Re: Re: [SWCollect] No market for Macintosh collectables?
Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it wasn't the worst game I've played (by FAR!) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/12 Sat PM 05:15:10 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot of good things going for it, but it had severe programming issues and an overall clunky presentation. Maybe it got better as you progressed? I got stuck after an hour and quit in frustration. [EMAIL PROTECTED] wrote: HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ___ Swcollect mailing list [EMAIL PROTECTED] http://list.oldskool.org/mailman/listinfo/swcollect
Re: [SWCollect] No market for Macintosh collectables?
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes: Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it wasn't the worst game I've played (by FAR!)
Re: [SWCollect] No market for Macintosh collectables?
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes: Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it wasn't the worst game I've played (by FAR!) "Bad" games, well hate to say it since I own it but as for the game itself Drash is no "gem". And if you want to play another "not very good" game try Cheetahmen for NES, PU. Tom
Re: [SWCollect] No market for Macintosh collectables?
Jim Leonard stated: Sorry -- I didn't, so I am overtly harsh on it sometimes. Getting back to the subject (sorry, I deleted the rest of the thread already), I spotted a shrinked copy of Sid Meier's Pirates! for the Mac at a thrift the other day. I passed on it because simply because I didn't think there'd be a market for it and I wasn't interested in it myself. Did I err? -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: Re: [SWCollect] No market for Macintosh collectables?
HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] No market for Macintosh collectables?
Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot of good things going for it, but it had severe programming issues and an overall clunky presentation. Maybe it got better as you progressed? I got stuck after an hour and quit in frustration. [EMAIL PROTECTED] wrote: HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] No market for Macintosh collectables?
As far as Lucasarts games go, the Macintosh versions get no respect WHATSOEVER so I wouldn't be surprised if the same mentality is at play here. Freddie Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 9:17 AM To: [EMAIL PROTECTED] Subject: [SWCollect] No market for Macintosh collectables? I was just amazed by this: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=51333i tem=5703687968 One bid, six games in good condition, $8? I have two questions based on this occurance: 1. Is there just no market for Macintosh software collectables? Why the hell not? 2. Along those lines, how come there's no market for Sports game collectables (any platform)? Normally I'd rack up #2 as the if it's not an adventure, it's not collectable mentality that 95% of the software collecting scene shares, but that doesn't explain #1. I'm very confused...! -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project: http://www.MobyGames.com/ A delicious slice of the demoscene: http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] No market for Macintosh collectables?
There are a fair number of collectible Mac games, but, overall,the Mac market has never held much interest for collectors. I suspect this can be traced back to Apple's lack of interest in the Mac games market for much ofthe machine's early history. Initially, it looked down its nose at games. Whilethe MacII was in fact a potentiallyexcellent games machine, Apple never tried to sell it as one. The upshot is that, withoutmuch encouragement from the top,few game publishers invested heavily in the Mac market. (To be sure, there are exceptions, like Bungie, Cassady Greene, pre-Activision Infocom, early Cyan,and, later on, companies like GT Interactive's MacSoft).Most publishers poked a toe in the water for a game or three, found it freezing cold and spent rest of the afternoon lying on their towel. :) Another upshot is that most of the people who bought Macs weren't gamers ... or weren't gamers first. They were artists, writers, video production people and so on ... or just people with an interest in computing and money to burn. (Until the appearance of the iMac, the Mac was also too expensive to be embraced by the mass market, which also helped kill off its the gaming potential.) I think Applecreated a self-fulfilling prophecy: It acted as if the Mac wasn't a games machine and, eventually, it wasn't. By the time Apple did an about-face in the mid to late '90s, it was too late to make up for a decade of neglect, and the philosophy it adopted was (I think) misguided. When it finally embraced games (under John Scully, I think), Apple was all about encouraging ports of PC titles and not Mac-specific or Mac-firstgames (which have almost vanished; the only recent one I can think of is Alida). It's as if Apple willingly accepted second-class status in the games market, and was happy to have even that. The sports-game market seems to have a different ethic. In another genre, NBA Live 97might be considered collectible; as a sports game, it's just old. Isuspect sports gamers are so geared to playing with the current rosters that they don't look back as much as, say, adventure gamers. Peter Jim Leonard [EMAIL PROTECTED] wrote: I was just amazed by this:http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=51333item=5703687968One bid, six games in good condition, $8? I have two questions based on this occurance:1. Is there just no market for Macintosh software collectables? Why the hell not?2. Along those lines, how come there's no market for Sports game collectables (any platform)?Normally I'd rack up #2 as the "if it's not an adventure, it's not collectable" mentality that 95% of the software collecting scene shares, but that doesn't explain #1. I'm very confused...!-- Jim Leonard ([EMAIL PROTECTED])World's largest electronic gaming project: http://www.MobyGames.com/A delicious slice of the demoscene: http://www.MindCandyDVD.com/Various oldskool PC rants and ramblings: http://www.oldskool.org/--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] No market for Macintosh collectables?
