Documentation on Accelerated Rendering
Our new modular app was crashing badly and also rendering bizarre screens on Android, HQ determined that if Accelerated rendering was on when you close one stack and opened a second one, it was the problem. But Acceleratedrendering is needed for performance, so it seems to work fine,if, instead using some global backscript that sets acceleratedrending to True "whenever"… if you explicitly turn it on/true in e the preopenstack handler and set it to false on the close stack or card *before* attempting to close the stack and open another one.. then things work. But now I'm having issues with some modules where I turned on AccelerateRendering /true. I would like "generalize" the use cases for acceleratedRendering and move that call out of the stack themselves into a library that is placed into the back script with "start using" But… it's too vague in my head right now to make an intelligent addition to a global library (or multiple library handlers if that makes sense) that will serve all contexts without the breakage we had before. My question is: where is the documentation for AcceleratedRendering -- exactly what does it do? (don't worry, if the explanation is very technical.. .let me see it!) -- when does it help -- what contexts may there be where it could actually impede performance? I mean more than just "It helps with scrolling groups" but a robust analysis of what is going on, why and when it serves it's purpose etc. it's not in the dictionary, and the guide has no search box (the intuitive thing a newbie would do for an "feature" of the language/engine would be to search and read all instances where it appears in the documentation, as her homework for that issue/feature/ bit-of-syntax. BR ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Scanning for inclusions
Bill wrote: "For me, it's a pain point because when I try to build a standalone and I don't have one of the widgets linked, I only get a message saying "module not found" or something like that. " I think it is actually worse than that. I'm bleary eyed from pushing so many builds these past few days, but I could swear I actually got all the way thru with a success but then the app failed on my Nexus 5, when it tried to open a stack that required the widget. our app is modular, the loader stack against which the SA is built, doesn't actually have any of the required inclusions on it's cd 1 which is the only card. the init script launches a navigation panel that is built from our JSON and images in /assets, ie. also no inclusions required for display/functionality. so far so good the app appeared to be work… then go to stack 6 which used the header widget app crashed… I'm thnk I broke some script in Stack 6 (had been doing a bunch of refactoring) tried again, this time from the navigation panel, open stack 8… which uses a switch button widget on card 4 of that stack… well cd 1 of stack 8 appears just fine… but then when you move to card four. crash. This is more than just a pain--you start question your sanity because if you set a break point on the preopenstack D, turn on remote bugging etc step through code you will never see anything wrong with your scripts. And it all works on desktop. on a pure "hunch" I finally committed everything in my current branch, check out another branch, took screen shot of the SA settings panel on the older init stack… *then* checked out my working branch (which was refactored to use a leaner loader stack, and I had to redo all the SA settings) and then compared the SA settings to the screen shot and slap myself on the head… I had forgotten that stack 6 require the Header Widget and Stack 8 required the switch button widget. literally hours later, with zero progress in design/content/coding I got back to work I(so much for LC productivity! but hey, I still am holding out and keep my JS books on the shelf, unopened, I hope, for as long as I can…Fortunately I did get the discounted business license and the team in Scotland has been very helpful and patient. I may actually have something for the stores in May! Thanks Elanor! Bill: "Seems it would be easy to notify the name of the in-found module." yes indeed. exc ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Creating apps directly on mobile devices
In other message threads, I have asked about a LiveCode Features Demo for mobile platforms. This APP/APK Demo would allows to test interactively every LiveCode Feature in that platform. But this program still do not exists... Al On Sat, Apr 29, 2017 at 7:02 PM,wrote: > Yes! > > If they can have that, why couldn't we have LiveCodeMobileDev or something > like that? > > Sent from my iPhone > > On Apr 29, 2017, at 6:51 PM, Alejandro Tejada > wrote: > > Apps like Pythonista? > http://omz-software.com/pythonista/ > > Al > > On Sat, Apr 29, 2017 at 6:41 PM, wrote: > >> I certainly think so - not sure if Apple would balk since they don't like >> apps to import code, but I think there are some iOS development apps made >> for iOS, so maybe not an issue. >> >> Sent from my iPhone >> >> > On Apr 29, 2017, at 5:19 PM, Alejandro Tejada via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> > >> > Before my Ubuntu Linux computer stopped working, >> > I had created an Android APK with two buttons >> > and a single field. >> > The first button only opens any stack named >> > "test.livecode" from Android's document >> > folder. >> > >> > The second button script's is: >> > >> > on mouseup >> > do field 1 >> > end mouseup >> > >> > Could you run an iOS app with >> > only these two features? >> > >> > Al >> > ___ >> > use-livecode mailing list >> > use-livecode@lists.runrev.com >> > Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> > http://lists.runrev.com/mailman/listinfo/use-livecode >> > > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Creating apps directly on mobile devices
Yes! If they can have that, why couldn't we have LiveCodeMobileDev or something like that? Sent from my iPhone > On Apr 29, 2017, at 6:51 PM, Alejandro Tejadawrote: > > Apps like Pythonista? > http://omz-software.com/pythonista/ > > Al > >> On Sat, Apr 29, 2017 at 6:41 PM, wrote: >> I certainly think so - not sure if Apple would balk since they don't like >> apps to import code, but I think there are some iOS development apps made >> for iOS, so maybe not an issue. >> >> Sent from my iPhone >> >> > On Apr 29, 2017, at 5:19 PM, Alejandro Tejada via use-livecode >> > wrote: >> > >> > Before my Ubuntu Linux computer stopped working, >> > I had created an Android APK with two buttons >> > and a single field. >> > The first button only opens any stack named >> > "test.livecode" from Android's document >> > folder. >> > >> > The second button script's is: >> > >> > on mouseup >> > do field 1 >> > end mouseup >> > >> > Could you run an iOS app with >> > only these two features? >> > >> > Al >> > ___ >> > use-livecode mailing list >> > use-livecode@lists.runrev.com >> > Please visit this url to subscribe, unsubscribe and manage your >> > subscription preferences: >> > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Creating apps directly on mobile devices
Apps like Pythonista? http://omz-software.com/pythonista/ Al On Sat, Apr 29, 2017 at 6:41 PM,wrote: > I certainly think so - not sure if Apple would balk since they don't like > apps to import code, but I think there are some iOS development apps made > for iOS, so maybe not an issue. > > Sent from my iPhone > > > On Apr 29, 2017, at 5:19 PM, Alejandro Tejada via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > Before my Ubuntu Linux computer stopped working, > > I had created an Android APK with two buttons > > and a single field. > > The first button only opens any stack named > > "test.livecode" from Android's document > > folder. > > > > The second button script's is: > > > > on mouseup > > do field 1 > > end mouseup > > > > Could you run an iOS app with > > only these two features? > > > > Al > > ___ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Creating apps directly on mobile devices
I certainly think so - not sure if Apple would balk since they don't like apps to import code, but I think there are some iOS development apps made for iOS, so maybe not an issue. Sent from my iPhone > On Apr 29, 2017, at 5:19 PM, Alejandro Tejada via use-livecode >wrote: > > Before my Ubuntu Linux computer stopped working, > I had created an Android APK with two buttons > and a single field. > The first button only opens any stack named > "test.livecode" from Android's document > folder. > > The second button script's is: > > on mouseup > do field 1 > end mouseup > > Could you run an iOS app with > only these two features? > > Al > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Creating apps directly on mobile devices
There are other apps that do basically that, so it should be acceptable. You’re only allowing the user to play back local content, or to share to external devices. Apple don’t like it if you can download code into the app. > On Apr 29, 2017, at 5:10 PM, Jonathan Lynch via use-livecode >wrote: > > This is just hypothetical, I have no need to do this. I also think that apple > might consider a security violation, but I don't know. > > Is there any reason why it would not be possible to create a stack for mobile > who's sole purpose is to let you write scripts on the fly? > > From there, you could create all the objects you need. You would have to > store the card separately, but that should not be too hard. > > I understand RunRev does not want people to create a competitive development > environment with LC, but a barebones stack that simply executes a script that > you type into a field would not be competition. > > Would there be any value any doing that? Like, as a way to share mini-apps > among users that can be shared easily with each other. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Creating apps directly on mobile devices
Before my Ubuntu Linux computer stopped working, I had created an Android APK with two buttons and a single field. The first button only opens any stack named "test.livecode" from Android's document folder. The second button script's is: on mouseup do field 1 end mouseup Could you run an iOS app with only these two features? Al ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Creating apps directly on mobile devices
This is just hypothetical, I have no need to do this. I also think that apple might consider a security violation, but I don't know. Is there any reason why it would not be possible to create a stack for mobile who's sole purpose is to let you write scripts on the fly? >From there, you could create all the objects you need. You would have to >store the card separately, but that should not be too hard. I understand RunRev does not want people to create a competitive development environment with LC, but a barebones stack that simply executes a script that you type into a field would not be competition. Would there be any value any doing that? Like, as a way to share mini-apps among users that can be shared easily with each other. Sent from my iPhone ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Swiping between cards - metaphor end-of-the-road?
Hi Richard, :D Richard Gaskin wrote: > Your headache won't end > until your RAM chips arrive. :)\ Thankfully, a small cup of coffee with half lemon reduced the headache to a minimum of discomfort. It's there, the headache is still there but in a second or third plane... :D > I like DIY solutions that don't require waiting for > the engine team, but I wonder how smoothly performant > this would feel in actual use? > On modern high-end phones those bitmaps will be pretty big. Good point, but the engine team would do something very similar but at a lower level. Right? Does LiveCode always creates 32 bit images, {24 bit for RGB image plus 8 bits for Alpha channel] even when you are displaying a 4 bit PNG? If these images had a lower bit count (like 4 or 8) memory requirements were much lower. Much lower. Look these PNGs displayed at 1, 2, 4, 8 and 32 bits. https://commons.wikimedia.org/wiki/File:4_bit.png By the way, now that I think about it, ink effects adds a nice touch for displaying the previous and next card images :) About big images in mobile devices, previously I though that in iOS and Android every current app could use all resources of the device (all memory, all processors) while other running apps started to "sleep" until the user starts using them again. Al ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Will LiveCode run an x86 android device?
J. Landman Gay wrote: > On 4/29/17 1:25 PM, Richard Gaskin via use-livecode wrote: >>> If that is so why can LiveCode make standalones that run on ARM >>> Android? >> >> But can you run an Android APK made with LiveCode on an ARM Linux OS? > > Seems to me, Richmond's question is the same as "Why can't we run a > Mac app on Windows? They both use Intel processors." We see a variant of that question almost every week in the Ubuntu forums. :) -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Will LiveCode run an x86 android device?
On 4/29/17 1:25 PM, Richard Gaskin via use-livecode wrote: If that is so why can LiveCode make standalones that run on ARM Android? But can you run an Android APK made with LiveCode on an ARM Linux OS? Seems to me, Richmond's question is the same as "Why can't we run a Mac app on Windows? They both use Intel processors." -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Swiping between cards - metaphor end-of-the-road?
Alejandro Tejada wrote: > Check this script. This code would be a starting point for a script > that implement this swiping card feature. Maybe I will try to code it > myself when my headache ends. Your headache won't end until your RAM chips arrive. :)\ > After we have 3 images (from previous, current and next card,) the > script of top image (image of current card) just have to change > the layer of previous and next card images, depending of movement > direction: > > a) moving the image to left or down or diagonally to the left > will show the image of next card > > b) moving the image to right or up or diagonally to the right > will show the image of next card > > In countries that reads from right to left, like Japan, > these movements would be reversed. > > on mouseup >lock screen > >put the rect of this cd into q >export snapshot from rect q of this cd to myVar as PNG >create img >set the text of it to myVar > >go prev -- previous card > put the rect of this cd into q > export snapshot from rect q of this cd to myVar as PNG > go back -- we return to the card where we started >create img >set the text of it to myVar > > >go next >put the rect of this cd into q >export snapshot from rect q of this cd to myVar as PNG >go back >create img >set the text of it to myVar > >put the number of images of this card into w >put the number of controls of this card into r > >set the layer of img (w-2) of this card to r >-- image of current card is moved to top layer > >unlock screen > end mouseup I like DIY solutions that don't require waiting for the engine team, but I wonder how smoothly performant this would feel in actual use? On modern high-end phones those bitmaps will be pretty big. -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Swiping between cards - metaphor end-of-the-road?
Hi All, Check this script. This code would be a starting point for a script that implement this swiping card feature. Maybe I will try to code it myself when my headache ends. After we have 3 images (from previous, current and next card,) the script of top image (image of current card) just have to change the layer of previous and next card images, depending of movement direction: a) moving the image to left or down or diagonally to the left will show the image of next card b) moving the image to right or up or diagonally to the right will show the image of next card In countries that reads from right to left, like Japan, these movements would be reversed. on mouseup lock screen put the rect of this cd into q export snapshot from rect q of this cd to myVar as PNG create img set the text of it to myVar go prev -- previous card put the rect of this cd into q export snapshot from rect q of this cd to myVar as PNG go back -- we return to the card where we started create img set the text of it to myVar go next put the rect of this cd into q export snapshot from rect q of this cd to myVar as PNG go back create img set the text of it to myVar put the number of images of this card into w put the number of controls of this card into r set the layer of img (w-2) of this card to r -- image of current card is moved to top layer unlock screen end mouseup Al ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Will LiveCode run an x86 android device?
Richmond Mathewson wrote: > On 4/29/17 6:13 pm, Richard Gaskin via use-livecode wrote: >> So while we can build for a very wide range of Linux distros, >> Android is Linux-based (as in, it uses the kernel and a handful >> of other packages) but is not a Linux distro per se. >> >> I don't believe Android includes what the LC engine expects to find >> in order to run. > > If that is so why can LiveCode make standalones that run on ARM > Android? But can you run an Android APK made with LiveCode on an ARM Linux OS? LC-built APKs expect things the Android OS packages provide. Similarly, you can use the Raspberry Pi build of LC to deploy to ARM devices running Linux ARM distros packaged for that hardware, since that LC engine is compiled for the packages expected on Raspian and Raspian-like systems (e.g. Debian ARM, Ubuntu Core ARM, etc.). The CPU architecture is only part of a complete breakfast. Delivering an application to that CPU will require integration with the OS it will run under. As much as I enjoy having my Rpi2 and RPi3, I've only found one practical use for either (in progress; will probably write an article about it for MagPi when it's done). For IoT they're wonderful, but for anything that needs a GUI even the RPi3 isn't very satisfying for someone used to ordinary desktop performance. And if a 100 Gb Ethernet port weren't bottleneck enough, sharing the controller with the USB 2 (yes, 2) port doesn't help. As wonderful as it is to get a mobo for US$35, by the time you get a case, power supply, MicroSD card of reasonable size, and any other add-ons you might need, you're up to about $80. Still not bad, but for just twice the price you can get more than 4 times the computing with one of the Atom- or Celeron-powered NUCs or Compute Sticks. And with a NUC or stick you get the rest of the full x86 ecosystem, which includes being able to run the latest and greatest LC IDE on it quite comfortably. There's a place for RPi, but there are more places for NUCs and sticks. And with so many knock-offs available, NUC and stick options below $200 abound. -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: sims' spotty dog
Richmond Mathewson wrote: > Why has nothing been done about this? A less presumptuous question might have been: "What has been done about this?" ...for which the answer would be that I wrote Sims about it the other day, and he replied to let me know he's written Heather about it. The precise nature of the problem is unclear to me at this time, given how frequently mail headers are forged, making it possible that they're not coming from his account at all. May take them a bit longer to sort out, but they're working on it. -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Will LiveCode run an x86 android device?
