Re: maya timeline

2017-03-28 Thread Eugene Flormata
so I guess the proper way to do it is to just run alembic caches
that won't ruin the timeline right? it's frame by frame?

On Tue, Mar 28, 2017 at 5:15 PM, Eric Turman  wrote:

> We had some assets that were done in a different time format referenced in
> and blew up our playblast. I mean "crashing Maya" blowing up the
> playblasts. An impressive feat if you are into that sort of thing :P
>
> Sometimes I feel like Marvin from Hitchhiker's guide:
> "...and then there's Maya timelines...don't even get me started on Maya
> timelines..."
>
>
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Re: maya timeline

2017-03-28 Thread Eric Turman
We had some assets that were done in a different time format referenced in
and blew up our playblast. I mean "crashing Maya" blowing up the
playblasts. An impressive feat if you are into that sort of thing :P

Sometimes I feel like Marvin from Hitchhiker's guide:
"...and then there's Maya timelines...don't even get me started on Maya
timelines..."

On Tue, Mar 28, 2017 at 5:39 PM, Artur W <artur.w...@gmail.com> wrote:

> It's possessed!!!
>
> Artur
>
> 2017-03-28 17:31 GMT+02:00 Steven Caron <car...@gmail.com>:
>
>> It's like Will said, the plugin is sampling the scene at different times
>> for motion blur. Exocortex crate does some weird stuff with the timeline
>> too.
>>
>> *written with my thumbs
>>
>> On Mar 28, 2017 12:36 AM, "Artur W" <artur.w...@gmail.com> wrote:
>>
>> It's doing the same thing with arnold.
>>
>> Artur
>>
>> 2017-03-28 2:39 GMT+02:00 Will Sharkey <willjshar...@gmail.com>:
>>
>>> I believe this has to do with how your Render Engine is handling
>>> sampling/motion blur. Cant speak for Arnold but this is usually the case
>>> with Redshift.
>>>
>>> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:
>>>
>>>> When I setup renders in Maya, the first thing that struck me was, when
>>>> you hit render, sometimes, timeline starts to live its own life. It goes
>>>> fraction of a frame forwards and then backwards or vice versa. The first
>>>> couple of times i was like, WTF is happening?
>>>>
>>>> It's maya.
>>>>
>>>> Artur
>>>>
>>>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>>>>
>>>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal"
>>>>> or else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>>>> anything about possible consequences :)
>>>>>
>>>>>
>>>>> --
>>>>> *From:* Eugene Flormata <eug...@flormata.com>
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>>> softimage@listproc.autodesk.com>
>>>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>>>> *Subject:* Re: maya timeline
>>>>>
>>>>> ahh I havne't found any settings that changes the fractional numbers
>>>>> maybe I'll post in the autodesk forums and get a response next week
>>>>>
>>>>>
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>>>>> Softimage Mailing List.
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Re: maya timeline

2017-03-28 Thread Artur W
It's possessed!!!

Artur

2017-03-28 17:31 GMT+02:00 Steven Caron <car...@gmail.com>:

> It's like Will said, the plugin is sampling the scene at different times
> for motion blur. Exocortex crate does some weird stuff with the timeline
> too.
>
> *written with my thumbs
>
> On Mar 28, 2017 12:36 AM, "Artur W" <artur.w...@gmail.com> wrote:
>
> It's doing the same thing with arnold.
>
> Artur
>
> 2017-03-28 2:39 GMT+02:00 Will Sharkey <willjshar...@gmail.com>:
>
>> I believe this has to do with how your Render Engine is handling
>> sampling/motion blur. Cant speak for Arnold but this is usually the case
>> with Redshift.
>>
>> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>>> When I setup renders in Maya, the first thing that struck me was, when
>>> you hit render, sometimes, timeline starts to live its own life. It goes
>>> fraction of a frame forwards and then backwards or vice versa. The first
>>> couple of times i was like, WTF is happening?
>>>
>>> It's maya.
>>>
>>> Artur
>>>
>>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>>>
>>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal"
>>>> or else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>>> anything about possible consequences :)
>>>>
>>>>
>>>> --
>>>> *From:* Eugene Flormata <eug...@flormata.com>
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>> softimage@listproc.autodesk.com>
>>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>>> *Subject:* Re: maya timeline
>>>>
>>>> ahh I havne't found any settings that changes the fractional numbers
>>>> maybe I'll post in the autodesk forums and get a response next week
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>> with "unsubscribe" in the subject, and reply to confirm.
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Re: maya timeline

2017-03-28 Thread Steven Caron
It's like Will said, the plugin is sampling the scene at different times
for motion blur. Exocortex crate does some weird stuff with the timeline
too.

*written with my thumbs

On Mar 28, 2017 12:36 AM, "Artur W" <artur.w...@gmail.com> wrote:

It's doing the same thing with arnold.

Artur

2017-03-28 2:39 GMT+02:00 Will Sharkey <willjshar...@gmail.com>:

> I believe this has to do with how your Render Engine is handling
> sampling/motion blur. Cant speak for Arnold but this is usually the case
> with Redshift.
>
> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:
>
>> When I setup renders in Maya, the first thing that struck me was, when
>> you hit render, sometimes, timeline starts to live its own life. It goes
>> fraction of a frame forwards and then backwards or vice versa. The first
>> couple of times i was like, WTF is happening?
>>
>> It's maya.
>>
>> Artur
>>
>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>>
>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or
>>> else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>> anything about possible consequences :)
>>>
>>>
>>> --
>>> *From:* Eugene Flormata <eug...@flormata.com>
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list <
>>> softimage@listproc.autodesk.com>
>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>> *Subject:* Re: maya timeline
>>>
>>> ahh I havne't found any settings that changes the fractional numbers
>>> maybe I'll post in the autodesk forums and get a response next week
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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Re: maya timeline

2017-03-28 Thread Artur W
It's doing the same thing with arnold.

Artur

2017-03-28 2:39 GMT+02:00 Will Sharkey <willjshar...@gmail.com>:

> I believe this has to do with how your Render Engine is handling
> sampling/motion blur. Cant speak for Arnold but this is usually the case
> with Redshift.
>
> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:
>
>> When I setup renders in Maya, the first thing that struck me was, when
>> you hit render, sometimes, timeline starts to live its own life. It goes
>> fraction of a frame forwards and then backwards or vice versa. The first
>> couple of times i was like, WTF is happening?
>>
>> It's maya.
>>
>> Artur
>>
>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>>
>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or
>>> else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>> anything about possible consequences :)
>>>
>>>
>>> --
>>> *From:* Eugene Flormata <eug...@flormata.com>
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list <
>>> softimage@listproc.autodesk.com>
>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>> *Subject:* Re: maya timeline
>>>
>>> ahh I havne't found any settings that changes the fractional numbers
>>> maybe I'll post in the autodesk forums and get a response next week
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>
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Re: maya timeline

2017-03-27 Thread Eugene Flormata
I think it's from importing a sketchup scene? crazy maya
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Re: maya timeline

2017-03-27 Thread Will Sharkey
I believe this has to do with how your Render Engine is handling
sampling/motion blur. Cant speak for Arnold but this is usually the case
with Redshift.

On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:

> When I setup renders in Maya, the first thing that struck me was, when you
> hit render, sometimes, timeline starts to live its own life. It goes
> fraction of a frame forwards and then backwards or vice versa. The first
> couple of times i was like, WTF is happening?
>
> It's maya.
>
> Artur
>
> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>
>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or
>> else, "workingUnitTimeDefault" is able to set default, too. Can't say
>> anything about possible consequences :)
>>
>>
>> --
>> *From:* Eugene Flormata <eug...@flormata.com>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> softimage@listproc.autodesk.com>
>> *Sent:* Monday, March 27, 2017 11:37 PM
>> *Subject:* Re: maya timeline
>>
>> ahh I havne't found any settings that changes the fractional numbers
>> maybe I'll post in the autodesk forums and get a response next week
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: maya timeline

2017-03-27 Thread Artur W
When I setup renders in Maya, the first thing that struck me was, when you
hit render, sometimes, timeline starts to live its own life. It goes
fraction of a frame forwards and then backwards or vice versa. The first
couple of times i was like, WTF is happening?

It's maya.

Artur

2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:

> You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or
> else, "workingUnitTimeDefault" is able to set default, too. Can't say
> anything about possible consequences :)
>
>
> --
> *From:* Eugene Flormata <eug...@flormata.com>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Monday, March 27, 2017 11:37 PM
> *Subject:* Re: maya timeline
>
> ahh I havne't found any settings that changes the fractional numbers maybe
> I'll post in the autodesk forums and get a response next week
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
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Re: maya timeline

2017-03-27 Thread Anto Matkovic
You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or else, 
"workingUnitTimeDefault" is able to set default, too. Can't say anything about 
possible consequences :)

  From: Eugene Flormata <eug...@flormata.com>
 To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com> 
 Sent: Monday, March 27, 2017 11:37 PM
 Subject: Re: maya timeline
   
ahh I havne't found any settings that changes the fractional numbers maybe I'll 
post in the autodesk forums and get a response next week

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Re: maya timeline

2017-03-27 Thread Eugene Flormata
ahh I havne't found any settings that changes the fractional numbers maybe
I'll post in the autodesk forums and get a response next week
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Re: maya timeline

2017-03-27 Thread Rob Wuijster

Welcome to Maya, where another scene can screw up your preferences.
In your case 25-30 fps.
It's not just 2017, it's there since 1.0. :-\


Rob
\/-\/\/

On 27-3-2017 22:26, Eugene Flormata wrote:

does anyone know why the time display would show fractional frame numbers?
it used to just be whole numbers only??I think it may have changed in 
the 2017 update 3?



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RE: maya timeline

2017-03-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Check your preferences for time: working units. Is it set to milliseconds or5 
something else? Set it to the proper frame rate.

Joey

__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugene Flormata
Sent: Monday, March 27, 2017 4:27 PM
To: softimage@listproc.autodesk.com
Subject: maya timeline

does anyone know why the time display would show fractional frame numbers?
it used to just be whole numbers only??I think it may have changed in the 2017 
update 3?
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Re: Maya Timeline ticks

2014-08-26 Thread Eric Thivierge
It has some filters if you right click on the timeline I believe.


Eric Thivierge
http://www.ethivierge.com


On Tue, Aug 26, 2014 at 8:32 PM, Sofronis Efstathiou 
sefstath...@bournemouth.ac.uk wrote:

  Such a dumb arse questions – but I’m sure it’s some preference somewhere
 I can’t spot.



 Is there a way to filter the red ticks in the timeline to only appear
 depending on what Transform you have active – so just the scale, transform
 or rotation once activated via the keyboard - i.e. just showing what is
 being Marked as a Parameters for keying. I don’t want to ask it to follow
 the channel Box (such a crappy way to work) and Setting Timeline
 preferences to ‘Smart’ is ok, but it will show all animation keys on that
 object from what I can tell – or require I filter it by the Channel box
 again.



 Cheers



 Sofronis (Saf) Efstathiou




   BU is a Disability Two Ticks Employer and has signed up to the
 Mindful Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpages
 http://www.disabledgo.com/en/org/bournemouth-university

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RE: Maya Timeline ticks

2014-08-26 Thread Sofronis Efstathiou
It does...but there are just to filter all channels, those you mark in the 
channel box or none. You can look in the preferences of the time line and turn 
on a further option 'Smart'...but this won't further filter rot, trans and 
scale unless you mark it in the channel box again.

I would have thought by simply activating a transform in the viewport, there 
would be an option to sync the ticks to just show that transform methos. Like 
in Soft.

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-Original Message-
From: Eric Thivierge [ethivie...@gmail.com]
Received: Wednesday, 27 Aug 2014, 1:35AM
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Maya Timeline ticks

It has some filters if you right click on the timeline I believe.


Eric Thivierge
http://www.ethivierge.com


On Tue, Aug 26, 2014 at 8:32 PM, Sofronis Efstathiou 
sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk wrote:
Such a dumb arse questions – but I’m sure it’s some preference somewhere I 
can’t spot.

Is there a way to filter the red ticks in the timeline to only appear depending 
on what Transform you have active – so just the scale, transform or rotation 
once activated via the keyboard - i.e. just showing what is being Marked as a 
Parameters for keying. I don’t want to ask it to follow the channel Box (such a 
crappy way to work) and Setting Timeline preferences to ‘Smart’ is ok, but it 
will show all animation keys on that object from what I can tell – or require I 
filter it by the Channel box again.

Cheers

Sofronis (Saf) Efstathiou




[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpageshttp://www.disabledgo.com/en/org/bournemouth-university

This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.

Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.