DIS: proto: proto pool

2009-06-13 Thread Charles Walker
I transfer a prop from myself to BobTHJ because I really like his Proposal Review Board idea, and I've stolen parts of it for this proto: { Create a proto pool. Only disinterested proposals can be submitted directly to the proposal pool; all others must first be submitted to the proto pool. 

DIS: Agora-B Economics

2009-06-13 Thread Charles Walker
I submit the following two protos. The first is intended to be adopted in Agora, the other in B. Comments welcome. { It's Greek to Me AI = 1, II = 1 Adopt a new power 1 Rule: {{ Kolios is a type of asset and a currency, tracked by the Accountor. A player CAN destroy a Note to create 5

Re: DIS: proto: proto pool

2009-06-13 Thread Geoffrey Spear
On Sat, Jun 13, 2009 at 8:32 AM, Charles Walkercharles.w.wal...@googlemail.com wrote: My hope is that this solves the problems of large, cluttered distributions and badly written proposals. Add a penalty for authoring proposals that are rejected to the current distributability system and the

DIS: Re: BUS: Undistributable

2009-06-13 Thread Alex Smith
On Sat, 2009-06-13 at 09:36 +0100, Charles Walker wrote: A player CAN flip a specified proposal to Undistributable by spending 3 Notes, or without Objection. A player CAN flip a specified proposal they authored to Undistributable by announcement. Should say e authored here. Singular they is

Re: DIS: proto: proto pool

2009-06-13 Thread Alex Smith
On Sat, 2009-06-13 at 10:47 -0400, Geoffrey Spear wrote: On Sat, Jun 13, 2009 at 8:32 AM, Charles Walkercharles.w.wal...@googlemail.com wrote: My hope is that this solves the problems of large, cluttered distributions and badly written proposals. Add a penalty for authoring proposals that

DIS: Re: BUS: Undistributable

2009-06-13 Thread Ed Murphy
c-walker wrote: A player CAN flip a specified proposal to Undistributable by spending 3 Notes, or without Objection. A player CAN flip a specified proposal they authored to Undistributable by announcement. without non-author objection

Re: DIS: Agora-B Economics

2009-06-13 Thread Ed Murphy
c-walker wrote: I submit the following two protos. The first is intended to be adopted in Agora, the other in B. Comments welcome. I recommend re-enacting the export rule and using it, to prevent ambiguity in B's gamestate from creating ambiguity in Agora's (though Agora is largely protected

Re: DIS: proto: proto pool

2009-06-13 Thread Charles Walker
On Sat, Jun 13, 2009 at 4:03 PM, Alex Smithais...@bham.ac.uk wrote: On Sat, 2009-06-13 at 10:47 -0400, Geoffrey Spear wrote: Add a penalty for authoring proposals that are rejected to the current distributability system and the problem goes away without an extra layer of bureaucracy. What

DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Charles Walker
On Sat, Jun 13, 2009 at 5:02 PM, Kerim Aydinke...@u.washington.edu wrote: On Sat, 13 Jun 2009, Charles Walker wrote: I was just trying to keep the Janitor in work, honest. I submit the following proposal and intend to make it Distributable without objection: Again, I object.  -G. I feel

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Aaron Goldfein
On Sat, Jun 13, 2009 at 11:20 AM, Charles Walkercharles.w.wal...@googlemail.com wrote: On Sat, Jun 13, 2009 at 5:02 PM, Kerim Aydinke...@u.washington.edu wrote: On Sat, 13 Jun 2009, Charles Walker wrote: I was just trying to keep the Janitor in work, honest. I submit the following proposal

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Geoffrey Spear
On Sat, Jun 13, 2009 at 12:26 PM, Aaron Goldfeinaarongoldf...@gmail.com wrote: Isn't the point of the game to have arbitrary proposals? As it is, the number of proposals (including good proposals) will drop. I know I won't be submitting as many. The point of the game is that the rules can

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread comex
Make all your proprosals ii-3, it's not like it affects voting ;) Sent from my iPhone On Jun 13, 2009, at 12:20 PM, Charles Walker charles.w.wal...@googlemail.com wrote: On Sat, Jun 13, 2009 at 5:02 PM, Kerim Aydinke...@u.washington.edu wrote: On Sat, 13 Jun 2009, Charles Walker wrote:

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Alex Smith
On Sat, 2009-06-13 at 15:17 -0400, comex wrote: Make all your proprosals ii-3, it's not like it affects voting ;) Proposals have been rejected for having IIs too high before now. -- ais523

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Aaron Goldfein
On Sat, Jun 13, 2009 at 1:25 PM, Geoffrey Speargeoffsp...@gmail.com wrote: On Sat, Jun 13, 2009 at 12:26 PM, Aaron Goldfeinaarongoldf...@gmail.com wrote: Isn't the point of the game to have arbitrary proposals? As it is, the number of proposals (including good proposals) will drop. I know I

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Alex Smith
On Sat, 2009-06-13 at 14:43 -0500, Aaron Goldfein wrote: I don't think Agora would be much of a game if its rules were only amended 27 times in 230 years. Sounds like the FRC! (Ordinance change proposals have been voted against there solely for the reason that the rules had been changed a few

DIS: Re: BUS: [Enigma] Last week's results

2009-06-13 Thread Geoffrey Spear
On Sat, Jun 13, 2009 at 5:30 PM, Alex Smithais...@bham.ac.uk wrote: You cannot for sure determine which side of a coin is which. I award 4 x-points to Rodlen for a correct answer. Eir answer involved feeling for heads and tails, which is against the spirit of the puzzle, but nevertheless

Re: DIS: Re: BUS: [Enigma] Last week's results

2009-06-13 Thread Alex Smith
On Sat, 2009-06-13 at 17:59 -0400, Geoffrey Spear wrote: On Sat, Jun 13, 2009 at 5:30 PM, Alex Smithais...@bham.ac.uk wrote: You cannot for sure determine which side of a coin is which. I award 4 x-points to Rodlen for a correct answer. Eir answer involved feeling for heads and tails,

Re: DIS: Re: BUS: [Enigma] Last week's results

2009-06-13 Thread Geoffrey Spear
On Sat, Jun 13, 2009 at 6:09 PM, Alex Smithais...@bham.ac.uk wrote: Ah, misread that. There is a loophole here, if you like; which is that you can determine with a high certainty even if you can't determine for sure. Back when Murphy was contestmaster e implied a frictionless cake cutting

Re: DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, Charles Walker wrote: Again, I object.  -G. I feel this is grossly unfair. I am a new player with very few notes and intend to gain most my Notes/ new currency of them through proposals. If I have to pay to get them distributed, then this becomes almost impossible for

DIS: Card gameplay balance

2009-06-13 Thread Kerim Aydin
All right, I'm incorporating suggestions into the next full cards draft. Meanwhile, please comment on the following outline/proto for card types and gameplay balance (relative frequency etc.). Also suggest other card types, but I'm not inclined to have # of types explode in first

DIS: Re: BUS: Gramatically Correct

2009-06-13 Thread Benjamin Caplan
Geoffrey Spear wrote: On Sat, Jun 13, 2009 at 11:11 AM, Charles Walkercharles.w.wal...@googlemail.com wrote: I submit the following proposal and intend to make it Distributable without objection: I agree to the following: {{ This is a public contract governed by the rules of Agora and a

Re: DIS: Card gameplay balance

2009-06-13 Thread comex
On Sat, Jun 13, 2009 at 6:41 PM, Kerim Aydinke...@u.washington.edu wrote: All right, I'm incorporating suggestions into the next full cards draft. Meanwhile, please comment on the following outline/proto for card types and gameplay balance (relative frequency etc.).  Also suggest other card

Re: DIS: Card gameplay balance

2009-06-13 Thread Benjamin Caplan
Kerim Aydin wrote: 1. Cards are dealt from an infinite deck (with set probabilities) and destroyed when played. Reason: the reason cards broke so often in the past version was because with a finite deck, everyone's play stopped every time there was controversy about where even a single

Re: DIS: Card gameplay balance

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, comex wrote: On Sat, Jun 13, 2009 at 6:41 PM, Kerim Aydinke...@u.washington.edu wrote: All right, I'm incorporating suggestions into the next full cards draft. Meanwhile, please comment on the following outline/proto for card types and gameplay balance (relative frequency

Re: DIS: Card gameplay balance

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, Benjamin Caplan wrote: Kerim Aydin wrote: 1. Cards are dealt from an infinite deck (with set probabilities) and destroyed when played. Reason: the reason cards broke so often in the past version was because with a finite deck, everyone's play stopped every time there

DIS: Do card specialty decks?

