RE: boating
ha Robert, > Mooi werk! dank je. > Looking forward to see more ;) I'm re-doing my website, they'll be on it. But if you can't wait, they'll be exposed not far from your home, at the sales exibition on IJburg, in 10 days :) Frank Bueters
RE: boating
>I mmigration is so high > that you cannot find what is the primary spoken language of > the country, french? > But there is one good thing in Quebec, 98% of the territory is virgin. Sounds like Quebec could absorb another foreigner or two than. > 30% of it is water. The scenery is beatifull and a decent 3 > level house with A terrain 400 feet by 400 feet is only 47 000$ US. Ouch, that hurts! Frank Bueters
Re: no wiki problem
> You have a point Gary, we should, if we can, put as much possible to advance > the community. But it's not an obligation . Not an obligation ? Hmmm ... Do you not feel an obligation of some small amount toward the society that you live in ? I dare you to say "no" . If you are a 'Leader' in the society that you live in , how can you not contribute ? In my mind , if you are of the 'Leader' status in your society , then you _must_ contribute ! However , in the RS3D society , leaders show awesome works without direction on how the rest of us may follow . Why ? Because the last thing they want is for us to follow ... and pass them easily ! It's the same all over the world . Those on the inside track certainly do not want to share the knowledge that they have gained via their gravitational interactions . Of course , what comes around goes around , and that can be a bitch . Always-always-always there will be those that are hoar-ders and all 'the rest of us' can do is point them out whenever we have the opportunity . > And for the wide variety of subjects and opinions on this > list : It's a free bonus. This list is like an X-Box or Playstation Game to many . Another diversion is all . I say it 'till I'm Blue In The Face ; Concrete Contribution is all that matters ... Jump on IRC and you will meet all kinds of people who are willing to help you . You say RS3D is too slow but did you ever contact Vesa of Juha and ask them directly ? Robert d. and bore,us J are solid contributers but most are just lazy people looking to kill time at work via the RS3D list . Spew to the list ... who cares , it will all be washed away tomorrow , as everything that is posted to this list inevitably is (no one seems to get it[bizzare]) . > > Jean-Sebastien Perron > > www.neuroworld.cws Garry my web situation is currently in deep flux http://tinyurl.com/hw5cl
Re: no wiki problem - this is my last email on this matter.
www.pixelperfect.co.uk/TEMP/jason_previous_GI_related_posts.zip > Regards > Jason Well , I see that Vesa has cracked down . Too bad because I was going to have a riot with your reply ... oh well . So then , let me ask you this question : Do you not grasp the fact (that I've been harping on , over and over till I'm blue in the face) that this .zip file that you have in your "TEMP" directory will only have the very short life that your one single mail to this list gives it ? Seriously ! Only one single person has ever addressed my simple premise , and that's Jean-Perron . All else here have never commented on the inherent drawbacks of posting info to this list . In my last mail I profusely suggested that you quit posting info to this list and instead create a web page with your RS3D insites . Your response was to post an information-bearing list e-mail. Let me ask you point-blank then . "Why don't you simply add a single , solitary web page to your vast web site , that has a/some links to your Realsoft3D findings . Barring that , why not very simply just include a short link to the above .zip file in your email signature ? Having a link to this new informational file (that you have finally taken the time to create) in your sig , will ensure (on your rare visits to the list) that it will have (a brief) perpetualness . This suggested way is better than nothing , isn't it ? (and nothing is what new subscribers to this list will get) I wish I could join some of you in thinking that 'it's just me' ... but I can't . I look for _concrete_ contri- butions to the community and ... ... oh yes , Vesa has spoken . OK . Garry my web situation is currently in deep flux http://tinyurl.com/hw5cl
Re: no wiki problem
