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Mike,
Actually, I'm not sure what the difference is between your proposal and
the "game" proposal.
In
games like SimAnt or Creatures, the game-play basically just consists of
exploring a simulated environment full of other
organisms....
I
think your suggestion is basically in the same vein...
The
risk with these simulated-world approaches is that one is missing the
data-richness of the "real" world.... Of course one could then move to an
"Ender's Game" style approach -- hopefully not in detail (!!!), but in the sense
of having a simulation that draws some of its data from the physical
world...
-- Ben
G
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- Re: [agi] TLoZ: Link's Awakening. Shane Legg
- Re: [agi] TLoZ: Link's Awakening. Shane Legg
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- RE: Games for AIs (Was: [agi] TLoZ: Link's Awakenin... Tony Lofthouse
- Re: Games for AIs (Was: [agi] TLoZ: Link's Awakenin... Mike Deering
- Re: Games for AIs (Was: [agi] TLoZ: Link's Awakenin... Ben Goertzel
- Re: Games for AIs (Was: [agi] TLoZ: Link's Awakenin... Mike Deering
- RE: Games for AIs (Was: [agi] TLoZ: Link's Awakenin... Ben Goertzel
- [agi] Re: Games for AIs Michael Roy Ames
- Re: [agi] Re: Games for AIs Jonathan Standley
- Re: [agi] Re: Games for AIs Alan Grimes
- Re: [agi] Re: Games for AIs Jonathan Standley
- RE: [agi] Re: Games for AIs Gary Miller
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- Re: [agi] Re: Games for AIs Damien Sullivan
- Re: [agi] TLoZ: Link's Awakening. Alan Grimes
