Re: maya DASH

2017-11-22 Thread Tenshi Sama
well this reminds me in someway to ´Essential Geo´ from Eric Cosky, which i
used a lot a year ago, but anyway.. at least maya it´s getting ´something´.

On Wed, Nov 22, 2017 at 7:19 PM, Sven Constable 
wrote:

> its ok to me when maya catch up to XSI slowly. Apparently with a 15 year
> delay but anyhow, much appreciated.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Eugene Flormata
> *Sent:* Wednesday, November 22, 2017 11:09 PM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=McJUAaCVeB13ZbS9LSv9rsExTPEEPs1v_zSpkdT011o=o-nNoFJpoY-5pRsTTgvFJqR5kPdNH0P4w9gFS3X5JLw=
> forum/#!forum/xsi_list
> *Subject:* Re: maya DASH
>
>
>
> yeah, I think I sent in a request for this from like several channels
> the request thing on their site
> some email from some lady from the autodesk support team
> a survey i saw on the maya mailing list
>
> it takes a while for anything to get noticed in the noise I suppose
>
>
>
> On Wed, Nov 22, 2017 at 1:56 PM, Sven Constable 
> wrote:
>
> I bet this was suggested/demanded by ex softimage users :) When was this
> introduced to XSI btw…. 15 years ago maybe?
>
>
>
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Re: GEAR - Single guides

2017-06-26 Thread Tenshi Sama
@Miguel Campos, thanks for clarified that. I'll stay with the last gear for
xsi then. :)

On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Okay, guess it´s time to move to Gear MC.
> I´d really like to learn how to use the eyebrows and eye modules, mouth
> controllers...and such...
> Short (1-5 minute) videos would really help a lot.
> Thanks.
>
>
> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos <miquel.cam...@gmail.com>
> wrote:
>
>> Hi,
>>
>> thanks Jeremie :)
>>
>> @Tenshi: mmm, I don't remember version 2 for Softimage. :P  I think for
>> gear_mc last version was 1.2
>>
>> [PLUG]
>> But shameless plug here: mGear 2.1 is ready, just need to pack everything
>> and record some videos.
>>
>> if you can't wait the branch 2.1 is here: https://github.com/mique
>> lcampos/mgear/tree/RB-2.1
>>
>> Also I have created a google group for mGear users:
>> https://groups.google.com/forum/#!forum/mgearusergroup  Please join it :)
>>
>>
>>
>>
>>
>> 
>>
>> Miquel Campos
>> Character TD
>> www.miquel-campos.com
>>
>>
>> On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>>
>>> Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a
>>> few years i read something about it. Hope it exist somewhere.. bc maybe
>>> soon i'll be experimenting with Gear.
>>>
>>> On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin <gerem@gmail.com>
>>> wrote:
>>>
>>>>  Nice ! Thank you guys !
>>>> And kudos to Miquel who took over the project.
>>>> I'm not aware of any Houdini version but I've been working on a better
>>>> softimage/ Maya version for blur.
>>>> It's available thru the blur open source tools but it's a pain to
>>>> install.
>>>> One day I'll pack it to make it easier to distribute...
>>>>
>>>> On Jun 23, 2017 13:58, "phil harbath" <phil.harb...@jamination.com>
>>>> wrote:
>>>>
>>>>> I am very happy with as well, whatever I happen to migrate to next I
>>>>> hope it has something of the same caliber.
>>>>>
>>>>> *From:* Andres Stephens
>>>>> *Sent:* Friday, June 23, 2017 9:28 AM
>>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>>> /forum/#!forum/xsi_list
>>>>> *Subject:* Re: GEAR - Single guides
>>>>>
>>>>> I use mc_GEAR all the time.
>>>>>
>>>>> Best rigging system.
>>>>>
>>>>> -Draise
>>>>> +57 3138116821 <(313)%20811-6821>
>>>>>
>>>>> --
>>>>> *From:* softimage-boun...@listproc.autodesk.com <
>>>>> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos <
>>>>> probi...@gmail.com>
>>>>> *Sent:* Friday, June 23, 2017 2:31:30 AM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>> *Subject:* Re: GEAR - Single guides
>>>>>
>>>>> Gear <3
>>>>> https://streamable.com/jli0
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic <
>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>
>>>>>> Man, gear was and still is foundation of all of my work with
>>>>>> characters :)
>>>>>> Made rigging and getting characters to animation fun and fast.. I
>>>>>> can;t express it better then..
>>>>>> Thanks we love you for gear man!!! :)
>>>>>>
>>>>>> By the way did I dream or there was some version or testing or
>>>>>> something for Houdini as well?
>>>>>> Was there one and was it anything like SI version?
>>>>>> ᐧ
>>>>>>
>>>>>> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin <
>>>>>> gerem@gmail.com> wrote:
>>>>>>
>>>>>>> I feel some warm in my heart when I see people are still using gear.
>>>>>>> I miss you all guys !
>>>>>>>
>>>>>>> On Jun 22, 2017 16:14, "Pierre Schiller" <
&

Re: GEAR - Single guides

2017-06-24 Thread Tenshi Sama
Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a few
years i read something about it. Hope it exist somewhere.. bc maybe soon
i'll be experimenting with Gear.

On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin 
wrote:

>  Nice ! Thank you guys !
> And kudos to Miquel who took over the project.
> I'm not aware of any Houdini version but I've been working on a better
> softimage/ Maya version for blur.
> It's available thru the blur open source tools but it's a pain to install.
> One day I'll pack it to make it easier to distribute...
>
> On Jun 23, 2017 13:58, "phil harbath"  wrote:
>
>> I am very happy with as well, whatever I happen to migrate to next I hope
>> it has something of the same caliber.
>>
>> *From:* Andres Stephens
>> *Sent:* Friday, June 23, 2017 9:28 AM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list
>> *Subject:* Re: GEAR - Single guides
>>
>> I use mc_GEAR all the time.
>>
>> Best rigging system.
>>
>> -Draise
>> +57 3138116821 <(313)%20811-6821>
>>
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos <
>> probi...@gmail.com>
>> *Sent:* Friday, June 23, 2017 2:31:30 AM
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: GEAR - Single guides
>>
>> Gear <3
>> https://streamable.com/jli0
>>
>>
>>
>> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Man, gear was and still is foundation of all of my work with characters
>>> :)
>>> Made rigging and getting characters to animation fun and fast.. I can;t
>>> express it better then..
>>> Thanks we love you for gear man!!! :)
>>>
>>> By the way did I dream or there was some version or testing or something
>>> for Houdini as well?
>>> Was there one and was it anything like SI version?
>>> ᐧ
>>>
>>> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin 
>>> wrote:
>>>
 I feel some warm in my heart when I see people are still using gear.
 I miss you all guys !

 On Jun 22, 2017 16:14, "Pierre Schiller"  wrote:

> Fixed. TAN1: Was a ball rig from the neck, effectively the second from
> the root...
>
> On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> UPDATE:
>> I got this error. Here´s what I did:
>> Created Rig from template: MAN.
>> MMB deleted (right) Leg root.
>> Deleted Left toe fingers
>> Deleted Right arm from root. Adjusted all guide points on Left hand.
>> Symmetry Duplicate to RIGHT side (now I have both arms back)
>> Adjusted Neck and DELETED 2nd point guide from the base up.
>> Create rig:
>> ERROR:
>> SelectObj "man_guide"
>> SelectObj "man_guide", "BRANCH"
>> ' WARNING : Object missing : tan1
>> ' WARNING : The guide doesn't seem to be up to date. Check logged
>> messages and update the guide.
>> ' Guide loaded from hierarchy in [ 0:00:03.561000 ]
>> gear_BuildFromSelection
>>
>> Now I´ve been dealing with this for 2 days. Please help.
>> Thanks.
>>
>> On Thu, Jun 22, 2017 at 3:58 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Gosh I feel embarrassed... It´s working now. I guess either my
>>> machine needed a restart or I did use some kind
>>> of weird name for the final rig (spaces, stuff the such)
>>> Thanks team!
>>>
>>> On Thu, Jun 22, 2017 at 7:10 AM, toonafish 
>>> wrote:
>>>
 Works fine here.

 Did you MMB select and delete the complete “leg_XX_root” branch ?

 Ronald




 On 22 Jun 2017, at 13:42, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

 Hi. Is Jeremie Passerin still in the list? :D
 I´ve been a little rusty on making guides on Gear. I am trying to
 rig a "house key" as a character.
 So I pickup the human guide, delete 1 leg entirely and it should be
 ready to generate a rig. Instead, I get an error. Scripts stop.

 So I thought, maybe I gotta do this using the single guides (make a
 spine, neck and head, two arms and 1 leg.) But It mentions I´m missing 
 a
 "root". Basically I have forgotten how to make my own guide and 
 generate a
 rig out of it.

 Could someone help me out with this, please?
 Thank you everyone. I know it´s been HU days for everyone. :D heheh.

 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 
 --
 

Re: - TX_manager for Softimage.

2017-03-03 Thread Tenshi Sama
holy hell, thank you Nuno! Of course i'll try yours, too.

Btw there's another one called..  NS_version by Niclas Schlapmann, and i
love the integration and stuff that has, but i hate how it changed your
softimage preferences, timeline, etc.
http://www.enoni.de/wp/?p=682

On Fri, Mar 3, 2017 at 6:22 AM, Nuno Conceicao <nunoalexconcei...@gmail.com>
wrote:

> Hi Tenshi
> Before Vincent did his nice version of TX Manager I did my own.
> Feel free to try it out, if you also run with issues with it let me know
>
> Cheers
>
> Nuno
>
>
>
> On Thu, Mar 2, 2017 at 3:49 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>
>> Thanks for the tips guys.
>>
>> On Thu, Mar 2, 2017 at 7:22 AM, Angus Davidson <angus.david...@wits.ac.za
>> > wrote:
>>
>>> I tend to map directories to a drive lettereg
>>> c:\Users\Angus\Projects\textures  to t:\textures  it also means its
>>> less likely that there is a space in the name as you should have created
>>> every folder in the mapped drive.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From: *Chris Marshall <chrismarshal...@gmail.com>
>>> *Reply-To: *"softimage@listproc.autodesk.com" <
>>> softimage@listproc.autodesk.com>
>>> *Date: *Thursday, 02 March 2017 at 2:18 PM
>>> *To: *"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com
>>> >
>>> *Subject: *Re: - TX_manager for Softimage.
>>>
>>>
>>>
>>> Spaces in any file name are a bad idea.
>>>
>>>
>>>
>>> On 1 March 2017 at 23:25, Tenshi Sama <tenshi...@gmail.com> wrote:
>>>
>>> @gareth bell, my brain melts right now. If i was a God, your bedroom
>>> would have 20 billion USD + some hooters girls with a xsi logo in their
>>> tshirts + a sign that says "Thank you".  
>>>
>>>
>>>
>>> On Wed, Mar 1, 2017 at 6:11 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>>>
>>> my routes are something like this:
>>>
>>> C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures
>>>
>>> Let me try to put underscore in that route...
>>>
>>>
>>>
>>> On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com>
>>> wrote:
>>>
>>> It's a guess but do you have spaces in your directory names? This might
>>> be a problem.
>>> --
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
>>> tenshi...@gmail.com>
>>> *Sent:* 01 March 2017 22:37:02
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* - TX_manager for Softimage.
>>>
>>>
>>>
>>> Hello,
>>>
>>> Ok this is my last laast resort, i tried so hard with the help of few
>>> people to make this work, but with no good result.
>>> I post this in xsi community but with no answers, the dev never reply me.
>>>
>>> http://www.vincentullmann.com/tools.html
>>>
>>> Can someone confirm the plugin works? I found out it has errors to find
>>> the "pictures" folder inside the project files.
>>>
>>> It's working if you put the "texture" in C://textureexample.jpeg, but
>>> it's impossible to have millions of textures floating in C://.
>>>
>>> Can someone check the code please? When i put the texture inside
>>> "pictures" folder, i get the pop up in the attachment.
>>>
>>> thanks,
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> web: https://tenshi.carbonmade.com
>>>
>>>
>>>
>>> --
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>>>
>>>
>>>
>>>
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>>>
>>> web: https://tenshi.carbonmade.com
>>>
>>>
>>>
>>> --
>>>
>>> web: https://tenshi.carbonmade.com
>>>
>>>
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>>> with "unsubscribe" in the subject, and reply t

Re: - TX_manager for Softimage.

2017-03-02 Thread Tenshi Sama
Thanks for the tips guys.

On Thu, Mar 2, 2017 at 7:22 AM, Angus Davidson <angus.david...@wits.ac.za>
wrote:

> I tend to map directories to a drive lettereg 
> c:\Users\Angus\Projects\textures
> to t:\textures  it also means its less likely that there is a space in the
> name as you should have created every folder in the mapped drive.
>
>
>
>
>
>
>
> *From: *Chris Marshall <chrismarshal...@gmail.com>
> *Reply-To: *"softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Date: *Thursday, 02 March 2017 at 2:18 PM
> *To: *"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> *Subject: *Re: - TX_manager for Softimage.
>
>
>
> Spaces in any file name are a bad idea.
>
>
>
> On 1 March 2017 at 23:25, Tenshi Sama <tenshi...@gmail.com> wrote:
>
> @gareth bell, my brain melts right now. If i was a God, your bedroom would
> have 20 billion USD + some hooters girls with a xsi logo in their tshirts +
> a sign that says "Thank you".  
>
>
>
> On Wed, Mar 1, 2017 at 6:11 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>
> my routes are something like this:
>
> C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures
>
> Let me try to put underscore in that route...
>
>
>
> On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com>
> wrote:
>
> It's a guess but do you have spaces in your directory names? This might be
> a problem.
> --
>
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
> tenshi...@gmail.com>
> *Sent:* 01 March 2017 22:37:02
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* - TX_manager for Softimage.
>
>
>
> Hello,
>
> Ok this is my last laast resort, i tried so hard with the help of few
> people to make this work, but with no good result.
> I post this in xsi community but with no answers, the dev never reply me.
>
> http://www.vincentullmann.com/tools.html
>
> Can someone confirm the plugin works? I found out it has errors to find
> the "pictures" folder inside the project files.
>
> It's working if you put the "texture" in C://textureexample.jpeg, but it's
> impossible to have millions of textures floating in C://.
>
> Can someone check the code please? When i put the texture inside
> "pictures" folder, i get the pop up in the attachment.
>
> thanks,
>
>
>
>
>
>
> --
>
> web: https://tenshi.carbonmade.com
>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> web: https://tenshi.carbonmade.com
>
>
>
> --
>
> web: https://tenshi.carbonmade.com
>
>
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>
>
>
> --
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> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
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Re: - TX_manager for Softimage.

2017-03-01 Thread Tenshi Sama
my routes are something like this:

C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures

Let me try to put underscore in that route...

On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com> wrote:

> It's a guess but do you have spaces in your directory names? This might be
> a problem.
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
> tenshi...@gmail.com>
> *Sent:* 01 March 2017 22:37:02
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* - TX_manager for Softimage.
>
> Hello,
>
> Ok this is my last laast resort, i tried so hard with the help of few
> people to make this work, but with no good result.
> I post this in xsi community but with no answers, the dev never reply me.
>
> http://www.vincentullmann.com/tools.html
>
> Can someone confirm the plugin works? I found out it has errors to find
> the "pictures" folder inside the project files.
>
> It's working if you put the "texture" in C://textureexample.jpeg, but it's
> impossible to have millions of textures floating in C://.
>
> Can someone check the code please? When i put the texture inside
> "pictures" folder, i get the pop up in the attachment.
>
> thanks,
>
>
>
>
>
> --
> web: https://tenshi.carbonmade.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Getting close to a 3 year old EOL annyversary

2017-02-23 Thread Tenshi Sama
Amen.

On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> But...who's counting
> Anyways.. Thought about all those college students who started to train in
> 2014 wih SI and had to switch sides to Ma or Max.
>
> thanks to Foundry and SideFx who really have comprehended what it's
> like to have a tech career and reediming knowledge to their softaware (at
> least on the lerning curve). No, really, thanks for your suport.
>
> Regards.
>
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Re: Maya

2017-02-18 Thread Tenshi Sama
:(

https://youtu.be/WcDn8gVPY_8

On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
wrote:

> > Just another day in the wonderful world of Maya...
> totally agree.
> The same stuff all over internet.
> Every one in a pain of Maya "great" UI design, legacy crap and bugs all
> over the place.
>
>
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Re: Maya

2017-02-16 Thread Tenshi Sama
*made

On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama <tenshi...@gmail.com> wrote:

> "Insane bad"... that make my day.
>
> On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron <car...@gmail.com> wrote:
>
>> i think that is just it... everyone is wired differently and are willing
>> to put up with different amount of 'issues'. half of my issues are
>> perfectly OK for the rest of my peers. in fact they designed it the way
>> they did cause of 3dsmax's short comings. i find this stuff s
>> infuriating only because i know better. but if i didn't use softimage i am
>> sure i would be ok with it.
>>
>> i see release notes which on the surface make 3dsmax seeem like its
>> getting better but when you use it, its still feels the same sluggish
>> workflow. at least with maya i felt since the softy's joined the team
>> things have been getting better.
>>
>> On Thu, Feb 16, 2017 at 4:36 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>>> LOL.
>>>
>>> That's a  nice one, however, I never felt that bad in 3ds Max. It was
>>> bad but never insane bad.
>>>
>>> 2017-02-17 1:31 GMT+01:00 Steven Caron <car...@gmail.com>:
>>>
>>>> i would kill to be in maya right now, in am in 3dsmax...
>>>>
>>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W <artur.w...@gmail.com> wrote:
>>>>
>>>>>
>>>>> I use Maya and I hate it. On average, everything takes two to three
>>>>> times longer than it should. Two thirds of the time are spent on technical
>>>>> issues, workarounds, fixes, restarts, clean ups, extracting working parts
>>>>> and merging them to new scenes and setting everything up again. This time
>>>>> wasting frustrates me because I could use it to do other projects, learn 
>>>>> or
>>>>> even do my own projects but FUCK NO. It's a loop, never ending loop
>>>>>
>>>>>
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>>>>
>>>
>>>
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>>
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>
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Re: Maya

2017-02-16 Thread Tenshi Sama
"Insane bad"... that make my day.

