Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread Romain Guy
So this isn't really an issue of you're doing things that hurt performance when HA is used, since the exact same code works much better on other devices (HTC, Samsung and Motorola devices) except the Galaxy Nexus. Actually it is possible. Specific commands can run well on some GPUs and

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread Piren
Hi Guy, thanks for the reply Though it does make sense, i'm not seeing it happening. I'm not using any special effects on that ListView and i've also tested on a Samsung Galaxy S2 (i9100G), which has the same GPU and CPU (though a slightly older chipset) and unlike the Nexus, it gets a major

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread Romain Guy
The Samsung Galaxy S2 has a Mali 400 form ARM, Galaxy Nexus has an SGX540 from IMG. These are two very different GPUs. Again, without knowing what the apps does I cannot say more about what's going on (also, all the apps we ship with the default build use hardware acceleration and perform better

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread Piren
ahmm... i've got a couple of those and i'll have to check, but i'm pretty sure the one i used to test on is actually the 9100G (the international version), which has the SGX540 :) Regarding the issue, the list i noticed the slowdown on just has a couple of TextViews and and a couple of ImageViews

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread sblantipodi
Jelly Bean fixed all the canvas slow down on primitives when hardware acceleration is on. This is the evidence that there was a problem in your is that you don't advertised ;) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread Piren
I read through the entire thread and it's too bad it got sidetracked into blaming the slowdowns on the type of functions used in the Canvas instead of the original intent of saying the Galaxy Nexus (as the device) is having issues with Hardware acceleration. I've noticed the same issues as

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-02-10 Thread Dianne Hackborn
On Thu, Feb 9, 2012 at 7:23 PM, ji fei ufo22940...@gmail.com wrote: Seems that hardware acceleration will cost some ram. About 8m per app. This depends very much on the GPU. The driver for the GPU used in the Galaxy Nexus and Nexus S has this fixed overhead, others don't. -- Dianne Hackborn

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-02-09 Thread bradgog
They do say developer options and it is a developer phone so I would hope they never get removed from the Galaxy Nexus firmware. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-02-09 Thread ji fei
Seems that hardware acceleration will cost some ram. About 8m per app. On Fri, Feb 10, 2012 at 9:19 AM, bradgog gogat...@gmail.com wrote: They do say developer options and it is a developer phone so I would hope they never get removed from the Galaxy Nexus firmware. -- You received this

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-02-09 Thread James W.
ram too slow On Fri, Feb 10, 2012 at 11:23 AM, ji fei ufo22940...@gmail.com wrote: Seems that hardware acceleration will cost some ram. About 8m per app. On Fri, Feb 10, 2012 at 9:19 AM, bradgog gogat...@gmail.com wrote: They do say developer options and it is a developer phone so I would

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-02-05 Thread guruk
just curios... the experimental developer options on the new Galaxy Nexus cause lots of confusion and problems with my users (as the FORCE CPU RENDERING) do not work with my app (and as i heard from lots of other developers, even has probs with their apps. Will this feature even be available in

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-26 Thread Tobias
Would it be possible to have the framework batch rendering operations automatically by using some kind of retained mode rendering, to make life easier for developers? /Tobias On 17 Jan, 00:47, Romain Guy romain...@android.com wrote: I Romain I really appreciate your effort to help me, really

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-26 Thread Kristopher Micinski
On Wed, Jan 25, 2012 at 4:44 PM, Tobias tobias.dub...@gmail.com wrote: Would it be possible to have the framework batch rendering operations automatically by using some kind of retained mode rendering, to make life easier for developers? /Tobias This would be making a choice that would

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-18 Thread Ed Burnette
Fps2D does not show any change when you turn on or off the setting on a GN. On Jan 16, 11:09 pm, Zsolt Vasvari zvasv...@gmail.com wrote: Holy macaroni What a thread. Let's take an anology: First vehicle: A bicycle. You can go reasonably fast with it by the power of a single human.

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-17 Thread Roger.Yi
Some benchmark data in Galaxy Tab 10.1 and Nexus S, source code: https://github.com/rogeryi/0xbench_2d_hw (modified from 0xlab's benchmark app). Samsung Galaxy Tab 10.1 (3.2)Draw Canvas (texture/gradient/color) Draw Circle2 (texture/gradient/color)Draw Rect (texture/gradient/color)

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-17 Thread Jim Graham
On Mon, Jan 16, 2012 at 11:16:20PM -0800, Zsolt Vasvari wrote: Once again, I was just trying to illustrate that you can bring the fastest system to its knees by doing stupid things. Ah, ok. I didn't read it that way, obviously. :-) But then, I've seen so many absurd claims in this thread by

