Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-20 Thread chaosesqueteam

Release 56.
New Features:
Containers, commands: put, take (in addition to drop)
(you can put or take from a container or chained prisoner)
New command: search (you can search a container or a handcuffed or chained  
prisoner)

Buildable Furniture, Archive utilitool block (container).
Builabale Doors auto-center in halls and doorways.
So you can now take over a house and fortify it.
Bugfixes having to do with oil fires, tanks, etc.
Misc bugfixes.
Raptor rotors now have code for gibbing, as the helicopter rotors did for
a long time.
When throwing nades or mines, the other type will not be autoselected if you  
run
out (only nades with other types of nades, and mines with other types of  
mines)

Additional water for waterlevel mutator.
BASED option for water, oil, etc spawning (will base it to height/depth of  
map,

sliders as percentage, all the way to the right = all filled up).

Download:
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

Direct v56 no javascipt link:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_56/XonoticChaosEsqueAnthologyREL56.iso?r=http%3A%2F%2Fwww.lgdb.org%2Fgame%2Fchaosesque-anthologyts=1429524048use_mirror=liquidtelecom


For those wishing to download only updates, these can be placed in you  
XonoticChaosEsqueAnthology/data/ directory

-
http://sourceforge.net/projects/xmodchaosesque/files/zz99_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3/download
http://sourceforge.net/projects/xmodchaosesque/files/z9_buildable_buildings.pk3/download
http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esque-xonotic-map_resources.pk3/download
http://sourceforge.net/projects/xmodchaosesquemedia/files/mapsdvd0/zz99_caethaver2_textures_tga.pk3/download
(I think that's all of them)
---

Download:
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-20 Thread tomlukeywood

you should try:
https://devuan.org/

looks a good project i asked on there irc channel and i was told
its following the debian free software guidelines 


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread onpon4
LZMA is much higher compression at a cost of taking more time to  
compress/uncompress. It's the newer bz2.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread tomlukeywood

i don’t know
what advantages dose xz have?


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread tomlukeywood

Remeber: on linux you are supposed to always be learning.
its gnu/linux


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread tomlukeywood

i just compressed the entire thing
into a .tar.gz files i don’t think any of it is uncompressed


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread legimet . calc

I asked you a question, why didn't you use xz instead of gzip?


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread chaosesqueteam

It was gnu/linux.

It is systemd/linux now as systemd slowly but surely replaces all the  
utilities with its own incompatable versions.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread chaosesqueteam
Most of the files on the iso are .zips (pk3s) so I'm suprised you got a gig  
of compression.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread legimet . calc

To use it, instead of using the z flag in the tar options, use J (capital)


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread tomlukeywood

making a xz version now to see if it makes a big diffrence


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-11 Thread onpon4
Huh, interesting. Must be some pattern in the data that DEFLATE happens to do  
better at than LZMA.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-10 Thread legimet . calc

Why don't you use xz?


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-05 Thread chaosesqueteam
For anyone that wants an update between versions, a contributor has uploaded  
the files you need.


Here is a latest code update where the bots now know about grenades etc: they  
will throw grenades, flashbangs, smokegrenades, place landmines and ATmines,  
and also bury mines (if they can (if a mine in on ground, grass, snow, sand,  
dirt, etc it can be buried with the bury command))


Makes the game more fun :D

And hard to assault a base.
Flashbangs really blind you blanca for awhile.

These files go in the directory:
XonoticChaosEsqueAnthology/data/

340MB  
http://sourceforge.net/projects/xmodchaosesque/files/zz99_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3/download


34MB  
http://sourceforge.net/projects/xmodchaosesque/files/z9_buildable_buildings.pk3/download


(You may also wish to get these small files which are seldom updated aswell:)

94MB  
http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esque-xonotic-map_resources.pk3/download


300KB:  
http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esque-xonotic-nexcompat_updates.pk3/download







Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-02 Thread chaosesqueteam

Release 54:

There are now over 72 weapons, thus code has been reworked to
allow up to 24*4 weapons (96). (items.qh code in qcsrc/common)
New weapons: War Mallet, Japanese Mallet (making 74 weapons total).

Caltrop secondary now is more useful: drops many caltrops (10 to 15).
(old secondary which threw them like darts can be enabled via cvar if  
desired)


Added: AT mines
Landmines and AT mines can be placed by hand. AT mines create large  
explosion.

If a player has landmines and the minelayer weapon (throws mines), and
has no ammo, the minelayer weapon will use the placable landmines as  
ammunition.


If the player has the minelayer weapon equipped while placing the small  
landmines

by hand (via the toss grenade button (G) after selecting a grenade (v)
those landmines will be remotely detonatbale by pressing the minelayer  
secondary.

