Re: OT: Fabric for vr and kinect mocap

2015-11-17 Thread Gerbrand Nel

Thanks guys.. now where would I start?
Do I need to go through basic tutorials and properly learn it before I 
can play with oculus and kinect, or is there a shortcut?
I know this sounds extremely lazy, but I'm sooo tired of learning new 
software at the moment.. For once I just want to get some work done :)

I suppose the fabric google group is where I should continue this.
Thanks guys :)
G
On 17/11/2015 14:08, Juan Brockhaus wrote:

Hi Gerbarnd,


yes, Simon is right. it's yes to all of your questions actually.
been to a workshop of FE and we did a similar thing of what your 
asking for as a test/dev.

they're activly working on vr integration.

cheers,

Juan




On Tue, Nov 17, 2015 at 12:33 PM, Simon Reeves > wrote:


Have had good contact recently with fabric guys and I think the
answer is yes to all of that, saw some really good demos live
mocap and live camera systems

fabric has mailing lists too, google groups in fact

On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel > wrote:

Hey guys
I've opened fabric a few times, made a torus, searched for
things that
doesn't exist, and then closed it again.
It feels like ICE but so far I've been too overwhelmed by
houdini/blender/octane/unreal to get into fabric.

I'm not sure where to ask these questions, so I'm just gonna
ask the
smartest people I know :)

I'm working on a pre rendered vr presentation at the moment,
and I'm
finding it a huge ball-ache to position the camera.
I have to guess the position, render, convert to movie, and
then play
through a vr player.
My question is:
Would fabric be able to help me position my camera(oculus
point of view)
in the scene, save a key frame, move to the next place in
time, and set
another key frame?
Then hit play to see the results through the oculus?

The other thing I was wondering about is:
Can fabric be used to make a crude mocap system from a kinect
sensor?

Thanks for reading, oh and do you guys know of a list like
this for
fabric? I hate web forums for these kinds of questions.
G

-- 
Simon Reeves

London, UK
/si...@simonreeves.com /
/www.simonreeves.com /
/www.analogstudio.co.uk /






OT: Fabric for vr and kinect mocap

2015-11-17 Thread Gerbrand Nel

Hey guys
I've opened fabric a few times, made a torus, searched for things that 
doesn't exist, and then closed it again.
It feels like ICE but so far I've been too overwhelmed by 
houdini/blender/octane/unreal to get into fabric.


I'm not sure where to ask these questions, so I'm just gonna ask the 
smartest people I know :)


I'm working on a pre rendered vr presentation at the moment, and I'm 
finding it a huge ball-ache to position the camera.
I have to guess the position, render, convert to movie, and then play 
through a vr player.

My question is:
Would fabric be able to help me position my camera(oculus point of view) 
in the scene, save a key frame, move to the next place in time, and set 
another key frame?

Then hit play to see the results through the oculus?

The other thing I was wondering about is:
Can fabric be used to make a crude mocap system from a kinect sensor?

Thanks for reading, oh and do you guys know of a list like this for 
fabric? I hate web forums for these kinds of questions.

G



Re: OT: Fabric for vr and kinect mocap

2015-11-17 Thread Simon Reeves
Have had good contact recently with fabric guys and I think the answer is
yes to all of that, saw some really good demos live mocap and live camera
systems

fabric has mailing lists too, google groups in fact

On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel  wrote:

> Hey guys
> I've opened fabric a few times, made a torus, searched for things that
> doesn't exist, and then closed it again.
> It feels like ICE but so far I've been too overwhelmed by
> houdini/blender/octane/unreal to get into fabric.
>
> I'm not sure where to ask these questions, so I'm just gonna ask the
> smartest people I know :)
>
> I'm working on a pre rendered vr presentation at the moment, and I'm
> finding it a huge ball-ache to position the camera.
> I have to guess the position, render, convert to movie, and then play
> through a vr player.
> My question is:
> Would fabric be able to help me position my camera(oculus point of view)
> in the scene, save a key frame, move to the next place in time, and set
> another key frame?
> Then hit play to see the results through the oculus?
>
> The other thing I was wondering about is:
> Can fabric be used to make a crude mocap system from a kinect sensor?
>
> Thanks for reading, oh and do you guys know of a list like this for
> fabric? I hate web forums for these kinds of questions.
> G
>
> --
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com *
*www.analogstudio.co.uk *


Re: OT: Fabric for vr and kinect mocap

2015-11-17 Thread Juan Brockhaus
Hi Gerbarnd,


yes, Simon is right. it's yes to all of your questions actually.
been to a workshop of FE and we did a similar thing of what your asking for
as a test/dev.
they're activly working on vr integration.

cheers,

Juan




On Tue, Nov 17, 2015 at 12:33 PM, Simon Reeves 
wrote:

> Have had good contact recently with fabric guys and I think the answer is
> yes to all of that, saw some really good demos live mocap and live camera
> systems
>
> fabric has mailing lists too, google groups in fact
>
> On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel  wrote:
>
>> Hey guys
>> I've opened fabric a few times, made a torus, searched for things that
>> doesn't exist, and then closed it again.
>> It feels like ICE but so far I've been too overwhelmed by
>> houdini/blender/octane/unreal to get into fabric.
>>
>> I'm not sure where to ask these questions, so I'm just gonna ask the
>> smartest people I know :)
>>
>> I'm working on a pre rendered vr presentation at the moment, and I'm
>> finding it a huge ball-ache to position the camera.
>> I have to guess the position, render, convert to movie, and then play
>> through a vr player.
>> My question is:
>> Would fabric be able to help me position my camera(oculus point of view)
>> in the scene, save a key frame, move to the next place in time, and set
>> another key frame?
>> Then hit play to see the results through the oculus?
>>
>> The other thing I was wondering about is:
>> Can fabric be used to make a crude mocap system from a kinect sensor?
>>
>> Thanks for reading, oh and do you guys know of a list like this for
>> fabric? I hate web forums for these kinds of questions.
>> G
>>
>> --
> Simon Reeves
> London, UK
> *si...@simonreeves.com *
> *www.simonreeves.com *
> *www.analogstudio.co.uk *
>


Re: OT: Fabric for vr and kinect mocap

2015-11-17 Thread Eric Thivierge
Hi Gerbrand,

You can join the Fabric list here:
https://groups.google.com/forum/#!forum/fabricengine

Directly related to your VR questions this blog post and video samples
should interest you a lot:
http://fabricengine.com/the-challenges-of-authoring-content-for-vr/

You'll probably want to watch the tutorial videos that we've recently
created (and are continuing to create) here too:
https://groups.google.com/forum/#!topic/fabricengine/FCJMFbVGha8

Best,
Eric T.