[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-20 Thread Indicator Veritatis
Spend a little more time with The Red Book on OpenGL, and it will make sense to you. It takes a couple of slight shifts in your way of thinking, but one you change gears, it won't seem so unfriendly. That said, the slight shifts are easier for those of us who used homogeneous coordinates,

[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-20 Thread RyanMcNally
Here is some code: http://code.google.com/p/rugl/source/browse/trunk/droid/DroidRUGL/src/com/ryanm/droid/rugl/util/geom/Tesselator.java that will take a list of x,y vertex coordinates of a simple polygon (concave is fine, self-intersecting is not) and spit out the vertex and triangle index arrays

[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-19 Thread Indicator Veritatis
OpenGL ES, the standard not just for Android but for all mobile phones to date, only supports drawing triangles, not polygons. To get a polygon, you have to triangulate it first, then pass an array of vertices based on that triangulation. Triangulation turns out to be a subtle combinatorial

Re: [android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-19 Thread Brill Pappin
That explains a lot about why things didn't make sense to me... I kept trying to tell it to simply draw points and connect them! It's actually those vertices that are giving me trouble... they are just not friendly to an Application programmer :) - Brill Pappin On 2011-01-19, at 8:24 PM,

[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-17 Thread Brill Pappin
Really? Nobody is interested in this at all? - Brill Pappin Sixgreen Labs Inc. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send

Re: [android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-17 Thread TreKing
On Mon, Jan 17, 2011 at 9:52 AM, Brill Pappin br...@pappin.ca wrote: Really? Nobody is interested in this at all? Not surprised. People here probably have their own projects going on I get the impression that the knowledge pool for GL on Android is very small. Maybe try gamedev.net - great

Re: [android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-17 Thread Brill Pappin
Thanks, I'll give that a try. I'm not surprised the GL knowledge pool is small, its a whole different beast... which is exactly why we want to framework work done... it will let us accelerate our experimentation and maybe actually get something to market in the black rather than in the red :)

[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-17 Thread Robert Green
There are many Android devs who have plenty of GL experience, however I believe that your post was too vague to draw interest. I believe many of the good game developers have stopped watching this group because it has become rather large and generally has little to offer graphics and simulation

[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

2011-01-17 Thread Brill Pappin
Thanks Robert. I'll take that advice. In particular what we want are some extensions to the framework(s) that make supporting segmented maps easier for us to work with. Most frameworks have many samples of grid or tiles based maps, but we are interested in maps that use polygons divisions.