On 4/29/17 6:13 pm, Richard Gaskin via use-livecode wrote: Richmond Mathewson wrote: > I wasn't suggesting a version of the development IDE for x86 Android . . . > > On 4/29/17 12:05 am, J. Landman Gay via use-livecode wrote: >> On 4/28/17 3:03 PM, Richmond Mathewson via use-livecode wrote: >>> Isn't Android a type of Linux? >>> >>> Arguably a Linux standalone should work better on x86 Android devices >>> . . . >>> >>> So; here's LiveCode's next headache: >>> >>> How to build a Linux standalone which can be installed on an x86 Android >>> device. >> >> Mobile limitations are fairly severe, and most of the IDE tools >> wouldn't work. > > That's not what I meant: I meant the ability to hive off standalones > that would run natively > on x86 Android. There's more to Linux than the kernel. The LC engine for Linux has fewer dependencies than most (it amazes me just how deeply reliant some apps are on very specific system configurations), but it does expect a reasonable baseline of GDK and other elements found on nearly all Linux desktop systems, which I don't believe are part of Android. So while we can build for a very wide range of Linux distros, Android is Linux-based (as in, it uses the kernel and a handful of other packages) but is not a Linux distro per se. I don't believe Android includes what the LC engine expects to find in order to run. If that is so why can LiveCode make standalones that run on ARM Android? I had thought one of the reasons Android uses the Dalvik and ART VMs is because they're VMs, separating the APIs from processor architectures. If so, then the LC engine for Android is bytecode rather than machine code, and as such should run on either processor architecture, no? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
sims' spotty dog
Why has nothing been done about this? Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Stupid Q No 999: mergeBLE
Presumably (?) "unsupported" in field "central state" means "Richmond's up a gum tree" until he lays his sweaty paws on something that runs Mac OS 10.9 or later. Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Will LiveCode run an x86 android device?
Richmond Mathewson wrote: > I wasn't suggesting a version of the development IDE for x86 Android . . . > > On 4/29/17 12:05 am, J. Landman Gay via use-livecode wrote: >> On 4/28/17 3:03 PM, Richmond Mathewson via use-livecode wrote: >>> Isn't Android a type of Linux? >>> >>> Arguably a Linux standalone should work better on x86 Android devices >>> . . . >>> >>> So; here's LiveCode's next headache: >>> >>> How to build a Linux standalone which can be installed on an x86 Android >>> device. >> >> Mobile limitations are fairly severe, and most of the IDE tools >> wouldn't work. > > That's not what I meant: I meant the ability to hive off standalones > that would run natively > on x86 Android. There's more to Linux than the kernel. The LC engine for Linux has fewer dependencies than most (it amazes me just how deeply reliant some apps are on very specific system configurations), but it does expect a reasonable baseline of GDK and other elements found on nearly all Linux desktop systems, which I don't believe are part of Android. So while we can build for a very wide range of Linux distros, Android is Linux-based (as in, it uses the kernel and a handful of other packages) but is not a Linux distro per se. I don't believe Android includes what the LC engine expects to find in order to run. I had thought one of the reasons Android uses the Dalvik and ART VMs is because they're VMs, separating the APIs from processor architectures. If so, then the LC engine for Android is bytecode rather than machine code, and as such should run on either processor architecture, no? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Will LiveCode run an x86 android device?
I wasn't suggesting a version of the development IDE for x86 Android . . . On 4/29/17 12:05 am, J. Landman Gay via use-livecode wrote: On 4/28/17 3:03 PM, Richmond Mathewson via use-livecode wrote: Isn't Android a type of Linux? Arguably a Linux standalone should work better on x86 Android devices . . . So; here's LiveCode's next headache: How to build a Linux standalone which can be installed on an x86 Android device. Mobile limitations are fairly severe, and most of the IDE tools wouldn't work. That's not what I meant: I meant the ability to hive off standalones that would run natively on x86 Android. Just the fact that only one window at a time can be open would remove the ability to display palettes, tools, plugins, app and project browsers, etc. Also, no floating script editor. Then imagine trying trying to type scripts on a 5-inch phone keyboard. That's just a start of the list of things that can't be done currently on mobile. Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode