[android-developers] Timezone changed intent action received too many times

2010-01-18 Thread ralf
One of my apps, Timeriffic, has a broadcast receiver on android.intent.action.TIMEZONE_CHANGED to recompute its alarms when the timezone changes. That works fine. The issue is that on some devices, the app receives just too many times this intent. I have logs of multiple users showing the receiver

[android-developers] Best way to start "the Alarm Clock app"?

2010-01-22 Thread ralf
I'd like to start "the Alarm Clock app" from one of my apps. But looking at the default Intent categories, I don't see any that defines an alarm clock. Looking at the packages/apps/AlarmClock I don't see any specific category in the manifest either. Is the correct way instead to let the user pick

[android-developers] Re: Geeting Error in New SDK:- emulator: broken configuration file doesn't have 'window' element

2008-08-21 Thread Ralf
what operating system are you using? how do you launch the emulator? click some icon or use a command line? If so, which one? R/ On Thu, Aug 21, 2008 at 12:37 PM, Dipen <[EMAIL PROTECTED]> wrote: > > Group, > > I am getting following error if launch emulator itself. And also I > don't see emulat

[android-developers] Re: [Problem] Could not fine HelloAndroid.apk when lauching the HelloAndroid example

2008-08-26 Thread Ralf
It seems eclipse didn't build the apk. Do you have errors in your project? (try windows > shows views > errors). Do you have other errors in the Console view? You did create your project using New > Android Project, right? R/ On Tue, Aug 26, 2008 at 7:21 PM, yukinoba <[EMAIL PROTECTED]> wrote: >

[android-developers] Re: Could not fine HelloAndroid.apk when lauching the HelloAndroid example

2008-08-27 Thread Ralf
Please file a bug in the tracker. Also please specify which original timezone, locale and your operating system in the bug report so that we can try to reproduce it. R/ On Wed, Aug 27, 2008 at 8:58 AM, Vittee <[EMAIL PROTECTED]> wrote: > > Problem solved! Thanks :) > > I tried your solution and

[android-developers] Re: 0.9 SDK Build Error

2008-08-27 Thread Ralf
Simply remove the "debug.keystore" in ~/.android and it will be re-created with an updated expiration date. R/ On Wed, Aug 27, 2008 at 9:21 AM, Gil <[EMAIL PROTECTED]> wrote: > > This morning I ran into the following error when I initiated the first > build of the day: > > Error generating final

[android-developers] Re: Crash reading by 16384 of file

2008-08-27 Thread Ralf
Please file a bug in the tracker with a little snippet of code to reproduce it. R/ On Wed, Aug 27, 2008 at 9:06 AM, Jon Webb <[EMAIL PROTECTED]> wrote: > > BTW, I tracked the fault down to a bug in the Android SDK. It is that > InputStreamReader.read(char[], int, int) doesn't always work across

[android-developers] Re: Simulator is slow to start up

2008-08-27 Thread Ralf
Just out of curiosity, how long is long? One, two, five, ten minutes? For me it usually takes one to three minutes to start the emulator. The good news is once it's started, you don't have to close it, eclipse will know how to reuse it for each run. R/ On Tue, Aug 26, 2008 at 9:19 PM, kevinr <[E

[android-developers] Re: problem Porting to 0.9 sdk, anyone please guide me... thanks...

2008-08-27 Thread Ralf
android.app.PendingIntent maybe? R/ On Wed, Aug 27, 2008 at 10:39 PM, Wesley <[EMAIL PROTECTED]> wrote: > hi all, > > any idea what class has been replace by this class?? > >>> android.app.ActivityPendingResult; > > > Wesley. > > On Thu, Aug 28, 2008 at 9:50 AM, Wesley <[EMAIL PROTECTED]> wrote:

[android-developers] Simultaneous access to wifi and data connection

2012-06-12 Thread Ralf
at this is currently not possible, are there any plans to change future releases of android to have this functionality? Thanks for any input, Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email t

Re: [android-developers] Simultaneous access to wifi and data connection

2012-06-21 Thread Ralf
Hi Robert, Thanks for taking the time to reply. Will give that a try. Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group,

[android-developers] Please explain obtainStyledAttributes

2009-11-25 Thread Ralf Engels
Hi, I wanted to determine the default color of a text that is used inside a TextEdit. However I get confused by all the type int parameters of obtainStyledAttributes. Somehow I have to sort them in the right order but I can't figure it out. I have available: com.android.internal.R.styleable.TextV

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-26 Thread Ralf Schneider
24 is optimum on the Droid. I was kind thrown back a bit when I picked an EGLConfig with DEPTH_SIZE of 0 or another value (16, etc.) and rendering of a simple cube was at 40FPS. With an EGLConfig that has a DEPTH_SIZE of 24 the cube was rendering at 60FPS. Regards, Ralf -- You received this

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-26 Thread Ralf Schneider
CONFIG_CAVEAT". 2010/1/26 Robert Green > Ralf, > > That is an issue if you init EGL yourself but if you use GLSurfaceView > it does get the correct value for the Droid. > -- You received this message because you are subscribed to the Google Groups "Android Developer

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-26 Thread Ralf Schneider
ll games using the touch sreen will run below 45 FPS. It's sad, anyway. Regards, Ralf This2010/1/26 Robert Green > Ralf, > > I am sure. I test on the Droid all the time. I use GLSurfaceView and > here is some evidence from my logging: > > I/WorldRenderer

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-27 Thread Ralf Schneider
I definitely have this problem on the Nexus One. My OpenGL performance test (using JNI/NDK pumped by java GLSurfaceView) is drawing 3 rotating Quads(8-8-8 texture) - all covering the whole screen - with blending. And I get very constant 60 FPS. As soon as I touch the screen: Frame rate drops to 43

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-27 Thread Ralf Schneider
2010/1/27 Mario Zechner > @Ralf > that is very strange behaviour i wouldn't expect from a Nexus One. I > have to admit that i only own a Droid so i can't confirm it for the > N1. Would you mind putting an apk with your test application up > somewhere, for example at

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-27 Thread Ralf Schneider
2010/1/27 Mario Zechner > How does your onTouch method look like? Are you synchronizing on som > object instance? > class EngineGLSurfaceView extends GLSurfaceView { public EngineGLSurfaceView(Context context) { super(context); mRenderer = new EngineRenderer(); setRe

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-27 Thread Ralf Schneider
est is really simple: Take the code from: http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.htmland add the log output of the frame rate. Regards, Ralf 2010/1/27 Robert Green > So Ralf, > > Is that really what you have for your touch handling? Nothing - and &

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-28 Thread Ralf Schneider
didn't help. Anyway the effect is clearly visible with the pure Java version, too. Regards, Ralf 2010/1/28 Mario Zechner > @Ralf you can find the base activity for my tutorial code at > > http://code.google.com/p/android-gamedev/source/browse/trunk/src/com/badlogic/gamedev/tools/Gam

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-28 Thread Ralf Schneider
e tip! I tried it. Unfortunately it does not imporove performance significantly. I will go this route anyway. Another java codepath I can avoid... Thanks, Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send

Re: [android-developers] Re: OpenGL Fillrate Issues

2010-01-28 Thread Ralf Schneider
2010/1/28 Mario Zechner > @Ralf > The code looks ok. The only differene to my code is that i don't > overwrite GLSurfaceView but instead register an OnTouchListener with > the surface view. Just in case, maybe you could try that as well? You > example should be easily adaptab

[android-developers] How to get: Angle of View of Camera

2010-02-04 Thread Ralf Schneider
Hello, is there a possibility to query the hardware specs of the camera. I'm especially interested in the AOV "Angle of View"[ http://en.wikipedia.org/wiki/Angle_of_view]. Regards, Ralf -- You received this message because you are subscribed to the Google Groups "Android D

Re: [android-developers] Nexus 1 opengl driver problem

2010-02-14 Thread Ralf Schneider
OG_MODE, GL_LINEAR ); glHint(GL_FOG_HINT, GL_NICEST); ... I know these settings cry for optimizations, but currently I'm mainly experimenting with some basic stuff. I'm still amazed by the performance. It seems you can easily push 30 lighted tris/sec. After some optimizations