On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron  wrote:

> i think that is just it... everyone is wired differently and are willing
> to put up with different amount of 'issues'. half of my issues are
> perfectly OK for the rest of my peers. in fact they designed it the way
> they did cause of 3dsmax's short comings. i find this stuff s
> infuriating only because i know better. but if i didn't use softimage i am
> sure i would be ok with it.
>
> i see release notes which on the surface make 3dsmax seeem like its
> getting better but when you use it, its still feels the same sluggish
> workflow. at least with maya i felt since the softy's joined the team
> things have been getting better.
>
> On Thu, Feb 16, 2017 at 4:36 PM, Artur W  wrote:
>
>> LOL.
>>
>> That's a  nice one, however, I never felt that bad in 3ds Max. It was bad
>> but never insane bad.
>>
>> 2017-02-17 1:31 GMT+01:00 Steven Caron :
>>
>>> i would kill to be in maya right now, in am in 3dsmax...
>>>
>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W  wrote:
>>>

 I use Maya and I hate it. On average, everything takes two to three
 times longer than it should. Two thirds of the time are spent on technical
 issues, workarounds, fixes, restarts, clean ups, extracting working parts
 and merging them to new scenes and setting everything up again. This time
 wasting frustrates me because I could use it to do other projects, learn or
 even do my own projects but FUCK NO. It's a loop, never ending loop


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Re: Maya

2017-02-16 Thread Tenshi Sama
Why people think saying the truth is bad? In what world of dictators are we?

Saying the truth about Maya, is the best that people can do. Maya and the
s$iT that has inside is something people in the industry already know, is
just that people are afraid to express themselves or they haven't tried
other functional programs. They tend to live like zombies believing Maya is
a god that has imperfections that needs to be tolerated for the sake of
having a job.

Wrong people. Wrong. If all the people out there that think the same at
least put a complain to their supervisors everything, their supervisors
will speak to the above team, and the word will keep spreading until it
reach at the very top.
"Our designers, our people don't want to work with that piece of garbage!
Please do something".

Stop living in fear people. Say Maya is the WORST THING that happen to the
industry. AD is the worst thing that happen to the industry. Maybe just
maybe if we speak at high decibels AD will listen and for the love of god
they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we
want the tool WORKS., that's all.

my 2cents,
sorry my grammar.

On Thu, Feb 16, 2017 at 10:49 AM, Artur W  wrote:

> My CG Head's wife is named Maya, so cursing is also a bit limited.
>
>
>
> 2017-02-16 16:46 GMT+01:00 Jonathan Moore :
>
>> Just another day in the wonderful world of Maya...
>>
>> On 16 February 2017 at 15:38, Olivier Jeannel 
>> wrote:
>>
>>> Doesn't sound agressive to me..
>>>
>>> 2017-02-16 16:11 GMT+01:00 Artur W :
>>>
 Highly aggressive rant coming...
 I need to vent...

 You don't need to read that. I just needed to put it out there. It's a
 digital scream in the empty space.

 So I sit here setting up the lighting and rendering for a project and I
 am using Maya 2017 because I moved on and I am also a part of a pipeline
 so, the fact I am learning Houdini intensively is beyond the point here.
 Si, I set up very nice shader setup (not without problems, because why
 the FUCK not) in Redshift. All the bells and whistles of the engine are
 fine tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as
 it should. But hey, I got Channel Box right, if it only showed ALL the
 parameters. So, hey I can always key the value and then fine tune, right?

 I know, I know, I know. I should update Maya to the newest version and
 then it should be ok. If it only weren't for the f... pipeline and mid
 project.

 Redshift guys said the custom AOV's should be soon, but I can't wait
 with this project. Hey, there is render setup; Let's use that.
 What a confusing piece of shit.
 You can make layers and override plethora of settings including object
 transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have
 different render settings. All I can have is an override for separate parts
 of it. Why is it better?
 Suddenly if I want to switch Brute Force off for AO layer and it
 becomes numerical value of 4. WHY? Because it's the number on the list. It
 took me a while.
 The best part is while working in pipeline you get different parts from
 different people. It can happen for someone to make a old layer override on
 object which according to Autodesk conflicts new Render Setup. The result -
 all shaders/materials/properties (what's the F... difference) are fucked on
 opening the scene. All I can see is green.

 Why do I have to click 3000 times to see the whole shader tree? Why
 can't it open all at once?
 Why shader group accepts connection just to drop them on reopening?
 (explanation is "yeah it does that for some nodes) It does that with
 AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit.
 Copy paste works sometimes, not always. Why some nodes show up in material
 tab even though they're not a materials like displacement? Not to mention
 that when I have 100 materials I am unable to see which is selected.
 Highlighting sucks ass.


 Why do the material balls have to render ALL THE TIME.
 Why does Maya on startup open all the f... windows of other users?
 Why when trying to create a render node, whatever it is it always
 highlights me textures? I didn't ask for this and now I have to deselect it
 and then search for what I need.

 I set a project and it's location and when I open file it goes to the
 other project. WHY?
 And when I create preferences from scratch for 2017 maya (NOT COPYING
 THEM) it uses 2016 maya.env anyway.

 Whatever I do, there are preselections active and enhancements that are
 actually obstacles to overcome. They are annoying and interfere with my
 work all the time.

 Not to mention viewport and all the windows an 

Re: Softimage mailing 2016 year in review

2017-01-08 Thread Tenshi Sama
Ohh i think i post the Camera - Frame Issues, haha.

On Sun, Jan 8, 2017 at 2:26 PM, Olivier Jeannel 
wrote:

> Damn, beaten by Morten :)
>
> 2017-01-08 12:54 GMT+01:00 Mirko Jankovic :
>
>> Well better then then top 5 for mostly angry AD venting ;)
>> ᐧ
>>
>> On Sun, Jan 8, 2017 at 12:41 PM, Andrew Prostrelov 
>> wrote:
>>
>>> Yep. Number 23 goes to me ) For my annoying stupidity i guess. But it's
>>> nice )
>>>
>>> 2017-01-06 22:01 GMT+03:00 Francois Lord :
>>>
 Wow, I'm no longer in the top 25 posters. Times change!

 On 01/06/2017 01:33 PM, Stephen Blair wrote:

 http://wp.me/powV4-3nR


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>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
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>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
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>> http://www.gpuoven.com/
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Re: -Softimage ICO?

2017-01-07 Thread Tenshi Sama
hehe.

On Sun, Jan 8, 2017 at 12:57 AM, Tenshi Sama <tenshi...@gmail.com> wrote:

> (for the sake of being organized)
>
> Hi guys, i searched for the OLD Softimage icon, i found a thread but i was
> wondering if any of you have the same icon in a 128x128 size? There's only
> a 32x32 in size?
>
> -One more Q, I always delete threads i'm not in, but if i found one that i
> want to reply, how i do it? Ffor example the softimage icon one, i can only
> see it from the google groups.
>
> ​thanks in adv,​
>
> --
>
>


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-Softimage ICO?

2017-01-07 Thread Tenshi Sama
(for the sake of being organized)

Hi guys, i searched for the OLD Softimage icon, i found a thread but i was
wondering if any of you have the same icon in a 128x128 size? There's only
a 32x32 in size?

-One more Q, I always delete threads i'm not in, but if i found one that i
want to reply, how i do it? Ffor example the softimage icon one, i can only
see it from the google groups.

​thanks in adv,​

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Re: Softimage 2015

2016-12-09 Thread Tenshi Sama
As for a i know, there ins't one.

I think there's some "license" issue between both, but i'm not sure.

