone to write a script for me.

When I update blendshapes on one side of the body or face, I now use 
gShapeTools>Mirror Shape Key (thank you, Jeremie Passerin!) which 
mirrors the shapes and makes new mixer items. I then have to turn on 
each of those mirrored shapes and solo them, find the one it's mirrored 
to and replace that shape key, one by one.

I want a script to:
register which shapes I have selected in the Explorer (or maybe tracks 
in the Mixer) and
mirror those
copy the mirrored shapes to the corresponding other side, according to 
my naming standards. If a mirrored shape doesn't exist, it prints an 
error, but continues with others.
e.g. browContractNegLf  > browContractNegRt
(Sometimes there are two side markers in a single shapename:)
e.g.  browInLfBrowContractLf >  browInRtBrowContractRt

Then cleanup/delete any of the parts.

So the workflow would be for me to maybe work on a bunch of left side 
shapes, then select those updated shapes and hit a button to push those 
updates to the already existing right shapes, in one click.

(I know many people don't use the Mixer for this, but I have very good 
reasons I do.)

Let me know if you can help. Thanks!
Dave G

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Re: Maya the server destroyer

2016-05-20 Thread Softimage
Hi,
RoyalRender now has a "keep open" option for the scene you send it, so even if 
you are sending it one frame at a time rather than a bunch it should wait until 
you explicitly send it another scene before flushing the current one!

Cheers 

Lawrence 

> On 20 May 2016, at 21:13, Ed Manning <etmth...@gmail.com> wrote:
> 
> It's not Maya's fault. It's how the render manager, in this case Royal, has 
> its options set.
> 
> There is something bad about Maya and certain read/write operations over 
> network, but I don't think this is that.
> 
> Unless you're trying to render on Windows render nodes to a Linux or OS X 
> server running a bad SMB stack.
> 
> In which case you might as well be in the Sarlacc Pit.
> 
> 
> 
>> On Fri, May 20, 2016 at 3:46 PM, Sven Constable <sixsi_l...@imagefront.de> 
>> wrote:
>> Maya also loads the scene at every frame? I was thinking only 3dsmax had 
>> this awful behavior. If they would know how elegant softimage batch 
>> rendering actually is…
>> 
>>
>> 
>>  
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning
>> Sent: Friday, May 20, 2016 9:15 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Maya the server destroyer
>> 
>>  
>> 
>> use the "render local" option, which writes the images to a temp directory 
>> on the render machines, then copies to the server.
>> set chunk size to a large number to minimize the number of times the scene 
>> has to be loaded by the network machines
>> turn off any unnecessary aovs
>> try to set up local simulation caches on the render machines
>> don't know what renderer you're using, but most can save you a lot of disk 
>> read if you convert all textures to tiled mipmapped versions
>> for that matter, you might want to set up local texture caches too.
>>  
>> 
>>  
>> 
>>  
>> 
>> On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com> wrote:
>> 
>> My Maya misery continues..
>> 
>>  
>> 
>> We can't seem to be able to submit jobs without bringing the server to its 
>> knees. Anything with simulation or large scenes just jams everything up. I 
>> can only really submit to 3 machines.
>> 
>>  
>> 
>> We're using Royal Render..
>> 
>>  
>> 
>> Any suggestions?
>> 
>>  
>> 
>> Thanks
>> 
>> Steve P
>> 
>> 
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>>  
>> 
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Re: Softimage 2015 SP2 Crashes due to scrubbing

2016-03-18 Thread Softimage
Hi Nuno,
There was a posting a while back similar to this, I think in the end it was 
related to having a 3rd party renderer installed, even though it wasn't been 
used!  If you've got one maybe try uninstalling and see if it persists.

Cheers 

Lawrence 

> On 17 Mar 2016, at 10:36, Nuno Conceicao <nunoalexconcei...@gmail.com> wrote:
> 
> Hi guys
> Was wondering if anyone else has experienced crashes just by scrubbing the 
> timeline on medium to heavy scenes.
> It's just that we have been plagued by this issue since Softimage 2014  
> across different projects and specialties, not just animation scenes, but 
> layout or render scenes...
> I'm wondering what could be the cause since we are totally clueless
> :(
> 
> Nuno
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Re: Free Animation?

