Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Jordi Bares
Thanks for the info… I guess I was naively thinking it had little implications 
on the rest of the code.

Jordi Bares
jordiba...@gmail.com

On 23 May 2014, at 14:18, Luc-Eric Rousseau  wrote:

> On Fri, May 23, 2014 at 8:36 AM, Jordi Bares  wrote:
>> Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
>> whole HQV reinvention seems to me like I am missing something.
>> 
>> If you ware allowed to discuss what was the behind that decision? I am sure
>> it made sense to someone but I still don't get it.
> 
> The HQV project in Softimage was small project we could do in one
> release.  It was about finishing the already-begun MetaSL
> implementation in the viewport, which you could enable with an
> environment variable in Softimage 2010, and fixing a few things like
> transparency and texturing issues that have been asked for a long
> time.  It ended up being a bit more complicated, but we still managed
> to do it with a few people.
> 
> It's not a new viewport, it's just installing realtime shaders in the
> same Softimage viewing code as before.  It's the same thing as the
> "OpenGL" real time shader mode.
> 
> Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
> with dozens of people, and work continues.  You need to change many
> thing in your app to modernize it to the new viewing philosophy and
> detach it from the old OpenGL and old ways of thinking/coding.  A few
> years ago, when the plan for Softimage 2014 was made, nitrous and vp
> 2.0 were both young and struggling so it wasn't obvious at all.




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Sebastien Sterling
To Byron,

I feel you buddy, know the pain of that fight only too well.


On 23 May 2014 14:26, Byron Nash  wrote:

> Answering the original question. Once the announcement was made, it has
> created a near impossible environment for me to use Softimage. My employer
> already scowled at my use of SI and now he has a reason to dictate me use
> another app. We bought a seat of C4D and I'm trying to get up to speed in
> it. The only way now that I can run something through SI is if I can
> demonstrate a problem only solved in SI or am completely solo(freelance).
> Otherwise I'm hemmed in and have to use what they tell me. It was an uphill
> battle before fighting for Softimage but now it's a cliff face. For all
> those who are able to keep on going, don't take it for granted!
>
> Byron
>
>
> On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau wrote:
>
>> On Fri, May 23, 2014 at 8:36 AM, Jordi Bares 
>> wrote:
>> > Can I ask you Luc-Eric how is that the same engine was not put in XSI?
>> the
>> > whole HQV reinvention seems to me like I am missing something.
>> >
>> > If you ware allowed to discuss what was the behind that decision? I am
>> sure
>> > it made sense to someone but I still don't get it.
>>
>> The HQV project in Softimage was small project we could do in one
>> release.  It was about finishing the already-begun MetaSL
>> implementation in the viewport, which you could enable with an
>> environment variable in Softimage 2010, and fixing a few things like
>> transparency and texturing issues that have been asked for a long
>> time.  It ended up being a bit more complicated, but we still managed
>> to do it with a few people.
>>
>> It's not a new viewport, it's just installing realtime shaders in the
>> same Softimage viewing code as before.  It's the same thing as the
>> "OpenGL" real time shader mode.
>>
>> Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
>> with dozens of people, and work continues.  You need to change many
>> thing in your app to modernize it to the new viewing philosophy and
>> detach it from the old OpenGL and old ways of thinking/coding.  A few
>> years ago, when the plan for Softimage 2014 was made, nitrous and vp
>> 2.0 were both young and struggling so it wasn't obvious at all.
>>
>
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Byron Nash
Answering the original question. Once the announcement was made, it has
created a near impossible environment for me to use Softimage. My employer
already scowled at my use of SI and now he has a reason to dictate me use
another app. We bought a seat of C4D and I'm trying to get up to speed in
it. The only way now that I can run something through SI is if I can
demonstrate a problem only solved in SI or am completely solo(freelance).
Otherwise I'm hemmed in and have to use what they tell me. It was an uphill
battle before fighting for Softimage but now it's a cliff face. For all
those who are able to keep on going, don't take it for granted!

Byron


On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau wrote:

> On Fri, May 23, 2014 at 8:36 AM, Jordi Bares  wrote:
> > Can I ask you Luc-Eric how is that the same engine was not put in XSI?
> the
> > whole HQV reinvention seems to me like I am missing something.
> >
> > If you ware allowed to discuss what was the behind that decision? I am
> sure
> > it made sense to someone but I still don't get it.
>
> The HQV project in Softimage was small project we could do in one
> release.  It was about finishing the already-begun MetaSL
> implementation in the viewport, which you could enable with an
> environment variable in Softimage 2010, and fixing a few things like
> transparency and texturing issues that have been asked for a long
> time.  It ended up being a bit more complicated, but we still managed
> to do it with a few people.
>
> It's not a new viewport, it's just installing realtime shaders in the
> same Softimage viewing code as before.  It's the same thing as the
> "OpenGL" real time shader mode.
>
> Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
> with dozens of people, and work continues.  You need to change many
> thing in your app to modernize it to the new viewing philosophy and
> detach it from the old OpenGL and old ways of thinking/coding.  A few
> years ago, when the plan for Softimage 2014 was made, nitrous and vp
> 2.0 were both young and struggling so it wasn't obvious at all.
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Luc-Eric Rousseau
On Fri, May 23, 2014 at 8:36 AM, Jordi Bares  wrote:
> Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
> whole HQV reinvention seems to me like I am missing something.
>
> If you ware allowed to discuss what was the behind that decision? I am sure
> it made sense to someone but I still don't get it.

The HQV project in Softimage was small project we could do in one
release.  It was about finishing the already-begun MetaSL
implementation in the viewport, which you could enable with an
environment variable in Softimage 2010, and fixing a few things like
transparency and texturing issues that have been asked for a long
time.  It ended up being a bit more complicated, but we still managed
to do it with a few people.

It's not a new viewport, it's just installing realtime shaders in the
same Softimage viewing code as before.  It's the same thing as the
"OpenGL" real time shader mode.

Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
with dozens of people, and work continues.  You need to change many
thing in your app to modernize it to the new viewing philosophy and
detach it from the old OpenGL and old ways of thinking/coding.  A few
years ago, when the plan for Softimage 2014 was made, nitrous and vp
2.0 were both young and struggling so it wasn't obvious at all.


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Mirko Jankovic
keep SI away from any meaningful upgrades, those who put let them make it
even worse and get more reasons to kill it tomorrow.

I think it was clear enough.
saying how SI was old impossible to implement blah blah doesn't make sense
as both Maya and Max are same old crap...


On Fri, May 23, 2014 at 2:36 PM, Jordi Bares  wrote:

> Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
> whole HQV reinvention seems to me like I am missing something.
>
> If you ware allowed to discuss what was the behind that decision? I am
> sure it made sense to someone but I still don't get it.
>
> thx
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 23 May 2014, at 12:34, Luc-Eric Rousseau  wrote:
>
> Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared
> viewport engine.
> On May 22, 2014 9:40 PM, "Sebastien Sterling" <
> sebastien.sterl...@gmail.com> wrote:
>
>> Sergio is spot on in his description.
>>
>> i had not heard of Scene states either.
>>
>>
>> http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/
>>
>> Max is a nice user friendly package, but it is being severely neglected.
>> no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
>> slowly taking over its game industry share. modo is probably a better arch
>> design package. no support from major 3rd party renderers, with the
>> exception of Vray.
>>
>> it's sad, Sergio is right about that too.
>>
>>
>> On 23 May 2014 01:01, Steven Caron  wrote:
>>
>>> they work, but when i was at blur we didn't use them. watch out there is
>>> no way of knowing which scene state you are in.
>>>
>>>
>>> On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
>>> wrote:
>>>
 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone


>>
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Jordi Bares
Can I ask you Luc-Eric how is that the same engine was not put in XSI? the 
whole HQV reinvention seems to me like I am missing something.

If you ware allowed to discuss what was the behind that decision? I am sure it 
made sense to someone but I still don't get it.

thx

Jordi Bares
jordiba...@gmail.com

On 23 May 2014, at 12:34, Luc-Eric Rousseau  wrote:

> Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared 
> viewport engine.
> 
> On May 22, 2014 9:40 PM, "Sebastien Sterling"  
> wrote:
> Sergio is spot on in his description.
> 
> i had not heard of Scene states either.
> 
> http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/
> 
> Max is a nice user friendly package, but it is being severely neglected. no 
> alembic no open subdiv, no viewport 2.0  and no prospects, maya is slowly 
> taking over its game industry share. modo is probably a better arch design 
> package. no support from major 3rd party renderers, with the exception of 
> Vray.
> 
> it's sad, Sergio is right about that too.
> 
> 
> On 23 May 2014 01:01, Steven Caron  wrote:
> they work, but when i was at blur we didn't use them. watch out there is no 
> way of knowing which scene state you are in.
> 
> 
> On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño  
> wrote:
> Sorry, I got mixed up. It's Scene States. 
> Render elements are the old system.
> Saludos Manuel!
> 
> 
> Sergio M. 
> 
> Sent from my iPhone
> 
> 



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Luc-Eric Rousseau
Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared
viewport engine.
On May 22, 2014 9:40 PM, "Sebastien Sterling" 
wrote:

> Sergio is spot on in his description.
>
> i had not heard of Scene states either.
>
>
> http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/
>
> Max is a nice user friendly package, but it is being severely neglected.
> no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
> slowly taking over its game industry share. modo is probably a better arch
> design package. no support from major 3rd party renderers, with the
> exception of Vray.
>
> it's sad, Sergio is right about that too.
>
>
> On 23 May 2014 01:01, Steven Caron  wrote:
>
>> they work, but when i was at blur we didn't use them. watch out there is
>> no way of knowing which scene state you are in.
>>
>>
>> On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
>> wrote:
>>
>>> Sorry, I got mixed up. It's Scene States.
>>> Render elements are the old system.
>>> Saludos Manuel!
>>>
>>>
>>> Sergio M.
>>>
>>> Sent from my iPhone
>>>
>>>
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Tenshi S.
ohh boy this topic.
I'm continuing learning arn, and i'm beginning to learn ice, it's never
late. I feel like i'm learning a new app everytime i open xsi.; but
learning maya for me is like i'm force to do it.


On Thu, May 22, 2014 at 8:39 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Sergio is spot on in his description.
>
> i had not heard of Scene states either.
>
>
> http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/
>
> Max is a nice user friendly package, but it is being severely neglected.
> no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
> slowly taking over its game industry share. modo is probably a better arch
> design package. no support from major 3rd party renderers, with the
> exception of Vray.
>
> it's sad, Sergio is right about that too.
>
>
> On 23 May 2014 01:01, Steven Caron  wrote:
>
>> they work, but when i was at blur we didn't use them. watch out there is
>> no way of knowing which scene state you are in.
>>
>>
>> On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
>> wrote:
>>
>>> Sorry, I got mixed up. It's Scene States.
>>> Render elements are the old system.
>>> Saludos Manuel!
>>>
>>>
>>> Sergio M.
>>>
>>> Sent from my iPhone
>>>
>>>
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
Sergio is spot on in his description.

i had not heard of Scene states either.

http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/

Max is a nice user friendly package, but it is being severely neglected. no
alembic no open subdiv, no viewport 2.0  and no prospects, maya is slowly
taking over its game industry share. modo is probably a better arch design
package. no support from major 3rd party renderers, with the exception of
Vray.

it's sad, Sergio is right about that too.


On 23 May 2014 01:01, Steven Caron  wrote:

> they work, but when i was at blur we didn't use them. watch out there is
> no way of knowing which scene state you are in.
>
>
> On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño wrote:
>
>> Sorry, I got mixed up. It's Scene States.
>> Render elements are the old system.
>> Saludos Manuel!
>>
>>
>> Sergio M.
>>
>> Sent from my iPhone
>>
>>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Steven Caron
they work, but when i was at blur we didn't use them. watch out there is no
way of knowing which scene state you are in.


On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño wrote:

> Sorry, I got mixed up. It's Scene States.
> Render elements are the old system.
> Saludos Manuel!
>
>
> Sergio M.
>
> Sent from my iPhone
>
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Muciño
Sorry, I got mixed up. It's Scene States. 
Render elements are the old system.
Saludos Manuel!

Sergio M. 

Sent from my iPhone

> On May 22, 2014, at 5:00 PM, Manuel Huertas Marchena  
> wrote:
> 
> thought max didn't have passes at all... as most times when I was asking 
> people they were pointing me the render elements...which for sure are not the 
> same...
>  good to know, gracias Sergio ;)
> 
> -Manu
> 
> 
> 
> IMDB | Portfolio | Vimeo | Linkedin
> 
> 
> Subject: Re: OT: Now that the grief over softimage,   how did you get over 
> your it on your daily basis?
> From: sergio.muc...@gmail.com
> Date: Thu, 22 May 2014 16:41:54 -0400
> To: softimage@listproc.autodesk.com
> 
> In Max they're called State Sets. 
> 
> Sergio M. 
> 
> Sent from my iPhone
> 
> On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena  
> wrote:
> 
> "How come I don't hear anything about 3dsmax,"...ehhh render passes, if 
> you find them in max let me know! :)
> 
> 
> 
> IMDB | Portfolio | Vimeo | Linkedin
> 
> 
> Subject: Re: OT: Now that the grief over softimage,   how did you get over 
> your it on your daily basis?
> From: sergio.muc...@gmail.com
> Date: Thu, 22 May 2014 16:17:02 -0400
> To: softimage@listproc.autodesk.com
> 
> Max's tools are mostly built to be productive right out of the box. It's a 
> right-to-the-point application that can also be quite flexible and 
> procedural. 
> The downside is that a lot of stuff in there is so neglected and broken, that 
> it's just sad. You're going to spend some time finding workarounds to things, 
> and learning what's broken and what's not. 
> Also, Max relies a lot on third-party plugins to address lots of its 
> limitations. Be ready to spend some cash on some of those if you want truly 
> first-class quality tools.
> MAXScript is a very friendly language to learn. Very capable too. 
> Scripting-wise, Max is not of the best applications I've used to date. The 
> scripter is based on SCITE, so it is very nice, and has some great features. 
> Max now also supports Python. I have not used it yet, so I cannot comment 
> there.
> There is a humongous library of available  scripts and tools for free out 
> there. Keep these two links handy...
> www.scriptspot.com
> www.maxplugins.de
> 
> If you want to look into ICE-like development, check out Ephere's Lab tool. 
> It's headed in that direction.
> Let me know if you have more specific questions. Cheers!
> 
> Sergio Muciño.
> Sent from my iPad.
> 
> On May 22, 2014, at 3:07 PM, Ryan Maguire  wrote:
> 
> How come I don't hear anything about 3dsmax, I have just started learning it 
> ... But I like it more and more each day.
> 
> Are there huge cons that I should be aware of?   Anyone who has extensive 
> experience in max... 


RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
thought max didn't have passes at all... as most times when I was asking people 
they were pointing me the render elements...which for sure are not the same... 
good to know, gracias Sergio ;)
-Manu


IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: OT: Now that the grief over softimage,     how did you get over 
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:41:54 -0400
To: softimage@listproc.autodesk.com

In Max they're called State Sets. 

Sergio M. 
Sent from my iPhone
On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena  
wrote:




"How come I don't hear anything about 3dsmax,"...ehhh render passes, if you 
find them in max let me know! :)


IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: OT: Now that the grief over softimage,     how did you get over 
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:17:02 -0400
To: softimage@listproc.autodesk.com

Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. Also, Max relies a lot on 
third-party plugins to address lots of its limitations. Be ready to spend some 
cash on some of those if you want truly first-class quality tools.MAXScript is 
a very friendly language to learn. Very capable too. Scripting-wise, Max is not 
of the best applications I've used to date. The scripter is based on SCITE, so 
it is very nice, and has some great features. Max now also supports Python. I 
have not used it yet, so I cannot comment there.There is a humongous library of 
available  scripts and tools for free out there. Keep these two links 
handy...www.scriptspot.comwww.maxplugins.de
If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.Let me know if you have more specific questions. 
Cheers!
Sergio Muciño.Sent from my iPad.
On May 22, 2014, at 3:07 PM, Ryan Maguire  wrote:



How come I don't hear anything about 3dsmax, I have just started learning it 
... But I like it more and more each day.

Are there huge cons that I should be aware of?   Anyone who has extensive 
experience in max... 
  
  

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Muciño
In Max they're called State Sets. 

Sergio M. 

Sent from my iPhone

> On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena  
> wrote:
> 
> "How come I don't hear anything about 3dsmax,"...ehhh render passes, if 
> you find them in max let me know! :)
> 
> 
> 
> IMDB | Portfolio | Vimeo | Linkedin
> 
> 
> Subject: Re: OT: Now that the grief over softimage,   how did you get over 
> your it on your daily basis?
> From: sergio.muc...@gmail.com
> Date: Thu, 22 May 2014 16:17:02 -0400
> To: softimage@listproc.autodesk.com
> 
> Max's tools are mostly built to be productive right out of the box. It's a 
> right-to-the-point application that can also be quite flexible and 
> procedural. 
> The downside is that a lot of stuff in there is so neglected and broken, that 
> it's just sad. You're going to spend some time finding workarounds to things, 
> and learning what's broken and what's not. 
> Also, Max relies a lot on third-party plugins to address lots of its 
> limitations. Be ready to spend some cash on some of those if you want truly 
> first-class quality tools.
> MAXScript is a very friendly language to learn. Very capable too. 
> Scripting-wise, Max is not of the best applications I've used to date. The 
> scripter is based on SCITE, so it is very nice, and has some great features. 
> Max now also supports Python. I have not used it yet, so I cannot comment 
> there.
> There is a humongous library of available  scripts and tools for free out 
> there. Keep these two links handy...
> www.scriptspot.com
> www.maxplugins.de
> 
> If you want to look into ICE-like development, check out Ephere's Lab tool. 
> It's headed in that direction.
> Let me know if you have more specific questions. Cheers!
> 
> Sergio Muciño.
> Sent from my iPad.
> 
> On May 22, 2014, at 3:07 PM, Ryan Maguire  wrote:
> 
> How come I don't hear anything about 3dsmax, I have just started learning it 
> ... But I like it more and more each day.
> 
> Are there huge cons that I should be aware of?   Anyone who has extensive 
> experience in max... 


RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
"How come I don't hear anything about 3dsmax,"...ehhh render passes, if you 
find them in max let me know! :)


IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: OT: Now that the grief over softimage,     how did you get over 
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:17:02 -0400
To: softimage@listproc.autodesk.com

Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. Also, Max relies a lot on 
third-party plugins to address lots of its limitations. Be ready to spend some 
cash on some of those if you want truly first-class quality tools.MAXScript is 
a very friendly language to learn. Very capable too. Scripting-wise, Max is not 
of the best applications I've used to date. The scripter is based on SCITE, so 
it is very nice, and has some great features. Max now also supports Python. I 
have not used it yet, so I cannot comment there.There is a humongous library of 
available  scripts and tools for free out there. Keep these two links 
handy...www.scriptspot.comwww.maxplugins.de
If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.Let me know if you have more specific questions. 
Cheers!
Sergio Muciño.Sent from my iPad.
On May 22, 2014, at 3:07 PM, Ryan Maguire  wrote:



How come I don't hear anything about 3dsmax, I have just started learning it 
... But I like it more and more each day.

Are there huge cons that I should be aware of?   Anyone who has extensive 
experience in max... 
  

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Mucino
Max's tools are mostly built to be productive right out of the box. It's a 
right-to-the-point application that can also be quite flexible and procedural. 
The downside is that a lot of stuff in there is so neglected and broken, that 
it's just sad. You're going to spend some time finding workarounds to things, 
and learning what's broken and what's not. 
Also, Max relies a lot on third-party plugins to address lots of its 
limitations. Be ready to spend some cash on some of those if you want truly 
first-class quality tools.
MAXScript is a very friendly language to learn. Very capable too. 
Scripting-wise, Max is not of the best applications I've used to date. The 
scripter is based on SCITE, so it is very nice, and has some great features. 
Max now also supports Python. I have not used it yet, so I cannot comment there.
There is a humongous library of available  scripts and tools for free out 
there. Keep these two links handy...
www.scriptspot.com
www.maxplugins.de

If you want to look into ICE-like development, check out Ephere's Lab tool. 
It's headed in that direction.
Let me know if you have more specific questions. Cheers!

Sergio Muciño.
Sent from my iPad.

On May 22, 2014, at 3:07 PM, Ryan Maguire  wrote:

>> How come I don't hear anything about 3dsmax, I have just started learning it 
>> ... But I like it more and more each day.
> 
> Are there huge cons that I should be aware of?   Anyone who has extensive 
> experience in max... 


Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
really annoying playblast bug, if your scene or your rigs are too heavy,
then
when you preview, the mesh will stay frozen in place while the bones move,
beware the modifier stack, it is not a construction history, every modifier
makes the stack more unstable.


On 22 May 2014 20:17, Sebastien Sterling wrote:

> the rigging constraints are very slow last i used in was in 2012 so that
> may have changed, the default hair is terrible. no idea if there is any
> fluid support., it's nice but very old, its more user friendly then maya,
> but old... AD are not treating it right, the love can not be felt :(.
>
>
> On 22 May 2014 20:07, Ryan Maguire  wrote:
>
>>  How come I don't hear anything about 3dsmax, I have just started
>>> learning it ... But I like it more and more each day.
>>>
>>
>> Are there huge cons that I should be aware of?   Anyone who has extensive
>> experience in max...
>>
>
>


Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
the rigging constraints are very slow last i used in was in 2012 so that
may have changed, the default hair is terrible. no idea if there is any
fluid support., it's nice but very old, its more user friendly then maya,
but old... AD are not treating it right, the love can not be felt :(.


On 22 May 2014 20:07, Ryan Maguire  wrote:

>  How come I don't hear anything about 3dsmax, I have just started
>> learning it ... But I like it more and more each day.
>>
>
> Are there huge cons that I should be aware of?   Anyone who has extensive
> experience in max...
>


Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Ryan Maguire
>
> How come I don't hear anything about 3dsmax, I have just started learning
> it ... But I like it more and more each day.
>

Are there huge cons that I should be aware of?   Anyone who has extensive
experience in max...


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
Right you are, my Houdini love affair started quite while ago. But I truly fell 
in love with it when I did actual work in it. 

Andy 

On May 22, 2014, at 20:44, Cristobal Infante  wrote:

> I've got over it by diving into Houdini, to more I learn the more I want to 
> dive deeper ;). It's not a complete solution just yet, but I am sure it will 
> be ;)



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andres Stephens
I'm still relatively new to SI, and yes, it crashes a lot, but usually due to 
render problems mostly, the rest is fine. I am still learning lots and lots of 
it and I still see huge potential with it. I'm still just dabbling feet in the 
whole ICE realm, and still haven't used all the thirdparty awesomeness out 
there - so personally SI is still like a new cutting edge software to me, and 
the more ICE addons and other plugins I get later down the road, including 
Redshift, will always be like a major upgrade from the future - even if the 
actual core is not updated. It can last me quite some time till I've wrung 
enough juice out of it. And yes, I can still find some scalability even if I 
may not be able to buy many more seats after 2016. 

So… kinda sticking to it, it's like my elitist software that gets the job done 
quicker, cheaper and to better quality than competing studios here, and that is 
only with my limited skills and teaching for my interns! 

On the side I am learning more Blender; well it's Sculpting and UV and video 
editing and compositing, they cover my needs more than happily enough. 

Maybe later I will see how it's rendering and rigging/animation systems are, 
and eventually ride the Blender wagon into the future -  having visual arcs for 
Fcurves as an addon, just found.. it's cool, powerful, nifty really, also some 
neat full body IK systems, and a Non Linear Animation toolset, adequate for not 
being something out of Autodesk. 

I do feel a bit like… any where I go will be dangerous waters, and everything 
is relatively destructive with it's "history"…. I miss that flexibility with 
everything in SI and it's non-destructive and overridable everything pass like 
system and workflows.. And with that, for flexibility sake of the studio, it 
still will be a perfect swiss army knife, the secret weapon, and the main tool 
of where I'm working here… and I am sure in a few years or even more, I will 
still be able to compete. 







-Draise

Ph: +57 313 811 6821

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Cristobal Infante
I've got over it by diving into Houdini, to more I learn the more I want to
dive deeper ;). It's not a complete solution just yet, but I am sure it
will be ;)

on other sort of unrelated news, interesting to see TheMill "promoting" the
use if Cinema4D on this ad http://bit.ly/PrefP

On Thursday, 22 May 2014, Andy Goehler  wrote:

> I’m still grieving over Softimages instability during shading and lighting
> ;-/
>
>
> http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/
>
> And our numbers look even worse.
>
> Andy
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
I’m still grieving over Softimages instability during shading and lighting ;-/

http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/

And our numbers look even worse.

Andy

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
ow the Max people will be pretty pissed as well at this stage, seeing the
heaps of new tech AD heaps on Maya's bloated corps, while 3ds rotts.

But i think the most insulting must be when they do all the "see we really
doo listen to our clients" bullshit, thats gota sting.


On 22 May 2014 18:15, olivier jeannel  wrote:

>  Grief will never be over. Relationship is over.
>
> These days I'm realizing naively how little love XSI received.
> Now that they killed SI, I've never seen so many posts on the list from
> autodesk employee. Now they listen, let me laugh...
> The other day I opened Match mover. A part from the fact it wasn't able to
> track the sequence, it was also unable to save and re open it's own .xsi
> and it's own .fbx (only solution functioning was VBscript). But, C4D format
> was functioning...
> The feeling that xsi was abandonned since a long time.
> Yep,12 million lines of code that was not worth  making evolve, but worth
> abandon rather than sell.
>
> I don't know if they realize how much trust they lost. And funnily, it's
> not only from ex SI users.
>
>
>
>
>
> Le 22/05/2014 18:23, Stefan Kubicek a écrit :
>
> Exactly my pov. The different packages are too much in flux atm to make a
> decision right now.
> If I was forced to switch, I'd go Houdini though.
>
>
>  Still sticking with Softimage for now. There seem to be some changes
> coming in the next year or two in almost every package so I'm gambling on
> waiting a while before choosing a direction. Looking forward to the next
> step, it may have some things I'll miss but I'm sure there will be
> advantages to balance it out. One thing is for sure, wherever I end up will
> have to have a Redshift plugin.
>
>
>
> On 22 May 2014 16:56, Emilio Hernandez  wrote:
>
>>Well the same applies to me.
>>
>>  I now am getting into deep scripting in Softimage.
>>
>>  The big difference is that in Maya you script for necessitiy and in
>> Softimage for the fun of it.
>>
>>  The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.
>>
>>  For me it was never grief, it was anger.  And the anger has passed.
>>
>>
>>  ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-05-22 10:37 GMT-05:00 Stephen Davidson :
>>
>>  There is no grief, here. The software is definitely NOT over. Initially
>>> I thought "Oh no" (clean version),
>>> but once I thought about it, as I was getting my new license for
>>> Redshift 3D, I realized that whatever I need this
>>> existing software to do, I can do with ICE. I am only just starting to
>>> learn how to use ICE, so it a wonderful
>>> new feature, to me.
>>>
>>>  I'm going to put any further efforts into learning more about ICE,
>>> rather than spend my time trying to learn
>>> another 3D package.
>>>
>>>  3rd Parties still seem to be developing for Softimage, although I'm
>>> sure that will fade over time.
>>> I turn 60 next month, so this is it for me. Even if I retire at 80. :)
>>>
>>>  I will not swallow the Kool-aid.
>>>
>>>  I feel bad for the kid who just graduated art school with a Softimage
>>> background.
>>> That is a tough spot to be in. Fortunately young minds learn faster.
>>>
>>>
>>>
>>> On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
 Who said that the grief is over?
 Every single day I think at least once... oh AD how I hate you.
 Also "your software is obsolete" from them ends up with "I can still
 work 10 times faster in my obsolete software". Eat my dust!


 On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com <
 activemotionpictu...@yahoo.com> wrote:

>   I know it's a sensible question, but now that the grief is over,
> could some of you share how you're dealing with the " your software its's
> obsolote" phrase around your maya/C4D/3dsMax colleague?
>
> I got my head under Modo blankets and hope the day comes around
> quickly.
> Yeh, just being honest here.
>
> :)
>
> Enviado desde Yahoo Mail en 
> Android
>


>>>
>>>
>>>   --
>>>
>>>  Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>> sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>
>>
>
>
>  --
> www.matinai.com
>
>
>
>
>  --
>
> -
>Stefan Kubicek 
> ste...@keyvis.at<%22ste...@keyvis.at%22%20%3cste...@keyvis.at%3E>
> -
>   Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
>  Phone: +43 (0) 699 12614231
>www.keyvis.at
>  This email and its attachments are
> confidential and for the recipient only
>
>
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread olivier jeannel

Grief will never be over. Relationship is over.

These days I'm realizing naively how little love XSI received.
Now that they killed SI, I've never seen so many posts on the list from 
autodesk employee. Now they listen, let me laugh...
The other day I opened Match mover. A part from the fact it wasn't able 
to track the sequence, it was also unable to save and re open it's own 
.xsi and it's own .fbx (only solution functioning was VBscript). But, 
C4D format was functioning...

The feeling that xsi was abandonned since a long time.
Yep,12 million lines of code that was not worth  making evolve, but 
worth abandon rather than sell.


I don't know if they realize how much trust they lost. And funnily, it's 
not only from ex SI users.






Le 22/05/2014 18:23, Stefan Kubicek a écrit :
Exactly my pov. The different packages are too much in flux atm to 
make a decision right now.

If I was forced to switch, I'd go Houdini though.


Still sticking with Softimage for now. There seem to be some
changes coming in the next year or two in almost every package so
I'm gambling on waiting a while before choosing a direction.
Looking forward to the next step, it may have some things I'll
miss but I'm sure there will be advantages to balance it out. One
thing is for sure, wherever I end up will have to have a Redshift
plugin.



On 22 May 2014 16:56, Emilio Hernandez mailto:emi...@e-roja.com>> wrote:

Well the same applies to me.

I now am getting into deep scripting in Softimage.

The big difference is that in Maya you script for necessitiy
and in Softimage for the fun of it.

The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

For me it was never grief, it was anger.  And the anger has
passed.


---
Emilio Hernández   VFX & 3D animation.


2014-05-22 10:37 GMT-05:00 Stephen Davidson
mailto:magic...@bellsouth.net>>:

There is no grief, here. The software is definitely NOT
over. Initially I thought "Oh no" (clean version),
but once I thought about it, as I was getting my new
license for Redshift 3D, I realized that whatever I need this
existing software to do, I can do with ICE. I am only just
starting to learn how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more
about ICE, rather than spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage,
although I'm sure that will fade over time.
I turn 60 next month, so this is it for me. Even if I
retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with
a Softimage background.
That is a tough spot to be in. Fortunately young minds
learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>> wrote:

Who said that the grief is over?
Every single day I think at least once... oh AD how I
hate you.
Also "your software is obsolete" from them ends up
with "I can still work 10 times faster in my obsolete
software". Eat my dust!


On Thu, May 22, 2014 at 12:22 PM,
activemotionpictu...@yahoo.com

mailto:activemotionpictu...@yahoo.com>> wrote:

I know it's a sensible question, but now that the
grief is over, could some of you share how you're
dealing with the " your software its's obsolote"
phrase around your maya/C4D/3dsMax colleague?

I got my head under Modo blankets and hope the day
comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android






-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable
from magic/

   - Arthur C. Clarke







-- 
www.matinai.com 





--
-
   Stefan Kubicek ste...@keyvis.at 


-
  Alfred Feierfeilstraße 3
A-23

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Christoph Muetze
I saved the maintenance fee and used it to add Meshfusion (& Modo) to my 
current Softimage + Redshift pipeline.


FINALLY the maintenance money got me some kick-ass new modelling tools! ;D

\o/

Chris


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stefan Kubicek

Exactly my pov. The different packages are too much in flux atm to make a 
decision right now.
If I was forced to switch, I'd go Houdini though.



Still sticking with Softimage for now. There seem to be some changes coming in the 
next year or two in almost every package so I'm gambling on >waiting a while 
before choosing a direction. Looking forward to the next step, it may have some 
things I'll miss but I'm sure there will be >advantages to balance it out. One 
thing is for sure, wherever I end up will have to have a Redshift plugin.



On 22 May 2014 16:56, Emilio Hernandez  wrote:

Well the same applies to me.

I now am getting into deep scripting in Softimage.

The big difference is that in Maya you script for necessitiy and in Softimage 
for the fun of it.

The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

For me it was never grief, it was anger.  And the anger has passed.


---
Emilio Hernández   VFX & 3D animation.


2014-05-22 10:37 GMT-05:00 Stephen Davidson :


There is no grief, here. The software is definitely NOT over. Initially I thought 
"Oh no" (clean version),
but once I thought about it, as I was getting my new license for Redshift 3D, I 
realized that whatever I need this
existing software to do, I can do with ICE. I am only just starting to learn 
how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more about ICE, rather than 
spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage, although I'm sure that 
will fade over time.
I turn 60 next month, so this is it for me. Even if I retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with a Softimage 
background.
That is a tough spot to be in. Fortunately young minds learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic  
wrote:

Who said that the grief is over?
Every single day I think at least once... oh AD how I hate you.
Also "your software is obsolete" from them ends up with "I can still work 10 times 
faster in my obsolete software". Eat my dust!


On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
 wrote:

I know it's a sensible question, but now that the grief is over, could some of you share how you're 
dealing with the " your software its's >obsolote" phrase around your 
maya/C4D/3dsMax colleague?


I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android








--

Best Regards,
 Stephen P. Davidson  (954) 552-7956
   sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

- 
Arthur C. Clarke








--www.matinai.com




--

-
   Stefan Kubicek ste...@keyvis.at
-
  Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231
   www.keyvis.at
 This email and its attachments are
confidential and for the recipient only

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Matt Morris
Still sticking with Softimage for now. There seem to be some changes coming
in the next year or two in almost every package so I'm gambling on waiting
a while before choosing a direction. Looking forward to the next step, it
may have some things I'll miss but I'm sure there will be advantages to
balance it out. One thing is for sure, wherever I end up will have to have
a Redshift plugin.



On 22 May 2014 16:56, Emilio Hernandez  wrote:

> Well the same applies to me.
>
> I now am getting into deep scripting in Softimage.
>
> The big difference is that in Maya you script for necessitiy and in
> Softimage for the fun of it.
>
> The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.
>
> For me it was never grief, it was anger.  And the anger has passed.
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-05-22 10:37 GMT-05:00 Stephen Davidson :
>
> There is no grief, here. The software is definitely NOT over. Initially I
>> thought "Oh no" (clean version),
>> but once I thought about it, as I was getting my new license for Redshift
>> 3D, I realized that whatever I need this
>> existing software to do, I can do with ICE. I am only just starting to
>> learn how to use ICE, so it a wonderful
>> new feature, to me.
>>
>> I'm going to put any further efforts into learning more about ICE, rather
>> than spend my time trying to learn
>> another 3D package.
>>
>> 3rd Parties still seem to be developing for Softimage, although I'm sure
>> that will fade over time.
>> I turn 60 next month, so this is it for me. Even if I retire at 80. :)
>>
>> I will not swallow the Kool-aid.
>>
>> I feel bad for the kid who just graduated art school with a Softimage
>> background.
>> That is a tough spot to be in. Fortunately young minds learn faster.
>>
>>
>>
>> On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Who said that the grief is over?
>>> Every single day I think at least once... oh AD how I hate you.
>>> Also "your software is obsolete" from them ends up with "I can still
>>> work 10 times faster in my obsolete software". Eat my dust!
>>>
>>>
>>> On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com <
>>> activemotionpictu...@yahoo.com> wrote:
>>>
 I know it's a sensible question, but now that the grief is over, could
 some of you share how you're dealing with the " your software its's
 obsolote" phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Android

>>>
>>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>
>


-- 
www.matinai.com


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Emilio Hernandez
Well the same applies to me.

I now am getting into deep scripting in Softimage.

The big difference is that in Maya you script for necessitiy and in
Softimage for the fun of it.

The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.

For me it was never grief, it was anger.  And the anger has passed.


---
Emilio Hernández   VFX & 3D animation.


2014-05-22 10:37 GMT-05:00 Stephen Davidson :

> There is no grief, here. The software is definitely NOT over. Initially I
> thought "Oh no" (clean version),
> but once I thought about it, as I was getting my new license for Redshift
> 3D, I realized that whatever I need this
> existing software to do, I can do with ICE. I am only just starting to
> learn how to use ICE, so it a wonderful
> new feature, to me.
>
> I'm going to put any further efforts into learning more about ICE, rather
> than spend my time trying to learn
> another 3D package.
>
> 3rd Parties still seem to be developing for Softimage, although I'm sure
> that will fade over time.
> I turn 60 next month, so this is it for me. Even if I retire at 80. :)
>
> I will not swallow the Kool-aid.
>
> I feel bad for the kid who just graduated art school with a Softimage
> background.
> That is a tough spot to be in. Fortunately young minds learn faster.
>
>
>
> On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic  > wrote:
>
>> Who said that the grief is over?
>> Every single day I think at least once... oh AD how I hate you.
>> Also "your software is obsolete" from them ends up with "I can still work
>> 10 times faster in my obsolete software". Eat my dust!
>>
>>
>> On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com <
>> activemotionpictu...@yahoo.com> wrote:
>>
>>> I know it's a sensible question, but now that the grief is over, could
>>> some of you share how you're dealing with the " your software its's
>>> obsolote" phrase around your maya/C4D/3dsMax colleague?
>>>
>>> I got my head under Modo blankets and hope the day comes around quickly.
>>> Yeh, just being honest here.
>>>
>>> :)
>>>
>>> Enviado desde Yahoo Mail en 
>>> Android
>>>
>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephen Davidson
There is no grief, here. The software is definitely NOT over. Initially I
thought "Oh no" (clean version),
but once I thought about it, as I was getting my new license for Redshift
3D, I realized that whatever I need this
existing software to do, I can do with ICE. I am only just starting to
learn how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more about ICE, rather
than spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage, although I'm sure
that will fade over time.
I turn 60 next month, so this is it for me. Even if I retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with a Softimage
background.
That is a tough spot to be in. Fortunately young minds learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic
wrote:

> Who said that the grief is over?
> Every single day I think at least once... oh AD how I hate you.
> Also "your software is obsolete" from them ends up with "I can still work
> 10 times faster in my obsolete software". Eat my dust!
>
>
> On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com <
> activemotionpictu...@yahoo.com> wrote:
>
>> I know it's a sensible question, but now that the grief is over, could
>> some of you share how you're dealing with the " your software its's
>> obsolote" phrase around your maya/C4D/3dsMax colleague?
>>
>> I got my head under Modo blankets and hope the day comes around quickly.
>> Yeh, just being honest here.
>>
>> :)
>>
>> Enviado desde Yahoo Mail en 
>> Android
>>
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread David Rivera
@Mirko: Well said. Speed rules over branding. Sadly companies just listen to 
"word of mouth" which has always been
Maya... once the word of mouth was "ICE", AD said: Let´s end development.

I can still laugh when the Viewport 2.0 is presented with honkey tones...
We baked vertex since Snake SoliderI mean: a real while ago in 
softimage...


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
On Thursday, May 22, 2014 8:27 AM, Leendert A. Hartog  
wrote:
 


It obviously is a very generalized model: it needn't apply to you! :D


-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Ed Harriss
Most of the time I feel like Charlie Brown. ;)
http://bit.ly/1nhac5C

...or the guy referenced in the infamous "Talking Heads" song - "Once in a 
Lifetime."

And you may tell yourself 
This is not my beautiful software?

And you may ask yourself 
Well...How did I get here? 



Same as it ever was...
Same as it ever was...
Same as it ever was...
Ed


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Thursday, May 22, 2014 9:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Now that the grief over softimage, how did you get over your 
it on your daily basis?

It obviously is a very generalized model: it needn't apply to you! :D

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com






Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Leendert A. Hartog

It obviously is a very generalized model: it needn't apply to you! :D

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephan Haitz
I stay with Softimage for a while further! And saved subscription money 
I spend to 3rd party developers now (I started with this already)! And 
some day there will be a really better 3D-Package (or solution). And I 
bet it will not be a a solution of a certain company!
Sounds desperate or fanatic? Maybe but tell me an alternative Package 
that works NOW in an allround way like Softimage for small studios. 
Apparently I have to do lots of workarounds in every other package  to 
achieve what SI already does...


Stephan






Optimistic model

Jordi Bares
jordiba...@gmail.com 

On 22 May 2014, at 13:02, "Leendert A. Hartog" > wrote:


In the end "the five stages of grief" as formulated by Elisabeth 
Kübler-Ross seem to apply,

where not everybody is at the same stage at the same time…

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner ofsi-community.com  







Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Eric Thivierge

Two words, Fabric Engine. :)

Eric T.

On 5/22/2014 6:22 AM, activemotionpictu...@yahoo.com wrote:


I know it's a sensible question, but now that the grief is over, could 
some of you share how you're dealing with the " your software its's 
obsolote" phrase around your maya/C4D/3dsMax colleague?


I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android 







Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Jordi Bares
Optimistic model

Jordi Bares
jordiba...@gmail.com

On 22 May 2014, at 13:02, "Leendert A. Hartog"  wrote:

> In the end "the five stages of grief" as formulated by Elisabeth Kübler-Ross 
> seem to apply, 
> where not everybody is at the same stage at the same time…
> 
>  -- 
> 
> Leendert A. Hartog AKA Hirazi Blue 
> Administrator NOT the owner of si-community.com
> 



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Leendert A. Hartog
In the end "the five stages of grief" as formulated by Elisabeth 
Kübler-Ross seem to apply,

where not everybody is at the same stage at the same time…



--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Jordi Bares
It is a very bad joke to be honest… the grief starts now if anything!

Jordi Bares
jordiba...@gmail.com

On 22 May 2014, at 12:19, Eric Mootz  wrote:

> "grief is over"?
> 
> is this a bad joke??
> 
> 




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Eric Mootz

"grief is over"?

is this a bad joke??




Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Mirko Jankovic
Who said that the grief is over?
Every single day I think at least once... oh AD how I hate you.
Also "your software is obsolete" from them ends up with "I can still work
10 times faster in my obsolete software". Eat my dust!


On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com <
activemotionpictu...@yahoo.com> wrote:

> I know it's a sensible question, but now that the grief is over, could
> some of you share how you're dealing with the " your software its's
> obsolote" phrase around your maya/C4D/3dsMax colleague?
>
> I got my head under Modo blankets and hope the day comes around quickly.
> Yeh, just being honest here.
>
> :)
>
> Enviado desde Yahoo Mail en 
> Android
>


OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread activemotionpictu...@yahoo.com
I know it's a sensible question, but now that the grief is over, could some of 
you share how you're dealing with the " your software its's obsolote" phrase 
around your maya/C4D/3dsMax colleague?

I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.

:)

Enviado desde Yahoo Mail en Android