RE: Games for AIs (Was: [agi] TLoZ: Link's Awakening.)

2002-12-12 Thread Ben Goertzel
PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mike DeeringSent: Thursday, December 12, 2002 11:36 AMTo: [EMAIL PROTECTED]Subject: Re: Games for AIs (Was: [agi] TLoZ: Link's Awakening.) Ben,   I think there would be advantages to a single continuously evolving environment rathe

Re: Games for AIs (Was: [agi] TLoZ: Link's Awakening.)

2002-12-12 Thread Mike Deering
Ben,   I think there would be advantages to a single continuously evolving environment rather than a series of disjointed game environments.  And environments closely modeled on natural environments will naturally take care of the ordering of the lessons taught.  Also this type of learning s

RE: Games for AIs (Was: [agi] TLoZ: Link's Awakening.)

2002-12-12 Thread Ben Goertzel
a simulation that draws some of its data from the physical world...   -- Ben G -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mike DeeringSent: Thursday, December 12, 2002 10:02 AMTo: [EMAIL PROTECTED]Subject: Re: Games for AIs (Was: [agi]

Re: Games for AIs (Was: [agi] TLoZ: Link's Awakening.)

2002-12-12 Thread Mike Deering
This whole approach of successive games is interesting but let me suggest a different route to AI teaching.  Borrow the biological model.  Simulate simplified ecological environments.  Start with a simple organism, perhaps a worm, in a simplified environment with obstacles, rewards, penaltie

RE: Games for AIs (Was: [agi] TLoZ: Link's Awakening.)

2002-12-12 Thread Tony Lofthouse
Michael, You wrote: >Tony Lofthouse: I've heard you are working on the shape-world interface. >Have you considered what games we might play in it? Ideas? To clarify this point. I am currently developing a 2D input capability for Novamente. It is a very crude form of vision that allows the prese