2016-01-28 Thread Dave Gallagher Softimage


No animation data, but there's our Malcolm rig:
http://www.animschool.com/DownloadOffer.aspx

On 1/28/2016 7:12 AM, Jeff McFall wrote:


Apologies if this is obvious but there are a few samples in the 
Character shelf that might fit the bill if looking for a quick and 
easy setup.


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *gareth 
bell

*Sent:* Thursday, January 28, 2016 6:38 AM
*To:* softimage@listproc.autodesk.com
*Subject:* OT: Free Animation?

Hey guys,

I'm doing some dynamics hair/fur tests in Houdini - does anyone know 
of a source I can get a free or cheap character model + animation data 
to test my hair setups on?


Cheers





Re: this is the end......

2016-01-27 Thread Dave Gallagher Softimage


Thanks. Apparently it's not on their site, but I was able to get a 
Maya/Softimage on B as someone suggested. At least I made the purchase 
and I hope I actually get a license from Autodesk.


On 1/27/2016 6:08 PM, Martin wrote:
Maya / Max with Softimage is your only option. I don't know if you can 
buy it thought their website though.


Martin
Sent from my iPhone

On 2016/01/28, at 7:03, Dave Gallagher Softimage 
<davegsoftimagel...@gmail.com <mailto:davegsoftimagel...@gmail.com>> 
wrote:




How could I buy an extra one today before it's too late? I don't see 
it on their online store. Do I have to go through a reseller?



On 1/27/2016 6:46 AM, adrian wyer wrote:


well seeing as today is the final day you can purchase stand alone 
licenses of Softimage, i guess i'll be the first to say


farewell old friend, long will you be remembered as the better app

a

ps. still use it everyday, but freelancers are hard to find..

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
<blocked::blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com>


www.fluid-pictures.com 
<blocked::blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/> 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71







Re: this is the end......

2016-01-27 Thread Dave Gallagher Softimage


How could I buy an extra one today before it's too late? I don't see it 
on their online store. Do I have to go through a reseller?



On 1/27/2016 6:46 AM, adrian wyer wrote:


well seeing as today is the final day you can purchase stand alone 
licenses of Softimage, i guess i'll be the first to say


farewell old friend, long will you be remembered as the better app

a

ps. still use it everyday, but freelancers are hard to find..

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
<blocked::blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com>


www.fluid-pictures.com 
<blocked::blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/> 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71





autodesk subscription

2016-01-08 Thread Dave Gallagher Softimage


Hello! Maybe this goes without saying but is there any reason to be on 
maintenance for Softimage at this point?


I let it lapse because there are no updates. I just want to make sure 
since I got this warning email. And the resellers are completely 
clueless about Softimage.


• 	Our records indicate that on Contract 11594901, there is 1 seat 
that has expired 	
	• 	Before January 31, 2016, the cost to renew this seat is 
approximately $850 USD 	
	• 	After January 31, 2016 you will not be able to renew this license, 
and the estimated cost to purchase a new seat will be $5,950 USD





Re: Friday Flashback #252

2015-12-04 Thread Softimage
Everything is going to be just fine!

> On 4 Dec 2015, at 19:40, Stephen Blair <stephenrbl...@gmail.com> wrote:
> 
> Softimage #Sumatra mockup from May 1998 
> Found in a folder named "3D\rebirth"
> http://wp.me/powV4-3fA


Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread Softimage
Wow that is amazingly generous!
Thank you
Lawrence 