2009-06-13 Thread Kerim Aydin
Getting lots of cards in while making them come up often enough is a challenge (already had to go to out of 1000 in last proto-proto). What do you all think of the following outline for specialization (basic trading-card game mechanic here): 1. There are N defined Decks (Suggestions:

DIS: Re: BUS: enough already

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, Sean Hunt wrote: I disfavor this case (I really don't want to go look through the archives to find the situation of things). Me neither necessarily; I think there's a lot in the archives about when a single announcement can and cannot map to multiple actions. Dependent

DIS: Re: Proposal: Creative Offices

2009-06-13 Thread Aaron Goldfein
On Thu, Jun 11, 2009 at 10:25 AM, Aaron Goldfeinaarongoldf...@gmail.com wrote: Proposal: Creative Offices (AI = 2, II = 1) Create a new power-2 rule entitled Creative Offices and the following text:   A creative office is a role defined as such by the rules. All   creative offices

Re: DIS: Re: Proposal: Creative Offices

2009-06-13 Thread comex
On Sat, Jun 13, 2009 at 11:01 PM, Aaron Goldfeinaarongoldf...@gmail.com wrote: On Thu, Jun 11, 2009 at 10:25 AM, Aaron Goldfeinaarongoldf...@gmail.com wrote: Proposal: Creative Offices (AI = 2, II = 1) Create a new power-2 rule entitled Creative Offices and the following text:   A

DIS: Re: BUS: enough already

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, Aaron Goldfein wrote: Gratuitous: CFJ 2517 General difference with this CFJ is (a) that dependent action intents are more stringent then actions generally but also (b) at the very least, it isn't possible to accurately announce an intent and specify a proposal to make

Re: DIS: Re: Proposal: Creative Offices

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, Aaron Goldfein wrote: On Thu, Jun 11, 2009 at 10:25 AM, Aaron Goldfeinaarongoldf...@gmail.com wrote: Proposal: Creative Offices (AI = 2, II = 1) Create a new power-2 rule entitled Creative Offices and the following text:   A creative office is a role defined as

DIS: Re: BUS: Re: OFF: [IADoP] Grand Poobah Election

2009-06-13 Thread Sean Hunt
Kerim Aydin wrote: On Sat, 13 Jun 2009, Ed Murphy wrote: I initiate an Agoran decision to decide the holder of the Grand Poobah office. The eligible voters are the active players, the vote collector is the IADoP, and the valid options are coppro (incumbent), G., Wooble, and PRESENT. I vote

Re: DIS: Re: Proposal: Creative Offices

2009-06-13 Thread comex
On Sat, Jun 13, 2009 at 11:21 PM, Kerim Aydinke...@u.washington.edu wrote: I don't think announcement should make the office vacant, (why not give the incumbent an extra week?  better than a vacancy IMO).  Maybe say anyone can initiate an election for which the incumbent is not eligible to be

Re: DIS: Re: Proposal: Creative Offices

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, comex wrote: On Sat, Jun 13, 2009 at 11:21 PM, Kerim Aydinke...@u.washington.edu wrote: I don't think announcement should make the office vacant, (why not give the incumbent an extra week?  better than a vacancy IMO).  Maybe say anyone can initiate an election for which

Re: DIS: Re: Proposal: Creative Offices

2009-06-13 Thread Aaron Goldfein
Still, a safe way could be if there are any other consenting nominees when the nomination period ends, the incumbent ceases to be a nominee. -G. That was the encouragement behind the player only be removed by announcement.