Re: [PREVIEW] Task LIst Plugin (lcTaskList) for LiveCode

2012-05-26 Thread Richmond

On 26/05/12 09:56, Bill Vlahos wrote:

Richmond,

So the installation of plugins is a bit more customizable than I thought. My 
instructions worked for Mac and Windows but not Linux if there is no 
pre-existing location for them that the IDE already knows about. If there was 
or you specifically told LIveCode where it should be my instructions might not 
work.

I have updated the instructions for a fresh installation and also included the 
following link to RunRev's installation page.
http://lessons.runrev.com/s/lessons/m/4071/l/21341-how-to-install-custom-user-plugins

You should not need to change the suffix unless you are installing it for 
Revolution instead of LiveCode.


I am, and your website claims that your plugin works for ALL versions 
(might be a wee bit

of an over-generalisation - think of trying it with RunRev 1.0).



Sorry for the confusion.


Absolutely no need to apologise; I am (in case you hadn't worked it out 
already) an awkward s*d.


HOWEVER; it is awkward s*ds like me who can push your plugin to its 
extremes, and that isn't

necessarily a bad thing.



Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your important life 
information with you, accessible, and secure.
lcTaskList: (http://www.infowallet.com/lctasklist/index.htm)

On May 24, 2012, at 8:25 AM, Richmond wrote:


The installation instructions on the website are incorrect vis-a-vis Linux.

In Linux installs (well 4.0.0 and 4.5.0 at least) the Plugins folder resides 
inside the same folder as the executable.

If you are using something a bit older than LC 5.0 don't forget to change the 
suffix from '.livecode' to '.rev' on the plugin.

Over on my PPC Mac, inside the 'Documents' folder there is a 'My Revolution 
Enterprise' which is potentially HIGHLY MISLEADING
as, if one right-clicks on the executable one finds at /Contents/Tools/Plugins 
just the right place to put lcTaskList.rev

On opening the stack for my Devawriter Pro ( RR 4.5, macMiniPPC, Mac OS 10.4) 
the plugin does nothing at all except slow things down considerably.

Let's have a go on Linux ( RR 4.5, DELL Optiplex 745, Xubuntu 12.04 with XFCE 
4.10) - much the same.


!!

Now: is this not working because of Linux? Mac PPC ? Old versions of 
RunRev ?




Possibly I am missing something; it wouldn't be the first time.

Richmond.

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Re: iOS Splash Screen masks display

2012-05-26 Thread Graham Samuel
Jacque thanks very much, works perfectly. My mistake was to think that the card 
is drawn after preOpenCard and before openCard (this is implied by the SC 
docs, which tell you to use a preOpenCard handler to execute stuff that you 
want to do before the card appears). It appears that actually the drawing must 
done during openCard.

 I have never noticed this before. It's interesting that, although the drawing 
action is internal to LC, iOS doesn't let go of the launch image/splash screen 
until the app has something to show. Makes sense tho.

Thanks again

Graham 
On Fri, 25 May 2012 22:04:02 -0500, J. Landman Gay jac...@hyperactivesw.com 
wrote:
 
 On 5/25/12 2:09 PM, Graham Samuel wrote:
 I found that if I put a script like this into the first card:
 
 on openCard
 wait 4 seconds
 go to Card2
 end openCard
 
 then the splash screen stays around for an extra 4 seconds, and the
 first thing the user sees is Card 2 - Card 1 is never visible.
 
 The launch screen shouldn't matter, your app doesn't really start until 
 that disappears. What may be happening is that the wait command is 
 blocking, and preventing the first card from drawing. Try wait 4 
 seconds with messages and see if that helps.
 
 If it doesn't, then use send instead:
 
 on openCard
  send goCard to me in 4 seconds
 end openCard
 
 on goCard
  go to Card2
 end goCard
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com

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Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Mark Schonewille
Dear LiveCode users in Germany and the Netherlands,

I would like to make two announcements. First of all, I would like to remind 
you of the existence of Dutch and German LiveCode forums. In these forums, you 
can freely discuss all LiveCode-related topics. You can find the german forum 
at http://de.runrev.info/ and the Dutch forum at http://runrev.info/rrforum . 
If you experience any problems with registering, please contact me off-list.

Second, the members of the Dutch forum have been discussing the possibility to 
organise a meeting. I will organise a meeting in the Netherlands within a few 
weeks, as part of eHUG's activities. eHUG is an official Apple User Group. 
Naturally, the meeting is not only for Mac and iOS users but for all LiveCode 
users. Also, if you are not a LiveCode user yet but are currently considering 
to start programming in LiveCode, then this meeting will be very useful for you.

If you would like more information about the meeting, you can register at the 
Dutch forum and join the discussion. You can also contact me off-list (in 
Dutch, German or English).

--
Best regards,

Mark Schonewille
Apple User Group Ambassador
eHUG leader

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.


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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Richmond

On 05/26/2012 03:32 PM, Mark Schonewille wrote:

Dear LiveCode users in Germany and the Netherlands,

I would like to make two announcements. First of all, I would like to remind 
you of the existence of Dutch and German LiveCode forums. In these forums, you 
can freely discuss all LiveCode-related topics. You can find the german forum 
at http://de.runrev.info/ and the Dutch forum at http://runrev.info/rrforum . 
If you experience any problems with registering, please contact me off-list.

Second, the members of the Dutch forum have been discussing the possibility to 
organise a meeting. I will organise a meeting in the Netherlands within a few 
weeks, as part of eHUG's activities. eHUG is an official Apple User Group. 
Naturally, the meeting is not only for Mac and iOS users but for all LiveCode 
users. Also, if you are not a LiveCode user yet but are currently considering 
to start programming in LiveCode, then this meeting will be very useful for you.

If you would like more information about the meeting, you can register at the 
Dutch forum and join the discussion. You can also contact me off-list (in 
Dutch, German or English).


En wat over mensen wie Vlaams of Afrikaans spreken?



--
Best regards,

Mark Schonewille
Apple User Group Ambassador
eHUG leader

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.


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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Mark Schonewille
Beste Richmond,

Die mensen zijn zeker ook welkom op de bijeenkomst, als Nederland voor hen niet 
te ver weg is. Bovendien kan eenieder mij ook in het Vlaams of Afrikaans 
aanschrijven.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.

On 26 mei 2012, at 14:42, Richmond wrote:
 
 En wat over mensen wie Vlaams of Afrikaans spreken?
 


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Re: [OT] Apple Rant

2012-05-26 Thread Mike Bonner
If I recall correctly, when you rent a movie you have 24 hours to watch it
starting at the time you actually start playing the movie, otherwise I
think it can sit there for a while (not sure how long) waiting for you to
kick start the timer. . Not sure anymore though as my first gen (of the new
gen of apple tv's) rolled craps after 5 months.
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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Richmond

On 05/26/2012 03:51 PM, Mark Schonewille wrote:

Beste Richmond,

Die mensen zijn zeker ook welkom op de bijeenkomst, als Nederland voor hen niet 
te ver weg is. Bovendien kan eenieder mij ook in het Vlaams of Afrikaans 
aanschrijven.


Droevig, kon ik enkel me niet tegen dat cooment verzetten. Het werd 
voorgesteld door een buur van mijn van Groningen.


An, Ahm gae sair anent ma Flemis leid; but thon'll ken ma vocables ane dout.



--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.

On 26 mei 2012, at 14:42, Richmond wrote:

En wat over mensen wie Vlaams of Afrikaans spreken?



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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Mark Schonewille
Hi Richmond,

People can also contact me in Gronings, although I may not understand every 
word.

I don't know if you're trying to write Flemish, Engrikaans or Gaelic. Sorry.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.

On 26 mei 2012, at 15:06, Richmond wrote:

 On 05/26/2012 03:51 PM, Mark Schonewille wrote:
 Beste Richmond,
 
 Die mensen zijn zeker ook welkom op de bijeenkomst, als Nederland voor hen 
 niet te ver weg is. Bovendien kan eenieder mij ook in het Vlaams of 
 Afrikaans aanschrijven.
 
 Droevig, kon ik enkel me niet tegen dat cooment verzetten. Het werd 
 voorgesteld door een buur van mijn van Groningen.
 
 An, Ahm gae sair anent ma Flemis leid; but thon'll ken ma vocables ane dout.
 
 
 --
 Best regards,
 
 Mark Schonewille
 
 Economy-x-Talk Consulting and Software Engineering
 Homepage: http://economy-x-talk.com
 Twitter: http://twitter.com/xtalkprogrammer
 KvK: 50277553
 
 We will have room for new projects after 1 June. Contact me now and be first 
 in line.


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Re: [OT] Apple Rant

2012-05-26 Thread Roger Eller
On Sat, May 26, 2012 at 12:45 AM, Peter Haworth p...@lcsql.com wrote:

 Having a great Friday evening thanks to Apple.


snip


  So I give up on that and think, OK, let's watch a movie through my new
 AppleTV box.  Already watched several NetFlix movies with no problem.
  Ordered a movie.  After I've paid for it, I'm told a) it's only available
 to watch for 24 hours, and b) it's gonna take nearly 6 hours to download.
  Leaving town tomorrow so no way I can watch this movie. How come NetFlix
 can automatically adjust their download resolution to my Internet
  connection speed but Apple can't?


snip

Pete
 lcSQL Software http://www.lcsql.com


Netflix is licensed for Microsoft Silverlight, which is way ahead of
Quicktime in the compression and streaming department.  Apple just doesn't
want to accept that fact.

~Roger
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Re: [OT] Apple Rant

2012-05-26 Thread Marian Petrides, MD
I think you have 30 days from the date of purchase to start watching and 24 
hours from the time you start to finish the movie.

Sent from my iPad

On May 26, 2012, at 8:56 AM, Mike Bonner bonnm...@gmail.com wrote:

 If I recall correctly, when you rent a movie you have 24 hours to watch it
 starting at the time you actually start playing the movie, otherwise I
 think it can sit there for a while (not sure how long) waiting for you to
 kick start the timer. . Not sure anymore though as my first gen (of the new
 gen of apple tv's) rolled craps after 5 months.
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Re: [OT] Apple Rant

2012-05-26 Thread Roger Eller
On Sat, May 26, 2012 at 9:42 AM, Marian Petrides, MD  wrote:

 I think you have 30 days from the date of purchase to start watching and
 24 hours from the time you start to finish the movie.

 Sent from my iPad


I like the DRM of a DVD better.  Anytime, anywhere... which should be in
the definition of purchased, IMHO.

~Roger
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Re: [PREVIEW] Task LIst Plugin (lcTaskList) for LiveCode

2012-05-26 Thread Bill Vlahos
Richmond,

On May 26, 2012, at 1:22 AM, Richmond wrote:

 
 You should not need to change the suffix unless you are installing it for 
 Revolution instead of LiveCode.
 
 I am, and your website claims that your plugin works for ALL versions (might 
 be a wee bit
 of an over-generalisation - think of trying it with RunRev 1.0).
I only claim all versions of LiveCode and versions of Revolution 3.5 or later 
not all versions of Rev.
You are correct that if using Revolution the extension needs to be set to 
.rev. I'll update the web page.
 
 HOWEVER; it is awkward s*ds like me who can push your plugin to its extremes, 
 and that isn't
 necessarily a bad thing.
I want people to push it.
 
 
 On May 24, 2012, at 8:25 AM, Richmond wrote:
 
 The installation instructions on the website are incorrect vis-a-vis Linux.
 
 In Linux installs (well 4.0.0 and 4.5.0 at least) the Plugins folder 
 resides inside the same folder as the executable.
 
 If you are using something a bit older than LC 5.0 don't forget to change 
 the suffix from '.livecode' to '.rev' on the plugin.
 
 Over on my PPC Mac, inside the 'Documents' folder there is a 'My Revolution 
 Enterprise' which is potentially HIGHLY MISLEADING
 as, if one right-clicks on the executable one finds at 
 /Contents/Tools/Plugins just the right place to put lcTaskList.rev
Yes it should work there.
 
 On opening the stack for my Devawriter Pro ( RR 4.5, macMiniPPC, Mac OS 
 10.4) the plugin does nothing at all except slow things down considerably.
 
 Let's have a go on Linux ( RR 4.5, DELL Optiplex 745, Xubuntu 12.04 with 
 XFCE 4.10) - much the same.
 
 !!
 
 Now: is this not working because of Linux? Mac PPC ? Old versions of RunRev ?
Double check the instructions at 
http://lessons.runrev.com/s/lessons/m/4071/l/21341-how-to-install-custom-user-plugins
 for the installation of plugins. I would expect your setup to be able to work.

