Re: Re: [SWCollect] No market for Macintosh collectables?
HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Best copy protection?
Hugh Falk schrieb: I can remember two really BAD examples: I can include a third: Zak McKracken. IIRC the game came with five-symbol codes printed in black on really dark brown paper. Of course the protection was no problem for crackers, but was a serious nuisance for any legitimate owner of the game. Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Previously owned games resold by chains
I still troll the used item bin for the very occasional vintage goodie that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's Perfect General II. At what store? Those are a decade old. Every once in a great while this can happen. I got a brand-new Countdown by Access at my mall Babbage's a few years back (for $1.67). No idea how it managed to stay in stock all that time, but it did. I can't take credit for that technique; I believe either Tom or Chris first suggested it to me once 3+ years ago when we were out trolling for oldgames The blow-dryer is Tom's technique, I first learned it from him. One box even had the original receipt in it, with the buyer's name and address. Maybe I'll drop him a post-card and ask him if he has anything else to sell. THAT technique was first suggested by Chris, no doubt about it ;-) Correct. B-) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Best copy protection?
- Original versions of Elite, which used a device called a LensLok. This one is actually on par with Chronoquest (maybe worse). It's a clear plastic device that you squint through and try to decode a shape on the screen. I have one, and I actually just read an article on it in retrogamer magazine. I'll have to scan or type that in. The problem with LensLok was that depending on your monitor, it didn't always work. Level 9 used it for some of their text adventures but quickly scrapped it. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Previously owned games resold by chains
"C.E. Forman" [EMAIL PROTECTED] wrote: I still troll the used item bin for the very occasional vintage goodie that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's Perfect General II. At what store? Those are a decade old.Every once in a great while this can happen. I got a brand-new Countdown byAccess at my mall Babbage's a few years back (for $1.67). No idea how itmanaged to stay in stock all that time, but it did. This has hapened to me a few times. A couple of years ago, I found a sealed Mean Streets for 99 cents at an EB--and then they knocked off 98 cents at the register.:) Peter
Re: [SWCollect] No market for Macintosh collectables?
Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot of good things going for it, but it had severe programming issues and an overall clunky presentation. Maybe it got better as you progressed? I got stuck after an hour and quit in frustration. [EMAIL PROTECTED] wrote: HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Best copy protection?
Marco Thorek wrote: IIRC the game came with five-symbol codes printed in black on really dark brown paper. I was lucky enough to have a BW hand scanner (remember those?) that used a red scanning beam. A bit of adjustment to the contrast, and voila -- I could reproduce those like they were black on white sheets of paper. :-) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Best copy protection?
I had no problem duplicating the codes on the copy machine at the drugstore near my house. The second release of Maniac Mansion also came with that type of protection. http://lucasarts.vintagegaming.org/index.php?gameid=2r=2 -freddie Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Saturday, June 12, 2004 2:24 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection? Marco Thorek wrote: IIRC the game came with five-symbol codes printed in black on really dark brown paper. I was lucky enough to have a BW hand scanner (remember those?) that used a red scanning beam. A bit of adjustment to the contrast, and voila -- I could reproduce those like they were black on white sheets of paper. :-) -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Best copy protection?
Back then I had a friend who worked for a newspaper. He was in charge of a color separator (it sounded impressive then) so they could print color ads in multiple passes. It made the dark red and black sheet black and white. It was excessive but it was fun to have such an overkill solution. Jim: I got Tie Fighter and Perfect General from EBX (yet another division of EB, how many do they need)? I kinda liked Microprose's copy protection. Their war games had you identify enemy vehicles. After a while of playing the game, you didn't need to refer to the manual. Came in handy knowing just what it was shooting at you, too. Some of them let you play anyway if you failed the doc check, but only at the beginner level. Nice incentive to buy the game if you just cracked the disk check. On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote: I had no problem duplicating the codes on the copy machine at the drugstore near my house. The second release of Maniac Mansion also came with that type of protection. http://lucasarts.vintagegaming.org/index.php?gameid=2r=2 -freddie Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Saturday, June 12, 2004 2:24 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection? Marco Thorek wrote: IIRC the game came with five-symbol codes printed in black on really dark brown paper. I was lucky enough to have a BW hand scanner (remember those?) that used a red scanning beam. A bit of adjustment to the contrast, and voila -- I could reproduce those like they were black on white sheets of paper. :-) -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Best copy protection?
You made me think about the code wheel for Pool of Radiance. For some reason, on my computer, the code that came up was Savior about 3/4 of the time. So I copied the game for a friend of mine but didn't give him the code wheel, telling him that he should try Savior, and if that didn't work, just try again. On his computer, Savior NEVER came up! Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 11:00 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Best copy protection? I used to think that the best copy-protection was Rocket Ranger -- the codewheel was an integral part of moving around. Then a fellow MobyGames volunteer wrote me this: The best copy protection ever would be the game Murder In Venice (Amiga). The game comes with over 40 clues - including ticket stubs, paper clips, pictures, even a film roll (that you have to break open to find a clue inside!!). I agree, that's really cool. Anyone else have some good copy-protection schemes that they remember as being cool or clever? Here's a few more I can think of: - Future Wars. Copy protection showed a paint-by-numbers (outline) picture and asked you what color the section that was currently flashing was. How could you tell? The picture was in full color on the back cover of the manual. :-) - Star Control. Codewheel was just plain funny. Anyone else have fond memories? -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/