On Fri, Dec 9, 2016 at 10:20 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Hello,
>
>
>
> Is there any difference between Softimage 2015 SP2 and Softimage 2015 R2
> SP2. If so what? And which is the most stable?
>
>
>
>
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Tenshi Sama
Thinking the same as Dan. ;)  Let it go.

That doesn't mean i don't hate AD, because i hate them for everything wrong
they did with our XSI and all the apps.


On Wed, Dec 7, 2016 at 4:18 AM, Dan Yargici  wrote:

> Are you insane?
>
> Come on everyone, get over it. Life's too short...
>
> Sent from my phone...
>
> On 6 Dec 2016 10:20 pm, "Pierre Schiller" 
> wrote:
>
>> Hi. Has anyone started any documentary on how AD hit our jobs (increasing
>> an already bad economic year)?
>> Has anyone documented how bad our calm and helping attitude built out of
>> years of trust and confidence, suddenly wrecked nerves to learn another
>> clumsy-patched-to-death-with-more-bad code?
>>
>> Maybe we should consider those points ann...what other points, to start
>> out the documentary?
>>
>>
>> Thanks
>>
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Re: Arnold future support for Softimage

2016-11-29 Thread Tenshi Sama
As far as i know, yes.

On Tue, Nov 29, 2016 at 4:02 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hi, I just got news that Arnold 1.4.1 is out for maya:
> https://support.solidangle.com/display/AFMUG/1.4.1
>
> I wondered if Arnold will continue to support softimage?
> Thanks.
>
> --
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> Cinema & TV production
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>
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Re: Interview with Pokoyo director (with XSI in the background!)

2016-11-24 Thread Tenshi Sama
Nice!

On Thu, Nov 24, 2016 at 11:05 AM, philipp seis  wrote:

> Just found this,... :D
> https://vimeo.com/23975439
>
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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Tenshi Sama
Exactly, turn off the thumbnail preview. I have the same issues a while
ago, now i only have "text" materials.; but only in the Material Manager;
in the render tree i always have thumbnails on.

On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson 
wrote:

> Turn off the material ball preview, then load your scene.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>
> 3D Animation Magic Facebook page
> 
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Hello everyone. I´m on a tight deadline, and I have been using arnold
>> 3.13.0 for my renders.
>> It all went fine until 2 days ago. My scene crashes every time I dare to
>> touch the material editor /or/ resize it. I´m cheking the sources for all
>> of my textures to be path relative to the user of the project folder,
>> instead of a full path. (pictures/texture/diffuse1K.jpg - is desired) so
>> I can later share the project.
>>
>> But SI crashes. I can´t repath all my textures.
>>
>> I followed the recommendations on ex-xsi about leaving the mat editor
>> open, then opening the scene, but I can´t even start scrolling and the
>> material editor window, crashes softimage (goes blank). I tested it on
>> another machine with SI 2015 and goes kap00t as well.
>>
>> Please, if anyone could give me directions on where to check, I´d be more
>> than thankful.
>>
>> ps: I have also deleted all backup folders for the scene. Cleared all
>> .tmp files from windows. but I can´t think of a work around on this one.
>>
>> Best regards.
>> David.
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
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Re: SI on Windows 10 with anniversary update not working anymore? [solved]

2016-10-28 Thread Tenshi Sama
I had the SAME exact trouble with the ole32.dll corrupted too, plus the
crosswalk_blabla trouble.
At first i tried all the methods share by everybody on the web and
softimage support blog, etc. I uninstall and reinstall XSI like 5 times,
install last video drivers,etc..etc.

When i uninstall that thing Companion, i think everything went back to
normal. That shitty thing comes with *"K-Lite codec pack"* drivers and
install automatically, so beware people.

On Thu, Oct 27, 2016 at 8:31 AM, Stephan Haitz  wrote:

> Hello everybody,
>
> Got the problem: Nothing to do with windows.
>
> Lavasoft Adaware Web Companion is the time thief!
>
> Don´t know where I caught this and why on both machines but ...
>
> It is reproducable: after Installation SI won´t start, as soon as you
> uninstall it, everything´s ok!
>
> Thanks for your help and sorry for disturbing.
>
> Best regards
>
> Stephan
>
> PS: Why I assumed it could be Windows 10: In the Anniversary update there
> was something changed so my Banking Software stopped to work. This was
> confirmed by the vendor.
>
>
>
> Am 27.10.2016 um 13:34 schrieb Stephan Haitz:
>
> And again: Tested it on 3rd Workstation: works fine with exactly this Win
> Version... so it´s not the windows version!
> So excuse the trouble, must be a special config on my side...
>
> Thanx for Testing
>
> regards
>
> Stephan
>
> Am 27.10.2016 um 13:09 schrieb Martin Chatterjee:
>
> Hey Stephan, long time no see!  :)
>
> Sorry, no further help from my side except that I can confirm that
> everything still works on my side on Windows 10 with exactly your build. ( 
> Version
> 1607, Build 14393.321)
>
> Cheers, -M
>
> --
>Martin Chatterjee
>
> [ Freelance Technical Director ]
> [   http://www.chatterjee.de   ]
> [ https://vimeo.com/chatterjee ]
>
> On Thu, Oct 27, 2016 at 12:51 PM, Stephan Haitz 
> wrote:
>
>> Ok thx for reply...
>>
>> strange, as I tested this on another Computer... I have to investigate
>> further...
>>
>> my Win: Version 1607 (Build 14393.321)
>>
>>
>>
>> Am 27.10.2016 um 12:36 schrieb Mirko Jankovic:
>>
>> never mind found it
>>
>> Press *Win+R.*
>> Type *winver*
>> *. Press *Enter:
>>
>> Yes got anniversary and still works fine. So doesn't seems to be windows
>> issue?
>>
>> ᐧ
>>
>> On Thu, Oct 27, 2016 at 12:34 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Hmm everything still works here... btw where to check exactly if I
>>> actually got that update for win 10 or not?
>>> ᐧ
>>>
>>> On Thu, Oct 27, 2016 at 12:33 PM, Stephan Haitz 
>>> wrote:
>>>
 #Excuse for Repost, wrong thread...
 Hi List,

 If I am right Softimage 2015 SP2 won´t start on actual Windows 10 +
 anniversary update anymore. Tested on my Workstation and my Notebook. On
 Startup I get a "Failed to save scene before system failure". Visual
 Studio Debugger says something with combase.dll, dont know if relevant,
 I am not a developer...

 Can somebody confirm this issue? Any workarounds other then back to Win
 7/8?

 Reinstallation didn´t help...

 This moment came faster than expected...

 Greets

 Stephan



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>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> *
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>>
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>> "unsubscribe" in the subject, and reply to confirm.
>>
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>> subject, and reply to confirm.
>
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-Linear Mode Preview in Sitoa

2016-10-19 Thread Tenshi Sama
Hi guys!

I'm using Sitoa 3.14 with Softimage 2015 SP2.

There's a way i can preview Linear mode(All at the same time?) in:

-UI Widgets
-Shaderballs
-Render Regions
-Render Pass/Preview(default gamma in the preview pass window is 1.0, don't
want to always modify it to see how the 2.2 render will be exported)


I've been trying to accomplished that but i can't get the same Render
Region color equal as the Preview Pass and the UI widgets colors.


thanks in adv
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Tenshi Sama
Congrats! Amazing!
It's the same pipeline i'm beginning to use!
This is just another proof AD is wrong.

To Softimage users keep doing your best, and show the world all the
beautiful things you can do with it.


On Wed, Mar 19, 2014 at 6:50 AM, Jean-Louis Billard
jean-lo...@photon3.comwrote:

 Thanks for the kind comments.

 Yes all in Softimage, naturally!

 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.

 So Autodesk can shove their innovation right back up their collective
 arse and choke on it -- as far as I'm concerned they've just killed a
 member of my family.

 Cheers,
 Jean-Louis


 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:


 Nice! All in Softimage?


 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !






Re: REAL innovation

2014-03-19 Thread Tenshi Sama
(acquisition incoming..)

Nevertheless, yes it's amazing how the NDO from the early days in
Polycount, changed rapidly and grew faster than any other.


On Wed, Mar 19, 2014 at 3:09 PM, Eugene Flormata eug...@flormata.comwrote:

 damn.. definately affordable..

 and I just bought allegorithmic's stuff
 http://store.steampowered.com/app/273390/
 http://www.allegorithmic.com/products/substance-designer-4



 On Wed, Mar 19, 2014 at 7:11 AM, Nicolas Esposito 3dv...@gmail.comwrote:

 nDo was a huge surprise for me, DDO and 3DO are just absolutely
 stunning!!!
 And very affordable too!


