PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mike
DeeringSent: Thursday, December 12, 2002 11:36 AMTo:
[EMAIL PROTECTED]Subject: Re: Games for AIs (Was: [agi] TLoZ:
Link's Awakening.)
Ben,
I think there would be advantages to a single
continuously evolving environment rathe
Ben,
I think there would be advantages to a single continuously
evolving environment rather than a series of disjointed game environments.
And environments closely modeled on natural environments will naturally take
care of the ordering of the lessons taught. Also this type of learning
s
a simulation that draws some of its data from the physical
world...
-- Ben
G
-Original Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mike
DeeringSent: Thursday, December 12, 2002 10:02 AMTo:
[EMAIL PROTECTED]Subject: Re: Games for AIs (Was: [agi]
This whole approach of successive games is interesting but
let me suggest a different route to AI teaching. Borrow the biological
model. Simulate simplified ecological environments. Start with a
simple organism, perhaps a worm, in a simplified environment with
obstacles, rewards, penaltie
Michael,
You wrote:
>Tony Lofthouse: I've heard you are working on the shape-world
interface. >Have you considered what games we might play in it? Ideas?
To clarify this point. I am currently developing a 2D input capability
for Novamente. It is a very crude form of vision that allows the
prese