> On 13 Nov 2015, at 10:35, Ivan Vasiljevic <klebed...@gmail.com> wrote:
> 
> You're the maaan Leonard!!!
> 
> Cheers.
> Ivan
> 
>> On Fri, Nov 13, 2015 at 11:09 AM, Leonard Koch <leonardkoch...@gmail.com> 
>> wrote:
>> Hi List,
>> 
>> I have a new version of LK Lightning for you today. I hope you don't mind my 
>> posting it here.
>> The headlining feature for version 2.5 is Stages which allows you to create 
>> much more complicated behaviours by assigning different sets of controllers 
>> to particles based on which stage they are in.With these stages also comes a 
>> new category of compounds. Triggers that allow you to move particles between 
>> them.You can assign a new stage to strands that have been split off as well 
>> and thus give them a different set of rules. This is something that was 
>> requested many times by 2.0 users and is indeed super useful.Additionally 
>> there are a bunch of other useful tools for particle effects in here that 
>> stem from an awesome job I got to do at Digital Golem: 
>> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>> 
>> LK Lightning is also free for everyone now.
>> With Softimage going EOL I just don't feel good charging people for an 
>> extension to a software that has been sentenced to death.Freelancers and 
>> companies who've approached me wanting to buy LKL in the past couple of 
>> months have already received it free of charge and with the new version I'm 
>> making it available to everyone.
>> I hope that the community can put 2.5 to good use and hope to still see many 
>> awesome projects made with it and Softimage.
>> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
> 
> 
> 
> -- 
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
> 
> 


Re: Softimage job!

2015-09-10 Thread Softimage
Hi,

We can offer advice regarding a move but there is no relocation package with 
this job!

The job is for a staff in house position only, we are not looking to outsource.

Cheers

Lawrence 

> On 10 Sep 2015, at 08:52, Tenshi . <tenshu...@gmail.com> wrote:
> 
> Does Sky offers relocation package or some kind of help for international 
> artists?
> 
>> On Thu, Sep 10, 2015 at 2:17 AM, Lawrence Pankhurst <lp3ds...@gmail.com> 
>> wrote:
>> Hi,
>> 
>> We are are currently looking for someone to join our team here at Sky to 
>> specifically work on sports content CG.  The job is permanent and the work 
>> has historically been done in Softimage, there are no plans to change from 
>> Soft for this project in the near future!
>> 
>> Link to job description below, 
>> 
>> https://bskyb.taleo.net/careersection/bskyb_external/jobdetail.ftl?job=27031=JB-10900
>> 
>> or on linkedin
>> 
>> https://www.linkedin.com/jobs2/view/71892520?trk=vsrp_jobs_res_name=VSRPsearchId%3A1588063191441792169371%2CVSRPtargetId%3A71892520%2CVSRPcmpt%3Aprimary
>> 
>> 
>> 
>> anyone interested please apply online.
>> 
>> Cheers
>> 
>> Lawrence
> 


test

2015-08-25 Thread Dave Gallagher Softimage

test


Re: Crosswalk in Maya

2015-08-14 Thread Dave Gallagher Softimage

Thanks!

On 8/14/2015 11:56 AM, Leendert A. Hartog wrote:
AFAIK Maya Crosswalk was a separately and manually installed plugin 
for Maya,

but I don't know if there is a Maya 2016 version of it.
You could try (at your own risk, obviously) the 2015 version, which is 
included in the downloads on this page:
http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-crosswalk.html#cross 



Greetz
Leendert
AKA Hirazi Blue






Crosswalk in Maya

2015-08-14 Thread Dave Gallagher Softimage


Hi all! My computer died and I've been reconstructing my work 
environment in a new one.


Question. How do I get dotxsi importing in Maya? I assume its related to 
the Crosswalk install which I think happens when I install Softimage. I 
already installed Softimage before the Maya installs. So do I install it 
again? How does that work exactly?


Thanks,
Dave G



Re: Fcurve editor extremely slow to update simple operations

2015-05-10 Thread Softimage
Hi,
I know this sounds daft but I sort of remember it being to do with having a 
third party renderer installed!

Cheers 
Lawrence 



 On 10 May 2015, at 11:07, Morten Bartholdy x...@colorshopvfx.dk wrote:
 
 I recall a thread some years ago of which I myself was part discussing why 
 the fcurve editor in some cases got extremely slow at updating simple 
 operations such as changing frame for selected keys on several curves at 
 once, or for instance cycling several curves at once. I have forgotten what 
 the solution was and can't seem to find that thread again - can someone 
 perhaps jog my memory on this one?
 
 
 Cheers
 Morten