Bill Vlahos
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Re: [PREVIEW] Task LIst Plugin (lcTaskList) for LiveCode

2012-05-26 Thread Richmond

On 05/26/2012 05:04 PM, Bill Vlahos wrote:

Richmond,

On May 26, 2012, at 1:22 AM, Richmond wrote:


You should not need to change the suffix unless you are installing it for 
Revolution instead of LiveCode.

I am, and your website claims that your plugin works for ALL versions (might be 
a wee bit
of an over-generalisation - think of trying it with RunRev 1.0).

I only claim all versions of LiveCode and versions of Revolution 3.5 or later 
not all versions of Rev.
You are correct that if using Revolution the extension needs to be set to 
.rev. I'll update the web page.

HOWEVER; it is awkward s*ds like me who can push your plugin to its extremes, 
and that isn't
necessarily a bad thing.

I want people to push it.

On May 24, 2012, at 8:25 AM, Richmond wrote:


The installation instructions on the website are incorrect vis-a-vis Linux.

In Linux installs (well 4.0.0 and 4.5.0 at least) the Plugins folder resides 
inside the same folder as the executable.

If you are using something a bit older than LC 5.0 don't forget to change the 
suffix from '.livecode' to '.rev' on the plugin.

Over on my PPC Mac, inside the 'Documents' folder there is a 'My Revolution 
Enterprise' which is potentially HIGHLY MISLEADING
as, if one right-clicks on the executable one finds at /Contents/Tools/Plugins 
just the right place to put lcTaskList.rev

Yes it should work there.

On opening the stack for my Devawriter Pro ( RR 4.5, macMiniPPC, Mac OS 10.4) 
the plugin does nothing at all except slow things down considerably.

Let's have a go on Linux ( RR 4.5, DELL Optiplex 745, Xubuntu 12.04 with XFCE 
4.10) - much the same.

!!

Now: is this not working because of Linux? Mac PPC ? Old versions of RunRev ?

Double check the instructions at 
http://lessons.runrev.com/s/lessons/m/4071/l/21341-how-to-install-custom-user-plugins
 for the installation of plugins. I would expect your setup to be able to work.


That seems all very straight forward, and as that is the way I installed 
the lcTaskList plugin I am NOT surprised that it shows up

in the menu /Development/Plugins and load when it is selected.

But . . .

Ahah: Gottit! Opened a rather silly little stack of mine and wrote 
--MARK Visichko into a card script and it automagically appeared in the

plugin's field/ datagrid (???)

So certainly works in RR/LC 4.5 on Linux. I would assume that that goes 
for Mac PPC as well. I have to hop out for supper with
some friends, but afterwards I will run your plugin with RR/LC 3.5.0, 
4.0.0 and 4.5.0 om both Linux and PPC; and, just for fun (???)

give it a whirl with Metacard.

HOWEVER: the Ahah may be interpreted in 2 ways (both of which are a 
possible problem for you):


1. Richmond is a bit stupid and it took him quite a while to realise 
that unless he added those comments into his scripts they

would not appear in lcTaskList.

2. Your instructions are not clear enough.

Of course #1 would not be a problem if #2 were BLATANT.

AND . . . how does one use the plugin to count script lines in a stack?



Bill Vlahos
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Re: [OT] Apple Rant

2012-05-26 Thread Colin Holgate
Purchased was probably the wrong word. Surely you are renting the video? If you 
rent a DVD from a video store, aren't you expected to return it soon, even if 
you didn't get around to watching it?


On May 26, 2012, at 9:42 AM, Roger Eller roger.e.el...@sealedair.com wrote:

 I like the DRM of a DVD better.  Anytime, anywhere... which should be in
 the definition of purchased, IMHO.

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Request for Linux IDE to build for Android submitted

2012-05-26 Thread Richard Gaskin
For those of you using Linux, building mobile apps requires us to move 
our work to either Mac or Win to make standalones.


For iOS this is to be expected; Apple has the right to require that we 
spend a thousand dollars purchasing a Mac from them to build for their 
mobile OS.


But for Android, the SDK is available for Linux so ideally we should be 
able to build for Android Linux from desktop Linux without having to 
spend hundreds of dollars on a copy of Windows to do that in a VM.


I was surprised to find that there was no RQCC request for this, so I 
submitted one:


http://quality.runrev.com/show_bug.cgi?id=10232

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv

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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Colin Holgate
You will be interested to hear that in the Flash community people have taken 
the iOS 5.1 SDK out of Xcode, got it over to Windows, and are successfully 
publishing iOS apps there. I don't know how legal that is, but it ought to work 
for Linux too.
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Re: [OT] Apple Rant

2012-05-26 Thread Roger Eller
When renting, yes.
On May 26, 2012 10:47 AM, Colin Holgate co...@verizon.net wrote:

 Purchased was probably the wrong word. Surely you are renting the video?
 If you rent a DVD from a video store, aren't you expected to return it
 soon, even if you didn't get around to watching it?


 On May 26, 2012, at 9:42 AM, Roger Eller roger.e.el...@sealedair.com
 wrote:

  I like the DRM of a DVD better.  Anytime, anywhere... which should be in
  the definition of purchased, IMHO.

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Re: what should be done with MobGUI?

2012-05-26 Thread Björnke von Gierke
does he know that there's tons of unanswered  questions on his support email as 
well as the forum?

On 26.05.2012, at 05:30, Monte Goulding wrote:

 I was just chatting to John the other day and it's not abandonware. 
 
 --
 Monte Goulding
 
 On 26/05/2012, at 12:52 PM, Gerry Orkin gerry.or...@gmail.com wrote:
 
 Is MobGUI abandonware? Does anyone know if John is working on updates?
 
 Cheers
 
 Gerry
 
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-- 

Use an alternative Dictionary viewer:
http://bjoernke.com/bvgdocu/

Chat with other RunRev developers:
http://bjoernke.com/chatrev/





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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Richard Gaskin

Colin Holgate wrote:

 You will be interested to hear that in the Flash community people
 have taken the iOS 5.1 SDK out of Xcode, got it over to Windows,
 and are successfully publishing iOS apps there. I don't know how
 legal that is, but it ought to work for Linux too.

There are some who run OS X in a VM on Linux boxes, and even under 
dual-boot on PCs.  While apparently doable, since it clearly violates 
Apple's only on an Apple-branded computer EULA terms, I find it 
interesting but I wouldn't advocate it or try it myself.  I haven't 
reviewed the Xcode EULA in sufficient detail to have an opinion on that 
specifically, but I'd be surprised if Apple allows it.


Apple is currently in a position to ask iOS devs to also purchase Macs 
to build apps, and while I would welcome a change to that policy I 
accept that it's within their rights to do so.  If it turns out that 
they already allow the iOS SDK to run on other OSes so much the better, 
but I'd want to verify that before doing so.


The Android SDK is already openly available for every popular OS, so it 
should be relatively easy for RunRev to support building for it from any 
of the desktop OSes their IDE supports.  The Mac and Win IDEs already 
provide this, so now we just need to add Linux for that to be complete:


http://quality.runrev.com/show_bug.cgi?id=10232

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Björnke von Gierke
Why not just tell people some information about this meeting on the use list, 
the official forum etc.

I'm sure runrev would retweet any announcements that you have about community 
meetings (if you tell them to), and there's probably sense in writing a 
newsletter for revup about this.

Asking non-dutch people to join a dutch forum to get information about a 
not-dutch-exclusive meeting is a pretty roundabout way to make sure that you 
won't get any participants.

On 26.05.2012, at 14:32, Mark Schonewille wrote:

 Dear LiveCode users in Germany and the Netherlands,
 
 I would like to make two announcements. First of all, I would like to remind 
 you of the existence of Dutch and German LiveCode forums. In these forums, 
 you can freely discuss all LiveCode-related topics. You can find the german 
 forum at http://de.runrev.info/ and the Dutch forum at 
 http://runrev.info/rrforum . If you experience any problems with registering, 
 please contact me off-list.
 
 Second, the members of the Dutch forum have been discussing the possibility 
 to organise a meeting. I will organise a meeting in the Netherlands within a 
 few weeks, as part of eHUG's activities. eHUG is an official Apple User 
 Group. Naturally, the meeting is not only for Mac and iOS users but for all 
 LiveCode users. Also, if you are not a LiveCode user yet but are currently 
 considering to start programming in LiveCode, then this meeting will be very 
 useful for you.
 
 If you would like more information about the meeting, you can register at the 
 Dutch forum and join the discussion. You can also contact me off-list (in 
 Dutch, German or English).


-- 

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Re: [OT] Apple Rant

2012-05-26 Thread Richard Gaskin

Peter Haworth wrote:

So I give up on that and think, OK, let's watch a movie through my new
AppleTV box.  Already watched several NetFlix movies with no problem.
 Ordered a movie.  After I've paid for it, I'm told a) it's only available
to watch for 24 hours, and b) it's gonna take nearly 6 hours to download.
 Leaving town tomorrow so no way I can watch this movie. How come NetFlix
can automatically adjust their download resolution to my Internet
connection speed but Apple can't?

...

Time for a goodnight glass of single mat Scotch - Glenfaclas 105, you can't
beat it



When things get so big I don't trust 'em at all.
 You wanna keep control you gotta keep it small.
 DIY.
- Peter Gabriel, DIY


Guide To Building An Open Source HTPC / Media Center on Ubuntu
http://linuxlookup.com/guide_to_building_an_open_source_htpc_media_center_on_ubuntu


PS: Good choice of Scotch.  You're welcome to come camping with me any 
time.   Nothing beats a good single-malt at the campfire under the 
desert moon.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv


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Re: [OT] Apple Rant

2012-05-26 Thread Andrew Henshaw
Thats how mine works.

Mine also usually says 12 hours to download to begin with,  then I check 10 
minutes later and its ready to play.  One HUGE performance factor ive found is 
if you use a centralised dns like opendns or unblock-us etc it pretty much 
destroys the download performance and its hours and not minutes for downloads 
to start.

I believe Apple use geo data to provide a local server for iTunes downloads,  
and they cant always get this when you go through other dns systems.

Netflix and VuDu however seem to have it much more sorted.

Andy

On 26 May 2012, at 14:42, Marian Petrides, MD wrote:

 I think you have 30 days from the date of purchase to start watching and 24 
 hours from the time you start to finish the movie.
 
 Sent from my iPad
 
 On May 26, 2012, at 8:56 AM, Mike Bonner bonnm...@gmail.com wrote:
 
 If I recall correctly, when you rent a movie you have 24 hours to watch it
 starting at the time you actually start playing the movie, otherwise I
 think it can sit there for a while (not sure how long) waiting for you to
 kick start the timer. . Not sure anymore though as my first gen (of the new
 gen of apple tv's) rolled craps after 5 months.
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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Roger Eller
On Sat, May 26, 2012 at 11:24 AM, Richard Gaskin wrote:

 Colin Holgate wrote:

  You will be interested to hear that in the Flash community people
  have taken the iOS 5.1 SDK out of Xcode, got it over to Windows,
  and are successfully publishing iOS apps there. I don't know how
  legal that is, but it ought to work for Linux too.

 There are some who run OS X in a VM on Linux boxes, and even under
 dual-boot on PCs.  While apparently doable, since it clearly violates
 Apple's only on an Apple-branded computer EULA terms, I find it
 interesting but I wouldn't advocate it or try it myself.  I haven't
 reviewed the Xcode EULA in sufficient detail to have an opinion on that
 specifically, but I'd be surprised if Apple allows it.

 Apple is currently in a position to ask iOS devs to also purchase Macs to
 build apps, and while I would welcome a change to that policy I accept that
 it's within their rights to do so.  If it turns out that they already allow
 the iOS SDK to run on other OSes so much the better, but I'd want to verify
 that before doing so.

 The Android SDK is already openly available for every popular OS, so it
 should be relatively easy for RunRev to support building for it from any of
 the desktop OSes their IDE supports.  The Mac and Win IDEs already provide
 this, so now we just need to add Linux for that to be complete:


 http://quality.runrev.com/show_bug.cgi?id=10232

 --
  Richard Gaskin
  Fourth World
  LiveCode training and consulting: http://www.fourthworld.com
  Webzine for LiveCode developers: http://www.LiveCodeJournal.com
  LiveCode Journal blog: http://LiveCodejournal.com/blog.irv


I too, want LiveCode to support building for Android on a Linux system.
That should be a no-brainer.  I don't see why RunRev hasn't done this yet.

Violations aside, Apple makes a nice OS, and nicely designed hardware.
 Hobbyists (and pros) want this cool looking iStuff, but without the hefty
pricetag.  I 'personally' don't see a problem with a hobbyist BUYING a copy
of OS X, and installing it on their own custom hardware for fun (not
profit).  I don't see a problem doing this to make your own HTPC either.
 If you then use said CustoMac to watch DRM protected media with iTunes,
Apple still profits.  If you use said CustoMac to buy OS X Apps, Apple
still profits.  Someday, I hope they loosen their grip and allow this
scenario, even if the price for the OS for non-apple hardware quadruples.
 I'd buy a copy.

By the way, check out this new case: (seems inspired, doesn't it?)

http://www.bitfenix.com/global/en/products/chassis/prodigy/

http://www.youtube.com/watch?v=Xqn-e9qAvtI

~Roger
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Re: what should be done with MobGUI?

2012-05-26 Thread Graham Samuel
Good question. I bought MobGUI quite a time ago, and stopped using it when I 
couldn't get answers to my questions. I did get some advice but from an 
independent source, John Dixon. He was so knowledgeable that for a time I 
thought he was John Craig. Maybe John Dixon knows what's going on, since he 
once told me that the two Johns speak to one another most days.

Graham

On Sat, 26 May 2012 17:16:04 +0200, Bj?rnke von Gierke b...@mac.com wrote:

 
 does he know that there's tons of unanswered  questions on his support email 
 as well as the forum?
 
 On 26.05.2012, at 05:30, Monte Goulding wrote:
 
 I was just chatting to John the other day and it's not abandonware. 
 
 --
 Monte Goulding
 
 On 26/05/2012, at 12:52 PM, Gerry Orkin gerry.or...@gmail.com wrote:
 
 Is MobGUI abandonware? Does anyone know if John is working on updates?
 
 Cheers
 
 Gerry
 

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Re: [OT] Apple Rant

2012-05-26 Thread J. Landman Gay

On 5/25/12 11:45 PM, Peter Haworth wrote:

Having a great Friday evening thanks to Apple.


Okay, I laughed. :) But only in commiseration.


Still in the throes of dealing with Apple Store submission for my app.  TO
register it, I have to upload at least one screenshot (why?).  No problem,
I have several created with the OS X ability to take screen shots and save
them on disk, used them for my web site.  Unfortunately, they're not
acceptable for upload to the Apple store according to the error message I
got - either wrong format, wrong resolution or wrong color scheme.  So
apparently screen shots made with Apples's own OS are not acceptable to the
Apple Store.


For my screenshots, I just set the stack size on my Mac to iPad size (my 
app is only for iPad) and took screenshots in LiveCode using the regular 
OS X screenshot shortcuts. Then I cropped them to the required size in a 
graphics program to remove the shadow and titlebar, which Apple doesn't 
want. Then I resaved as 32-bit PNG. Apple has the image requirements 
listed in the developer docs.


I was concerned that the Apple police wouldn't accept Mac screenshots 
but it went through on the first try. I doubt they can tell where the 
shots came from.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Roger Eller
On Sat, May 26, 2012 at 11:24 AM, Richard Gaskin ambassa...@fourthworld.com
 wrote:

 The Android SDK is already openly available for every popular OS, so it
 should be relatively easy for RunRev to support building for it from any of
 the desktop OSes their IDE supports.  The Mac and Win IDEs already provide
 this, so now we just need to add Linux for that to be complete:


 http://quality.runrev.com/show_bug.cgi?id=10232

 --
  Richard Gaskin


Supported with my votes.  +5

~Roger
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Re: Standalone problem

2012-05-26 Thread Peter Haworth
Thanks Jacque, as usual you have the right answer!

Might be useful to document everything I tried and the results.

I did try setting up the folder structure outlined in the newsletter
article since it says You only need the *Runtime* hierarchy for building
Standalones containing your externals. Alas, that did not result in the
external turning up anywhere in the standalone package.

I tried specifying the name of the external bundle file in the Standalone
Settings/Copy Files dialog, using the Add File button to do it.  When I
built the standalone I got a warning message that it couldn't find the
external file, which seemed strange since the Add File button uses a
standard Mac Open File dialog.  Then I noticed that the path to the folder
congtaining my stack file had been inserted at the beginning of the path to
the external in the error message.  If that's what it was looking for, no
wonder it couldn't find it - looks like a bug.

I also tried the option to Search for required inclusions - didn't help.

Next I tried selecting the4 external in the main stack Inspector External
References pane.  When I built the standalone, there was no trace of the
external anywhere in the folder containing the standalone or in application
package contents.

So finally, I added a startup handler to set the externals based on the
environment as you suggested, and manually copied the external bundle into
the standalone apps folder.  I have more testing to do but I think that
 did the trick.

If all pans out, I may add some code to the standaloneSaved handler to copy
the external into the standalone application folder.




Pete
lcSQL Software http://www.lcsql.com



On Fri, May 25, 2012 at 8:25 PM, J. Landman Gay jac...@hyperactivesw.comwrote:

 On 5/25/12 7:20 PM, Peter Haworth wrote:

 Jacque,
 Bit late on this but I've just successfully built an external( whooppee!)
 and am now left with the task of installing it in the correct place.


 Congrats. :) I know it was a difficult trek. I've never had to deal with
 any of that, and I don't think I want to.


  I really don;t know what purpose the Externals.txt file
 serves and the newsletter article doesn't explain it


 I always assumed the IDE reads that file so it knows what externals to
 load at launch. Presumably that would avoid problems if some of the files
 in the folder aren't really externals, or if some should be intentionally
 excluded. Maybe someone else knows for sure.


  My question is, if I do what is suggested in the newsletter article, will
 the IDE and whatever standalone I build find the external OK or do I still
 have to take the steps you outlined in your post?


 Short answer: yes, you need to manage standalones. The newsletter article
 is about using externals in the IDE but doesn't apply to standalones. Once
 the app is built it's on its own, and it needs to know how to find the
 files. So do that by either hard-coding a relative path in the inspector
 (Externals/myexternal.bundle**) or by setting the externals property in
 a startup handler.

 I'm not sure the IDE will know to build the standalone with your external,
 even if it's in the proper location where the IDE can find it. There's no
 interface in the SB where you can specify a custom external (though maybe
 search for inclusions will work; I never use that.) I suspect you'll have
 to copy it into the app bundle manually after the standalone is built.
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Re: [OT] Apple Rant

2012-05-26 Thread Roger Eller
On Sat, May 26, 2012 at 1:50 PM, J. Landman Gay wrote:

 On 5/25/12 11:45 PM, Peter Haworth wrote:

 Having a great Friday evening thanks to Apple.


 Okay, I laughed. :) But only in commiseration.

  Still in the throes of dealing with Apple Store submission for my app.  TO
 register it, I have to upload at least one screenshot (why?).  No problem,
 I have several created with the OS X ability to take screen shots and save
 them on disk, used them for my web site.  Unfortunately, they're not
 acceptable for upload to the Apple store according to the error message I
 got - either wrong format, wrong resolution or wrong color scheme.  So
 apparently screen shots made with Apples's own OS are not acceptable to
 the
 Apple Store.


 For my screenshots, I just set the stack size on my Mac to iPad size (my
 app is only for iPad) and took screenshots in LiveCode using the regular OS
 X screenshot shortcuts. Then I cropped them to the required size in a
 graphics program to remove the shadow and titlebar, which Apple doesn't
 want. Then I resaved as 32-bit PNG. Apple has the image requirements listed
 in the developer docs.

 I was concerned that the Apple police wouldn't accept Mac screenshots but
 it went through on the first try. I doubt they can tell where the shots
 came from.

 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com


Doesn't the power button  + home button on an iOS device make a screenshot
in your photo gallery?  The screen should flash.

~Roger
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Re: [OT] Apple Rant

2012-05-26 Thread Andrew Henshaw
You can also just use the iPhone simulator on your mac and hit cmd-s and a file 
appears on your desktop.

Ive used these unaltered for the screenshots,  they dont carry the network your 
phone is on and signal strength too :)


 
 Doesn't the power button  + home button on an iOS device make a screenshot
 in your photo gallery?  The screen should flash.
 
 ~Roger
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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Colin Holgate
I think this makes sense, if the buyer has to pay the same price that Mac users 
have to pay for Windows. Windows 7 Ultimate (the equivalent version to OSX, 
because OSX does't come in cut-down variations) has a retail price of $320. 
Lion sells for $30. Now, to be fair you would have had to installed Snow 
Leopard in order to order Lion, you could argue that the effective price is 
$160. That's still half the price of Windows. Apple could make a straight to 
Lion product for perhaps $150, which could be enough income to be worth the 
trouble, and still be less than half the price of Windows.

One issue though is that it could lead to a huge amount of support for all the 
variations of PC hardware people might use it on.


On May 26, 2012, at 1:01 PM, Roger Eller roger.e.el...@sealedair.com wrote:

 Violations aside, Apple makes a nice OS, and nicely designed hardware.
 Hobbyists (and pros) want this cool looking iStuff, but without the hefty
 pricetag.  I 'personally' don't see a problem with a hobbyist BUYING a copy
 of OS X, and installing it on their own custom hardware for fun (not
 profit). 

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Re: [OT] Apple Rant

2012-05-26 Thread Peter Haworth
This is for the Mac Apple Store for desktop apps, not iPhone/iPad apps, not
sure if the requirements are the same.

The error message detailed that the screenshot had to be in one of several
file formats - mine was .png which was one of the valid formats.

It also had to be at least 1280x800 - my screen was at that resolution when
I took the screen shot.  But, the screen shots were almost all only
sections of the screen, not the whole screen so maybe that's the problem.

And it had to use RGB color scheme - according to Preview, it did.

Just about to take a look around the Mac Apple Store forum to see what I
can find out.


Pete
lcSQL Software http://www.lcsql.com



On Sat, May 26, 2012 at 10:50 AM, J. Landman Gay
jac...@hyperactivesw.comwrote:

 For my screenshots, I just set the stack size on my Mac to iPad size (my
 app is only for iPad) and took screenshots in LiveCode using the regular OS
 X screenshot shortcuts. Then I cropped them to the required size in a
 graphics program to remove the shadow and titlebar, which Apple doesn't
 want. Then I resaved as 32-bit PNG. Apple has the image requirements listed
 in the developer docs.
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Re: [OT] Apple Rant

2012-05-26 Thread J. Landman Gay

On 5/26/12 12:59 PM, Roger Eller wrote:


Doesn't the power button  + home button on an iOS device make a screenshot
in your photo gallery?  The screen should flash.


Probably but I didn't bother. I was making screenshots in different 
sizes for both main Android stores as well as the iPad, and I made a few 
iPhone sizes too just in case. My stack has resize handlers, so I just 
kept changing the stack size, letting it reposition everything, and 
snapping shots. I didn't need to bother building an app or installing 
anything, and the whole process took only a few minutes. Since none of 
the online stores want the status bar in the screenshot, removing the 
titlebar satisfied all the different store requirements.


All three stores accepted the shots without any problem.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Roger Eller
Apple would have to be VERY specific as to compatible hardware.  The
hackintosh community at TonyMacX86 dot com have done all the leg work
already.  There are a sub-set of PC hardware, motherboards, CPU's video
cards, etc. that in the right combination, allows OS X to actually
'believe' it is running on real Apple hardware.  So, Apple would only need
to support the recommended sub-set, although there may be a few outliers
that it still works on.

When Steve was still around, the community petitioned for this, in hopes
that Apple would see enough requests to make it profitable.  Sadly, the
numbers were low because only techies really attempt this kind of
black-magic. Mainstream users would want a disk they can put in and have it
just work, which it certainly would - on the right hardware.

~Roger


On Sat, May 26, 2012 at 2:10 PM, Colin Holgate wrote:

 I think this makes sense, if the buyer has to pay the same price that Mac
 users have to pay for Windows. Windows 7 Ultimate (the equivalent version
 to OSX, because OSX does't come in cut-down variations) has a retail price
 of $320. Lion sells for $30. Now, to be fair you would have had to
 installed Snow Leopard in order to order Lion, you could argue that the
 effective price is $160. That's still half the price of Windows. Apple
 could make a straight to Lion product for perhaps $150, which could be
 enough income to be worth the trouble, and still be less than half the
 price of Windows.

 One issue though is that it could lead to a huge amount of support for all
 the variations of PC hardware people might use it on.


  On May 26, 2012, at 1:01 PM, Roger Eller wrote:

  Violations aside, Apple makes a nice OS, and nicely designed hardware.
  Hobbyists (and pros) want this cool looking iStuff, but without the hefty
  pricetag.  I 'personally' don't see a problem with a hobbyist BUYING a
 copy
  of OS X, and installing it on their own custom hardware for fun (not
  profit).

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[ANN] Launcher X 0b04

2012-05-26 Thread Mark Schonewille
Hi guys,

A new beta version of Launcher X is now available. Launcher X is a recreation 
of the old Launcher for Mac OS 9 and earlier. This version works better with 
OSX Lion and no longer causes the Finder to block a few seconds.

You can download Launcher X at http://qery.us/265 for free.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.


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Re: [PREVIEW] Task LIst Plugin (lcTaskList) for LiveCode

2012-05-26 Thread Bill Vlahos
Richmond,

You can get the count of script lines in the Application Browser.

Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your important life 
information with you, accessible, and secure.
lcTaskList: (http://www.infowallet.com/lctasklist/index.htm)

On May 26, 2012, at 7:41 AM, Richmond wrote:

 AND . . . how does one use the plugin to count script lines in a stack?

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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Mark Schonewille
Dear Björnke,

It isn't entirely clear to me what the problem is. The message about the forum 
was meant for people who speak German or Dutch, the message about the meeting 
was solely for people who speak Dutch. There are still people on this mailing 
list who aren't a member of the Dutch forum and therefore I wrote about it 
here. It seemed polite to write in English instead of German and Dutch, because 
not everybody on this list understands German and Dutch.

I don't have date to announce yet. I might announce it here when I have one. 
The discussion about the meeting is done on the Dutch forum because it is a 
meeting for Dutch participants and it is easier to communicate about it in 
Dutch. 

Hopefully this explains it.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.

On 26 mei 2012, at 17:30, Björnke von Gierke wrote:

 Why not just tell people some information about this meeting on the use list, 
 the official forum etc.
 
 I'm sure runrev would retweet any announcements that you have about community 
 meetings (if you tell them to), and there's probably sense in writing a 
 newsletter for revup about this.
 
 Asking non-dutch people to join a dutch forum to get information about a 
 not-dutch-exclusive meeting is a pretty roundabout way to make sure that you 
 won't get any participants.


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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Björnke von Gierke

On 26.05.2012, at 23:44, Mark Schonewille wrote:

 I don't have date to announce yet. I might announce it here when I have one. 
 The discussion about the meeting is done 
 on the Dutch forum because it is a meeting for Dutch participants and it is 
 easier to communicate about it in Dutch. 

Oh i just assumed the meeting would be for everyone? Not that I want to help 
planning, but inviting anyone (no matter the language) is what I'd have planned 
to do.

On a completely unrelated note, anyone know how I can learn dutch within a few 
weeks?


-- 

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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread Mark Schonewille
Hi Björnke,

It would be really cool to invite you to a meeting here in my country. Perhaps 
I should ask the attendants about their English or German skills and see if we 
could invite you as a guest next time? 

Actually, I think that we would welcome anyone from anywhere, but the initial 
target group is Dutch LiveCode users. We'll probably be speaking Dutch only 
unless we have a famous guest from abroad ;-)

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

We will have room for new projects after 1 June. Contact me now and be first in 
line.

On 26 mei 2012, at 23:53, Björnke von Gierke wrote:

 
 On 26.05.2012, at 23:44, Mark Schonewille wrote:
 
 I don't have date to announce yet. I might announce it here when I have one. 
 The discussion about the meeting is done 
 on the Dutch forum because it is a meeting for Dutch participants and it is 
 easier to communicate about it in Dutch. 
 
 Oh i just assumed the meeting would be for everyone? Not that I want to help 
 planning, but inviting anyone (no matter the language) is what I'd have 
 planned to do.
 
 On a completely unrelated note, anyone know how I can learn dutch within a 
 few weeks?
 


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Re: Dutch and German Forums - Dutch User Group Meeting

2012-05-26 Thread stephen barncard
On Sat, May 26, 2012 at 2:53 PM, Björnke von Gierke b...@mac.com wrote:



 On a completely unrelated note, anyone know how I can learn dutch within
 a few weeks?


I've had Dutch friends tell me don't even try   it's so hard...

Stephen Barncard
San Francisco Ca. USA

more about sqb  http://www.google.com/profiles/sbarncar
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Re: Request for Linux IDE to build for Android submitted

2012-05-26 Thread Andre Garzia
I keep throwing votes on the screen but nothing happens =)

now, serious, this feature is way overdue... it should have been there from
the start.

On Sat, May 26, 2012 at 11:48 AM, Richard Gaskin ambassa...@fourthworld.com
 wrote:

 For those of you using Linux, building mobile apps requires us to move our
 work to either Mac or Win to make standalones.

 For iOS this is to be expected; Apple has the right to require that we
 spend a thousand dollars purchasing a Mac from them to build for their
 mobile OS.

 But for Android, the SDK is available for Linux so ideally we should be
 able to build for Android Linux from desktop Linux without having to spend
 hundreds of dollars on a copy of Windows to do that in a VM.

 I was surprised to find that there was no RQCC request for this, so I
 submitted one:

 http://quality.runrev.com/**show_bug.cgi?id=10232http://quality.runrev.com/show_bug.cgi?id=10232
 

 --
  Richard Gaskin
  Fourth World
  LiveCode training and consulting: http://www.fourthworld.com
  Webzine for LiveCode developers: http://www.LiveCodeJournal.com
  LiveCode Journal blog: 
 http://LiveCodejournal.com/**blog.irvhttp://LiveCodejournal.com/blog.irv

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-- 
http://www.andregarzia.com -- All We Do Is Code.
http://fon.nu -- minimalist url shortening service.
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AnimationEngine Question…?

2012-05-26 Thread JOHN PATTEN
Hi All…

I'm always a little perplexed on where I should post within the RunRev areas? I 
usually post to the discussion list, here, but noticed that AnimationEngine and 
a few others have dedicated areas in the forums. In any case, I had a questions 
about AE. 

I'm putting a little demo project together (hack) to show what can be done with 
AE and LC. It is very basic, pulled from examples you've shared online, etc.

However, I was trying to utilize the AEStartListeningForCollisions and found 
that when targets overlap, LC will throw up an error when the bullet strikes 
one of the overlapping targets. Any ideas?

Also, it seems that AEStartListeningForCollisions is also sensitive to the 
layer of the targets. Almost every run of my example has a target that is 
impervious to bullets. If I change the layer of the target, I can then hit 
it. Any ideas?

My example stack and original post is here: 
http://forums.runrev.com/phpBB2/viewtopic.php?f=27t=12078


Thank you!

John Patten
SUSD
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Where Do You Save User Prefs?

2012-05-26 Thread Igor de Oliveira Couto
Dear LiveCode Masters,

Could you experienced folks please give us a concise direction on *where* and 
*under what name/extension* to save user preferences in the different platforms?

1) MacOS X
Prefs Location: specialFolderPath(Preferences)
Prefs Name: anything you wish, but convention is that if saving your 
preferences using your own file format - like a LiveCode stack - then name it 
something like MyApp Prefs. If saving a .plist file, then use the 
reverse-domain convention: com.mycompany.myapp.plist.

2) Windows
Prefs Location: ???
Prefs Name: ???

3) Linux
Prefs Location: ???
Prefs Name: ???

4) iOS
Prefs Location: ???
Prefs Name: ???

5) Android
Prefs Location: ???
Prefs Name: ???

Your guidance is truly appreciated.

Kind regards to all,

--
Igor Couto
Sydney, Australia


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How Do You UNDO?

2012-05-26 Thread Igor de Oliveira Couto
Dear LiveCode Experts,

A reliable UNDO mechanism is an essential part of most desktop apps. 
Programming UNDO functionality, however, is not a trivial task, and it usually 
involves quite a bit of meta-programming: turning function calls into stackable 
objects, assembling the undo/redo stacks, keeping track of the undo/redo 
position in the stack, and updating the Undo/Redo menus.

To help programmers overcome all this complexity, most frameworks have some 
sort of 'UndoManager' class or library, that makes it easier on the developer 
to implement this functionality in their apps.

I have not been able to find any documentation on how to do this with LiveCode, 
and I'm getting quite confused and bogged down trying to think of how to go 
about implementing something from scratch. I have seen how so many programmers 
in this list have been developing *all* kinds of applications with LiveCode, 
seemingly for many years, and therefore I assume that there *must* be a way to 
implement an undo mechanism in LiveCode, which I'm missing...

How do you do it? How do you implement UNDO in your applications? Is there a 
generic mechanism or technique that you use, or do you re-invent the wheel with 
every project?

Any guidance will be enormously appreciated.

--
Igor Couto
Sydney, Australia


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Write limited content from different devices to shared Google Drive, anyone

2012-05-26 Thread Mark Rauterkus
Hi All,

Has anyone written a LC project that saves its output data to a file
(or, better yet,  modifies a file by appending it with new content put
at the end) that is on the GOOGLE DRIVE?

Google Drive is the new flavor of Google Documents?

I want different (3 or 4) devices (laptops, smart phones, iPads) to be
able to update content that is merged into one storage document.

So, I imagine it is easier to write the LiveCode application to work
on a WIN Laptop and much harder to have it work on an iPad.

Examples and pointers welcome.



--
Ta.


Mark Rauterkus       mark.rauter...@gmail.com
PPS Summer Dreamers' Swim and Water Polo Camp Head Coach with
Neighborhood Learning Alliance

http://NeighborhoodLearning.org

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Re: Where Do You Save User Prefs?

2012-05-26 Thread Peter Haworth
Hi Igor,
The current Apple directive for OS X preferences is that they should go in:

~/Library/Application Support/app-identifier
~/Library/app-identifier
~/Library/Caches/app-identifier

app-identifier can be a folder containing the prefs file or the prefs
file itself, and the first of the above three options seems to be the most
used.

Not sure why the Prefernces folder is not the standard any more but if you
put a prefs file there, it won't be accepted into the Mac App Store.


Can't be of much help on the other platforms, sorry.

Pete
lcSQL Software http://www.lcsql.com



On Sat, May 26, 2012 at 7:32 PM, Igor de Oliveira Couto 
i...@superstudent.net wrote:

 1) MacOS X
 Prefs Location: specialFolderPath(Preferences)
 Prefs Name: anything you wish, but convention is that if saving your
 preferences using your own file format - like a LiveCode stack - then name
 it something like MyApp Prefs. If saving a .plist file, then use the
 reverse-domain convention: com.mycompany.myapp.plist.

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ANN: PowerDebug 1.1.7

2012-05-26 Thread Mark Wieder
Folks-

We're a month away from the 2011 LiveCode Developer Conference, so I
think it's once again time to issue an official PowerDebug update, and
there have been some bug fixes and improvements along the way. I'm
happy to announce that version 1.1.7 is now available for download.
All registered users should have received an update email.

I'm *very* happy to announce that editing variables and arrays is now
possible when debugging standalone applications. This was a problem
before due to the inability to send arrays, and this has now been
neatly sidestepped to allow full flow control of standalones from the
LiveCode IDE.

http://powerdebug.ahsoftware.net
http://www.ahsoftware.net/PowerTools/BuyPowerDebug.irev

-- 
-Mark Wieder
 mwie...@ahsoftware.net


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Re: How Do You UNDO?

2012-05-26 Thread Mark Wieder
Igor-

Saturday, May 26, 2012, 7:42:31 PM, you wrote:

 How do you do it? How do you implement UNDO in your applications?
 Is there a generic mechanism or technique that you use, or do you
 re-invent the wheel with every project?

Depends on what you want to undo. Here's what I do in an upcoming
change to the glx2 script editor. Here what I'm interested in saving
for later undos is the contents of the script editor field. I'm not
concerned about changes to other objects. This creates a LIFO stack by
setting up a new array element in the undo stack every time I save a
change. The state of the script field is recovered by popping the last
saved off the top of the stack. Note that not deleting the top element
after popping it off the stack allows a redo as well as an undo.

local sUndoPointArray

/**
* UndoPointer
*
* Return the index of the last-saved state
*/
private function UndoPointer
  local tCount

  put sUndoPointArray[count] into tCount
  if tCount is empty then
put 0 into tCount
  end if
  return tCount
end UndoPointer

/**
* InsertUndoScript
*
* Save the current script for undoing later on
*/
private command InsertUndoScript
  local tCount

  put UndoPointer()+1 into tCount
  put the htmltext of field kCodeField into sUndoPointArray[tCount]
  put tCount into sUndoPointArray[count]
end InsertUndoScript

/**
* UndoRefactor
*
* undo the last-saved state of the text
*/
command UndoChange
  local tCount

  lock screen
  put UndoPointer() into tCount
  if tCount  0 then
set the htmltext of field kCodeField to sUndoPointArray[tCount]
-- decrement the stack pointer
put tCount-1 into sUndoPointArray[count]
  end if
  unlock screen
end UndoChange

Hope this helps.

-- 
-Mark Wieder
 mwie...@ahsoftware.net


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