Re: Redshift_plugged_into_XSI
oh, thanks. good start . it was simple to find. seems less expressionist than mrglow, more factory-photorealist, methodic or classified? but need to explore on new scenes2017/film, if i can get new effects from that. will check redshift forums aswell, why not meet new people there. gracias! 2017-07-21 16:43 GMT+02:00 Sven Constable : > I don't. But there is the redshift forum. I don’t know what you are trying > to do, but if you look for a replacement for the mental ray 2D glow shader, > there is no equivalent in RS. Redshift does it more physical accurate > (using lights). You can however use a mesh as the light source and get > similar results with RS. > > But you perhaps won't have the artistic and easy control of the halo. To > get a look more like an "old fashioned" glow, you may not apply gamma > correction. > > I did a quick test with a glow using an object. It uses a global volume > shader in the environment stack of the pass, a light and a mesh. > > https://uploadfiles.io/5jghe > > Sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain > *Sent:* Friday, July 21, 2017 1:55 PM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Redshift_plugged_into_XSI > > > > do you know by chance a good vimeo on pluralsight or others > > on a use of redshift's volume shaders? > > ty > > > > 2017-07-11 4:41 GMT+02:00 Sven Constable : > > Redshift has very good integration into XSI. Even a lot of the standard > (non-redshift) shaders work. Not all of them, eg. the mix2colors node works > but not the mix8colors node. However, you're not forced to use mental ray > shaders. RS comes with a lot of replacements for them. Take a look at the > documentation to RS and there is also the redshift forum. > > Regarding volume shaders I meant that it's usually more complex to use > volume shaders versus simple 2d glows by mental ray. But since RS is very > fast it might not be the case. > > If you managed to learn MR, you should not have problems with RS. Some > shaders are very similar to MR. You may need a few days to get comfortable > with it, though. Render times will compensate it big times. > > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Redshift_plugged_into_XSI
I don't. But there is the redshift forum. I don’t know what you are trying to do, but if you look for a replacement for the mental ray 2D glow shader, there is no equivalent in RS. Redshift does it more physical accurate (using lights). You can however use a mesh as the light source and get similar results with RS. But you perhaps won't have the artistic and easy control of the halo. To get a look more like an "old fashioned" glow, you may not apply gamma correction. I did a quick test with a glow using an object. It uses a global volume shader in the environment stack of the pass, a light and a mesh. https://uploadfiles.io/5jghe Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole Beeckmans-Jacqmain Sent: Friday, July 21, 2017 1:55 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Redshift_plugged_into_XSI do you know by chance a good vimeo on pluralsight or others on a use of redshift's volume shaders? ty 2017-07-11 4:41 GMT+02:00 Sven Constable : Redshift has very good integration into XSI. Even a lot of the standard (non-redshift) shaders work. Not all of them, eg. the mix2colors node works but not the mix8colors node. However, you're not forced to use mental ray shaders. RS comes with a lot of replacements for them. Take a look at the documentation to RS and there is also the redshift forum. Regarding volume shaders I meant that it's usually more complex to use volume shaders versus simple 2d glows by mental ray. But since RS is very fast it might not be the case. If you managed to learn MR, you should not have problems with RS. Some shaders are very similar to MR. You may need a few days to get comfortable with it, though. Render times will compensate it big times. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
do you know by chance a good vimeo on pluralsight or others on a use of redshift's volume shaders? ty 2017-07-11 4:41 GMT+02:00 Sven Constable : > Redshift has very good integration into XSI. Even a lot of the standard > (non-redshift) shaders work. Not all of them, eg. the mix2colors node works > but not the mix8colors node. However, you're not forced to use mental ray > shaders. RS comes with a lot of replacements for them. Take a look at the > documentation to RS and there is also the redshift forum. > > Regarding volume shaders I meant that it's usually more complex to use > volume shaders versus simple 2d glows by mental ray. But since RS is very > fast it might not be the case. > > If you managed to learn MR, you should not have problems with RS. Some > shaders are very similar to MR. You may need a few days to get comfortable > with it, though. Render times will compensate it big times. > > > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
Thankyou Martin, did it all manually, this time saving backups on ext.drive 'as' with copy of pictures. my first impression was always that habits of scripting for saving time, was 1) difficult to learn what to how to script lines 2) sometimes the difficulties when coping with the 'image' interface, are like a steep 'climax' curve, which when overpassed, produces magnifiscent results. i fear that by sticking to code script lines, things run smooth, and that's how you end up in big business production lines, and starts dreaming about sandwishes. but prove me wrong, i could change my opinion, that would be my pleasure.. 2017-07-11 11:28 GMT+02:00 Martin Yara : > If you have your textures inside your Project Folder, keep the textures in > local path, and keep the [system] folder when you move your Project Folder, > your texture paths will never break no matter what. > > When you use paths like C:\OldPC\Pictures\texture.tga , you are using > Full Paths, meaning Softimage looks for that precise folder. > If you use Pictures\texture.tga, Softimage will look into the Picture > folder that is inside your current Project Folder. That's a local path. > I use a script to fix it pretty quickly. It's a script that changes full > paths to local paths if the texture has been found inside the Project > Folder. If you want, I could upload it somewhere. > > Now, to fix it without using scripting or any other tool, since you don't > want to add anything to your Softimage (something that I don't really > understand why but I'm a scripting maniac who likes to work as less as > possible), use that external files option. > > If your paths are something like C:\OldPC\Pictures\texture.tga and you > want to change them to your new path D:\NewPC\Pictures\texture.tga, then > you search for the string you want to replace: > strings to search (for): C:\OldPC\ > strings to replace (with) : D:\NewPC\ > > And now your paths will be D:\NewPC\Pictures\... > > > Martin > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
2017-07-05 17:14 GMT+02:00 Nicole Beeckmans-Jacqmain : > with my limits in knowledge, the Glows I rendered > have this striking limit between what part in the image is affected by the > glow, and what not. Do you see a way to soften the glow/non-glow difference? > > > in the glow property tab, you get to change the box from "linear", to "exponential", and you can change the opacity to very low, to get the aimed at results (seeked above)! no one uses the glows in the si-list? , the glow is very '"versatile"' as well on Mental. you can try a hoards of different effect-s in extra time. beautyful . i am tempted to use volume shaders on Redshifts later, like if i see where are them: extra shaders to be found? there is the MIA architectural, but of course nothing is explained, and i don't understand: is there a secret code in here list, that we should not talk softimage without dressing in AD behaviors, or in side-fx streches & smokings? that would explain a lot about the silence on the xsi-list. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
If you have your textures inside your Project Folder, keep the textures in local path, and keep the [system] folder when you move your Project Folder, your texture paths will never break no matter what. When you use paths like C:\OldPC\Pictures\texture.tga , you are using Full Paths, meaning Softimage looks for that precise folder. If you use Pictures\texture.tga, Softimage will look into the Picture folder that is inside your current Project Folder. That's a local path. I use a script to fix it pretty quickly. It's a script that changes full paths to local paths if the texture has been found inside the Project Folder. If you want, I could upload it somewhere. Now, to fix it without using scripting or any other tool, since you don't want to add anything to your Softimage (something that I don't really understand why but I'm a scripting maniac who likes to work as less as possible), use that external files option. If your paths are something like C:\OldPC\Pictures\texture.tga and you want to change them to your new path D:\NewPC\Pictures\texture.tga, then you search for the string you want to replace: strings to search (for): C:\OldPC\ strings to replace (with) : D:\NewPC\ And now your paths will be D:\NewPC\Pictures\... Martin On Thu, Jul 6, 2017 at 12:14 AM, Nicole Beeckmans-Jacqmain < arc.ann...@gmail.com> wrote: > > Also do you know a quick way to re-assign textures files to meshes when > you change computer to access Softimage files? (I can do that manually, > it's okay, and tried via "external files" but got stuck with "string to > search", "strings to replace" ? do not know what to put there, and cannot > understand if it's worth the pain, or if doing everything by hand is just > not quicker... > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Redshift_plugged_into_XSI
Redshift has very good integration into XSI. Even a lot of the standard (non-redshift) shaders work. Not all of them, eg. the mix2colors node works but not the mix8colors node. However, you're not forced to use mental ray shaders. RS comes with a lot of replacements for them. Take a look at the documentation to RS and there is also the redshift forum. Regarding volume shaders I meant that it's usually more complex to use volume shaders versus simple 2d glows by mental ray. But since RS is very fast it might not be the case. If you managed to learn MR, you should not have problems with RS. Some shaders are very similar to MR. You may need a few days to get comfortable with it, though. Render times will compensate it big times. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole Beeckmans-Jacqmain Sent: Monday, July 10, 2017 7:07 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Redshift_plugged_into_XSI okido I've done it with mental ray and many glows. do you mind if i can ask you for general information, if mental ray is not "built in" with Softimage, so that Learning how to aschieve effects with Redshift (you mentioned 'volume shaders') its a bit tricky,; like if one wanted to analyze the engine of the car when one want to cycle? at least at first glance it seemed 'overkill', because every shader that i used in my 2012 scenes, Redshift seemed not to understand them. (i don't know if that's the purpose of this List, but i'd find it personnaly interesting to know what advantages and changes in workflow between mental ray and Redshift, with Softimage? thank you N. 2017-07-05 17:33 GMT+02:00 Sven Constable : just answering one of your many questions. The Glow property in XSI is mental ray only. To my knowledge there is no equivalent in redshift (a 2D glow). Redshift does "glows" in a physical way, meaning with volume shaders. That might be overkill just to have a simple glow on objects. Glows, sparkles etc are usually done in comp. Or Photoshop maybe, if it's a still rendering. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
okido I've done it with mental ray and many glows. do you mind if i can ask you for general information, if mental ray is not "built in" with Softimage, so that Learning how to aschieve effects with Redshift (you mentioned 'volume shaders') its a bit tricky,; like if one wanted to analyze the engine of the car when one want to cycle? at least at first glance it seemed 'overkill', because every shader that i used in my 2012 scenes, Redshift seemed not to understand them. (i don't know if that's the purpose of this List, but i'd find it personnaly interesting to know what advantages and changes in workflow between mental ray and Redshift, with Softimage? thank you N. 2017-07-05 17:33 GMT+02:00 Sven Constable : > just answering one of your many questions. The Glow property in XSI is > mental ray only. To my knowledge there is no equivalent in redshift (a 2D > glow). Redshift does "glows" in a physical way, meaning with volume > shaders. That might be overkill just to have a simple glow on objects. > Glows, sparkles etc are usually done in comp. Or Photoshop maybe, if it's a > still rendering. > > > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Redshift_plugged_into_XSI
just answering one of your many questions. The Glow property in XSI is mental ray only. To my knowledge there is no equivalent in redshift (a 2D glow). Redshift does "glows" in a physical way, meaning with volume shaders. That might be overkill just to have a simple glow on objects. Glows, sparkles etc are usually done in comp. Or Photoshop maybe, if it's a still rendering. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole Beeckmans-Jacqmain Sent: Wednesday, July 05, 2017 5:14 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Redshift_plugged_into_XSI Hi. I thought hearing Sven three days ago telling me it was 25.4 and not 2.45 to devide with: it was a Bonne Nouvelle, a Feast!! I have nevertheless, down loaded Redhsift demo so far, but cannot seem to be able to get the "glow" that I used to render a star for instance, in Mental Ray and XSI. Do you know by chance how to quickly set Redshift to compute the "glow" property? Learning Redshift seems more difficult than Mental Ray at the moment for me. I am in a hurry for the book. Besides I am interested, to seek Redshift vista on this, because in Mental Ray, with my limits in knowledge, the Glows I rendered have this striking limit between what part in the image is affected by the glow, and what not. Do you see a way to soften the glow/non-glow difference? --> Either Mental Ray, & what about Redshift? Also do you know a quick way to re-assign textures files to meshes when you change computer to access Softimage files? (I can do that manually, it's okay, and tried via "external files" but got stuck with "string to search", "strings to replace" ? do not know what to put there, and cannot understand if it's worth the pain, or if doing everything by hand is just not quicker... ''''''''''''' anyway to answer your question, i am publishing a book next october2017. i was working this last June with one of the best graphist in Town, and it's his and the "maison d'édition" decision, aswell as mine, to do all the cover of the book recto verso, and in between pages (c1-c2-c3-c4 etc) -> 6pages of 20cm -> 1200mm, and its going to be processed by a professionnal printer. so 300dpi is ok, its not a poster. i'll let you know if i stumble upon other and new questions, and when the book will be about to be published, i am sure it can be of interest to freelancer, or directors in 3d, when i'll give you an invite on a website (this summer), or a quick way of having book sent to you via amazon or stuffs. thank you for your time!! regards, Nicol. ''''''''''''''''''''''''''''''''''''''''''''''''''''''' 2017-07-05 11:16 GMT+02:00 Rob Wuijster : Rendering for print with 300dpi will get you into trouble really quickly when the size of the deliverable goes up. A while ago I was asked to deliver a render/PS file for a banner, and with the 300dpi request PS wasn't able to create the file as it was too large. With some discussing I was able to deliver in a regular 72 pdi and was able to keep the filesize and renders to a more manageable size. Most large format printers interpolate anyway, and calculate in lpi, not dpi. So always discuss the whole thing beforehand before starting ridiculous large renders that make no sense. And the render a bit lower and rescale/sharpen in PS tip from Morten will work most times, as 3D renders are very sharp by default. You can get away with a lot here. cheers! Rob Rob Wuijster E r...@casema.nl \/-\/\/ On 5-7-2017 10:56, Morten Bartholdy wrote: When you say a cover for a book publication and say 1200 x 250 mm, that is a very large book. Is it for a poster or banner perhaps? Anyway, having done a fair amount of renders for print, in my experience you rarely need to render bigger than 5-6.000 pixels wide even for large prints. The larger the final print, the further away people stand to look at it, so the relative viewing distance (relative to size of image) sort of remains the same. We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and our client printed a A1 poster from it which was pretty sharp and clean even on closer inspection. BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 3000 pixels at 3
Re: Redshift_plugged_into_XSI
Hi. I thought hearing Sven three days ago telling me it was 25.4 and not 2.45 to devide with: it was a Bonne Nouvelle, a Feast!! I have nevertheless, down loaded Redhsift demo so far, but cannot seem to be able to get the "glow" that I used to render a star for instance, in Mental Ray and XSI. Do you know by chance how to quickly set Redshift to compute the "glow" property? Learning Redshift seems more difficult than Mental Ray at the moment for me. I am in a hurry for the book. Besides I am interested, to seek Redshift vista on this, because in Mental Ray, with my limits in knowledge, the Glows I rendered have this striking limit between what part in the image is affected by the glow, and what not. Do you see a way to soften the glow/non-glow difference? --> Either Mental Ray, & what about Redshift? Also do you know a quick way to re-assign textures files to meshes when you change computer to access Softimage files? (I can do that manually, it's okay, and tried via "external files" but got stuck with "string to search", "strings to replace" ? do not know what to put there, and cannot understand if it's worth the pain, or if doing everything by hand is just not quicker... ' anyway to answer your question, i am publishing a book next october2017. i was working this last June with one of the best graphist in Town, and it's his and the "maison d'édition" decision, aswell as mine, to do all the cover of the book recto verso, and in between pages (c1-c2-c3-c4 etc) -> 6pages of 20cm -> 1200mm, and its going to be processed by a professionnal printer. so 300dpi is ok, its not a poster. i'll let you know if i stumble upon other and new questions, and when the book will be about to be published, i am sure it can be of interest to freelancer, or directors in 3d, when i'll give you an invite on a website (this summer), or a quick way of having book sent to you via amazon or stuffs. thank you for your time!! regards, Nicol. ''' 2017-07-05 11:16 GMT+02:00 Rob Wuijster : > Rendering for print with 300dpi will get you into trouble really quickly > when the size of the deliverable goes up. > > A while ago I was asked to deliver a render/PS file for a banner, and with > the 300dpi request PS wasn't able to create the file as it was too large. > With some discussing I was able to deliver in a regular 72 pdi and was > able to keep the filesize and renders to a more manageable size. > > Most large format printers interpolate anyway, and calculate in lpi, not > dpi. > So always discuss the whole thing beforehand before starting ridiculous > large renders that make no sense. > > And the render a bit lower and rescale/sharpen in PS tip from Morten will > work most times, as 3D renders are very sharp by default. > You can get away with a lot here. > > cheers! > > Rob > > Rob Wuijster > E r...