>Does the arena reset every game? If not, should it?
Nope. The Arena versatility is mostly there so that possible
errors/impasses in the subgame can be solved more easily just in case, and
if we want to add variants like "you can't vote AGAINST twice in a row", or
adding "there is a voting order,
On 2/26/2018 1:09 PM, Cuddle Beam wrote:
[snip]
Players can have Nomicbots, which are assets with Instructions and a Name
and a Banner. A Nomicbot's Instructions is a text document with
instructions about its behavior. A Nomicbot's Instructions is blank by
default. A Nomicbot's name is a
I like this quite a bit. I think that this indeed has a lot of potential to
be fun.
For the expanding price, you could model it off of how I described
increasing upkeep costs and production in PAoaM.
So add a level switch to each bot and say something like
"A player can destroy 4n corn and 4n
Comments inline
Gaelan
> On Feb 26, 2018, at 10:09 AM, Cuddle Beam wrote:
>
> Haha, I love that. Screwing with other's Nomicbots.
>
> Also "Duel" is a horrible term for it lol, "Match" or "Battle" something
> would be better : P
>
> Anyways, with your input into my
That looks really good. For the quadratic, maybe something like: (I'm sure
the language on these would need fixing first)
"A Nomicbot's capacity is a positive integer switch defaulting to 1. A
Player CAN, by announcement, destroy (X+1) ore, where X is the value of an
owned Nomicbot's capacity, to
Haha, I love that. Screwing with other's Nomicbots.
Also "Duel" is a horrible term for it lol, "Match" or "Battle" something
would be better : P
Anyways, with your input into my derpy draft, here is a more refined and
decent version:
(I want to add the linear cost increase to consonants/vowels
If that's true, it really needs to make that more clear in the proposal
because I missed it entirely on my first read-through.
El 26 feb. 2018 10:24, "Gaelan Steele" escribió:
> Bots live in a subgame—they can't vote on "real" proposals.
>
> Gaelan
>
> > On Feb 26, 2018, at
Bots live in a subgame—they can't vote on "real" proposals.
Gaelan
> On Feb 26, 2018, at 8:15 AM, Reuben Staley wrote:
>
> This proposal is full of holes. To list a few:
>
> Do bots use their creator's voting power or do they have their own? If the
> former, these
Not a player, but a fun way to avoid this would be that if a bot's action
is paradoxical, unreadable, unspecified, etc, it explodes, is removed from
the game, is removed from the duel, and automatically loses. So a clever
bot could do proposal "all players that vote no on this proposal win the
This proposal is full of holes. To list a few:
Do bots use their creator's voting power or do they have their own? If the
former, these are basically less useful contracts. If the latter, what's to
say this isn't easily scammable for voting power, considering several bots
can be created each week
“Vote for all proposals which would benefit this bot”
Love the basic idea, though. Just needs to be written out a little more
clearly.
Gaelan
> On Feb 26, 2018, at 5:59 AM, Cuddle Beam wrote:
>
> Some way to use our resources for a "minigame". You can spend them to
Some way to use our resources for a "minigame". You can spend them to get
more consonants and vowels for a "bot" (which "runs" on natural language
rather than any software language) to win a monthly game.
For example, you could start off with a bot that just has "Always propose '
I win and the
12 matches
Mail list logo