> In Outlook 2002 select the menu and type in: [EMAIL PROTECTED] > Set it to "move it to deleted items folder". > Click next and activate "Turn on this rule" > Click finish. > Karl Hi Karl , so good to hear from you again ! : Thanks Karl . Much less frustrating than your usual " well , I don't have Realsoft3D running right now as I am at work , but if you take the vebelfester and V- notch it starting at the cornfesting cranknob you will perhaps get a solemn nitquacker's aromatic " . I have of course expressed my constant frustrations to people like you and David Coombes , about you al- ways "shooting VSL from the hip" while you are at work . It serves no purpose what-so-ever but only causes deep head scratching & high blood pressures. Your above advice runs perfectly (so refreshing) however ! Thank you so much for a detailed working methodology . I knew you had it in you . (even if it is not VSL related in any way at all) ... and of course thanks for your RS noise shader . http://tinyurl.com/zx67o If only you would find the time to ship a few more of those rare gems (and create a permanent link to them ...somewhere) . Garry my web situation is currently in deep flux http://tinyurl.com/hw5cl
RE: textures
Oh my god I just copied the file from the office computer to my computer at home to my texture collection (I only have internet High speed at work). I did a properties on the texture collection folder it is now : 23 415 texture in 55 folder and weight a massive 12 GIG and it s not over yet because around 3 000 are still downloading. This is way too much and over my expectations. This is crazy. I will wait for the final texture to download, and try to find a solution with my bad DVD burner. What I will do is send the DVD’S to some realsoft users only (The one that can prove their interest in realsoft and their Identity). And then these people will have to copy or transfer at least to one other person. So the condition I will send free texture DVD’s is that this person copy and send them to another user. And they should not sell it, should not give it to another community, should not do commercial project with them. I will repost later in a month about it. Jean-Sebastien Perron www.neuroworld.ws De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de [EMAIL PROTECTED] Envoyé : Tuesday, September 19, 2006 4:17 PM À : user-list@light.realsoft3d.com Objet : Re: textures i am also interested . regards ron c
Re: boating
Jean-Seastien Perron wrote: > > >>Should I move to Quebec? ... > 750,000 U$ for a floating house is a lot. > It would be cheaper to buy a house and flood the area with water after. > Considering that it cannot be modified or repaired easely. > But if you can build a Casino on it It could generate money. > > And why don't we build boat that could navigate on dry ground and highways. RVs (Recreational Vehicles) used to be known in some quarters as "land yachts"
RE: boating
Hi Frank, Mooi werk! Looking forward to see more ;) Best regards, Robert > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Frank Bueters > Verzonden: maandag 18 september 2006 16:11 > Aan: user-list@light.realsoft3d.com > Onderwerp: boating > > Hi userlist, > > I'm glad te maillist has woken up from hibernate mode :) > > To contribute to a positive atmosphere I've put some images > from my newest project online: > http://www.bueters.nl/vessel/sloep01.htm > > The small boat is all SDS, the houseboats are a mixture of > SDS and analytics, mostly polygone SDS though. > It has taken me some time to get to grips with UVmapping but > SDS has become favorite since. > > > Regards, > > Frank Bueters > >
Re: textures
i am also interested . regards ron c
RE: boating
>>Should I move to Quebec? There is no point in moving in Quebec, Canada. Because it looks exactly like any other contry : Immigration is so high that you cannot find what is the primary spoken language of the country, It's full of Mc Donald, Starbuck, obese people and full of television brainwashing. Gang criminality is high. Here in quebec, the province we have the highest suicide statistic of America. And only bad, cheap and repetitive music on radio. And did I mentioned no freedom of speech (only free to talk about what is accepted by the politicaly correct media). The system of justice and governement Is corrupt to a point it can no longer function. And we had 4 School shooting in 15 years just in Quebec. Like I said exactly like any other country in the world. But there is one good thing in Quebec, 98% of the territory is virgin. 