Math question: How to compute the area of polygons
My excuses to the list for the wrong header in my previous post. Hitting reply and Copy and paste can be a snakepit. :-) Jim wrote: Malte, I think I have a better understanding of what you are trying to achieve. I don't think it is particularly valuable to calculate areas. In collision detection you need to know whether there are overlapping interior points of the two areas. This is rather complex for arbitrarily shaped polygons. Could you settle for making each sprite a circle, perhaps of differing diameters? In this way you would only need to determine whether their centers were closer than the sum of the radii, a very simple task. The radii could be custom properties of the sprites. Jim Sorrowly my objejcts are (or at last will be) more complex than circles. For circle-circle/circle-wall collisions I check the distance using: sqrt((obj1.x-obj2.x)^2+(obj1.y-obj2.y)^2) I thought if I would have the area of the two polygons and their union is smaller than their sum, the polys must have collided (in 2D Space). Am I wrong here? Thanks for your support, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: use-revolution digest, Vol 1 #1215 - 9 msgs
Jim wrote: Malte, I think I have a better understanding of what you are trying to achieve. I don't think it is particularly valuable to calculate areas. In collision detection you need to know whether there are overlapping interior points of the two areas. This is rather complex for arbitrarily shaped polygons. Could you settle for making each sprite a circle, perhaps of differing diameters? In this way you would only need to determine whether their centers were closer than the sum of the radii, a very simple task. The radii could be custom properties of the sprites. Jim Sorrowly my objejcts are (or at last will be) more complex than circles. For circle-circle/circle-wall collisions I check the distance using: sqrt((obj1.x-obj2.x)^2+(obj1.y-obj2.y)^2) I thought if I would have the area of the two polygons and their union is smaller than their sum, the polys must have collided (in 2D Space). Am I wrong here? Thanks for your support, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Math question: How to compute the area of polygons
Thanks again for the link Mr. Miscdas. Mr Miscdas wrote: Now that you mentioned Sprites and collision detection, did you look at the intersect function? It seems to me that you could simply test the inersect of each of the sprites with each other. If for some reason the sprintes are not objects that the intersect can be determined, then drawing your polygon around the sprites and then testing the intersect for each polygon will get you collision detection. If I don´t do something essential wrong this won´t work. The intersect function seems only to check the bounding rectangle of an object. So this is not very precise. (I check at start using the intersect function for the rough part of the collision detection.) Perhaps I should follow the tips that were suggested on this list a few month earlier checking the image- and maskdata of the objects and look if their values are bigger than a certain threshhold. Thank you, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Math question: How to compute the area of polygons
Hi List, this one goes out to the math experts. How does one compute the area ( I hope it is the correct Term for flaecheninhalt in german) of a polygon with n sides. (That would get me started.) I want to extract all lines of 2 polygons by analysing their points, evaluate the area of each of them with some magic formula I don´t know ;-) and to figure out the area of the smallest polygon surrounding both of them. Any help will be greatly apprecheated! Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Math question: How to compute the area of polygons [OT]
Hi list, I hope you don´t mind this silly off topic post, but sometimes it is quite teasing not being a native speaker. Any help will be greatly apprecheated! *Lol* Sorry, I mean appreciated. I don´t want to cheat you afterwards, really! (apres cheated haha.) Think I´m getting nuts with all of this math. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: iTunes-type alternate colored lines in scrolling list field
Hi, thanks to Yves Coppe for the very interesting off list discussion on this subject. It helped me getting rid of the last cheesyness of my script. Now it works quite perfect for me on 1.1.1 Merci Yves!!! :-) I´ll update my report here. No changes in the card script: - global loop,correct,twoLines,skipline on opencard put 1 into loop put the effective textHeight of fld theField*10 into skipline put the effective textHeight of fld theField*2 into twoLines put skipline into correct set the vscroll of fld theField to 0 set the vscroll of grp theImage to twolines end opencard -- Change the script of the field to the following: -- global loop,correct,skipline,twolines global loop,correct,skipline,twolines on scrollbardrag if correct-the vscroll of me=0 then repeat until correct-the vscroll of me=0 put loop+1 into loop put loop*skipline into correct end repeat end if if the vscroll of me+skipline-correct0 then repeat until the vscroll of me+skipline-correct0 put loop-1 into loop put loop*skipline into correct end repeat end if put the vscroll of me+skipline-correct+twoLines into groupScroll set the vscroll of grp theImage to groupScroll end scrollbardrag --- Now it is possible to set the vscroll of the field via script and the scroll of the group is adapted automaticly. I would suggest changing the globals to custom properties, if you need more than one field with alternating lines. If you want to calculate how many bars your image must have to display correctly, you need at last as many bars that are needed to fill the height of your field+12 bars. I would add another 2 bars to the image, just to be sure. :-) Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Searching the archives with Google
But Google only returns messages until an uncertain date. Most recent posting never appear. How can this be fixed? Thanks in advance. Alejandro Hi Alejandro, I guess this is due to the googlebot spidering the archives not often enough. I guess a scripted search function would be nice. If I recall it right UDI had something like this. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
RE: Not using QT for Video playback on OsX
Klaus wrote: i think you have bad luck... As far as i know, QuickTime is the only multimedia-layer on OS X. It is a part of the deeper core of OS X. Well there is something called VLC (Video Lan Client) http://developers.videolan.org/vlc/ Means: QuickTime or die ;-) Don´t say so, I´m just getting happy again living... :-) This is from the doxs: VideoClipPlayer: This property can be used on UNIX systems to specify an alternate name for the xanim player used to play movies with the play command. Well, I read this before, but thought maybe this is outdated... :-( There seems to be happening so much on the OsX front. Since there is no Xanim player of OS X i think you cannot cahnge that... Are you sure? I guess someone has ported it allready. Anyway, have a nice weekend :-) Just keeping on coding. :-) Regards Klaus Major Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: How to resize an Animated Gif
Hi Alejandro, To check this for yourselves, do the following: 1) In the message box write: Create image This empty image will appear in the center of the topstack. 2)Resize this empty image to the size that you want the animated gif to have and set the locklocation of it to true. 3)Set the filename of the image to the name of your animated gif this is great! I allways searched for a way to resize animated GIFs, finally I have one. IMHO this is worth a tip of the week. Thanks a lot!!! BTW: I know about your EPS-Importer. Did you also code a bezier-Tool for Rev? I would like to be able to create advanced motion-paths (graphics) from within Rev. A bezier tool would be very usefull. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: use-revolution digest, Vol 1 #1140 - 4 msgs
Hi Ken, And on a Mac, if you haven't created a file menu, you cannot quit Rev at all, because there is no file menu. You have to restart. Also, to close a work in progress stack that has no UI, simply click the closebox on the window -- this will quit the app. If the window has no closebox, you can force-quit the MC/Rev app, without having to restart. If you are working on Os9 and your stack has no close-box you might hit ctrl+alt+apple+esc to force quitting. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
MIDI minders
there must be a way to turn play Hammond B-3 tempo 140 60q... into a midi event. Hi erik, not all into one single Midi Event... If you use a standart GM/GS Device you will send the correct ProgramChange Event for the organ first. Sorrowly Tempo is not a MIDI event. (You might want to google for MIDI-Clock-Sync though). And afterwards you need to send Notes on/off messages to your MIDI device. Well I guess that´s not very helpful... Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Storing images
Hi Jim, you can import the image once, then create a button on each card as a placeholder for that image and set the buttons icon property to the ID of the image you have imported. Or you can create a group containing your image and set it´s backgroundBehavior to true. Hope that helps, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Displaying an .aif file as a Waveform
Hello list, perhaps someone of you can help me. I want to display the waveform of an .aif file. The routine does not need to be fast. It is not necessary, that I can display the waveform in realtime. Does anybody know where I can find the specs for .aiffiles? Is it something like -header -mediatypes -data Or has somebody allready coded something? Any help greatfully apprecheated. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
RE: OT: Elegant Cross Platform Fonts
Perhaps you might want to take a look at this small stack. http://www.revolutionboard.de/malte/newfont.rev.zip I embedded all chars I use as a .png file and set the imagesources for a field. If the font you want to use is big enough it migth be worth the work and once saved, you don´t even need to do the processing of the chars again. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Internationalisation
Hey Igor, You almost got it yourself. You might want to create a custom property for each language and afterwards set the lable of the button. e.g. set the label of buttonb1 to the uk of button b1 or set the label of buttonb1 to the german of button b1 hope that helps, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
unexpected shutdowns
Hi Al and Igor, I guess both of you work on OS X? Have you tried setting the look and feel to Mac OS emulated (Rev 1.1.1). (This tip has been on the list quite often). It seems to be an incompatibility with Rev and OS X apperance manager. The people at Rev say it will be fixed in 2.0. Hope that helps, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
[Ann] Programmers yaBB in german
A happy new year to all of you. I haven´t been around for a while, being busy redesigning my website and setting up a programmers yaBB in german language. It is still in the making but I guess it will get quite a nice place. :-) So if anyone of you wants to join in, please visit www.revolutionboard.de If you are interested in translation of your tutorials into german, please mail me off list. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
RE:Distribution Crash on Imac bondi, OS 9.2
Thanks for your suggestion, Sarah. After a hard days night I found it. The build for MacOsPPC still crashes. When I build for OS X, though everything works fine. Is that a carbon issue? I just don´t understand it. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Distribution Crash on Imac bondi, OS 9.2
Hi list, I have a serious problem. Starter Kit 1.1.1 After I build a distribution here on a colleagues test Imac bondi Os 9.2 reporting error -39. Now what could that be? I tried starting up in standard and in full OS mode without any unneeded extensions, but still I have no luck there. No problem to build a distribution on Mac G4-400 AGP OS 9.04 Has anyone run into this prob. before? Thanks Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Just another player.
Hi there, I just want to announce that runrev have put a stack of me, based on the German Workshop I wrote, on their users contribution site. It is just another player stack. :-) This one with a little more scripting. The stack runs in fullscreen mode up to 1024x768 pixels. If the screen resolution is higher, it still runs in 1024x768, but is centered in the middle of the screen. It will also be centered if the resolution is not in a 4:3 aspect ratio (e.g. Cinema Display). The player contains a jogwheel (scalebar), with 2 scrolling speeds forwards and backwards. Movies will be scaled in the correct aspect ratio (4:3 ,16:9 or any other ratio) to fit as big as possible on the card. If you want to take a quick look at it and have any comments I am happy to receive them. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Just another player.
Hi Manuel, just follow that link: http://www.runrev.com/revolution/developers/developerdownloads/usercontribut ions.html You can find many interesting stacks there. Au revoir, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Rev 2.0
we all should give a very big hand to our german revolutionist Mr. Malte Brill, who wrote these two articles. Hey Klaus, you make me blush! ;-) are these on the web? Sorrowly not (yet). If anyone is interested in reading the German review, I will try to make a PDF version of it, and send it via mail. (please mail me off list). For the german tutorials I am sure I will put these on my Website, when the Mag is outdated and all copyright falls back to me. (They are very low level though, so I guess they are not too interesting for experienced users and maybe need some revision.) My kind regards to all the nice people on this list. Without your help I would never have been able to find the ease in using Revolution. Vive la revolution! Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
making a pie chart
Hi Yves: Here is my two cent (just very rough, coded on the fly: Put the following in the card skript on newGraphic choose browse tool end newGraphic Button a: global numberOfSlices,percentage,allValues,other on mouseup put 0 into other put 0 into allValues put 0 into numberOfSlices put 10 into percentage[1] put 20 into percentage[2] put 30 into percentage[3] repeat for each element x in percentage put x+allValues into allValues put numberOfSlices+1 into numberOfSlices end repeat if allValues100 then put 100-allValues into other end mouseup --Just to initialize the values Button b: global numberOfSlices,percentage,allValues,other,angleOffset on mouseUp put 0 into angleOffset repeat with i=1 to numberOfSlices create graphic (slicei) set the style of graphic (slicei) to oval set the rectangle of graphic(slicei) to 0,0,100,100 set the arcAngle of graphic(slicei) to percentage[i]*3.6 set the startangle of graphic (slicei) to angleoffset put angleoffset+percentage[i]*3.6 into angleOffset end repeat if other 0 then create graphic others set the style of graphic others to oval set the rectangle of graphic others to 0,0,100,100 set the arcangle of graphicothers to other*3.6 set the startangle of graphic others to angleOffset end if end mouseUp Regards Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
2 questions: centering and relative paths
Hi Guilio! Got a small tutorial on this on the newbies board. http://www.mailping.net/cgi-bin/yabb/YaBB.cgi?board=tutorials;action=display ;num=1032762137 I set the location for all my Images and buttons via script, depending on the screen resolution. I hope this helps Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Playing with the imageSource
Hi List, I created a little stack. You might type a text in a field and this Text will create a scroll line like in the old 16Bit (atari) Demos. If you are interested to take a glimpse on it, you might download it at www.derbrill.de/revstack/newfont.rev.bin . Any comments on optimizing the code would be nice. (by the way... Has anyone done some approches on fractals and/or simple 3d graphics in Rev, or can point me to some good tutorials?) Have a nice day! Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Collision detection: A comparison
The more I think about this, try optimizing a simple pixel overlap in the overlapped region of the two images. That may be enough. So first check with intersect function, if intersec=true then check with pixel method for the overlapping parts of the two objects? That seems to be a good thought. It really sounds as if it might be enough to check exerpts of the maskdata, but I still got no idea how to compute them. That one will keep me thinking for a while. Regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Quicktime VR: Prevent user navigation
Malte, You could put an invisible button(s) over the player which would intercept mouse clicks and add buttons yourself to control the player. Bill Vlahos Hi Bill, doesn´t work. The button is absorbed by the player and doesn´t receive any mouse interaction in the player area. I have changed the sequence of statments in my script (always buffer and set the pan). Better, but still not really good (looks quite chessy). Thanks anyway, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Quicktime VR: Prevent user navigation
Turn on the alwaysBuffer, then set the currentTime to 1 every time you make a change to the pan to force a redraw. Works great, thanks Kevin! ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Collision detection: a comparison.
Hi Dar, thanks for the leg up. Indeed, I checked the whole data after every move, silly me. If pixel by pixel checking is too slow, you might roughly model each object with a small list of rectangles in a custom property. An overlap occurs if any rectangle from one's list overlaps one from the other. This is n**2, so... How about limiting this to a few rectangles and then use the pixel method for within that? That sounds very interesting, as it is what I am trying to do. Do you mind giving me some pseudo-code, as I still loose hair on it. How would I define these rectangles for usage with the pixel method? I still haven´t been working much with custom properties, and I think I still don´t get the idea. Thanks. PS: My excuses to the list, for the wrong system time in my previous posting. Seem as if my system battery is low. I synchronized with a time server now, and hope it will work. regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Collision detection: a comparison.
Hi there. I´m still playing around with collision detection. Frist I tried using the intersect function, but that one is not precise enough for irregular shaped objects, as it only checks the rectangles of colliding objects. And checking the masked data is much too slow. Actually I am working through some tutorials I found on the web and found some math to check the distance between two objects middle points. So now I am able to check collision for circular shaped objects fairly precise.I made a small comparison stack downloadable at www.derbrill.de/revstack/collide.rev.bin If you open the stack in the IDE and start using the browse tool, you might need to hit the reset button first. I still have to add some things in the mouseStilldown scripts of the objects, as you might move the two balls outside of the stack or behind the walls. Anyway the stack works for me testing the differences between the two principles. If someone knows, where I can find more tutorials on collision detection on the web, or has made experiences with algorithms for collision detection of ellipsoids please let me know. regards, Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Playing back Videofiles on multiple Platforms
Hello. I´m building some small presentations playing back Mpeg1 Movies on Mac and Win. It all works fine if Quicktime is installed. I´ve talked to Apple and they allow to put the Installer on the CD if you fill out a simple Licence Agreement (without charging fees). I tested it on multiple Systems and realized that the playback Quality strongly depends on a) the processor speed (300 MHz), b)if the graphic card is onboard or not, c) if there is enough Hardiscspace (400MB) and d) the speed of the CD-Rom Drive. While c and d might be checked or solved by building an installer, I wonder if it´s possible to get the Processor speed and check if there is an extra graphic card in order to disable playback of video on low end systems. Something like if the system is slower than 300 MHz and has no extra graphic device. go card sorry endif thanks in advance Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Linux and digital video
Hi there! I´ve searched the archive for a thread like this and was sure there´s been something on that topic, but I´m not able to find it. I´m wondering how digital video is displayed on Linux systems, as there is no version of Quicktime for Linux I guess. So how can I display mpeg1 video on Linux systems? Any ideas if any system components have to be installed and if so: is it possible to put them on my CD for distribution. Regards Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
[standalone] Why my image disappear ?
am 09.06.2002 4:04 Uhr schrieb [EMAIL PROTECTED] unter [EMAIL PROTECTED]: [standalone] Why my image disappear ? Hi. I guess You used a referenced JPG? I had the same problem, when building my first standalone. From the HD everything worked fine. Also on Windows Systems it worked correctly when starting from CD. When I copied my app back from CD to the HD on Mac the JPGs were displayed correctly. Strange. I used PNG files (saved for the web in Photoshop) instead of using JPGs and these work fine from CD on Mac OS. Eventhough they take up more memory I´m on the save side now. Give it a try. Cheers Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
the systemversion
Moin Klaus! On 98 it returns Windows 4.10 Couldn´t check on 95. Sorry Grüße *T ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Setting the scale of player and relative paths (malte brill)
am 29.05.2002 14:23 Uhr schrieb [EMAIL PROTECTED] unter [EMAIL PROTECTED]: Setting the scale of player and relative paths (malte brill) O.K. Setting the scale of player seems to work only on UNIX Machines. (found it in the Refdoc. Those who are able to read are in advantage ;-) ) I solved my problem by using constant values for the different resolutions. Works. But I´m still running mad on relative paths. I tried to discover the solutions in the refdocs, but due to not being a native english speaker I sometimes don´t get the hints given. (or at last later than others do ;D) Thanks for your time. greetings from germany Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Setting the scale of player and relative paths (malte brill)
Hello Jeanne. Sorry I haven´t seen your reply before posting the other message. The problem with the player was that the mpgs weren´t running smoothly (I don´t know the english term for ruckeln, sorry) To put it in other words, the player was freezing or loosing frames. I guess that was due to my scaling script. I put item 3 of the screenrect into a variable and calculatet the width and height of the player from it by multiplicating by 1.4 for the width and that value multiplicatet by 4 and divided by 5 ( in order to get a 5:4 resolution) Sorrowly these values are round and therefore the resolution is not absolutely exact. And I guess it takes quicktime many cycles rescaling the player. Now I set up constant values for different resolutions and it works. :-) Relative path: I want to start my movies from a folder called derbrill subfolder mpg the absolute path while develloping is Daten/derbrill/mpg My stack is in the folder derbrill (right now on Daten.) Thanks Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Setting the scale of player and relative paths
Hello, still being a newbie I often hesitate to contact this list with my maybe stupid questions. I prefer searching the archives, but actually it´s often not so easy to find answers (I´m using the search function of outlook, maybe there is a better way ;-) ) Now I have two questions I couldn´t find an answere to: 1. I have been creating a simple app that´s playing back my selfmade Mpeg1 Movies. In order of running it on any resolution I have to scale the player. But if I set the rect of player (depending on the resolution) my movies loose performance. So I looked in the Dictionary for a better way and came across the scale command. If I try to set the scale of my player I get an error message Object does not have this property. What am I doing wrong? 2. Relative Paths: I still can´t get it done. My app needs to run on Mac and Windows systems (from CD). Can anyone give me an easy discription on how to set relative paths? Thanks and regards Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Resizeing stack proportionally
Hi there, I wrote the following script to resize my stack in a 4:3 ratio on resizestack set the width of stack main to the height of stack main/100*133.33 set the rectangle of image back to the rectangle of stackmain set the location of imageback to the width of stackmain/2,the height of stack main/2 pass resizestack end resizestack sorrowly the stack starts jumping around a bit after being resized. Is there a more elegant way to scale the stack proportionally? Regards Malte ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Arrays: new and old keys, i and, man am I annoyed
-> Re: Arrays: new and old keys, i and, man am I annoyed use-revolution -- Thread -- -- Date -- <!-- google_ad_client = "pub-7266757337600734"; google_alternate_ad_url = "http://www.mail-archive.com/blank.png"; google_ad_width = 160; google_ad_height = 600; google_ad_format = "160x600_as"; google_ad_channel = "8427791634"; google_color_border = "FF"; google_color_bg = "FF"; google_color_link = "006792"; google_color_url = "006792"; google_color_text = "00"; //--> Re: Arrays: new and old keys, i and, man am I annoyed Malte Brill Reply via email to