Otherwise they will not be (this is intentional and required more code to
set up).

Mines (landmines / AT mines / mines layed by minelayer weapon) can now be  
buried if

placed on dirt, snow, grass, etc via the bury command.

Check out createstartweapons button to set what mines/grenades/etc you start
with.

Bot now have a _mele weapon priority list, in addition to the normal _far,  
_mid, _close

Thus they know when not to use a bow but use a cudgel instead.

Be sure to check out the (;) and (L) keys when aiming (center aim, tip gun to  
side)

(Commands: altaim, shootfromside).

An additional buildable medeval door has been added for the multitool.

Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
Direct link to v54 not needing javascript:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_54/XonoticChaosEsqueAnthologyREL54.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1428000975use_mirror=liquidtelecom


--
Note: If you have a recent version (53 etc) and just want to update the code
a contributor has uploaded those files, additionally, seperatly.

You can place the following files in the directory XonoticChaosEsque/data/
replacing the older versions of these 2 files:
http://sourceforge.net/projects/xmodchaosesque/files/zz99_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3/download
http://sourceforge.net/projects/xmodchaosesque/files/z9_buildable_buildings.pk3/download

(There are also git repos available)



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-04-01 Thread chaosesqueteam
Incorrect. PK3s can contain compiled game code (ex: quake C ) to be run on a  
VM, or really anything.





Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
People are now saying game is worthless /Because/ ISO Download is provided  
rather than their desired archive format, Any game made for the love of it  
rather than placating randoms is not worth downloading   
http://www.lgdb.org/game/chaosesque-anthology


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
consider that the only essential freedom when it comes to artistic data  
is the freedom to redistribute exact copies. Not being allowed to modify the  
content is not essential (as it is for software) because you do not achieve a  
work with non-functional data.


Disagree. Code and are are the same. Atleast they feel the same to me when  
I'm working on either. Neither are science. Data can be in code or pulled  
from seperate file. No difference. More fun when you code it though because  
you then really know how to manipulate it.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
Release 53. As in traditional free software and opensource tradition: release  
early, release often.


New weapons: Flanged Mace, Light Crossbow, Crude Bow, Composite Bow.

Arrows, Crossbow bolts, and Balistta bolts can now be set alight: press R and  
F key concurrently when near a fire.

(F and R is easiests on weapons, R then F for ballista works the best)

Many weapons now have custom aimsettings for ; key (altaim (center)) so their  
ironsights are lined up.


Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/stats/timeline


Direct Download (no javascript link) of v53:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_53/XonoticChaosEsqueAnthologyREL53.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1427781910use_mirror=liquidtelecom


Enjoy!

Notes for coders:
---
For those wishing the newest code updated at all times (should they arise):
Get the ISO, then pull the git repo called xonotic-concrete.
name it xonotic-data-bla.pk3dir and put it in
XonoticDir/data/
so the path to latest qcsrc would be:
XonoticDir/data/xonotic-data-bla.pk3dir/qcsrc/
and models would be
XonoticDir/data/xonotic-data-bla.pk3dir/models/
textures would be
XonoticDir/data/xonotic-data-bla.pk3dir/textures/

Then go in XonoticDir/data/xonotic-data-bla.pk3dir/qcsrc/
and do the command make
(you will need the quakeC compiler: gmqcc)

You can also put this in ~/.xonotic/data/
IE: ~/.xonotic/data/xonotic-data-bla.pk3dir/qcsrc/
etc.

Then you can 'git pull' in (wherever)/data/xonotic-data-bla.pk3dir/
if you want newest gamecode.

xonotic-concrete is the main gamecode git repo.





Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
Some people are angry that an ISO is provided and demand something less  
monolitic (there are git repos if they'd look, but that isn't good enough,  
they want the ISO __gone__, and ISO is not acceptable). Apparently this  
means the game is worthless:


http://www.lgdb.org/forum-topic/chaosesque-relelease-52



Akien's picture
Submitted by Akien on Sun, 03/29/2015 - 14:51 Permalink
new

 The team works on the fork of the game. Distribution is beyond its scope.  
Websites are beyond its scope.
 If you would like to distribute the fork in another manner or even create a  
website that might attract more people
 who might wish to play the fork, feel free. Note, however, more users,  
different ways to distribute, benefits those

 working on the fork in no way.

So you develop a game that you don't particularly want people to play. Looks  
like it's not worth downloading the ISO to give it a try then.


-
Response:


chaosesqueteam's picture
Submitted by chaosesqueteam on Tue, 03/31/2015 - 06:27 Permalink
new

So you develop a game that you don't particularly want people to play. Looks  
like it's not worth downloading the ISO to give it a try then.


Do not care. Do not care at all. Be passive aggressive all you want. We are  
not your employees,( or would you like to be sued for not paying us our  
wages??)
What a stupid conclusion you make: Devs provide ISO Someone doesn't like  
that Devs still provide ISO but note that they create the game for their  
own enjoyment :. Game is not worth downloading


:. (Conclusion) Only games where the Devs are primarily concerned with  
placating random others are valuable. Games which are made for the love of it  
are worthless.


Stupid Stupid Stupid.
Do you think about what you write before you write it?



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam

There is no focus other than to be like how life is somewhat.

In life, now, we have access to everything from ancient medieval weapons to  
modern weapons. Same with planes, tanks, everything. The past doesn't  
disappear, it just gets ignored. Still with us are the castles and buildings  
of old, but we only build grey shacks now.


There are 72 weapons now.
Every so often work is given to an underprivileged section of the code, so  
that you feel you have full weapon sets for all parts (future, modern,  
medeval, etc), that nothing is just tacked on. This is done by adding, not  
subtracting.


The aim of the project is to not restrict the player. Also for the builders  
to enjoy. Also to be a world a mapper can just start working on (hence the  
many texture packs and the editor included). To bring back the fun of Unreal  
and UT(99), which you could just put in your computer and start editing  
castles and towns and then fight in them.


(linux binaries of the map editor are in  
bla/mapping/netradiant/somethinglinux.zip)


(had to be compressed because running out of room on DVD)

Thankyou for feed back, keep it coming :)

A 2nd supplemental DVD is being pondered. That can house new (opensource)  
player models and contributed maps if anyone want's to add stuff.


Only a few megs are left on 1st DVD so that has to be used for code and  
code-used-models.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread davidvargas1
Maybe it is a waste of time to download as an iso, yet I prefer to download  
on my favorite and desired archive format. Sorry, But I refuse totally the  
game as an ISO. This is just my opinion. Yes I played the ver 8 and not your  
version.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread franparpe
Don't fall in the trap of the trolls, the wise thing to do is just read the  
negative feedback and think if they have a good point, if they have a good  
point, act in consequence, if not, ignore them.


Let me synthesize it in another way:


read(NegativeFeedback)
if (TheyHaveAPoint(NegativeFeedback)){
ActInConsequence(NegativeFeedback);
} elseif (! TheyHaveAPoint(NegativeFeedback)){
TryNotToGetAngry(NegativeFeedback);
Ignore(NegativeFeedback);


Don't everyone thinks that your project is worthless, for instance, I've  
read positive comments about it. If you feel bad you can try to reread the  
positive ones to remember that there are people that likes your vision.


If some people thinks that providing only an iso is not enough, it should be  
relatively easy to provide a tarball. But I have to add that calling  
something worthless just because of that is stupid.


I personally think that the game is interesting and I love the level design,  
specially the ones related to space :-)


Thank you for your game.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread tomlukeywood
it would be good to have the game in other formats ideally .deb but the iso  
is not a problem for me


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
Really, I wish I could find some uncompressed stuff lurking about, then I  
could zip it up and have more room for more models for vehicles etc.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread maestro

it's not .wad - it's pk3!!!


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
The space ones were alot of fun to make. InterspaceStation is based on an  
earlier map I made for UnrealTournament(99) when I was starting to map.


Spaceloop uses warpzones, if you look in the .map file in gtk or netradiant  
you'll see how they're all angled warpzones, this lets it loop around. This  
is similar to how the 2001 space odyssey map for Unreal(97) was made.


making a tarball would be a bother. After every editing session a new DVD is  
burned. Making an ISO is simply not burning the DVD physically, it fits into  
what is done.


A 4gb tarball wouldn't be any easier for anyone to download than an ISO, and  
windows users wouldn't know what to do with it. Everyone can atleast burn an  
ISO to DVD (as they do with all their pirated games) and access the files  
even if they don't know how to mount an iso.


Thank you for your game.
Thanks for liking it, you're one of the few.

Mostly there are Justice Warriors trying to say everything made is crap  
(because they do not like who made it) and should be taken down (because they  
do not like what is said). Sometimes they have succeeded.




Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
Debian would never accept the game. They won't accept even a tiny text  
console casino game from a main contributor to this game because they do not  
like his opinions on social issues/politics. Debian is all about who you are,  
not what has been made. Meritocracy Show us the code etc is a lie. That  
is not what opensource  is about. Opensource is just another ...  
progressive-only space. If you are not a progressive they delete your work  
from the hosts and ostracize you. If you are progressive in politics you  
don't have to code: you can just put packages together or just complain at  
people and you are lauded as an OpenSource hero.


Or you can do both of those things (Like Lennart Poettering) and forcibly  
take over the entire operating system. Progressive+Massive amounts of  
needless code (he should have been a game dev) == The opensource rulers  
force a seachange.


It is disgusting. Everything they claimed OSS was about was a lie.



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
Oh you hurt us so much here. We all are crying. A proud partisan refuses to  
use our free game. He shall never use ISO!


And more, he played version 8 of Xonotic! Another jab! How can we recover!

Maybe it is a waste of your time to live? What do you do all day anyway?  
Perhaps you are like the german pilot. So important he must kill 140 to his  
1.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam

A new argument has been made, Making the game ISO is dictatorship!:

Submitted by MajorLunaC on Tue, 03/31/2015 - 15:55 Permalink

Ok, so first of all, you're the one submitting the game to gaming sites. This  
implies you would like others to play the game and hear about it. You also  
mentioned that you want a high download count on SourceForge, I suppose to  
gain popularity. As a developer of games, you have to understand that you at  
least partially should appease some people for what they want, or in this  
case, what they NEED. I never said that I WANTED an alternative system to  
download the files, I said that I and others NEEDED other ways to download  
the files, because from a completely objective, logical, practical,  
programming, and distribution, distributing a completely digital online game  
that gets updated frequently SOLELY as an ISO, is simply unheard of,  
especially in the gaming world. It's impractical, non-functional, and causes  
problems for very many. If you ask any developer if ISOs are the way to  
distribute a digital game online, they will say NO WAY! Do you and your  
group even download the ISOs from the site to see if they download well and  
in a reasonable amount of time?


We're not asking you to make our game, or to go out of your way to do  
anything special for us. We're saying that we are ALL having problems  
downloading your game, it's not working, so please help us get the game in  
another way that's easier for everyone, including you and your team, so that  
you don't have to keep making ISOs all the time. All I've heard so far is  
that you expect us to just listen to you, and anything we say is worthless  
and beneath you. There's a word for that, see if you can come up with it  
(political/government type).


All I really NEED right now is another repository for the maps, since you  
said they're only in the ISO. Although I do see maps.pk3 in many of the  
repositories you listed , is that all the maps? Please at least make a  
repository for maps. I'm sure I can come up with a script to download  
everything needed for the game directly from the repositories. Maybe I'll  
even come up with a branch that distributes the game in a reasonable way.



Response:

 There's a word for that, see if you can come up with it  
(political/government type).
Many of the Team support Mr. Vladimir Putin, his ways and means. He is an  
inspiration. He revived the Church in Royssia and made the nation and the  
people value themselves again.


repository for maps
The maps rarely change. Use the ISO. We are up against a limit of a DVD. More  
maps would be made if not. Thoughts are to make an additional DVD for new  
characters and maps.


repository (for updates)
The git repo xonotic-concrete is what you want.
It's struture is like:
xonotic-concrete/models
xonotic-concrete/textures
xonotic-concrete/sounds

What you do is you get this repo, but rename it xonotic-concrete-data.pk3dir
you move that pk3dir to a data dir of xontic:
XonoticChaos/data/xonotic-concrete-data.pk3dir
So now it is: XonoticChaos/data/xonotic-concrete-data.pk3dir/sounds
XonoticChaos/data/xonotic-concrete-data.pk3dir/sounds/models
XonoticChaos/data/xonotic-concrete-data.pk3dir/sounds/qcsrc
You can also put it in ~/.xonotic/data/

You then get the compiler gmqcc (it is on the iso btw, along with the rest  
of the source)

you go into XonoticChaos/data/xonotic-concrete-data.pk3dir/sounds/qcsrc
and make.

Whenever you want to update code you git pull in xonotic-concrete-data.pk3dir

Eventually, some months later, get an iso again if you suspect some maps have  
changed (usually small settings).


Download difficulty
This may be due to the host, some people it works, others it doesn't.  
Sometimes they take awhile to update the mirrors. They don't charge so we use  
them. They are good.


ISO is hard
It is nothing for us to make an ISO, We do this multiple times per day  
sometimes as we back up whatever progress we make in each coding session.  
ISOs are a matter of course, making the release ISO is just make iso but do  
not burn it to disc option.


You have responsibility
No, we benefit you as an ancillary happenstance.
If you would like we could stop publishing updates.
Would you like?

Download count
This is desired only to rub it in some persons' faces, at a later date. To  
spit on them as they have spit on us.




Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
Everything is compressed in the ISO. Everything. It's all in pk3s (zip  
files). Can't squeeze it anymore :(.


4.4 GB ISO just to try out a game that they know almost nothing about,

I don't understand this logic. It's as if I owe them something. People really  
are assholes today. How dare you offer me this offering.


Fuck them.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread maestro
that's it pk3!!! 


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread tomlukeywood

have you actually tried submitting it to debian?


