Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Steffen Dünner
Great!

Thanks a lot for your continued support for Softimage. And I'm especially
glad about the MODO plugin. That's a good sign for the future! :)

Cheers
Steffen

P.S.: Are there plans for some sort of view / camera dependent meshing?

Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM:

  Hey guys,

 Just wanted to announce the official release of emPolygonizer5.
 I copy/pasted the newsletter below.

 Cheers!
 Eric


  Mootzoid is pleased to announce the release of *emPolygonizer5* (version
 5.1).

 Aside from new features and many improvements this new version is not only
 available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine*
 and as a *command line tool* = pick your poison!

 The plugin was heavily tested during the last few weeks to eliminate any
 last bugs and to make sure it can handle dozens of millions of particles on
 a normal workstation and so on. In short: to ensure it is a solid and
 reliable tool for production! The resulting renderings were put together in
 a four minute long release video called Wild at Mesh, see link below.

 The *Softimage*, the *Maya *and the *command line* versions are 100%
 finished, the *Fabric Engine* version as well as the *MODO* version will
 be available shortly (in a couple of weeks, tops) as there are still a few
 last little things to polish.

 Wild at Mesh (release video ):
 https://vimeo.com/109935003

 emPolygonizer5 web page:
 http://www.mootzoid.com/plugin/empolygonizer5

 Upgrade / Order:
 http://www.mootzoid.com/order

 Hope this new version will be fun to work with and helpful in production!
 Should you have questions regarding emPolygonizer5 don't hesitate to write
 me an email!

 Take care,
 Eric

 PS (*MODO*): one can already download the beta version and test it. There
 will be a video tutorial available in a couple of days that will
 demonstrate how to use the beta.







Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Steffen Dünner
Yummy! :)

Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 3:52:08 PM:

  Thanks, Steffen!

 the future of, ahem, *whatever* is bright :)

 The core has been revised and enhanced in such a way to make further
 implementations and improvements easier.
 = yes, there are plans for view depending meshing as well as adaptive
 meshing.

 Best,
 Eric


 Am 28.10.2014 12:11, schrieb Steffen Dünner:

 Great!

  Thanks a lot for your continued support for Softimage. And I'm
 especially glad about the MODO plugin. That's a good sign for the future! :)

  Cheers
 Steffen

  P.S.: Are there plans for some sort of view / camera dependent meshing?





Re: SOFTIMAGE|UeberTage 2014...any interest??

2014-06-03 Thread Steffen Dünner
2014-06-03 13:25 GMT+02:00 Ed Manning etmth...@gmail.com:

 TransitionSoftware|UeberTage?

 Joint sponsorship from Maxon, Foundry, and Side Effects?


That would be totally awesome!

Cheers
Steffen
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Re: SOFTIMAGE|UeberTage 2014...any interest??

2014-06-03 Thread Steffen Dünner
Maybe we could also ask Vanilla Ice and Ron Jeremy? ;)

And for the german speaking guys: Call the event RueberTage. Would make
it clear that a transition is in progress :D


2014-06-03 13:37 GMT+02:00 Oliver Weingarten li...@pixelpanic.de:

  Hey Ed..!

 Well... I already have those guys on my list.. ;)

 And maybe from next year on, it will be just UeberTage without
 SOFTIMAGE...

 But none the less, this year, if it can take place, will be the ultimate
 SOFTIMAGE|UeberTage

 Maybe and it with a big EOL party...many options are possible...depends on
 you and your interest in it..

 Cheers,
 oli



 Am 03.06.2014 13:25, schrieb Ed Manning:

 TransitionSoftware|UeberTage?

  Joint sponsorship from Maxon, Foundry, and Side Effects?


 On Tue, Jun 3, 2014 at 5:43 AM, Stephan Haitz sha...@3d-agenten.de
 wrote:

  Hi Oliver,

 of course the Ubertage should happen Need helping hands?

 Perhaps the ubertage can be continued further with a wider topic than
 Softimage? As alternative / independent CG Event? No we listen to our
 users but don´t care companies involved...

 greetings

 Stephan


   HI there!

 Due to certain decisions coming from AD this year, I have serious trouble
 to get sponsors for this year (ultimate?) UeberTage event. Resellers just
 have a very minor interest in Softimage right now...

 So I would like to check you interest before I start even harder to get
 some money and a nice line-up together for this year.
 You might vote here:

 http://www.si-community.com/community/viewtopic.php?f=36t=5271

 If not, just reply here, please...I´ll

 Thanks!

 cheers,
 oli







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Re: A Fistful of Updates (copy/paste Mootzoid Newsletter #53)

2014-05-16 Thread Steffen Dünner
Ah, sorry Eric. I did something wrong. It now loads perfectly in 801 as
well.
There are some refresh quirks, I have to reset render very often and I
can't apply normal maps on emReader materials (also in 701). Are these
limitations of the Modo SDK?
Apart from that, emReader for Modo is another great way to enhance the
cooperation of Softimage and our new favourite new Software and to get rid
of the Autodesk leash.

Thanks
Steffen


2014-05-16 11:14 GMT+02:00 Eric Mootz e...@mootzoid.com:

  Hi Steffen,

 Is the current emReader version not running under Modo 801?
 I must admit that I haven't tested it yet.

 Let me know and - if necessary - I will make a build for 801, no problem!

 Cheers
 Eric


 Am 15.05.2014 17:01, schrieb Steffen Dünner:

 Very nice, Eric!

  BTW are there plans to update / recompile emReader for Modo 801?

  Cheers
 Steffen


  2014-05-15 10:37 GMT+02:00 Eric Mootz e...@mootzoid.com:

   Hey there,

  The following addons for Softimage|XSI have been updated:

 - emFlock2   (v. 2.400)
  - emNewton2  (v. 2.150)
  - emPolygonizer4 (v. 4.300)
  - emRPC4 (v. 4.200)
  - emTools(v. 1.950)

  *What's new in these updates**?*
  Some minor bug fixes here are there, separate versions for Softimage
 2012, 2013, 2014 and 2015 and a few new goodies in emTools.
  All updates are compatible with the respective previous version, so it
 is safe to update your addons even if you should be in the middle of a
 project.

  *What's coming next?*
  Next will be another update of emTopolizer2. It will contain a new set
 of tools to read, write and convert particle cache files coming from
 Softimage, Houdini, Maya and many other applications. These tools will
 hopefully make it easier to keep on using Softimage in conjunction with all
 the other apps out there.

  *Okay, cool, but what's next-next?*
  He, he, let's see.

 *You can get the updates here:*
 http://www.mootzoid.com/plugin/emflock2
 http://www.mootzoid.com/plugin/emnewton2
 http://www.mootzoid.com/plugin/empolygonizer4
 http://www.mootzoid.com/plugin/emrpc4
 http://www.mootzoid.com/plugin/emtools

 * Ordering or upgrading plugins:*
 http://www.mootzoid.com/order

 Cheers!
  Eric

 PS: to subscribe or unsubscribe from the Mootzoid newsletter:
  http://www.mootzoid.com/newsletter





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Re: A Fistful of Updates (copy/paste Mootzoid Newsletter #53)

2014-05-15 Thread Steffen Dünner
Very nice, Eric!

BTW are there plans to update / recompile emReader for Modo 801?

Cheers
Steffen


2014-05-15 10:37 GMT+02:00 Eric Mootz e...@mootzoid.com:

   Hey there,

  The following addons for Softimage|XSI have been updated:

 - emFlock2   (v. 2.400)
  - emNewton2  (v. 2.150)
  - emPolygonizer4 (v. 4.300)
  - emRPC4 (v. 4.200)
  - emTools(v. 1.950)

  *What's new in these updates**?*
  Some minor bug fixes here are there, separate versions for Softimage
 2012, 2013, 2014 and 2015 and a few new goodies in emTools.
  All updates are compatible with the respective previous version, so it is
 safe to update your addons even if you should be in the middle of a project.

  *What's coming next?*
  Next will be another update of emTopolizer2. It will contain a new set of
 tools to read, write and convert particle cache files coming from
 Softimage, Houdini, Maya and many other applications. These tools will
 hopefully make it easier to keep on using Softimage in conjunction with all
 the other apps out there.

  *Okay, cool, but what's next-next?*
  He, he, let's see.

 *You can get the updates here:*
 http://www.mootzoid.com/plugin/emflock2
 http://www.mootzoid.com/plugin/emnewton2
 http://www.mootzoid.com/plugin/empolygonizer4
 http://www.mootzoid.com/plugin/emrpc4
 http://www.mootzoid.com/plugin/emtools

 * Ordering or upgrading plugins:*
 http://www.mootzoid.com/order

 Cheers!
  Eric

 PS: to subscribe or unsubscribe from the Mootzoid newsletter:
  http://www.mootzoid.com/newsletter





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Re: softimage to modo

2014-05-07 Thread Steffen Dünner
The schematic in Modo is becoming more and more powerful. But with great
power comes great responsibility!
What I mean is, that it's equally important to have tools to cleanup and
organize your node graphs as it is to add more features / nodes. What I
currently miss most is something like a group comment in ICE or
backdrop in Nuke. As well as sticky notes and comments. Tools to easily
align / sort multiple nodes at once, tools to get rid of unused nodes etc.
But I have high hopes that the Modo dev team gets a hint from the Nuke dev
team to help them sort it out. ;)

Apart from that I'm already positively shocked by what the schematic can
already do. Sometimes it really feels like using the SI Render Tree and ICE
Tree in one single tree, where all kinds of nodes can talk to each other. I
just discovered that procedural noise textures (and there are a lot of them
in Modo) can be used to texture deformers / falloffs. Or take a look
here: geometry lookups can directly control shader attributes:

https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1

Something I wished for in Softimage for a long time.

Cheers
Steffen


Re: softimage to modo

2014-05-07 Thread Steffen Dünner
2014-05-07 20:10 GMT+02:00 Sergio Mucino sergio.muc...@gmail.com:

 I just discovered the other day that the Edge Bevel tool has some
 crazy preset profile shapes.


And whilst talking about recent discoveries: I found that the modeling
falloffs (and there are plenty of them, most with artist-friendly visual
feedback) are working with all possible tools.
This means you can e.g. first define a falloff along edges and then use the
bevel tool to get a bevel with variable radius.
Or you can use the Edge Weight Tool (for creating crease weights for
Pixar SubDs) in combination with falloffs to create creases that slowly
fade from hard to soft.
Amazing. Especially if you can adjust both, the tool properties AND the
falloffs interactively as long as the tool hasn't been dropped.

Cheers
Steffen
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Re: softimage to modo

2014-05-06 Thread Steffen Dünner
Yes, we have. And we're digging it more and more each day. My hint would
be: Watch tutorials first! Especially about the shader tree, decoupled
shading, the principle of items and the way you can copypaste polys,
edges, vertices etc. in and out of them and the tool pipeline stuff.
Don't open up Modo and start clicking around. You will likely be disturbed
and disappointed, because many things work differently. But these are the
things that will make you love Modo in a few days ;)

Cheers
Steffen


2014-05-06 17:40 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Hi guys,

 anyone already started using modo? first impressions or tips coming from
 soft? received our licenses today and soon starting to migrate...any tips
 from si users are more than welcome!

 F.





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Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Steffen Dünner
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
pricetag it's really a no-brainer to add to ones arsenal. ;)
I've been watching / evaluating it for some time now and so far I have only
been pleasantly surprised. Even the deformation / animation / rigging part
looks and feels quite mature for the short time it exists.


2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in the
 list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




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Re: Luxology Modo 50% off for this mailing list

2014-03-05 Thread Steffen Dünner
Click. License bought. Thanks Brad!!! :)


2014-03-05 11:42 GMT+01:00 Simon Reeves si...@simonreeves.com:

 Very generous



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 5 March 2014 10:13, Eric Mootz e...@mootzoid.com wrote:

  Ha, ha, very nice move!
 Thanks to Brad and Luxology!





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Re: Softimage and Alembic?

2013-11-19 Thread Steffen Dünner
Modo has it... sort of. It doesn't support changing topology and imports
the Alembic as blendshapes. This means the Alembic file isn't referenced
but imported once.

But now that Modo is in the good hands of TheFoundry, I guess / hope this
will change soon.


2013/11/19 Ognjen Vukovic ognj...@gmail.com

 Im not sure if modo has it as well and clarisse...


 On Tue, Nov 19, 2013 at 1:48 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Interesting Mario :)



 MB






 Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at:

   I heard it from a bird.
   You might be lucky with the next release.
 
   On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy
   x...@colorshopvfx.dk wrote:
   I just checked 2014 features (on 2013 here) and no mention of
   Alembic, so I guess it is still not available out of the box.
  
 Does anyone know if AD are perhaps planning to include Softimage in
   the Alembic club anytime soon?
  
 I know I can go get Exocortex Crate to get Alembic support for
   Softimage. Maya has it from the factory and our management is asking
   me if there are plans to incorporate it in Softimage too.
  
 Thanks
  
 Morten





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Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Steffen Dünner
2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
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Re: Line-Up SOFTIMAGE|UeberTage2013

2013-08-07 Thread Steffen Dünner
This sounds too good to be missed! :)

Cheers
Steffen



2013/8/7 Oliver Weingarten li...@pixelpanic.de

  Hello there!

 I´m happy to announce this year´s line-up for SOFTIMAGE|UeberTage 2013!

 Teaser:
 http://vimeo.com/71882674

 Here you go:

 Rüdiger Kaltenhäuser, 3D Lead at Glassworks, Amsterdam/Netherlands :
 Making of..  www.glassworksamsterdam.nl/

 Eric Mootz, Developer at Mootzoid, Saarbrücken/ Germany : Current
 Developments www.mootzoid.com

 Polynoid GmbH , Berlin/Germany : Making of.. www.polynoid.tv

 Stephan Wörmann, Developer, Dortmund/Germany: Octane Render for
 Softimage www.otoy.com

 Helge Mathee, Developer at Fabric Engine Inc. : Fabric Engine: Splice in
 Softimage www.fabricengine.com

 Oliver Weingarten, VFX Artist and 3D Generalist, Siegen/Germany: Sneak
 Peak: Redshift for Softimage www.redshift3d.com

 Register here and participate for free!
 http://uebertage.eventbrite.com/

 See you!

 cheers,
 oli




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Re: Softimage promo

2013-04-11 Thread Steffen Dünner
Adam Sale rocked the house... and in the end, ALL died!

Awesome presentation!

Cheers
Steffen


2013/4/11 Tim Leydecker bauero...@gmx.de

 Hi guys,

 as part of the Autodesk Unfold event in Montreal, Softimage was a part
 of the show.

 A montage of the presentation can be seen here:

 http://area.autodesk.com/**2014unfold/live/unfoldevent/**workflow.htmlhttp://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html

 Topics: 3ds Max, Maya, Softimage, MotionBuilder, Mudbox

 There´s quite a bit of interesting stuff to be seen in the above,
 maybe not in the ultrahighest level of finishing but at least at
 a glance that allows to get updated on possibilities.

 Cheers,

 tim



Re: Softimage 2014

2013-04-08 Thread Steffen Dünner
2013/4/8 Toonafish ron...@toonafish.nl

 the only thing that annoys me every time I model something in Modo is that
 with the Tweak tool, or Element move tool as it's called in Modo, you have
 to pick a vertex with pixel accuracy. It doesn't snap to the nearest
 component as with the Tweak tool in SI.


Maybe Lazy Selection mode helps here ;)

Cheers
Steffen


Re: Industry Solidarity...

2013-02-25 Thread Steffen Dünner
We can deal with even the darkest and brightest shades of green! ;)
Have you ever seen a perfectly lit greenscreen?


2013/2/25 Meng-Yang Lu ntmon...@gmail.com

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Steffen Dünner
AFAIR it has *never* been possible for Render Tree nodes (which I always
hated), but *always* been possible since the very first incarnation of ICE.


2013/2/21 Jason S jasonsta...@gmail.com

 It actually use to not be possible, while possible for rendertree nodes,

 And now it's NOT possible for rendertree nodes while possible for Ice
 nodes, go figure :]




 On 20/02/2013 6:01 PM, Grahame Fuller wrote:

 It's actually documented: http://download.autodesk.com/**
 global/docs/softimage2013/en_**us/userguide/index.html?url=**
 files/ICE_basics_**AddingNodestoICETrees.htm,**topicNumber=d30e265739http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_basics_AddingNodestoICETrees.htm,topicNumber=d30e265739

 Just don't try it between different version of Soft, even if you're sure
 that all the nodes are compatible.

 gray

 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Adam Sale
 Sent: Wednesday, February 20, 2013 05:28 PM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: Copy and paste ICE trees from two instances of Soft

 I never knew you could do this. ... accidentally came up upon it today
 So useful !!






Re: Octane render

2013-02-14 Thread Steffen Dünner
2013/2/14 Ed Manning etmth...@gmail.com

 Will someone PLEASE put some edgeloops or hard edges on those blackboards
 so they don't shade like domes?


+1 ;)

My first thought as well.


Re: Rumors

2012-12-19 Thread Steffen Dünner
Hehehe, I hope The Foundry buys SideFX and gives us Modini! ;)
I'd contact the Solid Angle guys and beg them to write MOtoA!

Cheers
Steffen


2012/12/19 Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com

 Wish The Foundry had bought Softimage…

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *César Sáez
 *Sent:* 19 décembre 2012 14:56

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Rumors

 ** **

 Please, leave Softimage's future to someone who can actually do something
 about it, we don't have the proper context to know what is happening and
 what is coming.


 We've been through this, not again! 




Re: Rumors

2012-12-19 Thread Steffen Dünner
I'd boot all people mentioning the two M-products from Ad on this list! ;)


2012/12/19 Andreas Bystrom andreas.byst...@gmail.com

 that would be a good idea yes


 On Thu, Dec 20, 2012 at 9:43 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Can we boot people from the list for starting or spreading rumors?
 Please? Especially with no solid backup of what they are saying.
  On Dec 20, 2012 7:27 AM, Javier Vega javierelas...@gmail.com wrote:

 Well... what happened here today?. Lot of panic!. I love Softimage and i
 dont think that will dissapear soon. But if they discontinue Softimage,
 well... is not a drama. I love Softimage, but I love more CGI. I will adapt
 to other softwares or I will continue with the last Softimage version. I
 think that in that point Softimage is a great application.

 Best wishes for all Softimage Users!

 *Javier Vega*

 www.zao3d.com

 Visita mi blog: http://blog.zao3d.com

 móvil: *616 64 73 57*
 08922-Santa Coloma de Gramenet
 (Barcelona)



 2012/12/19 Alan Fregtman alan.fregt...@gmail.com

 But the apocalypse isn't until Friday! :p


 Negativity never helped anyone. Let's go easy on the rumours.

 Merry Christmas, softies and devs!



 On Wed, Dec 19, 2012 at 9:18 AM, Tim Marinov tim.mari...@gmail.comwrote:

 I've heard that ICE and Naid are going to Maya..This rumor is coming
 from one of the latest events .I am not going to specify, all I can say is
 from reliable source. I hope is not true for the ICE but I can't keep
 rely only on hopes.

 No more Autodesk for us that for sure ..We (my company) recently
 started to realize that our industry is just fine without Autodesk and
 every day work is much more fun and productive.Houdini,Modo,Cinema4D,Nuke
 are some of the tools that are much better from what autodesk has to
 offer(buying and adding plugins,almost none development, introducing more
 and more bugs with each version, innovation and development are not their
 driving force but only moneymaking ).
 Let's guys support this companies that care and love what they do as a
 product, this companies that are growing not only of making money but also
 of making innovations . We have to stop to be controlled from evil
 corporations and don't forget that we little people can make the 
 difference
 and stay against the money sucking monsters.We are not zombies.This is
 the only  way to see progress...







 --
 Andreas Byström
 Weta Digital



Re: New baEssential Shader version

2012-12-12 Thread Steffen Dünner
Thanks for your invaluable contribution, Holger!

Cheers
Steffen

P.S.: You list the Softimage 2013 version as 2012 on the download page ;)


2012/12/12 Schoenberger x...@digidragon.de

 Hi


 I have released a new version of my essential package.