30% of it is water. The scenery is beatifull and a decent 3 level house with A terrain 400 feet by 400 feet is only 47 000$ US. It would be nice to have some Realsoft users closer. 750,000 U$ for a floating house is a lot. It would be cheaper to buy a house and flood the area with water after. Considering that it cannot be modified or repaired easely. But if you can build a Casino on it It could generate money. And why don't we build boat that could navigate on dry ground and highways. Jean-Sebastien Perron www.neuroworld.ca -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Frank Bueters Envoyé : Tuesday, September 19, 2006 3:03 PM À : user-list@light.realsoft3d.com Objet : RE: boating > Just for fun how much does it cost for a house like that? Just because I'm curious how people abroad look at this: One lot covers 12x17 meters of water and space in a parking garage for one car. Costs 150-200,000 euro's. What you get is the right to use water and land for 50 years. I'm not sure about the exact sales price of 'my' houseboats but an estimated guess is that they will sell at between 300,000 and 500,000 euro's. So, for around 600,000 euro's (750,000 U$ or 858,000 CAD) you'll have your own houseboat in Amsterdam. Should I move to Quebec? Frank Bueters
RE: boating
> Just for fun how much does it cost for a house like that? Just because I'm curious how people abroad look at this: One lot covers 12x17 meters of water and space in a parking garage for one car. Costs 150-200,000 euro's. What you get is the right to use water and land for 50 years. I'm not sure about the exact sales price of 'my' houseboats but an estimated guess is that they will sell at between 300,000 and 500,000 euro's. So, for around 600,000 euro's (750,000 U$ or 858,000 CAD) you'll have your own houseboat in Amsterdam. Should I move to Quebec? Frank Bueters
RE: textures
Maybe I can ship my collection to some of you and you can copy them and ship them to other users as well. I don't mind paying 5$ of my pocket for a couples of Realsoft users but not too much. ( 2$ for 2 DVD, and 3 dollars for the shipping to europe). If someone could help me. It would be better When I repair or change my DVD burner I will post again. Sorry, I forgot that my DVD is not working. Last month I tried to backup some important files to DVD and Only 1 in 5 DVD or so were working at the lowest writing speed. But, please don't sell it, this is illegal. Most of the texture don't have any restriction I am sure. But some of the are probably limited to personal use. I don't know with one since they are copied in 50 folders. Jean-Sebastien Perron www.neuroworld.ca -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de David Hogan Envoyé : Tuesday, September 19, 2006 1:51 PM À : user-list@light.realsoft3d.com Objet : RE: textures I am interested as well. -Original Message- >From: Robert den Broeder <[EMAIL PROTECTED]> >Sent: Sep 19, 2006 1:44 PM >To: user-list@light.realsoft3d.com >Subject: RE: textures > >Hi Jean-Sebastien > >> I still offer my personal texture collection of 18 000, 8 gig >> textures to anyone asking. If anyone is interested, I will >> ship the DVD's full of texture. The last time I offered this, >> nobody replied to it. >> > >Not entirely true. I remember exchanging texture files with you :) >Again I am interested. > >Please contact me privately to get my address, if you would like to send me >a DVD or 2. > >Best regards, Robert >
RE: textures
I would be glad, my texture collection is now even bigger. And in 2 month it's gonna be in it's final state. The problem is that my DVD burner is defect. For every DVD written, it scrap 4. I don't have internet at home. I will try to find a solution to that problem first. I need to buy another DVD burner first. I would recommand that you wait 1 or 2 month so I can finish downloading other textures. I have downloaded all these textures from websites, free texture samples from magazines, textures from other 3D software, and some other from other people. I think it's now 8 gig of textures. And I am still downloading from other people part by part. The last time I checked there was 15 000 textures. I will stop collecting them when I reach 20 000 textures. This gonna be enough. Anyway I create my own texture in 30% of the time. I will check for the problem with my DVD burner and then send it to you. To tell the truth, I sent a DVD of my