Re: Latest work from SHED - Behind-The-Scenes

2013-05-13 Thread Js Guillemette
For those interested, here's a blog post about the Hair workflow we used 
for the IGA commercial:

http://shedmtl.blogspot.ca/2013/05/iga-hair-salon-how-we-do-it.html

Also, you can check Td Survival on facebook, they interviewed our hair 
artist, Luc Girard. It's great insight on the pipeline.

https://www.facebook.com/TDSurvival?fref=ts
(or directly on vimeo: https://vimeo.com/66041361 )

Js Guillemette // SHED
3D Artist
www.shedmtl.com

On 5/9/2013 10:31 AM, Chris Covelli wrote:

Amazing work!  Great lighting, characters, everything top-notch!!

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid Models 
<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>



On Thu, May 9, 2013 at 8:36 AM, Sylvain Lebeau <mailto:s...@shedmtl.com>> wrote:


Thank you all!

Forgot to mention Philippe Sylvain at lighting/comp...

;-)


*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555  F 514 849-5025
WWW.SHEDMTL.COM <http://www.shedmtl.com/>

On 2013-05-09, at 3:42, Jordi Bares mailto:jordiba...@gmail.com>> wrote:


Thanks for the insight and detailed info, really appreciate

Seems you have a great team and setup, love the approach and I am
sure it had not been easy to bring that culture up.

Excellent work. Look forward to see more.

Jb

Sent from my iPhone

On 9 May 2013, at 02:32, Sylvain Lebeau mailto:s...@shedmtl.com>> wrote:


JM,

Timeframe would be around 2 months from concept art, character
design, storyboard and revisions, 2D animatic, 3D animatic, to
all the 3D stuffs we all love.

Shed is a little army/familly of passionate peoples.  Maybe
around 12-14 artists participated on the project. Here is the
breakdown of our resources, human and machines… (wow…that
sounded weird to say) …. feel's like the matrix..

*Here's the credits to my team:*

1 Illustrator/story artist = Benoit Theriault
Our lead modeller Mikhail Semionov with the help of Marc Lebuis
and Isabelle Mainville
4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine
Houle
1 Character TD/Pipeline = Miquel Campos
1 ICEman for hair grooming and sims = Luc Girard
1 FX artist for smoke and PES (particles in suspension) Dominik
Kirouac
2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
1 Onliner on the Flame = Nicolas Pellicelli

I've only participated into client meetings, approbations, and
all the political stuffs. ;-) …. i may have suspended a pass or
2 on the farm because it was failing….. wow my job is too cool!!


*Software and hardware:*
*
*
*
Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox,
Framecycler……. but mostly Windows Explorer V156… hep.  I prefer
dolphin but for now we are mostly windows 7 x64.

*
We use Gear with a bit of customizing for rigging our
characters, (correct me if i am wrong Miquel)…

We use Exocortex Alembic for all of our animation caches needs
except for the hairs (for now).

Our render farm (used along with deadline 5.1) consist of a
couples of older blades for Nuke and 25 for Arnold long
hours crushing.
Wich some of the latest are 24 threaded machines with 16 to 32
gigs of ram.

That's pretty it…. nothing very fancy except from very talented
artists with big hearts and ambitions. Kudos to them!


sly



*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555  F 514 849-5025
WWW.SHEDMTL.COM
<http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM
<http://www.shedmtl.com/>>

On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:


very nice!


*From:* jm khayat mailto:j...@moondog-animation.com>>
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
    *Sent:* Wednesday, May 8, 2013 10:08 AM
*Subject:* Re: Latest work from SHED - Behind-The-Scenes

Beautiful work guys, loved every part of it, character design,
layout, animation, render, FX
Congrats!!

What was the time frame and ressources avaliable for this
commercial ?
--

*JM Khayat*
Founder/ COO

www.moondog-animation.com <http://www.moondog-animation.com/>

mobile: +33 6 99 79 56 98



/CONFIDENTIALITY NOTICE: Privileged/Confidential information
may be contained in this message and is intended only for the
use of the addressee.  Please advise immediately if you or your
employer do not consent to Internet e-mail for messages of th

Re: Latest work from SHED - Behind-The-Scenes

2013-05-09 Thread Chris Covelli
Amazing work!  Great lighting, characters, everything top-notch!!

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>


On Thu, May 9, 2013 at 8:36 AM, Sylvain Lebeau  wrote:

> Thank you all!
>
> Forgot to mention Philippe Sylvain at lighting/comp...
>
> ;-)
>
>
> *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>
> On 2013-05-09, at 3:42, Jordi Bares  wrote:
>
> Thanks for the insight and detailed info, really appreciate
>
> Seems you have a great team and setup, love the approach and I am sure it
> had not been easy to bring that culture up.
>
> Excellent work. Look forward to see more.
>
> Jb
>
> Sent from my iPhone
>
> On 9 May 2013, at 02:32, Sylvain Lebeau  wrote:
>
> JM,
>
> Timeframe would be around 2 months from concept art, character design,
> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we
> all love.
>
> Shed is a little army/familly of passionate peoples.  Maybe around 12-14
> artists participated on the project. Here is the breakdown of our
> resources, human and machines… (wow…that sounded weird to say) …. feel's
> like the matrix..
>
> *Here's the credits to my team:*
>
> 1 Illustrator/story artist = Benoit Theriault
> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and
> Isabelle Mainville
> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
> 1 Character TD/Pipeline = Miquel Campos
> 1 ICEman for hair grooming and sims = Luc Girard
> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
> 1 Onliner on the Flame = Nicolas Pellicelli
>
> I've only participated into client meetings, approbations, and all the
> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm
> because it was failing….. wow my job is too cool!!
>
>
> *Software and hardware:*
> *
> *
> *
> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but
> mostly Windows Explorer V156… hep.  I prefer dolphin but for now we are
> mostly windows 7 x64.
>
> *
> We use Gear with a bit of customizing for rigging our characters, (correct
> me if i am wrong Miquel)…
>
> We use Exocortex Alembic for all of our animation caches needs except for
> the hairs (for now).
>
> Our render farm (used along with deadline 5.1) consist of a couples of
> older blades for Nuke and 25 for Arnold long hours crushing.
> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of
> ram.
>
> That's pretty it…. nothing very fancy except from very talented artists
> with big hearts and ambitions. Kudos to them!
>
>
> sly
>
>
>
> *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>
> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
>
> very nice!
>
>   --
>  *From:* jm khayat 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Wednesday, May 8, 2013 10:08 AM
> *Subject:* Re: Latest work from SHED - Behind-The-Scenes
>
> Beautiful work guys, loved every part of it, character design, layout,
> animation, render, FX
> Congrats!!
>
> What was the time frame and ressources avaliable for this commercial ?
> --
>
> *JM Khayat*
> Founder / COO
>
> www.moondog-animation.com
>
> mobile: +33 6 99 79 56 98
>
>
>
>
> *CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be
> contained in this message and is intended only for the use of the
> addressee.  Please advise immediately if you or your employer do not
> consent to Internet e-mail for messages of this kind.  Moondog Animation
> assumes no responsibility for errors, losses, damages, or costs arising
> from the use of this email.  Moondog Animation reserves its common law
> copyright to all contents of this email.  The contents of this email may
> not be revised, copied, distributed to or used by any other parties without
> written permission of Moondog Animation.
>
> *
> **
>
>
> 2013/5/8 Sylvain Lebeau 
>
>  Hi Chris! ..
>
> It was 2013 sp1 x64, rendered in Arnold.
> But we will jump on 201

Re: Latest work from SHED - Behind-The-Scenes

2013-05-09 Thread Sylvain Lebeau
Thank you all! 

Forgot to mention Philippe Sylvain at lighting/comp...

;-) 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

On 2013-05-09, at 3:42, Jordi Bares  wrote:

> Thanks for the insight and detailed info, really appreciate
> 
> Seems you have a great team and setup, love the approach and I am sure it had 
> not been easy to bring that culture up.
> 
> Excellent work. Look forward to see more. 
> 
> Jb
> 
> Sent from my iPhone
> 
> On 9 May 2013, at 02:32, Sylvain Lebeau  wrote:
> 
>> JM, 
>> 
>> Timeframe would be around 2 months from concept art, character design, 
>> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we 
>> all love.
>> 
>> Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
>> artists participated on the project. Here is the breakdown of our resources, 
>> human and machines… (wow…that sounded weird to say) …. feel's like the 
>> matrix.. 
>> 
>> Here's the credits to my team:
>> 
>> 1 Illustrator/story artist = Benoit Theriault
>> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
>> Mainville
>> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
>> 1 Character TD/Pipeline = Miquel Campos
>> 1 ICEman for hair grooming and sims = Luc Girard
>> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
>> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
>> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
>> 1 Onliner on the Flame = Nicolas Pellicelli
>> 
>> I've only participated into client meetings, approbations, and all the 
>> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm 
>> because it was failing….. wow my job is too cool!! 
>> 
>> 
>> Software and hardware:
>> 
>> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly 
>> Windows Explorer V156… hep.  I prefer dolphin but for now we are mostly 
>> windows 7 x64. 
>> 
>> We use Gear with a bit of customizing for rigging our characters, (correct 
>> me if i am wrong Miquel)… 
>> 
>> We use Exocortex Alembic for all of our animation caches needs except for 
>> the hairs (for now).
>> 
>> Our render farm (used along with deadline 5.1) consist of a couples of older 
>> blades for Nuke and 25 for Arnold long hours crushing. 
>> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. 
>> 
>> That's pretty it…. nothing very fancy except from very talented artists with 
>> big hearts and ambitions. Kudos to them! 
>> 
>> 
>> sly
>> 
>> 
>> 
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>> 
>> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
>> 
>>> very nice!
>>> 
>>> From: jm khayat 
>>> To: softimage@listproc.autodesk.com 
>>> Sent: Wednesday, May 8, 2013 10:08 AM
>>> Subject: Re: Latest work from SHED - Behind-The-Scenes
>>> 
>>> Beautiful work guys, loved every part of it, character design, layout, 
>>> animation, render, FX
>>> Congrats!!
>>> 
>>> What was the time frame and ressources avaliable for this commercial ?
>>> --
>>> 
>>> JM Khayat
>>> Founder / COO
>>> 
>>> www.moondog-animation.com
>>> 
>>> mobile: +33 6 99 79 56 98
>>> 
>>> 
>>>  
>>> 
>>> CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be 
>>> contained in this message and is intended only for the use of the 
>>> addressee.  Please advise immediately if you or your employer do not 
>>> consent to Internet e-mail for messages of this kind.  Moondog Animation 
>>> assumes no responsibility for errors, losses, damages, or costs arising 
>>> from the use of this email.  Moondog Animation reserves its common law 
>>> copyright to all contents of this email.  The contents of this email may 
>>> not be revised, copied, distributed to or used by any other parties without 
>>> written permission of Moondog Animation.
>>> 
>>> 
>>> 
>>> 2013/5/8 Sylvain Lebeau 
>>> Hi Chris! ..
>>> 
>>> It was 2013 sp1 x64, rendered

Re: Latest work from SHED - Behind-The-Scenes

2013-05-09 Thread Jordi Bares
Thanks for the insight and detailed info, really appreciate

Seems you have a great team and setup, love the approach and I am sure it had 
not been easy to bring that culture up.

Excellent work. Look forward to see more. 

Jb

Sent from my iPhone

On 9 May 2013, at 02:32, Sylvain Lebeau  wrote:

> JM, 
> 
> Timeframe would be around 2 months from concept art, character design, 
> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we 
> all love.
> 
> Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
> artists participated on the project. Here is the breakdown of our resources, 
> human and machines… (wow…that sounded weird to say) …. feel's like the 
> matrix.. 
> 
> Here's the credits to my team:
> 
> 1 Illustrator/story artist = Benoit Theriault
> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
> Mainville
> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
> 1 Character TD/Pipeline = Miquel Campos
> 1 ICEman for hair grooming and sims = Luc Girard
> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
> 1 Onliner on the Flame = Nicolas Pellicelli
> 
> I've only participated into client meetings, approbations, and all the 
> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm because 
> it was failing….. wow my job is too cool!! 
> 
> 
> Software and hardware:
> 
> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly 
> Windows Explorer V156… hep.  I prefer dolphin but for now we are mostly 
> windows 7 x64. 
> 
> We use Gear with a bit of customizing for rigging our characters, (correct me 
> if i am wrong Miquel)… 
> 
> We use Exocortex Alembic for all of our animation caches needs except for the 
> hairs (for now).
> 
> Our render farm (used along with deadline 5.1) consist of a couples of older 
> blades for Nuke and 25 for Arnold long hours crushing. 
> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. 
> 
> That's pretty it…. nothing very fancy except from very talented artists with 
> big hearts and ambitions. Kudos to them! 
> 
> 
> sly
> 
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
> 
> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
> 
>> very nice!
>> 
>> From: jm khayat 
>> To: softimage@listproc.autodesk.com 
>> Sent: Wednesday, May 8, 2013 10:08 AM
>> Subject: Re: Latest work from SHED - Behind-The-Scenes
>> 
>> Beautiful work guys, loved every part of it, character design, layout, 
>> animation, render, FX
>> Congrats!!
>> 
>> What was the time frame and ressources avaliable for this commercial ?
>> --
>> 
>> JM Khayat
>> Founder / COO
>> 
>> www.moondog-animation.com
>> 
>> mobile: +33 6 99 79 56 98
>> 
>> 
>>  
>> 
>> CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be 
>> contained in this message and is intended only for the use of the addressee. 
>>  Please advise immediately if you or your employer do not consent to 
>> Internet e-mail for messages of this kind.  Moondog Animation assumes no 
>> responsibility for errors, losses, damages, or costs arising from the use of 
>> this email.  Moondog Animation reserves its common law copyright to all 
>> contents of this email.  The contents of this email may not be revised, 
>> copied, distributed to or used by any other parties without written 
>> permission of Moondog Animation.
>> 
>> 
>> 
>> 2013/5/8 Sylvain Lebeau 
>> Hi Chris! ..
>> 
>> It was 2013 sp1 x64, rendered in Arnold. 
>> But we will jump on 2014 as soon as my subscription problems are worked out. 
>> 
>> 
>> sly
>> 
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>> On 5/8/2013 1:06 AM, Chris Chia wrote:
>>> So which version of XSI is used in this production?
>>> 
>>> Regards,
>>> Chris
>>> 
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com 
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
>>>