Re: [android-developers] Re: Nexus 1 opengl driver problem

2010-02-15 Thread Ralf Schneider
Hi Carlo, well, I'm currently really only experimenting with zero optimizations - one could say I nearly make everything wrong regarding performance. So you can treat all my answers and numbers as a worst case. 2010/2/15 Carlo > Thanks for your feedback :) > > Do you push optimized triangle lis

Re: [android-developers] Re: OpenGL and the use of ByteBuffers

2010-02-24 Thread Ralf Schneider
data available. These are just general advices floating in the intertubes. Regards, Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To un

Re: [android-developers] Unit Testing : Who uses it ?

2010-03-11 Thread Ralf Schneider
you finish your project you will be judged by your game and not by your source code and how much test coverage you have. This is just my very personal opinion. BTW: For projects consiting of more than three people things start to look different. Kind Regards, Ralf 2010/3/11 Yahel > H

Re: [android-developers] Re: Unit Testing : Who uses it ?

2010-03-11 Thread Ralf Schneider
ying "Jehova". I thought there will be enough "pro Unit Testing" comments, so my intention was to present a different view of the subject. Kind regards, Ralf 2010/3/11 Bob Kerns > Ralf, I certainly agree that there are differences between lone-wolf > programming and for

Re: [android-developers] Re: General lag issues with real-time games

2010-03-14 Thread Ralf Schneider
around as good as we can. There is also the irrational hope Google will care and do something about it, but I have the feeling hardcore games are not the main focus. Besides this - who knows may be Microsoft really comes up with on new good mobile OS, so there is an additional alternative to the IP

Re: [android-developers] Re: 2-D Graphics Performance after Motorola Droid 2.1 Update

2010-04-02 Thread Ralf Schneider
UUUhh! Does this mean the Nexus One would be faster if it would use 2.0.1? Is OpenGL affected, too? This would explain why it is nearly impossible to reach 60FPS, even if only doing a glClear... ... There is so much idle time! Does Android 2.1 try to keep an upper limit of 30 FPS to save battery

Re: [android-developers] Performance comparison NDK vs SDK

2010-04-06 Thread Ralf Schneider
You will probably not get a clear anwser from anyone. The questions is far more complex than it looks like. It is no problem to put the same number of polys out in OpenGL be it with the NDK or SDK. After all it's just same OpenGL calls. The time to render the polys (in a batch) exeeds the time of

Re: [android-developers] Re: Droid 2.1-update1 EGL10.eglCreateWindowSurface() deadlocks intermittently

2010-04-06 Thread Ralf Schneider
I'm also interested in this topic. I got an 404 on the link: This seems to work: http://code.google.com/p/earth-live-wallpaper/ Thank you for sharing your code! 2010/4/6 unixseb > have a look at the svn repository on code.google.com/project/earth- > live-wallpaper

Re: [android-developers] Re: Performance comparison NDK vs SDK

2010-04-06 Thread Ralf Schneider
If your performance problem is only related to putting sprites on the screen, don't expect an improvement by witching to the NDK. I don't know how you are currently doint it, but these are some general remarks: Use OpenGL ES to draw the sprites. Limit your textures to 256x256. 512x512 seems to be

Re: [android-developers] Re: Droid 2.1-update1 EGL10.eglCreateWindowSurface() deadlocks intermittently

2010-04-06 Thread Ralf Schneider
gt; wallpaper but then it doesn't happen again for a while. > > > > > Thanks guys for all your help! > > > > > On Apr 6, 11:29 am, shaun wrote: > > > > > > Assuming I correctly identified the code that unixseb uses as the > > > > work

Re: [android-developers] Re: Performance comparison NDK vs SDK

2010-04-07 Thread Ralf Schneider
There exists (GL_UNSIGNED_SHORT_4_4_4_4) Textures. May be this helps a litle bit. I'm not sure but switching to VBOs might not bring an improvement. My observation on a Nexus One is: VBOs are great if there are many tris (>250) to render per call. For billboards it really doesn't matter that

Re: RE : [android-developers] Re: Droid 2.1-update1 EGL10.eglCreateWindowSurface() deadlocks intermittently

2010-04-07 Thread Ralf Schneider
due to uncaught exception > > > > > > E/AndroidRuntime( 5769): java.lang.IllegalArgumentException > > > > > > E/AndroidRuntime( 5769):at > > > > > > com.google.android.gles_jni.EGLImpl.eglGetConfigAttrib(Native > Method) > > > > > > E/AndroidRuntime( 5769):at android.opengl.EglHelper > > > > > > $ComponentSizeChooser.findC

Re: [android-developers] Re: Performance comparison NDK vs SDK

2010-04-08 Thread Ralf Schneider
) and new results > Java: 4700ms > C : 1600ms > > so ... these are facts. I'm not really experienced with C, but this > seems for me as very objective test. > > > On Apr 7, 6:26 pm, Ralf Schneider wrote: > > There exists (GL_UNSIGNED_SHORT_4_4_4_4) Textur

Re: [android-developers] Re: Is the bad MotionEvent/Touch slowdown stuff actually fixed on first-gen 2.1 updates?

2010-04-18 Thread Ralf Schneider
ds - and even this i would consider slow. Anyway, this time I resist to go into a deeper rant. Kind Regards, Ralf 2010/4/18 Robert Green > I've tried sleep() and have switched to wait(1000), notify() / yield() > as outlined by some other devs. I have no empirical evidence that one >

Re: [android-developers] Re: Performance comparison NDK vs SDK

2010-04-18 Thread Ralf Schneider
to render background texture(480x320 to full screen) without > scale. > > On Apr 7, 5:28 am, Ralf Schneider wrote: > > If your performance problem is only related to putting sprites on the > > screen, don't expect an improvement by witching to the NDK. > > > > I don&#

Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-26 Thread Ralf Schneider
I installed the game. After installation there was a text box "suggesting" to give 5 stars for the game to be the first game to have a 5 star rating. I gave 1 star. I don't like to be "manipulated" to giva a good rating. Uninstalled it. 2010/4/26 Mike > Hey Zero, > > Any idea on how Pocket Empi

Re: [android-developers] Chilling news: Oracle sues Google over Android

2010-08-13 Thread Ralf Schneider
> sucks? Do you back this up in some way? Java is a very good language. I am > curious what you find so bad, what languages you think are vastly superior? ... > it sucks". Anyway.. I am not opposed to other languages.. NDK.. as soon as > it allows for direct audio and video access.. will be the l

Re: [android-developers] Chilling news: Oracle sues Google over Android

2010-08-13 Thread Ralf Schneider
n : > On Fri, Aug 13, 2010 at 1:34 AM, Ralf Schneider > wrote: >> >> If Java is so great, why will the NDK(C/C++) become the language of >> choice - as soon as google provides a useable API? > > The language of choice for what?  Not most app developers.  Except for >

Re: [android-developers] Chilling news: Oracle sues Google over Android

2010-08-13 Thread Ralf Schneider
I forget! There is hope: NaCl is doing it right (IMHO)! May be Android will one day get fast apps via PNaCl ( nativeclient.googlecode.com/svn/data/site/pnacl.pdf) 2010/8/13 Ralf Schneider : > I was just pointing out a logical flaw in another post: The poster was > defending Java and in th

Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-28 Thread Ralf Schneider
gt; > > Can anyone at Google that can speak to this please do so? > > > > > > > Regards, > > > > > > > - Mike > > > > > > > On Apr 26, 1:19 pm, Robert Green wrote: > > > > > > > > Ok, just like how telling peo

Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-28 Thread Ralf Schneider
t Play: You have to rate it first > > [4/18/2010 9:12:56 PM] Pocket Play: Rate everything you comment on 5 > > stars > > [4/18/2010 9:26:02 PM] Pocket Play: all good. > > [4/18/2010 9:26:10 PM] Pocket Play: Theres your 220, keep up the good > > work > > > &

[android-developers] Created google group android-app-testing-circle for application testing on different devices

2010-05-01 Thread Ralf Schneider
our code. A secondary goal of this group is to discuss device specific issues and workarounds. Since my native language is not english corrections are welcome. Kind Regards, Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To

Re: [android-developers] Re: About to release first app to market.