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread mampir

You can make .deb packages and .deb repositories without Debian.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread onpon4
You know, you could just ship the base game in a tarball (compressed!), and  
ship any optional things (e.g. extra maps) separately. I mean, you do know  
that 4.4 GB takes hours to download on a DSL connection like mine, right?


Also, if you don't care that people don't want to spend hours downloading a  
4.4 GB ISO just to try out a game that they know almost nothing about, why  
are you cross-posting drama over here?


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
If they won't take the 900KB game specifically because they do not like the  
contributor to it, I doubt they'll take the 4GB game.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread blade . vp2020
 A 4gb tarball wouldn't be any easier for anyone to download than an ISO,  
and windows users wouldn't know what to do with it. Everyone can atleast burn  
an
 ISO to DVD (as they do with all their pirated games) and access the files  
even if they don't know how to mount an iso.


 Please don't use the word pirated.  That is the enemy's propaganda term.



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
s/pirated/Liberated of spyware, malware, defective by  
design-rights-management-systems, and other garbage that exists in the  
default installation/g


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam

I'd like them to give me that negative feedback to my face.

Then see how they like the response.

Here, a game I worked on for free if you'd like, in 1 convenient file.

Complaints (such as you're a dictator!)

I'd like to see them say that shit to me to my face.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread onpon4
You know, it's fine to not care if people play the game, but you're clearly  
going out of your way to announce the game on various places. Do you not see  
the contradiction?


Hey guys, play my game!

WTF? A 4.4 GB ISO? I'm not downloading that!

Whatever, I don't care if you play it.

It's even worse when you act offended by people complaining that what you've  
provided it too inconvenient to download. I don't know which is really true,  
but if you do care whether people play your game (as I would), you should  
take steps to make it as easy as possible for people to do so, and if you  
don't, you should stop acting so offended when people give you negative  
feedback.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-31 Thread chaosesqueteam
I don't want to do it, I'm not going to. It would be a bother to me and this  
is a game that is ment to be packaged with the maps. The whole reason of  
making the distribution in the beginning was to get around the censorship in  
Xonotic forums of the maps (every time a map was posted they deleted the post  
because they didn't like opinions of author, now ALL the maps I made (50+)  
are downloaded 7K times vs a handful of times for each map prior). Anyone  
that wants separate stuff can get it from the git repos. Once in awhile  
seperate pk3s are uploaded, but this is once in a great while.


Honestly, most opensource communites are similar to repressive communist  
dictatorships. They'd jail anyone not progressive if they could, and have  
said so many times to me atleast. They also were sure to forward complaints  
about things that had been _said_ to european police agencies, hoping to have  
me jailed if I ever went to whatever feminist/leftists nanny state they  
reported to. What they can do now is ban and delete and that is what they do.  
It does not matter what you make, it matters what you believe.


Be it Debian or Nexuiz / Xonotic, that's who those people are.





Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-30 Thread maestro
I see. Thx for the explanation. had no idea! 


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-29 Thread franparpe
Greetings, thanks to the Nouveau team and the kernel packaged by jxself, I've  
finally been able to test the the game.


I have to say that I'm quite impressed, there are a lot of new features,  
weapons and models and I think that the level design is very good having in  
mind that everything is experimental and not meant to be practically playable  
yet. The design reminds me a lot of Unreal Tournament 3 which is my favorite  
arena shooter I've ever played (that was before I discovered free software)  
so that is a good thing.


My favorite levels are the international space station and the rotating space  
ring.


The gun fire is also very cool and I like what you did with the recoil.

I would like to know what is th focus of the project because I don't get the  
direction you want to go.



Thank you again chaosesqueteam.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-29 Thread maestro
By best arena shooter is Unreal 3 you mean the best arena shooter is Quake  
3 Arena .. right? :P


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-29 Thread franparpe
You are quoting words I didn't write: Unreal Tournament 3 being my  
favourite doesn't mean it is the best. And I agree with you that Quake  
3/Openarena is better for it is more balanced and competitive-oriented. Even  
with that, I've enjoyed more Unreal Tournament 3 because of the scale, level  
design and vehicle gameplay. I've never played it since the day I renounced  
proprietary software though.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-29 Thread maestro
:) I reject also any kind of non-free software (now. If you asked me a couple  
of years ago I would have stared at you like a dead fish if you mentioned  
free software..), so no proprietary games. I know the engine source code for  
Q3A is free (http://ioquake3.org/) but you still need the .wad (was it .wad?)  
which is not free software. it's been a long time since I played it on  
Xubuntu with the open source ati driver..and the non-free firmware..
My favorite game was Half-life. When it came out in 1998 I remember I  
finished it two times in arow in like three days.. paused only for school,  
lunch and dinner.. I think I finished that one 20 times!!
Then HL2 came out and it has been ever since my favorite game - best thing  
ever made in my humble opinion!
Quake 3 was and is my favorite arena shooter. Open arena is great too. Not  
the same though.
Haven't tried chaosesque. Haven't played for very long (other then some very  
occasional zsnes)

cheers!


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-28 Thread chaosesqueteam
Thanks for the feedback. Note: Chaosesque doesn't run any public servers. The  
last time one of the contributors ran a server of any kind, said server was  
probed for hacking, the IPs were traced back to specific IPs that accessed  
specific images posted only to a certain forum post. (nmap scan, and  
accessing specific image were same IPs), thus it was strongly suspected that  
the people wishing to attack that contributor's server were connected to the  
geek-feminist/debian-woman/linux-chix/cannot-remember/it'soneofthose group.  
They objected to contributors opinion on them and wished to take down  
contributors server. Later they succeeded in removing some of contributors  
opensource text console videogames (a casino simulation).


Thus none of the chaosesque contributors run a public server, website, etc.  
If anyone would like to do so that would be welcomed (I guess put chaosesque  
in the server name so people know it's not vanilla xonotic and can connect if  
they want chaosesque on the net)


What did you like most about the game?




Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-28 Thread chaosesqueteam
No prob. Note: the 15gb tarball is always out of date, but shows one how to  
set up the dev environment, then one can checkout the git repos as new repos.  
xonotic-concrete/xonotic/data/xonotic-data.pk3dir/ is the main one updated  
often.
xonotic-concrete/xonotic/data/xonotic-maps.pk3dir is another but needed to be  
updated less often.


(or one can just go with the iso.s)



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-27 Thread tomlukeywood

is there a direct download to the source?


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-27 Thread chaosesqueteam

The source is included in the .iso.

The engine source is in darkplacesblablabla.zip.
The gamecode source is in /data/zz9blablabla.pk3
(qcsrc etc). So you allready have it :)

Source for the media (.blender files) is in the git repo on the page. The  
sourcecode also exists in the git repos. Extra stuff like DVD stickers exists  
in the mediasource git repo.


From time to time a 15GB tarball cut into pieces is uploaded which has  
everything all set up how it is developed.






Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-27 Thread tomlukeywood

thanks!


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-27 Thread davidvargas1

chaosesqueteam

 I actually downloaded the game and I do enjoy it, very much. I liked the  
best when the server is fully loaded. Lots of actions. Thank You.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-26 Thread chaosesqueteam

Release 52:
New weapons: English Longbow, Cudgel (modeled in blender this week)

New Mutator options: remove weapons from map on start.
Replace weapons on map with: spikes, fire, pillar of flame, jumppads,  
bouncer, baloon, tanktraps, buildings, foliage.


You can also light up your crossbow bolt or longbow arrow if near a burning  
item (something on fire or fire particles) by pressing F+R keys (use and  
reload keys).


Also you can move your gun to the center by pressing the Semicolon (;) key  
next to L. Thus you can more easily shoot out of arrow slits in Castles etc  
(also works with L: turn gun to the side)


Enjoy!

Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download


Direct no javascript download URL for version 52:
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_52/XonoticChaosEsqueAnthologyREL52.iso?r=http%3A%2F%2Fwww.lgdb.org%2Fgame%2Fchaosesque-anthologyts=1427371718use_mirror=liquidtelecom




Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-05 Thread chaosesqueteam

The yugo keeps it simple.
Something other cars have long departed from ( you can't fix them yourself at  
all, you must pay all your wages to a mechanic )


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-05 Thread chaosesqueteam

Does anyone have any feature requests?
If it is simple I may beable to do it.

If it seems complex maybe not, but somethings that you might think are  
complex aren't in this game, and somethings you might think are simple might  
be difficult for me to implement due to need of engine hacking.




Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-03-03 Thread chaosesqueteam

Release 51:
New weapons: M16 vn, M16 mini (like an m4), 44 Magnum, Browning HiPower 9mm  
pistol.


New buildables: Vineyard (adds to your team's grape resources, also spawns  
grapes on the ground you can pickup and eat with the eat console command (eat  
grapes)) Things are picked up via the F button.


New farman LOD model (3 levels of detail now) to improve performance.

Added droping of casing links for the miniguns (in addition to shell casings)
(think of those grey things falling down in the matrix scene where Neo is  
shooting

out of th helicopteriea)


Fixes: put the muzzle flashes in the correct spots.

(Release 50: New weapons: AKS-74u, Tokarev pistol (TT-33))

Enjoy.

Tell me what you think.

Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download


Direct download of version 51:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_51/XonoticChaosEsqueAnthologyREL51.iso?r=ts=1425401900use_mirror=iweb





Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-07 Thread chaosesqueteam

New version 50.

Added AKS-74u and Tokarev pistol.

Worked on LOD2 models alot.

Now all the WW1 biplanes / triplanes have LOD2 models (ie the thrid level of  
detail model) aswell as the yugo.


Also new option in advanced menu to switch teamspawns and switch team bases.

This can be useful when using CTF maps from, say, UrbanTerror as the things  
seem to be switched.


Those LOD2 models took along time to do, it seems to give improvement (alot)  
on my machine.


Also worked on making them used more, only when you get right up close do the  
lod1 and then lod0 (normal) model are used.


Enjoy!

Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download


Direct Download of version50:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_50/XonoticChaosEsqueAnthologyREL50.iso?r=http%3A%2F%2Fopengameart.org%2Fforumtopic%2Fchaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released%3Fpage%3D2ts=1423304735use_mirror=liquidtelecom


Info Page: http://sourceforge.net/projects/chaosesqueanthology/



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-07 Thread maestro

for those wondering what is yugo: https://en.wikipedia.org/wiki/Zastava_Koral


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-03 Thread tomlukeywood

how can you contact the trisquel devs
to ask them about adding this game?
if it is libre then it would rely benefit trisquel


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-03 Thread franparpe

I agree with you, perhaps both projects would benefit if that happens


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-03 Thread t8mf4nu6lizp

Mostly because of the usual reason: it's not in upstream.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-02 Thread chaosesqueteam

Release 48:
Some more weapons for you and some perfomance improvements perhaps.
New Weapons: AK-47, RPG7
RPG7 will ignite things (trees etc) sometimes (not often but sometimes)
LOD models used more for vehicles to speed things up
(complex vehicles stay at lod1 more than lod0 now)
Specifically the fokker tri-plane, blackhawk heli, the sports cars, yugo car,  
etc

Various bugfixes.

Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download


Info Page: http://sourceforge.net/projects/chaosesqueanthology/

Screenshots: http://www.lgdb.org/game/chaosesque-anthology
https://www.youtube.com/channel/UCpfKI2v7BTPBrx6HWvEx1Lw/videos

Direct Download of v48:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_48/XonoticChaosEsqueAnthologyREL48.iso?r=ts=1422870258use_mirror=liquidtelecom


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-02-02 Thread forna

This seems great, thanks for your efforts!

I will try this out soon!


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-01-26 Thread chaosesqueteam

Release 47:

New Buildables:
-Metal Drum
-Gasoline Drum
-Explosive Charge
-FireSupression station (Misc random building mutator will build Fire  
suppression stations in addition to all the other building it builds)
Added variable for vehicles so that when set when they are placed the  
traceline collides: movetype_normal (default is worldonly) Exploding gasoline  
drums ignight nearby trees (and wooden buildings) Explosive charges blow the  
trees up. Enjoy!


Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download


Direct:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_47/XonoticChaosEsqueAnthologyREL47.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1422263466use_mirror=liquidtelecom





Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-01-16 Thread chaosesqueteam

New Release: 46.
Did a good deal of code having to do with doors and the buildable building  
code. You can now build doors. You can also teamlock doors you build or doors  
that come with buildings you build. Also in the code you can directly set  
door trigger mins/maxs and set doors to open for less things than normaly  
they would (ie: only players/bots/ and monsters, not just anything that  
moves). Some new commands have also been added: lock, unlock, softlock,  
hardlock, multitool placetype and multitool buildingsnap. Placetype allows  
you to switch from building where you are standing to building where you are  
looking forward a little bit. Buildingsnap allows you to have building snap  
to 64qunits like blocks if you wish.



New Buildables -Wood Door -Steel Door -Wood Paneled Door -Glass Door Ability  
to teamlock doors on buildable buildings. Misc improvements.


http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

Direct Download:
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_46/XonoticChaosEsqueAnthologyREL46.iso?r=http%3A%2F%2Ffreshcode.club%2Fprojects%2Fchaosesque-anthologyts=1421408404use_mirror=liquidtelecom


Development discussions:
http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released#comment-34187



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-01-07 Thread chaosesqueteam
Thanks for the tip. Ill try that for next dev-enviroment (all the git repos  
in one tar.gz ready to go) upload. Sometimes just uploading a DVD sized file  
takes a day!


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-01-07 Thread chaosesqueteam

Thanks for the feedback :D. Glad you like what is being done.
As you noted, in addition to linux, the game runs on windows aswell (also  
mac). This is because of it's great multiplatform engine (Darkplaces) so the  
thanks really goes to Lord Havoc, Divverent, etc. The Quake C game code runs  
ontop of that and can thusly run anywhere the engine can run. 


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-01-07 Thread chaosesqueteam

Release 44:
New Buildable Buildings:
-Siege Workshop
-Treetop Sentry (treehouse)
New Mounted weapon:
-Battering Ram
Various improvements to the buildable buildings system.
Siege Workshop added to the randomly place buildings mutator.

Release 45:
New Buildable Buildings:
-Office Tower
-Wooden Stake Floor
-Iron Spike Floor
-Wooden Stakes (64x64 block)
-Wooden Bridges (wide and narrow)
Improvements to the burning code.
Improvements to ruble code for wooden bridge.
Office tower added to the randomly place buildings mutator.


Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download


Screenshots: http://www.lgdb.org/game/chaosesque-anthology

DirectDownload of Release 45, no Javascript:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_45/XonoticChaosEsqueAnthologyREL45.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1420659494use_mirror=liquidtelecom


Enjoy!



Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2015-01-01 Thread franparpe

Sorry, I have to disagree:

Believe it or not, there are very good games in the free software world and  
Battle For Westnoth, Megaglest, The Mana World, Colobot Gold, Nethack,  
Openarena, The Dark Mod, Freedoom, 0.A.D, Sthendal, Powermanga, Redeclipse  
and Aleph One are examples of good free as in freedom games (At least the  
source code).


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2014-12-31 Thread christian
I'm not much of a gamer anymore, mainly because I'm pretty damn busy as a  
grad student, but I want to say that I really appreciate the work that you  
guys do.  Telling someone reliant on windows for games to switch away for  
ethical reasons is asking them to make a huge sacrifice, and whether we like  
it or not most gamers won't commit to that until free gaming gets better.  An  
improvement there would benefit the free software community far beyond just  
gaming.  I think that it's among the most urgent situations in free software,  
and I'm sorry to see you're not getting any feedback here.  I believe most of  
the reason for this thread being so barren is that historically the state of  
free gaming has been so bad that the vast majority of those committed to free  
software have mostly given up on games.  I hope it's not too discouraging,  
because you're doing a great thing.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2014-12-26 Thread chaosesqueteam

Release 43:
2 new spells: Monster to mouse, monster to mountain.
New hand-to-hand fighting arena: IslandSkyArena.
Added coins and gems as pickupable items.
Pickups can now have skins (in addition to having colormap, which they always  
could have)

If you are turned to stone you see stone or gray (1st vs 3rd person), you
cannot see untill you are nolonger stone.

http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

Direct link:
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_43/XonoticChaosEsqueAnthologyREL43.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1419609544use_mirror=liquidtelecom

Project page:
http://sourceforge.net/projects/chaosesqueanthology/



[Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2014-10-24 Thread chaosesqueteam
Old updates thread was locked, probably due to inactivity or age:  
https://trisquel.info/en/forum/updates-opensourcefree-fps-standalone-mod-xonotic-chaosesque


A completely free libre GPL + CC0/CCBY (for some media) 3d game of shooting  
them.


New update: version 42. Adds various more building options.
ISO Download:  
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
ISO v42 Download Direct:  
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_42/XonoticChaosEsqueAnthologyREL42.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1414176928use_mirror=tenet


Also added a developer enviroment tar.gz which is the git enviroment that is  
used all ready to go: https://sourceforge.net/projects/chaosesquedevenv/

http://sourceforge.net/projects/chaosesquedevenv/files/Rel_42/

(Someone please mirror this if you have the spare bandwith and if it is  
possible (and perhaps the ISO: the iso has the media, the dev environment has  
the code as it exists on the dev computers (the iso has the sourcecode too  
but doesn't have it in the easy to use dev and git directory form)))


There are also DVD cases and lables if you wish to print them out:
 https://sourceforge.net/projects/chaoseesquesupplemental/
Download dvd cases:  
http://sourceforge.net/projects/chaoseesquesupplemental/files/dvdcase/dvdpaper.zip/download
Direct for dvd cases:  
http://downloads.sourceforge.net/project/chaoseesquesupplemental/dvdcase/dvdpaper.zip?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaoseesquesupplemental%2Ffiles%2Fdvdcase%2Fts=1414177172use_mirror=tenet

(also a few supplemental maps etc are on that page, all gpl)

(The dev environment doesn't seem to download from sf.net, anyone know of a  
host that can handle 17 GB files)




Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2014-10-24 Thread chaosesqueteam

A completely free libre GPL + CC0/CCBY (for some media)

Clarification Game is completely free. Code and media. Most media is GPL,  
some is CC0/CCBY (sorta bsd style free media licenses). Its all libre.


Re: [Trisquel-users] New Updates: Opensource/Free FPS standalone mod of Xonotic (ChaosEsque) version 42 etc.

2014-10-24 Thread chaosesqueteam
The dev environment wont download from the mirrors, filed a bug:  
https://sourceforge.net/p/forge/site-support/8806/


The ISO works tho.