Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Tenshi S.
ohh boy this topic.
I'm continuing learning arn, and i'm beginning to learn ice, it's never
late. I feel like i'm learning a new app everytime i open xsi.; but
learning maya for me is like i'm force to do it.


On Thu, May 22, 2014 at 8:39 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Sergio is spot on in his description.

 i had not heard of Scene states either.


 http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/

 Max is a nice user friendly package, but it is being severely neglected.
 no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
 slowly taking over its game industry share. modo is probably a better arch
 design package. no support from major 3rd party renderers, with the
 exception of Vray.

 it's sad, Sergio is right about that too.


 On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote:

 they work, but when i was at blur we didn't use them. watch out there is
 no way of knowing which scene state you are in.


 On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
 sergio.muc...@gmail.comwrote:

 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone





Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Luc-Eric Rousseau
Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared
viewport engine.
On May 22, 2014 9:40 PM, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 Sergio is spot on in his description.

 i had not heard of Scene states either.


 http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/

 Max is a nice user friendly package, but it is being severely neglected.
 no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
 slowly taking over its game industry share. modo is probably a better arch
 design package. no support from major 3rd party renderers, with the
 exception of Vray.

 it's sad, Sergio is right about that too.


 On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote:

 they work, but when i was at blur we didn't use them. watch out there is
 no way of knowing which scene state you are in.


 On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
 sergio.muc...@gmail.comwrote:

 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone





Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Jordi Bares
Can I ask you Luc-Eric how is that the same engine was not put in XSI? the 
whole HQV reinvention seems to me like I am missing something.

If you ware allowed to discuss what was the behind that decision? I am sure it 
made sense to someone but I still don't get it.

thx

Jordi Bares
jordiba...@gmail.com

On 23 May 2014, at 12:34, Luc-Eric Rousseau luceri...@gmail.com wrote:

 Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared 
 viewport engine.
 
 On May 22, 2014 9:40 PM, Sebastien Sterling sebastien.sterl...@gmail.com 
 wrote:
 Sergio is spot on in his description.
 
 i had not heard of Scene states either.
 
 http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/
 
 Max is a nice user friendly package, but it is being severely neglected. no 
 alembic no open subdiv, no viewport 2.0  and no prospects, maya is slowly 
 taking over its game industry share. modo is probably a better arch design 
 package. no support from major 3rd party renderers, with the exception of 
 Vray.
 
 it's sad, Sergio is right about that too.
 
 
 On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote:
 they work, but when i was at blur we didn't use them. watch out there is no 
 way of knowing which scene state you are in.
 
 
 On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.com 
 wrote:
 Sorry, I got mixed up. It's Scene States. 
 Render elements are the old system.
 Saludos Manuel!
 
 
 Sergio M. 
 
 Sent from my iPhone
 
 



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Mirko Jankovic
keep SI away from any meaningful upgrades, those who put let them make it
even worse and get more reasons to kill it tomorrow.

I think it was clear enough.
saying how SI was old impossible to implement blah blah doesn't make sense
as both Maya and Max are same old crap...


On Fri, May 23, 2014 at 2:36 PM, Jordi Bares jordiba...@gmail.com wrote:

 Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
 whole HQV reinvention seems to me like I am missing something.

 If you ware allowed to discuss what was the behind that decision? I am
 sure it made sense to someone but I still don't get it.

 thx

 Jordi Bares
 jordiba...@gmail.com

 On 23 May 2014, at 12:34, Luc-Eric Rousseau luceri...@gmail.com wrote:

 Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared
 viewport engine.
 On May 22, 2014 9:40 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Sergio is spot on in his description.

 i had not heard of Scene states either.


 http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/

 Max is a nice user friendly package, but it is being severely neglected.
 no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
 slowly taking over its game industry share. modo is probably a better arch
 design package. no support from major 3rd party renderers, with the
 exception of Vray.

 it's sad, Sergio is right about that too.


 On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote:

 they work, but when i was at blur we didn't use them. watch out there is
 no way of knowing which scene state you are in.


 On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
 sergio.muc...@gmail.comwrote:

 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone






Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Luc-Eric Rousseau
On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote:
 Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
 whole HQV reinvention seems to me like I am missing something.

 If you ware allowed to discuss what was the behind that decision? I am sure
 it made sense to someone but I still don't get it.

The HQV project in Softimage was small project we could do in one
release.  It was about finishing the already-begun MetaSL
implementation in the viewport, which you could enable with an
environment variable in Softimage 2010, and fixing a few things like
transparency and texturing issues that have been asked for a long
time.  It ended up being a bit more complicated, but we still managed
to do it with a few people.

It's not a new viewport, it's just installing realtime shaders in the
same Softimage viewing code as before.  It's the same thing as the
OpenGL real time shader mode.

Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
with dozens of people, and work continues.  You need to change many
thing in your app to modernize it to the new viewing philosophy and
detach it from the old OpenGL and old ways of thinking/coding.  A few
years ago, when the plan for Softimage 2014 was made, nitrous and vp
2.0 were both young and struggling so it wasn't obvious at all.