 2014-03-19 15:05 GMT+01:00 Perry Harovas perryharo...@gmail.com:

 H.O.L.Y.   C.R.A.P.




 On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

   http://dev.quixel.se/ddo





 https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be



 stunning workflow, technically app agnostic



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71






 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/






Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Tenshi Sama
omg haha xD , that could happen.


On Wed, Mar 19, 2014 at 3:02 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Lol, yeah Adam, it would be funny to have a Softimage booth, showing of
 the Latest from Mootz and LK, Pooby and exocortec, not to mention Fabric
 integration. a healthy roaster of artists like David.

 Press wondering, ...but aren't you dead ?

 AD staff steaming silently in the corner Why Won't you DIE !


 On 19 March 2014 19:52, Adam Sale adamfs...@gmail.com wrote:

 I think it would be great to have a Siggraph presence where we have a
 lineup of Soft artists showing exactly what you mentioned Dave.

 Can't do this kind of scenarios, where even if you can do it in Maya,
 show how much longer it takes.

 With all of the attention being given the EOL of Soft, people might be
 interested in seeing what all the noise is about.




 On Wed, Mar 19, 2014 at 12:48 PM, olivier jeannel 
 olivier.jean...@noos.fr wrote:

  I'm not fan of the idea.
 Frankly there's tons of tutorial in Maya already. If someone want's to
 transition, there are  a lot of material to train with.
 As already said, no need to try to work the same workflow in another
 app, it's different.

 Here, it's more Give us some cool hint so we can copy them .That's the
 whole thing since the anouncement.
 Give us your top 5, whats the 80% ice nodes...

 Last thing I want to do is help AD in any way. I mean, nothing against
 the users, but frankly now you want to help AD make more money.

 AD, Give us the ability to continue to buy seats, in exchange we show
 you.

 I'm bad, my mother told me ...





 Le 19/03/2014 20:35, Bk a écrit :

 I'd love for AD to agree to a  First get an expert to do it in
 Softimage and get an expert do it in Maya comparitive workflow video
 series.
  It would be most entertaining.
 Especially when you start bringing ice into the equation. Ive had some
 experience of this before. One notable occasion went  Me in ice -30 mins..
 2 guys in Maya- a week and a half, but to be fair, they would usually
 achieve things in under a week.



 On 19 Mar 2014, at 19:22, Nicolas Esposito 3dv...@gmail.com wrote:

   I asked directly to Maurice to do some videos to compare the workflow
 of a single task using Softimage and Maya, similar to what Emilio Hernandez
 did for the Dorrito technique

  I really hope that they'll do that because right now I want to know
 how the workflow will change

  By the way, on the area blog there's no Softimage 2015 announcement...

  Jesus...even with all those request and question they just don't care
 about Softimage, not even a single line...except the farewell from Mark
 Schnnoegel


 2014-03-19 19:55 GMT+01:00 Paulo César Duarte paulocdua...@gmail.com:

 What I don't understand is how they want me to make the transition toa 
 software
 that doesn't have the tools that I used before? Such as ICE mainly, in
 Max or Maya 2015 I won't have my workflow again, so there is no
 transition.

  I will continue using Softimage as long as I can, and complement with
 Houdini, Modo or Blender when necessary... because these softwares are
 those that more listen to your users, and that is the future for me.


 2014-03-19 14:23 GMT-03:00 David Rivera activemotionpictu...@yahoo.com
 :

   So I head onto:
 http://area.autodesk.com/products/features/softimage , right? and I
 skipped intro (in a 1 hour lenght video, skipping intro
 is going straight to the middle, after all the verbose). So what
 they´re doing? Talking about maya in a softimage video.

  Quitted. Closed the tab on browser. Go on with my life.
  Now I´m pissed, because at the last announcement there wasn´t even
 a word of consideration for 15 years career on softimage.
  Not even an apology for taking away the the one thing that supports
 families and pays bills...


 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




  --
 www.pauloduarte.ws








Re: Stand up and be counted

2014-03-18 Thread Tenshi Sama
Raffaele,

You Misunderstood my words. It's simple. Autodesk is forcing you to change
to Maya because they're telling you You Can do everything you did in
Softimage.
Tell Autodesk you can't do that so easily, because you can't convert your
5,10,20 years of expertise to Maya. Nobody it's going to be productive from
the start. It will take more than 2 years to do that; and not everyone want
to change to something that it's not ready to be on pair with Softimage
workflows. It's the same principle if they decide to kill Maya; and force
you to be productive in Softimage.
Don't be afraid to tell them, Don't kill Softimage!
Some people can do it, some people don't.

Respectfully,
Israel.
pd: sorry for my english.


On Mon, Mar 17, 2014 at 11:36 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 As customers, we decide. Don't be afraid.

 Can I ask what you mean with that?
 As a character TD and developer in the film industry what do you suggest I
 decide to subvert the current situation? You recommend I internally
 advise my employer they immediately switch to one of the other four DCC
 apps out there with complete lack of character/animation tools that has
 seen any trench time?

 There's nothing to be afraid or not afraid of, there are market forces and
 the need to produce contents which require apps such as Soft and Maya to be
 used. Some people have an alternative, some don't.


 On Tue, Mar 18, 2014 at 3:07 PM, Tenshi Sama tenshu...@gmail.com wrote:

 I think people are afraid, and this is a big trouble. Is not only about
 one software; because maybe they'll do the same thing in the future with
 Max or Maya.
 All people around the world needs to take measures to prevent a company
 force them to do what they want.

 As customers, we decide. Don't be afraid.





Re: Digital Golem : Brillant and beautiful

2014-03-18 Thread Tenshi Sama
Nice! All in Softimage?


On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !




Re: Autodesk response

2014-03-17 Thread Tenshi Sama
Autode$k shoot us with disguised lies, once again.


On Mon, Mar 17, 2014 at 6:51 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 You have some fans anticipating that release.  Me included.  Godspeed
 buddy.

 -Lu


 On Mon, Mar 17, 2014 at 4:31 PM, Matt Lind ml...@carbinestudios.comwrote:

 The company is 110% focused on getting Wildstar to market on our
 advertised release date of June 3, 2014.  That's not too far off, so you
 can imagine where our heads are at right now.



 I cannot speak for the company, but if it were up to me I'd wait for the
 sales numbers to roll in to determine if transition is even an issue.



 Matt











 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Meng-Yang Lu
 *Sent:* Monday, March 17, 2014 4:20 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Autodesk response



 Matt,



 Considering your previous emails about retaining legacy, I got the notion
 you didn't know until the last minute since you were still writing emails
 about date integrity.



 What are you guys planning to do?



 -Lu



 On Mon, Mar 17, 2014 at 4:11 PM, Matt Lind ml...@carbinestudios.com
 wrote:

 In response to 'B', Autodesk showed up at our office the very moment the
 news went live to everybody else.  In essence, we didn't get any warning
 either. We were told we're one of the larger Softimage customers.



 No NDA's, roadmaps to the future, or anything else.  Just, Hey, Soft is
 EOL.  We'll toss you some Max and/or Maya licenses at no extra cost to help
 you along for the next 2 years, after which you can no longer use Soft.
  Any questions?.   This is before the policy of ending use of Softimage
 after Feb 1, 2016 was revised, of course.





 Matt









 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele
 Fragapane
 *Sent:* Monday, March 17, 2014 3:44 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Autodesk response



 Lets make something very clear here.

 A) big shops might not be voicing their concerns for reasons other than
 some of the utterly retarded conspiracy theories that are emerging. Reasons
 might be that CEOs and producers in a place big enough simply DO NOT give
 enough of a damn about this, or that they are not a bunch of fanatics but
 they deal with business the way business is dealt with, or even that it's
 not infrequent for shops having a no vendor bias policy which extends to
 publicity, positive or negative, of any kind tied to a specific vendor.



 B) the forewarning was a small handful of weeks for the luckiest, as
 short as 10 days for those at the end of it, and many were simply left out
 out of sheer incompetence (See Glassworks).



 C) the shops you mention might be considering to flip the finger to AD as
 well. As usual I can't speak for, or even imply what is going on in, Animal
 Logic, but I know first hand that more than a place was already trying
 their absolute hardest to marginalize as much as possible integration of AD
 products. Do you think how this latest move was handled is helping?



 D) Last but not least, I don't know where this dysfunctional theory some
 people seem to have that big shops get bribed by vendors to promote things
 to the peons. Sure, it sporadically happened in the past, especially in SGI
 days, but ultimately the margins in VFX and Feature Animation are so small
 you have no idea. The singular sole priority in any big shop is to work as
 efficiently as possible financially. If it involves using AD products AD
 itself could be helmed by Satan and have a side-trade of illegal arms
 contraband and AD products would still be bought.

 If working with AD is potentially financially damaging, given how small
 the cost of software itself in a pipe is these days when the pipe is wide
 and long enough, many birds would be instantaneously flipped at AD.



 Honestly guys, get a grip. There's no conspiracy theory, just some people
 are a lot more rational and more divested across resources than those
 frothing over it. It doesn't mean they aren't saddened, or suddenly even
 more concerned about AD's client policies, but they don't all have XSI
 tattoos on their buttocks.



 On Tue, Mar 18, 2014 at 6:16 AM, Jason S jasonsta...@gmail.com wrote:

 The idea of prewarnings, is for exactly that.. letting bigger shops in to
 the decision  start transitions first,
 gives a feeling of preferential treatment,  not much room to dissaprove
 when it all silent and top secret, so you go ahead saying..
 darn, but what other choice?

 And when it all comes out, not only do the prewarned (with the loudest
 voices) not speak-out (already transitioned halfway)

 but then serve as example leaders, more-or-less willingly leading the way
 to the better way!

 Yay!









Re: Stand up and be counted

2014-03-17 Thread Tenshi Sama
I think people are afraid, and this is a big trouble. Is not only about one
software; because maybe they'll do the same thing in the future with Max or
Maya.
All people around the world needs to take measures to prevent a company
force them to do what they want.

As customers, we decide. Don't be afraid.


On Mon, Mar 17, 2014 at 10:02 AM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

  I've tried but need an introduction
 Can anyone introduce me?


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 17/03/2014 14:14, Halim Negadi wrote:

 Alastair, how about starting the same thread on 3D pro ?


 On Mon, Mar 17, 2014 at 3:11 PM, Michal Doniec doni...@gmail.com wrote:

 I meant he is not on the list


 On 17 March 2014 14:10, Michal Doniec doni...@gmail.com wrote:

 Dave is on the list. He's be thrown off the list 15 years ago :)


 On 17 March 2014 13:35, Andi Farhall hack...@outlook.com wrote:

  I wonder what Dave Levy thinks? I'm sure he's listening?

  you there Dave?

  Do I need to tempt you with a spoon?

  A.





 ...
 http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


  http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

  This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
 necessarily represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email
 in error.
 


  --
 From: perryharo...@gmail.com
 Subject: Re: Stand up and be counted
 Date: Mon, 17 Mar 2014 08:10:14 -0400
 To: softimage@listproc.autodesk.com


 Alastair,

  This is exactly what is needed. Thank you for stating this (and
 STARTING this)!

  Perry



 On Mar 17, 2014, at 4:32 AM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

   Hello

 Could I be so bold as to encourage everyone out there to petition the
 prominent people in their organisations to stand up and make a statement.
 Outside the list would be most beneficial. Do they have journalistic
 contacts, open letters etc. The deed may be done but we want to have a
 voice, if Maya is a choice, into what the development priorities are. And,
 I may be being melodramatic here, we want them to look into our eyes are
 they are twisting the knife.

 Thanks


 Alastair Hearsum


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182 %2B44%20%280%2920%207434%201182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.




   --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec




  --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec






Re: Stand up and be counted

2014-03-17 Thread Tenshi Sama
Matt, your right, that's something we've been screaming out loud to
Autodesk, but they don't listen customers, they don't care. Maybe they'll
feel more pressure if people from the VFX industry,games,etc talks about it.

I would love they keep developing Softimage, they're killing the wrong
software.


On Mon, Mar 17, 2014 at 11:10 PM, Matt Lind ml...@carbinestudios.comwrote:

 If our needs were on a more simple level, then yes, that is perfectly
 possible and something to have confidence in owning.  But in our industry
 the tools we use are incredibly complex and not easy to replace.  That's
 why there are so few options.  Not just the tools, but the knowledge to
 assimilate them into efficient workflows to be productive.  It takes years
 to develop a competitor with enough function and maturity even to enter the
 ring and compete.



 The only way you can buffer yourself from the problem is to either write
 all your code yourself, or find another career.  Neither are realistic.



 Matt









 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tenshi Sama
 *Sent:* Monday, March 17, 2014 9:07 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Stand up and be counted



 I think people are afraid, and this is a big trouble. Is not only about
 one software; because maybe they'll do the same thing in the future with
 Max or Maya.
 All people around the world needs to take measures to prevent a company
 force them to do what they want.

 As customers, we decide. Don't be afraid.



 On Mon, Mar 17, 2014 at 10:02 AM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

 I've tried but need an introduction
 Can anyone introduce me?



 Alastair Hearsum

 Head of 3d

 [image: GLASSWORKS]

 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/

 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)

 Please consider the environment before you print this email.

 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.

 On 17/03/2014 14:14, Halim Negadi wrote:

 Alastair, how about starting the same thread on 3D pro ?



 On Mon, Mar 17, 2014 at 3:11 PM, Michal Doniec doni...@gmail.com wrote:

 I meant he is not on the list



 On 17 March 2014 14:10, Michal Doniec doni...@gmail.com wrote:

 Dave is on the list. He's be thrown off the list 15 years ago :)



 On 17 March 2014 13:35, Andi Farhall hack...@outlook.com wrote:

 I wonder what Dave Levy thinks? I'm sure he's listening?



 you there Dave?



 Do I need to tempt you with a spoon?



 A.







 ...

 http://www.hackneyeffects.com/

 https://vimeo.com/user4174293

 http://www.linkedin.com/pub/andi-farhall/b/496/b21





 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/



 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.

 


 --

 From: perryharo...@gmail.com
 Subject: Re: Stand up and be counted
 Date: Mon, 17 Mar 2014 08:10:14 -0400
 To: softimage@listproc.autodesk.com



 Alastair,



 This is exactly what is needed. Thank you for stating this (and STARTING
 this)!



 Perry


 On Mar 17, 2014, at 4:32 AM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

 Hello

 Could I be so bold as to encourage everyone out there to petition the
 prominent people in their organisations to stand up and make a statement.
 Outside the list would be most beneficial. Do they have journalistic
 contacts, open letters etc. The deed may be done but we want to have a
 voice, if Maya is a choice, into what the development priorities are. And,
 I may be being melodramatic here, we want them to look into our eyes are
 they are twisting the knife

Re: Antitrust Class Action Lawsuit

2014-03-16 Thread Tenshi Sama
I'm not a lawyer, but i think with Autodesk history there's maybe a case
here. The only way i think this could be accomplished is with all the
community support; from studios to freelancers; important people; then,
gather all the info from past years, videos, open letters, discussions,
petitions, AD statements about Softimage future. I mean, everything!. And
maybe we could have a case here.(maybe a weak one, but still a case)

The problem i see with this is that people is not going to support
something like this, because it requires investment and time. Human beings
think first about their priorities, families and life itself(which is fine).
But, if only we could give support to something like this, this kind of
monopoly cases, will be over for decades, because company's will know for
sure that Users will fight for their rights.

Don't misunderstand me, i hate the way Autode$k manage things, i would love
to see the law force them to give the users what they promess year after
year. What I do not like to see is how people bow to Autodesk and let them
decide the path that everyone must follow.

So... ,first we need a good representative, then a good lawyer, community
support, and money.

(sorry for my english)


On Sun, Mar 16, 2014 at 12:49 PM, Chris Vienneau 
chris.vienn...@autodesk.com wrote:

 Hi everyone,



 Things are very different than six years ago. In terms of competition for
 Autodesk, you can now argue in different industries there is Cinema 4D,
 Modo, Houdini, Zbrush, 3D coat, and even Unity (now has modeling tools)
 that can replace functionality that was once only available in 3dsmax,
 Maya, and Softimage. Things are more and more about playing nice with other
 tools in an ecosystem than one package to rule them all.



 cv/





 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Ben Barker [
 ben.bar...@gmail.com]
 Sent: Sunday, March 16, 2014 12:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Antitrust Class Action Lawsuit

 I'm not a lawyer either, but a few thoughts. When AD first bought
 Softimage there were talks of monopoly. Unfortunately for us, AD's biggest
 market is CAD, and they have several competitors in that arena. The
 government doesn't really parcel out the market in a way that favors a
 claim on monopoly for 3D artists. We are just a small bulb on a large tree.

 Secondly, and this is a more serious problem, antitrust basically doesn't
 exist anymore in the US like it did in the days of Ma Bell. I talked with
 my partner, who is a larval lawyer, about this issue quite a bit. Every
 antitrust decision for the past 70 years has gnawed away at plaintiff power
 in antitrust cases and now there is essentially nothing left. Combined with
 the weak case we would already have from the first part, and I think this
 would be a really difficult row to hoe. That money and energy would
 probably be better spent re-educating and resource sharing among SI artists
 so they can move on, or perhaps fighting the subsidy/tariff issue.

 I understand the anger, and it's heartbreaking to watch a superior product
 die in favor of Maya, but this wouldn't be a good way to retaliate IMO.




 On Sun, Mar 16, 2014 at 12:06 PM, skuby sku...@gmail.commailto:
 sku...@gmail.com wrote:
 There may be a case here for an Antitrust Class Action Lawsuit against
 Autodesk.  We would need to have a lawyer look at the details and I'm not
 the person to be able to do this, as I don't have the resources,
 connections or credibility to do so.

 However, if successful, it is potentially possible that Autodesk could be
 forced to divest their Softimage assets, aka. they could be compelled by a
 court to sell Softimage to a competitor at it's fair market value.

 Anyways, maybe someone out there in the aether can give the idea a shot, I
 would not know where to start outside of this initial suggestion.

 The Federal Trade Commission along with the Department of Justice
 Antitrust Division jointly regulate and enforce Antitrust Law and
 Anti-Competitive Monopoly practices.

 Anyways, this might work a little better than a petition to Autodesk or
 other-such cries for a change of heart, but the petition someone put out
 there to Autodesk might serve some use when presenting the idea to a
 Lawyer(s).  I think a lot of people and interested parties might just
 support crowdfunding for legal fees.  Good luck.




Re: Antitrust Class Action Lawsuit

2014-03-16 Thread Tenshi Sama
What i don't understand is why Autode$k want people hate them. I mean, look
at The Foundry, such a nice reputation. Why Autodesk don't want to be a
good company?
They only need to listen customers; that's all. It's easy.


On Sun, Mar 16, 2014 at 9:29 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 if only to shit in their coffee :P


 On 17 March 2014 01:02, Doeke Wartena clankil...@gmail.com wrote:

 I think it will be very expensive but i would be happy to donate some.


 2014-03-16 20:16 GMT+01:00 Tenshi Sama tenshu...@gmail.com:

 I'm not a lawyer, but i think with Autodesk history there's maybe a case
 here. The only way i think this could be accomplished is with all the
 community support; from studios to freelancers; important people; then,
 gather all the info from past years, videos, open letters, discussions,
 petitions, AD statements about Softimage future. I mean, everything!. And
 maybe we could have a case here.(maybe a weak one, but still a case)

 The problem i see with this is that people is not going to support
 something like this, because it requires investment and time. Human beings
 think first about their priorities, families and life itself(which is fine).
 But, if only we could give support to something like this, this kind of
 monopoly cases, will be over for decades, because company's will know for
 sure that Users will fight for their rights.

  Don't misunderstand me, i hate the way Autode$k manage things, i would
 love to see the law force them to give the users what they promess year
 after year. What I do not like to see is how people bow to Autodesk and let
 them decide the path that everyone must follow.

 So... ,first we need a good representative, then a good lawyer,
 community support, and money.

 (sorry for my english)


 On Sun, Mar 16, 2014 at 12:49 PM, Chris Vienneau 
 chris.vienn...@autodesk.com wrote:

 Hi everyone,



 Things are very different than six years ago. In terms of competition
 for Autodesk, you can now argue in different industries there is Cinema 4D,
 Modo, Houdini, Zbrush, 3D coat, and even Unity (now has modeling tools)
 that can replace functionality that was once only available in 3dsmax,
 Maya, and Softimage. Things are more and more about playing nice with other
 tools in an ecosystem than one package to rule them all.



 cv/





 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Ben Barker [
 ben.bar...@gmail.com]
 Sent: Sunday, March 16, 2014 12:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Antitrust Class Action Lawsuit

 I'm not a lawyer either, but a few thoughts. When AD first bought
 Softimage there were talks of monopoly. Unfortunately for us, AD's biggest
 market is CAD, and they have several competitors in that arena. The
 government doesn't really parcel out the market in a way that favors a
 claim on monopoly for 3D artists. We are just a small bulb on a large tree.

 Secondly, and this is a more serious problem, antitrust basically
 doesn't exist anymore in the US like it did in the days of Ma Bell. I
 talked with my partner, who is a larval lawyer, about this issue quite a
 bit. Every antitrust decision for the past 70 years has gnawed away at
 plaintiff power in antitrust cases and now there is essentially nothing
 left. Combined with the weak case we would already have from the first
 part, and I think this would be a really difficult row to hoe. That money
 and energy would probably be better spent re-educating and resource sharing
 among SI artists so they can move on, or perhaps fighting the
 subsidy/tariff issue.

 I understand the anger, and it's heartbreaking to watch a superior
 product die in favor of Maya, but this wouldn't be a good way to retaliate
 IMO.




 On Sun, Mar 16, 2014 at 12:06 PM, skuby sku...@gmail.commailto:
 sku...@gmail.com wrote:
 There may be a case here for an Antitrust Class Action Lawsuit against
 Autodesk.  We would need to have a lawyer look at the details and I'm not
 the person to be able to do this, as I don't have the resources,
 connections or credibility to do so.

 However, if successful, it is potentially possible that Autodesk could
 be forced to divest their Softimage assets, aka. they could be compelled by
 a court to sell Softimage to a competitor at it's fair market value.

 Anyways, maybe someone out there in the aether can give the idea a
 shot, I would not know where to start outside of this initial suggestion.

 The Federal Trade Commission along with the Department of Justice
 Antitrust Division jointly regulate and enforce Antitrust Law and
 Anti-Competitive Monopoly practices.

 Anyways, this might work a little better than a petition to Autodesk or
 other-such cries for a change of heart, but the petition someone put out
 there to Autodesk might serve some use when presenting the idea to a
 Lawyer(s).  I think a lot of people and interested parties might just

Re: Re[2]: A more graceful retirement - my counter offer

2014-03-15 Thread Tenshi Sama
Softimage Users, are not blind.

I don't know about you guys, but i just feel i need to sing out loud
something like this.
http://www.youtube.com/watch?v=RzNyKXFvJNQ


On Fri, Mar 14, 2014 at 10:35 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Well put, John. My sentiments exactly.



 Morten




 Den 15. marts 2014 kl. 01:24 skrev John Clausing jclausin...@yahoo.com:

  Maurice,
 
  Well if there is someone to blame for that it was me not Autodesk
 
  I'm not sure what to say about that..are you falling on your sword
 to protect AD? I don't suppose protecting AD is even possible to us on the
 list...
 
  I'm devastated by the loss of a software I've used for 20 years now, but
 I can only imagine how difficult it must be for those of you who have now
 lost their positions at SoftimageMark S. Comes to mind.
 
  I wonder, having said that if you (AD) even understand the knock on
 effects of your decision, or even care. My well being and that of my family
 are being put in jeopardy by the demise of the vehicle that pays my bills.
 An expertise honed over decades. And for what? Because Soft is inferior?
 Hardly. Were it to make sense, from any perspective, it would be easier to
 take, but some off handed comment about bifrost, and we care about our
 customers is on it's face just not true.
 
  That you are the sole heir of a position that makes you listen to us,
 the aggrieved, speaks not only to your strength, but to the cowardice of
 the management of AD.
 
  I'm sure you're a good man, many here have said so, but comments like
 the one you just made about it being your fault, do you a dis-service and
 ignore the truth.
 
  With respect,
 
  John
 
 
 
  Sent from my iPhone
 
   On Mar 14, 2014, at 8:05 PM, Maurice Patel maurice.pa...@autodesk.com
 wrote:
  
   Well if there is someone to blame for that it was me not Autodesk. I
 ran Product Marketing for ME (recently moved into a new role) and we did
 focus on ways to promote Softimage given our budgets and business
 priorities. It was just not realistic to expect the same level of coverage
 given the sheer volume of business driven by the other products.
  
   Maurice
  
   Maurice Patel
   Autodesk : Tél:  514 954-7134
  
   From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
   Sent: Thursday, March 13, 2014 1:27 PM
   To: softimage@listproc.autodesk.com
   Subject: Re: Re[2]: A more graceful retirement - my counter offer
  
   I suppose I should have phrased that There has literally never been a
 single public champion of Softimage at a decision-making level.
  
   Was there ever a SIGGRAPH, usergroup meeting, or anything of the sort
 where anyone with any sort of authority at Autodesk called for more
 exposure, more marketing, more anything for Softimage?
  
  
  
   On Thu, Mar 13, 2014 at 1:21 PM, Bradley Gabe witha...@gmail.com
 mailto:witha...@gmail.com wrote:
  
   Since the day Autodesk bought Softimage, it's been one cruel joke.
 There has literally never been a single champion of Softimage at a
 decision-making level, right?  It's been the red-headed step-child since
 the moment of the acquisition.
  