2010-05-18 Thread Ralf Schneider
> > > Or put a post on here and see if a fellow dev can test it for you. > > I have set up a google group: <%20http://groups.google.com/group/android-app-testing-circle> http://groups.google.com/group/android-app-testing-circle Unfortunately there are currently only six (including me) people subs

[android-developers] Re: file size limit on sdcard in emulator

2010-07-07 Thread Ralf Baumbach
the sdcard adb hangs and the emulator > > freezes. Is there a file limitation that I am not aware of? I couldn't find > > anything on this. When I try the same with a smaller file it works without > > problems. I have configured the sdcard of the emulator device to h

[android-developers] Android 2.3.3 on N1 - Slow bitmap blitting?

2011-02-25 Thread Ralf Schneider
. I think the native code is probably running as fast as before. So the slow down is probably caused by a slower blitt function or the screen composition has become slower. Does someone else see similar problems with Android 2.3? Any slow downs in other apps? My regards, Ralf -- You received this

Re: [android-developers] Re: Android 2.3.3 on N1 - Slow bitmap blitting?

2011-02-25 Thread Ralf Schneider
reinstall it? I guess I have to google for it... Regards, Ralf 2011/2/25 Zsolt Vasvari > The Quadrant score has dropped by about 200 in 2.3.3 vs. 2.2 > > On Feb 25, 9:37 pm, Ralf Schneider wrote: > > Hi, > > > > I have updated my Nexus One (not rooted) to stock

Re: [android-developers] Re: Android 2.3.3 on N1 - Slow bitmap blitting?

2011-02-25 Thread Ralf Schneider
It's like windows! A reboot solved the market problem! - But not the slow down... 2011/2/25 Ralf Schneider > Ok, thanks for the info. > > But I recognized I have an even worse problem: > > The Market App is gone!!! If I click on the Market icon it tells me: Not >

Re: [android-developers] Why did you chose this OS platform over other ones?

2011-05-02 Thread Ralf Schneider
I don't have an apple computer, so I decided for Android. I'm considering a Windows Phone 7 or an IPhone for my next phone. I'm not impressed by Android. 2011/4/28 Theo Sam > Hey guys, > > I am considering developing for a mobile OS and I am not sure which one to > choose out of BlackBerry Windo

Re: [android-developers] Nightmare loading mask bitmap

2011-05-13 Thread Ralf Schneider
Your image is probably convert to 565 and the back to 24bits. This thread discusses a related problem: http://groups.google.com/group/android-developers/browse_thread/thread/e7ce1bec8f97a78b 2011/5/13 delta42 > I need to load in a 24-bit PNG mask image into my Android, and it > being a mask,

Re: [android-developers] Amazon Appmarket is now open!

2011-03-22 Thread Ralf Schneider
The Amazon Appstore for Android is not yet available in your region. Beside the small problem I can not install an app it looks great! My first impression is very positive.I like the user interface on the phone and on the website. Now the Android Market sucks even more. 2011/3/22 Zsolt Vasvari

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-22 Thread Ralf Schneider
web based emulator to run your app for 30 minutes as a trial. > > Don't know how I feel about this. > > > > On Tue, Mar 22, 2011 at 7:33 AM, Ralf Schneider >wrote: > > > > > > > > > The Amazon Appstore for Android is not yet available in your regi

Re: [android-developers] Re: Paypal Contest

2011-03-23 Thread Ralf Schneider
Is it allowed on the Amazon Appstore to include In-App payments (via PayPal)? I haven't found anything regarding this topic on their site... 2011/3/23 TomTasche > I've already contacted the PayPal support about theirs contest violating > Android Market's terms (more or less). > They told me to r

[android-developers] NFC foreground didspatch issue

2012-04-26 Thread Ralf Wondratschek
Hi, I have a specific problem with Android tasks and the NFC foreground dispatch behavior. My app has a MainActivity with other activities, which is straightforward. Next to it, I have another activity (I call it activity B), which can only be launched from a specific URI (in general launched from

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