 Changes:
 Texture coordinate: world drag
 Texture coordinate: arnold Point Reference
 Cell: New type Smooth


 You can view the new cell type and the new World Drag texture space here:
 http://www.binaryalchemy.de/**develop/shd_ess/whatsnew25.htmhttp://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm


 Download:
 http://www.binaryalchemy.de/**index_dev.htmhttp://www.binaryalchemy.de/index_dev.htm


 cheers,
 Holger Schoenberger
 technical director
 The day has 24 hours, if that does not suffice, I will take the night







Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-16 Thread Steffen Dünner
I would rather vote for fixing it where it's broken, i.e. on the Softimage
side. :)

Cheers

2012/8/15 Nic Groot Bluemink nicgrootbluem...@gmail.com

 Hey Martin,

 Though it's little help, I recall running across a warning in the SI docs
 that unloading custom renderers in-session could introduce instabilities
 back when I was investigating the same thing. I can't find the exact entry
 for you, it was weeks before I accidentally stumbled across it last time,
 but that's pretty much where I threw my hands in the air and wrote a
 workgroup switcher that would restart sessions instead here at Kettle.

 Nic


Re: Who has switched to Vray and loves it?

2012-06-21 Thread Steffen Dünner
There are _a lot_ more buttons in Vray than in Arnold! ;)
The combination of GI algorithms ( primary / secondary) alone is
intimidating.
The funny thing in Arnold is that the result most of the time converges to
the same image, only the rendertime varies if you e.g. shoot rays that you
don't actually need to sample or have useless diffuse rays bounce inside
your glass objects.
Optimizing Arnold scenes can be a time consuming process as well, but it's
not mandatory to get a result. It's only mandatory if you need a result in
time. ;)
I remember the not so good old mental ray times where optimizing scenes
made the difference between a rendered image and a crashing renderfarm. But
on the other hand I kind of masochistically liked the challenge of pushing
the right buttons.

Cheers
Steffen


2012/6/21 olivier jeannel olivier.jean...@noos.fr

 Well, I easily found some videos showing click here, enter this value
 for Vray. While there were buttons in Arnold, I was really not sure of what
 I was doing.
 But to tell the truth, I really did not try a lot.

 Le 21/06/2012 22:15, Mirko Jankovic a écrit :

  Hmm I found Arnold learning curve to be really really short and in less
 than a week you can be production ready.






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Re: price increases?

2012-06-19 Thread Steffen Dünner
Thanks for confirming my first impressions :)
That's what I meant by ancient. I hoped that such a brand new
architecture would offer me a more modern concept of material editing.
The RayGL mode is awesome though!


2012/6/19 Toonafish ron...@toonafish.nl

  Neh, unfortunately the Render Tree in Modo is not node based. I works
 more like Photoshop layers, just like in Lightwave, but a bit more
 advanced. There are some advantages over the Render Tree in Softimage, but
 even in a medium complex scene it becomes extemely flaky and very
 confusing.

 -Ronald



 On 6/19/2012 12:55 PM, Steffen Dünner wrote:

 2012/6/19 Thomas Helzle thomashel...@gmail.com

 especially their render tree


 They have a render tree? Node based?
 Last time I checked, all I found was some sort of layer-based stack that
 felt somehow ancient. Can you point me to a tutorial or feature
 description that shows this render tree? I would be very interested in it.

  Cheers
 Steffen
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Re: OT: @ fmx

2012-05-07 Thread Steffen Dünner
Cool, I will be there  :-)

Cheers
Steffen

Sent from no IPhone
Am 08.05.2012 01:57 schrieb Thiago Costa thiagocost...@gmail.com:

 Hi fellows,

 I'm here in Germany. We'll be presenting a new project we are 
 workinghttp://getteamup.comon at FMX.
 If you are around, please drop by at our Session on the 10th, or just drop
 me a line.

 Sorry for the plug, but I thought this might interest you. :)

 cheers,

 -Thiagoq



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Steffen Dünner
Interestingly Chinny didn't say that he works on Maya now but instead on
something new.

Cheers
Steffen

P.S.: It's just my wish that so much Softimage talent and passion doesn't
get sucked up completely by the evil Mayans! ;)
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Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steffen Dünner
Welcome Singapore team, to the most awesome mailinglist of all of the
Autodesk universe! :)

2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com

 Might I make a request?  Could you guys post your twitter handles and/or
 Google+ info?


+1 :)

Cheers
Steffen
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