  
   I'm not sure this statement is entirely true. The senior VP of ME at
 the time of the purchase was Marc Petite, originally from Softimage and one
 of the driving forces behind the early development of XSI. When he stepped
 down not long ago, I believe he was replaced by Marc Stevens, the former
 president of Softimage at the time of the acquisition.
  
  
   winmail.dat
 



Re: a NEW open letter to Autodesk

2014-03-14 Thread Tenshi Sama
That's what i was thinking.
I don't think everyone at AD is reading this. We need to create noise
everywhere; that's the only way we could reach a lot of users.


On Fri, Mar 14, 2014 at 8:04 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Love it Adrian. I think it would be great if all open letter writers
 also posted in the Autodesk Community alongside Alastairs, so they would
 pile up visually too, for all to see and not least, Autodesk decision
 makers. I have a sneaky feeling the decision makers do not heed all of the
 advice or take notice of all info from the AD representatives present here.



 Maybe forward all open letters to the main CG forums such as fxGuide and
 others, so they could create new noise on the topic.



 Morten










 Den 14. marts 2014 kl. 12:52 skrev adrian wyer 
 adrian.w...@fluid-pictures.com:

   at David Saber's suggestion, i'll start a new thread so it doesn't get
 lost in the noise;


  Autodesk,



  you probably don't know me, beyond a yearly
 subscription payment, so allow me to tell you about myself.

  I started in the 3D industry in the 1990s, using Softimage 3D at a small
 games company, before that I'd been training myself on a 'demo' copy of 3DS
 on Dos.

  From day one using Softimage it was obvious the pedigree and artist
 driven interface was light-years ahead of anything else I'd seen. When i
 moved to the post industry in Soho a few years later, i made sure that,
 even though i was working in a Lightwave house, they got me a copy of
 Softimage. Against a backdrop of Lightwave evangelists, i consistently
 produced work faster, and more elegantly than my peers. (this is purely
 down to the software, not my abilities)

  For a few years i was a senior artist at the Hive, i was adrift in a sea
 of Maya users, but slowly convinced my peers that Softimage (and then XSI,
 as i was involved in the beta program) was the better package for quick
 turnaround commercial work. Gaining a regular stream of repeat clients,
 asking for me by name.

  Moving on i went to head up the 3D department at MillTV, producing work
 well above the level of the budget, for television documentaries and drama.
 I worked on the tests which would convince the BBC to bring Doctor Who back
 from the dead.



  My colleague and friend Dave Throssell, who again, you probably don't
 know, but who was responsible for the success of Mill3D and their many
 award winning commercials during the 1990s, all produced on Softimage, left
 the mill with me, and we started Fluid Pictures in 2006.

  The decision to use XSI as our primary application was a no-brainer, the
 end-to-end ability of this software, to let an artist hit the ground
 running, without fighting the interface, or having to be a programmer,
 allowed us to produce work far in excess of the quality that the shrinking
 budgets of television should have allowed.

  There is LITERALLY NO WAY we could have competed in our market, with a
 small team, using ANY other package.

  Over the years ICE has become one of the reasons i come to work in the
 morning! The challenges presented by our clients become a joy to solve when
 i know i can jump into ICE, and figure out some clever way to shave hours
 or even days off production time. For us as a company, there really is NO
 alternative package, nothing does everything that Softimage does, nothing
 comes close.



  And when i get stuck, i have the Softimage community.

  The mailing list has been my online home since 1999, and i count some of
 its members as dear friends, without whom, again, i would have struggled to
 compete in the market place. The members are always there with words of
 encouragement and advice (and no small amount of ribbing!) the atmosphere
 is one of enlightened, grown up camaraderie.

  A place where you can ask the simplest, or most complicated of
 questions, and someone will usually be there to help you out.



  Finally, i would like to posit a suggestion, that may be too late, but
 would impress upon you to consider;



  Softimage, with a little love, and a little investment, coupled with
 better marketing strategy, could well be your missing effects pipeline.
 Your Houdini.

  Is there a way for the developers, and the third party guys, to work
 together with you, to take Softimage forward, to bridge the gap until
 Bifrost is mature, and become your fx software? By all means keep it in the
 suites, concentrate mainly on bug fixes, but please, don't kill our baby!



  a



  Adrian Wyer
 Fluid Pictures
 75-77 Margaret St .
 London
 W1W 8SY
 ++44(0) 207 580 0829


  adrian.w...@fluid-pictures.com

  www.fluid-pictures.com



  Fluid Pictures Limited is registered in England and Wales .
 Company number:5657815
 VAT number: 872 6893 71









Re: A more graceful retirement - my counter offer

2014-03-13 Thread Tenshi Sama
I just want to add, i'm very dissapointed. Not only because Autodesk isn't
hearing the user base; they didn't do anything in the past either to solve
the Softimage problem.(marketing/development. That's all).

We are here. People are talking a lot about the subject. There's a lot of
user base around, there are a lot of Customers here. Autodesk needs more to
do things right? To Revert the worst decision they ever made in the VFX
industry? What are you waiting for to give us a real true answer and
solution?

Just stop doing this before is too late.


Israel L.





On Thu, Mar 13, 2014 at 5:05 AM, Christian Lattuada 
christian.lattu...@gmail.com wrote:

 Only adding some thoughts at the complaining.
 What sadden me is also the loss of something valuable as a piece of art in
 human culture.
 Like loosing pieces of literature, or paintings.
 Software is immaterial, is the product of creative thinking and you
 perceive it mostly using it with your mind; like reading or watching a
 painting or a movie start something emotionally strong and creative inside
 of you, pushing and helping you create with what you are skilled most (
 with your brain, hands,...).
 Softimage helped me to think and ACT, exit from depression I went into 15
 years ago.
 It's because of that I think we have to protect what is valuable
 achievement of human culture.
 And most with software, because when you unplug the computer it's lost
 forever.
 I repeat myself from anonther post, I don't want be the marketing target
 of a corporation anymore.
 I want to be able to access to what I think is suitable to me to live
 better.

 Sorry, just sharing some thinking.

 Autodesk reconsider at least the proposal and not end XSI.
 CHris



 .:.
 Christian Lattuada


 On Thu, Mar 13, 2014 at 10:37 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Hello Jason.  Even though my emotions play an important role in my job,
 when it comes to work I am a lean, clean polished machine, and Maya is not
 as lean, as clean, and polished as Softimage, nor I have found another DCC
 tool.

 Honestly IMHO if you are taking something out of the market is because
 you have a better option to offer.  Sorry to sound like:

 The future is bright... click  but Autodesk is not bringing us a better
 offer.  If I was the only guy around here with this feeling, maybe I will
 be wrong, and will start considering that I am just a blind stubborn mind
 ;).



 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-13 3:10 GMT-06:00 Jason S jasonsta...@gmail.com:

  Hi Emilio .. to be (able to be more) fair, you have to put (practice
 putting) your own emotions aside ;)

 On 03/13/14 4:38, Emilio Hernandez wrote:

  Hello again Maurice.

  I am sorry to say that killing Softimage is the worst decision ever
 made by Autodesk, as Autodesk does not have a true alternative for a better
 software than Softimage.  Maybe Maya is stronger than Softimage in other
 aspects, but the ones that we care as artists/users Maya is not.

  People like me and others that since Autodesk acquired Softimage gave
 Maya a chance to prove it is a better tool.  Unfortunatley Maya failed.

  People that all his life used Maya and never care to give Softimage a
 real try, because they thought it was not worth it, will never know what
 they have been missing.  So for them it is easy to stick to an intrincate
 workflow as they are used to.

  To be honest with you, after carefully analyzing the reasons Autodesk
 is telling us of why they decided to terminate Softimage, none of then
 makes sense at full.

  If I were to end a product line that recently started to be more
 recognized and sucessfull, it is only because I have a better product to
 offer.  And that is not the case here.  Again, sorry to say so, but Maya or
 MAX in anyway are better products than Softimage.

  Until now you only have some experiments going down the line.
 Without something real to offer us.

  That is why most of the people are looking for even some combo options
 from other manufacturers.

  Again,  I will say reconsider this strategic decision

  Keep fixing the bugs, and open the SDK.

  Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-13 2:20 GMT-06:00 Tim Leydecker bauero...@gmx.de:

 Comparing Maya and Softimage jobs/projects I worked on for the last
 10-15 yrs,
 I would come to the conclusion that I worked on many almost vanilla
 install
 Softimage projects while the Maya projects involved a significantly
 higher amount
 of using scripted extensions and plug-in functionality.

 That may boil down to the Softimage projects I was involved in being
 more from
 the commercials side of jobs while the Maya projects where often
 incorporating
 bigger teams or bigger promises made in advance.

 Currently, I惴 on a Maya centric project, myself doing all the modeling
 in
 Softimage, creating assets and