Re: Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread ommail
HEY!

I LIKED Free D.C.!
:)

Joe

 
 From: Jim Leonard [EMAIL PROTECTED]
 Date: 2004/06/11 Fri PM 07:00:19 EDT
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] No market for Macintosh collectables?
 
 Awesome, thanks for the reference.
 
 Unfortunately, he was responsible for the embarrassment that was Free D.C.! as 
 well ;-)
 
 Freddie Bingham wrote:
 
  Maybe some more light could be shed by emailing this fellow:
  
  http://www.channelzilch.com/doug/resume1.htm
 
 -- 
 Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
 Want to help an ambitious games project? http://www.mobygames.com/
 Or check out some trippy MindCandy at http://www.mindcandydvd.com/
 
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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Marco Thorek
Hugh Falk schrieb:
 
 I can remember two really BAD examples:

I can include a third: Zak McKracken.

IIRC the game came with five-symbol codes printed in black on really
dark brown paper.

Of course the protection was no problem for crackers, but was a serious
nuisance for any legitimate owner of the game.

Marco

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Re: [SWCollect] Previously owned games resold by chains

2004-06-12 Thread C.E. Forman
  I still troll the used item bin for the very occasional vintage goodie
  that shows up.  Found two yesterday: LucasFilm's Tie Fighter and OOP's
  Perfect General II.

 At what store?  Those are a decade old.

Every once in a great while this can happen.  I got a brand-new Countdown by
Access at my mall Babbage's a few years back (for $1.67).  No idea how it
managed to stay in stock all that time, but it did.

 I can't take credit for that technique; I believe either Tom or Chris
first
 suggested it to me once 3+ years ago when we were out trolling for
oldgames

The blow-dryer is Tom's technique, I first learned it from him.

  One box even had the original receipt in
  it, with the buyer's name and address.  Maybe I'll drop him a post-card
  and ask him if he has anything else to sell.

 THAT technique was first suggested by Chris, no doubt about it ;-)

Correct.  B-)


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Re: [SWCollect] Best copy protection?

2004-06-12 Thread C.E. Forman
 - Original versions of Elite, which used a device called a LensLok.  This
 one is actually on par with Chronoquest (maybe worse).  It's a clear
plastic
 device that you squint through and try to decode a shape on the screen.  I
 have one, and I actually just read an article on it in retrogamer
magazine.
 I'll have to scan or type that in.

The problem with LensLok was that depending on your monitor, it didn't
always work.  Level 9 used it for some of their text adventures but quickly
scrapped it.


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Re: [SWCollect] Previously owned games resold by chains

2004-06-12 Thread Peter Olafson






"C.E. Forman" [EMAIL PROTECTED] wrote: 

  I still troll the used item bin for the very occasional vintage goodie  that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's  Perfect General II. At what store? Those are a decade old.Every once in a great while this can happen. I got a brand-new Countdown byAccess at my mall Babbage's a few years back (for $1.67). No idea how itmanaged to stay in stock all that time, but it did.
This has hapened to me a few times. A couple of years ago, I found a sealed Mean Streets for 99 cents at an EB--and then they knocked off 98 cents at the register.:)

Peter





Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread Jim Leonard
Sorry -- I didn't, so I am overtly harsh on it sometimes.  I think it had a lot 
of good things going for it, but it had severe programming issues and an 
overall clunky presentation.

Maybe it got better as you progressed?  I got stuck after an hour and quit in 
frustration.

[EMAIL PROTECTED] wrote:
HEY!
I LIKED Free D.C.!
:)
Joe

From: Jim Leonard [EMAIL PROTECTED]
Date: 2004/06/11 Fri PM 07:00:19 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free D.C.! as 
well ;-)

Freddie Bingham wrote:

Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Jim Leonard
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black on really
dark brown paper.
I was lucky enough to have a BW hand scanner (remember those?) that used a red 
scanning beam.  A bit of adjustment to the contrast, and voila -- I could 
reproduce those like they were black on white sheets of paper.  :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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RE: [SWCollect] Best copy protection?

2004-06-12 Thread Freddie Bingham
I had no problem duplicating the codes on the copy machine at the drugstore
near my house.  The second release of Maniac Mansion also came with that
type of protection.

http://lucasarts.vintagegaming.org/index.php?gameid=2r=2

-freddie

Lucasarts Museum - http://lucasarts.vintagegaming.org
 

 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED] 
 Sent: Saturday, June 12, 2004 2:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Best copy protection?
 
 Marco Thorek wrote:
 
  IIRC the game came with five-symbol codes printed in black 
 on really 
  dark brown paper.
 
 I was lucky enough to have a BW hand scanner (remember 
 those?) that used a red scanning beam.  A bit of adjustment 
 to the contrast, and voila -- I could reproduce those like 
 they were black on white sheets of paper.  :-)
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 http://www.oldskool.org/
 Want to help an ambitious games project? 
 http://www.mobygames.com/
 Or check out some trippy MindCandy at 
 http://www.mindcandydvd.com/
 
 --
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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Dan Chisarick
Back then I had a friend who worked for a newspaper.  He was in charge 
of a color separator (it sounded impressive then) so they could print 
color ads in multiple passes.  It made the dark red and black sheet 
black and white.  It was excessive but it was fun to have such an 
overkill solution.

Jim: I got Tie Fighter and Perfect General from EBX (yet another 
division of EB, how many do they need)?

I kinda liked Microprose's copy protection.  Their war games had you 
identify enemy vehicles.  After a while of playing the game, you didn't 
need to refer to the manual.  Came in handy knowing just what it was 
shooting at you, too.  Some of them let you play anyway if you failed 
the doc check, but only at the beginner level.  Nice incentive to buy 
the game if you just cracked the disk check.



On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:
I had no problem duplicating the codes on the copy machine at the 
drugstore
near my house.  The second release of Maniac Mansion also came with 
that
type of protection.

http://lucasarts.vintagegaming.org/index.php?gameid=2r=2
-freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, June 12, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy protection?
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black
on really
dark brown paper.
I was lucky enough to have a BW hand scanner (remember
those?) that used a red scanning beam.  A bit of adjustment
to the contrast, and voila -- I could reproduce those like
they were black on white sheets of paper.  :-)
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/
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RE: [SWCollect] Best copy protection?

2004-06-12 Thread Stuart Feldhamer
You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was Savior about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if that didn't work, just
try again. On his computer, Savior NEVER came up!

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 11:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?


I used to think that the best copy-protection was Rocket Ranger -- the
codewheel was an integral part of moving around.  Then a fellow MobyGames
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga).
The
game comes with over 40 clues - including ticket stubs, paper clips,
pictures,
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool.  Anyone else have some good copy-protection
schemes that they remember as being cool or clever?  Here's a few more I can
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture
and
asked you what color the section that was currently flashing was. How could
you
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control.  Codewheel was just plain funny.

Anyone else have fond memories?
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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