Hi Gerbarnd,
yes, Simon is right. it's yes to all of your questions actually. been to a workshop of FE and we did a similar thing of what your asking for as a test/dev. they're activly working on vr integration. cheers, Juan On Tue, Nov 17, 2015 at 12:33 PM, Simon Reeves <[email protected]> wrote: > Have had good contact recently with fabric guys and I think the answer is > yes to all of that, saw some really good demos live mocap and live camera > systems > > fabric has mailing lists too, google groups in fact > > On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel <[email protected]> wrote: > >> Hey guys >> I've opened fabric a few times, made a torus, searched for things that >> doesn't exist, and then closed it again. >> It feels like ICE but so far I've been too overwhelmed by >> houdini/blender/octane/unreal to get into fabric. >> >> I'm not sure where to ask these questions, so I'm just gonna ask the >> smartest people I know :) >> >> I'm working on a pre rendered vr presentation at the moment, and I'm >> finding it a huge ball-ache to position the camera. >> I have to guess the position, render, convert to movie, and then play >> through a vr player. >> My question is: >> Would fabric be able to help me position my camera(oculus point of view) >> in the scene, save a key frame, move to the next place in time, and set >> another key frame? >> Then hit play to see the results through the oculus? >> >> The other thing I was wondering about is: >> Can fabric be used to make a crude mocap system from a kinect sensor? >> >> Thanks for reading, oh and do you guys know of a list like this for >> fabric? I hate web forums for these kinds of questions. >> G >> >> -- > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com/>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>* >