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Byron Nash
Answering the original question. Once the announcement was made, it has
created a near impossible environment for me to use Softimage. My employer
already scowled at my use of SI and now he has a reason to dictate me use
another app. We bought a seat of C4D and I'm trying to get up to speed in
it. The only way now that I can run something through SI is if I can
demonstrate a problem only solved in SI or am completely solo(freelance).
Otherwise I'm hemmed in and have to use what they tell me. It was an uphill
battle before fighting for Softimage but now it's a cliff face. For all
those who are able to keep on going, don't take it for granted!

Byron


On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote:
  Can I ask you Luc-Eric how is that the same engine was not put in XSI?
 the
  whole HQV reinvention seems to me like I am missing something.
 
  If you ware allowed to discuss what was the behind that decision? I am
 sure
  it made sense to someone but I still don't get it.

 The HQV project in Softimage was small project we could do in one
 release.  It was about finishing the already-begun MetaSL
 implementation in the viewport, which you could enable with an
 environment variable in Softimage 2010, and fixing a few things like
 transparency and texturing issues that have been asked for a long
 time.  It ended up being a bit more complicated, but we still managed
 to do it with a few people.

 It's not a new viewport, it's just installing realtime shaders in the
 same Softimage viewing code as before.  It's the same thing as the
 OpenGL real time shader mode.

 Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
 with dozens of people, and work continues.  You need to change many
 thing in your app to modernize it to the new viewing philosophy and
 detach it from the old OpenGL and old ways of thinking/coding.  A few
 years ago, when the plan for Softimage 2014 was made, nitrous and vp
 2.0 were both young and struggling so it wasn't obvious at all.



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Sebastien Sterling
To Byron,

I feel you buddy, know the pain of that fight only too well.


On 23 May 2014 14:26, Byron Nash byronn...@gmail.com wrote:

 Answering the original question. Once the announcement was made, it has
 created a near impossible environment for me to use Softimage. My employer
 already scowled at my use of SI and now he has a reason to dictate me use
 another app. We bought a seat of C4D and I'm trying to get up to speed in
 it. The only way now that I can run something through SI is if I can
 demonstrate a problem only solved in SI or am completely solo(freelance).
 Otherwise I'm hemmed in and have to use what they tell me. It was an uphill
 battle before fighting for Softimage but now it's a cliff face. For all
 those who are able to keep on going, don't take it for granted!

 Byron


 On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com
 wrote:
  Can I ask you Luc-Eric how is that the same engine was not put in XSI?
 the
  whole HQV reinvention seems to me like I am missing something.
 
  If you ware allowed to discuss what was the behind that decision? I am
 sure
  it made sense to someone but I still don't get it.

 The HQV project in Softimage was small project we could do in one
 release.  It was about finishing the already-begun MetaSL
 implementation in the viewport, which you could enable with an
 environment variable in Softimage 2010, and fixing a few things like
 transparency and texturing issues that have been asked for a long
 time.  It ended up being a bit more complicated, but we still managed
 to do it with a few people.

 It's not a new viewport, it's just installing realtime shaders in the
 same Softimage viewing code as before.  It's the same thing as the
 OpenGL real time shader mode.

 Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
 with dozens of people, and work continues.  You need to change many
 thing in your app to modernize it to the new viewing philosophy and
 detach it from the old OpenGL and old ways of thinking/coding.  A few
 years ago, when the plan for Softimage 2014 was made, nitrous and vp
 2.0 were both young and struggling so it wasn't obvious at all.





Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Jordi Bares
Thanks for the info… I guess I was naively thinking it had little implications 
on the rest of the code.

Jordi Bares
jordiba...@gmail.com

On 23 May 2014, at 14:18, Luc-Eric Rousseau luceri...@gmail.com wrote:

 On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote:
 Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
 whole HQV reinvention seems to me like I am missing something.
 
 If you ware allowed to discuss what was the behind that decision? I am sure
 it made sense to someone but I still don't get it.
 
 The HQV project in Softimage was small project we could do in one
 release.  It was about finishing the already-begun MetaSL
 implementation in the viewport, which you could enable with an
 environment variable in Softimage 2010, and fixing a few things like
 transparency and texturing issues that have been asked for a long
 time.  It ended up being a bit more complicated, but we still managed
 to do it with a few people.
 
 It's not a new viewport, it's just installing realtime shaders in the
 same Softimage viewing code as before.  It's the same thing as the
 OpenGL real time shader mode.
 
 Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
 with dozens of people, and work continues.  You need to change many
 thing in your app to modernize it to the new viewing philosophy and
 detach it from the old OpenGL and old ways of thinking/coding.  A few
 years ago, when the plan for Softimage 2014 was made, nitrous and vp
 2.0 were both young and struggling so it wasn't obvious at all.




OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread activemotionpictu...@yahoo.com
I know it's a sensible question, but now that the grief is over, could some of 
you share how you're dealing with the  your software its's obsolote phrase 
around your maya/C4D/3dsMax colleague?

I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Mirko Jankovic
Who said that the grief is over?
Every single day I think at least once... oh AD how I hate you.
Also your software is obsolete from them ends up with I can still work
10 times faster in my obsolete software. Eat my dust!


On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
activemotionpictu...@yahoo.com wrote:

 I know it's a sensible question, but now that the grief is over, could
 some of you share how you're dealing with the  your software its's
 obsolote phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Eric Mootz

grief is over?

is this a bad joke??




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Jordi Bares
It is a very bad joke to be honest… the grief starts now if anything!

Jordi Bares
jordiba...@gmail.com

On 22 May 2014, at 12:19, Eric Mootz e...@mootzoid.com wrote:

 grief is over?
 
 is this a bad joke??
 
 




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Leendert A. Hartog
In the end the five stages of grief as formulated by Elisabeth 
Kübler-Ross seem to apply,

where not everybody is at the same stage at the same time…

http://en.wikipedia.org/wiki/Elisabeth_K%C3%BCbler-Ross

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Jordi Bares
Optimistic model

Jordi Bares
jordiba...@gmail.com

On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl wrote:

 In the end the five stages of grief as formulated by Elisabeth Kübler-Ross 
 seem to apply, 
 where not everybody is at the same stage at the same time…
 
  -- 
 
 Leendert A. Hartog AKA Hirazi Blue 
 Administrator NOT the owner of si-community.com
 



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Eric Thivierge

Two words, Fabric Engine. :)

Eric T.

On 5/22/2014 6:22 AM, activemotionpictu...@yahoo.com wrote:


I know it's a sensible question, but now that the grief is over, could 
some of you share how you're dealing with the  your software its's 
obsolote phrase around your maya/C4D/3dsMax colleague?


I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android 
https://mx.overview.mail.yahoo.com/mobile/?.src=Android






Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephan Haitz
I stay with Softimage for a while further! And saved subscription money 
I spend to 3rd party developers now (I started with this already)! And 
some day there will be a really better 3D-Package (or solution). And I 
bet it will not be a a solution of a certain company!
Sounds desperate or fanatic? Maybe but tell me an alternative Package 
that works NOW in an allround way like Softimage for small studios. 
Apparently I have to do lots of workarounds in every other package  to 
achieve what SI already does...


Stephan






Optimistic model

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl 
mailto:hirazib...@live.nl wrote:


In the end the five stages of grief as formulated by Elisabeth 
Kübler-Ross seem to apply,

where not everybody is at the same stage at the same time…

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner ofsi-community.com  http://si-community.com







Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Leendert A. Hartog

It obviously is a very generalized model: it needn't apply to you! :D

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Ed Harriss
Most of the time I feel like Charlie Brown. ;)
http://bit.ly/1nhac5C

...or the guy referenced in the infamous Talking Heads song - Once in a 
Lifetime.

And you may tell yourself 
This is not my beautiful software?

And you may ask yourself 
Well...How did I get here? 



Same as it ever was...
Same as it ever was...
Same as it ever was...
Ed


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Thursday, May 22, 2014 9:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Now that the grief over softimage, how did you get over your 
it on your daily basis?

It obviously is a very generalized model: it needn't apply to you! :D

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com






Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread David Rivera
@Mirko: Well said. Speed rules over branding. Sadly companies just listen to 
word of mouth which has always been
Maya... once the word of mouth was ICE, AD said: Let´s end development.

I can still laugh when the Viewport 2.0 is presented with honkey tones...
We baked vertex since Snake SoliderI mean: a real while ago in 
softimage...


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
On Thursday, May 22, 2014 8:27 AM, Leendert A. Hartog hirazib...@live.nl 
wrote:
 


It obviously is a very generalized model: it needn't apply to you! :D


-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephen Davidson
There is no grief, here. The software is definitely NOT over. Initially I
thought Oh no (clean version),
but once I thought about it, as I was getting my new license for Redshift
3D, I realized that whatever I need this
existing software to do, I can do with ICE. I am only just starting to
learn how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more about ICE, rather
than spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage, although I'm sure
that will fade over time.
I turn 60 next month, so this is it for me. Even if I retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with a Softimage
background.
That is a tough spot to be in. Fortunately young minds learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Who said that the grief is over?
 Every single day I think at least once... oh AD how I hate you.
 Also your software is obsolete from them ends up with I can still work
 10 times faster in my obsolete software. Eat my dust!


 On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
 activemotionpictu...@yahoo.com wrote:

 I know it's a sensible question, but now that the grief is over, could
 some of you share how you're dealing with the  your software its's
 obsolote phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Emilio Hernandez
Well the same applies to me.

I now am getting into deep scripting in Softimage.

The big difference is that in Maya you script for necessitiy and in
Softimage for the fun of it.

The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

For me it was never grief, it was anger.  And the anger has passed.


---
Emilio Hernández   VFX  3D animation.


2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net:

 There is no grief, here. The software is definitely NOT over. Initially I
 thought Oh no (clean version),
 but once I thought about it, as I was getting my new license for Redshift
 3D, I realized that whatever I need this
 existing software to do, I can do with ICE. I am only just starting to
 learn how to use ICE, so it a wonderful
 new feature, to me.

 I'm going to put any further efforts into learning more about ICE, rather
 than spend my time trying to learn
 another 3D package.

 3rd Parties still seem to be developing for Softimage, although I'm sure
 that will fade over time.
 I turn 60 next month, so this is it for me. Even if I retire at 80. :)

 I will not swallow the Kool-aid.

 I feel bad for the kid who just graduated art school with a Softimage
 background.
 That is a tough spot to be in. Fortunately young minds learn faster.



 On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 Who said that the grief is over?
 Every single day I think at least once... oh AD how I hate you.
 Also your software is obsolete from them ends up with I can still work
 10 times faster in my obsolete software. Eat my dust!


 On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
 activemotionpictu...@yahoo.com wrote:

 I know it's a sensible question, but now that the grief is over, could
 some of you share how you're dealing with the  your software its's
 obsolote phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Matt Morris
Still sticking with Softimage for now. There seem to be some changes coming
in the next year or two in almost every package so I'm gambling on waiting
a while before choosing a direction. Looking forward to the next step, it
may have some things I'll miss but I'm sure there will be advantages to
balance it out. One thing is for sure, wherever I end up will have to have
a Redshift plugin.



On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com wrote:

 Well the same applies to me.

 I now am getting into deep scripting in Softimage.

 The big difference is that in Maya you script for necessitiy and in
 Softimage for the fun of it.

 The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

 For me it was never grief, it was anger.  And the anger has passed.


 ---
 Emilio Hernández   VFX  3D animation.


 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net:

 There is no grief, here. The software is definitely NOT over. Initially I
 thought Oh no (clean version),
 but once I thought about it, as I was getting my new license for Redshift
 3D, I realized that whatever I need this
 existing software to do, I can do with ICE. I am only just starting to
 learn how to use ICE, so it a wonderful
 new feature, to me.

 I'm going to put any further efforts into learning more about ICE, rather
 than spend my time trying to learn
 another 3D package.

 3rd Parties still seem to be developing for Softimage, although I'm sure
 that will fade over time.
 I turn 60 next month, so this is it for me. Even if I retire at 80. :)

 I will not swallow the Kool-aid.

 I feel bad for the kid who just graduated art school with a Softimage
 background.
 That is a tough spot to be in. Fortunately young minds learn faster.



 On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Who said that the grief is over?
 Every single day I think at least once... oh AD how I hate you.
 Also your software is obsolete from them ends up with I can still
 work 10 times faster in my obsolete software. Eat my dust!


 On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
 activemotionpictu...@yahoo.com wrote:

 I know it's a sensible question, but now that the grief is over, could
 some of you share how you're dealing with the  your software its's
 obsolote phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 
www.matinai.com


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stefan Kubicek

Exactly my pov. The different packages are too much in flux atm to make a 
decision right now.
If I was forced to switch, I'd go Houdini though.



Still sticking with Softimage for now. There seem to be some changes coming in the 
next year or two in almost every package so I'm gambling on waiting a while 
before choosing a direction. Looking forward to the next step, it may have some 
things I'll miss but I'm sure there will be advantages to balance it out. One 
thing is for sure, wherever I end up will have to have a Redshift plugin.



On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com wrote:

Well the same applies to me.

I now am getting into deep scripting in Softimage.

The big difference is that in Maya you script for necessitiy and in Softimage 
for the fun of it.

The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

For me it was never grief, it was anger.  And the anger has passed.


---
Emilio Hernández   VFX  3D animation.


2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net:


There is no grief, here. The software is definitely NOT over. Initially I thought 
Oh no (clean version),
but once I thought about it, as I was getting my new license for Redshift 3D, I 
realized that whatever I need this
existing software to do, I can do with ICE. I am only just starting to learn 
how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more about ICE, rather than 
spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage, although I'm sure that 
will fade over time.
I turn 60 next month, so this is it for me. Even if I retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with a Softimage 
background.
That is a tough spot to be in. Fortunately young minds learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic mirkoj.anima...@gmail.com 
wrote:

Who said that the grief is over?
Every single day I think at least once... oh AD how I hate you.
Also your software is obsolete from them ends up with I can still work 10 times 
faster in my obsolete software. Eat my dust!


On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
activemotionpictu...@yahoo.com wrote:

I know it's a sensible question, but now that the grief is over, could some of you share how you're 
dealing with the  your software its's obsolote phrase around your 
maya/C4D/3dsMax colleague?


I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android








--

Best Regards,
 Stephen P. Davidson  (954) 552-7956
   sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

- 
Arthur C. Clarke








--www.matinai.com




--

-
   Stefan Kubicek ste...@keyvis.at
-
  Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231
   www.keyvis.at
 This email and its attachments are
confidential and for the recipient only

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Christoph Muetze
I saved the maintenance fee and used it to add Meshfusion ( Modo) to my 
current Softimage + Redshift pipeline.


FINALLY the maintenance money got me some kick-ass new modelling tools! ;D

\o/

Chris


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread olivier jeannel

Grief will never be over. Relationship is over.

These days I'm realizing naively how little love XSI received.
Now that they killed SI, I've never seen so many posts on the list from 
autodesk employee. Now they listen, let me laugh...
The other day I opened Match mover. A part from the fact it wasn't able 
to track the sequence, it was also unable to save and re open it's own 
.xsi and it's own .fbx (only solution functioning was VBscript). But, 
C4D format was functioning...

The feeling that xsi was abandonned since a long time.
Yep,12 million lines of code that was not worth  making evolve, but 
worth abandon rather than sell.


I don't know if they realize how much trust they lost. And funnily, it's 
not only from ex SI users.






Le 22/05/2014 18:23, Stefan Kubicek a écrit :
Exactly my pov. The different packages are too much in flux atm to 
make a decision right now.

If I was forced to switch, I'd go Houdini though.


Still sticking with Softimage for now. There seem to be some
changes coming in the next year or two in almost every package so
I'm gambling on waiting a while before choosing a direction.
Looking forward to the next step, it may have some things I'll
miss but I'm sure there will be advantages to balance it out. One
thing is for sure, wherever I end up will have to have a Redshift
plugin.



On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com wrote:

Well the same applies to me.

I now am getting into deep scripting in Softimage.

The big difference is that in Maya you script for necessitiy
and in Softimage for the fun of it.

The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

For me it was never grief, it was anger.  And the anger has
passed.


---
Emilio Hernández   VFX  3D animation.


2014-05-22 10:37 GMT-05:00 Stephen Davidson
magic...@bellsouth.net mailto:magic...@bellsouth.net:

There is no grief, here. The software is definitely NOT
over. Initially I thought Oh no (clean version),
but once I thought about it, as I was getting my new
license for Redshift 3D, I realized that whatever I need this
existing software to do, I can do with ICE. I am only just
starting to learn how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more
about ICE, rather than spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage,
although I'm sure that will fade over time.
I turn 60 next month, so this is it for me. Even if I
retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with
a Softimage background.
That is a tough spot to be in. Fortunately young minds
learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic
mirkoj.anima...@gmail.com
mailto:mirkoj.anima...@gmail.com wrote:

Who said that the grief is over?
Every single day I think at least once... oh AD how I
hate you.
Also your software is obsolete from them ends up
with I can still work 10 times faster in my obsolete
software. Eat my dust!


On Thu, May 22, 2014 at 12:22 PM,
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com wrote:

I know it's a sensible question, but now that the
grief is over, could some of you share how you're
dealing with the  your software its's obsolote
phrase around your maya/C4D/3dsMax colleague?

I got my head under Modo blankets and hope the day
comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android
https://mx.overview.mail.yahoo.com/mobile/?.src=Android





-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable
from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com





-- 
www.matinai.com http://www.matinai.com





--
-
   Stefan Kubicek ste...@keyvis.at 

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
ow the Max people will be pretty pissed as well at this stage, seeing the
heaps of new tech AD heaps on Maya's bloated corps, while 3ds rotts.

But i think the most insulting must be when they do all the see we really
doo listen to our clients bullshit, thats gota sting.


On 22 May 2014 18:15, olivier jeannel olivier.jean...@noos.fr wrote:

  Grief will never be over. Relationship is over.

 These days I'm realizing naively how little love XSI received.
 Now that they killed SI, I've never seen so many posts on the list from
 autodesk employee. Now they listen, let me laugh...
 The other day I opened Match mover. A part from the fact it wasn't able to
 track the sequence, it was also unable to save and re open it's own .xsi
 and it's own .fbx (only solution functioning was VBscript). But, C4D format
 was functioning...
 The feeling that xsi was abandonned since a long time.
 Yep,12 million lines of code that was not worth  making evolve, but worth
 abandon rather than sell.

 I don't know if they realize how much trust they lost. And funnily, it's
 not only from ex SI users.





 Le 22/05/2014 18:23, Stefan Kubicek a écrit :

 Exactly my pov. The different packages are too much in flux atm to make a
 decision right now.
 If I was forced to switch, I'd go Houdini though.


  Still sticking with Softimage for now. There seem to be some changes
 coming in the next year or two in almost every package so I'm gambling on
 waiting a while before choosing a direction. Looking forward to the next
 step, it may have some things I'll miss but I'm sure there will be
 advantages to balance it out. One thing is for sure, wherever I end up will
 have to have a Redshift plugin.



 On 22 May 2014 16:56, Emilio Hernandez emi...@e-roja.com wrote:

Well the same applies to me.

  I now am getting into deep scripting in Softimage.

  The big difference is that in Maya you script for necessitiy and in
 Softimage for the fun of it.

  The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

  For me it was never grief, it was anger.  And the anger has passed.


  ---
 Emilio Hernández   VFX  3D animation.


 2014-05-22 10:37 GMT-05:00 Stephen Davidson magic...@bellsouth.net:

  There is no grief, here. The software is definitely NOT over. Initially
 I thought Oh no (clean version),
 but once I thought about it, as I was getting my new license for
 Redshift 3D, I realized that whatever I need this
 existing software to do, I can do with ICE. I am only just starting to
 learn how to use ICE, so it a wonderful
 new feature, to me.

  I'm going to put any further efforts into learning more about ICE,
 rather than spend my time trying to learn
 another 3D package.

  3rd Parties still seem to be developing for Softimage, although I'm
 sure that will fade over time.
 I turn 60 next month, so this is it for me. Even if I retire at 80. :)

  I will not swallow the Kool-aid.

  I feel bad for the kid who just graduated art school with a Softimage
 background.
 That is a tough spot to be in. Fortunately young minds learn faster.



 On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Who said that the grief is over?
 Every single day I think at least once... oh AD how I hate you.
 Also your software is obsolete from them ends up with I can still
 work 10 times faster in my obsolete software. Eat my dust!


 On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
 activemotionpictu...@yahoo.com wrote:

   I know it's a sensible question, but now that the grief is over,
 could some of you share how you're dealing with the  your software its's
 obsolote phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around
 quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android





   --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com





  --
 www.matinai.com




  --

 -
Stefan Kubicek 
 ste...@keyvis.at%22ste...@keyvis.at%22%20%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only





Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
I’m still grieving over Softimages instability during shading and lighting ;-/

http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/

And our numbers look even worse.

Andy

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Cristobal Infante
I've got over it by diving into Houdini, to more I learn the more I want to
dive deeper ;). It's not a complete solution just yet, but I am sure it
will be ;)

on other sort of unrelated news, interesting to see TheMill promoting the
use if Cinema4D on this ad http://bit.ly/PrefP

On Thursday, 22 May 2014, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 I’m still grieving over Softimages instability during shading and lighting
 ;-/


 http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/

 And our numbers look even worse.

 Andy



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andres Stephens
I'm still relatively new to SI, and yes, it crashes a lot, but usually due to 
render problems mostly, the rest is fine. I am still learning lots and lots of 
it and I still see huge potential with it. I'm still just dabbling feet in the 
whole ICE realm, and still haven't used all the thirdparty awesomeness out 
there - so personally SI is still like a new cutting edge software to me, and 
the more ICE addons and other plugins I get later down the road, including 
Redshift, will always be like a major upgrade from the future - even if the 
actual core is not updated. It can last me quite some time till I've wrung 
enough juice out of it. And yes, I can still find some scalability even if I 
may not be able to buy many more seats after 2016. 

So… kinda sticking to it, it's like my elitist software that gets the job done 
quicker, cheaper and to better quality than competing studios here, and that is 
only with my limited skills and teaching for my interns! 

On the side I am learning more Blender; well it's Sculpting and UV and video 
editing and compositing, they cover my needs more than happily enough. 

Maybe later I will see how it's rendering and rigging/animation systems are, 
and eventually ride the Blender wagon into the future -  having visual arcs for 
Fcurves as an addon, just found.. it's cool, powerful, nifty really, also some 
neat full body IK systems, and a Non Linear Animation toolset, adequate for not 
being something out of Autodesk. 

I do feel a bit like… any where I go will be dangerous waters, and everything 
is relatively destructive with it's history…. I miss that flexibility with 
everything in SI and it's non-destructive and overridable everything pass like 
system and workflows.. And with that, for flexibility sake of the studio, it 
still will be a perfect swiss army knife, the secret weapon, and the main tool 
of where I'm working here… and I am sure in a few years or even more, I will 
still be able to compete. 







-Draise

Ph: +57 313 811 6821

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
Right you are, my Houdini love affair started quite while ago. But I truly fell 
in love with it when I did actual work in it. 

Andy 

On May 22, 2014, at 20:44, Cristobal Infante cgc...@gmail.com wrote:

 I've got over it by diving into Houdini, to more I learn the more I want to 
 dive deeper ;). It's not a complete solution just yet, but I am sure it will 
 be ;)



Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Ryan Maguire

 How come I don't hear anything about 3dsmax, I have just started learning
 it ... But I like it more and more each day.


Are there huge cons that I should be aware of?   Anyone who has extensive
experience in max...


Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
the rigging constraints are very slow last i used in was in 2012 so that
may have changed, the default hair is terrible. no idea if there is any
fluid support., it's nice but very old, its more user friendly then maya,
but old... AD are not treating it right, the love can not be felt :(.


On 22 May 2014 20:07, Ryan Maguire rpmagu...@gmail.com wrote:

  How come I don't hear anything about 3dsmax, I have just started
 learning it ... But I like it more and more each day.


 Are there huge cons that I should be aware of?   Anyone who has extensive
 experience in max...



Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
really annoying playblast bug, if your scene or your rigs are too heavy,
then
when you preview, the mesh will stay frozen in place while the bones move,
beware the modifier stack, it is not a construction history, every modifier
makes the stack more unstable.


On 22 May 2014 20:17, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

 the rigging constraints are very slow last i used in was in 2012 so that
 may have changed, the default hair is terrible. no idea if there is any
 fluid support., it's nice but very old, its more user friendly then maya,
 but old... AD are not treating it right, the love can not be felt :(.


 On 22 May 2014 20:07, Ryan Maguire rpmagu...@gmail.com wrote:

  How come I don't hear anything about 3dsmax, I have just started
 learning it ... But I like it more and more each day.


 Are there huge cons that I should be aware of?   Anyone who has extensive
 experience in max...





Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Mucino
Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. 
Also, Max relies a lot on third-party plugins to address lots of its 
limitations. Be ready to spend some cash on some of those if you want truly 
first-class quality tools.
MAXScript is a very friendly language to learn. Very capable too. 
Scripting-wise, Max is not of the best applications I've used to date. The 
scripter is based on SCITE, so it is very nice, and has some great features. 
Max now also supports Python. I have not used it yet, so I cannot comment there.
There is a humongous library of available  scripts and tools for free out 
there. Keep these two links handy...
www.scriptspot.com
www.maxplugins.de

If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.
Let me know if you have more specific questions. Cheers!

Sergio Muciño.
Sent from my iPad.

On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote:

 How come I don't hear anything about 3dsmax, I have just started learning it 
 ... But I like it more and more each day.
 
 Are there huge cons that I should be aware of?   Anyone who has extensive 
 experience in max... 


RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
How come I don't hear anything about 3dsmax,...ehhh render passes, if you 
find them in max let me know! :)


IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: OT: Now that the grief over softimage, how did you get over 
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:17:02 -0400
To: softimage@listproc.autodesk.com

Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. Also, Max relies a lot on 
third-party plugins to address lots of its limitations. Be ready to spend some 
cash on some of those if you want truly first-class quality tools.MAXScript is 
a very friendly language to learn. Very capable too. Scripting-wise, Max is not 
of the best applications I've used to date. The scripter is based on SCITE, so 
it is very nice, and has some great features. Max now also supports Python. I 
have not used it yet, so I cannot comment there.There is a humongous library of 
available  scripts and tools for free out there. Keep these two links 
handy...www.scriptspot.comwww.maxplugins.de
If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.Let me know if you have more specific questions. 
Cheers!
Sergio Muciño.Sent from my iPad.
On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote:



How come I don't hear anything about 3dsmax, I have just started learning it 
... But I like it more and more each day.

Are there huge cons that I should be aware of?   Anyone who has extensive 
experience in max... 
  

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Muciño
In Max they're called State Sets. 

Sergio M. 

Sent from my iPhone

 On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com 
 wrote:
 
 How come I don't hear anything about 3dsmax,...ehhh render passes, if 
 you find them in max let me know! :)
 
 
 
 IMDB | Portfolio | Vimeo | Linkedin
 
 
 Subject: Re: OT: Now that the grief over softimage,   how did you get over 
 your it on your daily basis?
 From: sergio.muc...@gmail.com
 Date: Thu, 22 May 2014 16:17:02 -0400
 To: softimage@listproc.autodesk.com
 
 Max's tools are mostly built to be productive right out of the box. It's a 
 right-to-the-point application that can also be quite flexible and 
 procedural. 
 The downside is that a lot of stuff in there is so neglected and broken, that 
 it's just sad. You're going to spend some time finding workarounds to things, 
 and learning what's broken and what's not. 
 Also, Max relies a lot on third-party plugins to address lots of its 
 limitations. Be ready to spend some cash on some of those if you want truly 
 first-class quality tools.
 MAXScript is a very friendly language to learn. Very capable too. 
 Scripting-wise, Max is not of the best applications I've used to date. The 
 scripter is based on SCITE, so it is very nice, and has some great features. 
 Max now also supports Python. I have not used it yet, so I cannot comment 
 there.
 There is a humongous library of available  scripts and tools for free out 
 there. Keep these two links handy...
 www.scriptspot.com
 www.maxplugins.de
 
 If you want to look into ICE-like development, check out Ephere's Lab tool. 
 It's headed in that direction.
 Let me know if you have more specific questions. Cheers!
 
 Sergio Muciño.
 Sent from my iPad.
 
 On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote:
 
 How come I don't hear anything about 3dsmax, I have just started learning it 
 ... But I like it more and more each day.
 
 Are there huge cons that I should be aware of?   Anyone who has extensive 
 experience in max... 


RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
thought max didn't have passes at all... as most times when I was asking people 
they were pointing me the render elements...which for sure are not the same... 
good to know, gracias Sergio ;)
-Manu


IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: OT: Now that the grief over softimage, how did you get over 
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:41:54 -0400
To: softimage@listproc.autodesk.com

In Max they're called State Sets. 

Sergio M. 
Sent from my iPhone
On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com 
wrote:




How come I don't hear anything about 3dsmax,...ehhh render passes, if you 
find them in max let me know! :)


IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: OT: Now that the grief over softimage, how did you get over 
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:17:02 -0400
To: softimage@listproc.autodesk.com

Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. Also, Max relies a lot on 
third-party plugins to address lots of its limitations. Be ready to spend some 
cash on some of those if you want truly first-class quality tools.MAXScript is 
a very friendly language to learn. Very capable too. Scripting-wise, Max is not 
of the best applications I've used to date. The scripter is based on SCITE, so 
it is very nice, and has some great features. Max now also supports Python. I 
have not used it yet, so I cannot comment there.There is a humongous library of 
available  scripts and tools for free out there. Keep these two links 
handy...www.scriptspot.comwww.maxplugins.de
If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.Let me know if you have more specific questions. 
Cheers!
Sergio Muciño.Sent from my iPad.
On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote:



How come I don't hear anything about 3dsmax, I have just started learning it 
... But I like it more and more each day.

Are there huge cons that I should be aware of?   Anyone who has extensive 
experience in max... 
  
  

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Muciño
Sorry, I got mixed up. It's Scene States. 
Render elements are the old system.
Saludos Manuel!

Sergio M. 

Sent from my iPhone

 On May 22, 2014, at 5:00 PM, Manuel Huertas Marchena lito...@hotmail.com 
 wrote:
 
 thought max didn't have passes at all... as most times when I was asking 
 people they were pointing me the render elements...which for sure are not the 
 same...
  good to know, gracias Sergio ;)
 
 -Manu
 
 
 
 IMDB | Portfolio | Vimeo | Linkedin
 
 
 Subject: Re: OT: Now that the grief over softimage,   how did you get over 
 your it on your daily basis?
 From: sergio.muc...@gmail.com
 Date: Thu, 22 May 2014 16:41:54 -0400
 To: softimage@listproc.autodesk.com
 
 In Max they're called State Sets. 
 
 Sergio M. 
 
 Sent from my iPhone
 
 On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com 
 wrote:
 
 How come I don't hear anything about 3dsmax,...ehhh render passes, if 
 you find them in max let me know! :)
 
 
 
 IMDB | Portfolio | Vimeo | Linkedin
 
 
 Subject: Re: OT: Now that the grief over softimage,   how did you get over 
 your it on your daily basis?
 From: sergio.muc...@gmail.com
 Date: Thu, 22 May 2014 16:17:02 -0400
 To: softimage@listproc.autodesk.com
 
 Max's tools are mostly built to be productive right out of the box. It's a 
 right-to-the-point application that can also be quite flexible and 
 procedural. 
 The downside is that a lot of stuff in there is so neglected and broken, that 
 it's just sad. You're going to spend some time finding workarounds to things, 
 and learning what's broken and what's not. 
 Also, Max relies a lot on third-party plugins to address lots of its 
 limitations. Be ready to spend some cash on some of those if you want truly 
 first-class quality tools.
 MAXScript is a very friendly language to learn. Very capable too. 
 Scripting-wise, Max is not of the best applications I've used to date. The 
 scripter is based on SCITE, so it is very nice, and has some great features. 
 Max now also supports Python. I have not used it yet, so I cannot comment 
 there.
 There is a humongous library of available  scripts and tools for free out 
 there. Keep these two links handy...
 www.scriptspot.com
 www.maxplugins.de
 
 If you want to look into ICE-like development, check out Ephere's Lab tool. 
 It's headed in that direction.
 Let me know if you have more specific questions. Cheers!
 
 Sergio Muciño.
 Sent from my iPad.
 
 On May 22, 2014, at 3:07 PM, Ryan Maguire rpmagu...@gmail.com wrote:
 
 How come I don't hear anything about 3dsmax, I have just started learning it 
 ... But I like it more and more each day.
 
 Are there huge cons that I should be aware of?   Anyone who has extensive 
 experience in max... 


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Steven Caron
they work, but when i was at blur we didn't use them. watch out there is no
way of knowing which scene state you are in.


On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote:

 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
Sergio is spot on in his description.

i had not heard of Scene states either.

http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/

Max is a nice user friendly package, but it is being severely neglected. no
alembic no open subdiv, no viewport 2.0  and no prospects, maya is slowly
taking over its game industry share. modo is probably a better arch design
package. no support from major 3rd party renderers, with the exception of
Vray.

it's sad, Sergio is right about that too.


On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote:

 they work, but when i was at blur we didn't use them. watch out there is
 no way of knowing which scene state you are in.


 On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote:

 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone