Thanks guys.. now where would I start?
Do I need to go through basic tutorials and properly learn it before I
can play with oculus and kinect, or is there a shortcut?
I know this sounds extremely lazy, but I'm sooo tired of learning new
software at the moment.. For once I just want to get some work done :)
I suppose the fabric google group is where I should continue this.
Thanks guys :)
G
On 17/11/2015 14:08, Juan Brockhaus wrote:
Hi Gerbarnd,
yes, Simon is right. it's yes to all of your questions actually.
been to a workshop of FE and we did a similar thing of what your
asking for as a test/dev.
they're activly working on vr integration.
cheers,
Juan
On Tue, Nov 17, 2015 at 12:33 PM, Simon Reeves <[email protected]
<mailto:[email protected]>> wrote:
Have had good contact recently with fabric guys and I think the
answer is yes to all of that, saw some really good demos live
mocap and live camera systems
fabric has mailing lists too, google groups in fact
On Tue, 17 Nov 2015 at 11:21 Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey guys
I've opened fabric a few times, made a torus, searched for
things that
doesn't exist, and then closed it again.
It feels like ICE but so far I've been too overwhelmed by
houdini/blender/octane/unreal to get into fabric.
I'm not sure where to ask these questions, so I'm just gonna
ask the
smartest people I know :)
I'm working on a pre rendered vr presentation at the moment,
and I'm
finding it a huge ball-ache to position the camera.
I have to guess the position, render, convert to movie, and
then play
through a vr player.
My question is:
Would fabric be able to help me position my camera(oculus
point of view)
in the scene, save a key frame, move to the next place in
time, and set
another key frame?
Then hit play to see the results through the oculus?
The other thing I was wondering about is:
Can fabric be used to make a crude mocap system from a kinect
sensor?
Thanks for reading, oh and do you guys know of a list like
this for
fabric? I hate web forums for these kinds of questions.
G
--
Simon Reeves
London, UK
/[email protected] <mailto:[email protected]>/
/www.simonreeves.com <http://www.simonreeves.com/>/
/www.analogstudio.co.uk <http://www.analogstudio.co.uk/>/