texture to only 1 realsoft user in France. It's not very expensive to ship DVD or CD's. And as a bonus I will send a movie of my current animation project 3:40 miutes not yet finished. In 720x405 I will work on it and post my offer again. I think that texture is the best way to improve the quality of the rendering. Note : I don't know if all the texture that people gave me or the one I found in printed magazine CD's are usable for commercial project. Jean-Sebastien Perron www.neuroworld.ws -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Robert den Broeder Envoyé : Tuesday, September 19, 2006 1:44 PM À : user-list@light.realsoft3d.com Objet : RE: textures Hi Jean-Sebastien > I still offer my personal texture collection of 18 000, 8 gig > textures to anyone asking. If anyone is interested, I will > ship the DVD's full of texture. The last time I offered this, > nobody replied to it. > Not entirely true. I remember exchanging texture files with you :) Again I am interested. Please contact me privately to get my address, if you would like to send me a DVD or 2. Best regards, Robert
RE: textures
I am interested as well. -Original Message- >From: Robert den Broeder <[EMAIL PROTECTED]> >Sent: Sep 19, 2006 1:44 PM >To: user-list@light.realsoft3d.com >Subject: RE: textures > >Hi Jean-Sebastien > >> I still offer my personal texture collection of 18 000, 8 gig >> textures to anyone asking. If anyone is interested, I will >> ship the DVD's full of texture. The last time I offered this, >> nobody replied to it. >> > >Not entirely true. I remember exchanging texture files with you :) >Again I am interested. > >Please contact me privately to get my address, if you would like to send me >a DVD or 2. > >Best regards, Robert >
RE: textures
Hi Jean-Sebastien > I still offer my personal texture collection of 18 000, 8 gig > textures to anyone asking. If anyone is interested, I will > ship the DVD's full of texture. The last time I offered this, > nobody replied to it. > Not entirely true. I remember exchanging texture files with you :) Again I am interested. Please contact me privately to get my address, if you would like to send me a DVD or 2. Best regards, Robert
RE: boating
Just for fun how much does it cost for a house like that? Thakyou for the offer but I lived in Quebec, Canada. Nice boat also and nice material. As for the details that peoples asked about the water, they are right, but I believe that the normal people would never notice or care. So do it only for your own glory or to impress the Realsoft users. Jean-Sebastien Perron www.neuroworld.ws -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Frank Bueters Envoyé : Tuesday, September 19, 2006 12:10 PM À : user-list@light.realsoft3d.com Objet : RE: boating Hi Jean-Sebastien, > and this house is a dream house. Thanks. I'm the designer :) They're examples of what my client, a houseboat builder, can build for you in a newly planned houseboat harbour near Amsterdam. > I am glad someone finally found my tutorial usefull. Yes, very much so. Frank Bueters
RE: boating
Hi Jean-Sebastien, > and this house is a dream house. Thanks. I'm the designer :) They're examples of what my client, a houseboat builder, can build for you in a newly planned houseboat harbour near Amsterdam. > I am glad someone finally found my tutorial usefull. Yes, very much so. Frank Bueters
RE: boating
hi Zaug, > Nice work. I think my only crit is that the water mapping is > too small, the "edges" of the waves look almost sharp. thanks for the compliment. About the water: I'll try to look at it through different eyes next time I use this material. I was quite happy with it, even considered to add displacement mapping. But you may be right, thanks for the comment anyway. regards, Frank Bueters
What are your recommended 3D or Realsoft related websites?
What is your favorite 3D related website? Or what is your most inspirering website (related to 3D only : )? I ask this because I would like to know new usefull websites. Not all the Reaslsoft related webstite are linked from www.realsoft.com Is there a complete list of the website related to Realsoft? Thank you. Jean-Sebastien Perron www.neuroworld.ws
RE: mailing list behavior
Hi, >If you see a message, which includes provocative parts, or is otherwise not >worth commenting, do not reply. >Now, let's see who breaks this advice first :) Is this a new contest? What's the first price? lol Arjo.
mailing list behavior
Mailing list members, We have seen very aggressive, deliberately insulting messages appearing on this list. This cannot continue. Excluding members from the list is a very unpleasant alternative, so please follow my advice: If you see a message, which includes provocative parts, or is otherwise not worth commenting, do not reply. Now, let's see who breaks this advice first :) Thank you! Best regards, Vesa Meskanen Realsoft Graphics
Trying to do like others is the pitfall of 3D
I noticed that most people are trying to copy others work. When I realized that many people were better than me with photoreal art. I decide to go to another style, that was accessible to my talent. Example if you model a character you can model these styles : -Fully realistic with many details -Medium realistic like the models of playstation 2 or xbox -Low model like the one found in playstation 1. -Disney like model of a face (like elephant dream) -Shape like only model (like a doll) -Clay like -Primitive like (cylinders and pyramid) -Blob like -Stick -Comic (like in cartoon) All of them are valid choice and can fit any animation project. What I want to say is that photoreal is not the only way. You can bring emotion and a story with very limited and simple model. As for rendering and texturing there are many option also: -GI -Raytrace -Scanline -Without texture -Without light -Toon -Etc It's not necessary to have a rendering or an object that is 100% real. The most important thing is the idea. Example : You don't need to model a boat in 100% detail, you can model only the principal feature, you can model the basic shape only so the viewer understand that I's a boat. A problem I see everywhere with many 3d artist, is that they take too much time working on a single object rather than doint a fully alive scene. It would be nice if people were distributing their time only on the essential (What is really important) not the details. I would like to see more true full scene render or animation rather than a perfect object in an empty scene. In my upcomming 6 minute animation project late next year, you will see that I was able to do that much scenery and world by doing only what was necessary. The modeling is only a representation so your mind know what it is. There are around 2000 objects in this project. It was made possible only because the models and materials are just enough complex or simple to understand what they are. The viewer don't care if the light is perfect or if the model is hi-rez enough, The viewer will believe the world he sees only if it is consistent. There are some japanese animation that are absolutely not well drawn or detailed and we can be absorbed by the world, charaters and story. You only need to see part of an object so the human brain detect what it is. The imagination will do the rest. You need to make the viewer believe that a clock is a clock only, If the brain sees the shape of clock ( a white circle, and some black marks on the side) the brain will do the rest. I wonder how many people notice the 6.1 sound while watching a movie. The brain is 60% occupied by the images, 20% to the story and the remaining 20% of the brain to the sound. Do you think that everyone in the theater is giving attention if the sound is behind or in the center or not. NO. Another trick is, if you have a subject moving in the front of the view, don't bother animating the background, nobody will care. Please stop blocking to details: create worlds, stories, movements, emotion instead. Since the intorduction of 3D 20 years ago, the tools have become more powerfull. But the animations are much shorter, much more empty. There is so much details in the scenes now that even if the computer are 1 times more powerfull, the rendering times are the same if not worst. Jean-Sebastien Perron www.neuroworld.ws
RE: no wiki problem
I know many usefull trick and could do the following turial : -How to do a portal to another univers with compositing inside realsoft. -How to render the depth of an object to use it as a bump mapping to a lower polygon object. -How to do a manual motion blurr. -How to to cut the scene complexity by 4 by rendering a 360 image and then using it as a background. -How to do a fisheye lens rendering by putting the camera inside a transparent sphere with refraction. -How to controll all the animation of a character with a single channel. -And many more. But I don't have time and I am lazy. I have 2 website to do, a pamphlet to produce, my own website to update, my personnal animation project to complete. And I have to work my regular job 8:00 to 16:30 5 days a week, make some repairing on my house. So my only relax time is reading this interesting realsoft list. I have so many new things to show on my website, I don't have time to put them on my site. I would like to do as many tutorial as I could, but I am tired. And I have been sick for the past 6 months. The other problem is that I don't use realsoft professionaly, Because I find the workflow (rendering setting, GI and material) too slow. So I use other 3D application. I use realsoft only for modeling. This is sad, but I don't have much time. Realsoft is very powerfull but difficult to use. In fact, it is the most difficult software to use. That's why everytime you want to do something with realsoft you need to open the manual and ask this list. Realsoft is very technical. It is the last software I would recommand for a beginer. But if you have time to learn and time to work with it it is the finest of the finest. Everytime I get a new contract, I think of realsoft, but use another software instead because I fear it may take too much time with Realsoft. I still offer my personal texture collection of 18 000, 8 gig textures to anyone asking. If anyone is interested, I will ship the DVD's full of texture. The last time I offered this, nobody replied to it. You have a point Gary, we should, if we can, put as much possible to advance the community. But it's not an obligation. And for the wide variety of subjects and opinions on this list : It's a free bonus. I personally learned to do 3D by myself and by observing others work. Never used any tutorial in my life. I read the manual, try every feature of a software one by one. An advice to every newbie is think of a scene or the image of that scene, sketch it rapidly on a paper, write the list of object needed then start working inside Realsoft. Solve every problem one after the other. A real project will make you go trough the whole process slowly. It took me 17 years of 3D to be where I am now. So be patient. 3D is not about trick and technique, it's about patience and many try. Don't compare to pixar, because nobody there know how to do a 3D animation. They only know part of it. There is a departement by : modeling, texture, lighting, animating, rendering, compositing. So if you do an image from scratch you are already better than them. To understand what is a good photography and composition, To understand what is a good lighted scene with an emotion, To understand what makes an image beatifull is a verrry long process. To do that you have to leave Realsoft there and observe the world aroud you. As for the trick about GI, my better advice is do it in you room with real light. The solution is not in Realsoft, It's in you. Everyone should calm down on the list, It's just a spicy debate. Don't take it personnaly, It's not like we know each other. As for the language and the insults, It's useless and it's going nowhere. Note : I have been banned on the ElectricImage forum a couples of years ago, because I mentionned that realsoft was like electricimage with 20 000$ dollars of plugins included for only half the price of electricimage. People started insulting me, I sold electricimage right after that. I am toltally against banning. A good Idea Gary, if you have time, would be to compile the interesting information from this list and put it on a website. : ) Like that they would never be lost, like tears in the rain. This thread is nice, it shoked and woke up the community. A final advice to anyone, read the tutorial of other 3D software, Most of the time they work with every other application. Jean-Sebastien Perron www.neuroworld.ws -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de studio Envoyé : Tuesday, September 19, 2006 1:53 AM À : user-list@light.realsoft3d.com Objet : Re: no wiki problem > You should leave it there. No . > Instead of writing on this List, you should be working with Realsoft > instead. Yes . > There is no competition about who is the best Realsoft user. > Realsoft is there to realize your personnal vision only. Yes again . > And you should not associate Realsoft with the people using it. > Realsoft is just a
RE: boating
Nice boat, and this house is a dream house. Nothing to complain about the modeling or the rendering, this is perfect for me. I am glad someone finally found my tutorial usefull. I will do other tutorial then. Important Note: www.neuroworld.ca will be cancelled soon so for now on use www.neuroworld.ws I changed .ca to .ws because I will never be able to get ownership of the .ca because the guy who bough it for me 4 years ago has commited suicide. I don't know this guy personally. We are 400 company with the same problem (related to the same guy). This guy had a company offering website hosting and different services. And the company that manage all the .ca don't care about it unless I send them a lawyer. So to make a long story short use www.neuroworld.ws next time. Jean-Sebastien Perron www.neuroworld.ws -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Zaug Envoyé : Monday, September 18, 2006 9:19 PM À : user-list@light.realsoft3d.com Objet : Re: boating Frank Bueters wrote: > Hi userlist, > > I'm glad te maillist has woken up from hibernate mode :) > > Yes, me too : ) > To contribute to a positive atmosphere I've put some images from my newest > project online: > http://www.bueters.nl/vessel/sloep01.htm > > The small boat is all SDS, the houseboats are a mixture of SDS and > analytics, mostly polygone SDS though. > It has taken me some time to get to grips with UVmapping but SDS has become > favorite since. > > > Regards, > > Frank Bueters > > > Nice work. I think my only crit is that the water mapping is too small, the "edges" of the waves look almost sharp. Thanks for sharing, Zaug -- My love of the halfling's leaf has clearly slowed my mind. <|8?o
Re: no wiki problem - this is my last email on this matter.
As I (and others) have been slandered and abused beyond what is acceptable I sadly must reply to your unjust and unpleasant comments. Gary, I am afraid the Budweiser has fried your brain as you clearly have no memory of my advice over the years. I have just quickly grabbed a selection of my posts to you and the list over the years relating to how I use GI in Realsoft. I use the same methods today and am holding back no great secrets you keep eluding to. Learn concept, detail and finally execution of your interpretation and you too can produce great images and animation. As the mails are too big to get to the list in this email, I have uploaded them in a zip file at this link: www.pixelperfect.co.uk/TEMP/jason_previous_GI_related_posts.zip As to my non existent contribution to the community I am confused by your conclusion. While as a beta tester for Realsoft I get the software for free, what you have never seen is the literally hundreds of hours of testing, posting and bug reports I and many others have contributed since the late 1990's. In the selection of emails I have uploaded I particularly like your ' 9 out of 10 ' posting regarding a review I wrote, but you seemed to have missed that point. I have been trying to be as polite as I possibly can, but there is no easy way around this. What you are lacking is not information from the list... it is sadly talent and / or the inability to understand that you have to learn a lot yourself about art, imagery and animation beyond this helpful list. You have to stop blaming others for your shortcomings and pull your finger out and learn art or what interests you yourself. We can all help each other technically and with encouragement, but we can't teach you what makes a good image. You have to learn that yourself. I believe you have really gone too far in your personal attacks on myself and others today. Bringing my wife into this was grossly immature of you and I hope you are now ashamed and can one day find a way to apologise to me and the others. You sadly have no ability to laugh at yourself like we are all capable of doing of ourselves and this is why you reacted so badly to the light humour that was posted earlier in an attempt to end your continuing rage. I suggest you plough through all the advice I have given in my attached previous posts and shove them up your WIKI ;-) I wish you a pleasant day and please let this be the end of it as you are harming what you supposedly hold so dear. Regards Jason - Original Message - From: "studio" <[EMAIL PROTECTED]> To:Sent: Tuesday, September 19, 2006 5:12 AM Subject: Re: no wiki problem > >> I can only speak for myself, but I value your contributions both to this >> list and the Realsoft community in general. I'm sure many on this list ( if >> not all...) appreciate the time and energy it takes to make a living out of >> 3D.>> Glenn McLean > > Contributions ??? : > > What contributions ? "Here , this is what I have rendered> with Realsoft3D" is the only contribution I have ever seen> out of Jasmine Slanders .> > ...Years & Years Later :> > Where are the RS3D project files ?> Where are the advanced RS3D Gi tutorials ?> Where are the RS3D VSL Indoor Textures ?> > Of course making a living in 3D is an enormous task , > and a hill I never had the talent to climb , but it's> no excuse to hoard crucial information , as far as I'm> concerned anyway .> > Jason is a hoar-der . We all know that . His wife may> put up with his endless "3D for Jason" , but I will not> and will "call a spade a spade" .> > Whatever ...> > Garry> > PS : Forgot about possible youngsters on this list .> Will attempt to filter my "army mouth" from now on .> > > >over recent years to the list realting to techniques and advise on using GI from Jason Saunders
Re: no wiki problem
> > Of course in theory , anyone can log in and delete the > > whole site at will , but still , it would be nice to see > > a few more details concerning particular page histories , > > I think . There's a history for each page, it's possible to restore older versions of an article (try the "history" tab). If you like to find something: There's a searchbox. Try something like "zaug" or "greeblez" or "random" or to find Real GreebleZ. Matthias And to Garry: Please try "halfling's leaf" instead of Budweiser ;-)
RE: no wiki problem
Sure. I'll take a hint and I'll give a small tutorial. Someone finally broke my patience. Do the following steps: In Outlook 2002 (but likely similar in newer versions), select the menu item: Tools\Rules Wizard\New\Start from blank rule\Check when arrive Click Next In the next box check the "with specific words in the message header" click on the "specific words", and type in: [EMAIL PROTECTED] Set it to "move it to deleted items folder". Click next and activate "Turn on this rule" Click finish. And that's all that's needed for a generally better day. One main source of negative vibes eliminated. You get my drift I suppose. If anyone has better solutions, feel free to contribute, that's what's he's after anyway, no? Contributing takes TIME, time most of us might not have! FYI Garry, I have been doing some "tutorials" and info-pages and such, but never released any of it because: 1. Full of mistakes 2. Too much "other life" going on (you should try it) 3. Never time to complete 4. Repeat from 1 That's all I have to say about this.. A shame some people can't behave humanly. And a big gratitude to the rest who is keeping the list interresting and on a factual level with the occasional spinoff. Thanks to everyone else for not letting a bad day affect the quality of the list. I'm sure everyone have them from time to time. Btw, I'm against user ban, and I'm against word filter. Karl This e-mail and any attachment are confidential and may be privileged or otherwise protected from disclosure. It is solely intended for the person(s) named above. If you are not the intended recipient, any reading, use, disclosure, copying or distribution of all or parts of this e-mail or associated attachments is strictly prohibited. If you are not an intended recipient, please notify the sender immediately by replying to this message or by telephone and delete this email and any attachments permanently from your system.