Hi Gerbarnd,

yes, Simon is right. it's yes to all of your questions actually.
been to a workshop of FE and we did a similar thing of what your asking for
as a test/dev.
they're activly working on vr integration.

cheers,

Juan




On Tue, Nov 17, 2015 at 12:33 PM, Simon Reeves <[email protected]>
wrote:

> Have had good contact recently with fabric guys and I think the answer is
> yes to all of that, saw some really good demos live mocap and live camera
> systems
>
> fabric has mailing lists too, google groups in fact
>
> On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel <[email protected]> wrote:
>
>> Hey guys
>> I've opened fabric a few times, made a torus, searched for things that
>> doesn't exist, and then closed it again.
>> It feels like ICE but so far I've been too overwhelmed by
>> houdini/blender/octane/unreal to get into fabric.
>>
>> I'm not sure where to ask these questions, so I'm just gonna ask the
>> smartest people I know :)
>>
>> I'm working on a pre rendered vr presentation at the moment, and I'm
>> finding it a huge ball-ache to position the camera.
>> I have to guess the position, render, convert to movie, and then play
>> through a vr player.
>> My question is:
>> Would fabric be able to help me position my camera(oculus point of view)
>> in the scene, save a key frame, move to the next place in time, and set
>> another key frame?
>> Then hit play to see the results through the oculus?
>>
>> The other thing I was wondering about is:
>> Can fabric be used to make a crude mocap system from a kinect sensor?
>>
>> Thanks for reading, oh and do you guys know of a list like this for
>> fabric? I hate web forums for these kinds of questions.
>> G
>>
>> --
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com/>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
>

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