Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
ohh boy this topic. I'm continuing learning arn, and i'm beginning to learn ice, it's never late. I feel like i'm learning a new app everytime i open xsi.; but learning maya for me is like i'm force to do it. On Thu, May 22, 2014 at 8:39 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Sergio is spot on in his description. i had not heard of Scene states either. http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ Max is a nice user friendly package, but it is being severely neglected. no alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly taking over its game industry share. modo is probably a better arch design package. no support from major 3rd party renderers, with the exception of Vray. it's sad, Sergio is right about that too. On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote: they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared viewport engine. On May 22, 2014 9:40 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Sergio is spot on in his description. i had not heard of Scene states either. http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ Max is a nice user friendly package, but it is being severely neglected. no alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly taking over its game industry share. modo is probably a better arch design package. no support from major 3rd party renderers, with the exception of Vray. it's sad, Sergio is right about that too. On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote: they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something. If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. thx Jordi Bares jordiba...@gmail.com On 23 May 2014, at 12:34, Luc-Eric Rousseau luceri...@gmail.com wrote: Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared viewport engine. On May 22, 2014 9:40 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Sergio is spot on in his description. i had not heard of Scene states either. http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ Max is a nice user friendly package, but it is being severely neglected. no alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly taking over its game industry share. modo is probably a better arch design package. no support from major 3rd party renderers, with the exception of Vray. it's sad, Sergio is right about that too. On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote: they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.com wrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
keep SI away from any meaningful upgrades, those who put let them make it even worse and get more reasons to kill it tomorrow. I think it was clear enough. saying how SI was old impossible to implement blah blah doesn't make sense as both Maya and Max are same old crap... On Fri, May 23, 2014 at 2:36 PM, Jordi Bares jordiba...@gmail.com wrote: Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something. If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. thx Jordi Bares jordiba...@gmail.com On 23 May 2014, at 12:34, Luc-Eric Rousseau luceri...@gmail.com wrote: Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared viewport engine. On May 22, 2014 9:40 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Sergio is spot on in his description. i had not heard of Scene states either. http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ Max is a nice user friendly package, but it is being severely neglected. no alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly taking over its game industry share. modo is probably a better arch design package. no support from major 3rd party renderers, with the exception of Vray. it's sad, Sergio is right about that too. On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote: they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote: Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something. If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. The HQV project in Softimage was small project we could do in one release. It was about finishing the already-begun MetaSL implementation in the viewport, which you could enable with an environment variable in Softimage 2010, and fixing a few things like transparency and texturing issues that have been asked for a long time. It ended up being a bit more complicated, but we still managed to do it with a few people. It's not a new viewport, it's just installing realtime shaders in the same Softimage viewing code as before. It's the same thing as the OpenGL real time shader mode. Now Viewport 2.0 in Maya or Max... those are huge multi-year project with dozens of people, and work continues. You need to change many thing in your app to modernize it to the new viewing philosophy and detach it from the old OpenGL and old ways of thinking/coding. A few years ago, when the plan for Softimage 2014 was made, nitrous and vp 2.0 were both young and struggling so it wasn't obvious at all.
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Answering the original question. Once the announcement was made, it has created a near impossible environment for me to use Softimage. My employer already scowled at my use of SI and now he has a reason to dictate me use another app. We bought a seat of C4D and I'm trying to get up to speed in it. The only way now that I can run something through SI is if I can demonstrate a problem only solved in SI or am completely solo(freelance). Otherwise I'm hemmed in and have to use what they tell me. It was an uphill battle before fighting for Softimage but now it's a cliff face. For all those who are able to keep on going, don't take it for granted! Byron On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote: Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something. If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. The HQV project in Softimage was small project we could do in one release. It was about finishing the already-begun MetaSL implementation in the viewport, which you could enable with an environment variable in Softimage 2010, and fixing a few things like transparency and texturing issues that have been asked for a long time. It ended up being a bit more complicated, but we still managed to do it with a few people. It's not a new viewport, it's just installing realtime shaders in the same Softimage viewing code as before. It's the same thing as the OpenGL real time shader mode. Now Viewport 2.0 in Maya or Max... those are huge multi-year project with dozens of people, and work continues. You need to change many thing in your app to modernize it to the new viewing philosophy and detach it from the old OpenGL and old ways of thinking/coding. A few years ago, when the plan for Softimage 2014 was made, nitrous and vp 2.0 were both young and struggling so it wasn't obvious at all.
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
To Byron, I feel you buddy, know the pain of that fight only too well. On 23 May 2014 14:26, Byron Nash byronn...@gmail.com wrote: Answering the original question. Once the announcement was made, it has created a near impossible environment for me to use Softimage. My employer already scowled at my use of SI and now he has a reason to dictate me use another app. We bought a seat of C4D and I'm trying to get up to speed in it. The only way now that I can run something through SI is if I can demonstrate a problem only solved in SI or am completely solo(freelance). Otherwise I'm hemmed in and have to use what they tell me. It was an uphill battle before fighting for Softimage but now it's a cliff face. For all those who are able to keep on going, don't take it for granted! Byron On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote: Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something. If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. The HQV project in Softimage was small project we could do in one release. It was about finishing the already-begun MetaSL implementation in the viewport, which you could enable with an environment variable in Softimage 2010, and fixing a few things like transparency and texturing issues that have been asked for a long time. It ended up being a bit more complicated, but we still managed to do it with a few people. It's not a new viewport, it's just installing realtime shaders in the same Softimage viewing code as before. It's the same thing as the OpenGL real time shader mode. Now Viewport 2.0 in Maya or Max... those are huge multi-year project with dozens of people, and work continues. You need to change many thing in your app to modernize it to the new viewing philosophy and detach it from the old OpenGL and old ways of thinking/coding. A few years ago, when the plan for Softimage 2014 was made, nitrous and vp 2.0 were both young and struggling so it wasn't obvious at all.
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Thanks for the info… I guess I was naively thinking it had little implications on the rest of the code. Jordi Bares jordiba...@gmail.com On 23 May 2014, at 14:18, Luc-Eric Rousseau luceri...@gmail.com wrote: On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote: Can I ask you Luc-Eric how is that the same engine was not put in XSI? the whole HQV reinvention seems to me like I am missing something. If you ware allowed to discuss what was the behind that decision? I am sure it made sense to someone but I still don't get it. The HQV project in Softimage was small project we could do in one release. It was about finishing the already-begun MetaSL implementation in the viewport, which you could enable with an environment variable in Softimage 2010, and fixing a few things like transparency and texturing issues that have been asked for a long time. It ended up being a bit more complicated, but we still managed to do it with a few people. It's not a new viewport, it's just installing realtime shaders in the same Softimage viewing code as before. It's the same thing as the OpenGL real time shader mode. Now Viewport 2.0 in Maya or Max... those are huge multi-year project with dozens of people, and work continues. You need to change many thing in your app to modernize it to the new viewing philosophy and detach it from the old OpenGL and old ways of thinking/coding. A few years ago, when the plan for Softimage 2014 was made, nitrous and vp 2.0 were both young and struggling so it wasn't obvious at all.
OT: Now that the grief over softimage, how did you get over your it on your daily basis?
I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Android
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
grief is over? is this a bad joke??
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
It is a very bad joke to be honest… the grief starts now if anything! Jordi Bares jordiba...@gmail.com On 22 May 2014, at 12:19, Eric Mootz e...@mootzoid.com wrote: grief is over? is this a bad joke??
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
In the end the five stages of grief as formulated by Elisabeth Kübler-Ross seem to apply, where not everybody is at the same stage at the same time… http://en.wikipedia.org/wiki/Elisabeth_K%C3%BCbler-Ross -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Optimistic model Jordi Bares jordiba...@gmail.com On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl wrote: In the end the five stages of grief as formulated by Elisabeth Kübler-Ross seem to apply, where not everybody is at the same stage at the same time… -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Two words, Fabric Engine. :) Eric T. On 5/22/2014 6:22 AM, activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Android https://mx.overview.mail.yahoo.com/mobile/?.src=Android
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
I stay with Softimage for a while further! And saved subscription money I spend to 3rd party developers now (I started with this already)! And some day there will be a really better 3D-Package (or solution). And I bet it will not be a a solution of a certain company! Sounds desperate or fanatic? Maybe but tell me an alternative Package that works NOW in an allround way like Softimage for small studios. Apparently I have to do lots of workarounds in every other package to achieve what SI already does... Stephan Optimistic model Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl mailto:hirazib...@live.nl wrote: In the end the five stages of grief as formulated by Elisabeth Kübler-Ross seem to apply, where not everybody is at the same stage at the same time… -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner ofsi-community.com http://si-community.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
It obviously is a very generalized model: it needn't apply to you! :D -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Most of the time I feel like Charlie Brown. ;) http://bit.ly/1nhac5C ...or the guy referenced in the infamous Talking Heads song - Once in a Lifetime. And you may tell yourself This is not my beautiful software? And you may ask yourself Well...How did I get here? Same as it ever was... Same as it ever was... Same as it ever was... Ed -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Thursday, May 22, 2014 9:27 AM To: softimage@listproc.autodesk.com Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? It obviously is a very generalized model: it needn't apply to you! :D -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
@Mirko: Well said. Speed rules over branding. Sadly companies just listen to word of mouth which has always been Maya... once the word of mouth was ICE, AD said: Let´s end development. I can still laugh when the Viewport 2.0 is presented with honkey tones... We baked vertex since Snake SoliderI mean: a real while ago in softimage... David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, May 22, 2014 8:27 AM, Leendert A. Hartog hirazib...@live.nl wrote: It obviously is a very generalized model: it needn't apply to you! :D -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn how to use ICE, so it a wonderful new feature, to me. I'm going to put any further efforts into learning more about ICE, rather than spend my time trying to learn another 3D package. 3rd Parties still seem to be developing for Softimage, although I'm sure that will fade over time. I turn 60 next month, so this is it for me. Even if I retire at 80. :) I will not swallow the Kool-aid. I feel bad for the kid who just graduated art school with a Softimage background. That is a tough spot to be in. Fortunately young minds learn faster. On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Well the same applies to me. I now am getting into deep scripting in Softimage. The big difference is that in Maya you script for necessitiy and in Softimage for the fun of it. The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc. For me it was never grief, it was anger. And the anger has passed. --- Emilio Hernández VFX 3D animation. 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net: There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn how to use ICE, so it a wonderful new feature, to me. I'm going to put any further efforts into learning more about ICE, rather than spend my time trying to learn another 3D package. 3rd Parties still seem to be developing for Softimage, although I'm sure that will fade over time. I turn 60 next month, so this is it for me. Even if I retire at 80. :) I will not swallow the Kool-aid. I feel bad for the kid who just graduated art school with a Softimage background. That is a tough spot to be in. Fortunately young minds learn faster. On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Still sticking with Softimage for now. There seem to be some changes coming in the next year or two in almost every package so I'm gambling on waiting a while before choosing a direction. Looking forward to the next step, it may have some things I'll miss but I'm sure there will be advantages to balance it out. One thing is for sure, wherever I end up will have to have a Redshift plugin. On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com wrote: Well the same applies to me. I now am getting into deep scripting in Softimage. The big difference is that in Maya you script for necessitiy and in Softimage for the fun of it. The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc. For me it was never grief, it was anger. And the anger has passed. --- Emilio Hernández VFX 3D animation. 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net: There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn how to use ICE, so it a wonderful new feature, to me. I'm going to put any further efforts into learning more about ICE, rather than spend my time trying to learn another 3D package. 3rd Parties still seem to be developing for Softimage, although I'm sure that will fade over time. I turn 60 next month, so this is it for me. Even if I retire at 80. :) I will not swallow the Kool-aid. I feel bad for the kid who just graduated art school with a Softimage background. That is a tough spot to be in. Fortunately young minds learn faster. On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- www.matinai.com
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Exactly my pov. The different packages are too much in flux atm to make a decision right now. If I was forced to switch, I'd go Houdini though. Still sticking with Softimage for now. There seem to be some changes coming in the next year or two in almost every package so I'm gambling on waiting a while before choosing a direction. Looking forward to the next step, it may have some things I'll miss but I'm sure there will be advantages to balance it out. One thing is for sure, wherever I end up will have to have a Redshift plugin. On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com wrote: Well the same applies to me. I now am getting into deep scripting in Softimage. The big difference is that in Maya you script for necessitiy and in Softimage for the fun of it. The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc. For me it was never grief, it was anger. And the anger has passed. --- Emilio Hernández VFX 3D animation. 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net: There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn how to use ICE, so it a wonderful new feature, to me. I'm going to put any further efforts into learning more about ICE, rather than spend my time trying to learn another 3D package. 3rd Parties still seem to be developing for Softimage, although I'm sure that will fade over time. I turn 60 next month, so this is it for me. Even if I retire at 80. :) I will not swallow the Kool-aid. I feel bad for the kid who just graduated art school with a Softimage background. That is a tough spot to be in. Fortunately young minds learn faster. On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Android -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke --www.matinai.com -- - Stefan Kubicek ste...@keyvis.at - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
I saved the maintenance fee and used it to add Meshfusion ( Modo) to my current Softimage + Redshift pipeline. FINALLY the maintenance money got me some kick-ass new modelling tools! ;D \o/ Chris
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Grief will never be over. Relationship is over. These days I'm realizing naively how little love XSI received. Now that they killed SI, I've never seen so many posts on the list from autodesk employee. Now they listen, let me laugh... The other day I opened Match mover. A part from the fact it wasn't able to track the sequence, it was also unable to save and re open it's own .xsi and it's own .fbx (only solution functioning was VBscript). But, C4D format was functioning... The feeling that xsi was abandonned since a long time. Yep,12 million lines of code that was not worth making evolve, but worth abandon rather than sell. I don't know if they realize how much trust they lost. And funnily, it's not only from ex SI users. Le 22/05/2014 18:23, Stefan Kubicek a écrit : Exactly my pov. The different packages are too much in flux atm to make a decision right now. If I was forced to switch, I'd go Houdini though. Still sticking with Softimage for now. There seem to be some changes coming in the next year or two in almost every package so I'm gambling on waiting a while before choosing a direction. Looking forward to the next step, it may have some things I'll miss but I'm sure there will be advantages to balance it out. One thing is for sure, wherever I end up will have to have a Redshift plugin. On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Well the same applies to me. I now am getting into deep scripting in Softimage. The big difference is that in Maya you script for necessitiy and in Softimage for the fun of it. The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc. For me it was never grief, it was anger. And the anger has passed. --- Emilio Hernández VFX 3D animation. 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net: There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn how to use ICE, so it a wonderful new feature, to me. I'm going to put any further efforts into learning more about ICE, rather than spend my time trying to learn another 3D package. 3rd Parties still seem to be developing for Softimage, although I'm sure that will fade over time. I turn 60 next month, so this is it for me. Even if I retire at 80. :) I will not swallow the Kool-aid. I feel bad for the kid who just graduated art school with a Softimage background. That is a tough spot to be in. Fortunately young minds learn faster. On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Android https://mx.overview.mail.yahoo.com/mobile/?.src=Android -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- www.matinai.com http://www.matinai.com -- - Stefan Kubicek ste...@keyvis.at
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
ow the Max people will be pretty pissed as well at this stage, seeing the heaps of new tech AD heaps on Maya's bloated corps, while 3ds rotts. But i think the most insulting must be when they do all the see we really doo listen to our clients bullshit, thats gota sting. On 22 May 2014 18:15, olivier jeannel olivier.jean...@noos.fr wrote: Grief will never be over. Relationship is over. These days I'm realizing naively how little love XSI received. Now that they killed SI, I've never seen so many posts on the list from autodesk employee. Now they listen, let me laugh... The other day I opened Match mover. A part from the fact it wasn't able to track the sequence, it was also unable to save and re open it's own .xsi and it's own .fbx (only solution functioning was VBscript). But, C4D format was functioning... The feeling that xsi was abandonned since a long time. Yep,12 million lines of code that was not worth making evolve, but worth abandon rather than sell. I don't know if they realize how much trust they lost. And funnily, it's not only from ex SI users. Le 22/05/2014 18:23, Stefan Kubicek a écrit : Exactly my pov. The different packages are too much in flux atm to make a decision right now. If I was forced to switch, I'd go Houdini though. Still sticking with Softimage for now. There seem to be some changes coming in the next year or two in almost every package so I'm gambling on waiting a while before choosing a direction. Looking forward to the next step, it may have some things I'll miss but I'm sure there will be advantages to balance it out. One thing is for sure, wherever I end up will have to have a Redshift plugin. On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com wrote: Well the same applies to me. I now am getting into deep scripting in Softimage. The big difference is that in Maya you script for necessitiy and in Softimage for the fun of it. The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc. For me it was never grief, it was anger. And the anger has passed. --- Emilio Hernández VFX 3D animation. 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net: There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn how to use ICE, so it a wonderful new feature, to me. I'm going to put any further efforts into learning more about ICE, rather than spend my time trying to learn another 3D package. 3rd Parties still seem to be developing for Softimage, although I'm sure that will fade over time. I turn 60 next month, so this is it for me. Even if I retire at 80. :) I will not swallow the Kool-aid. I feel bad for the kid who just graduated art school with a Softimage background. That is a tough spot to be in. Fortunately young minds learn faster. On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here. :) Enviado desde Yahoo Mail en Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- www.matinai.com -- - Stefan Kubicek ste...@keyvis.at%22ste...@keyvis.at%22%20%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
I’m still grieving over Softimages instability during shading and lighting ;-/ http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/ And our numbers look even worse. Andy
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
I've got over it by diving into Houdini, to more I learn the more I want to dive deeper ;). It's not a complete solution just yet, but I am sure it will be ;) on other sort of unrelated news, interesting to see TheMill promoting the use if Cinema4D on this ad http://bit.ly/PrefP On Thursday, 22 May 2014, Andy Goehler lists.andy.goeh...@gmail.com wrote: I’m still grieving over Softimages instability during shading and lighting ;-/ http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/ And our numbers look even worse. Andy
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
I'm still relatively new to SI, and yes, it crashes a lot, but usually due to render problems mostly, the rest is fine. I am still learning lots and lots of it and I still see huge potential with it. I'm still just dabbling feet in the whole ICE realm, and still haven't used all the thirdparty awesomeness out there - so personally SI is still like a new cutting edge software to me, and the more ICE addons and other plugins I get later down the road, including Redshift, will always be like a major upgrade from the future - even if the actual core is not updated. It can last me quite some time till I've wrung enough juice out of it. And yes, I can still find some scalability even if I may not be able to buy many more seats after 2016. So… kinda sticking to it, it's like my elitist software that gets the job done quicker, cheaper and to better quality than competing studios here, and that is only with my limited skills and teaching for my interns! On the side I am learning more Blender; well it's Sculpting and UV and video editing and compositing, they cover my needs more than happily enough. Maybe later I will see how it's rendering and rigging/animation systems are, and eventually ride the Blender wagon into the future - having visual arcs for Fcurves as an addon, just found.. it's cool, powerful, nifty really, also some neat full body IK systems, and a Non Linear Animation toolset, adequate for not being something out of Autodesk. I do feel a bit like… any where I go will be dangerous waters, and everything is relatively destructive with it's history…. I miss that flexibility with everything in SI and it's non-destructive and overridable everything pass like system and workflows.. And with that, for flexibility sake of the studio, it still will be a perfect swiss army knife, the secret weapon, and the main tool of where I'm working here… and I am sure in a few years or even more, I will still be able to compete. -Draise Ph: +57 313 811 6821
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Right you are, my Houdini love affair started quite while ago. But I truly fell in love with it when I did actual work in it. Andy On May 22, 2014, at 20:44, Cristobal Infante cgc...@gmail.com wrote: I've got over it by diving into Houdini, to more I learn the more I want to dive deeper ;). It's not a complete solution just yet, but I am sure it will be ;)
Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
the rigging constraints are very slow last i used in was in 2012 so that may have changed, the default hair is terrible. no idea if there is any fluid support., it's nice but very old, its more user friendly then maya, but old... AD are not treating it right, the love can not be felt :(. On 22 May 2014 20:07, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
really annoying playblast bug, if your scene or your rigs are too heavy, then when you preview, the mesh will stay frozen in place while the bones move, beware the modifier stack, it is not a construction history, every modifier makes the stack more unstable. On 22 May 2014 20:17, Sebastien Sterling sebastien.sterl...@gmail.comwrote: the rigging constraints are very slow last i used in was in 2012 so that may have changed, the default hair is terrible. no idea if there is any fluid support., it's nice but very old, its more user friendly then maya, but old... AD are not treating it right, the love can not be felt :(. On 22 May 2014 20:07, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding workarounds to things, and learning what's broken and what's not. Also, Max relies a lot on third-party plugins to address lots of its limitations. Be ready to spend some cash on some of those if you want truly first-class quality tools. MAXScript is a very friendly language to learn. Very capable too. Scripting-wise, Max is not of the best applications I've used to date. The scripter is based on SCITE, so it is very nice, and has some great features. Max now also supports Python. I have not used it yet, so I cannot comment there. There is a humongous library of available scripts and tools for free out there. Keep these two links handy... www.scriptspot.com www.maxplugins.de If you want to look into ICE-like development, check out Ephere's Lab tool. It's headed in that direction. Let me know if you have more specific questions. Cheers! Sergio Muciño. Sent from my iPad. On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
How come I don't hear anything about 3dsmax,...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:17:02 -0400 To: softimage@listproc.autodesk.com Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding workarounds to things, and learning what's broken and what's not. Also, Max relies a lot on third-party plugins to address lots of its limitations. Be ready to spend some cash on some of those if you want truly first-class quality tools.MAXScript is a very friendly language to learn. Very capable too. Scripting-wise, Max is not of the best applications I've used to date. The scripter is based on SCITE, so it is very nice, and has some great features. Max now also supports Python. I have not used it yet, so I cannot comment there.There is a humongous library of available scripts and tools for free out there. Keep these two links handy...www.scriptspot.comwww.maxplugins.de If you want to look into ICE-like development, check out Ephere's Lab tool. It's headed in that direction.Let me know if you have more specific questions. Cheers! Sergio Muciño.Sent from my iPad. On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
In Max they're called State Sets. Sergio M. Sent from my iPhone On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: How come I don't hear anything about 3dsmax,...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:17:02 -0400 To: softimage@listproc.autodesk.com Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding workarounds to things, and learning what's broken and what's not. Also, Max relies a lot on third-party plugins to address lots of its limitations. Be ready to spend some cash on some of those if you want truly first-class quality tools. MAXScript is a very friendly language to learn. Very capable too. Scripting-wise, Max is not of the best applications I've used to date. The scripter is based on SCITE, so it is very nice, and has some great features. Max now also supports Python. I have not used it yet, so I cannot comment there. There is a humongous library of available scripts and tools for free out there. Keep these two links handy... www.scriptspot.com www.maxplugins.de If you want to look into ICE-like development, check out Ephere's Lab tool. It's headed in that direction. Let me know if you have more specific questions. Cheers! Sergio Muciño. Sent from my iPad. On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
thought max didn't have passes at all... as most times when I was asking people they were pointing me the render elements...which for sure are not the same... good to know, gracias Sergio ;) -Manu IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:41:54 -0400 To: softimage@listproc.autodesk.com In Max they're called State Sets. Sergio M. Sent from my iPhone On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: How come I don't hear anything about 3dsmax,...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:17:02 -0400 To: softimage@listproc.autodesk.com Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding workarounds to things, and learning what's broken and what's not. Also, Max relies a lot on third-party plugins to address lots of its limitations. Be ready to spend some cash on some of those if you want truly first-class quality tools.MAXScript is a very friendly language to learn. Very capable too. Scripting-wise, Max is not of the best applications I've used to date. The scripter is based on SCITE, so it is very nice, and has some great features. Max now also supports Python. I have not used it yet, so I cannot comment there.There is a humongous library of available scripts and tools for free out there. Keep these two links handy...www.scriptspot.comwww.maxplugins.de If you want to look into ICE-like development, check out Ephere's Lab tool. It's headed in that direction.Let me know if you have more specific questions. Cheers! Sergio Muciño.Sent from my iPad. On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone On May 22, 2014, at 5:00 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: thought max didn't have passes at all... as most times when I was asking people they were pointing me the render elements...which for sure are not the same... good to know, gracias Sergio ;) -Manu IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:41:54 -0400 To: softimage@listproc.autodesk.com In Max they're called State Sets. Sergio M. Sent from my iPhone On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: How come I don't hear anything about 3dsmax,...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:17:02 -0400 To: softimage@listproc.autodesk.com Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding workarounds to things, and learning what's broken and what's not. Also, Max relies a lot on third-party plugins to address lots of its limitations. Be ready to spend some cash on some of those if you want truly first-class quality tools. MAXScript is a very friendly language to learn. Very capable too. Scripting-wise, Max is not of the best applications I've used to date. The scripter is based on SCITE, so it is very nice, and has some great features. Max now also supports Python. I have not used it yet, so I cannot comment there. There is a humongous library of available scripts and tools for free out there. Keep these two links handy... www.scriptspot.com www.maxplugins.de If you want to look into ICE-like development, check out Ephere's Lab tool. It's headed in that direction. Let me know if you have more specific questions. Cheers! Sergio Muciño. Sent from my iPad. On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote: How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
Sergio is spot on in his description. i had not heard of Scene states either. http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ Max is a nice user friendly package, but it is being severely neglected. no alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly taking over its game industry share. modo is probably a better arch design package. no support from major 3rd party renderers, with the exception of Vray. it's sad, Sergio is right about that too. On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote: they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone