This whole approach of successive games is interesting but let me suggest a different route to AI teaching.  Borrow the biological model.  Simulate simplified ecological environments.  Start with a simple organism, perhaps a worm, in a simplified environment with obstacles, rewards, penalties, and other organisms (never alone).  As the AI learns to master the contingencies of the environment gradually evolve the organism and the environment to more complex forms maintaining a contiguous logical path to the final human form.  And if you are lucky and your algorithms are good one day your AI will look up at the simulated sky and scream, "I want to talk to whoever is in charge!  And I want to know what the heck is going on!"
 
Mike Deering.

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