Michael,

You wrote:

>Tony Lofthouse: I've heard you are working on the shape-world
interface.  >Have you considered what games we might play in it? Ideas?

To clarify this point. I am currently developing a 2D input capability
for Novamente. It is a very crude form of vision that allows the
presentation of (x, y) time series to the system. This should not be
confused with the shape-world interface mentioned above. Whilst one may
lead to the other shape-world is not the current focus.

Having said this I do have a couple of comments relating to AI games.
Those of you who have had the opportunity to raise children will no
doubt be well aware of the fact that children don't play TLoZ (or
contemporary equivalent) until well into their childhood.

There are many stages of learning before a child is capable of this
level of sophistication. One of the first games that young children play
is the categorisation game, i.e. What shape is this?, what colour is
this?, how may sides?, etc. I would expect to use the 2D world and
Shape-world subsequently for the same purpose. This is followed by the
comparison game, i.e. is this big?, is this small?, which is bigger?,
etc. Then you have the counting game (sort of obvious). The relationship
game, i.e. above, below, inside, outside. There are lots of these type
games!

Then you move on to the reasoning game, i.e. what comes next?, what is
missing?, what is the odd one out?, etc.

Now the child is ready to combine learning from these different games
and moves on to story telling both listening to them and then telling
them.

Then there are several more years of honing these key skills whilst
increasing the level of world knowledge and social understanding.

Finally the child is ready to play TLoZ!

So as you can see I think there is a lot to do before you get to play
TLoZ with your baby AGI. That is the purpose of 2d World and then
Shape-World.

T

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On
Behalf Of Michael Roy Ames
Sent: 12 December 2002 01:35
To: [EMAIL PROTECTED]
Subject: Games for AIs (Was: [agi] TLoZ: Link's Awakening.)

Shane,

You wrote:
>
> My other point is that an AGI has to be a General Intelligence.
> So being able to just play PacMan isn't really enough, what we
> would really need is huge collection games like this that
> exercised the AI's brain in all sorts of slightly different ways
> with different types of simple learning problems.  We need somebody
> to build a collection of simple games with a common simple API.
> A standard AGI test bed of sorts.
>

I've been putting together ideas for AI games such as you mention, in
the format of a curriculum for a seed AI.  The games will be
graduated in complexity, so the AI doesn't get stuck.  Also the
interface complexity (between the game-software and the AI) will be
graduated, so that the AI will not be overwhelmed with I/O.  Having a
graduated interface also allows the programmers to concentrate on the
AI-ish part of the code up-front, rather than spend a lot of time
coding the interface.

The process of imagining the games and the interfaces required by
those games, has been quite instructive in regards to what specific
skills need to be learned before a game can be mastered.  While
imagining new games comes fairly easily to me, more difficult is the
correct ordering of the games so that one game builds on the lessons
of the previous games.  Also difficult is the designing of the games
to that they build incrementally, allowing the AI to build/discover
one cognitive skill at a time, rather than having to learn several
skills before mastering a given game.  The process has revealed
several gaps in my thinking about what cognitive skills are needed
during the development process.

The curriculum document is not yet 'in shape' enough to share, but I
will post a link to it when I have a draft.  If anyone has URLs or
suggestions of games that I might include, please send them to me
[EMAIL PROTECTED] (or to the list if you like :).  Thanks.

Tony Lofthouse: I've heard you are working on the shape-world
interface.  Have you considered what games we might play in it?
Ideas?

Michael Roy Ames


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