"Insane bad"... that make my day.

On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron <[email protected]> wrote:

> i think that is just it... everyone is wired differently and are willing
> to put up with different amount of 'issues'. half of my issues are
> perfectly OK for the rest of my peers. in fact they designed it the way
> they did cause of 3dsmax's short comings. i find this stuff soooo
> infuriating only because i know better. but if i didn't use softimage i am
> sure i would be ok with it.
>
> i see release notes which on the surface make 3dsmax seeem like its
> getting better but when you use it, its still feels the same sluggish
> workflow. at least with maya i felt since the softy's joined the team
> things have been getting better.
>
> On Thu, Feb 16, 2017 at 4:36 PM, Artur W <[email protected]> wrote:
>
>> LOL.
>>
>> That's a  nice one, however, I never felt that bad in 3ds Max. It was bad
>> but never insane bad.
>>
>> 2017-02-17 1:31 GMT+01:00 Steven Caron <[email protected]>:
>>
>>> i would kill to be in maya right now, in am in 3dsmax...
>>>
>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W <[email protected]> wrote:
>>>
>>>>
>>>> I use Maya and I hate it. On average, everything takes two to three
>>>> times longer than it should. Two thirds of the time are spent on technical
>>>> issues, workarounds, fixes, restarts, clean ups, extracting working parts
>>>> and merging them to new scenes and setting everything up again. This time
>>>> wasting frustrates me because I could use it to do other projects, learn or
>>>> even do my own projects but FUCK NO. It's a loop, never ending loop
>>>>
>>>>
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