Why is there no market for sports games collectables? My opinion is because sports games just replace one another with each successive release. It's not like they're different games (ie, a new sport). Sure, once in a while I get nostalgic for Great Baseball on the SMS, or Bases Loaded or Tecmo Bowl on the NES. Heck, I even sometimes think of Superbowl Sunday for the C64. But there's not the same factors involved in collecting these games as there are for adventures or RPGs. Why would I want to play Superbowl Sunday when I could play Madden 2007 which is (theoretically) much better? OK, maybe it's not much better, and there's the nostalgia factor like I said before, but it's not the same as it is with adventures and RPGs where theoretically every game is different. If someone has never played Hardball or One on One, they'd probably have no interest to do so except as a matter of curiosity. However, they might very well want to go and play King's Quest 1, especially if they've played King's Quest 7 or whatever. Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 12:17 PM To: [EMAIL PROTECTED] Subject: [SWCollect] No market for Macintosh collectables? I was just amazed by this: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=51333item=5703687968 One bid, six games in good condition, $8? I have two questions based on this occurance: 1. Is there just no market for Macintosh software collectables? Why the hell not? 2. Along those lines, how come there's no market for Sports game collectables (any platform)? Normally I'd rack up #2 as the if it's not an adventure, it's not collectable mentality that 95% of the software collecting scene shares, but that doesn't explain #1. I'm very confused...! -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] No market for Macintosh collectables?
Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawfordfrom 1985 on :) ), but very fewwound upMac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinityare the ones that come quickly to mind. But compared to the PC and the Amiga,the numberwas small. In their way, golf and racingsims are just as roster-oriented as those for other sports.They just don't wear it on their sleeves to the same extent. Peter Jim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: The upshot is that, without much encouragement from the top, few game publishers invested heavily in the Mac market. (To be sure, there are exceptions, like Bungie, Cassady Greene, pre-Activision Infocom, early Cyan, and, later on, companies like GT Interactive's MacSoft). Most I seem to remember a ton of mostly-unique games that originated on Mac (or were at least very popular on the Mac and took advantage of a mouse interface) and were eventually ported to other platforms -- things like Alter Ego (might have been on other platforms first), Dark Castle, Armor Alley, and ICOM adventure games... is my memory just faulty, or weren't there any unique Mac games? (Or there *were* but they didn't sell?) The sports-game market seems to have a different ethic. In another ! genre, NBA Live 97 might be considered collectible; as a sports game, it's just old. I suspect sports gamers are so geared to playing with the current rosters that they don't look back as much as, say, adventure gamers.I had forgotten about the roster aspect. However, this doesn't explain non-roster games like golfing, racing, etc.-- Jim Leonard ([EMAIL PROTECTED])World's largest electronic gaming project: http://www.MobyGames.com/A delicious slice of the demoscene: http://www.MindCandyDVD.com/Various oldskool PC rants and ramblings: http://www.oldskool.org/--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] No market for Macintosh collectables?
What about The Fool's Errand and the other Cliff Johnson games? Those were designed for Mac, weren't they? Stuart -Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market for Macintosh collectables? Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawfordfrom 1985 on :) ), but very fewwound upMac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinityare the ones that come quickly to mind. But compared to the PC and the Amiga,the numberwas small. In their way, golf and racingsims are just as roster-oriented as those for other sports.They just don't wear it on their sleeves to the same extent. Peter Jim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: The upshot is that, without much encouragement from the top, few game publishers invested heavily in the Mac market. (To be sure, there are exceptions, like Bungie, Cassady Greene, pre-Activision Infocom, early Cyan, and, later on, companies like GT Interactive's MacSoft). Most I seem to remember a ton of mostly-unique games that originated on Mac (or were at least very popular on the Mac and took advantage of a mouse interface) and were eventually ported to other platforms -- things like Alter Ego (might have been on other platforms first), Dark Castle, Armor Alley, and ICOM adventure games... is my memory just faulty, or weren't there any unique Mac games? (Or there *were* but they didn't sell?) The sports-game market seems to have a different ethic. In another ! genre, NBA Live 97 might be considered collectible; as a sports game, it's just old. I suspect sports gamers are so geared to playing with the current rosters that they don't look back as much as, say, adventure gamers.I had forgotten about the roster aspect. However, this doesn't explain non-roster games like golfing, racing, etc.-- Jim Leonard ([EMAIL PROTECTED])World's largest electronic gaming project: http://www.MobyGames.com/A delicious slice of the demoscene: http://www.MindCandyDVD.com/Various oldskool PC rants and ramblings: http://www.oldskool.org/--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] No market for Macintosh collectables?
Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga. Peter Jim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Wait, King of Chicago, the Cinemaware game? All Cinemawares were primarily Amiga and then ported to other platforms.-- Jim Leonard ([EMAIL PROTECTED])World's largest electronic gaming project: http://www.MobyGames.com/A delicious slice of the demoscene: http://www.MindCandyDVD.com/Various oldskool PC rants and ramblings: http://www.oldskool.org/--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] No market for Macintosh collectables?
They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.) Stuart Feldhamer [EMAIL PROTECTED] wrote: What about The Fool's Errand and the other Cliff Johnson games? Those were designed for Mac, weren't they? Stuart -Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market for Macintosh collectables? Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawfordfrom 1985 on :) ), but very fewwound upMac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinityare the ones that come quickly to mind. But compared to the PC and the Amiga,the numberwas small. In their way, golf and racingsims are just as roster-oriented as those for other sports.They just don't wear it on their sleeves to the same extent. Peter Jim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: The upshot is that, without much encouragement from the top, few game publishers invested heavily in the Mac market. (To be sure, there are exceptions, like Bungie, Cassady Greene, pre-Activision Infocom, early Cyan, and, later on, companies like GT Interactive's MacSoft). Most I seem to remember a ton of mostly-unique games that originated on Mac (or were at least very popular on the Mac and took advantage of a mouse interface) and were eventually ported to other platforms -- things like Alter Ego (might have been on other platforms first), Dark Castle, Armor Alley, and ICOM adventure games... is my memory just faulty, or weren't there any unique Mac games? (Or there *were* but they didn't sell?) The sports-game market seems to have a different ethic. In another ! ! genre, NBA Live 97 might be considered collectible; as a sports game, it's just old. I suspect sports gamers are so geared to playing with the current rosters that they don't look back as much as, say, adventure gamers.I had forgotten about the roster aspect. However, this doesn't explain non-roster games like golfing, racing, etc.-- Jim Leonard ([EMAIL PROTECTED])World's largest electronic gaming project: http://www.MobyGames.com/A delicious slice of the demoscene: http://www.MindCandyDVD.com/Various oldskool PC rants and ramblings: http://www.oldskool.org/--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] No market for Macintosh collectables?
A small aside: Cliff's coming out with a new game later this year: A Fool his Money. :)Peter Olafson [EMAIL PROTECTED] wrote: They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.) Stuart Feldhamer [EMAIL PROTECTED] wrote: What about The Fool's Errand and the other Cliff Johnson games? Those were designed for Mac, weren't they? Stuart
Re: [SWCollect] No market for Macintosh collectables?
Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] No market for Macintosh collectables?
For a software developer I hope they wouldn't confuse the two platforms. Still its interesting. I didn't know it existed, but then my Mac collection is pretty small and to be honest, not too many of the games I remember for it really grabbed me. Except I've been looking for Airborne! for over 3 years for the Mac. I saw it on ebay *once* over 2 years ago. I lost the auction. I saw it again 2 months ago or so bundled w/4 other Silicon Beach games. Box, disk but no docs. Whole lot? $20. I was floored that it went so low, but I wasn't complaining. Tonight I'll see if the disk is intact. Its another Sabotage style game (men fall from the sky, shoot them before they blow up your gun emplacement). It had digitized sound which was awesome back then ('84). Funny how right on the box it says its a collector's item. I'd suggest one of the reasons the Mac didn't get too many games was because the things cost so much, but then again Apple II's weren't exactly free either. That and monochrome graphics for the longest time didn't help much as well. Still, many fond memories of Pool of Radiance on the classic Macs in college. On Jun 11, 2004, at 6:28 PM, Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm I wasn't even aware that KofC was released for the macintosh. I know it was released for the IIGS, unless we are referring to the IIGS when we mention Macintosh in this regard. Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Peter Olafson wrote: Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga. That contradicts everything I know about Cinemaware, so either you're wrong (not likely) or my knowledge is incomplete (likely). Is there a reference or person I can consult to learn more about this? -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] No market for Macintosh collectables?
The two Cinemaware titlesthat were not Amiga-first were S.D.I. (released first for the Atari ST) and King of Chicago(Mac). Had Cinemaware remained afloat, this honor would have eventually shifted to PC, which (circa 1990-91) was becoming the lead system for C'ware computer games in development. (Alas, not soon enough to save the company.) PeterJim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga.That contradicts everything I know about Cinemaware, so either you're wrong (not likely) or my knowledge is incomplete (likely). Is there a reference or person I can consult to learn more about this?-- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/Want to help an ambitious games project? http://www.mobygames.com/Or check out some trippy MindCandy at http://www.mindcandydvd.com/--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/