Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-18 Thread jentzen mooney
I am doing some maxscript with materials mostly reading and writing
material parameter values to txt files for import and exporting.
Nothing complex but if you want compare notes, hit me up off the list.
Also if you are working on something to share with the community let me
know maybe I can add some code to support.
-Jentzen

On Tue, Apr 5, 2016 at 3:46 AM, Ognjen Vukovic  wrote:

> :)
>
> On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic 
> wrote:
>
>> Ahahahaha! Nice one grandpa...
>>
>> On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic  wrote:
>>
>>> :)
>>>
>>> On Mon, Apr 4, 2016 at 8:12 PM,  wrote:
>>>
 > ...make me want to commit sudoku ...

 hilarious typo.
 or is it?



 On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde  wrote:

> Yes, writing out the mapping info from max and then matching it back
> is possible but it introduces more things that can go wrong, especially
> with complex multi-sub material setups and clashing node names that get
> renamed on export.
>
> According to the crate exporter the material name should be written
> out somehow. I'll try loading the abc file via python and see if i can
> access/map it via that.
>
> Thank you,
> Fabian
>
> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>
>> You could use write a script in max to write a external file on disk
>> with a dictionary of what mat goes to what geo. Read it into soft with
>> python and have it distribute the shaders based on the external file.
>>
>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>>
>>> Do you have the latets Speedtree version? We ran in to something
>>> similar some
>>> years ago and they actually came up with a fix inside of a day or
>>> so. It is too
>>> long ago so I don't remember the details, but it is worth checking I
>>> guess.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>> > :
>>> >
>>> >
>>> > Hi,
>>> > is there a straightforward way of getting the material assignment
>>> info from
>>> > an abc exported via crate for 3dsmax inside of xsi to
>>> re-create/assign
>>> > materials with matching names? I'm exporting materials info from
>>> 3dsmax
>>> > seperately and need to re-integrate that with the geometry. I have
>>> a
>>> > "working" version with FBX but the FBX export/import screws up a
>>> lot. Thus
>>> > I wanted to try using crate for the geo instead.
>>> >
>>> > Thank you,
>>> > Fabian
>>> > --
>>> > Softimage Mailing List.
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>>> > "unsubscribe" in the subject, and reply to confirm.
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>> -
>> Lighting TD
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>> -
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>> email:  i...@digitalassettailors.com
>>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-05 Thread Ognjen Vukovic
:)

On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic  wrote:

> Ahahahaha! Nice one grandpa...
>
> On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic  wrote:
>
>> :)
>>
>> On Mon, Apr 4, 2016 at 8:12 PM,  wrote:
>>
>>> > ...make me want to commit sudoku ...
>>>
>>> hilarious typo.
>>> or is it?
>>>
>>>
>>>
>>> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde 
>>> wrote:
>>>
 Yes, writing out the mapping info from max and then matching it back is
 possible but it introduces more things that can go wrong, especially with
 complex multi-sub material setups and clashing node names that get renamed
 on export.

 According to the crate exporter the material name should be written out
 somehow. I'll try loading the abc file via python and see if i can
 access/map it via that.

 Thank you,
 Fabian

 On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:

> You could use write a script in max to write a external file on disk
> with a dictionary of what mat goes to what geo. Read it into soft with
> python and have it distribute the shaders based on the external file.
>
> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy  > wrote:
>
>> Do you have the latets Speedtree version? We ran in to something
>> similar some
>> years ago and they actually came up with a fix inside of a day or so.
>> It is too
>> long ago so I don't remember the details, but it is worth checking I
>> guess.
>>
>> Morten
>>
>>
>>
>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>> > :
>> >
>> >
>> > Hi,
>> > is there a straightforward way of getting the material assignment
>> info from
>> > an abc exported via crate for 3dsmax inside of xsi to
>> re-create/assign
>> > materials with matching names? I'm exporting materials info from
>> 3dsmax
>> > seperately and need to re-integrate that with the geometry. I have a
>> > "working" version with FBX but the FBX export/import screws up a
>> lot. Thus
>> > I wanted to try using crate for the geo instead.
>> >
>> > Thank you,
>> > Fabian
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with
>> > "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
>
>
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>
>
>
> --
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> -
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> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-05 Thread Ivan Vasiljevic
Ahahahaha! Nice one grandpa...

On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic  wrote:

> :)
>
> On Mon, Apr 4, 2016 at 8:12 PM,  wrote:
>
>> > ...make me want to commit sudoku ...
>>
>> hilarious typo.
>> or is it?
>>
>>
>>
>> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde 
>> wrote:
>>
>>> Yes, writing out the mapping info from max and then matching it back is
>>> possible but it introduces more things that can go wrong, especially with
>>> complex multi-sub material setups and clashing node names that get renamed
>>> on export.
>>>
>>> According to the crate exporter the material name should be written out
>>> somehow. I'll try loading the abc file via python and see if i can
>>> access/map it via that.
>>>
>>> Thank you,
>>> Fabian
>>>
>>> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>>>
 You could use write a script in max to write a external file on disk
 with a dictionary of what mat goes to what geo. Read it into soft with
 python and have it distribute the shaders based on the external file.

 On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
 wrote:

> Do you have the latets Speedtree version? We ran in to something
> similar some
> years ago and they actually came up with a fix inside of a day or so.
> It is too
> long ago so I don't remember the details, but it is worth checking I
> guess.
>
> Morten
>
>
>
> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
> > :
> >
> >
> > Hi,
> > is there a straightforward way of getting the material assignment
> info from
> > an abc exported via crate for 3dsmax inside of xsi to
> re-create/assign
> > materials with matching names? I'm exporting materials info from
> 3dsmax
> > seperately and need to re-integrate that with the geometry. I have a
> > "working" version with FBX but the FBX export/import screws up a
> lot. Thus
> > I wanted to try using crate for the geo instead.
> >
> > Thank you,
> > Fabian
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with
> > "unsubscribe" in the subject, and reply to confirm.
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>


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>>>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
:)

On Mon, Apr 4, 2016 at 8:12 PM,  wrote:

> > ...make me want to commit sudoku ...
>
> hilarious typo.
> or is it?
>
>
>
> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde 
> wrote:
>
>> Yes, writing out the mapping info from max and then matching it back is
>> possible but it introduces more things that can go wrong, especially with
>> complex multi-sub material setups and clashing node names that get renamed
>> on export.
>>
>> According to the crate exporter the material name should be written out
>> somehow. I'll try loading the abc file via python and see if i can
>> access/map it via that.
>>
>> Thank you,
>> Fabian
>>
>> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>>
>>> You could use write a script in max to write a external file on disk
>>> with a dictionary of what mat goes to what geo. Read it into soft with
>>> python and have it distribute the shaders based on the external file.
>>>
>>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
>>> wrote:
>>>
 Do you have the latets Speedtree version? We ran in to something
 similar some
 years ago and they actually came up with a fix inside of a day or so.
 It is too
 long ago so I don't remember the details, but it is worth checking I
 guess.

 Morten



 > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
 > :
 >
 >
 > Hi,
 > is there a straightforward way of getting the material assignment
 info from
 > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
 > materials with matching names? I'm exporting materials info from
 3dsmax
 > seperately and need to re-integrate that with the geometry. I have a
 > "working" version with FBX but the FBX export/import screws up a lot.
 Thus
 > I wanted to try using crate for the geo instead.
 >
 > Thank you,
 > Fabian
 > --
 > Softimage Mailing List.
 > To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with
 > "unsubscribe" in the subject, and reply to confirm.
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread peter_b
> ...make me want to commit sudoku ...
hilarious typo.
or is it?


On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde  wrote:

  Yes, writing out the mapping info from max and then matching it back is 
possible but it introduces more things that can go wrong, especially with 
complex multi-sub material setups and clashing node names that get renamed on 
export.  

  According to the crate exporter the material name should be written out 
somehow. I'll try loading the abc file via python and see if i can access/map 
it via that.  

  Thank you, 
  Fabian

  On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:

You could use write a script in max to write a external file on disk with a 
dictionary of what mat goes to what geo. Read it into soft with python and have 
it distribute the shaders based on the external file. 

On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy  
wrote:

  Do you have the latets Speedtree version? We ran in to something similar 
some
  years ago and they actually came up with a fix inside of a day or so. It 
is too
  long ago so I don't remember the details, but it is worth checking I 
guess.

  Morten



  > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
  > :

  >
  >
  > Hi,
  > is there a straightforward way of getting the material assignment info 
from
  > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
  > materials with matching names? I'm exporting materials info from 3dsmax
  > seperately and need to re-integrate that with the geometry. I have a
  > "working" version with FBX but the FBX export/import screws up a lot. 
Thus
  > I wanted to try using crate for the geo instead.
  >
  > Thank you,
  > Fabian

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  > "unsubscribe" in the subject, and reply to confirm.
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
Oh , multisub materials &  Softimage clusters™   make me want to commit
sudoku by dehydration of sitting in the render farm.

Best of luck with it.

On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde 
wrote:

> Yes, writing out the mapping info from max and then matching it back is
> possible but it introduces more things that can go wrong, especially with
> complex multi-sub material setups and clashing node names that get renamed
> on export.
>
> According to the crate exporter the material name should be written out
> somehow. I'll try loading the abc file via python and see if i can
> access/map it via that.
>
> Thank you,
> Fabian
>
> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>
>> You could use write a script in max to write a external file on disk with
>> a dictionary of what mat goes to what geo. Read it into soft with python
>> and have it distribute the shaders based on the external file.
>>
>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
>> wrote:
>>
>>> Do you have the latets Speedtree version? We ran in to something similar
>>> some
>>> years ago and they actually came up with a fix inside of a day or so. It
>>> is too
>>> long ago so I don't remember the details, but it is worth checking I
>>> guess.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>> > :
>>> >
>>> >
>>> > Hi,
>>> > is there a straightforward way of getting the material assignment info
>>> from
>>> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
>>> > materials with matching names? I'm exporting materials info from 3dsmax
>>> > seperately and need to re-integrate that with the geometry. I have a
>>> > "working" version with FBX but the FBX export/import screws up a lot.
>>> Thus
>>> > I wanted to try using crate for the geo instead.
>>> >
>>> > Thank you,
>>> > Fabian
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with
>>> > "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Fabian Schnuer Gohde
Yes, writing out the mapping info from max and then matching it back is
possible but it introduces more things that can go wrong, especially with
complex multi-sub material setups and clashing node names that get renamed
on export.

According to the crate exporter the material name should be written out
somehow. I'll try loading the abc file via python and see if i can
access/map it via that.

Thank you,
Fabian

On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:

> You could use write a script in max to write a external file on disk with
> a dictionary of what mat goes to what geo. Read it into soft with python
> and have it distribute the shaders based on the external file.
>
> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
> wrote:
>
>> Do you have the latets Speedtree version? We ran in to something similar
>> some
>> years ago and they actually came up with a fix inside of a day or so. It
>> is too
>> long ago so I don't remember the details, but it is worth checking I
>> guess.
>>
>> Morten
>>
>>
>>
>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>> > :
>> >
>> >
>> > Hi,
>> > is there a straightforward way of getting the material assignment info
>> from
>> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
>> > materials with matching names? I'm exporting materials info from 3dsmax
>> > seperately and need to re-integrate that with the geometry. I have a
>> > "working" version with FBX but the FBX export/import screws up a lot.
>> Thus
>> > I wanted to try using crate for the geo instead.
>> >
>> > Thank you,
>> > Fabian
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
You could use write a script in max to write a external file on disk with a
dictionary of what mat goes to what geo. Read it into soft with python and
have it distribute the shaders based on the external file.

On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy 
wrote:

> Do you have the latets Speedtree version? We ran in to something similar
> some
> years ago and they actually came up with a fix inside of a day or so. It
> is too
> long ago so I don't remember the details, but it is worth checking I guess.
>
> Morten
>
>
>
> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
> > :
> >
> >
> > Hi,
> > is there a straightforward way of getting the material assignment info
> from
> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> > materials with matching names? I'm exporting materials info from 3dsmax
> > seperately and need to re-integrate that with the geometry. I have a
> > "working" version with FBX but the FBX export/import screws up a lot.
> Thus
> > I wanted to try using crate for the geo instead.
> >
> > Thank you,
> > Fabian
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Morten Bartholdy
Do you have the latets Speedtree version? We ran in to something similar some
years ago and they actually came up with a fix inside of a day or so. It is too
long ago so I don't remember the details, but it is worth checking I guess.

Morten



> Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
> :
> 
> 
> Hi,
> is there a straightforward way of getting the material assignment info from
> an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> materials with matching names? I'm exporting materials info from 3dsmax
> seperately and need to re-integrate that with the geometry. I have a
> "working" version with FBX but the FBX export/import screws up a lot. Thus
> I wanted to try using crate for the geo instead.
> 
> Thank you,
> Fabian
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Thomas Volkmann
How does it behave right now? You import the fbx, trash the geo and keep the
materials. Then you import abc, that has the same material-names that get
renamed with a number at the end? In that case it should be easy to iterate over
the materials/geo and reassign to the unnumbered material.
Just a shot in the dark, as I can't test anything atm.
 
cheers,
Thomas 

> Fabian Schnuer Gohde  hat am 4. April 2016 um 00:24
> geschrieben:
> 
>  Hi,
>  is there a straightforward way of getting the material assignment info from
> an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> materials with matching names? I'm exporting materials info from 3dsmax
> seperately and need to re-integrate that with the geometry. I have a "working"
> version with FBX but the FBX export/import screws up a lot. Thus I wanted to
> try using crate for the geo instead.
>   
>  Thank you,
>  Fabian
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>  Softimage Mailing List.
>  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-03 Thread Pierre Schiller
This is going to be an interesting scripting thread. Not even speedtree
wanted to write code for this (and we did buy cinema full edition), if
that's a pointer.
On Apr 3, 2016 5:24 PM, "Fabian Schnuer Gohde"  wrote:

> Hi,
> is there a straightforward way of getting the material assignment info
> from an abc exported via crate for 3dsmax inside of xsi to re-create/assign
> materials with matching names? I'm exporting materials info from 3dsmax
> seperately and need to re-integrate that with the geometry. I have a
> "working" version with FBX but the FBX export/import screws up a lot. Thus
> I wanted to try using crate for the geo instead.
>
> Thank you,
> Fabian
>
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> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-03 Thread Fabian Schnuer Gohde
Hi,
is there a straightforward way of getting the material assignment info from
an abc exported via crate for 3dsmax inside of xsi to re-create/assign
materials with matching names? I'm exporting materials info from 3dsmax
seperately and need to re-integrate that with the geometry. I have a
"working" version with FBX but the FBX export/import screws up a lot. Thus
I wanted to try using crate for the geo instead.

Thank you,
Fabian
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