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-17 Thread Doug
You realize that going from 10 fps to 30 ftp is an INCREASE in performance, right? How are you measuring that? Have you instrumented your code with timing information? On Jan 16, 10:41 am, sblantipodi perini.dav...@dpsoftware.org wrote: Just to add some more data. This simple app can render

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Pent
Every apps that uses canvas are slowed down when this acceleration is enabled. Watch the memory size balloon fantastically too. Pent -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Romain Guy
Watch the memory size balloon fantastically too. That is an unfortunate but necessary side effect. Note that the system will pretty aggressively free up that memory whenever the user switches to another app. -- Romain Guy Android framework engineer romain...@android.com -- You received this

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Pent
Watch the memory size balloon fantastically too. That is an unfortunate but necessary side effect. Note that the system will pretty aggressively free up that memory whenever the user switches to another app. It balloons to such a degree that it should really be noted in the documentation

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
There is some failure in the android hardware implementation, this is sure. It is not possible that a 1.2GHz dual core processor with 1GB of RAM and a SGX540 isn't able to run a simple and light software like mine in a smoothly way. I run that code on feature phones with less than 200MHz with a

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Jim Graham
On Sun, Jan 15, 2012 at 07:18:37PM -0500, Kristopher Micinski wrote: I think Romain Guy was looking for specific examples from the stock Android apps. You said that *all* apps slowed down, if some random market app slows down, that's not really unexpected, if you can substantiate your claim

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sparky
Does your application use any of the canvas functions known not to be hardware-accelerated? This blog article lists them, along with some best practices for Android 2D hardware acceleration. http://android-developers.blogspot.com/2011/03/android-30-hardware-acceleration.html -- You received

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
No my apps uses really simple primitives. On 16 Gen, 13:30, sparky spar...@google.com wrote: Does your application use any of the canvas functions known not to be hardware-accelerated? This blog article lists them, along with some best practices for Android 2D hardware acceleration.

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
...and all that primiteves are hardware accelerated. On 16 Gen, 13:30, sparky spar...@google.com wrote: Does your application use any of the canvas functions known not to be hardware-accelerated? This blog article lists them, along with some best practices for Android 2D hardware acceleration.

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
The most disappointing thing is this problem is that google don't want to admit that they have problem in their implementation, this will probably means that we will not see any fix soon. As I repeat the same canvas runs great on feature phones with 180MHz CPU and 1MB of heap, runs great of low

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Sparky Rhode
Can you share some source code that reproduces this performance issue? On Mon, Jan 16, 2012 at 3:53 PM, sblantipodi perini.dav...@dpsoftware.org wrote: The most disappointing thing is this problem is that google don't want to admit that they have problem in their implementation, this will

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
No code is needed, every code that draw something on a canvas is slowed down. just take a look at the wallpaper also... Wallpaper that runs fine on Galaxy S with gingerbread runs choppy on Galaxy Nexus (double the horse power). Take a look at the widget on 4.0.2... The widget selection area of

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Raghav Sood
Well, I just tried hardware acceleration out on my Nexus S running the stock ICS and everything that can possible be hardware accelerated is working fine. There is no lag in the wallpapers or widget selection or the pre installed apps. There were a couple of apps that didn't do well but they are

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Kristopher Micinski
You understand that it's both insulting and ignorant to insult somebody's implementation without providing substantiation for your accusations..., correct? Especially when everyone else here believes you are wrong... kris On Mon, Jan 16, 2012 at 10:45 AM, sblantipodi

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Jim Graham
On Mon, Jan 16, 2012 at 07:45:52AM -0800, sblantipodi wrote: No code is needed, every code that draw something on a canvas is slowed down. Repeating my previous post...it does NOT do this on my Acer Iconia A500 tablet. This makes your claim that it's a bug in Android overall a bit dubious, to

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Raghav Sood
Invalid test. You didn't use the same device type. To be a valid test, you need to run the test using two of the same device, side by side, one running Gingerbread and one running Honeycomb. Jim, the Galaxy Nexus is the new flagship device. It comes pre loaded with ICS. It's a phone.

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I don't know where is the problem and I'm not insulting anyone, I'm only saying that there is huge performance problem on the latest ICS flagship when hardware acceleration is on. The problem is present in: 1) Most of 3D wallpaper 2) Most of third party apps that uses paint more than native

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Just to add some more data. This simple app can render its UI at 60FPS on Galaxy Nexus running stock 4.0.2 with HW ACC is OFF. https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.orgfeature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Kostya Vasilyev
FWIW: One of my apps, WiFi Manager has a very simple graphical network view: https://lh4.ggpht.com/RAtqQLlAi6N-oiLg_B6HIKL3ltk0Flb7y52-GRIHz4F7s5Ob4lg8gRpCQ2z1fbSLmQ ( it's taken on a 2.* phone, but you get the idea ). I just added some profiling code and tried it on a Sony Tablet S, 10,

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Kostya Vasilyev
Ok, the numbers from a Galaxy Nexus with 4.0.2: hw accel off: animated frames take 7-10-13 ms. hw accel on: animated frames take 2-3-4 ms. The widget / app selector on my Galaxy Nexus does stutter somewhat, but if I scroll it all the way and then back again, it then animates much smoother.

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Romain Guy
There is nothing magical about hardware acceleration. It is perfectly possible to write code that runs faster on the CPU that on the GPU. For instance, an app that does dozens or hundreds of calls to Canvas.drawLine() per frame is likely to perform worse on the GPU. The reason in this particular

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Per Larsson
sblantipodi wrote: Simply enable hardware acceleration and the framerate drops from 10FPS to 30FPS. That is not a drop. 10FPS (frames per second) is slower, 30FPS is faster. So, hardware acceleration makes the rendering faster, as expected. I don't understand what you mean. Regards, Per

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I wrote wrong. I meant that the framerate dropped from 10 to 30FPS, with hw off the framerate was 60FPS. On 16 Gen, 21:03, Per Larsson perlarsso...@gmail.com wrote: sblantipodi wrote: Simply enable hardware acceleration and the framerate drops from 10FPS to 30FPS. That is not a drop.

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
As I saied the same code runs great on every feature phones from JP5 to JP7 and newer. SAME CODE means that I converted the JavaME calls to android one, we are talking about exactly the same code. We are talking about 100-180MHz phone and Is this your answer? The app isn't well optimized? You are

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Sparky Rhode
Sounds to me like the mystery is solved. Romain explained how calling drawLine is faster on the CPU, and suggested a way to change the code to make it more GPU-friendly. In other words, no, the code is not well-optimized _for GPU rendering_. Perini explained drawLine gives better-looking results,

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Jim Graham
On Mon, Jan 16, 2012 at 11:09:55PM +0530, Raghav Sood wrote: Invalid test. You didn't use the same device type. To be a valid test, you need to run the test using two of the same device, side by side, one running Gingerbread and one running Honeycomb. Jim, the Galaxy Nexus is the new

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Jim Graham
On Mon, Jan 16, 2012 at 10:26:06AM -0800, sblantipodi wrote: I don't know where is the problem and I'm not insulting anyone, I'm only saying that there is huge performance problem on the latest ICS flagship when hardware acceleration is on. No, before you very clearly said that Google's

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Raghav Sood
Got it. Thanks I understand that...and I knew that when writing my post. The OP said that the problems started with Honeycomb, so I rolled in Honeycomb tablets as well. Understand now? If not, here it is in a nutshell: You can't compare ONE device running Froyo or Gingerbread with

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Jim Graham
On Mon, Jan 16, 2012 at 10:41:10AM -0800, sblantipodi wrote: Just to add some more data. USELESS data until you repeat the test on many other devices. This simple app can render its UI at 60FPS on Galaxy Nexus running stock 4.0.2 with HW ACC is OFF. Simply enable hardware acceleration and

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Romain Guy
As I saied the same code runs great on every feature phones from JP5 to JP7 and newer. SAME CODE means that I converted the JavaME calls to android one, we are talking about exactly the same code. We are talking about 100-180MHz phone and Is this your answer? The app isn't well optimized?

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Kevin TeslaCoil Software
The widget / app selector on my Galaxy Nexus does stutter somewhat, but if I scroll it all the way and then back again, it then animates much smoother. Based on this, I'd think it's the app / widget icon cache population, not the drawing. There are stutters at times in the app/widget

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Romain Guy
It seems on official Android 4.0.2 on the GN there's a slight stutter when starting to scroll a page for the first time, but removing the call to         setLayerType(LAYER_TYPE_HARDWARE, null); does prevent the stutter. I didn't notice a difference on AOSP Android 4.0.3 on the GN (and

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Comparisons like this are meaningless if you don't specify the screen resolution. An app running well on a slow CPU can run much faster at a low resolution than the same app running on a fast CPU at a high resolution. I Romain I really appreciate your effort to help me, really thanks for this

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread bradgog
You still have provided no real proof, code or examples which is continuing to make you look bad. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I answer you with a question. Why the same code runs better on other OSs with 20x less the power, gingerbread included? On 17 Gen, 00:15, bradgog gogat...@gmail.com wrote: You still have provided no real proof, code or examples which is continuing to make you look bad. -- You received this

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Adding some more data for Romain. The same software runs at lightning speed on Galaxy Note (1280x800) and it runs slow on Galaxy Nexus (1280x720). Do you really tell us that it is the CPU/ GPU hardware difference to make a simple software like that runs slow, good, or smooth as butter? -- You

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Romain Guy
I Romain I really appreciate your effort to help me, really thanks for this but I don't know if you are trying to avoid to admit an android flaw or if you are convinved of what you are saying. I am not avoiding anything but you have failed to far to provide me with something I could use to

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Romain Guy
With or without hardware acceleration in this test? If it's with, note that the Galaxy Note has a better GPU. On Mon, Jan 16, 2012 at 3:46 PM, sblantipodi perini.dav...@dpsoftware.org wrote: Adding some more data for Romain. The same software runs at lightning speed on Galaxy Note (1280x800)

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I am not avoiding anything but you have failed to far to provide me with something I could use to find such a flaw and fix it. I have provided you three lines of code that works bad as the other primitives. Me neither, but you could be bandwidth limited for instance. Again, the CPU has

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Without. We are talking about software that runs on feature phones, don't forget it. I think that this horse power run-up is becaming ridiculous. If ICS is slower than gingerbread or other OS we don't need a better hardware we need a fix since we are talking about some stupid software that draws

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Kristopher Micinski
On Mon, Jan 16, 2012 at 6:57 PM, sblantipodi perini.dav...@dpsoftware.org wrote: I am not avoiding anything but you have failed to far to provide me with something I could use to find such a flaw and fix it. I have provided you three lines of code that works bad as the other primitives. Me

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Zsolt Vasvari
Holy macaroni What a thread. Let's take an anology: First vehicle: A bicycle. You can go reasonably fast with it by the power of a single human. Second vehicle: A Ferrari with a fifth wheel powered by a pedal. Which one is faster? The point is, the Ferrari has 10,000x times the

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Zsolt Vasvari
Or let's take a networking example (since the communactions between a CPU and the GPU is a network) Which one is faster? Sending a 1MB file in ONE CHUNK over a 56kbps dial-up line or sending the same file, ONE BIT AT A TIME, using TCP/IP over high speed internet? My guess is the former... On

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Kristopher Micinski
this is the example I pointed out, s/network/filesystem :-) (I apologize if the smiley is passive aggressive, it's not intended that way..) kris On Mon, Jan 16, 2012 at 11:15 PM, Zsolt Vasvari zvasv...@gmail.com wrote: Or let's take a networking example (since the communactions between a CPU

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Jim Graham
On Mon, Jan 16, 2012 at 08:15:50PM -0800, Zsolt Vasvari wrote: Or let's take a networking example (since the communactions between a CPU and the GPU is a network) Which one is faster? Sending a 1MB file in ONE CHUNK over a 56kbps dial-up line or sending the same file, ONE BIT AT A TIME,

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread Zsolt Vasvari
No, need to get your panties in a bunch, I was just making a point I am sure, if you wanted to, you could use a packet to transmit a single bit. I didn't think through the math, because the latency in theory could be iinfinite So, yes, it's concievable that a 56k modem is faster if it

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
This is what I saied, every apps seems to be slower. Sincerely I am trying many apps and every apps seems slower when hardware acceleration is on. I really don't find any improvements in this hardware acceleration on android platform. On other OS it clearly boost performance, on android it slow

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread Romain Guy
All the standard apps use hardware acceleration and we've measured large performance improvements. What apps exactly are slower using hardware acceleration? On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi perini.dav...@dpsoftware.org wrote: This is what I saied, every apps seems to be slower.

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
All apps that heavily use canvas to draw something like drawLine(), drawRect(), and other primitives. I'm not the only one who is experiencing the problem, there are many other developers that are experiencing the problem also on honeycomb with tablets. XDA is full of complaining about this

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread Romain Guy
Please tell me about specific examples so I can see why it is so. On Sun, Jan 15, 2012 at 2:25 PM, sblantipodi perini.dav...@dpsoftware.org wrote: All apps that heavily use canvas to draw something like drawLine(), drawRect(), and other primitives. I'm not the only one who is experiencing the

[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
One examples: https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.orgfeature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd there a dozens of similar app that is slowed down by hardware acceleration. On 15 Gen, 23:31, Romain Guy

Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread Kristopher Micinski
I think Romain Guy was looking for specific examples from the stock Android apps. You said that *all* apps slowed down, if some random market app slows down, that's not really unexpected, if you can substantiate your claim by pointing out an app running on many devices because it comes preloaded,