@casema.nl > > \/-\/\/ > > On 5-7-2017 10:56, Morten Bartholdy wrote: > > When you say a cover for a book publication and say 1200 x 250 mm, that is a > very large book. Is it for a poster or banner perhaps? > > Anyway, having done a fair amount of renders for print, in my experience you > rarely need to render bigger than 5-6.000 pixels wide even for large prints. > The larger the final print, the further away people stand to look at it, so > the relative viewing distance (relative to size of image) sort of remains the > same. We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and > our client printed a A1 poster from it which was pretty sharp and clean even > on closer inspection. > > BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x > 3000 pixels at 300 dpi. For posters and banners you can easily do with 150 > dpi actual resolution. > > I would render something like 7200 x 1500 pixels and scale it up to 14400 > pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that. > > Good luck. > > Morten > > > > Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain > : > > > do you know of a good introduction to how to install add-ons on xsi? > i have used the file>add-on>install and installed all versions of Redshift > for softimage2011 till 2014sp2 > this for user add-on, then aswell factory add-on. > now even mental ray doesnot work anymore!! and Redshift doesnot even show > up in render manager tabs. > yet it seems installed. i think i will need help from somewhere. i will > first need to uninstall what i did. > > § > by the way i tell you about why i have decided to test/buy Redshift: > my "client" want for a book publication, a cover with my old Softimage > scenes(from a movie to be published aswell). big: 1200mm x 250mm > i have learned by browsing that to get as required a dpi of 300 in TIFF > ill compute to get a 144212,59 pixels on x & 30236,22 pixels on y > resolution. [ 1221 x300 (dp
Re: Redshift_plugged_into_XSI
Rendering for print with 300dpi will get you into trouble really quickly when the size of the deliverable goes up. A while ago I was asked to deliver a render/PS file for a banner, and with the 300dpi request PS wasn't able to create the file as it was too large. With some discussing I was able to deliver in a regular 72 pdi and was able to keep the filesize and renders to a more manageable size. Most large format printers interpolate anyway, and calculate in lpi, not dpi. So always discuss the whole thing beforehand before starting ridiculous large renders that make no sense. And the render a bit lower and rescale/sharpen in PS tip from Morten will work most times, as 3D renders are very sharp by default. You can get away with a lot here. cheers! Rob Rob Wuijster E r...@casema.nl \/-\/\/ On 5-7-2017 10:56, Morten Bartholdy wrote: When you say a cover for a book publication and say 1200 x 250 mm, that is a very large book. Is it for a poster or banner perhaps? Anyway, having done a fair amount of renders for print, in my experience you rarely need to render bigger than 5-6.000 pixels wide even for large prints. The larger the final print, the further away people stand to look at it, so the relative viewing distance (relative to size of image) sort of remains the same. We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and our client printed a A1 poster from it which was pretty sharp and clean even on closer inspection. BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 3000 pixels at 300 dpi. For posters and banners you can easily do with 150 dpi actual resolution. I would render something like 7200 x 1500 pixels and scale it up to 14400 pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that. Good luck. Morten Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain : do you know of a good introduction to how to install add-ons on xsi? i have used the file>add-on>install and installed all versions of Redshift for softimage2011 till 2014sp2 this for user add-on, then aswell factory add-on. now even mental ray doesnot work anymore!! and Redshift doesnot even show up in render manager tabs. yet it seems installed. i think i will need help from somewhere. i will first need to uninstall what i did. § by the way i tell you about why i have decided to test/buy Redshift: my "client" want for a book publication, a cover with my old Softimage scenes(from a movie to be published aswell). big: 1200mm x 250mm i have learned by browsing that to get as required a dpi of 300 in TIFF ill compute to get a 144212,59 pixels on x & 30236,22 pixels on y resolution. [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ] - mental ray was crashing, not even ready to compute one percent of that size it seemed. i got "unspecified errors red messages" so i was wondering knowing that Redshift is capable to do this, to add-on it. can you help me with a link or a handy intelligence of my inexperienced use of the machine? thank you a lot. 2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain : ok sorry for talking before daring. happy night! Nicol. 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain : Hello List. I am sure you will want to deride my ignorance: I'have downloaded the demo version of Redshift v2.0 (for use with Softimage 2015 latest availabl)- I have never used a plug-in or an add-on - in my life.. I would not want to cause a destruction in my Softimage perfect install. the xsiaddonextractor, if i click on it, just opens as a commandprompt blackwindow a quarter of a second, then closes. same with "redshiftcompatibilitycheck" file. do i need to access the downloaded files via xsi instead? how so? i have Windows 8.1 with 64bits and a up-to-date computer. thank you for any help, Nicol. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
When you say a cover for a book publication and say 1200 x 250 mm, that is a very large book. Is it for a poster or banner perhaps? Anyway, having done a fair amount of renders for print, in my experience you rarely need to render bigger than 5-6.000 pixels wide even for large prints. The larger the final print, the further away people stand to look at it, so the relative viewing distance (relative to size of image) sort of remains the same. We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and our client printed a A1 poster from it which was pretty sharp and clean even on closer inspection. BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 3000 pixels at 300 dpi. For posters and banners you can easily do with 150 dpi actual resolution. I would render something like 7200 x 1500 pixels and scale it up to 14400 pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that. Good luck. Morten > Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain > : > > > do you know of a good introduction to how to install add-ons on xsi? > i have used the file>add-on>install and installed all versions of Redshift > for softimage2011 till 2014sp2 > this for user add-on, then aswell factory add-on. > now even mental ray doesnot work anymore!! and Redshift doesnot even show > up in render manager tabs. > yet it seems installed. i think i will need help from somewhere. i will > first need to uninstall what i did. > > § > by the way i tell you about why i have decided to test/buy Redshift: > my "client" want for a book publication, a cover with my old Softimage > scenes(from a movie to be published aswell). big: 1200mm x 250mm > i have learned by browsing that to get as required a dpi of 300 in TIFF > ill compute to get a 144212,59 pixels on x & 30236,22 pixels on y > resolution. [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ] > - mental ray was crashing, not even ready to compute one percent of that > size it seemed. i got "unspecified errors red messages" > so i was wondering knowing that Redshift is capable to do this, to add-on > it. > > can you help me with a link or a handy intelligence of my inexperienced use > of the machine? > thank you a lot. > > > 2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain : > > > ok sorry for talking before daring. > > happy night! > > Nicol. > > > > 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain > > : > > > >> > >> Hello List. > >> I am sure you will want to deride my ignorance: I'have downloaded the > >> demo version of Redshift v2.0 (for use with Softimage 2015 latest > >> availabl)- > >> > >> I have never used a plug-in or an add-on - in my life.. I would not want > >> to cause a destruction in my Softimage perfect install. > >> > >> the xsiaddonextractor, if i click on it, just opens as a commandprompt > >> blackwindow a quarter of a second, then closes. > >> > >> same with "redshiftcompatibilitycheck" file. > >> > >> do i need to access the downloaded files via xsi instead? how so? > >> > >> i have Windows 8.1 with 64bits and a up-to-date computer. > >> > >> thank you for any help, > >> Nicol. > >> > >> > >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
Sven gave you clear overview of installation so yea first clear out any leftovers and mess and just use redshift exe installer it will setup everything needed. No extra steps needed at all. Also once you have that up and running and ready if you need some help feel free to send scene, if you can to me I can render it out on one of my machines with 4 Titan X GPUs, they got a bit more VRAM if that could be the case of crashing. Not a problem at all. ᐧ On Mon, Jul 3, 2017 at 3:34 AM, Sven Constable wrote: > If you downloaded the demo, it should be a single file > (redshift_v_demo_setup.exe). It self installs all necessary files for > the XSI versions you have on your computer. You don't need to install any > .xsiaddon file manually. > > Try to uninstall the addons you installed manually (via Plugin Manager) > > Quit and restart XSI. Check for any redshift entries left. Deinstall them. > > Quit XSI und run the redshift installer. > > Let it finish, then start XSI. > > > > If you tried to render a 144k x 30k image, that will most likely crash > every renderer. > > Millimeter to inch: Divide by 25.4 > > 1200 by 250 mm equals 47.24 by 9.8 inch. > > Multiply by 300 (dpi). > > 14173 x 2953 pixel. > > > > If the scene isn't very heavy, mental ray should handle that size. I would > set the tile size to maximum (MR optimisation tab, tile size 128x128). That > speeds up the rendering of large framebuffers. > > > > Sven > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain > *Sent:* Monday, July 03, 2017 1:13 AM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Redshift_plugged_into_XSI > > > > do you know of a good introduction to how to install add-ons on xsi? > > i have used the file>add-on>install and installed all versions of Redshift > for softimage2011 till 2014sp2 > > this for user add-on, then aswell factory add-on. > > now even mental ray doesnot work anymore!! and Redshift doesnot even show > up in render manager tabs. > > yet it seems installed. i think i will need help from somewhere. i will > first need to uninstall what i did. > > § > > by the way i tell you about why i have decided to test/buy Redshift: > > my "client" want for a book publication, a cover with my old Softimage > scenes(from a movie to be published aswell). big: 1200mm x 250mm > > i have learned by browsing that to get as required a dpi of 300 in TIFF > > ill compute to get a 144212,59 pixels on x & 30236,22 pixels on y > resolution. [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ] > > - mental ray was crashing, not even ready to compute one percent of that > size it seemed. i got "unspecified errors red messages" > > so i was wondering knowing that Redshift is capable to do this, to add-on > it. > > > > can you help me with a link or a handy intelligence of my inexperienced > use of the machine? > > thank you a lot. > > > > > > 2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain >: > > ok sorry for talking before daring. > > happy night! > > Nicol. > > > > 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain >: > > > > Hello List. > > I am sure you will want to deride my ignorance: I'have downloaded the demo > version of Redshift v2.0 (for use with Softimage 2015 latest availabl)- > > > > I have never used a plug-in or an add-on - in my life.. I would not want > to cause a destruction in my Softimage perfect install. > > > > the xsiaddonextractor, if i click on it, just opens as a commandprompt > blackwindow a quarter of a second, then closes. > > > > same with "redshiftcompatibilitycheck" file. > > > > do i need to access the downloaded files via xsi instead? how so? > > > > i have Windows 8.1 with 64bits and a up-to-date computer. > > > > thank you for any help, > > Nicol. > > > > > > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Mirko Jankovic *http://www.cgfolio.com/mirko-jankovic <http://www.cgfolio.com/mirko-jankovic>* Need to find freelancers fast? www.cgfolio.com Need some help with rendering an Redshift project? http://www.gpuoven.com/ -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Redshift_plugged_into_XSI
If you downloaded the demo, it should be a single file (redshift_v_demo_setup.exe). It self installs all necessary files for the XSI versions you have on your computer. You don't need to install any .xsiaddon file manually. Try to uninstall the addons you installed manually (via Plugin Manager) Quit and restart XSI. Check for any redshift entries left. Deinstall them. Quit XSI und run the redshift installer. Let it finish, then start XSI. If you tried to render a 144k x 30k image, that will most likely crash every renderer. Millimeter to inch: Divide by 25.4 1200 by 250 mm equals 47.24 by 9.8 inch. Multiply by 300 (dpi). 14173 x 2953 pixel. If the scene isn't very heavy, mental ray should handle that size. I would set the tile size to maximum (MR optimisation tab, tile size 128x128). That speeds up the rendering of large framebuffers. Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole Beeckmans-Jacqmain Sent: Monday, July 03, 2017 1:13 AM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Redshift_plugged_into_XSI do you know of a good introduction to how to install add-ons on xsi? i have used the file>add-on>install and installed all versions of Redshift for softimage2011 till 2014sp2 this for user add-on, then aswell factory add-on. now even mental ray doesnot work anymore!! and Redshift doesnot even show up in render manager tabs. yet it seems installed. i think i will need help from somewhere. i will first need to uninstall what i did. § by the way i tell you about why i have decided to test/buy Redshift: my "client" want for a book publication, a cover with my old Softimage scenes(from a movie to be published aswell). big: 1200mm x 250mm i have learned by browsing that to get as required a dpi of 300 in TIFF ill compute to get a 144212,59 pixels on x & 30236,22 pixels on y resolution. [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ] - mental ray was crashing, not even ready to compute one percent of that size it seemed. i got "unspecified errors red messages" so i was wondering knowing that Redshift is capable to do this, to add-on it. can you help me with a link or a handy intelligence of my inexperienced use of the machine? thank you a lot. 2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain : ok sorry for talking before daring. happy night! Nicol. 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain : Hello List. I am sure you will want to deride my ignorance: I'have downloaded the demo version of Redshift v2.0 (for use with Softimage 2015 latest availabl)- I have never used a plug-in or an add-on - in my life.. I would not want to cause a destruction in my Softimage perfect install. the xsiaddonextractor, if i click on it, just opens as a commandprompt blackwindow a quarter of a second, then closes. same with "redshiftcompatibilitycheck" file. do i need to access the downloaded files via xsi instead? how so? i have Windows 8.1 with 64bits and a up-to-date computer. thank you for any help, Nicol. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
do you know of a good introduction to how to install add-ons on xsi? i have used the file>add-on>install and installed all versions of Redshift for softimage2011 till 2014sp2 this for user add-on, then aswell factory add-on. now even mental ray doesnot work anymore!! and Redshift doesnot even show up in render manager tabs. yet it seems installed. i think i will need help from somewhere. i will first need to uninstall what i did. § by the way i tell you about why i have decided to test/buy Redshift: my "client" want for a book publication, a cover with my old Softimage scenes(from a movie to be published aswell). big: 1200mm x 250mm i have learned by browsing that to get as required a dpi of 300 in TIFF ill compute to get a 144212,59 pixels on x & 30236,22 pixels on y resolution. [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ] - mental ray was crashing, not even ready to compute one percent of that size it seemed. i got "unspecified errors red messages" so i was wondering knowing that Redshift is capable to do this, to add-on it. can you help me with a link or a handy intelligence of my inexperienced use of the machine? thank you a lot. 2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain : > ok sorry for talking before daring. > happy night! > Nicol. > > 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain > : > >> >> Hello List. >> I am sure you will want to deride my ignorance: I'have downloaded the >> demo version of Redshift v2.0 (for use with Softimage 2015 latest availabl)- >> >> I have never used a plug-in or an add-on - in my life.. I would not want >> to cause a destruction in my Softimage perfect install. >> >> the xsiaddonextractor, if i click on it, just opens as a commandprompt >> blackwindow a quarter of a second, then closes. >> >> same with "redshiftcompatibilitycheck" file. >> >> do i need to access the downloaded files via xsi instead? how so? >> >> i have Windows 8.1 with 64bits and a up-to-date computer. >> >> thank you for any help, >> Nicol. >> >> >> > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Redshift_plugged_into_XSI
ok sorry for talking before daring. happy night! Nicol. 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain : > > Hello List. > I am sure you will want to deride my ignorance: I'have downloaded the demo > version of Redshift v2.0 (for use with Softimage 2015 latest availabl)- > > I have never used a plug-in or an add-on - in my life.. I would not want > to cause a destruction in my Softimage perfect install. > > the xsiaddonextractor, if i click on it, just opens as a commandprompt > blackwindow a quarter of a second, then closes. > > same with "redshiftcompatibilitycheck" file. > > do i need to access the downloaded files via xsi instead? how so? > > i have Windows 8.1 with 64bits and a up-to-date computer. > > thank you for any help, > Nicol. > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.