RE: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Szabolcs Matefy
Really lovely, reminds me the good Pixar movies, like Ratatouille...I wish more 
and more to come done with Softimage

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson
Sent: Thursday, May 09, 2013 4:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Latest work from SHED - Behind-The-Scenes

 

Really Amazing work :)

 

On Thu, May 9, 2013 at 11:32 AM, Sylvain Lebeau  wrote:

JM, 

 

Timeframe would be around 2 months from concept art, character design, 
storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we all 
love.

 

Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
artists participated on the project. Here is the breakdown of our resources, 
human and machines... (wow...that sounded weird to say)  feel's like the 
matrix.. 

 

Here's the credits to my team:

 

1 Illustrator/story artist = Benoit Theriault

Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
Mainville

4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle

1 Character TD/Pipeline = Miquel Campos

1 ICEman for hair grooming and sims = Luc Girard

1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac

2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame

2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis

1 Onliner on the Flame = Nicolas Pellicelli

 

I've only participated into client meetings, approbations, and all the 
political stuffs. ;-)  i may have suspended a pass or 2 on the farm because 
it was failing. wow my job is too cool!! 

 

 

Software and hardware:

 

Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler... but 
mostly Windows Explorer V156... hep.  I prefer dolphin but for now we are 
mostly windows 7 x64. 

 

We use Gear with a bit of customizing for rigging our characters, (correct me 
if i am wrong Miquel)... 

 

We use Exocortex Alembic for all of our animation caches needs except for the 
hairs (for now).

 

Our render farm (used along with deadline 5.1) consist of a couples of older 
blades for Nuke and 25 for Arnold long hours crushing. 

Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. 

 

That's pretty it nothing very fancy except from very talented artists with 
big hearts and ambitions. Kudos to them! 

 

 

sly

 

 

 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555   F 514 849-5025   
WWW.SHEDMTL.COM <http://www.shedmtl.com/>  <http://WWW.SHEDMTL.COM 
<http://www.shedmtl.com/> >

 

On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:

very nice!

 



From: jm khayat 
To: softimage@listproc.autodesk.com 
Sent: Wednesday, May 8, 2013 10:08 AM
    Subject: Re: Latest work from SHED - Behind-The-Scenes

 

Beautiful work guys, loved every part of it, character design, layout, 
animation, render, FX
Congrats!!

What was the time frame and ressources avaliable for this commercial ?


--

JM Khayat

Founder / COO

 

www.moondog-animation.com <http://www.moondog-animation.com/> 

 

mobile: +33 6 99 79 56 98

 

 

 

 

CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be 
contained in this message and is intended only for the use of the addressee.  
Please advise immediately if you or your employer do not consent to Internet 
e-mail for messages of this kind.  Moondog Animation assumes no responsibility 
for errors, losses, damages, or costs arising from the use of this email.  
Moondog Animation reserves its common law copyright to all contents of this 
email.  The contents of this email may not be revised, copied, distributed to 
or used by any other parties without written permission of Moondog Animation.

 

2013/5/8 Sylvain Lebeau 

Hi Chris! ..

It was 2013 sp1 x64, rendered in Arnold. 
But we will jump on 2014 as soon as my subscription problems are worked 
out. 


sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
 <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> > 

On 5/8/2013 1:06 AM, Chris Chia wrote:

So which version of XSI is used in this production?
 
Regards,
Chris
 
-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Simon Anderson
Really Amazing work :)


On Thu, May 9, 2013 at 11:32 AM, Sylvain Lebeau  wrote:

> JM,
>
> Timeframe would be around 2 months from concept art, character design,
> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we
> all love.
>
> Shed is a little army/familly of passionate peoples.  Maybe around 12-14
> artists participated on the project. Here is the breakdown of our
> resources, human and machines… (wow…that sounded weird to say) …. feel's
> like the matrix..
>
> *Here's the credits to my team:*
>
> 1 Illustrator/story artist = Benoit Theriault
> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and
> Isabelle Mainville
> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
> 1 Character TD/Pipeline = Miquel Campos
> 1 ICEman for hair grooming and sims = Luc Girard
> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
> 1 Onliner on the Flame = Nicolas Pellicelli
>
> I've only participated into client meetings, approbations, and all the
> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm
> because it was failing….. wow my job is too cool!!
>
>
> *Software and hardware:*
> *
> *
> *
> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but
> mostly Windows Explorer V156… hep.  I prefer dolphin but for now we are
> mostly windows 7 x64.
>
> *
> We use Gear with a bit of customizing for rigging our characters, (correct
> me if i am wrong Miquel)…
>
> We use Exocortex Alembic for all of our animation caches needs except for
> the hairs (for now).
>
> Our render farm (used along with deadline 5.1) consist of a couples of
> older blades for Nuke and 25 for Arnold long hours crushing.
> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of
> ram.
>
> That's pretty it…. nothing very fancy except from very talented artists
> with big hearts and ambitions. Kudos to them!
>
>
> sly
>
>
>
> *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>
> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
>
> very nice!
>
>   --
>  *From:* jm khayat 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Wednesday, May 8, 2013 10:08 AM
> *Subject:* Re: Latest work from SHED - Behind-The-Scenes
>
> Beautiful work guys, loved every part of it, character design, layout,
> animation, render, FX
> Congrats!!
>
> What was the time frame and ressources avaliable for this commercial ?
> --
>
> *JM Khayat*
> Founder / COO
>
> www.moondog-animation.com
>
> mobile: +33 6 99 79 56 98
>
>
>
>
> *CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be
> contained in this message and is intended only for the use of the
> addressee.  Please advise immediately if you or your employer do not
> consent to Internet e-mail for messages of this kind.  Moondog Animation
> assumes no responsibility for errors, losses, damages, or costs arising
> from the use of this email.  Moondog Animation reserves its common law
> copyright to all contents of this email.  The contents of this email may
> not be revised, copied, distributed to or used by any other parties without
> written permission of Moondog Animation.
>
> *
> **
>
>
> 2013/5/8 Sylvain Lebeau 
>
>  Hi Chris! ..
>
> It was 2013 sp1 x64, rendered in Arnold.
> But we will jump on 2014 as soon as my subscription problems are worked
> out.
>
>
> sly
>
>  *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
> <<http://www.shedmtl.com/>
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>  On 5/8/2013 1:06 AM, Chris Chia wrote:
>
> So which version of XSI is used in this production?
>
> Regards,
> Chris
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Js Guillemette
> Sent: Tuesday, May 07, 2013 10:37 PM
> To: softimage@listproc.autodesk.com
> Subject: Latest work from SHED - Behind-The-Scenes
>
> Hey guys,
>
> sorry for cross-posting this in different mailing list, but some of you might 
> not be on those.. and since this is a pure softimage project rendered in 
> arnold, well I guess it fits here :)
>
> You can read about our production on our blog here. At the top of the post 
> you can view the spot in HD. Don't forget to go full screen! :) 
> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
>
> --
> Js Guillemette // SHED
> 3D Artistwww.shedmtl.com
>
>
>
>
>
>
>


-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Sylvain Lebeau
JM,  

Timeframe would be around 2 months from concept art, character design, 
storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we all 
love.

Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
artists participated on the project. Here is the breakdown of our resources, 
human and machines… (wow…that sounded weird to say) …. feel's like the matrix.. 
 

Here's the credits to my team:

1 Illustrator/story artist = Benoit Theriault
Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
Mainville
4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
1 Character TD/Pipeline = Miquel Campos
1 ICEman for hair grooming and sims = Luc Girard
1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
1 Onliner on the Flame = Nicolas Pellicelli

I've only participated into client meetings, approbations, and all the 
political stuffs. ;-) …. i may have suspended a pass or 2 on the farm because 
it was failing….. wow my job is too cool!!  


Software and hardware:

Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly 
Windows Explorer V156… hep.  I prefer dolphin but for now we are mostly windows 
7 x64.  

We use Gear with a bit of customizing for rigging our characters, (correct me 
if i am wrong Miquel)…  

We use Exocortex Alembic for all of our animation caches needs except for the 
hairs (for now).

Our render farm (used along with deadline 5.1) consist of a couples of older 
blades for Nuke and 25 for Arnold long hours crushing.  
Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram.  

That's pretty it…. nothing very fancy except from very talented artists with 
big hearts and ambitions. Kudos to them!  


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:

> very nice!
>  
> From: jm khayat  (mailto:j...@moondog-animation.com)>
> To: softimage@listproc.autodesk.com (mailto:softimage@listproc.autodesk.com)  
> Sent: Wednesday, May 8, 2013 10:08 AM
> Subject: Re: Latest work from SHED - Behind-The-Scenes
>  
> Beautiful work guys, loved every part of it, character design, layout, 
> animation, render, FX
> Congrats!!
>  
> What was the time frame and ressources avaliable for this commercial ?
> --
>  
> JM Khayat  
> Founder / COO
>  
> www.moondog-animation.com (http://www.moondog-animation.com/)  
>  
> mobile: +33 6 99 79 56 98  
>  
>  
>   
>  
> CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be 
> contained in this message and is intended only for the use of the addressee.  
> Please advise immediately if you or your employer do not consent to Internet 
> e-mail for messages of this kind.  Moondog Animation assumes no 
> responsibility for errors, losses, damages, or costs arising from the use of 
> this email.  Moondog Animation reserves its common law copyright to all 
> contents of this email.  The contents of this email may not be revised, 
> copied, distributed to or used by any other parties without written 
> permission of Moondog Animation.
>  
>  
>  
> 2013/5/8 Sylvain Lebeau mailto:s...@shedmtl.com)>
> > Hi Chris! ..
> >  
> > It was 2013 sp1 x64, rendered in Arnold.  
> > But we will jump on 2014 as soon as my subscription problems are worked 
> > out.  
> >  
> >  
> > sly
> >  
> > Sylvain Lebeau // SHED
> > V-P/Visual effects supervisor
> > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
> > <http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>  
> > On 5/8/2013 1:06 AM, Chris Chia wrote:
> > > So which version of XSI is used in this production? Regards, Chris 
> > > -Original Message- From: softimage-boun...@listproc.autodesk.com 
> > > (mailto:softimage-boun...@listproc.autodesk.com) 
> > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js 
> > > Guillemette Sent: Tuesday, May 07, 2013 10:37 PM To: 
> > > softimage@listproc.autodesk.com (mailto:softimage@listproc.autodesk.com) 
> > > Subject: Latest work from SHED - Behind-The-Scenes Hey guys, sorry for 
> > > cross-posting this in different mailing list, but some of you might not 
> > > be on those.. and since this is a pure softimage project rendered in 
> > > arnold, well I guess it fits here :) You can read about our production on 
> > > our blog here. At the top of the post you can view the spot in HD. Don't 
> > > forget to go full screen! :) 
> > > http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html -- Js 
> > > Guillemette // SHED 3D Artist www.shedmtl.com (http://www.shedmtl.com/)  
>  
>  
>  



Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Sebastien Sterling
always a delight to see work of this calibre.


On 8 May 2013 16:20, john clausing  wrote:

> very nice!
>
>   --
>  *From:* jm khayat 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Wednesday, May 8, 2013 10:08 AM
> *Subject:* Re: Latest work from SHED - Behind-The-Scenes
>
> Beautiful work guys, loved every part of it, character design, layout,
> animation, render, FX
> Congrats!!
>
> What was the time frame and ressources avaliable for this commercial ?
> --
>
> *JM Khayat*
> Founder / COO
>
> www.moondog-animation.com
>
> mobile: +33 6 99 79 56 98
>
>
>
>
> *CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be
> contained in this message and is intended only for the use of the
> addressee.  Please advise immediately if you or your employer do not
> consent to Internet e-mail for messages of this kind.  Moondog Animation
> assumes no responsibility for errors, losses, damages, or costs arising
> from the use of this email.  Moondog Animation reserves its common law
> copyright to all contents of this email.  The contents of this email may
> not be revised, copied, distributed to or used by any other parties without
> written permission of Moondog Animation.
>
> *
> **
>
>
> 2013/5/8 Sylvain Lebeau 
>
>  Hi Chris! ..
>
> It was 2013 sp1 x64, rendered in Arnold.
> But we will jump on 2014 as soon as my subscription problems are worked
> out.
>
>
> sly
>
>  *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
> <<http://www.shedmtl.com/>
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>  On 5/8/2013 1:06 AM, Chris Chia wrote:
>
> So which version of XSI is used in this production?
>
> Regards,
> Chris
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Js Guillemette
> Sent: Tuesday, May 07, 2013 10:37 PM
> To: softimage@listproc.autodesk.com
> Subject: Latest work from SHED - Behind-The-Scenes
>
> Hey guys,
>
> sorry for cross-posting this in different mailing list, but some of you might 
> not be on those.. and since this is a pure softimage project rendered in 
> arnold, well I guess it fits here :)
>
> You can read about our production on our blog here. At the top of the post 
> you can view the spot in HD. Don't forget to go full screen! :) 
> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
>
> --
> Js Guillemette // SHED
> 3D Artistwww.shedmtl.com
>
>
>
>
>
>


Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread john clausing
very nice!





 From: jm khayat 
To: softimage@listproc.autodesk.com 
Sent: Wednesday, May 8, 2013 10:08 AM
Subject: Re: Latest work from SHED - Behind-The-Scenes
 


Beautiful work guys, loved every part of it, character design, layout, 
animation, render, FX
Congrats!!

What was the time frame and ressources avaliable for this commercial ?

--


JM Khayat
Founder/ COO

www.moondog-animation.com

mobile: +33 6 99 79 56 98


 

CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be contained 
in this 
message and is intended only for the use of the addressee.  Please 
advise immediately if you or your employer do not consent to Internet 
e-mail for messages of this kind.  Moondog Animation assumes no 
responsibility for errors, losses, damages, or costs arising from the 
use of this email.  Moondog Animation reserves its common law copyright 
to all contents of this email.  The contents of this email may not be 
revised, copied, distributed to or used by any other parties without 
written permission of Moondog Animation.




2013/5/8 Sylvain Lebeau 

Hi Chris! ..
>
>It was 2013 sp1 x64, rendered in Arnold. 
>But we will jump on 2014 as soon as my subscription problems are
  worked out. 
>
>
>sly
>
>
>Sylvain Lebeau // SHED
>V-P/Visual effects supervisor
>1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM<http://WWW.SHEDMTL.COM> 
>On 5/8/2013 1:06 AM, Chris Chia wrote:
>
>So which version of XSI is used in this production? Regards,
Chris -Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To: softimage@listproc.autodesk.com Subject: Latest work from SHED - 
Behind-The-Scenes Hey guys, sorry for cross-posting this in different mailing 
list, but some of you might not be on those.. and since this is a pure 
softimage project rendered in arnold, well I guess it fits here :) You can read 
about our production on our blog here. At the top of the post you can view the 
spot in HD. Don't forget to go full screen! :) 
http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html --
Js Guillemette // SHED
3D Artist www.shedmtl.com 
>

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Js Guillemette

Thanks for the kind words!

The project ran a little more than two months including pre-production 
(character design, storyboard, animatic). All in all we had fourteen 
artists spread over all department, with several artist wearing multiple 
hats, especially toward the end of the pipeline.


It was especially stressful because we made this project in 
november/december, just before doing this one: 
https://vimeo.com/58124644 <https://vimeo.com/58124644>
And we had to finish all those characters and huge layouts before 
jumping on "petit bouffeur".. it stretched the team quite a bit working 
on both projects at the same time just before leaving for the christmas 
holidays. But still, it was fun times :)

<https://vimeo.com/58124644>

Js Guillemette // SHED
3D Artist
www.shedmtl.com

On 5/8/2013 10:08 AM, jm khayat wrote:
Beautiful work guys, loved every part of it, character design, layout, 
animation, render, FX

Congrats!!

What was the time frame and ressources avaliable for this commercial ?
--

*JM Khayat*
Founder/ COO

www.moondog-animation.com <http://www.moondog-animation.com/>

mobile: +33 6 99 79 56 98



/CONFIDENTIALITY NOTICE: Privileged/Confidential information may be 
contained in this message and is intended only for the use of the 
addressee.  Please advise immediately if you or your employer do not 
consent to Internet e-mail for messages of this kind.  Moondog 
Animation assumes no responsibility for errors, losses, damages, or 
costs arising from the use of this email.  Moondog Animation reserves 
its common law copyright to all contents of this email.  The contents 
of this email may not be revised, copied, distributed to or used by 
any other parties without written permission of Moondog Animation.


/


2013/5/8 Sylvain Lebeau mailto:s...@shedmtl.com>>

Hi Chris! ..

It was 2013 sp1 x64, rendered in Arnold.
But we will jump on 2014 as soon as my subscription problems are
worked out.


sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555  F 514 849-5025
WWW.SHEDMTL.COM
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 5/8/2013 1:06 AM, Chris Chia wrote:

So which version of XSI is used in this production?

Regards,
Chris

-Original Message-
From:softimage-boun...@listproc.autodesk.com  
<mailto:softimage-boun...@listproc.autodesk.com>  
[mailto:softimage-boun...@listproc.autodesk.com]  On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To:softimage@listproc.autodesk.com  <mailto:softimage@listproc.autodesk.com>
Subject: Latest work from SHED - Behind-The-Scenes

Hey guys,

sorry for cross-posting this in different mailing list, but some of you 
might not be on those.. and since this is a pure softimage project rendered in 
arnold, well I guess it fits here :)

You can read about our production on our blog here. At the top of the post 
you can view the spot in HD. Don't forget to go full screen! 
:)http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html

--
Js Guillemette // SHED
3D Artist
www.shedmtl.com  <http://www.shedmtl.com>








Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread jm khayat
Beautiful work guys, loved every part of it, character design, layout,
animation, render, FX
Congrats!!

What was the time frame and ressources avaliable for this commercial ?
--

*JM Khayat*
Founder / COO

www.moondog-animation.com

mobile: +33 6 99 79 56 98




*CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be
contained in this message and is intended only for the use of the
addressee.  Please advise immediately if you or your employer do not
consent to Internet e-mail for messages of this kind.  Moondog Animation
assumes no responsibility for errors, losses, damages, or costs arising
from the use of this email.  Moondog Animation reserves its common law
copyright to all contents of this email.  The contents of this email may
not be revised, copied, distributed to or used by any other parties without
written permission of Moondog Animation.

*
**


2013/5/8 Sylvain Lebeau 

>  Hi Chris! ..
>
> It was 2013 sp1 x64, rendered in Arnold.
> But we will jump on 2014 as soon as my subscription problems are worked
> out.
>
>
> sly
>
>  *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
> <<http://www.shedmtl.com/>
> http://WWW.SHEDMTL.COM>
>  On 5/8/2013 1:06 AM, Chris Chia wrote:
>
> So which version of XSI is used in this production?
>
> Regards,
> Chris
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Js Guillemette
> Sent: Tuesday, May 07, 2013 10:37 PM
> To: softimage@listproc.autodesk.com
> Subject: Latest work from SHED - Behind-The-Scenes
>
> Hey guys,
>
> sorry for cross-posting this in different mailing list, but some of you might 
> not be on those.. and since this is a pure softimage project rendered in 
> arnold, well I guess it fits here :)
>
> You can read about our production on our blog here. At the top of the post 
> you can view the spot in HD. Don't forget to go full screen! :) 
> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
>
> --
> Js Guillemette // SHED
> 3D Artistwww.shedmtl.com
>
>
>


Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Sylvain Lebeau

Hi Chris! ..

It was 2013 sp1 x64, rendered in Arnold.
But we will jump on 2014 as soon as my subscription problems are worked 
out.



sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 5/8/2013 1:06 AM, Chris Chia wrote:

So which version of XSI is used in this production?

Regards,
Chris

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To: softimage@listproc.autodesk.com
Subject: Latest work from SHED - Behind-The-Scenes

Hey guys,

sorry for cross-posting this in different mailing list, but some of you might 
not be on those.. and since this is a pure softimage project rendered in 
arnold, well I guess it fits here :)

You can read about our production on our blog here. At the top of the post you 
can view the spot in HD. Don't forget to go full screen! :) 
http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html

--
Js Guillemette // SHED
3D Artist
www.shedmtl.com





RE: Latest work from SHED - Behind-The-Scenes

2013-05-07 Thread Chris Chia
So which version of XSI is used in this production?

Regards,
Chris

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To: softimage@listproc.autodesk.com
Subject: Latest work from SHED - Behind-The-Scenes

Hey guys,

sorry for cross-posting this in different mailing list, but some of you might 
not be on those.. and since this is a pure softimage project rendered in 
arnold, well I guess it fits here :)

You can read about our production on our blog here. At the top of the post you 
can view the spot in HD. Don't forget to go full screen! :) 
http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html

--
Js Guillemette // SHED
3D Artist
www.shedmtl.com

<>

Re: Latest work from SHED - Behind-The-Scenes

2013-05-07 Thread Alok

Really nice work!

I also like the idea of lighting the environment before the characters, 
very interesting approach indeed.


ALOK

GANDHI

/ chef directeur technique - lead technical director


alok.gan...@modusfx.com 

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com 

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook 

&

Twitter 
**
On 07/05/2013 10:58 AM, Morten Bartholdy wrote:


I saw it last night - beautiful work! Your characters are really great :)

Morten


Den 7. maj 2013 kl. 16:36 skrev Js Guillemette :

> Hey guys,
>
> sorry for cross-posting this in different mailing list, but some of you
> might not be on those.. and since this is a pure softimage project
> rendered in arnold, well I guess it fits here :)
>
> You can read about our production on our blog here. At the top of the
> post you can view the spot in HD. Don't forget to go full screen! :)
> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
>
> --
> Js Guillemette // SHED
> 3D Artist
> www.shedmtl.com
>

No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2012.0.2241 / Virus Database: 3162/5805 - Release Date: 05/07/13





Re: Latest work from SHED - Behind-The-Scenes

2013-05-07 Thread Morten Bartholdy
I saw it last night - beautiful work! Your characters are really great :)

Morten



Den 7. maj 2013 kl. 16:36 skrev Js Guillemette :

> Hey guys,
>
> sorry for cross-posting this in different mailing list, but some of you
> might not be on those.. and since this is a pure softimage project
> rendered in arnold, well I guess it fits here :)
>
> You can read about our production on our blog here. At the top of the
> post you can view the spot in HD. Don't forget to go full screen! :)
> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
>
> --
> Js Guillemette // SHED
> 3D Artist
> www.shedmtl.com
>

Latest work from SHED - Behind-The-Scenes

2013-05-07 Thread Js Guillemette

Hey guys,

sorry for cross-posting this in different mailing list, but some of you 
might not be on those.. and since this is a pure softimage project 
rendered in arnold, well I guess it fits here :)


You can read about our production on our blog here. At the top of the 
post you can view the spot in HD. Don't forget to go full screen! :)

http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html

--
Js Guillemette // SHED
3D Artist
www.shedmtl.com